It has been tested and is a slicing move btw
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It has been tested and is a slicing move btw
It IS implemented on PS as a slicing move. Only replying to this to make sure everyone is aware.oh it is, guessing it isnt implemented yet
A what engine?Was Walking Wake banned already??? Wow, that was fast, on other terms, Electric Terrian Setters!!!
Electric terrain usually is just used for surge surfer sweepers, like Houndstone or (banned) Iron Hands.
Sandy Shocks can use a hardon engine to set it up, yet when abusing this strategy, it rarely is worth running terrain extender
Sandy Shocks @ Choice Scarf/Life Orb
Ability: Hardon Engine
Tera Type: Ground
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Thunderbolt
- Earth Power
- Volt Switch
- Trick/Spikes
The notable users who can run a hardon engine with a terrain extender are Kilowatterel and Rotom Forms
Kilowattrel @ Terrain Extender
Ability: Hardon Engine
Tera Type: Electric
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Air Slash / Hurricane
- Tailwind
Rotom-Wash @ Leftovers/Choice Scarf
Ability: Hardon Engine
Tera Type: Electric
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Thunderbolt
- Volt Switch
- Trick/Shadow Ball
Abusers usually consist of surge surfer or quark drive
Iron Leaves @ Choice Band/Life Orb
Ability: Sharpness/Dazzling
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Psyblade
- Close Combat/Sacred Sword
- Swords Dance
Dazzling is an option for Bax's Ice Shard and Dragonite's E Speed
Houndstone @ Electric Seed
Ability: Surge Surfer
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Last Respects
- Body Press
- Play Rough
- Substitute
You could run a choice band set, but sub can be used to counter tanks.
Hariyama @ Electric Seed
Ability: Surge Surfer
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Thunder Punch
- Earthquake
- Belly Drum
Budget Iron Hands
No suitable competing terrain, and even with home Azelf lost its expanding force. Grassy Glide has basically been nerfed. Armarouge could try to copy Azelf, but it's too slow to be threatening.
Correct me if I'm wrong but I believe that Kilowattrel doesn't take great advantage of hadron engine since it's not grounded and therefore can't get the full boosting effects from it.Was Walking Wake banned already??? Wow, that was fast, on other terms, Electric Terrian Setters!!!
Electric terrain usually is just used for surge surfer sweepers, like Houndstone or (banned) Iron Hands.
Sandy Shocks can use a hardon engine to set it up, yet when abusing this strategy, it rarely is worth running terrain extender
Sandy Shocks @ Choice Scarf/Life Orb
Ability: Hardon Engine
Tera Type: Ground
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Thunderbolt
- Earth Power
- Volt Switch
- Trick/Spikes
The notable users who can run a hardon engine with a terrain extender are Kilowatterel and Rotom Forms
Kilowattrel @ Terrain Extender
Ability: Hardon Engine
Tera Type: Electric
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Air Slash / Hurricane
- Tailwind
Rotom-Wash @ Leftovers/Choice Scarf
Ability: Hardon Engine
Tera Type: Electric
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Thunderbolt
- Volt Switch
- Trick/Shadow Ball
Abusers usually consist of surge surfer or quark drive
Iron Leaves @ Choice Band/Life Orb
Ability: Sharpness/Dazzling
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Psyblade
- Close Combat/Sacred Sword
- Swords Dance
Dazzling is an option for Bax's Ice Shard and Dragonite's E Speed
Houndstone @ Electric Seed
Ability: Surge Surfer
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Last Respects
- Body Press
- Play Rough
- Substitute
You could run a choice band set, but sub can be used to counter tanks.
Hariyama @ Electric Seed
Ability: Surge Surfer
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Thunder Punch
- Earthquake
- Belly Drum
Budget Iron Hands
No suitable competing terrain, and even with home Azelf lost its expanding force. Grassy Glide has basically been nerfed. Armarouge could try to copy Azelf, but it's too slow to be threatening.
Fixed that, oopsHey, just wanted to ask why Spidops’ Smogon set lists Stealth Rock as usable move when it doesn’t actually get the move?
