Metagame SV OU Metagame Discussion

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The power level of OU is gonna reach incredible levels soon..

Gen 9 already brought so many top tier threats, it will be interesting to see the domino effect all over again after home.

especially if you bring fast moonblast, dolphin hero, fire fish, fast deliberd, dead ape and ice weasel back in the mix.

we might see baxcalibur, valiant and chomp in UU for the first month lol.
 
That just sounds like every Offensive Pokemon ever. Like Hawlucha isn’t seen as banworthy because the off chance you didn’t prepare for it sweeps your team. What matters more is how easy it is to prepare for offensive Pokemon.

Except it doesn't sound like every offensive Pokemon ever. Very few are blessed with all of power, bulk and speed. And Hawlucha is such a random Mon to mention because it is such a match up and support reliant Pokemon in most metagames. Needs terrain support to at all be viable, can never fit all the moves it wants so it just loses some match ups flat out. A lot of your reply here more just comes off as you not playing with Zama before and not being aware of how actually destructive it is. The speed is enormous for crushing offense while the bulk makes revenging it difficult.

It prevents Corviknight's defog and other annoying stuff, but the lack of toxic and knock off hurts a lot its defensive sets so I expect it to run offensive sets most of the time, however it also lost rock polish and explosion which reduces its options even more. Scarf looks like is going to be its most popular set IMO.

Nah. EQ/Stone edge/uturn/Sr is a fine set defensively without toxic, still sits on so many physical threats (cough tusk cough) while also being a great pivot. This will just see LandoT dip into other texts you wouldn't see normally.
 
Nah. EQ/Stone edge/uturn/Sr is a fine set defensively without toxic, still sits on so many physical threats (cough tusk cough) while also being a great pivot. This will just see LandoT dip into other texts you wouldn't see normally.
-1 252 Atk Great Tusk Ice Spinner vs. 252 HP / 164+ Def Landorus-Therian: 200-236 (52.3 - 61.7%) -- 95.3% chance to 2HKO after Leftovers recovery
Ice spinner is going to be mandatory with all the flying types coming with Home so Lando against Tusk is particular is going to be a bad match up for the genie, also, Tusk can set up BU in Lando's face without having to worry about toxic. Without recovery, toxic or defog I don't see a reason why run a defensive set on Lando.
 
When Home eventually comes, I’ll make a list of PLA and old Pokemon and where I think they’ll be. But here is some preview.
Ban Enamorus-I
Ban Sneedler
Maybe ban Hoopa-U.
Samurott-H arguably the best out of the non-banned Pokemon.
GameFreak knew what they were doing when they gave Great Tusk 87 Spe.
Enamorus-I needs to go. Contrary on an actually good pokemon? Yikes. What new tools does Hoopa-U have? also Sneezler will either be really good or extremely gimmicky (prolly just a better hawlucha).
Enamorus-I and Sneasler are only ban-worthy if we ever collectively find at least one set (or number of sets combined) that breaks them, and from my experience playing in and watching Tours Plaza Post-HOME roomtours, we collectively have not found those sets yet. And if Enamorus-I is broken, it is definitely not because of her Contrary boosting sets alone. (I do believe that Contrary is the best ability on Specs Enamorus-I and Scarf Enamorus-I, though, at the very least to get buffs from random Moonblasts, Shadow Balls, and more.)

Here's an earlier post of mine covering some of how neither Sneasler nor Enamorus-I have been breaking the Post-HOME OU roomtours yet, to the point that teams with zero HOME-only mons have won more than half of these post-HOME roomtours:
Nah, Sneasler has consistently not been tearing up any of the Post-HOME OU roomtours I've participated in and/or watched (all of them have been in Tours Plaza for me; I've only heard of but never seen a single OU room one), even though we let it play with Dire Claw. In fact, teams with zero HOME-only mons have won more than half of these post-HOME roomtours. At the very least, Skeledirge burns it up, Gholdengo forces out Night Slash and lives one and smacks back hard, Dondozo Rest-Talks past nonsense, and Dire Claw doesn't proc often enough. (50% odds generally trigger less than half the time for me - Wonder Skin never seemed to trigger for me at all on Sigilyph in Gen 8 The Loser's Game despite targeted status moves being absolutely everywhere in that OM, to the point that Gholdengo has been miles better as a Trick/Taunt/etc. hoser in that OM simply because Good as Gold triggers 100% of the time.)

On two other post-HOME notes:

Enamorus somehow hasn't been broken, either. While maybe part of it is my Mixed Contrary Lure set investing too much in Earth Power and not enough in physical attack, another part of it is that even my arguably smarter opponents running Choice Specs or Boots Special Attacker Enamorus haven't been able to circumvent Enamorus's only decent 106 base Speed and mediocre bulk. Scarf Enamorus players might actually be playing with the best set, but taking 25% from Stealth Rock hurts and you lose out on calcs like these:

252 SpA Enamorus Earth Power vs. 248 HP / 252+ SpD Skeledirge: 176-208 (42.8 - 50.6%) -- 1.2% chance to 2HKO
252 SpA Enamorus Earth Power vs. 0 HP / 4 SpD Gholdengo: 218-258 (69.2 - 81.9%) -- guaranteed 2HKO
(Gholdengo OHKOs back with no-SpA-investment Make It Rain, Specs Earth Power is a guaranteed OHKO against offensive Gholdengo)
252 SpA Enamorus Earth Power vs. 252 HP / 232+ SpD Heatran: 288-340 (74.6 - 88%) -- guaranteed 2HKO after Leftovers recovery
(Heatran guaranteed OHKOs Enamorus back with no-SpA-investment Flash Cannon after Stealth Rock, Specs Earth Power is a guaranteed OHKO against Specially Defensive Heatran)
252 SpA Enamorus Moonblast vs. 0 HP / 0 SpD Hoopa-Unbound: 254-302 (84.3 - 100.3%) -- 6.3% chance to OHKO
(Hoopa-U guaranteed OHKOs back with no-Atk-investment Gunk Shot or 252 SpA EVs Speed-boosting nature Thunderbolt; now Scarf Enamorus wants Play Rough instead, but that performs so much worse against Great Tusk)

Heatran has been pretty unpopular in these post-HOME roomtours in my experience: not a single one of my opponents used Heatran, a ton of the winners haven't used it either (again, I emphasize that teams with zero post-HOME mons have won more such roomtours I've seen than teams with at least one), and Heatran matches up shockingly poorly into the premier Fairy-types this gen (Iron Valiant and Enamorus; contrast Heatran eating up Clefable and not doing too badly against Tapu Koko and Tapu Lele in Gen 8). Compound that with people still liking Rain and wanting to experiment with offensive Water-types (including Samurott-H), and Heatran may actually be justifiably taking a hit this gen.
...although, to Enamorus-I's credit, Gen 8's Fairy killer Heatran is most definitely not the best check to her.

Contrary Boosting Enamorus-I needs to use the non-STAB Superpower in order to get any offensive boosts. Besides ensuring Contrary her never boosts Attack if Ghosts keep switching in, this also means that Enamorus-I cannot go Serperior-style (or Pyroak-style) dumb mode and keep spamming her STAB and getting boosts even if she hits resists. This also makes Choice Band Contrary Enamorus-I a lot shakier. Enamorus-I can force out Great Tusk, some Baxcalibur, and company, but the best shaky checks that Enamorus-I's Superpower will actually dent and provide boosts for and people may actually switch into Enamorus-I are checks like these:

Corviknight :corviknight:
252 Atk Enamorus Superpower vs. 248 HP / 252+ Def Corviknight: 84-99 (21 - 24.8%) -- possible 5HKO after Leftovers recovery
+1 252 Atk Enamorus Superpower vs. 248 HP / 252+ Def Corviknight: 125-148 (31.3 - 37%) -- guaranteed 4HKO after Leftovers recovery
+2 252 Atk Enamorus Superpower vs. 248 HP / 252+ Def Corviknight: 167-197 (41.8 - 49.3%) -- guaranteed 3HKO after Leftovers recovery
+1 252 Atk Enamorus Play Rough vs. 248 HP / 252+ Def Corviknight: 70-83 (17.5 - 20.8%) -- possible 7HKO after Leftovers recovery
0 Atk Corviknight Brave Bird vs. +1 0 HP / 4 Def Enamorus: 102-121 (35.2 - 41.8%) -- guaranteed 3HKO

Toxapex :toxapex:
+1 252 Atk Enamorus Superpower vs. 252 HP / 192+ Def Toxapex: 50-59 (16.4 - 19.4%) -- possible 8HKO after Leftovers recovery
+1 252 Atk Enamorus Zen Headbutt vs. 252 HP / 192+ Def Toxapex: 134-158 (44 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
+1 252 Atk Expert Belt Enamorus Zen Headbutt vs. 252 HP / 192+ Def Toxapex: 161-190 (52.9 - 62.5%) -- 98.4% chance to 2HKO after Leftovers recovery
0 SpA Toxapex Surf vs. 0 HP / 0 SpD Enamorus: 70-84 (24.2 - 29%) -- 99.2% chance to 4HKO

Amoonguss :amoonguss:
+1 252 Atk Enamorus Superpower vs. 252 HP / 172+ Def Amoonguss: 88-104 (20.3 - 24%) -- guaranteed 5HKO
+1 252 Atk Enamorus Zen Headbutt vs. 252 HP / 172+ Def Amoonguss: 238-280 (55 - 64.8%) -- guaranteed 2HKO
+1 252 Atk Expert Belt Enamorus Zen Headbutt vs. 252 HP / 172+ Def Amoonguss: 286-336 (66.2 - 77.7%) -- guaranteed 2HKO
0 SpA Amoonguss Sludge Bomb vs. 0 HP / 0 SpD Enamorus: 204-242 (70.5 - 83.7%) -- guaranteed 2HKO
0 SpA Amoonguss Clear Smog vs. 0 HP / 0 SpD Enamorus: 116-138 (40.1 - 47.7%) -- guaranteed 3HKO

...at least Enamorus-I can try breaking through these walls with Taunt, although Corviknight using U-turn on Boots Enamorus-I is nasty with the right teammates, and man is Enamorus-I not going to enjoy Amoonguss unless she Teras.

