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Little things you like about Pokémon

Went and checked on GTS shortly after that post - almost every Furfrou was asking for another Furfrou…

I'm not even sure what's rare enough atm that you could put it up and be assured of a successful trade. A shiny Iron Valiant/Roaring Moon perhaps? None of the paradoxes seem THAT in demand. Perhaps a shiny Xerneas, Yveltal, Solgaleo, Lunala, Regieleki, Regridrago.

Nah nothing is worth getting into GO for me.

Wise.

Though ironically your best bet would probably be shiny Pokemon with Go origin marks, I've found people to be very keen to get them.

I'd say that the whole Furfrou and Vivillion thing is basically on same boat as Spinda...

Stuff that felt cool at the moment, and back then noone stopped a moment to think "ok but how are we making this work in the next 5 games".
Granted, at least Spinda was just a completely random waste of time that probably just sounded cool back then...

At least with the species that can change form they generally just stuff all the form change mechanics into one or two NPCs. There's usually the move tutor who teaches a bunch of the necessary moves like Secret Sword/Relic Song and the antique seller who just has all the orbs/plates/etc.
 
I think people overstate the like, level of effort required for implementing these things

Spinda is only a nightmare because ILCA messed a bit flip in how Pokemon are generated. & hell the algorithm was still running as expected; it was just displaying the spots how it was being told to by the generated value. It's otherwise actually a fairly portable algorithm that can generally go anwyhere see also: literally every single game spinda has been in.... including ones it's not actually in!
Vivillon's changes are entirely texture based. The regional aspect is handled by the system or game cart itself; one of a million aspects already running in the background. Arguably the stupid Postcard thing was a more complex way of handling it which to me realyl sells that it's not this bizarre albatross around gamefreak's neck that people think it is.
Furfrou probably takes a little more effort since the trims have a bit more geometry to them but I'm willing to bet in aggregate it is significantly less than most other form changes. Changing them is also trivial -in contexts that are not Go making sure to have convoluted gimmicks- because its literally just a NPC you plop down somwhere and select from a list. That's it. In general people overstate things like "they have to keep finding ways to trigger them!" because no its just like. A Npc somewhere. Who gives them to you, or does the thing if an item doesn't. They even get super consolidated as the series goes on.

These are not breaking the bank. Shedinja is probably the only one that's a pain and that's more because it keeps running into issues with flipping their clone detection in Home.
They might be in the "eh they're not that important" and "eh kind of annoying, I guess" bins but I doubt GameFreak cares all that much about their complexity because in the grandscheme they just. Aren't. No more than a ton of other things in the series that no one rattles off in these conversations because they just keep trucking along in the background.

At least with the species that can change form they generally just stuff all the form change mechanics into one or two NPCs. There's usually the move tutor who teaches a bunch of the necessary moves like Secret Sword/Relic Song and the antique seller who just has all the orbs/plates/etc.
Those moves aren't even on NPCs anymore, they finally just cut that dumb knot last gen. Keldeo, Rayquaza & now Meloetta all learn their move by level up; Zygarde too (except Extreme Speed, rest in peace).
 
I think people overstate the like, level of effort required for implementing these things
In general I'd agree, but look at what's still outstanding from SWSh on:
Gen V starters except Oshawott
Patrat/Watchog
The elemental monkeys
Blitzle/Zebstrika
Leavanny
Ducklett/Swanna

Furfrou
Toucannon
Minior

With the exception of the stuff that seems like "Gen V remakes confirmed", the only things that haven't shown up on the Switch are Furfrou(with a bunch of forms), Minior with a bunch of forms and an in-battle form change, and Toucannon with a weird signature move. I agree with you that none of those should be hard to program in, but at the same time, clearly there's some reason they haven't brought them forward, and I doubt it's because they like the trading economy to be based on a Gen-VI single-stage normal type.
 
Petrel's second fight in Heartgold and Soulsilver is a rather interesting case for me, because it is objectively really a boring team, with 5 of the exact same mon and a 6th that's the same mon but with a couple extra levels and a stat boost.

I wonder if GF originally wanted him to have a whole team of 6 Ditto but that was nixed in case the player brings their own Ditto and thus softlock the game as Ditto will be transforming into each other thus restoring Transform's PP each time. Not able to do the Ditto idea, they went with the Koffing family idea which on paper is concealing and deceitful (lower your accuracy with Smokescreen, wear your team down by Poisoning, and if one gets low on HP just have it blow up because it served its purpose).

