I legitimately am struggling to build Sun right now. How the hell do you guys do it, especially with the addition of Wake?
I scrapped my original one and am struggling to find a good squad that balances out defensively. So far I have Tork, Wake, Offensive Tusk, X, Screaming Banshee, and Corviknight. I legit cannot figure out what to slot in for the last one... Everything I know is screaming to put in a Grass, but the only good physical grasses are Meow, Breloom, Tsareena, and Unga Bunga. Meow, Loom, an Bunga all give me a third Fairy weakness, and Tsareena is always a Spin support, rather than an offensive pressure mon.
My only other choice would be like... SD 3 Attacks Leafeon, and that's subpar at best. I have no idea what I'm doing here, lmao.
i feel most competent suns pack the core of torkoal/tusk/hatterene. hatterene covers a lot of ground between healing wish support, magic bounce, and being naturally useful w/ an eject button to quickly and effectively enable abusers, torkoal is torkoal, and tusk is great as a general phys tank, removal option, proto abuser, and a breaker. in terms of dedicated abusers, it's generally really malleable so long as you think abt the kind of pokemon your sun abusers pressure and how realistically you can enable them
most protosynthesis abusers mesh fairly well with sun too ofc but it really depends on the sets you're running. choice band roaring moon w/ speed protosynthesis is a pretty easy go-to and generally effective, especially as it packs u-turn to double as both a breaker and a pivot. i've been using a bulk up flame charge leech life set on slither wing that's really strong and can snowball like crazy. relatedly @ your grass question, bonnet is really solid. has been seeing some usage the past few weeks in spl and the combo of protosynthesis-boosted loaded dice bullet seed, generally consistent dark-stab and spore is pretty nifty. we see a lot of tera fire as well, sometimes with tera blast. scream tail is the only one i would discourage using as it overlaps weaknesses w/ hatterene and you want as many turns to lay out the hurt as possible, which scream tail just cannot do unless you use the protosynthesis boosts to make it easier to set up cms ig. and now there's walking wake which i feel is gonna probably be a staple.
fire-type breakers are options that exist but i think are less splashable. spl has seen focus sash + weak armor ceruledge usage, and sun-boosted bitter blade even without sd boosts hurts like all hell; it also pairs great with hatterene. absolutely love iron moth on sun tbh, particularly speed-boosting quark drive with tera ground and tera blast, as sun-boosted fiery dance is super spammable. cinderace is p good as an offensive pivot. tho if you really want something else, charizard is an explosive but volatile option, though you absolutely need pivoting support which goes back to what i was saying abt team coherency/synergy so you can properly enable your abusers.
chlorophyll users are... fine? i dont particularly like them that much. scovillain is probably your best option there, with both lefties wisp and life orb tera blast being decent options so long as you have a way to respond to priority moves or quark drive/scarf valiant. lilligant i've been meaning to try esp since tera blast gives it actual coverage, but it's probably not all that good
tl;dr. as long as you have koal/tusk/hat and you think about the coherency/overlap of your abusers you'll generally be fine