And then Enamorus-I keeps thudding against walls like these, which Contrary Boosting Enamorus-I needs lure moves and/or items and/or Tera to overcome, because even Taunt can run into mispredicts or just outright fail into Gholdengo:

Gholdengo :gholdengo:
252 Atk Enamorus Play Rough vs. 0 HP / 0 Def Gholdengo: 71-84 (22.5 - 26.6%) -- 20.8% chance to 4HKO
+1 252 Atk Enamorus Play Rough vs. 0 HP / 0 Def Gholdengo: 105-124 (33.3 - 39.3%) -- guaranteed 3HKO
252 Atk Life Orb Enamorus Play Rough vs. 0 HP / 0 Def Gholdengo: 92-109 (29.2 - 34.6%) -- 5.2% chance to 3HKO
+1 252 Atk Life Orb Enamorus Play Rough vs. 0 HP / 0 Def Gholdengo: 136-161 (43.1 - 51.1%) -- 6.3% chance to 2HKO
252 Atk Enamorus Astonish vs. 0 HP / 0 Def Gholdengo: 64-76 (20.3 - 24.1%) -- guaranteed 5HKO
4 SpA Enamorus Earth Power vs. 0 HP / 4 SpD Gholdengo: 180-214 (57.1 - 67.9%) -- guaranteed 2HKO
252 SpA Enamorus Earth Power vs. 0 HP / 4 SpD Gholdengo: 218-258 (69.2 - 81.9%) -- guaranteed 2HKO
252 SpA Expert Belt Enamorus Earth Power vs. 0 HP / 4 SpD Gholdengo: 262-310 (83.1 - 98.4%) -- guaranteed 2HKO
252 SpA Life Orb Enamorus Earth Power vs. 0 HP / 4 SpD Gholdengo: 283-335 (89.8 - 106.3%) -- 43.8% chance to OHKO
252 SpA Life Orb Enamorus Earth Power vs. 252 HP / 4 SpD Gholdengo: 283-335 (74.8 - 88.6%) -- guaranteed 2HKO after Leftovers recovery
4 SpA Enamorus Earth Power vs. 252 HP / 128+ SpD Gholdengo: 146-172 (38.6 - 45.5%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Enamorus Earth Power vs. 252 HP / 128+ SpD Gholdengo: 174-206 (46 - 54.4%) -- 4.7% chance to 2HKO after Leftovers recovery
252 SpA Expert Belt Enamorus Earth Power vs. 252 HP / 128+ SpD Gholdengo: 209-247 (55.2 - 65.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Enamorus Earth Power vs. 252 HP / 128+ SpD Gholdengo: 226-268 (59.7 - 70.8%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Gholdengo Make It Rain vs. 0 HP / 0 SpD Enamorus: 398-470 (137.7 - 162.6%) -- guaranteed OHKO
-1 0 SpA Gholdengo Make It Rain vs. 0 HP / 0 SpD Enamorus: 266-314 (92 - 108.6%) -- 50% chance to OHKO
-1 252 SpA Gholdengo Make It Rain vs. 0 HP / 0 SpD Enamorus: 320-378 (110.7 - 130.7%) -- guaranteed OHKO
252 SpA Gholdengo Make It Rain vs. 0 HP / 0 SpD Enamorus: 480-566 (166 - 195.8%) -- guaranteed OHKO

Skeledirge :skeledirge:
+1 252 Atk Enamorus Play Rough vs. 248 HP / 0 Def Unaware Skeledirge: 67-80 (16.3 - 19.4%) -- possible 6HKO
+1 252 Atk Enamorus Zen Headbutt vs. 248 HP / 0 Def Unaware Skeledirge: 80-95 (19.4 - 23.1%) -- possible 5HKO
+1 252 Atk Life Orb Enamorus Zen Headbutt vs. 248 HP / 0 Def Unaware Skeledirge: 104-123 (25.3 - 29.9%) -- guaranteed 4HKO
4 SpA Enamorus Earth Power vs. 248 HP / 252+ SpD Skeledirge: 146-174 (35.5 - 42.3%) -- guaranteed 3HKO
252 SpA Enamorus Earth Power vs. 248 HP / 252+ SpD Skeledirge: 176-208 (42.8 - 50.6%) -- 1.2% chance to 2HKO
252 SpA Expert Belt Enamorus Earth Power vs. 248 HP / 252+ SpD Skeledirge: 211-250 (51.3 - 60.8%) -- guaranteed 2HKO
8 SpA Skeledirge Torch Song vs. 0 HP / 0 SpD Enamorus: 114-135 (39.4 - 46.7%) -- guaranteed 3HKO
+1 8 SpA Skeledirge Torch Song vs. 0 HP / 0 SpD Enamorus: 169-201 (58.4 - 69.5%) -- guaranteed 2HKO

Dondozo :dondozo:
+1 252 Atk Enamorus Play Rough vs. 252 HP / 252+ Def Unaware Dondozo: 88-105 (17.4 - 20.8%) -- possible 5HKO
252 SpA Enamorus Earth Power vs. 252 HP / 4 SpD Dondozo: 143-169 (28.3 - 33.5%) -- 0.1% chance to 3HKO
252 SpA Life Orb Enamorus Earth Power vs. 252 HP / 4 SpD Dondozo: 186-220 (36.9 - 43.6%) -- guaranteed 3HKO
4 SpA Enamorus Grass Knot (120 BP) vs. 252 HP / 4 SpD Dondozo: 316-374 (62.6 - 74.2%) -- guaranteed 2HKO
0 Atk Unaware Dondozo Liquidation vs. 0 HP / 4 Def Enamorus: 123-145 (42.5 - 50.1%) -- 1.2% chance to 2HKO

And unless Enamorus-I Teras, uses Choice Scarf, times Tailwind well, or gives up on Contrary and uses Calm Mind instead, she's getting revenged by these folks no matter how many Defense boosts she already has:

Iron Valiant :iron valiant:
252 SpA Choice Specs Iron Valiant Thunderbolt vs. 0 HP / 0 SpD Enamorus: 334-394 (115.5 - 136.3%) -- guaranteed OHKO

Iron Moth :iron moth:
132 SpA Iron Moth Sludge Wave vs. 0 HP / 0 SpD Enamorus: 366-432 (126.6 - 149.4%) -- guaranteed OHKO

Dragapult :Dragapult:
252 SpA Choice Specs Dragapult Thunderbolt vs. 0 HP / 0 SpD Enamorus: 294-348 (101.7 - 120.4%) -- guaranteed OHKO

Walking Wake :walking wake:
244 SpA Choice Specs Walking Wake Hydro Pump vs. 0 HP / 0 SpD Enamorus: 313-370 (108.3 - 128%) -- guaranteed OHKO
(244 SpA Choice Specs Walking Wake Hydro Steam vs. 0 HP / 0 SpD Enamorus: 229-270 (79.2 - 93.4%) -- guaranteed 2HKO)

Greninja :greninja:
252 SpA Choice Specs Protean Greninja Ice Beam vs. 0 HP / 0 SpD Enamorus: 452-534 (156.4 - 184.7%) -- guaranteed OHKO

Scarf Gholdengo :gholdengo:
252 SpA Gholdengo Make It Rain vs. 0 HP / 0 SpD Enamorus: 480-566 (166 - 195.8%) -- guaranteed OHKO

Changing topics to Sneasler, Sneasler shares enough defensive checks with Contrary Boosting Enamorus-I, which is actually shockingly not so surprising considering that Contrary Boosting Enamorus-I is stuck using Fairy/Fighting/Psychic for her best physical moves. We see how Sneasler performs against the same 6 walls as Contrary Boosting Enamorus-I:

Corviknight :corviknight:
252 Atk Sneasler Close Combat vs. 248 HP / 252+ Def Corviknight: 136-162 (34 - 40.6%) -- 49.6% chance to 3HKO after Leftovers recovery
252 Atk Choice Band Sneasler Close Combat vs. 248 HP / 252+ Def Corviknight: 204-241 (51.1 - 60.4%) -- 91.4% chance to 2HKO after Leftovers recovery
+2 252 Atk Sneasler Close Combat vs. 248 HP / 252+ Def Corviknight: 273-322 (68.4 - 80.7%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Corviknight Brave Bird vs. 0 HP / 4 Def Sneasler: 344-408 (114.2 - 135.5%) -- guaranteed OHKO