The fact that you can break two entirely different storylines from 2 different parts of the franchise down to the point where you can't be sure which one is being talked about.

?

I am convinced they're holding back on bringing Furfrou back so it can have Go compatibility of some sort like the Vivillons at this point.

Well we have the DLCs coming, maybe one of them will add back in Furfrou (and an accompanied Trimmer). I could see it 3 ways:
  • They're released in Teal Mask, the Trimmer being a unique stall at the festival.
  • They're released in Indigo Disk, the Trimmer just being someone in Blueberry Academy's store.
  • Furfrou is released in Teal Mask, but the Trimmer is released in Indigo Disk. Just to mess with us (I don't think it would be as funny (or make sense) as to do Trimmer in TM and Furfrou in ID).
Because it's a legacy mechanic. It gets more and more painstaking to contrive a way to get all the alternate form mechanics into each new game and sometimes they just don't bother: always bother: like with Sawsbuck, for instance, where the non-Spring forms were completely unobtainable in Gen VI and VII (it was dexited for VIII) unless you transferred them from Gen V. Furfrou, having been absent from gens VIII and IX, has basically just been left to Go to handle, and Go generally makes multiple forms hard to get. Vivillon is another partial example of this. The main series seems to have basically given up on the regional gimmick; that's now Go's thing.

With Vivillon's patterns I get why they decided to make it a GO thing since it makes SO much more sense in-world. Vivillon's patterns uses the real world as a basis for which one you have in the game, even though in the main games we're all in the same region. With GO, it makes it so your real world location is like a region, thus makes sense why Vivillon has different patterns. GF doesn't have to implement the mechanic in the main game (they just took one of the the initially Event forms and made it the main game Vivillon) and those who have GO have it as an exclusive perk.

However, for the Deerling family and Furfrou, I don't feel that needs to be limited to GO. For Furfrou they just need to include a Trimmer somewhere. For Deerling, if they don't have a season mechanic, either tie it to location (as they did for SV) or weather (if they battle in a certain weather condition they change form: Sunny is Summer, Snow is Winter, Rain is Spring, and that just leaves Sandstorm for Autumn). Or they could just toss away the condition requirement and have a character change Deerling family to the form they want.

With the exception of the stuff that seems like "Gen V remakes confirmed", the only things that haven't shown up on the Switch are Furfrou(with a bunch of forms), Minior with a bunch of forms and an in-battle form change, and Toucannon with a weird signature move. I agree with you that none of those should be hard to program in, but at the same time, clearly there's some reason they haven't brought them forward, and I doubt it's because they like the trading economy to be based on a Gen-VI single-stage normal type.

I think Furfrou is the only one of the list they would be holding back on for the reason of its forms. While it is just a single NPC they can essentially plop in any town/city (or maybe just make a Key Item "Fur Trim Kit" that just lets you do it wherever you are), that is still an additional thing they need to add that's not part of the Pokemon itself.

For the other two you mentioned it could just be the location hasn't demanded it. Minior has to do with space/meteorites/shooting stars so unless a location has something to do with that (like being an observatory) it probably doesn't cross GF's mind to do something like add Minior to a mountain peak (and if they do it's because they've probably added a shooting star event in the sky the player can see and you better bet they'll have an NPC who'll mention it and Minior). As for Toucannon, they likely see it as the "tropical bird" Pokemon so unless it's a tropical environment once again isn't thought of.
 
In general I'd agree, but look at what's still outstanding from SWSh on:
Gen V starters except Oshawott
Patrat/Watchog
The elemental monkeys
Blitzle/Zebstrika
Leavanny
Ducklett/Swanna

Furfrou
Toucannon
Minior

With the exception of the stuff that seems like "Gen V remakes confirmed", the only things that haven't shown up on the Switch are Furfrou(with a bunch of forms), Minior with a bunch of forms and an in-battle form change, and Toucannon with a weird signature move. I agree with you that none of those should be hard to program in, but at the same time, clearly there's some reason they haven't brought them forward, and I doubt it's because they like the trading economy to be based on a Gen-VI single-stage normal type.

idk I feel like you’re over thinking this, there were always still going to be Pokemon who hadn’t made it after even 2 Gens with Dexit. And none of those Pokemon are popular enough to warrant special “lets make sure this Pokemon is in this game” attention.
 

