Dragonite is broken and needs to go
It's obviously early in the new meta so even if I take a confident tone in this post we probably still need time but I had absurd sucess with it in the games I played and it overall feels too strong and restricting.
Even if Dragonite was "fine" until now I think the change of metagame and the ban of 3 mons that could handle it/prevent setup (Ice Spinner Tusk and eventually Armor Tail, Gholdengo cuz Gholdengo lol, and Baxcalibur who lives ESpeed at +1) is huge for such a powerful Pokemon.
Even if Isaiah keeps saying that Dragonite is bad, I heavly disagree with him now ; let's not forget that it's a 600 BST mon, with 91/95/100 bulk which is huge (Corviknight is only 98/105/85 for example) as well as 134 in Attack, access to powerful moves, and a decent SpA of 100 which allows it to run special moves to bait its usual answers.
Speaking of the usual answers of Dragonite, they are rare and often bad, or lead to bad/shaky structure (like Corv + Dazzling mon). I've won many games with Dragonite casually clicking Dragon Dance and being unkillable afterwards bc Roost lets it farm passive answers like Corviknight (unless it's Iron Press Corvi but that's a very specific set that can still lose to some Dnite variants lol)
Let's take a look at all the moves Dragonite can use, which allows a decent versatility and can be hard to account for a single team without specific tricks (i.e. random Dazzling mons that would prefer a better ability)

Dragonite @ Heavy-Duty Boots / Choice Band / Sharp Beak / Life Orb / Lum Berry
Ability: Aerilate (or defensive abilities like Fluffy/very weird ones like SF but I'm only talking of Aerilate here which is by far the best set)
Tera Type: Dragon
EVs: 252 HP / 252 Atk / 4 Def (you may want some Spe EVs but a) people will usually not assume you're 0 speed b) Max HP Dragonite is super bulky, it allows you to check stuff like Ceruledge, non-Ice Spinner Quaqua, Cinderace, etc, and to take his + threaten an ESpeed and it's quite strong) (obv don't run that without Roost)
Adamant Nature
- Dragon Dance - Mandatory move #1 unless you need to bait something very specific
- Extreme Speed - Mandatory move #2, basically kills everything offensive, offers Speed Control, etc
Options
- Roost - best third move on 90% of the Dragonite because it means Corviknight is often free setup, you have an actualy utility outside of just being a sweeper, etc
- Low Kick - Best fourth move in general, which I discovered thanks to LordBox owning me with it, it destroys Garganacl, Kingambit, hits every Corviknight, Iron Treads, almost everything that can be used as a middle ground vs Dragonite + has 32 PP which means you can PP Stall Unaware Corviknight
- Fire Punch/Thunder Punch/Earthquake - other moves that you may want for specific uses (targetting fluffy etc)
- Encore/Flamethrower/Thunderbolt/Dragon Tail/Draco Meteor/Facade/Ice Beam/Ice Spinner/Hurricane/Hyper Beam/Substitute - literally anything you want if you want to bait something. Obviously those aren't good/optimal moves but if we go into a meta with Dondozo in every team to check Dragonite, you could just use Thunderbolt and kills it ; if that was your only answer, too bad, you lose ; and if you're packing 2 or 3 Dragonite's checks, well that is an unhealthy mon lol
Because, yeah, what really checks Dragonite ? If you look at the VR (although not fully updated, but that still gives an idea) :
- Corviknight is free setup unless you're Idef Press (even then, you can lose if you're para'd/if it's flame or tbolt dnite, even tpunch at +1 does a lot +1 252+ Atk Dragonite Thunder Punch vs. 248 HP / 252+ Def Corviknight: 192-228 (48.1 - 57.1%) -- 42.2% chance to 2HKO after Leftovers recovery)
