Metagame SV OU Metagame Discussion

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Well, I didn't play pokemon during that time. I only began in 2019 so what did happen during the pokebank rollout?
If i am remembering correctly, early Bank was a massive misinformation campaign of """""legal""""" mons that bank allowed through to cart, even if they weren't VGC legal by the special mark that the gen implemented. For example, Rock Head Tyrantrum was useable through battle spot via hacks before it was ever officially released. Because of conflicting info and because battle spot """did""" allow it, Tyrantrum had access too an ability before it was actually legal and it took a week or two for fixes to be made before we knew what was legal or not. This is one of many examples.

So the problem with HOME for SV is in a similar vein in many ways. SS allowed for use of pokemon in casual play with moves they couldn't learn for competitive. However BDSP did not, and changed movepools of pokemon from SS and Arceus to reflect the BDSP level moves. So due too this, we have no way of knowing if mons that can learn certain moves in casual SS meta retain those moves in SV until HOME releases.
 
Been having fun with Cyclizar in low ladder, even without Shed Tail, as an offensive lead/scout with Life Orb shenanigans.

The lizard hits surprisingly hard with its high power special moves despite the lower Sp. Atk and it can put a dent on most common non-Tusk leads and then flee with a U-Turn to heal recoil/get better repositioning. Knock Off and Rapid Spin give him some nice utility.

Have you guys tried using Cyclizar after Shed Tail ban? Do you have any thoughts on him?
 
Have you guys tried using Cyclizar after Shed Tail ban? Do you have any thoughts on him?
I have been using Cyclizar myself and from what I recollected

Choice Specs sets sucks ass, they don't hit anything particularly hard enough aside from tusk and they are easily exploitable

Mix sets with LO draco meteor a la chain chomp are 100% maximum cringe beyond belief, don't even bother

Choice Band tho, now THIS is where the heat at, Double edge always 2HKOs Offensive tusk and 3HKOs defensive tusk, your uturns, knocks and spins are also juicer, and regenerator + uturn makes it a really choice locked friendly user

I haven't used shift gear sets but shift gear + taunt sounds like a cool stallbreaker

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I also wanna do a shoutout to sticky webs, I think with the predominant HO hole being open, Hazard Vomit HO is the main one, but Psyspam, eject pack spam and whatever the fuck the top guys are doing are trying to take over the role, but I haven't seen a lot of webs

I know masquerrain is no Lando T, but being able to reduce speed in this meta is kinda neat, especially if your plan to counter DD Pult and Banded raptor was with your shitty Looser Energy Valiant, meow gets fucked too, and baxcalibur absolutely hates masquerrain, because it means -1 speed and attack. The smogon set recommends quiver dance but that's a waste on masquerrain, use Stun Spore to REALLY REALLY REALLY troll, the accuracy is infuriating but the potential hax can be worth it
 
Fully offensive Cyclizar is a hard sell due to damage output limitations. Cyclizar is a viable option with utility, but people trying to sell it as a breaker or sweeper are in over their heads
I mean, as a full own wallbreaker sure, it will never outdamage something as say, Banded meow or Specs valiant, but it's a side dish, the fries on the burger, the underpaid workers at disneyland, the anime girl sticker on the nuclear reactor. Stuff that helps a little, you know?
 
If i am remembering correctly, early Bank was a massive misinformation campaign of """""legal""""" mons that bank allowed through to cart, even if they weren't VGC legal by the special mark that the gen implemented. For example, Rock Head Tyrantrum was useable through battle spot via hacks before it was ever officially released. Because of conflicting info and because battle spot """did""" allow it, Tyrantrum had access too an ability before it was actually legal and it took a week or two for fixes to be made before we knew what was legal or not. This is one of many examples.

So the problem with HOME for SV is in a similar vein in many ways. SS allowed for use of pokemon in casual play with moves they couldn't learn for competitive. However BDSP did not, and changed movepools of pokemon from SS and Arceus to reflect the BDSP level moves. So due too this, we have no way of knowing if mons that can learn certain moves in casual SS meta retain those moves in SV until HOME releases.
not just that, i was also more specifically referring to how bank's release was delayed by a month because when it was first put on the eshop the servers couldn't handle the load. between that history and the reception sv got on release for being so unfinished (i love the games, they're some of my favorites in the series, but they were objectively not finished on release), i wouldn't be surprised if game freak just went "hey sorry we're pushing home back till summer because there are maybe three people on our team who actually how to code, please understand". or worse, "whoops, the servers exploded because we use technology about two generations behind everyone else's and also we somehow manage to underestimate how many people play pokemon"

also what is this shitposting about full offense cyclizar, that mon is designed for utility
 
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If i am remembering correctly, early Bank was a massive misinformation campaign of """""legal""""" mons that bank allowed through to cart, even if they weren't VGC legal by the special mark that the gen implemented. For example, Rock Head Tyrantrum was useable through battle spot via hacks before it was ever officially released. Because of conflicting info and because battle spot """did""" allow it, Tyrantrum had access too an ability before it was actually legal and it took a week or two for fixes to be made before we knew what was legal or not. This is one of many examples.

