Emboar is the best designed Fire/Fighting starter.
The upside of them making three Fire/Fighting Starters in a row is that the designs got better with each iteration.
Emboar is the best designed Fire/Fighting starter.
Emboar is the best designed Fire/Fighting starter.
I will say it has the best shiny, by far:
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But Infernape is the best designed overall and it's really not even close. Just look at this magnificent bastard with his fiery mane flowing in the wind:
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Blaziken's awkward lookin' ass is bringing up the rear for sure:
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The first Pokemon I ever said "doesn't look like a Pokemon" when I first saw it as a 10 year old in Ruby version. Even Combusken being shaped like a dick looked less offensive to me.
I think ORAS were not just remakes of Ruby and Sapphire but the effective upper versions of X and Y, set in a different region. They significantly expanded on Kalos for remakes set in Hoenn and finished off the main lore XY tried to explain. They also had every Pokémon not in XY bar mythicals.
Zygarde's role in particular was able to be showcased in Sun and Moon. Probably in a better and more unique way than it would have if it had its own game in Kalos. I also see Gen 7 as direct sequels to Gen 6 for the many connections they have.
You know, something I’ve wondered about for a while is, how much of Zygarde’s form gimmick was determined prior to Gen 7? Because the fact that the datamined Gen 6 origin marks indicate that Z would’ve probably ended up as two versions like B2W2 or USUM makes me curious as to how they would have handled the mascots for those versions. Like, I’m sure that Zygarde would have played a role in such a game, but what if the mascots were like, Mega Xerneas and Mega Yveltal instead?
Making Normal completely neutral is a double-edged sword though, especially since it leaves no weaknesses for Chansey, Blissey and other bulky pure Normal-type Pokémon. These don’t have resistances to begin with and only immune to Ghost, but now it’s harder to break them due to to longer weak to Fighting.
And you confirmed it by saying that humans often do outsmart or outplay them.
I think you might have overlooked this:
But I will also die on the hill that the Steel-type is just as natural as Grass, so this might not align with the general sentiment.
Perhaps what Pokemon should have done was to keep Normal as the "large move selection" type that it was in early generations.
This reminds me, Bulbapedia's page for each type used to have a little introductory paragraph that summed up the type's profile and characteristics, I quite liked that. However at some point they changed it to just being a short section covering the offensive and defensive mechanics, which I find to be a lot drier.
They took it from GO:[00:03:31] #Ransei: They actually made Slaking GET UP AND MOVE
The upside of them making three Fire/Fighting Starters in a row is that the designs got better with each iteration.
Skeledirge is objectively an awesome design and badass.
I just wish it stayed dopey throughout like Fuecoco.
Megas were cool to a lot of people because they always brought this X-Factor of "oh man they could rework my favorite Pokemon to be viable" on top of the aesthetic appeal of a Super Form/Super move. Also it might be hindsight, but Megas feel a little less cynically distributed: Of the 48 Megas (excluding "Megas but not quite" like Primals and Ash-Greninja), 15 are Kanto, which is sizeable but still a minority, and only 1 is from the introducing Gen (2 if we count the plot important and more Unique Rayquaza) with gens 2-5 being 6/20/5/1. Despite Kanto-Pandering sentiment it's not the majority nor the most populous of the gimmick, so it does feel like there's a mix of marketing push and trying to lift obscure mons/favorites from other entries.
I really like your overall analysis, but I feel compelled to quibble with this point a little bit. I think Megas mostly benefit from hindsight in this regard, as there definitely was a “Kanto pandering” sentiment from fans around Megas at first, what with the Gen 1 Starters getting Megas but not the Gen 6 Starters, and with two of those Gen 1 Pokémon getting two different Megas on top of that. They absolutely leaned into the whole “Remember how cool Charizard is?” shtick, seeing as how Venusaur and Blastoise each only got one Mega, while Charizard got an entirely separate, wish-fulfillment badass black dragon Mega that saw an entire animated special dedicated to its reveal. (Funny enough, signature Z-Moves passed Charizard right over.) And Kanto Pokémon did have the majority share of Mega distribution at first (in XY, the breakdown was 12/5/8/3, or 12/5/10/3 if you count the datamined Latis), but of course, that perception could only exist before ORAS were released, and wouldn’t be in most peoples’ minds today.
I think we already reached a point that GF realized they gone too far and ended up dialing back with the Kanto bias in base SV.I don't think anyone would deny there was at least some level of Kanto bias in who got Megas (many of them kinda needed them anyway), but I think the prevailing point (and what I think pika pal is getting at) is that regardless, Megas still had a decently fair share of distribution among the generations: Johto and Hoenn still got a pretty good share of the pie in terms of Megas, and they even went and gave a few to some Sinnoh mons, even if one of them was Lucario. In that sense, while there was some Kanto bias, back when they gave Megas they still gave Megas to more old-gen mons than just Kanto. The breakdown of 12/5/8/3 in XY specifically doesn't give Kanto a significant edge in terms of distribution over the other generations that got Megas: Johto and Sinnoh had a smaller amount of Pokemon than Kanto did and they got a relatively decent share of Megas proportional to the number of mons each generation had. 8 Hoenn mons getting them in XY, 10 if you count the Latias, is a good proportion of Hoenn Megas for instance, relative to the 135 total mons Hoenn had, making it similar in proportion to Kanto which had 151 mons, same with Johto and Sinnoh which had 100 and 107 new mons (if you exclude cross-gen evos from Sinnoh's roster than it's even smaller).