Reasoning: View attachment 495911WALKING WAKE IS NOW BANNED FROM AAA
More serious reasoning: Water / Dragon is actually perfect coverage right now because Water / Fairy, Dragon / Fairy, and Grass / Steel are all illegal/unreleased (or are Azumarill lol). Choice Specs + Beads of Ruin disintegrated common specially defensive Pokemon like Iron Moth and Florges/Scream Tail, even going as far as forcing the latter to resort to Water immunity abilities for counterplay. Pokemon like RegenVest Dondozo popped up in an attempt to address Walking Wake, but even that folded after moderate chip damage. Other sets like Magic Guard + Life Orb gave Walking Wake the option to switch up moves and break down attempts to beat it by switching between Steel-types. There isn't a whole lot else to say, really. Strong special attacker was too bonkers, so we had to get rid of it a day in.
VOTES:
Ban - Isaiah, Jrdn, QT, atha
DNB - DFM
ABS - UT
Result: 4-1-1 BAN
Tagging Kris and Marty for implementation
inb4 someone makes a funny post about tatsugiri. It was legal since day 1 you aint a real one smh
Reasoning: View attachment 495911WALKING WAKE IS NOW BANNED FROM AAA
More serious reasoning: Water / Dragon is actually perfect coverage right now because Water / Fairy, Dragon / Fairy, and Grass / Steel are all illegal/unreleased (or are Azumarill lol). Choice Specs + Beads of Ruin disintegrated common specially defensive Pokemon like Iron Moth and Florges/Scream Tail, even going as far as forcing the latter to resort to Water immunity abilities for counterplay. Pokemon like RegenVest Dondozo popped up in an attempt to address Walking Wake, but even that folded after moderate chip damage. Other sets like Magic Guard + Life Orb gave Walking Wake the option to switch up moves and break down attempts to beat it by switching between Steel-types. There isn't a whole lot else to say, really. Strong special attacker was too bonkers, so we had to get rid of it a day in.
VOTES:
Ban - Isaiah, Jrdn, QT, atha
DNB - DFM
ABS - UT
Result: 4-1-1 BAN
Tagging Kris and Marty for implementation
good points, I think regenvest tusk is the best set, and now that I run it everything else seems dumb, especially in gholdengo meta, borderline mandatory to seamlessly weave in and out and come in on threats with just enough health to survive and ko, or knock off, you can't really ask for much more in a regenvest, maybe gamefreak will release amuk this decadei sniped isaiah on omcord but it got deleted
View attachment 495925
anyways here 2 things: hizo propaganda and my thoughts on a gholdengo-free meta
+2 252 SpA Life Orb Sheer Force Zoroark-Hisui Focus Blast vs. 252 HP / 252+ SpD Assault Vest Roaring Moon: 411-484 (99.2 - 116.9%) -- 87.5% chance to OHKO
+2 252 SpA Life Orb Sheer Force Zoroark-Hisui Sludge Bomb vs. 252 HP / 252+ SpD Florges: 341-403 (94.7 - 111.9%) -- 68.8% chance to OHKO
+2 252 SpA Life Orb Sheer Force Zoroark-Hisui Shadow Ball vs. 252 HP / 4 SpD Gholdengo: 928-1092 (245.5 - 288.8%) -- guaranteed OHKO
how about neutral mons?
+2 252 SpA Life Orb Sheer Force Zoroark-Hisui Shadow Ball vs. 252 HP / 252+ SpD Assault Vest Great Tusk: 300-355 (69.1 - 81.7%) -- guaranteed 2HKO does anyone run regenvest max spdef tusk anyway
+2 252 SpA Life Orb Sheer Force Zoroark-Hisui Shadow Ball vs. 0 HP / 0 SpD Sandy Shocks: 493-581 (158.5 - 186.8%) -- guaranteed OHKO
4 Atk Life Orb Sheer Force Zoroark-Hisui Body Slam vs. 252 HP / 4 Def Blissey: 643-758 (90 - 106.1%) -- 37.5% chance to OHKO
blissey cant touch this at all btw, immune to ghost and normal. (hizo walls hizo)
thats all i have to say
next, my thoughts on a meta where gholdenGOld(ES) [i am a comedian]. most great tusk will stop running scrappy. those relying on eq as their way of hitting steels (bax, dnite) get so so much better due to ee / levi gholden no longer existing hence not walling them.