Toxapex :toxapex:
252 Atk Sneasler Night Slash vs. 252 HP / 192+ Def Toxapex: 43-51 (14.1 - 16.7%) -- possible 9HKO after Leftovers recovery
252 Atk Sneasler Close Combat vs. 252 HP / 192+ Def Toxapex: 54-64 (17.7 - 21%) -- possible 7HKO after Leftovers recovery
252 Atk Sneasler Acrobatics (110 BP) vs. 252 HP / 192+ Def Toxapex: 67-79 (22 - 25.9%) -- possible 5HKO after Leftovers recovery
252 Atk Sneasler Dig vs. 252 HP / 192+ Def Toxapex: 98-116 (32.2 - 38.1%) -- 0.8% chance to 3HKO after Leftovers recovery
252 Atk Choice Band Sneasler Close Combat vs. 252 HP / 192+ Def Toxapex: 81-96 (26.6 - 31.5%) -- 26% chance to 4HKO after Leftovers recovery
+2 252 Atk Sneasler Close Combat vs. 252 HP / 192+ Def Toxapex: 108-128 (35.5 - 42.1%) -- 87.8% chance to 3HKO after Leftovers recovery
+2 252 Atk Sneasler Acrobatics (110 BP) vs. 252 HP / 192+ Def Toxapex: 133-157 (43.7 - 51.6%) -- guaranteed 3HKO after Leftovers recovery
+2 252 Atk Tera Flying Sneasler Acrobatics (110 BP) vs. 252 HP / 192+ Def Toxapex: 199-235 (65.4 - 77.3%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Toxapex Surf vs. 0 HP / 0 SpD Sneasler: 70-84 (23.2 - 27.9%) -- 78.6% chance to 4HKO

Amoonguss :amoonguss:
252 Atk Sneasler Dire Claw vs. 252 HP / 172+ Def Amoonguss: 129-153 (29.8 - 35.4%) -- 19% chance to 3HKO
252 Atk Choice Band Sneasler Dire Claw vs. 252 HP / 172+ Def Amoonguss: 193-228 (44.6 - 52.7%) -- 23.4% chance to 2HKO
+2 252 Atk Sneasler Dire Claw vs. 252 HP / 172+ Def Amoonguss: 258-304 (59.7 - 70.3%) -- guaranteed 2HKO
+2 252 Atk Life Orb Sneasler Dire Claw vs. 252 HP / 172+ Def Amoonguss: 335-395 (77.5 - 91.4%) -- guaranteed 2HKO
252 Atk Sneasler Gunk Shot vs. 252 HP / 172+ Def Amoonguss: 193-228 (44.6 - 52.7%) -- 23.4% chance to 2HKO
252 Atk Choice Band Sneasler Gunk Shot vs. 252 HP / 172+ Def Amoonguss: 288-340 (66.6 - 78.7%) -- guaranteed 2HKO
+2 252 Atk Sneasler Gunk Shot vs. 252 HP / 172+ Def Amoonguss: 385-454 (89.1 - 105%) -- 31.3% chance to OHKO
+2 252 Atk Life Orb Sneasler Gunk Shot vs. 252 HP / 172+ Def Amoonguss: 500-590 (115.7 - 136.5%) -- guaranteed OHKO
252 Atk Sneasler Acrobatics (110 BP) vs. 252 HP / 172+ Def Amoonguss: 238-280 (55 - 64.8%) -- guaranteed 2HKO
+2 252 Atk Sneasler Acrobatics (110 BP) vs. 252 HP / 172+ Def Amoonguss: 472-556 (109.2 - 128.7%) -- guaranteed OHKO
0 SpA Amoonguss Sludge Bomb vs. 0 HP / 0 SpD Sneasler: 51-60 (16.9 - 19.9%) -- guaranteed 6HKO
0 Atk Amoonguss Stomping Tantrum vs. 0 HP / 0 Def Sneasler: 144-170 (47.8 - 56.4%) -- 84% chance to 2HKO

Gholdengo :gholdengo:
252 Atk Sneasler Night Slash vs. 0 HP / 0 Def Gholdengo: 160-190 (50.7 - 60.3%) -- guaranteed 2HKO
252 Atk Choice Band Sneasler Night Slash vs. 0 HP / 0 Def Gholdengo: 238-282 (75.5 - 89.5%) -- guaranteed 2HKO
+2 252 Atk Sneasler Night Slash vs. 0 HP / 0 Def Gholdengo: 318-376 (100.9 - 119.3%) -- guaranteed OHKO
252 Atk Sneasler Fire Punch vs. 252 HP / 96 Def Gholdengo: 156-184 (41.2 - 48.6%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Choice Band Sneasler Fire Punch vs. 252 HP / 96 Def Gholdengo: 232-274 (61.3 - 72.4%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Sneasler Fire Punch vs. 252 HP / 96 Def Gholdengo: 308-364 (81.4 - 96.2%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Life Orb Sneasler Fire Punch vs. 252 HP / 96 Def Gholdengo: 400-473 (105.8 - 125.1%) -- guaranteed OHKO
252 Atk Sneasler Fire Punch vs. 252 HP / 252+ Def Gholdengo: 124-146 (32.8 - 38.6%) -- 4.4% chance to 3HKO after Leftovers recovery
252 Atk Choice Band Sneasler Fire Punch vs. 252 HP / 252+ Def Gholdengo: 182-216 (48.1 - 57.1%) -- 41% chance to 2HKO after Leftovers recovery
+2 252 Atk Sneasler Fire Punch vs. 252 HP / 252+ Def Gholdengo: 244-288 (64.5 - 76.1%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Life Orb Sneasler Fire Punch vs. 252 HP / 252+ Def Gholdengo: 317-374 (83.8 - 98.9%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Gholdengo Hex (130 BP) vs. 0 HP / 0 SpD Sneasler: 216-255 (71.7 - 84.7%) -- guaranteed 2HKO
0 SpA Gholdengo Make It Rain vs. 0 HP / 0 SpD Sneasler: 199-235 (66.1 - 78%) -- guaranteed 2HKO
0 SpA Gholdengo Make It Rain over 2 turns vs. 0 HP / 0 SpD Sneasler: 332-392 (110.2 - 130.2%) -- guaranteed KO in 2 turns
0 SpA Gholdengo Shadow Ball vs. 0 HP / 0 SpD Sneasler: 133-157 (44.1 - 52.1%) -- 14.8% chance to 2HKO
252 SpA Gholdengo Shadow Ball vs. 0 HP / 0 SpD Enamorus: 160-190 (55.3 - 65.7%) -- guaranteed 2HKO
252 SpA Gholdengo Make It Rain vs. 0 HP / 0 SpD Sneasler: 240-283 (79.7 - 94%) -- guaranteed 2HKO

Skeledirge :skeledirge:
252 Atk Sneasler Night Slash vs. 248 HP / 0 Def Skeledirge: 154-182 (37.4 - 44.2%) -- guaranteed 3HKO
252 Atk Choice Band Sneasler Night Slash vs. 248 HP / 0 Def Skeledirge: 230-272 (55.9 - 66.1%) -- guaranteed 2HKO
8 SpA Skeledirge Torch Song vs. 0 HP / 0 SpD Sneasler: 114-135 (37.8 - 44.8%) -- guaranteed 3HKO
+1 8 SpA Skeledirge Torch Song vs. 0 HP / 0 SpD Sneasler: 169-201 (56.1 - 66.7%) -- guaranteed 2HKO
8 SpA Skeledirge Hex (130 BP) vs. 0 HP / 0 SpD Sneasler: 184-217 (61.1 - 72%) -- guaranteed 2HKO after burn damage

Dondozo :dondozo:
252 Atk Sneasler Close Combat vs. 252 HP / 252+ Def Dondozo: 129-153 (25.5 - 30.3%) -- guaranteed 4HKO
252 Atk Sneasler Trailblaze vs. 252 HP / 252+ Def Dondozo: 72-86 (14.2 - 17%) -- possible 6HKO
252 Atk Choice Band Sneasler Close Combat vs. 252 HP / 252+ Def Dondozo: 193-228 (38.2 - 45.2%) -- guaranteed 3HKO
0 Atk Dondozo Liquidation vs. 0 HP / 4 Def Sneasler: 138-163 (45.8 - 54.1%) -- 50.8% chance to 2HKO

So Brave Bird Corviknight still checks and might soft counter, Toxapex likely no longer checks unless it uses Haze or possibly Chilling Water, Amoonguss no longer checks if Sneasler uses Gunk Shot and/or Acrobatics but it can still go for the Spore, the Gholdengo match-up is dicey but Physically Defensive Gholdengo has a decent chance, Skeledirge still checks and even burns Sneasler, and Dondozo likely still checks.

Sneasler has access to Switcheroo, though, which combined with a Choice item considerably mucks up every wall but the Trick-immune Gholdengo. Sneasler can also go for Taunt, but it runs into much of the same problems as Enamorus-I due to its also not-so-impressive bulk. Sneasler can pivot out on these walls with U-turn and bring in checks for them.
 
