At least we get spinners in RU probablyGuaranteed both will start in Ubers, and I wouldn't be surprised if Calyrex-Shadow is banned to AG fairly early on.
At least we get spinners in RU probablyGuaranteed both will start in Ubers, and I wouldn't be surprised if Calyrex-Shadow is banned to AG fairly early on.
Last letter could be a T for OU Pokemon too. First letter looks like it has a backwall things, so it can be B D H K L F N M I L and possibly T or Y since it does cut off at the top.def Last Respects, maybe abbreviated. Finch straight-up confirmed it's an L, so it can't be Eternatus or Enamorus (not that enamorus is quickban-worthy anyway)
Honestly, the letters at the end kinda look like y and then I, so my only guess is you were saying calyI as an abbreviation for Calyrex-Ice but I don't think that makes much sense.
6 spinners is the new UU meta, speed boosts are vital.At least we get spinners in RU probably
Come on 6 UU rapid spin team is meta6 spinners is the new UU meta, speed boosts are vitsl.
Maybe if it was 95% or 90% accurate, but 80% accuracy is a bit too low for my taste. If I'm hitting Kingambit or Gholdengo with a Ground move, I want to 100% certain that I'll be doing damage, not 80% certain & account for an edge case where I miss the move & don't deal damage while they either KO me back or deal a good chunk of damage, preventing Lando from being used later on in a match. Same reason as to why I will always run Aura Sphere on Iron Valiant & think Hurricane is one of the worst "good" moves in the game. You can deal with potential lower damage rolls since you are at least inflicting damage & have a failsafe in letting other Pokemon pick up the slack to revenge kill the threat in the event you don't KO. You can't deal with randomly missing your attack & giving the opponent a free turn to do whatever they want.
On the topic of the Genies, I think Thundurus-T could be potentially pretty decent in the post-home metagame. Pokmeon with Immunity abilities like Ceruledge and Hydreigon have been fantastic Tera candidates due to having the potential to negate certain type's weaknesses or neutralities. Thundurus-T is in a similar position with Volt Absorb, letting it negate strong Electric-moves regardless of the type it becomes. This will be particularly useful in the 1v1 vs Regieleki, where Tera Ice Thundurus-T will have the advantage due to resisting the Bolt-Beam combo. Like Regieleki, it will be very threatening due to possessing the Boltbeam combo itself and being able to crush mons like Clodsire and Tusk with Tera Blast Ice (assuming you have hazard support that is).
252 SpA Tera Ice Thundurus-Therian Tera Blast vs. 248 HP / 252+ SpD Clodsire: 204-242 (44 - 52.2%) -- guaranteed 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery
Last letter could be a T for OU Pokemon too.
Also, Sandsear Storm is going to be great to punish switches from things that don't like being burned like Ting-Lu, Breloom, and Moon, all of which could switch in on Earth Power freely and setup (if Moon has Roost or Tera Flying). Plus, even things you want to switch on Storm like Amoongus or Slowking don't appreciate being burned b/c less healing from Regenerator. The +10 BP barely makes a difference, but the 20% burn does.The L has nothing to do with Landorus
Just to chip in, because I want people to know, the Earth Power Sear Sands debate here makes sense. Hard to justify the jump from 90 BP 100 acc to 100 BP 80 acc. But the Aura Sphere thing is just silly. The amount of KOs you miss from going for Aura Sphere is just not worth it at all. Hurricane even more so thanks to it's great secondary effect. Mathematically it's just not worth it. Unfortunate if you had bad luck in the past but yh, there is a reason nothing has Aura Shpere listed as a move when Focus Blast is available.
Pretty sure L is a reference to the first Uber Pokemon as LandoruS fits in that part. Apparently not.no words lol
Honestly it’s pretty close. Biggest factor is the secondary effect. Do you prefer confusing the opponent or slowing them down? It could be an on and off situation depending what’s popular and what team you have. Since Tormadus-T is already fast, and Hurricane KOs most things faster than it naturally, Hurricane might be the better option. You would also not give Enamorus a free Speed boost and can use it on Rain. Or you could use Bleakwind Storm on Sun teams too.Curious what do good players (not me) think about Hurricane vs Bleakwind Storm on Tornadus? 110/70 feels worse than 100/80
I mean, it largely depends on player preference. Focus Blast after factoring accuracy is roughly 84 BP vs Aura Sphere's 80 so its technically stronger on average. That being said, on a frail Pokemon like Iron Valiant, the risk of using Focus Blast is really high. If you miss against high profile targets like Kingambit or Tera Steel-Hydreigon, you are toast since they'll KO you back in return. When clicking Focus Blast, good players need to account for the fact that they will possibly be wasting a turn doing nothing. I personally don't think its worth accounting for these scenarios of losing a strong Pokemon like Iron Valiant just to make no progress whatsoever (i.e. not forcing the opponent to expend their resources + dealing no damage) hence why I always use Aura Sphere.Just to chip in, because I want people to know, the Earth Power Sear Sands debate here makes sense. Hard to justify the jump from 90 BP 100 acc to 100 BP 80 acc. But the Aura Sphere thing is just silly. The amount of KOs you miss from going for Aura Sphere is just not worth it at all. Hurricane even more so thanks to it's great secondary effect. Mathematically it's just not worth it. Unfortunate if you had bad luck in the past but yh, there is a reason nothing has Aura Shpere listed as a move when Focus Blast is available.