- Garganacl is mid rn and takes a lot on Low Kick (252+ Atk Dragonite Low Kick (120 BP) vs. 252 HP / 252+ Def Garganacl: 178-210 (44 - 51.9%) -- guaranteed 3HKO after Leftovers recovery Full Def Garg is bad but you're 2HKO'd on the switch after rocks)
-Dragonite obviously doesn't come on itself (unless i's Fluffy Ice Spinner but guess what.. you don't even OHKO without invests 0 Atk Dragonite Ice Spinner vs. 252 HP / 4 Def Dragonite: 308-364 (79.7 - 94.3%) -- guaranteed 2HKO and you're almost 2HKO'd at +1 so with any chip you lose)
- Cinderace loses and is even farmed by Dragonite unless it's WoW or Band DesolateLand but you die on ESpeed after Rocks
- Iron Moth is farmed unless Discharge Para
- Kingambit dies on Low-Kick and EQ/Fire Punch if you have the wrong ability (252+ Atk Kingambit Kowtow Cleave vs. 252 HP / 4 Def Dragonite: 163-193 (42.2 - 50%) -- 0.4% chance to 2HKO btw)
- Roaring Moon actually lives ESpeed at +1 but.. fails to OHKO
etc etc
All the offensive mons overall die, if you're looking for answers through the VR you can see :
-Scream Tail : Actually works except that Dazzling Geam does 0 so you'll have to rely on paras to beat it (which "works" but is not a very reliable gameplan)
-Dondozo : works in general, but you're weak to TBolt even if it's not common, it's shit with Rest in my opinion so you rely on Protect or Regenerator to heal, and you're weak to hazards / I'm not saying Dondozo doesn't work, it will often work, but a good player with a good team will always be able to weaken it and eventually have a chance so it's not even a hard wall
- WoW Skeledirge : usually works but you need full def to be able to come on Earthquake
- Intimidate Hippowdown : ok this one is bad but if you want a 100% check to Dragonite I guess this works
I didn't mention "fast" mons that resist Extreme Speed, they can work, issue being that.. they are often unable to OHKO Dragonite lol so you need yo play carefully and weaken it and even then they can just.. switch-out if needed, and if you take any chip (with hazards for example), you lose.
There are other options that aren't in the VR but can do the work, Regenerator Donphan (which needs to be full life + to have the RH + be Full Def to actually win according to Siamato who did the set), Tinkaton (cool mon tbh), and others that I don't have in mind/didn't use, but Dragonite feels too restricting, annihilates HO, is hard to deal with, can easily win games on the spot so you are forced to run suboptimal sets that aren't even hard counter, and you can always lose to a random bait bc of it's absurd movepool
Dragonite had a nice run, it was cool to see it free for a while in gen9, but I believe it has to end, sorry little dragon :c
anyway, good night, take care (except Siamato noob)

It's obviously early in the new meta so even if I take a confident tone in this post we probably still need time but I had absurd sucess with it in the games I played and it overall feels too strong and restricting.
Even if Dragonite was "fine" until now I think the change of metagame and the ban of 3 mons that could handle it/prevent setup (Ice Spinner Tusk and eventually Armor Tail, Gholdengo cuz Gholdengo lol, and Baxcalibur who lives ESpeed at +1) is huge for such a powerful Pokemon.
Even if Isaiah keeps saying that Dragonite is bad, I heavly disagree with him now ; let's not forget that it's a 600 BST mon, with 91/95/100 bulk which is huge (Corviknight is only 98/105/85 for example) as well as 134 in Attack, access to powerful moves, and a decent SpA of 100 which allows it to run special moves to bait its usual answers.
