Seems fun, I do think sleep clause should be added thoI've posted my metagame in the OM submission forum and got a "Could you post it on the metagame workshop to see if there's enough interest on it?" so that's why of the double post'. Presenting, Eye-To-Eye! Below is a spoilered version of my submission'
Eye-to-Eye
Do you like the checks and counters of Singles but want to use moves only useful in Doubles? Are you turned off by the big predictions needed to play Doubles while still liking the idea of controling two pokemon at once? And more important of all, do you want tought as nails but rewarding positioning puzzles?
Then fear not, my friend! For I have the metagame for you: Eye-to-Eye! The rule is simple: You can only direct a move at the mon directly in front of your mon.
For example! Let's say your left mon is Amoongus, your right mon is Arcanine and your opponent's left mon is Chien-Pao and their right mon is Dragapult.
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Amoongus can only use Spore on Chien-Pao (since they're both on the left) while Arcanine can only attack Dragapult. They can only attack the pokemon they're seeing, well, eye to eye! This rule only affects moves that target - spread moves and moves that target the self (like Rage Powder) are completely unaffected. You still can use moves onto your partner pokemon - you just can't attack diagonally anymore.
- Q: What is changed, exactly, mechanically? A: You know when you click Flamethrower and the game asks you what pokemon on the field to attack? In this OM you can only chose as a target the pokemon on the same side of the field as you.
- Q: What about spread moves? A: Spread moves are unchanged and still hit all the targets that they would normally.
- Q: Can you target a move on your teammate, like Pollen Puff? A: Yes.
- Q: Does Intimidate still affect both opponents? A: Yes; all abilities and items are unchanged.
- Q: What about Rage Powder and Follow Me? A: The moves work as normal. The rule only changes who you can direct the attack at when you click it, not where it will end up.
- Q: What if my opponent clicks Fly or Dive? A: The mon directly in front of the flying pokemon still has to target the flying or diving pokemon, even if that means missing.
- Q: What if my opponent is on their last pokemon and I have two? A: In this scenario you can target their last pokemon with both of yours.
- Q: What if I only have one pokemon and my opponent has two? A: In this scenario your pokemon can still only attack the pokemon right in front of it.
- Q: What about Tatsugiri + Dondozo? A: Same scenario as questions 7 and 8: Dondozo can only attack the pokemon directly in front of it while both of the opponent's pokemons can attack it.
This simple rule turns the game from a 2v2 into, essentially, two 1v1s - however there still are ways to have the two 1v1s affect eachother, leading to a gameplay completely different to anything done before.
Let's talk about some of the implications for this format.
- Implication 1: Doubling up on an opponent's mon is no longer possible. This means Protect is nowhere near as useful and that more consistent defensive play is possible. Still, spread moves still exist and affect both of your mons so being hit by two moves in the same turn is still possible, just not as devasting.
- Implication 2: You are playing two spicy and interconnected games of Singles. This means that many things that are good in singles but aren't as good in doubles - stall, setup sweepers, etc, are now viable. On the other hand many elements that are better in doubles than in singles - elements like Trick Room, spread moves, Tailwind, etc are buffed. This leads to an exciting and new format where many more possibilities are open.
- Implication 3: Your check may be on the wrong side. This is a massive implication that can be the ruin of a careless stall team. Imagine a scenario like this:
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O, the horror! If this was two different games of 1v1, it'd be fine: Armarogue can switch into the back Gastrodon and avoid the wrath of specs Iron Bundle's HPump and Gastrodon could switch into Armarogue and be safe from Tsareena. But since this is a game of Eye-To-Eye it is no longer that simple: You can't do that. This means that the Tsareena and Iron Bundle player, through their incredible positional play managed to get into a situation where neither of their stong attackers can be stopped! This makes playing with and against Stall and Hyper Offense teams much more fun as you're actively trying to gridlock them in a position like this.
That is, unless...
There's many more implications, of course, but these 5 are the main ones I'd say. The format would play with DOU clauses and banlist.
- Implication 4: Ally Switch now becomes a usable move. If you're gridlocked like that, with your checks on the wrong sides using Ally Switch can be a very beneficial play, allowing for very interesting situations. Some really good mons learn it, too: Armarouge, Farigiraf, Houndstone, Espathra, etc.
- Implication 5: Spread moves become much more, different. If you see the format through a Singles lens a pokemon that had to choose between Surf and Hydro Pump for their STAB now has a much more interesting choice rather than just "Do you want accuracy or power?", now asking if you wanna help your teammate (and do less damage to the mon in front of you) or use HPump and play your lane's game.
Things to keep an eye out for:
Sleep: DOU doesn't have sleep clause; in Doubles you can have both of your pokemons attack the sleeper before it puts mons to sleep, switch both of your mons out if they're both asleep for two healthy ones, etc. Here these counterplays are much more harder if not impossible to do; Sleep Clause may be needed but it's difficult to pin down right now.
Anything banned in OU that isn't banned in DOU: Since we are bringing a pace more similar to Singles to Doubles it might be worth keeping an eye out for anything deemed too good in Singles. It's early to say, but worth keeping an eye out for.
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Heal Pulse & Pollen Puff: These two moves are very powerful here, even more so than in Doubles. If whatever is in front of a mon with one of these moves don't directly threaten it then they can spam these moves onto their partner, causing the partner pokemon to be practically unkillable until the healer is removed.
Amoonguss: Much of what Amoonguss wants to do in Doubles it can still do here, arguably being the most buffed mon in the tier. Amoonguss is the pokemon most capable of shattering the barrier between the two sides of the fight with Rage Powder and Pollen Puff, two extremely powerful moves in this enviroment. Add in Spore, Regenerator and the rest of its bag of tricks it can be a real menace. Definitely keep an eye out for Amoonguss.
I've played a few testmatches with a friend since replicating it is just not targeting the wrong mon with the wrong move, and in my experience it's really dang fun. I highly recommend y'all to try it out when showdown goes back online since it's a blast. It really feels like a mix of doubles and singles while still having the four mons interact. Would y'all be interested in a meta like this?