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Weirdest synergy, but it works ridiculously well against offense.

garchomp + tusk

:garchomp: + :great tusk:

basically, a tank variant of garchomp needs to come out early and spread helmet damage as well as spikes/SR. Garchomp checks everything tusk hates getting worn out by, from meowscarada to bitter blade. It also wears down opposing tusk by using hazards to force tusk in or switching into contact moves, so that a later tusk v tusk matchup is in your favour

Unfortunately the greatest drawback of an early-used tank chomp is the inability to take on the Pokémon’s often saved for the endgame: e.g. kingambit, dragonite and wincon tusk. This is where a healthy tusk is useful. It can also spin 2 win in a chomp v chomp hazard war. A bulk up win con set can do so well because garchomp reduces the pressure on it, meaning preserved health.

you need to patch up the weakness to baxcalibur somehow, whether that’s through team composition or Tera types. But it is worth it.

very relevant against a lot of offense teams which stack physical hitters with a gambit in tow
 
unban chi-yu movement
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...although, to Enamorus-I's credit, Gen 8's Fairy killer Heatran is most definitely not the best check to her.

Contrary Boosting Enamorus-I needs to use the non-STAB Superpower in order to get any offensive boosts. Besides ensuring Contrary her never boosts Attack if Ghosts keep switching in, this also means that Enamorus-I cannot go Serperior-style (or Pyroak-style) dumb mode and keep spamming her STAB and getting boosts even if she hits resists. This also makes Choice Band Contrary Enamorus-I a lot shakier. Enamorus-I can force out Great Tusk, some Baxcalibur, and company, but the best shaky checks that Enamorus-I's Superpower will actually dent and provide boosts for and people may actually switch into Enamorus-I are checks like these:

Corviknight :corviknight:
252 Atk Enamorus Superpower vs. 248 HP / 252+ Def Corviknight: 84-99 (21 - 24.8%) -- possible 5HKO after Leftovers recovery
+1 252 Atk Enamorus Superpower vs. 248 HP / 252+ Def Corviknight: 125-148 (31.3 - 37%) -- guaranteed 4HKO after Leftovers recovery
+2 252 Atk Enamorus Superpower vs. 248 HP / 252+ Def Corviknight: 167-197 (41.8 - 49.3%) -- guaranteed 3HKO after Leftovers recovery
+1 252 Atk Enamorus Play Rough vs. 248 HP / 252+ Def Corviknight: 70-83 (17.5 - 20.8%) -- possible 7HKO after Leftovers recovery
0 Atk Corviknight Brave Bird vs. +1 0 HP / 4 Def Enamorus: 102-121 (35.2 - 41.8%) -- guaranteed 3HKO

Toxapex :toxapex:
+1 252 Atk Enamorus Superpower vs. 252 HP / 192+ Def Toxapex: 50-59 (16.4 - 19.4%) -- possible 8HKO after Leftovers recovery
+1 252 Atk Enamorus Zen Headbutt vs. 252 HP / 192+ Def Toxapex: 134-158 (44 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
+1 252 Atk Expert Belt Enamorus Zen Headbutt vs. 252 HP / 192+ Def Toxapex: 161-190 (52.9 - 62.5%) -- 98.4% chance to 2HKO after Leftovers recovery
0 SpA Toxapex Surf vs. 0 HP / 0 SpD Enamorus: 70-84 (24.2 - 29%) -- 99.2% chance to 4HKO

Amoonguss :amoonguss:
+1 252 Atk Enamorus Superpower vs. 252 HP / 172+ Def Amoonguss: 88-104 (20.3 - 24%) -- guaranteed 5HKO
+1 252 Atk Enamorus Zen Headbutt vs. 252 HP / 172+ Def Amoonguss: 238-280 (55 - 64.8%) -- guaranteed 2HKO
+1 252 Atk Expert Belt Enamorus Zen Headbutt vs. 252 HP / 172+ Def Amoonguss: 286-336 (66.2 - 77.7%) -- guaranteed 2HKO
0 SpA Amoonguss Sludge Bomb vs. 0 HP / 0 SpD Enamorus: 204-242 (70.5 - 83.7%) -- guaranteed 2HKO
0 SpA Amoonguss Clear Smog vs. 0 HP / 0 SpD Enamorus: 116-138 (40.1 - 47.7%) -- guaranteed 3HKO
None of those are good checks to Enamorus-I.
252 Atk Tera Electric Enamorus Superpower vs. 248 HP / 252+ Def Corviknight: 84-99 (21 - 24.8%) -- possible 5HKO after Leftovers recovery
+1 252 Atk Expert Belt Tera Electric Enamorus Tera Blast vs. 248 HP / 252+ Def Corviknight: 302-355 (75.6 - 88.9%) -- guaranteed 2HKO after Leftovers recovery
Btw for obvious reason, Corvi can't do shit back since its a weak physical attack.
252 Atk Expert Belt Tera Electric Enamorus Tera Blast vs. 252 HP / 192+ Def Toxapex: 161-190 (52.9 - 62.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Expert Belt Tera Electric Enamorus Zen Headbutt vs. 252 HP / 172+ Def Amoonguss: 190-226 (43.9 - 52.3%) -- guaranteed 2HKO after Stealth Rock
And Enamorus-I can just straight up 2HKO Toxapex and Amoonguss too.
And the point isn't so much that Enamorus-I has Pokemon that can potentially wall it (except when they don't), but rather that something with Enamorus's stats and movepool have fucking Contrary and moves to abuse Contrary. If you make mistake against Enamorus-I in the game, you can just lose the game instantly. Set of Superpower, Zen Headbutt, Tera Blast Electric/Fire, and Tailwind (becomes 684, basically outspeeding everything baring Swift Swim abusers) would be nearly impossible to stop and would require 1 mistake made. Its great typing can easily let it come in and get a free turn to Tailwind, and while its spamming Superpowers it gains +1 Atk and +1 Def each turn. You can't outspeed it unless you run Rain or Unburden Terrain, and Priority bounces off it because of Superpower raising Def. Unless you have Physically defensive Dondozo (Curse Don is 2HKO'd by Tera Blast Electric) or Skeledirge in the back, you're fucked for several turns, likely losing several Pokemon in the process. You then better hope your special attacker can KO Enamorus when Tailwind ends, or they can just Tailwind again.

As for Sneasler, both offensive pivot and set up sweeper are incredibly strong options. With Poison Touch, everything besides Steel (you know, the perfect answer to a Fighting type) and Poison types have well over 50% chance to be statused of some kind, and Poison types have a good chance to be paralyzed or put to sleep. Its U-turns have a 30% chance to Poison any switch-in too. People thought Pex in its prime was bad with how easily it spread status. Imagine telling those people what Dire Claw is. And say you want to do more direct damage instead? Well you got that covered too with Sword Dance, Gunk Shot, Close Combat, and something for Gholdengo and Poison types at least neutrally. Your choice of either wanting to go Unburden with Terrain seeds or something, or keep Poison Touch so any switch-in that isn't Poison or Steel can be fucked over by RNG.

We might have to see about Enamorus-I, but Sneasler definitely has to go. It can cheese wins just automatically. And god be damned if you play on cart with this thing, where Sleep Clause doesn't exist. Dire Claw is a really good argument for having Sleep Clause finally just ban sleep inducing moves or to ban Sneasler because anyone playing cart is fucked beyond belief. Even if Sleep Clause was changed, Sneasler would still definitely be a top Pokemon with it being the strongest Unburden user and being 1 of 2 Pokemon with U-Turn and Poison Touch.
 
What are some thoughts on Hisuian Arcanine's potential? Whenever I see strong Hisuian mons being discussed, I never see it mentioned and I think it'd have a niche just off of it's synergistic movepool, ability, and typing. Granted, that depends on what the meta actually is, so I usually take that line of thinking with a grain of salt, but I'm curious to see where other people stand.
 
-1 252 Atk Great Tusk Ice Spinner vs. 252 HP / 164+ Def Landorus-Therian: 200-236 (52.3 - 61.7%) -- 95.3% chance to 2HKO after Leftovers recovery
Ice spinner is going to be mandatory with all the flying types coming with Home so Lando against Tusk is particular is going to be a bad match up for the genie, also, Tusk can set up BU in Lando's face without having to worry about toxic. Without recovery, toxic or defog I don't see a reason why run a defensive set on Lando.
0- SpA Landorus-Therian Grass Knot (120 BP) vs. 0 HP / 0 SpD Great Tusk: 268-316 (72.2 - 85.1%) -- guaranteed 2HKO
 
None of those are good checks to Enamorus-I.
252 Atk Tera Electric Enamorus Superpower vs. 248 HP / 252+ Def Corviknight: 84-99 (21 - 24.8%) -- possible 5HKO after Leftovers recovery
+1 252 Atk Expert Belt Tera Electric Enamorus Tera Blast vs. 248 HP / 252+ Def Corviknight: 302-355 (75.6 - 88.9%) -- guaranteed 2HKO after Leftovers recovery
Btw for obvious reason, Corvi can't do shit back since its a weak physical attack.
252 Atk Expert Belt Tera Electric Enamorus Tera Blast vs. 252 HP / 192+ Def Toxapex: 161-190 (52.9 - 62.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Expert Belt Tera Electric Enamorus Zen Headbutt vs. 252 HP / 172+ Def Amoonguss: 190-226 (43.9 - 52.3%) -- guaranteed 2HKO after Stealth Rock
And Enamorus-I can just straight up 2HKO Toxapex and Amoonguss too.
And the point isn't so much that Enamorus-I has Pokemon that can potentially wall it (except when they don't), but rather that something with Enamorus's stats and movepool have fucking Contrary and moves to abuse Contrary. If you make mistake against Enamorus-I in the game, you can just lose the game instantly. Set of Superpower, Zen Headbutt, Tera Blast Electric/Fire, and Tailwind (becomes 684, basically outspeeding everything baring Swift Swim abusers) would be nearly impossible to stop and would require 1 mistake made. Its great typing can easily let it come in and get a free turn to Tailwind, and while its spamming Superpowers it gains +1 Atk and +1 Def each turn. You can't outspeed it unless you run Rain or Unburden Terrain, and Priority bounces off it because of Superpower raising Def. Unless you have Physically defensive Dondozo (Curse Don is 2HKO'd by Tera Blast Electric) or Skeledirge in the back, you're fucked for several turns, likely losing several Pokemon in the process. You then better hope your special attacker can KO Enamorus when Tailwind ends, or they can just Tailwind again.