Speaking of the usual answers of Dragonite, they are rare and often bad, or lead to bad/shaky structure (like Corv + Dazzling mon). I've won many games with Dragonite casually clicking Dragon Dance and being unkillable afterwards bc Roost lets it farm passive answers like Corviknight (unless it's Iron Press Corvi but that's a very specific set that can still lose to some Dnite variants lol)
Let's take a look at all the moves Dragonite can use, which allows a decent versatility and can be hard to account for a single team without specific tricks (i.e. random Dazzling mons that would prefer a better ability)

Dragonite @ Heavy-Duty Boots / Choice Band / Sharp Beak / Life Orb / Lum Berry
Ability: Aerilate (or defensive abilities like Fluffy/very weird ones like SF but I'm only talking of Aerilate here which is by far the best set)
Tera Type: Dragon
EVs: 252 HP / 252 Atk / 4 Def (you may want some Spe EVs but a) people will usually not assume you're 0 speed b) Max HP Dragonite is super bulky, it allows you to check stuff like Ceruledge, non-Ice Spinner Quaqua, Cinderace, etc, and to take his + threaten an ESpeed and it's quite strong) (obv don't run that without Roost)
Adamant Nature
- Dragon Dance - Mandatory move #1 unless you need to bait something very specific
- Extreme Speed - Mandatory move #2, basically kills everything offensive, offers Speed Control, etc
Options
- Roost - best third move on 90% of the Dragonite because it means Corviknight is often free setup, you have an actualy utility outside of just being a sweeper, etc
- Low Kick - Best fourth move in general, which I discovered thanks to LordBox owning me with it, it destroys Garganacl, Kingambit, hits every Corviknight, Iron Treads, almost everything that can be used as a middle ground vs Dragonite + has 32 PP which means you can PP Stall Unaware Corviknight
- Fire Punch/Thunder Punch/Earthquake - other moves that you may want for specific uses (targetting fluffy etc)
- Encore/Flamethrower/Thunderbolt/Dragon Tail/Draco Meteor/Facade/Ice Beam/Ice Spinner/Hurricane/Hyper Beam/Substitute - literally anything you want if you want to bait something. Obviously those aren't good/optimal moves but if we go into a meta with Dondozo in every team to check Dragonite, you could just use Thunderbolt and kills it ; if that was your only answer, too bad, you lose ; and if you're packing 2 or 3 Dragonite's checks, well that is an unhealthy mon lol
Because, yeah, what really checks Dragonite ? If you look at the VR (although not fully updated, but that still gives an idea) :
- Corviknight is free setup unless you're Idef Press (even then, you can lose if you're para'd/if it's flame or tbolt dnite, even tpunch at +1 does a lot +1 252+ Atk Dragonite Thunder Punch vs. 248 HP / 252+ Def Corviknight: 192-228 (48.1 - 57.1%) -- 42.2% chance to 2HKO after Leftovers recovery)
- Garganacl is mid rn and takes a lot on Low Kick (252+ Atk Dragonite Low Kick (120 BP) vs. 252 HP / 252+ Def Garganacl: 178-210 (44 - 51.9%) -- guaranteed 3HKO after Leftovers recovery Full Def Garg is bad but you're 2HKO'd on the switch after rocks)
-Dragonite obviously doesn't come on itself (unless i's Fluffy Ice Spinner but guess what.. you don't even OHKO without invests 0 Atk Dragonite Ice Spinner vs. 252 HP / 4 Def Dragonite: 308-364 (79.7 - 94.3%) -- guaranteed 2HKO and you're almost 2HKO'd at +1 so with any chip you lose)
- Cinderace loses and is even farmed by Dragonite unless it's WoW or Band DesolateLand but you die on ESpeed after Rocks
- Iron Moth is farmed unless Discharge Para
- Kingambit dies on Low-Kick and EQ/Fire Punch if you have the wrong ability (252+ Atk Kingambit Kowtow Cleave vs. 252 HP / 4 Def Dragonite: 163-193 (42.2 - 50%) -- 0.4% chance to 2HKO btw)
- Roaring Moon actually lives ESpeed at +1 but.. fails to OHKO
etc etc
All the offensive mons overall die, if you're looking for answers through the VR you can see :
-Scream Tail : Actually works except that Dazzling Geam does 0 so you'll have to rely on paras to beat it (which "works" but is not a very reliable gameplan)
-Dondozo : works in general, but you're weak to TBolt even if it's not common, it's shit with Rest in my opinion so you rely on Protect or Regenerator to heal, and you're weak to hazards / I'm not saying Dondozo doesn't work, it will often work, but a good player with a good team will always be able to weaken it and eventually have a chance so it's not even a hard wall
- WoW Skeledirge : usually works but you need full def to be able to come on Earthquake
- Intimidate Hippowdown : ok this one is bad but if you want a 100% check to Dragonite I guess this works
I didn't mention "fast" mons that resist Extreme Speed, they can work, issue being that.. they are often unable to OHKO Dragonite lol so you need yo play carefully and weaken it and even then they can just.. switch-out if needed, and if you take any chip (with hazards for example), you lose.