Moreover, even then the Mega Evolutions were oftentimes a mere bonus. The Kanto starters got Megas, and Charizard did get 2 (I like Charizard so I personally don't mind it got 2 Megas, one of them being a Dragon-type which is my favorite type), but in-game they were more of a bonus than anything so they didn't stand out that much. Heck, as far as Megas you face as opponents in-game, most of them aren't Kanto Pokemon: Diantha the Champion had her ace as a Mega Gardevoir, and Gardevoir is a Gen 3 Pokemon. The Pokemon that introduces the player to the concept of Mega Evolution is Lucario, who is a Gen 4 Pokemon. Your rival's Mega in the post-game is a Mega Absol, who like Gardevoir is a Gen 3 Pokemon. The only Kanto Mega you face as an opponent is Gyarados from Lysandre, and that's Gyarados, not Charizard for instance.
And among the few Megas who were usable on an in-game playthrough, aside from Kanto trio and Lucario, you could use Mega Ampharos (Gen 2 mon) and Mega Abomasnow (Gen 4 mon) in-game.
Z-Moves and Gigantamax forms, instead of toning down on Kanto, chose to double down on Kanto pandering even harder to a point where the Kanto bias with signature Z-Moves and Gigantamax is even more notable. Signature Z-Moves were pretty much entirely given to Kanto mons barring the Alola starters in SM, even if the OG Kanto starter trio was skipped over, while only a select few Alola mons would get them later. Gigantamax was even more egregious, in that aside from the fact that the old-gen roster of mons who got G-Maxes was not only almost entirely Gen 1 mons, several Kanto mons ended up being aces of Galar Gym Leaders to show off G-Max. Bea and Allister had Machamp and Gengar respectively as aces. Melony has a Lapras as her ace. And of course the Charizard pandering was at its worst in SwSh because not only was Charizard the only one of the three to get a Gigantamax at all at first (Charizard may have gotten 2 Megas back in XY, but Venusaur and Blastoise still got Megas apiece from the get-go), they went as far as to make Charizard the Champion's ace Pokemon. Leon is basically a Charizard shill character to the max (even if I do like him a lot as a Champion and as a character). They gave a special G-Max form only to Charizard at first and then proceeded to make an entire character who served as a Charizard shill, and said character was also the Champion of the region.
Like yes, there's a bit of hindsight benefit there, but while Megas aren't totally innocent of Kanto bias they still gave love to Kanto in a relatively healthy manner while still throwing some bones to the other old generations at the time. Even ORAS threw some more bones to Johto, Sinnoh, and even one to a Gen 5 mon. Both games gave all the old generations a share of the pie in terms of Megas.
Z-Moves and G-Max on the other hand chose to double-down on Kanto bias completely to the point where the Kanto pandering with them is much, much more blatant. Especially since Alola and Galar as a whole chose to double down on Kanto pandering harder with Galar having its three most popular Pokemon in-universe be literally Kanto mons, many of its Gym Leaders and even its Champion have Gen 1 mons as their ace, the Champion in particular having Charizard as his ace, and meanwhile Alola has many of its HM ride mons literally be Kanto mons (yes, Charizard may not have gotten a signature Z-Move but it was used as the Fly bot in-universe in Alola), all of its regional forms back then (the other new concept Alola had) were from Gen 1, and the player character in the Alola games is literally from Kanto. So in those cases the Kanto pandering sticks out so much more because it comes at the complete expense of both other older regions and even Alola and Galar themselves in some ways.
USUM fixed my biggest problem with SM, which was that the UBs were too cool to not have any opportunity to use them ingame. If only they kept that lesson in mind when handling the Paradox mons in SV...Gen 7 is a great game
The Ultra Games weren't unnecessary and fun to replay through the region
USUM fixed my biggest problem with SM, which was that the UBs were too cool to not have any opportunity to use them ingame. If only they kept that lesson in mind when handling the Paradox mons in SV...
(Also, what are the three most popular Pokémon in Galar in-universe?)
Paradox mons. I used 3 UBs in my first USun playthrough.![]()
Best part is they're not even the final titans, so you still have opportunities to use them.
Why was USM necessary ?Gen 7 is a great game
The Ultra Games weren't unnecessary and fun to replay through the region
After watching Journeys I speculate that the Masters 8 and Ash retiring were put in mind when deciding Leon's ace.The Kanto pandering makes sense in Sun and Moon because they're anniversary games, but I'm now convinced that Leon's ace being Charizard was an elaborate joke. (Also, what are the three most popular Pokémon in Galar in-universe?)
I didn't say necessary, I said not unnecessary. They were fun games and also fixed some of the issues with the previous games and *should* have let GF develop the next games more (yeah idk what happened with sw/sh)Why was USM necessary ?
I mentioned this in another post, I am convinced giving Leon a Charizard to be beaten by Pikachu for the big win was SOMEBODY holding a grudge for Kanto's League (for reference, Ritchie's Pikachu from the infamous Charizard match-up is nicknamed "Leon" in the Japanese version)The Kanto pandering makes sense in Sun and Moon because they're anniversary games, but I'm now convinced that Leon's ace being Charizard was an elaborate joke. (Also, what are the three most popular Pokémon in Galar in-universe?)