A blonde girl adopts a baby Legendary Pokémon (who constantly tries escaping her bag), and has to learn more about it in order to return it to its home. Meanwhile, a shady organization needs the Legendary for their own ulterior motives, and pursues the girl and the legendary all the while. In the final battle, the Legendary reaches its final form and delivers the finishing blow to the Big Bad.

That last line's a bit of a stretch as you don't technically need to use Solgaleo/Lunala IIRC, but other that that it could either be Bonnie and Squishy from the XY&Z arc of the anime or Lillie and Nebby from Sun and Moon.
 
That last line's a bit of a stretch

The whole thing feels stretched. :blobthinking:

Like, you make it sound like those two storylines would be easily confused, except you need to break it down to such a degree you had for it to even be considered confusing. Like, until you mentioned Bonnie & Squishy the only thing I could think of was Lillie & Nebby. I can't think of any scenario where it wouldn't be clear which one you're talking about.

For one thing Squishy isn't a baby/basic stage of Zygarde, its a part of Perfect Zygarde.

I don't recall Lillie was trying to return Nebby "home", her main goal was just protecting it. Thinking about it I don't think Lillie really had a plan, and reading Bulbapedia notes it was Nebby that wanted to go to the Ruins. Also I think Bonnie wanted to keep Squishy as her Pokemon, I don't recall her being interested in returning it home.

Putting aside whether Aether Foundation was shady, they didn't pursue Lillie at all. Nor did Team Skull, at least as far as we knew. And by the time we learned that Team Skull were interested in getting Cosmog, they already got it. And then we learned about Aether Foundation's involvement soon after. No pursuing, just "time to get Cosmog", and they got Cosmog.

And the circumstances behind the "final battles" were very much different in what was going on. In SM, it was retrieving Lusamine who was obsessed & wanted to stay with the Nihilego. In USUM, it was actually rescuing Nebby (and the world's light) from Necrozma. And in the anime Lysandre was trying to take over the world.
 
I think a more effective comparison is Arven and Lillie in their respective stories for Gen 7 and 9, albeit more as foils than direct recreation with one as the other.
  • Both come from families consisting of an absentee parent and a workaholic present one who they have a very strained relationship with prior to a separation their in-game story opens on
  • The form of that strain is projected through the Legendary Pokemon who has a significant story presence well before they are capable-of or required to battle in story or on the player's team. Lillie is very protective of Nebby for its own sake and based on other conversations it seems inspired by her better memories with Lusamine; meanwhile Arven has a clear resentment towards your Raidon since he associates it with the Professor's focus on their work and negligence of him, with their help on the Path of Legends story softening him up to them and to others in general before The Way Home.
  • The last major leg of the plot is set in motion as a result of the major-authority parental figure in question having the Legendary Pokemon and their child come to the site of their research, where-in you find the entire region is in danger as a result of their obsessive research into bizarre Pokemon that are both figuratively and literally alien in nature. This is reflected in how their shared abilities grant them unorthodox power ups (Ultra Beasts having an any-stat Moxie and Paradoxes having PS/QD circumvent stat-boost effects and even some typical weather/terrain rules like needing to be grounded)
  • The climax consists of a confrontation with the figure in a major battle employing alien aspects (Lusamine more loosely with the Ultra Space empowerment on her Pokemon, Sada/Turo more directly by using the Paradox Pokemon). If we extend this to USUM (which admittedly could throw some snags into the previous bullet points), the major battles of the climax include a 6-on-6 with the character followed by a non-Capture battle with the Legendary Pokemon (Necrozma being a pumped up boss while the Raidon is a mostly-scripted Story Duel)
  • The character based resolution puts the more damaged/strained characters on path to repairing those wounds without having necessarily healed them all last we see them covered by the game (Lillie taking her mother for treatment while Gladion returns to Aether Paradise with Wicke, Arven being able to form friendships with your band and everyone coming out of their shells/socializing for the Academy Ace Tournament).
Now obviously these aren't perfect: I mentioned several ways in which comparable characters like Arven and Lillie differ such as their views of their parents, not to mention the resolutions differing (Lillie trying to rebuild with her broken-but-living Mother while Arven at most gets closure on his deceased parent and forming new bonds), but I think there are enough parallels without having to break down to TOO broad of a level to call this deliberate, or at least more than a coincidence. Gens 7 and 9 are also among some of the more praised entries of late in terms of writing (alongside Gen 5 Part 1) and I think having these more focused character arcs is a contributor to that (N, Lillie, Arven all being stand out facets of the writing in their individual games).