triage users like hatterene no longer have towhen seeing the epic corv garg gholden moth core (hariyama eats those but hates gholden so much)
gengar definitely rises in usage as the best ghost in the tier, but we shall see. ee / levi / wbb kingambit rises as the offensive defensive steel, but has an exploitable quad fighting weakness and can lose to a brick break / low kick from bax and dnite respectively (start running it over eq when gholden gets banned trust)
bax definitely needs to go, with nearly nothing checking it, barring dondozo, some corvi variants, etc
nite will definitely be better, in particular its ddance + roost variants, slot in low kick and call it a day as u ohko kingambit any day and murder garg with spikes support / chip. i wouldn't even be surprised with a dnite suspect
above average tusk would probably lack the need of scrappy and can go back to monke with banded adaptability / tclaws / sor
oh and spinning rocks away becomes much easier now
rmoon loses a bit of viability as checking gholden is one of its key points, it will still be good but not the same.
bye blobs may you never return again
thats about all i have in mind rn, this is just theorywork so dont expect this to be exact to the point barring some oBvious threAts that can easily be fiXed (banned)
Why feinting sets in AAA work (sometimes) [and how to do it]Let's look at our number 1 example.. After a Shell Smash, it would die to nearly any priority, especially if its at 1 HP after living from a
. So it would run Dazzling / Queenly Majesty / Armor Tail (which will be dubbed Priorimmune from now onwards), right? As you rise on ladder, more players will know that it runs Priorimmune, hence they would try to send in a Pokemon that would live the hit, like
. Guess what, my Polteageist was Pixilate Tera Blast. Now your
has been evaporated. A shame, my
or
can clean up now.
switchin on the Shell Smash? +2 252 SpA Pixilate Polteageist Hyper Beam vs. 252 HP / 0 SpD Kingambit: 459-540 (113.6 - 133.6%) -- guaranteed OHKO. But how do you get yourself into a situation like this? And how do you abuse the situation? Look at this team, at first it looks like a gimmicky youtuber team, but BlackKnight_Gawain tested it to decent success iirc. This team abuses the removal of a
thru the aforementioned pixilate
, and slowly dismantling other pieces of the opponent's team with the other attackers. Yes, this team does hate
, but honestly its blissey so... anyway, I digress, back to why it works. As a player rises throughout the ladder, they are bound to run into the "normal" set, in this case Priorimmune
. They would know their best check to it and not waste turns using Priority to kill it and hope to KO it instead. With knowledge of this, one can abuse the opportunity and reveal a counter, in this final example Pixilate. This is also noticable in other cases, like how
adapted to Fire-Types in the tier with Well-Baked Body, Ground coverage with Earth Eater, and how
countered Earth Eater
with Scrappy.
Now, how do I feint a set? is what you maybe thinking. It ultimately depends on your creativity. For example, I could analyze and notice myhas had trouble with Earth Eater steels. I could run Tinted Lens or Mold Breaker and remove them. Then, I would pair it with other Pokemon that appreciate the baited Pokemon being removed; in this example I would select Triage
as a partner who greatly appreciates the steels being removed.
In theory, this all sounds good, right? Unfortunately, there are many reasons why it also doesn't work. The biggest being the fact that most players will always attempt to check if myis Priorimmune, with Extreme Speeds, Sucker Punches and others. This strategy only reliably works well on higher ladder, as less opponents will be aware of x set being the best set. Running a fake set also comes with opportunity cost; why run an off-meta set just to beat 1 mon? It requires a lot of thought in teambuilding, practice and predictions to use it to its best ability
TLDR: feinting sets has high risk and high reward, is reliant on the opponent's knowledge of the tier, and lastly requires a lot of skill to maneuver well.
my mind is all over the place rn so half the stuff i wrote might be contradictory
this is based 70%ish opinion 30%ish practice, with my practice being unaware tusk and low kick nite
Why feinting sets in AAA work (sometimes) [and how to do it]Let's look at our number 1 example.. After a Shell Smash, it would die to nearly any priority, especially if its at 1 HP after living from a
. So it would run Dazzling / Queenly Majesty / Armor Tail (which will be dubbed Priorimmune from now onwards), right? As you rise on ladder, more players will know that it runs Priorimmune, hence they would try to send in a Pokemon that would live the hit, like
. Guess what, my Polteageist was Pixilate Tera Blast. Now your
has been evaporated. A shame, my
or
can clean up now.