There are other options that aren't in the VR but can do the work, Regenerator Donphan (which needs to be full life + to have the RH + be Full Def to actually win according to Siamato who did the set), Tinkaton (cool mon tbh), and others that I don't have in mind/didn't use, but Dragonite feels too restricting, annihilates HO, is hard to deal with, can easily win games on the spot so you are forced to run suboptimal sets that aren't even hard counter, and you can always lose to a random bait bc of it's absurd movepool
Dragonite had a nice run, it was cool to see it free for a while in gen9, but I believe it has to end, sorry little dragon :c
Didn't save them all cuz the server was hella lagging + ladders replays aren't the best, I wrote this post after my afternoon laddering where I saw that Dragonite was quite hard to deal with, but I already saw that it was shaky in the builder, both before and even more now
I used this team which is not optimized I literally took 3 minutes to make it (Spikes Meow for example sucks af, it's just cuz I wanted to build Spikes Meow + GaG at first but it's bad), but it's actually quite fun to play and offensive, Ace guarantees the MU vs GaG spam and you have a lot of enough pressure with Donphan + Tinkaton doing an amazing job, I usually win with Tink + Donph + Dragonite, Tink + Dnite is p good actually since you can knock and para corv and then Dnite beats it lol
https://replay.pokemonshowdown.com/gen9almostanyability-1818932452 vs jrdn
https://replay.pokemonshowdown.com/gen9almostanyability-1818918313-baplqkctg6l956z31ar9k1j1hp6ku30pw
https://replay.pokemonshowdown.com/gen9almostanyability-1818697880 ik opponent was weak to dnite.. and it straight up wins lol
https://replay.pokemonshowdown.com/gen9almostanyability-1818678957-lyj9m83jhh23lky62yzyya32zujf0r5pw
not the most relevant replays but the only one I saved, but still better than nothing !
(oh btw GaG needs to go, or unban Bounce but even if I like this ability I don't really believe it would solve the issue)
I used this team which is not optimized I literally took 3 minutes to make it (Spikes Meow for example sucks af, it's just cuz I wanted to build Spikes Meow + GaG at first but it's bad), but it's actually quite fun to play and offensive, Ace guarantees the MU vs GaG spam and you have a lot of enough pressure with Donphan + Tinkaton doing an amazing job, I usually win with Tink + Donph + Dragonite, Tink + Dnite is p good actually since you can knock and para corv and then Dnite beats it lol
https://replay.pokemonshowdown.com/gen9almostanyability-1818932452 vs jrdn
https://replay.pokemonshowdown.com/gen9almostanyability-1818918313-baplqkctg6l956z31ar9k1j1hp6ku30pw
https://replay.pokemonshowdown.com/gen9almostanyability-1818697880 ik opponent was weak to dnite.. and it straight up wins lol
https://replay.pokemonshowdown.com/gen9almostanyability-1818678957-lyj9m83jhh23lky62yzyya32zujf0r5pw
not the most relevant replays but the only one I saved, but still better than nothing !
(oh btw GaG needs to go, or unban Bounce but even if I like this ability I don't really believe it would solve the issue)
anyway, good night, take care (except Siamato noob)