I think people overstate the like, level of effort required for implementing these things

Spinda is only a nightmare because ILCA messed a bit flip in how Pokemon are generated. & hell the algorithm was still running as expected; it was just displaying the spots how it was being told to by the generated value. It's otherwise actually a fairly portable algorithm that can generally go anwyhere see also: literally every single game spinda has been in.... including ones it's not actually in!
Vivillon's changes are entirely texture based. The regional aspect is handled by the system or game cart itself; one of a million aspects already running in the background. Arguably the stupid Postcard thing was a more complex way of handling it which to me realyl sells that it's not this bizarre albatross around gamefreak's neck that people think it is.
Furfrou probably takes a little more effort since the trims have a bit more geometry to them but I'm willing to bet in aggregate it is significantly less than most other form changes. Changing them is also trivial -in contexts that are not Go making sure to have convoluted gimmicks- because its literally just a NPC you plop down somwhere and select from a list. That's it. In general people overstate things like "they have to keep finding ways to trigger them!" because no its just like. A Npc somewhere. Who gives them to you, or does the thing if an item doesn't. They even get super consolidated as the series goes on.

These are not breaking the bank. Shedinja is probably the only one that's a pain and that's more because it keeps running into issues with flipping their clone detection in Home.
They might be in the "eh they're not that important" and "eh kind of annoying, I guess" bins but I doubt GameFreak cares all that much about their complexity because in the grandscheme they just. Aren't. No more than a ton of other things in the series that no one rattles off in these conversations because they just keep trucking along in the background.


Those moves aren't even on NPCs anymore, they finally just cut that dumb knot last gen. Keldeo, Rayquaza & now Meloetta all learn their move by level up; Zygarde too (except Extreme Speed, rest in peace).
I agree that the implementation of many of these features should be trivial individually. With that said, GF has demonstrated some coding incompetence/SNAFU's that makes me think they could still genuinely have trouble getting these into the game as they should on time. My case and point there is the infamous breaks we've had on Raid events for Walking Wake/Iron Leaves and the Paradox Donphans. The former would have been 90% circumvented by requiring the corresponding version update to Connect Online or at least to the raid (suggesting some checks are being handled Client Side that shouldn't be), while the latter were the result of recycling a template that they clearly had an alternative for (as evidenced by the 7* Raid drops or other 5* events having the ability to customize drop tables).

I am more than inclined to the theory that Pokemon games continue to be held together with toothpaste and hope to such a degree that GF could break it even just trying to implement old code, something that even happens with "well programmed" projects (oops I changed the order of these two function definitions, not even their calls. Suddenly the program crashes).
 
I am more than inclined to the theory that Pokemon games continue to be held together with toothpaste and hope to such a degree that GF could break it even just trying to implement old code

I’ve seen games like this, and the Pokémon games from about RSE-onward are not it.

Pokémon games, for all their faults, pretty reliably ship in a playable state and have very few major game-breaking glitches. For glitches that do exist, you usually have to go out of your way to find them.

I would confidently say that Scarlet and Violet are an outlier in this regard. A lot of things clearly went wrong there, but the idea that games like HGSS or BW or SM are “held together by toothpaste” just doesn’t really scan to me.

And as far as the recent spate of raid event problems goes, while I definitely think it warrants raising an eyebrow and asking “So, um, what’s going on here guys?”, it’s also worth noting that there were over a dozen issue-free raid events before any of this started. It’s only when they began to getting a little more unorthodox with the content of the raids (newly-introduced Pokémon, Paradoxes that don’t drop materials) that the issues started cropping up, so you can even see a sort of source issue there, even if it does raise some glaring questions as to how those problems weren’t foreseen. (Did they uh… just somehow forget that Paradox mons don’t have individual drops?)
 