I think it depends on what you're using Tornadus for, but I prefer Bleakwind Storm. More consistent, I like the Speed drop effect more, you can still use it under sun, and the drop in BP isnt nearly as bad as Scorching Sands. Plus since Tornadus-T is mostly useful in a support role, I think a little more consistency is better than a little more damage.Curious what do good players (not me) think about Hurricane vs Bleakwind Storm on Tornadus? 110/70 feels worse than 100/80
i just copied the wrong line, ape will be reveled on another day and nothing is confirmed about itI’m surprised ape is getting unbanned.
let us give our last respects to last respects
(kidding. that move was stupid from the get go)
Lurantischads...stay winning. We survive another day.Last Respects will be banned upon the release of Pokemon HOME.
Houndstone and both Basculegion forms will start in SV OU because of this. For more: https://www.smogon.com/forums/threads/sv-ou-home-tiering-announcements.3721859/#post-9630456
The fact a fucking adamant basculin with tera ghost could use it with choice scarf and drop max phys def pex from full is just stupid.let us give our last respects to last respects
(kidding. that move was stupid from the get go)
Nice RU Mon!HOUNDSTONE UNBANNED FINALLY WE CAN USE FLUFFY HOUNDSTONE GET READY FOR FLUFFY HOUNDSTONE PROPAGANDA GUYS
Tusk Breaker (Houndstone) @ Leftovers
Ability: Fluffy
Tera Type: Water/Ghost
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk
- Night Shade
- Will-O-Wisp
- Rest
- Sleep Talk/Body Press
Are you guys aware of what greavard can do in LC? Well this houndstone set tries to do the same, clown on the popular rapid spinners of the tier (aka great tusk).
I've had this interaction in ubers already and houndstone is great at taking hits from tusk. Here, take a look at the calcs:
0 Atk Great Tusk Knock Off (97.5 BP) vs. 252 HP / 252+ Def Fluffy Houndstone: 64-76 (18.3 - 21.8%) -- possible 5HKO
0 Atk Great Tusk Earthquake vs. 252 HP / 252+ Def Houndstone: 99-117 (28.4 - 33.6%) -- 95.6% chance to 4HKO after Leftovers recoveryThe only tusk the ghost dog will have to be afraid of is bulk up, which can easily overpower houndstone after a couple of bulk ups, will o wisp can help but not if its tera fire. Still, needing very specific tusk sets to 1v1 houndstone is great when its main goal is to spinblock.252 Atk Choice Band Great Tusk Knock Off (97.5 BP) vs. 252 HP / 252+ Def Fluffy Houndstone: 115-136 (33 - 39%) -- 99.8% chance to 3HKO
252 Atk Choice Band Great Tusk Knock Off vs. 252 HP / 252+ Def Fluffy Houndstone: 78-92 (22.4 - 26.4%) -- 16.5% chance to 4HKO
252 Atk Choice Band Great Tusk Headlong Rush vs. 252 HP / 252+ Def Fluffy Houndstone: 106-126 (30.4 - 36.2%) -- guaranteed 4HKO after Leftovers recovery
252 Atk Great Tusk Headlong Rush vs. 252 HP / 252+ Def Fluffy Houndstone: 71-84 (20.4 - 24.1%) -- guaranteed 5HKO
It's certainly a niche, I don't think it'll do very well against other offensive threats (much less against pokemon without contact moves like meowscarada and especially cinderace).
Gholdengo and Houndstone will probably make the best anti hazard removal core out there, with houndstone blocking rapid spin while being a great physically defensive wall and gholdengo clowning on any defog corviknight.
Tera water is useful as it removes fluffy's x2 damage from fire type moves
Night Shade might unfortunately be the best ghost move it gets, the only other physical ghost attacks it gets is shadow sneak and phantom force
Body Press gives it a chance against kingambit, assuming it can't tera
who winsHOUNDSTONE UNBANNED FINALLY WE CAN USE FLUFFY HOUNDSTONE GET READY FOR FLUFFY HOUNDSTONE PROPAGANDA GUYS
Tusk Breaker (Houndstone) @ Leftovers
Ability: Fluffy
Tera Type: Water/Ghost
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk
- Night Shade
- Will-O-Wisp
- Rest
- Sleep Talk/Body Press
Are you guys aware of what greavard can do in LC? Well this houndstone set tries to do the same, clown on the popular rapid spinners of the tier (aka great tusk).