So the problem with HOME for SV is in a similar vein in many ways. SS allowed for use of pokemon in casual play with moves they couldn't learn for competitive. However BDSP did not, and changed movepools of pokemon from SS and Arceus to reflect the BDSP level moves. So due too this, we have no way of knowing if mons that can learn certain moves in casual SS meta retain those moves in SV until HOME releases.

If I understood this right, it was the information given was not accurate and created a huge clusterfuck?

not just that, i was also more specifically referring to how bank's release was delayed by a month because when it was first put on the eshop the servers couldn't handle the load. between that history and the reception sv got on release for being so unfinished (i love the games, they're some of my favorites in the series, but they were objectively not finished on release), i wouldn't be surprised if game freak just went "hey sorry we're pushing home back till summer because there are maybe three people on our team who actually how to code, please understand". or worse, "whoops, the servers exploded because we use technology about two generations behind everyone else's and also we somehow manage to underestimate how many people play pokemon"

I'd be surprised if they actually delay it if they think it's not ready yet considering many major gaming companies don't seem to care if their games aren't fully polished before release
 
Fully offensive Cyclizar is a hard sell due to damage output limitations. Cyclizar is a viable option with utility, but people trying to sell it as a breaker or sweeper are in over their heads

Finch I'm not gonna lie I agree with you but I've been playing around with Choice Banded Cyclizar (Jolly) and some of the calcs are pretty wild:

(Mind you I've played with CB Cyclizar and shockingly have had success) (Double Edge is viable strictly because of Regen)

252 Atk Choice Band Tera Normal Cyclizar Double-Edge vs. 252 HP / 252+ Def Dondozo: 206-244 (40.8 - 48.4%) -- guaranteed 3HKO

252 Atk Choice Band Tera Normal Cyclizar Double-Edge vs. 0 HP / 4 Def Iron Valiant: 344-406 (119 - 140.4%) -- guaranteed OHKO

252 Atk Choice Band Tera Normal Cyclizar Double-Edge vs. 0 HP / 4 Def Great Tusk: 248-294 (66.8 - 79.2%) -- guaranteed 2HKO
 
Finch I'm not gonna lie I agree with you but I've been playing around with Choice Banded Cyclizar (Jolly) and some of the calcs are pretty wild:

(Mind you I've played with CB Cyclizar and shockingly have had success) (Double Edge is viable strictly because of Regen)

252 Atk Choice Band Tera Normal Cyclizar Double-Edge vs. 252 HP / 252+ Def Dondozo: 206-244 (40.8 - 48.4%) -- guaranteed 3HKO

252 Atk Choice Band Tera Normal Cyclizar Double-Edge vs. 0 HP / 4 Def Iron Valiant: 344-406 (119 - 140.4%) -- guaranteed OHKO

252 Atk Choice Band Tera Normal Cyclizar Double-Edge vs. 0 HP / 4 Def Great Tusk: 248-294 (66.8 - 79.2%) -- guaranteed 2HKO
none of those are natural switchins though to the expected cyclizar set and every one of them can ohko if they come in after without tera. I love the niche sets but i expect that to be a lot better in UU than here.
 
I'd be surprised if they actually delay it if they think it's not ready yet considering many major gaming companies don't seem to care if their games aren't fully polished before release
well, it's already missed the "early 2023" window they claimed; we're already in q2 and past tax season. the utter silence from game freak is also deafening. and since this is just a functionality update instead of a whole game being released, the margin of error is a lot smaller because there's nothing they can do to hide even minor glitches, so they have to get it exactly right on their first go-around or that's bad press that can cut into dlc sales
 
well, it's already missed the "early 2023" window they claimed; we're already in q2 and past tax season. the utter silence from game freak is also deafening. and since this is just a functionality update instead of a whole game being released, the margin of error is a lot smaller because there's nothing they can do to hide even minor glitches, so they have to get it exactly right on their first go-around or that's bad press that can cut into dlc sales

I thought they said Home would connect to SV during spring? Spring ends at the end of june
 
inteleon movepool is crazy it hits everything
+ its speed is insane it outspeeds everything but meow and gren

i think inteleon will be a very nice pivot and sit in a similar position to cinderace in the sense that it can hit the majority of OU with super effective moves and can pivot easily with u turn and such, and its bulky enough to survive most neutral attacks from stuff like valiant, roaring moon, etc
specs will turn it into a nuke but honestly i like the idea of expert belt inteleon
 
inteleon movepool is crazy it hits everything
+ its speed is insane it outspeeds everything but meow and gren

i think inteleon will be a very nice pivot and sit in a similar position to cinderace in the sense that it can hit the majority of OU with super effective moves and can pivot easily with u turn and such, and its bulky enough to survive most neutral attacks from stuff like valiant, roaring moon, etc
specs will turn it into a nuke but honestly i like the idea of expert belt inteleon


There is already a Mon that does almost all that, the name is Greninja. Its faster and while it hits less hard with Water Moves... it hits harder with every other type due to Protean. I see no niche for this Mon except for some Lansat Berry + Sniper gaming in Rain... where Greninja, Walking Wake and even Golduck are still better.

