
- This is broken anyway, not wasting time on it

- Goofiest interactions ever are each user bringing in their Great Tusk every second or third turn to click Knock Off or Rapid Spin because unsurprisingly, it can farm even the best built teams this way without much strategy involved.

- Loses its Leftovers to Knock Off and eventually loses to Body Press + Knock Off even if it's Fluffy/Intimidate, OR gets turned into setup fodder by Bulk Up + Rapid Spin sets unless it's running setup of its own (which loses over time anyway because Tusk has infinite health whereas Corviknight does not).

- Has the unique property of losing its HDB or CB to Knock Off because Great Tusk eats even +1 Adamant ESpeed for lunch, meaning that it's possible to actually PP stall Dragonite out of ESpeed with your Fighting-type by switching around (fair, right?) or just plain weaken it now that it's susceptible to entry hazards.

- Can't set up rocks, outright loses to either STAB, or becomes setup fodder for Bulk Up + Rapid Spin sets. Salt Cure chip is cool, but more often than not Regenerator is more than enough to outclass this.

- 252+ Atk Technician Baxcalibur Icicle Spear (5 hits) vs. 252 HP / 252+ Def Great Tusk: 300-360 (69.1 - 82.9%) -- approx. 2HKO after Leftovers recovery // 252+ Def Great Tusk Body Press vs. 0 HP / 0 Def Baxcalibur: 312-368 (84 - 99.1%) -- guaranteed 2HKO
Intriguing. So
even with five hits, Baxcalibur fails to win the one-onone if it's taken relatively minor chip (which is pretty easy to do considering most Bax run Loaded Dice and not HDB). Don't worry, Baxcalibur is broken too--just wanted to point this out.

- Can realistically Wisp Tusk on the switch-in and give it an awful time + Pyro Ball actually does decent damage (esp. if CB Ace). Issue is ofc, this doesn't actually
kill Tusk, which means it's still able to get a lot of mileage out of its utility moves.

- HDB DesoLand (by far the most common set) Can't OHKO RegenVest (max Defense) Tusk and dies to Earthquake, still struggles even if it's not AV Tusk (252+ SpA Iron Moth Fiery Dance vs. 252 HP / 4 SpD Great Tusk in Harsh Sunshine: 375-442 (86.4 - 101.8%) -- 12.5% chance to OHKO is not exactly a guarantee). While Great Tusk's matchup against an obviously special attacker might not seem that important, the fact that it has a niche in being able to stay in and threaten an OHKO vs one of the stronger ones in the tier is absolutely insane.

- Walled unless it's Earth Eater, still has trouble against Bulk Up + Rapid Spin

- Walled unless it's Choice Band Tera Fairy Pixilate Double-Edge

- Obviously checked by Tusk, both in theory and in practice (unless it's wisp...which isn't really a set?)

- This is another Baxcalibur moment: 252 Atk Life Orb Sword of Ruin Chien-Pao Icicle Crash vs. 252 HP / 252+ Def Great Tusk: 273-322 (62.9 - 74.1%) -- guaranteed 2HKO <- can't actually do anything except threaten a flinch in the one-on-one, but obviously fries Tusk at +2 Attack.

- Unless it's that
special attacking set or whatever, every physically inclined Garchomp strategy just encounters a brick wall against Tusk: Rapid Spin fries hazard game, Bulk Up forces dtail or lose to setup. Of course, Garchomp can be paired with Ghost-types to try and invalidate Rapid Spin, but it's not as though any of them are fans of Knock Off.

- If not at +2 Special Attack, can lose the one-on-one to full HP RegenVest.