As for Sneasler, both offensive pivot and set up sweeper are incredibly strong options. With Poison Touch, everything besides Steel (you know, the perfect answer to a Fighting type) and Poison types have well over 50% chance to be statused of some kind, and Poison types have a good chance to be paralyzed or put to sleep. Its U-turns have a 30% chance to Poison any switch-in too. People thought Pex in its prime was bad with how easily it spread status. Imagine telling those people what Dire Claw is. And say you want to do more direct damage instead? Well you got that covered too with Sword Dance, Gunk Shot, Close Combat, and something for Gholdengo and Poison types at least neutrally. Your choice of either wanting to go Unburden with Terrain seeds or something, or keep Poison Touch so any switch-in that isn't Poison or Steel can be fucked over by RNG.

We might have to see about Enamorus-I, but Sneasler definitely has to go. It can cheese wins just automatically. And god be damned if you play on cart with this thing, where Sleep Clause doesn't exist. Dire Claw is a really good argument for having Sleep Clause finally just ban sleep inducing moves or to ban Sneasler because anyone playing cart is fucked beyond belief. Even if Sleep Clause was changed, Sneasler would still definitely be a top Pokemon with it being the strongest Unburden user and being 1 of 2 Pokemon with U-Turn and Poison Touch.
Enamorus-I with no pre-Tera STAB attacks loses her greatest weapon: the fear neutral Fairy attacks puts into hearts. I've tried 4 Atk EVs Expert Belt Hasty Enamorus-I and man does she not hit hard enough, even with Play Rough. Ditch Play Rough and go with your set and Tailwind on the switch and now not only are you Tera-dependent, these guys suddenly check you:

Offensive Great Tusk :great tusk:
252 Atk Enamorus Superpower vs. 0 HP / 4 Def Great Tusk: 95-112 (25.6 - 30.1%) -- guaranteed 4HKO
252 Atk Enamorus Zen Headbutt vs. 0 HP / 4 Def Great Tusk: 126-150 (33.9 - 40.4%) -- guaranteed 3HKO
252 Atk Expert Belt Enamorus Zen Headbutt vs. 0 HP / 4 Def Great Tusk: 151-180 (40.7 - 48.5%) -- guaranteed 3HKO
+1 252 Atk Enamorus Zen Headbutt vs. 0 HP / 4 Def Great Tusk: 190-224 (51.2 - 60.3%) -- guaranteed 2HKO
+1 252 Atk Expert Belt Enamorus Zen Headbutt vs. 0 HP / 4 Def Great Tusk: 228-269 (61.4 - 72.5%) -- guaranteed 2HKO
252 Atk Great Tusk Ice Spinner vs. 0 HP / 4 Def Enamorus: 236-278 (81.6 - 96.1%) -- guaranteed 2HKO
252 Atk Great Tusk Ice Spinner vs. +1 0 HP / 4 Def Enamorus: 158-186 (54.6 - 64.3%) -- guaranteed 2HKO
252 Atk Great Tusk Close Combat vs. +1 0 HP / 4 Def Enamorus: 44-52 (15.2 - 17.9%) -- possible 6HKO
252 Atk Great Tusk Knock Off (97.5 BP) vs. +1 0 HP / 4 Def Enamorus: 47-56 (16.2 - 19.3%) -- possible 6HKO
252 Atk Great Tusk Ice Spinner vs. +1 0 HP / 4 Def Tera Fire Enamorus: 39-46 (13.4 - 15.9%) -- possible 7HKO
252 Atk Great Tusk Close Combat vs. +1 0 HP / 4 Def Tera Fire Enamorus: 177-208 (61.2 - 71.9%) -- guaranteed 2HKO
252 Atk Great Tusk Headlong Rush vs. +1 0 HP / 4 Def Tera Fire Enamorus: 354-416 (122.4 - 143.9%) -- guaranteed OHKO

Offensive Great Tusk suddenly checking a Boots version of your Enamorus-I set has got to be a new low. This Enamorus-I needs to ditch Boots to get rid of Offensive Great Tusk fast enough, and she probably has to be Life Orb instead of Expert Belt for maximum reliability.

Defensive Great Tusk :great tusk:
252 Atk Enamorus Superpower vs. 252 HP / 252+ Def Great Tusk: 72-85 (16.5 - 19.5%) -- possible 8HKO after Leftovers recovery
252 Atk Enamorus Zen Headbutt vs. 252 HP / 252+ Def Great Tusk: 96-114 (22.1 - 26.2%) -- possible 5HKO after Leftovers recovery
252 Atk Expert Belt Enamorus Zen Headbutt vs. 252 HP / 252+ Def Great Tusk: 115-137 (26.4 - 31.5%) -- 16.8% chance to 4HKO after Leftovers recovery
+1 252 Atk Enamorus Zen Headbutt vs. 252 HP / 252+ Def Great Tusk: 144-170 (33.1 - 39.1%) -- 10.4% chance to 3HKO after Leftovers recovery
+1 252 Atk Expert Belt Enamorus Zen Headbutt vs. 252 HP / 252+ Def Great Tusk: 173-204 (39.8 - 47%) -- guaranteed 3HKO after Leftovers recovery
0 Atk Great Tusk Ice Spinner vs. +1 0 HP / 4 Def Enamorus: 130-154 (44.9 - 53.2%) -- 28.9% chance to 2HKO
0 Atk Great Tusk Ice Spinner vs. +1 0 HP / 4 Def Tera Fire Enamorus: 32-38 (11 - 13.1%) -- possible 8HKO
252+ Def Great Tusk Body Press vs. +1 0 HP / 4 Def Tera Fire Enamorus: 129-153 (44.6 - 52.9%) -- 22.3% chance to 2HKO
0 Atk Great Tusk Earthquake vs. +1 0 HP / 4 Def Tera Fire Enamorus: 242-288 (83.7 - 99.6%) -- guaranteed 2HKO

So this Boots Enamorus-I loses to Great Tusk again even if she Teras, and the Expert Belt version still needs luck on its side if it doesn't want to Tera. If your opponent has their back to the wall, they just might leave Great Tusk in on Enamorus-I, especially since Boots Play Rough only 3HKOs and +1 Life Orb Play Rough only 2HKOs.