I’ve seen games like this, and the Pokémon games from about RSE-onward are not it.

Pokémon games, for all their faults, pretty reliably ship in a playable state and have very few major game-breaking glitches. For glitches that do exist, you usually have to go out of your way to find them.

I would confidently say that Scarlet and Violet are an outlier in this regard. A lot of things clearly went wrong there, but the idea that games like HGSS or BW or SM are “held together by toothpaste” just doesn’t really scan to me.

And as far as the recent spate of raid event problems goes, while I definitely think it warrants raising an eyebrow and asking “So, um, what’s going on here guys?”, it’s also worth noting that there were over a dozen issue-free raid events before any of this started. It’s only when they began to getting a little more unorthodox with the content of the raids (newly-introduced Pokémon, Paradoxes that don’t drop materials) that the issues started cropping up, so you can even see a sort of source issue there, even if it does raise some glaring questions as to how those problems weren’t foreseen. (Did they uh… just somehow forget that Paradox mons don’t have individual drops?)
SWSH & LA are also fairly stable; even going back to them for various reasons post-SV it's generally admirable how well they run even despite their own, specific, jank.
I'd also say SV was in a playable state it was just in a state of wobbly dog trying desperately to stand up. Likely due to a Memory Leak, which is probably not from toothpaste & prayer reasons. And now its mostly stable, just janky.

I think the issue with Walking Wake/Iron Leaves was genuinely just an oversight when they pushed out the raids to not have the "need latest update data" flag that online services (including Pokemon!) often presumably make use of. That could have, and indeed probably has happened, with any game.

The thing that really gets me about the Paradox blunder is how long it took to fix & announce the rerun (2.5 weeks from the issue), how long it took to actualy do the rerun (almost 4 weeks from the issue), and how this put a full stop to running the Chesnaught rerun (despite presumably being a separate raid internally and not having this issue) and also any other events like the planned Delphox run that was meant to follow.
Like what happened back there, gamefreak.

Also want to know what happened with the Gimmighoul raids dropping x0 tera shards exclusively in Scarlet which was preventing Scarlet players from linking up with Violet players for Gimmighoul raids. Which, weird bug aside, was fixed within a few hours without pulling the entire raid down. So that was nice.
 
With a lot of legendary trios people often like to debate which is the strongest of the three - even when they're explicitly all on the same power level, like the birds and the beasts and the lake trio - but I like that for the Regis Registeel seems to be the "neutral" member of the trio (and retains this even with the addition of Regieleki and Regidrago). It's the only one whose BST lacks an overspecialisation (making it generally tougher to defeat than the others were in Gen III) and even has a type advantage against Regirock and Regice to boot.

Nothing about this necessarily implies that Registeel is in any way "senior" to the others in its group, though curiously in XD Registeel is the only legendary not used by any opponent in Orre Colosseum - Regirock and Regice are used by Snattle, while the birds and beasts are used by several different opponents. Wonder why that was.

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idk about better but fwiw my fave Legends in trios are

Articuno
Suicune
Registeel
Rayquaza
Azelf
Giratina
Keldeo
Thundurus
Zekrom
Yveltal
Tapu Koko
Lunala
Chien-pao

All easy choices for me really.. except Giratina and Lunala. PMD2 Dialga really weighing heavily on me but I can’t get that image if Giratina coming out of the distortion world in Platinum.

Necrozma is also possible but I never liked the fusion legends e.g Kyurem basically being an empty shell, though Necrozma’s Ultra form is almost enough to bring it back up - though unfortunately its disappeared.
 
One thing I'm quite fond of is the "pseudo-version exclusivity" some games do - wild Volbeat are only in Black, wild Illumise is only in White, but both can breed the other species. Plusle and Minun are technically version-exclusives in X and Y but can be found in each version through horde encounters. Similarly, wild Weezing and Seadra are only found in FireRed while Muk and Kingler are only found in the wild in LeafGreen.

It's a fun way to differentiate the games without making yet more Pokemon unobtainable, while still adding a little element of difficulty if there's a particular Pokemon you're looking for.
 