switchin on the Shell Smash? +2 252 SpA Pixilate Polteageist Hyper Beam vs. 252 HP / 0 SpD Kingambit: 459-540 (113.6 - 133.6%) -- guaranteed OHKO. But how do you get yourself into a situation like this? And how do you abuse the situation? Look at this team, at first it looks like a gimmicky youtuber team, but BlackKnight_Gawain tested it to decent success iirc. This team abuses the removal of a
thru the aforementioned pixilate
, and slowly dismantling other pieces of the opponent's team with the other attackers. Yes, this team does hate
, but honestly its blissey so... anyway, I digress, back to why it works. As a player rises throughout the ladder, they are bound to run into the "normal" set, in this case Priorimmune
. They would know their best check to it and not waste turns using Priority to kill it and hope to KO it instead. With knowledge of this, one can abuse the opportunity and reveal a counter, in this final example Pixilate. This is also noticable in other cases, like how
adapted to Fire-Types in the tier with Well-Baked Body, Ground coverage with Earth Eater, and how
countered Earth Eater
with Scrappy.
Now, how do I feint a set? is what you maybe thinking. It ultimately depends on your creativity. For example, I could analyze and notice myhas had trouble with Earth Eater steels. I could run Tinted Lens or Mold Breaker and remove them. Then, I would pair it with other Pokemon that appreciate the baited Pokemon being removed; in this example I would select Triage
as a partner who greatly appreciates the steels being removed.
In theory, this all sounds good, right? Unfortunately, there are many reasons why it also doesn't work. The biggest being the fact that most players will always attempt to check if myis Priorimmune, with Extreme Speeds, Sucker Punches and others. This strategy only reliably works well on higher ladder, as less opponents will be aware of x set being the best set. Running a fake set also comes with opportunity cost; why run an off-meta set just to beat 1 mon? It requires a lot of thought in teambuilding, practice and predictions to use it to its best ability
TLDR: feinting sets has high risk and high reward, is reliant on the opponent's knowledge of the tier, and lastly requires a lot of skill to maneuver well.
my mind is all over the place rn so half the stuff i wrote might be contradictory
this is based 70%ish opinion 30%ish practice, with my practice being unaware tusk and low kick nite
Let's look at our number 1 example.. After a Shell Smash, it would die to nearly any priority, especially if its at 1 HP after living from a
. So it would run Dazzling / Queenly Majesty / Armor Tail (which will be dubbed Priorimmune from now onwards), right? As you rise on ladder, more players will know that it runs Priorimmune, hence they would try to send in a Pokemon that would live the hit, like
.
Isn't this entire set just unironically fried by Regen Tusk?I agree with the conclusion the post above me makes (Great Tusk is uber ultra broken and should be quickbanned), but not the process. This is because I believe that Regen sets are pretty balanced. The high usage of those defensive sets is not because Regen sets are unbalanced although you could make a case for that, but rather because its the only Spinner in a gen where all the other Spinners either suck (Iron Treads) or only see usage to directly counter it (Brambleghast), as well as the fact that our only Defogger is Corvid and everything else is just an objective downgrade. Corvid + Great Tusk is SO good at keeping hazards off by just running a removal move on one of them, freeing up stuff like Ice Spinner on Great Tusk to laugh midgrounds, and Bulk Up on Corvid so Roost Dragonite doesn't end up PP stalling and you don't autolose to Bax anymore (side note: Bax is actually balanced but people aren't really running anti-setup counterplay so it looks broken + Shed Tail enables Bax to an absurd extent). Bulk Up sets are good cleaners but I feel like they struggle from needing multiple turns to be effective, and while Great Tusk certainly has the bulk to get those turns, it also wants to click other moves that hinder its ability to setup. Realistically the only times I've lost to a BU Great Tusk is either when I didn't prep for it or I gave it too many turns on a team that can effectively pressure it, so basically losing to BU Great Tusk is a skill issue imo. Regen sets are good and top tier for a reason but not broken like the post above says.