Hatterene :Hatterene:
252 Atk Enamorus Superpower vs. 252 HP / 204+ Def Hatterene: 23-27 (7.2 - 8.4%) -- possibly the worst move ever
+1 252 Atk Enamorus Superpower vs. 252 HP / 204+ Def Hatterene: 35-41 (11 - 12.8%) -- possibly the worst move ever
+2 252 Atk Enamorus Superpower vs. 252 HP / 204+ Def Hatterene: 46-55 (14.4 - 17.2%) -- possible 9HKO after Leftovers recovery
252 Atk Life Orb Enamorus Superpower vs. 252 HP / 204+ Def Hatterene: 30-35 (9.4 - 11%) -- possibly the worst move ever
+1 252 Atk Life Orb Enamorus Superpower vs. 252 HP / 204+ Def Hatterene: 45-53 (14.1 - 16.6%) -- possible 9HKO after Leftovers recovery
+2 252 Atk Life Orb Enamorus Superpower vs. 252 HP / 204+ Def Hatterene: 60-71 (18.8 - 22.3%) -- possible 6HKO after Leftovers recovery
252 Atk Tera Fire Enamorus Tera Blast vs. 252 HP / 204+ Def Hatterene: 93-111 (29.2 - 34.9%) -- 100% chance to 4HKO after Leftovers recovery
+1 252 Atk Tera Fire Enamorus Tera Blast vs. 252 HP / 204+ Def Hatterene: 139-165 (43.7 - 51.8%) -- guaranteed 3HKO after Leftovers recovery
+2 252 Atk Tera Fire Enamorus Tera Blast vs. 252 HP / 204+ Def Hatterene: 186-220 (58.4 - 69.1%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Tera Fire Enamorus Tera Blast vs. 252 HP / 204+ Def Hatterene: 121-144 (38 - 45.2%) -- guaranteed 3HKO after Leftovers recovery
+1 252 Atk Life Orb Tera Fire Enamorus Tera Blast vs. 252 HP / 204+ Def Hatterene: 181-214 (56.9 - 67.2%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Life Orb Tera Fire Enamorus Tera Blast vs. 252 HP / 204+ Def Hatterene: 242-286 (76.1 - 89.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Enamorus Play Rough vs. 252 HP / 204+ Def Hatterene: 105-124 (33 - 38.9%) -- 11.3% chance to 3HKO after Leftovers recovery
252 Atk Life Orb Enamorus Play Rough vs. 252 HP / 204+ Def Hatterene: 136-161 (42.7 - 50.6%) -- guaranteed 3HKO after Leftovers recovery
+1 252 Atk Enamorus Play Rough vs. 252 HP / 204+ Def Hatterene: 157-186 (49.3 - 58.4%) -- 68.4% chance to 2HKO after Leftovers recovery
+2 252 Atk Enamorus Play Rough vs. 252 HP / 204+ Def Hatterene: 210-247 (66 - 77.6%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Life Orb Enamorus Play Rough vs. 252 HP / 204+ Def Hatterene: 204-242 (64.1 - 76.1%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Life Orb Enamorus Play Rough vs. 252 HP / 204+ Def Hatterene: 273-321 (85.8 - 100.9%) -- 6.3% chance to OHKO
0 SpA Hatterene Psyshock vs. 0 HP / 4 Def Enamorus: 150-177 (51.9 - 61.2%) -- guaranteed 2HKO
0 SpA Hatterene Psyshock vs. +1 0 HP / 4 Def Enamorus: 102-120 (35.2 - 41.5%) -- guaranteed 3HKO
0 SpA Hatterene Psyshock vs. +2 0 HP / 4 Def Enamorus: 76-90 (26.2 - 31.1%) -- guaranteed 4HKO
0 SpA Hatterene Draining Kiss vs. 0 HP / 0 SpD Enamorus: 85-102 (29.4 - 35.2%) -- 15.7% chance to 3HKO (20.1 - 24.2% recovered)
0 SpA Hatterene Draining Kiss vs. 0 HP / 0 SpD Tera Fire Enamorus: 42-51 (14.5 - 17.6%) -- possible 6HKO (10 - 11.9% recovered)

The Play Rough calcs are admittedly nasty in the Hatterene match-up, which is why I left them in this round. Even with Play Rough, boosting with Superpower and then clicking STAB is probably the best course of action, and you still need Life Orb to reliably break through Psyshock spam in time. You need to Tera Fire or Draining Kiss is a 3-4HKO that heals some of Hatterene's HP back.

With your set, you need to Tera in order to do any appreciable damage to Hatterene, which blows any surprise factor your set may have. And then Tera Blast deals less damage than Play Rough, anyway. Admittedly, your Boots Enamorus-I might be able to break through Hatterene in time if you Superpower to +2/+2 and then spam Tera Blast with Tera, but Hatterene still has a chance to KO you before you KO her in that case. You need Life Orb to break no-Calm Mind Hatterene reliably again, even with Tera. And no matter which Enamorus-I set, throw in Calm Mind for Hatterene and the calcs go absolutely wild.

Dragonite :Dragonite:
252 Atk Enamorus Superpower vs. 0 HP / 4 Def Multiscale Dragonite: 31-37 (9.5 - 11.4%) -- possible 9HKO
+1 252 Atk Enamorus Zen Headbutt vs. 0 HP / 4 Def Dragonite: 124-147 (38.3 - 45.5%) -- guaranteed 3HKO
+1 252 Atk Life Orb Enamorus Zen Headbutt vs. 0 HP / 4 Def Dragonite: 161-191 (49.8 - 59.1%) -- 99.6% chance to 2HKO
252 Atk Enamorus Superpower vs. 0 HP / 4 Def Multiscale Tera Normal Dragonite: 125-148 (38.6 - 45.8%) -- guaranteed 3HKO
252 Atk Life Orb Enamorus Superpower vs. 0 HP / 4 Def Multiscale Tera Normal Dragonite: 162-192 (50.1 - 59.4%) -- guaranteed 2HKO
252+ Atk Dragonite Extreme Speed vs. 0 HP / 4 Def Enamorus: 131-155 (45.3 - 53.6%) -- 40.2% chance to 2HKO
252+ Atk Dragonite Extreme Speed vs. +1 0 HP / 4 Def Enamorus: 88-104 (30.4 - 35.9%) -- 41.4% chance to 3HKO
252+ Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 4 Def Enamorus: 196-231 (67.8 - 79.9%) -- guaranteed 2HKO
252+ Atk Tera Normal Dragonite Extreme Speed vs. 0 HP / 4 Def Enamorus: 196-232 (67.8 - 80.2%) -- guaranteed 2HKO
+1 252+ Atk Tera Normal Dragonite Extreme Speed vs. +1 0 HP / 4 Def Enamorus: 196-232 (67.8 - 80.2%) -- guaranteed 2HKO
252+ Atk Choice Band Tera Normal Dragonite Extreme Speed vs. 0 HP / 4 Def Enamorus: 294-346 (101.7 - 119.7%) -- guaranteed OHKO

Admittedly, Dragonite cannot hard check/soft counter your Enamorus-I set if it has to switch into Superpower. But both DD and Choice Band Dragonite can check your Enamorus-I set possibly without needing to Tera and can still Extreme Speed part of Enamorus-I's HP off in the worst-case scenario, anyway.

Rotom-Wash :Rotom-Wash:
252 Atk Life Orb Enamorus Superpower vs. 252 HP / 0 Def Rotom-Wash: 147-174 (48.3 - 57.2%) -- 43.4% chance to 2HKO after Leftovers recovery
252 Atk Life Orb Enamorus Superpower vs. 252 HP / 244+ Def Rotom-Wash: 108-127 (35.5 - 41.7%) -- 85.4% chance to 3HKO after Leftovers recovery
+1 252 Atk Life Orb Enamorus Superpower vs. 252 HP / 244+ Def Rotom-Wash: 161-191 (52.9 - 62.8%) -- 99.6% chance to 2HKO after Leftovers recovery
0 SpA Rotom-Wash Hydro Pump vs. 0 HP / 0 SpD Enamorus: 148-175 (51.2 - 60.5%) -- guaranteed 2HKO

Rotom-W admittedly also can't hard check/soft counter as long as it has to switch into an attack, but it can always lay on a nasty status. If Rotom-W has Will-O-Wisp and burns Enamorus-I with it, your Enamorus-I set is never breaking through in time unless all Hydro Pump does is miss. If you Tera Fire, Hydro Pump suddenly OHKOs. Rotom-W also checks Play Rough versions.

Some other mons like Specs Walking Wake check your set, but they get OHKOed by Play Rough.