One thing I'm quite fond of is the "pseudo-version exclusivity" some games do - wild Volbeat are only in Black, wild Illumise is only in White, but both can breed the other species. Plusle and Minun are technically version-exclusives in X and Y but can be found in each version through horde encounters. Similarly, wild Weezing and Seadra are only found in FireRed while Muk and Kingler are only found in the wild in LeafGreen.

It's a fun way to differentiate the games without making yet more Pokemon unobtainable, while still adding a little element of difficulty if there's a particular Pokemon you're looking for.

I quite liked the horde battles in Gen 6, i.e occasionally getting 4 of one Pokemon plus another Pokemon related by flavour or otherwise.

Similarly, I like the Tauros mechanic in S/V (getting herds of normal Paldean Tauros with the occasional Aqua/Blaze breed). Though perhaps that’s not a specific mechanic but rather just a byproduct of the sub breeds rarity. Either way, enjoyable for me. Kind of a sense of realism.
 
Similarly, I like the Tauros mechanic in S/V (getting herds of normal Paldean Tauros with the occasional Aqua/Blaze breed). Though perhaps that’s not a specific mechanic but rather just a byproduct of the sub breeds rarity. Either way, enjoyable for me. Kind of a sense of realism.
The packs of pokemon roaming could honestly be explored upon a lot and I hope they do so in the DLCs.

Most of them are basically just "evolved form + bunch of unevolved", but there's some actually cute / lore related ones, like the tauros you mentioned, or the male Pyroar with a bunch of females OR litleos, or the Bisharps leading their smoll units of Pawniards (which you have to defeat to evolve Kingambit, compared to the isolated Bisharps).
Also still in love with the various Zorua and Ditto actually being disguised as other pokemon but you can still tell that they're disguised by the fact that they don't actually behave like the pokemon they're disguised as.

I also really like these little in-lore shows of Pokemon. They just add a bit of extra feeling to the openworld that goes further than just "we have symbol encounters rather than random ones". Really really hope they expand upon it in the DLCs or next titles.
 

This (excellent) video popped onto my timeline today... loved all these little low-key secret events the Gen III games had. Have particularly fond memories of this guy: when he turned up in the contest hall I parked myself there and didn't exit the building for days so that he wouldn't leave and I could make even more gold-standard Pokeblocks.

(Also, I want to know where exactly he lives the rest of the year...)
 
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I really like this recent trend of Game Freak looking at Pokémon that already felt perfectly fine as fully evolved Pokémon and saying "let's evolve it anyways".

Ursaluna and Kingambit are the biggest examples of that. Ursaring and Bisharp aren't the greatest things out there stat-wise but no one thought they needed to evolve further either, they're definitely not on the same level as Dunsparce or Girafarig, so them getting full-on evolutions like that was pretty surprising. The end result of that just feels really cool, specially with how strong those evolutions ended up being. Ursaluna and Kingambit have pretty high BSTs compared to other regular Pokémon, they're on-par with stuff like Volcarona.
 
I really like this recent trend of Game Freak looking at Pokémon that already felt perfectly fine as fully evolved Pokémon and saying "let's evolve it anyways".

Ursaluna and Kingambit are the biggest examples of that. Ursaring and Bisharp aren't the greatest things out there stat-wise but no one thought they needed to evolve further either, they're definitely not on the same level as Dunsparce or Girafarig, so them getting full-on evolutions like that was pretty surprising. The end result of that just feels really cool, specially with how strong those evolutions ended up being. Ursaluna and Kingambit have pretty high BSTs compared to other regular Pokémon, they're on-par with stuff like Volcarona.

That was kind of the case earlier on too tbf. Power creep is probably a big factor, but even back as early as Gen II Golbat, Chansey, Seadra, and Scyther were very much all Pokemon capable of competing with the majority of the game's other evolved species (side note: briefly looked up all their BSTs while I was writing this and discovered that Golbat has a higher BST than both Seadra and Chansey? Would not have guessed that...)

Gen IV was a bit kinder with giving crappier species like Aipom and Lickitung justified evolutions, though even that generation had some outliers: going off BSTs alone I'd say that Rhydon, Dusclops, and Porygon2 weren't species that reeeeaaally needed evolutions (though don't get me wrong I'm glad they got them). Magneton, Piloswine, and Tangela were fairly solid lower-tier Pokemon and could quite easily have stayed that way.