I've had this interaction in ubers already and houndstone is great at taking hits from tusk. Here, take a look at the calcs:
0 Atk Great Tusk Knock Off (97.5 BP) vs. 252 HP / 252+ Def Fluffy Houndstone: 64-76 (18.3 - 21.8%) -- possible 5HKO
0 Atk Great Tusk Earthquake vs. 252 HP / 252+ Def Houndstone: 99-117 (28.4 - 33.6%) -- 95.6% chance to 4HKO after Leftovers recoveryThe only tusk the ghost dog will have to be afraid of is bulk up, which can easily overpower houndstone after a couple of bulk ups, will o wisp can help but not if its tera fire. Still, needing very specific tusk sets to 1v1 houndstone is great when its main goal is to spinblock.252 Atk Choice Band Great Tusk Knock Off (97.5 BP) vs. 252 HP / 252+ Def Fluffy Houndstone: 115-136 (33 - 39%) -- 99.8% chance to 3HKO
252 Atk Choice Band Great Tusk Knock Off vs. 252 HP / 252+ Def Fluffy Houndstone: 78-92 (22.4 - 26.4%) -- 16.5% chance to 4HKO
252 Atk Choice Band Great Tusk Headlong Rush vs. 252 HP / 252+ Def Fluffy Houndstone: 106-126 (30.4 - 36.2%) -- guaranteed 4HKO after Leftovers recovery
252 Atk Great Tusk Headlong Rush vs. 252 HP / 252+ Def Fluffy Houndstone: 71-84 (20.4 - 24.1%) -- guaranteed 5HKO
It's certainly a niche, I don't think it'll do very well against other offensive threats (much less against pokemon without contact moves like meowscarada and especially cinderace).
Gholdengo and Houndstone will probably make the best anti hazard removal core out there, with houndstone blocking rapid spin while being a great physically defensive wall and gholdengo clowning on any defog corviknight.
Tera water is useful as it removes fluffy's x2 damage from fire type moves
Night Shade might unfortunately be the best ghost move it gets, the only other physical ghost attacks it gets is shadow sneak and phantom force
Body Press gives it a chance against kingambit, assuming it can't tera
HOUNDSTONE UNBANNED FINALLY WE CAN USE FLUFFY HOUNDSTONE GET READY FOR FLUFFY HOUNDSTONE PROPAGANDA GUYS
Tusk Breaker (Houndstone) @ Leftovers
Ability: Fluffy
Tera Type: Water/Ghost
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk
- Night Shade
- Will-O-Wisp
- Rest
- Sleep Talk/Body Press
Are you guys aware of what greavard can do in LC? Well this houndstone set tries to do the same, clown on the popular rapid spinners of the tier (aka great tusk).
I've had this interaction in ubers already and houndstone is great at taking hits from tusk. Here, take a look at the calcs:
0 Atk Great Tusk Knock Off (97.5 BP) vs. 252 HP / 252+ Def Fluffy Houndstone: 64-76 (18.3 - 21.8%) -- possible 5HKO
0 Atk Great Tusk Earthquake vs. 252 HP / 252+ Def Houndstone: 99-117 (28.4 - 33.6%) -- 95.6% chance to 4HKO after Leftovers recoveryThe only tusk the ghost dog will have to be afraid of is bulk up, which can easily overpower houndstone after a couple of bulk ups, will o wisp can help but not if its tera fire. Still, needing very specific tusk sets to 1v1 houndstone is great when its main goal is to spinblock.252 Atk Choice Band Great Tusk Knock Off (97.5 BP) vs. 252 HP / 252+ Def Fluffy Houndstone: 115-136 (33 - 39%) -- 99.8% chance to 3HKO
252 Atk Choice Band Great Tusk Knock Off vs. 252 HP / 252+ Def Fluffy Houndstone: 78-92 (22.4 - 26.4%) -- 16.5% chance to 4HKO
252 Atk Choice Band Great Tusk Headlong Rush vs. 252 HP / 252+ Def Fluffy Houndstone: 106-126 (30.4 - 36.2%) -- guaranteed 4HKO after Leftovers recovery
252 Atk Great Tusk Headlong Rush vs. 252 HP / 252+ Def Fluffy Houndstone: 71-84 (20.4 - 24.1%) -- guaranteed 5HKO
It's certainly a niche, I don't think it'll do very well against other offensive threats (much less against pokemon without contact moves like meowscarada and especially cinderace).
Gholdengo and Houndstone will probably make the best anti hazard removal core out there, with houndstone blocking rapid spin while being a great physically defensive wall and gholdengo clowning on any defog corviknight.
Tera water is useful as it removes fluffy's x2 damage from fire type moves
Night Shade might unfortunately be the best ghost move it gets, the only other physical ghost attacks it gets is shadow sneak and phantom force
Body Press gives it a chance against kingambit, assuming it can't tera