We might honestly be better off ditching Zen Headbutt for Tera Blast instead of Play Rough. Needing to Tera to break Poison-types with the Tailwind set will hurt, but it might be less painful in the end.

~~~~~~~~~~~~~~~

The real reason that Corviknight and Amoonguss are shaky Enamorus-I checks at best is because of Mystical Fire - my opponents long figured out that Enamorus-I's special Fairy/Ground/Fire coverage is the far harder slew to switch into.

I agree that, if we break Sneasler, it is not because it can sweep through teams, and if Sneasler actually ends up broken (not optimistic based on the Post-HOME OU tour finals and other games I've seen, which have included Sneasler at points), it's because of Sneasler's more disruptive kit. Sneasler trying to Poison darn near everything does remind me of Samurott-H trying to lay Spikes on everything, though - the chip damage may still not make enough of an impact compared to using a higher-power mon. (In Samurott-H's case, being significantly less powerful than Kingambit really bites, especially against weather teams and when trying to Sucker Punch Scarf Gholdengo.) Sneasler doing an OK impression of a Glimmora with a better defensive typing does help its case, though.
 
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What are some thoughts on Hisuian Arcanine's potential? Whenever I see strong Hisuian mons being discussed, I never see it mentioned and I think it'd have a niche just off of it's synergistic movepool, ability, and typing. Granted, that depends on what the meta actually is, so I usually take that line of thinking with a grain of salt, but I'm curious to see where other people stand.
tbh typing kinda sucks but u can circumvent it with tera and tbh besides from that its pretty op looking
its got 90 speed which is decent but not the best but enough to outspeed washtom tusk ceruledge glimm ghold etc
and ability is kinda op since it can spam head smash + flare blitz with no drawbacks, with choice band its gonna be a complete menace
it also gets outrage cc and wild charge which makes its move pool quite large actually but if lando-t Is coming back it'll be a problem since lando-t has 91 speed 1 more than max speed arcanine
 
What are some thoughts on Hisuian Arcanine's potential? Whenever I see strong Hisuian mons being discussed, I never see it mentioned and I think it'd have a niche just off of it's synergistic movepool, ability, and typing. Granted, that depends on what the meta actually is, so I usually take that line of thinking with a grain of salt, but I'm curious to see where other people stand.
Choice band Rock head with head smash and flare blitz would be good into most defensive mons bar tusk but it’s still slow and weak to hazards so it would need heavy support. Still a cool mon tho, intimidate could also be interesting.
 
Enamorus-I with no pre-Tera STAB attacks loses her greatest weapon: the fear neutral Fairy attacks puts into hearts. I've tried 4 Atk EVs Expert Belt Hasty Enamorus-I and man does she not hit hard enough, even with Play Rough. Ditch Play Rough and go with your set and Tailwind on the switch and now not only are you Tera-dependent, these guys suddenly check you:

Offensive Great Tusk :great tusk:
252 Atk Enamorus Superpower vs. 0 HP / 4 Def Great Tusk: 95-112 (25.6 - 30.1%) -- guaranteed 4HKO
252 Atk Enamorus Zen Headbutt vs. 0 HP / 4 Def Great Tusk: 126-150 (33.9 - 40.4%) -- guaranteed 3HKO
252 Atk Expert Belt Enamorus Zen Headbutt vs. 0 HP / 4 Def Great Tusk: 151-180 (40.7 - 48.5%) -- guaranteed 3HKO
+1 252 Atk Enamorus Zen Headbutt vs. 0 HP / 4 Def Great Tusk: 190-224 (51.2 - 60.3%) -- guaranteed 2HKO
+1 252 Atk Expert Belt Enamorus Zen Headbutt vs. 0 HP / 4 Def Great Tusk: 228-269 (61.4 - 72.5%) -- guaranteed 2HKO
252 Atk Great Tusk Ice Spinner vs. 0 HP / 4 Def Enamorus: 236-278 (81.6 - 96.1%) -- guaranteed 2HKO
252 Atk Great Tusk Ice Spinner vs. +1 0 HP / 4 Def Enamorus: 158-186 (54.6 - 64.3%) -- guaranteed 2HKO
252 Atk Great Tusk Close Combat vs. +1 0 HP / 4 Def Enamorus: 44-52 (15.2 - 17.9%) -- possible 6HKO
252 Atk Great Tusk Knock Off (97.5 BP) vs. +1 0 HP / 4 Def Enamorus: 47-56 (16.2 - 19.3%) -- possible 6HKO
252 Atk Great Tusk Ice Spinner vs. +1 0 HP / 4 Def Tera Fire Enamorus: 39-46 (13.4 - 15.9%) -- possible 7HKO
252 Atk Great Tusk Close Combat vs. +1 0 HP / 4 Def Tera Fire Enamorus: 177-208 (61.2 - 71.9%) -- guaranteed 2HKO
252 Atk Great Tusk Headlong Rush vs. +1 0 HP / 4 Def Tera Fire Enamorus: 354-416 (122.4 - 143.9%) -- guaranteed OHKO

Offensive Great Tusk suddenly checking a Boots version of your Enamorus-I set has got to be a new low. This Enamorus-I needs to ditch Boots to get rid of Offensive Great Tusk fast enough, and she probably has to be Life Orb instead of Expert Belt for maximum reliability.

Defensive Great Tusk :great tusk:
252 Atk Enamorus Superpower vs. 252 HP / 252+ Def Great Tusk: 72-85 (16.5 - 19.5%) -- possible 8HKO after Leftovers recovery
252 Atk Enamorus Zen Headbutt vs. 252 HP / 252+ Def Great Tusk: 96-114 (22.1 - 26.2%) -- possible 5HKO after Leftovers recovery
252 Atk Expert Belt Enamorus Zen Headbutt vs. 252 HP / 252+ Def Great Tusk: 115-137 (26.4 - 31.5%) -- 16.8% chance to 4HKO after Leftovers recovery
+1 252 Atk Enamorus Zen Headbutt vs. 252 HP / 252+ Def Great Tusk: 144-170 (33.1 - 39.1%) -- 10.4% chance to 3HKO after Leftovers recovery
+1 252 Atk Expert Belt Enamorus Zen Headbutt vs. 252 HP / 252+ Def Great Tusk: 173-204 (39.8 - 47%) -- guaranteed 3HKO after Leftovers recovery
0 Atk Great Tusk Ice Spinner vs. +1 0 HP / 4 Def Enamorus: 130-154 (44.9 - 53.2%) -- 28.9% chance to 2HKO
0 Atk Great Tusk Ice Spinner vs. +1 0 HP / 4 Def Tera Fire Enamorus: 32-38 (11 - 13.1%) -- possible 8HKO
252+ Def Great Tusk Body Press vs. +1 0 HP / 4 Def Tera Fire Enamorus: 129-153 (44.6 - 52.9%) -- 22.3% chance to 2HKO
0 Atk Great Tusk Earthquake vs. +1 0 HP / 4 Def Tera Fire Enamorus: 242-288 (83.7 - 99.6%) -- guaranteed 2HKO

So this Boots Enamorus-I loses to Great Tusk again even if she Teras, and the Expert Belt version still needs luck on its side if it doesn't want to Tera. If your opponent has their back to the wall, they just might leave Great Tusk in on Enamorus-I, especially since Boots Play Rough only 3HKOs and +1 Life Orb Play Rough only 2HKOs.

Hatterene :Hatterene:
252 Atk Enamorus Superpower vs. 252 HP / 204+ Def Hatterene: 23-27 (7.2 - 8.4%) -- possibly the worst move ever
+1 252 Atk Enamorus Superpower vs. 252 HP / 204+ Def Hatterene: 35-41 (11 - 12.8%) -- possibly the worst move ever
+2 252 Atk Enamorus Superpower vs. 252 HP / 204+ Def Hatterene: 46-55 (14.4 - 17.2%) -- possible 9HKO after Leftovers recovery
252 Atk Life Orb Enamorus Superpower vs. 252 HP / 204+ Def Hatterene: 30-35 (9.4 - 11%) -- possibly the worst move ever
+1 252 Atk Life Orb Enamorus Superpower vs. 252 HP / 204+ Def Hatterene: 45-53 (14.1 - 16.6%) -- possible 9HKO after Leftovers recovery
+2 252 Atk Life Orb Enamorus Superpower vs. 252 HP / 204+ Def Hatterene: 60-71 (18.8 - 22.3%) -- possible 6HKO after Leftovers recovery
252 Atk Tera Fire Enamorus Tera Blast vs. 252 HP / 204+ Def Hatterene: 93-111 (29.2 - 34.9%) -- 100% chance to 4HKO after Leftovers recovery
+1 252 Atk Tera Fire Enamorus Tera Blast vs. 252 HP / 204+ Def Hatterene: 139-165 (43.7 - 51.8%) -- guaranteed 3HKO after Leftovers recovery
+2 252 Atk Tera Fire Enamorus Tera Blast vs. 252 HP / 204+ Def Hatterene: 186-220 (58.4 - 69.1%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Tera Fire Enamorus Tera Blast vs. 252 HP / 204+ Def Hatterene: 121-144 (38 - 45.2%) -- guaranteed 3HKO after Leftovers recovery
+1 252 Atk Life Orb Tera Fire Enamorus Tera Blast vs. 252 HP / 204+ Def Hatterene: 181-214 (56.9 - 67.2%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Life Orb Tera Fire Enamorus Tera Blast vs. 252 HP / 204+ Def Hatterene: 242-286 (76.1 - 89.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Enamorus Play Rough vs. 252 HP / 204+ Def Hatterene: 105-124 (33 - 38.9%) -- 11.3% chance to 3HKO after Leftovers recovery
252 Atk Life Orb Enamorus Play Rough vs. 252 HP / 204+ Def Hatterene: 136-161 (42.7 - 50.6%) -- guaranteed 3HKO after Leftovers recovery
+1 252 Atk Enamorus Play Rough vs. 252 HP / 204+ Def Hatterene: 157-186 (49.3 - 58.4%) -- 68.4% chance to 2HKO after Leftovers recovery
+2 252 Atk Enamorus Play Rough vs. 252 HP / 204+ Def Hatterene: 210-247 (66 - 77.6%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Life Orb Enamorus Play Rough vs. 252 HP / 204+ Def Hatterene: 204-242 (64.1 - 76.1%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Life Orb Enamorus Play Rough vs. 252 HP / 204+ Def Hatterene: 273-321 (85.8 - 100.9%) -- 6.3% chance to OHKO
0 SpA Hatterene Psyshock vs. 0 HP / 4 Def Enamorus: 150-177 (51.9 - 61.2%) -- guaranteed 2HKO
0 SpA Hatterene Psyshock vs. +1 0 HP / 4 Def Enamorus: 102-120 (35.2 - 41.5%) -- guaranteed 3HKO
0 SpA Hatterene Psyshock vs. +2 0 HP / 4 Def Enamorus: 76-90 (26.2 - 31.1%) -- guaranteed 4HKO
0 SpA Hatterene Draining Kiss vs. 0 HP / 0 SpD Enamorus: 85-102 (29.4 - 35.2%) -- 15.7% chance to 3HKO (20.1 - 24.2% recovered)
0 SpA Hatterene Draining Kiss vs. 0 HP / 0 SpD Tera Fire Enamorus: 42-51 (14.5 - 17.6%) -- possible 6HKO (10 - 11.9% recovered)

The Play Rough calcs are admittedly nasty in the Hatterene match-up, which is why I left them in this round. Even with Play Rough, boosting with Superpower and then clicking STAB is probably the best course of action, and you still need Life Orb to reliably break through Psyshock spam in time. You need to Tera Fire or Draining Kiss is a 3-4HKO that heals some of Hatterene's HP back.

With your set, you need to Tera in order to do any appreciable damage to Hatterene, which blows any surprise factor your set may have. And then Tera Blast deals less damage than Play Rough, anyway. Admittedly, your Boots Enamorus-I might be able to break through Hatterene in time if you Superpower to +2/+2 and then spam Tera Blast with Tera, but Hatterene still has a chance to KO you before you KO her in that case. You need Life Orb to break no-Calm Mind Hatterene reliably again, even with Tera. And no matter which Enamorus-I set, throw in Calm Mind for Hatterene and the calcs go absolutely wild.

Dragonite :Dragonite:
252 Atk Enamorus Superpower vs. 0 HP / 4 Def Multiscale Dragonite: 31-37 (9.5 - 11.4%) -- possible 9HKO
+1 252 Atk Enamorus Zen Headbutt vs. 0 HP / 4 Def Dragonite: 124-147 (38.3 - 45.5%) -- guaranteed 3HKO
+1 252 Atk Life Orb Enamorus Zen Headbutt vs. 0 HP / 4 Def Dragonite: 161-191 (49.8 - 59.1%) -- 99.6% chance to 2HKO
252 Atk Enamorus Superpower vs. 0 HP / 4 Def Multiscale Tera Normal Dragonite: 125-148 (38.6 - 45.8%) -- guaranteed 3HKO
252 Atk Life Orb Enamorus Superpower vs. 0 HP / 4 Def Multiscale Tera Normal Dragonite: 162-192 (50.1 - 59.4%) -- guaranteed 2HKO
252+ Atk Dragonite Extreme Speed vs. 0 HP / 4 Def Enamorus: 131-155 (45.3 - 53.6%) -- 40.2% chance to 2HKO
252+ Atk Dragonite Extreme Speed vs. +1 0 HP / 4 Def Enamorus: 88-104 (30.4 - 35.9%) -- 41.4% chance to 3HKO
252+ Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 4 Def Enamorus: 196-231 (67.8 - 79.9%) -- guaranteed 2HKO
252+ Atk Tera Normal Dragonite Extreme Speed vs. 0 HP / 4 Def Enamorus: 196-232 (67.8 - 80.2%) -- guaranteed 2HKO
+1 252+ Atk Tera Normal Dragonite Extreme Speed vs. +1 0 HP / 4 Def Enamorus: 196-232 (67.8 - 80.2%) -- guaranteed 2HKO
252+ Atk Choice Band Tera Normal Dragonite Extreme Speed vs. 0 HP / 4 Def Enamorus: 294-346 (101.7 - 119.7%) -- guaranteed OHKO

Admittedly, Dragonite cannot hard check/soft counter your Enamorus-I set if it has to switch into Superpower. But both DD and Choice Band Dragonite can check your Enamorus-I set possibly without needing to Tera and can still Extreme Speed part of Enamorus-I's HP off in the worst-case scenario, anyway.

Rotom-Wash :Rotom-Wash:
252 Atk Life Orb Enamorus Superpower vs. 252 HP / 0 Def Rotom-Wash: 147-174 (48.3 - 57.2%) -- 43.4% chance to 2HKO after Leftovers recovery
252 Atk Life Orb Enamorus Superpower vs. 252 HP / 244+ Def Rotom-Wash: 108-127 (35.5 - 41.7%) -- 85.4% chance to 3HKO after Leftovers recovery
+1 252 Atk Life Orb Enamorus Superpower vs. 252 HP / 244+ Def Rotom-Wash: 161-191 (52.9 - 62.8%) -- 99.6% chance to 2HKO after Leftovers recovery
0 SpA Rotom-Wash Hydro Pump vs. 0 HP / 0 SpD Enamorus: 148-175 (51.2 - 60.5%) -- guaranteed 2HKO

Rotom-W admittedly also can't hard check/soft counter as long as it has to switch into an attack, but it can always lay on a nasty status. If Rotom-W has Will-O-Wisp, your Enamorus-I set is never breaking through in time unless all Hydro Pump does is miss. Rotom-W also checks Play Rough versions.

Some other mons like Specs Walking Wake check your set, but they get OHKOed by Play Rough.

We might honestly be better off ditching Zen Headbutt for Tera Blast instead of Play Rough. Needing to Tera to break Poison-types with the Tailwind set will hurt, but it might be less painful in the end.

