Haven’t played yet this gen, why was trick room banned? It was a fun strategy last gen, but what made it more oppressive this gen?
Trick room was banned as a trademark, because it would allow slow offensive mons (w acces to trick room) to only invest in bulk and "outspeed" everything. An interesting strat would be to have a low level mon w trick room as an ability die and have a free switch inHaven’t played yet this gen, why was trick room banned? It was a fun strategy last gen, but what made it more oppressive this gen?
Why we voted on Wisp, moreso than thunderwave, is primarily because of, without swords dance, would be too much due to the lack of immediate power to break through the burn debuff. They were two sides of the same coin more or less.I agree. I found it pretty weird how WoW was banned but TWave wasn't even considered.
Why is gravity not seen in this meta? Specs Valient can spam 100% Accurate Focus Blasts, Garchomp cannot be walled by Corviknight...?
actually tried e team and the problem is that it lasts only 5 turns...After taking a look at the teambuilder, im gonna say lack of distribution- Sandy shocks seems to be the only thing that gets it that might be able to take advantage of it
Why we voted on Wisp, moreso than thunderwave, is primarily because of, without swords dance, would be too much due to the lack of immediate power to break through the burn debuff. They were two sides of the same coin more or less.
Thunder Wave is something we are looking at, but considering moves like agility, tailwind, and dragon dance are still legal, will be hard pressed to find a reason to ban. Given that Thunder Wave has more options to be immune (e.g. Ground/Electric types as opposed to just Fire Types) makes it actually subpar to other paralyzing moves like Stun Spore. Plus, Thunder Wave does not influence how hard pokemon hit, which is why we looked at with SD, NP, and Wisp.
Made an account just for this.
Teach me how to be as effective as youThunder Wave is restricted as a trademark!
Glad to see it. Thunder Wave was a heck of a move to play around. Had a lot of fun doing so, but I ended up putting four para-retardant pokes on a team so you really can't say it's overcentralizing.Haha yellow magic amirite?
Thunder Wave is restricted as a trademark!
It was real validating to log onto Showdown today and see the announcement in the Other Meta channel ngl hahaTeach me how to be as effective as you
Roaring Moon @ Assault Vest
Ability: roost
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- U-turn
- Iron Head
- Jaw Lock
- Earthquake
I love teams were almost every mon has heavy-duty boots, they’re the funniest thing.https://pokepast.es/9994c503e68ce083
My team with which ive managed to reach about 1350, so nothing to boast about, but still I think its a decent team.
Pult: Mixed pult does pult things. I believe this mon is kinda broken. Speed EVs for whatever benchmark you want to reach. I have just enough to outspeed Volc at +1(and other base 100's)
Iron Bundle: Endure allows you free switchins, scout for choiced moves etc while keeping up momentum. You do need to scout for rocky helmet tho. (any status and Trick TM kinda destroys it, unless enemy has no hazards for whatever reason)
Corviknight: Corviknight.
Clodsire: Haze bot.
Scream tail: Wish feels a bit too strong, and it has insane utility even besides that.
Sandy shocks: sets spikes and switches 90% of the time. baits in grounds, which is an easy predict to double into corv, which allows a slow uturn into pult.
Win cons are either stalling with corv+wish+endure or dismantling entire teams with pult, given how difficult it is to answer.
Rocky helmet and hazards can bring most physically bulky mons in range of ohko from status+ hex.
Gameplan is to sub on sth passive and cant break sub like a pex, corv uturn or blissey, then proceed to watch the enemy team keep switching mons.
You almost always lead with sandy, except for pult in games where you know they lose to it on the spot.
here are a couple replays:
Pult 1v6:
https://replay.pokemonshowdown.com/gen9trademarked-1887899129
endure Iron Bundle puts in the work:
https://replay.pokemonshowdown.com/gen9trademarked-1887437016
The month of Trademarked is now over. It was great using a last respects meme team for the first half and then a modification of Flying Moose’s team for the later half. I will be only covering the changes I made from Moose’s base team. Corv is a general wall, and Tusk is a spinner that also kills things while spinning.Managed to hit the top 5 with this team, so I thought I'd share it.
View attachment 526767
It's a balance team with a pretty straightforward recipe. Two bulky pivots, two nukes, and two offensive* utility pokemon that can also pivot but more rarely. For both the bulky pivots and the nukes, one is physical and one is special. The goal is to dance around with the pivots until an opportunity arrises to unleash a nuke. Greninja lays spikes to take advantage of all the switching this team forces, and also provides revenge killing and priority. *Mew is offensive when it transforms into an opposing hard-hitter, but its primary effect is to force switches through Imprison Transform, while also offering a tool for weakening stall. Also it CAN be an obnoxious win-con if it's still alive when the opponent is down to their last mon, but for this you more or less need to play a 5 vs 6 game so it doesn't happen often.
Most of the mons are pretty self-explanatory. The main innovation I suppose is RoostVest Decidueye. I really wanted to explore the new Regenerator-style mons provided by this format, and was hoping to find one that provided pivoting, Knock Off, and no weakness to Stealth Rock so that it can actually use Assault Vest comfortably, similar to Flipped Mienshao and Cyclizar. To my surprise, Decidueye ended up being the one to fit the bill. While its typing does have a lot of weaknesses, it pairs really well with Light Screen from Corviknight, which allows it to tank an amazing number of super effective hits, which it then heals off next time it comes in. Remember that its job is to absorb special hits and either Knock or U-turn the switchin. Decidueye usually can't stay in long as it doesn't have much attacking power, can't handle physical switch-ins, and needs to switch to stay healthy, so it's very rare for Spirit Shackle's trapping effect to actually get utilized, but on the few occasions it does, it's pretty sweet. I also tried the Hisui version but found it much worse because it just got destroyed by Hurricanes, and I like the immunity to Choiced Fighting moves and Rapid Spin. A couple (albeit rare) pokemon that Decidueye's typing does completely block are Sandy Shocks, Rotom-W, and Regieleki (very nice when the opponent uses the latter as their spinner). I do sometimes use Tera on Decidueye if the opponent has a lot of special attackers. Tera Water greatly expands its staying power, though I only do this if I have to.
The team struggles against certain attackers like Urshifu-R and DD Baxcalibur (as well as para spam but that'll be gone soon), against which my main defense is to Tera Water on Great Tusk to absorb the hit and KO back, along with wearing them down with Rocky Helmet and Spikes, and Transform Mew if I can get it in safely. The other two mons I Tera are Ground Volcarona if I see a window to sweep with it, and Water Greninja in case I really need more power behind its priority. I have never Tera'd Corv or Mew (as you can see by their lack of Tera assignments).
A quick aside. I don't see too many pokemon using Roost as a Trademark here, maybe because most are weak to SR and can't use AV, but I do see a decent number of Roost Corviknight, which seems like a good idea thanks to its SR neutrality, pivoting, and great typing. But I think this is a terrible option for Corv, because it completely invalidates its ability to switch into Ground attacks. All Flying types have this problem (this is another perk for Decidueye) but it is particularly bad for Corviknight. Whenever I see a Corv with a Roost TM, I prepare myself to go to town with Headlong Rush on Tusk.
Here are some replays that do a good job at showcasing Decidueye:
- In which Mew helps against stall, and Spirit Shackle actually comes in handy for removing Scream Tail
- In which Decidueye shrugs off a lot of hits and completely blocks Regieleki
- An older version of the team where Decidueye handles Rotom-W and soft-checks Lilligant-H
- I play badly and lose but watch this thing tank Ice Beams from Iron Bundle