The real reason Tusk is broken is because of SoR Sub sets. Case in point:
Great Tusk @ Leftovers
Ability: Sword of Ruin
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Earthquake
- Close Combat
- Knock Off / Ice Spinner
I'm not exactly sure how you're supposed to deal with a threat like this. You can't revenge it because it's behind a Sub, you can't play around it because it's behind a Sub + it hits like a truck, you can't break the Sub because Tusk has amazing natural bulk, and you can't switch into it because Ground + Fighting + Ice is unresisted coverage and Knock annoys switch-ins like no one's business. I guess there's Fluffy Corvid and Pixilate Scream Tail (only on a Fighting move), but most teams will lack ways of trying to handle this set outside of never giving it a free turn, and if your counterplay is never giving something a free turn in AAA, it's probably broken (Genesect last gen, Shed Tail HO, Gholdengo, etc). Theoretically, this needs a Sub up to be truly broken, but that's not particularly hard because Great Tusk has great bulk to begin with and pretty much everything this set comes in on does not want to stay in, so you can Sub up very easily on something like Fluffy Dondozo that doesn't want to die to Quake. And if not, you just kill them anyway because SoR Great Tusk is busted. With Gholdengo most likely leaving, it can now run Ice Spinner and fuck over the Flying-types that actually could come in on it like Dragonite, reducing its counterplay even more. So yeah Great Tusk busted, please ban. There is a case for a suspect considering it provides a substantial amount of defensive utility in the meta, moreso than Gholdengo does, but honestly I feel like that would be a waste of two weeks that could be spent tackling something equally stupid that has less defensive value, like Iron Moth.
This is true but the thing is that you can also hide whether this set is Sub or Band by keeping hazards off, or by not even running Lefties and instead running something like Sitrus or Muscle Band. Now imagine a Great Tusk comes in on a mon it forces out and reveals it's SoR. Do you really want to go your switch-in, in this case Regen Tusk, and risk getting 2HKOed because it's Band and not Sub? This excludes even more possibilities like it being Adamant, it being TC/Adapt and not revealing that it's SoR and still doing around the same damage (in TC's case you switch on Quake for Headlong though), and it having TSpikes support having prepped for this and now your Tusk is taking constant damage AND just took 42 min from switching in. Even in the worst-case scenario it seems to me like Tusk can just break this over time rather than immediately with only a few tweaks to the set/minor support for teammates.Isn't this entire set just unironically fried by Regen Tusk?
252 Atk Sword of Ruin Great Tusk Close Combat vs. 252 HP / 252+ Def Great Tusk: 157-186 (36.1 - 42.8%) -- 95.8% chance to 3HKO after Leftovers recovery
252 Atk Sword of Ruin Great Tusk Earthquake vs. 252 HP / 252+ Def Great Tusk: 130-154 (29.9 - 35.4%) -- guaranteed 4HKO after Leftovers recovery
252 Atk Sword of Ruin Great Tusk Ice Spinner vs. 252 HP / 252+ Def Great Tusk: 140-166 (32.2 - 38.2%) -- 1.4% chance to 3HKO after Leftovers recovery
0 Atk Great Tusk Earthquake vs. -1 0 HP / 4 Def Great Tusk: 160-190 (43.1 - 51.2%) -- 5.9% chance to 2HKO
I'm not super clear on how this set is notably better than the alternative, which not only switches into the one you posted, but can switch out and come back to finish the job with minimal repercussion.
All of this is just conjecture. Defensive Great Tusk is always the best primary switch-in to any opposing one because it eats literally every attack for lunch as a scout (you still have 5 other teammates): 252+ Atk Choice Band Adaptability Great Tusk Close Combat vs. 252 HP / 252+ Def Great Tusk: 260-306 (59.9 - 70.5%) -- guaranteed 2HKO after Leftovers recoveryThis is true but the thing is that you can also hide whether this set is Sub or Band by keeping hazards off, or by not even running Lefties and instead running something like Sitrus or Muscle Band. Now imagine a Great Tusk comes in on a mon it forces out and reveals it's SoR. Do you really want to go your switch-in, in this case Regen Tusk, and risk getting 2HKOed because it's Band and not Sub? This excludes even more possibilities like it being Adamant, it being TC/Adapt and not revealing that it's SoR and still doing around the same damage (in TC's case you switch on Quake for Headlong though), and it having TSpikes support having prepped for this and now your Tusk is taking constant damage AND just took 42 min from switching in. Even in the worst-case scenario it seems to me like Tusk can just break this over time rather than immediately with only a few tweaks to the set/minor support for teammates.