252+ SpA Tera Water Inteleon Snipe Shot vs. 252 HP / 64 SpD Toxapex in Rain on a critical hit: 148-175 (48.6 - 57.5%) -- 53.1% chance to 2HKO after Leftovers recovery < If you need such set-up (Modest, Tera, Sub and Rain) to break Pex, you are unviable, sorry.

Also, its ugly, so that is another negative point.
 
well, it's already missed the "early 2023" window they claimed; we're already in q2 and past tax season. the utter silence from game freak is also deafening. and since this is just a functionality update instead of a whole game being released, the margin of error is a lot smaller because there's nothing they can do to hide even minor glitches, so they have to get it exactly right on their first go-around or that's bad press that can cut into dlc sales

I wouldn't put the blame on gamefreak/TPC here, I would place it on ILCA and soley ILCA because we know they aren't the most competent with pokemon related stuff as we all know and are aware of by now

There is already a Mon that does almost all that, the name is Greninja. Its faster and while it hits less hard with Water Moves... it hits harder with every other type due to Protean. I see no niche for this Mon except for some Lansat Berry + Sniper gaming in Rain... where Greninja, Walking Wake and even Golduck are still better.

252+ SpA Tera Water Inteleon Snipe Shot vs. 252 HP / 64 SpD Toxapex in Rain on a critical hit: 148-175 (48.6 - 57.5%) -- 53.1% chance to 2HKO after Leftovers recovery < If you need such set-up (Modest, Tera, Sub and Rain) to break Pex, you are unviable, sorry.

Also, its ugly, so that is another negative point.

OU to NU/PUBL speedrun for inteleon time! Also yeah inteleon is objectively the worst starter line from a design standpoint, and the worst of the water starter competitively, not very good achievements for Inteleon to hold either way, heck if dlc powerlevels go up I could see PU Inteleon being a thing.

Also with base 65 defenses and base 70 hp you aren't setting up in the slightest, not to mention its a little lacking on the coverage side too, this mon is not OU, UU, or RU viable in the slightest
 
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Salamence @ Heavy-Duty Boots
Level: 100
Bold Nature
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
- Roost
- Air Slash
- Fire Spin
- Draco Meteor

Something cool that I never really saw in previous generations (other than infestation) is binding moves. A few weeks ago an alomomola took out my garg with a surprise whirlpool/ liquidation set, I didn't think I had to keep it healthy against alomomola then bang it was too late I was slower and trapped in KO range.

Since then I've been trying out new sets like sand tomb palossand and this fire spin salamence. (Mence is 10× better than the sand castle) Salamence beats any non ice spinner great tusk which instantly makes it viable. It can trap and 1v1 banded meowscarada (banded protean play rough does about 55-64%) tera fairy helps against baxcalibur too. I hate the shaky accuracy but it's been a great set so far, prevents double switches and is a safe move to use if there's opposing fairies as well. If it's non parting shot grimsnarl then trap it and waste the screens :)
 
Something cool that I never really saw in previous generations (other than infestation) is binding moves
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I really liked perish trap Azu. In this gen I'm still not sold on those moves since they rely on the surprise factor and the set becomes old quickly after using the same team for a while.
 
Something cool that I never really saw in previous generations (other than infestation) is binding moves. A few weeks ago an alomomola took out my garg with a surprise whirlpool/ liquidation set, I didn't think I had to keep it healthy against alomomola then bang it was too late I was slower and trapped in KO range.

I actually saw a binding dragonite yesterday, with Encore, Fire Spin, Roost and Hurricane of all things. Multiscale was actually quite annoying to break lol
 
Imagine making a 7 star tera for one of if not the least popular starter ever. Chesnaught or any gen 3 starter would've been much cooler
Inteleon's actually pretty big in Japan-it got it's own merch line and one of those massive plushies, even.
Also Chesnaught is legitimately bottom 3 starters popularity wise, down there with Emboar and Meganium-to the point where it craters Chespin's popularity along with it (though its not like Quilladin had much of a chance on its own either way). On the POTY poll, Inteleon got 10th for Galar, whereas not a single member of the Chesnaught line managed to get Top 30 for Kalos.
 
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