~~~~~~~~~~~~~~~

The real reason that Corviknight and Amoonguss are shaky Enamorus-I checks at best is because of Mystical Fire - my opponents long figured out that Enamorus-I's special Fairy/Ground/Fire coverage is the far harder slew to switch into.

I agree that, if we break Sneasler, it is not because it can sweep through teams, and if Sneasler actually ends up broken (not optimistic based on the Post-HOME OU tour finals and other games I've seen, which have included Sneasler at points), it's because of Sneasler's more disruptive kit. Sneasler trying to Poison darn near everything does remind me of Samurott-H trying to lay Spikes on everything, though - the chip damage may still not make enough of an impact compared to using a higher-power mon. (In Samurott-H's case, being significantly less powerful than Kingambit really bites, especially against weather teams and when trying to Sucker Punch Scarf Gholdengo.) Sneasler doing an OK impression of a Glimmora with a better defensive typing does help its case, though.

The more time passes, the less I think SamurottH is worth a team slot.
So frail, gets obliterated by all OU defog/rapid spin users, his priorities are pitifully weak, and I don't see him throwing more than 2 moves a game.
And post-home=flying/levitate meta, so spikes won't be as effective. And Glimmora does its job of setting spikes better anyways.
 
What are some thoughts on Hisuian Arcanine's potential? Whenever I see strong Hisuian mons being discussed, I never see it mentioned and I think it'd have a niche just off of it's synergistic movepool, ability, and typing. Granted, that depends on what the meta actually is, so I usually take that line of thinking with a grain of salt, but I'm curious to see where other people stand.
but if lando-t Is coming back it'll be a problem since lando-t has 91 speed 1 more than max speed arcanine
Lando-T is only a check if it gets a free switch. With no investment, it takes like 60% from Flare Blitz, and 76% from Head Smash, and with max hp but no defense, it takes 51% from FB and 63% from HS. Heck, even max bulk isn't fully safe

-1 252 Atk Choice Band Arcanine-Hisui Head Smash vs. 252 HP / 252+ Def Landorus-Therian: 174-205 (45.5 - 53.6%) -- 2% chance to 2HKO after Leftovers recovery

And that implies it doesn't have the speed to beat Arcanine-Hisui. So yeah big menace I'd say.

Of course, it has a horrendous defensive typing, but I think it can hold a niche.
 
So? How has Chesnaught been working out? Tell me people, I need to know!

Been testing the spikes set on balance, gholdengo is kind of a cheat code when hazard removing, so I just said fuck rocks and just lay 3 layers for free. I don't need that much firepower in general when Choice Band Bax is Wall and stall breaker, sweeper, cleaner and revenge killer all at the same time

Chesnaught can pivot into certain things that suddenly is too funny, ace gets walled, banded bax eq hits like a cheeseburger, gambit has to tera

I haven't tried the Body press sweeping sets, but everything is going according to plan
 
Been testing the spikes set on balance, gholdengo is kind of a cheat code when hazard removing, so I just said fuck rocks and just lay 3 layers for free. I don't need that much firepower in general when Choice Band Bax is Wall and stall breaker, sweeper, cleaner and revenge killer all at the same time

Chesnaught can pivot into certain things that suddenly is too funny, ace gets walled, banded bax eq hits like a cheeseburger, gambit has to tera

I haven't tried the Body press sweeping sets, but everything is going according to plan
That's what I'd like to read, may I trouble for the set?
 
So? How has Chesnaught been working out? Tell me people, I need to know!
Taunt/Leech Seed/Super Fang/Spiky Shield set I posted the other day has been doing its job of annoying a bunch of stuff (Spiky Shield +Leftovers > Rocky Helmet + Synthesis; much more consistent in wearing down Tusk, since Spiky Shield can't get knocked and blocks Spin from removing Leech Seed). It does let in some dangerous stuff for free (Gholdengo and Special Pult in particular, Volc too but less so, since it hates getting taunted or super fanged on the switch), but I feel like that's always gonna be a problem with Chesnaught.

Needs some good team support and aggressive double switching once the set has been scouted, but at the very least it's fun as hell and serves a valuable niche. Being able to hard switch into Amoongus and taunt it out of having the option to Spore is almost as useful as blocking Great Tusk and Gambit from making meaningful progress. Nobody rage quit over it, but I did get told to "eat shit and die" a couple times.
 
The more time passes, the less I think SamurottH is worth a team slot.
So frail, gets obliterated by all OU defog/rapid spin users, his priorities are pitifully weak, and I don't see him throwing more than 2 moves a game.
And post-home=flying/levitate meta, so spikes won't be as effective. And Glimmora does its job of setting spikes better anyways.

What? GT can't switch into Hamurott, Corv without body press is free spikes and it gets chipped quickly, and you're seriously calling sucker punch weak? Come on now.

Also post home will have more fliers but it isn't gonna be teams of like five spikes immune mons. Huge exaggeration. Glimm also isn't a better spikes setter because it tends to lose to GT, and Corv unless backed by Gholdengo. It'll get many spiking chances when you consider how common mons it will force out are (Gholdengo, Heatran, LandoT). Unblockable hazards are a really big deal and it's not like if only sets hazards.
 
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