Hello everyone; I'd be particularly interested in hearing your thoughts on Garganacl. Its effects on the OU metagame are fairly non-linear, which makes it a Pokemon that's less of an obviously oppressive entity in the metagame in comparison to past suspects. Because of this, there is much to be discussed.
If you'd like some place to start, try to answer some or all of the following:
1: What placement did you vote Garganacl in the latest tiering survey? Why?
2: What forms of defensive counterplay do you feel exist for it? How about offensive counterplay?
3: What Pokemon does Garganacl pair well with? How easily can it find itself on teams?
4: What sets do you feel are the strongest/most oppressive on Gargnacl? Why?
5: What sets do you feel shouldn't really be considered as much? Why?
6: How pressing do you feel it is for Garganacl to be prioritized as an OU suspect in comparison to Shed Tail or Volcarona?
I'll add my thoughts to the fray later this weekend!
Oh Boy, Its Ausm-about time to ban Garga, and I need to lead the charge against this thing (sorry for the bad pun pls dont ban me)
1: 6, the answer is in its immortality and its ability to play offense while on defense, and defense while on offense, all thanks to Salt Cure and its tinsy tiny adjustments like EQ, Curse, teras, etc.
2: Defensive counterplay is literally put on covert cloak and hope the garganacl user is not paired with stuff like Meowscarada, Great Tusk and Iron Valiant, you know, common meta defining staples, oh and hope its not the tera ghost block set, or you'll be trapped. As for offensive counterplay, is use a tera on a mon that has a move that can hit it and its not weak to Salt Cure and Rock, this basically means Grass, Ground and Fighting types, and hope the garga user does not pack stuff like tera fairy or tera ghost. Counter play in general revolves around keeping momentum against it while not fighting it directly, this contradiction of ideas result in stuff like sub skele, sub pult, infestation pex, opposing garga, grass knot gren, meowscarada. Etc
3: Literally any Knock Off user, while on SPL people didn't use it like at all due to the fact that SPL people are living in 2 metas in the future, on a normal game on the ladder you'll see it on stall, fat balance, balance and Bulky Offense, IMO Iron Valiant and Slowking are its 2 best partners for the amount of offensive/defensive flexibility you get
4: Literally anything with Salt Cure, because Salt Cure is the thing that is making this shit broken, and its ability to not get status also is a plus that nobody remembers
5: I guess the rocker set is the least oppressive because it has no wincon included, but It's still a massive pain in the ass to deal with, believe me, I have used it a lot
6: IMO max, but I'm biased, I guess Shed Tail can go first, but I can answer objectively
Honestly, tera really helps it, it allows him to get away from potentiall counters with the free card while adquiring a better deffensive typing, tera water and tera steel also become bad when he is in the battle because you now lose to him. But at least you can tera out of a rock weakness and receive minimal damage, but Grass, Ground and Fighting are offensive types, not defensive, therefore, it becomes easy for the rest to abuse you