But then I'd say there was a pretty huge power creep in Gen IV relative to other generations. It's pretty funny to look at Gens II and III now and see the likes of Murkrow and Misdreavus being used on NPC rosters alongside actual evolved Pokemon, there's absolutely no way they could compete in today's environment.
 
That was kind of the case earlier on too tbf. Power creep is probably a big factor, but even back as early as Gen II Golbat, Chansey, Seadra, and Scyther were very much all Pokemon capable of competing with the majority of the game's other evolved species (side note: briefly looked up all their BSTs while I was writing this and discovered that Golbat has a higher BST than both Seadra and Chansey? Would not have guessed that...)

Gen IV was a bit kinder with giving crappier species like Aipom and Lickitung justified evolutions, though even that generation had some outliers: going off BSTs alone I'd say that Rhydon, Dusclops, and Porygon2 weren't species that reeeeaaally needed evolutions (though don't get me wrong I'm glad they got them). Magneton, Piloswine, and Tangela were fairly solid lower-tier Pokemon and could quite easily have stayed that way.

But then I'd say there was a pretty huge power creep in Gen IV relative to other generations. It's pretty funny to look at Gens II and III now and see the likes of Murkrow and Misdreavus being used on NPC rosters alongside actual evolved Pokemon, there's absolutely no way they could compete in today's environment.
BST alone isn't everything, to be fair. Seadra was just...a bog standard water type. Golbat was just mediocre to use for various reasons. Even back in Gen 2 I think Murkrow & Misdreavus were marked as, we'll say, underwhelming.
Same goes for Ursaring. It was. Fine. Ish. It had a lot of attack and not much else.

But those nitpicks aside you're not wrong. Evolutoins have always been one part "this pokemon isn't very good, let's try to make it a little better!" and another part "hey wouldn't this be cool". Sometimes both at once.
As I alluded to, Golbat & Seadra weren't great. Crobat got a decent stat bump to everything but really appreciated the speed and some moves to use it with. Kingdra got an incredibly good typing to make it stand out in addition to the stat increase. Meanwhile Porygon & Onix were awful.
And of course all of the evolutions are, indeed, cool.


Bisharp is probably the king(ambit) of "hey wouldn't this be cool" in the modern era. Like the 3 other "normal" evolutions are 3 mediocre-at-best Pokemon who all could have used a boost back in gen 2 (yes even the 2 gen 2 pokemon lol) and then there's a pokemon that already saw extended usage because of its venn diagram of stats, moves and typing and they gave it an evolution because they had a cool idea for it.
And Clodsire exists for similar "wouldn't it be cool" reasons but that's more a weird split evolution situation so its not quite the same.
 
Not sure if I have said this before, but I like when the Pokémon games use idioms that involve animals, but replace the animals with a Pokémon. Two notable examples I can think of are from S/S. At one point in the beginning of the game, Leon says: "Not putting the cart before the Rapidash". Then in the post-game, Sonia says: "I got tricked by a Nickit in Wooloo's clothing", which is glorious.

Let's say nice things about Battle Facilities. I have battled a lot on and off at the Emerald Battle Frontier since March last year. In a previous post in this thread, I talked about the Pyramid and Dome and why they are my two favorite facilities in Emerald (which I can reconfirm now that I have gone back to them once more). But there's one more facility I like a lot in Emerald, which I realized after I made a second attempt at it last year.

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The Battle Pike. This place is great. The theme of this facility is luck, but in reality, there's a lot of strategy and skill involved. And it involves exploration, which is one of my favorite elements in battle facilities and battle challenges. You don't know what awaits behind the next door, but you always have a choice. Do you go for the door the maid gave you info about, or one of the other two? And even if you do go for the door you were told about, there's still 2 possible options as for what lies behind it. The Pike also requires you to manage your resources since healing is limited and partly luck-based. In addition, there's a lot of variety regarding what you might encounter. Wild Pokémon, Single trainer battles, Multi trainer battles, tough trainer battles, healing, random status, or nothing at all! It contains lots of variation with many surprises, and that's one thing that makes it really fun.

When I battled at the Pike, I generally managed to complete the rounds quite quickly, which is nice. I also love the atmosphere here, it feels creepy and the music just makes it better. When I first tried it back in 2005, the place creeped me out to the point that I didn't even complete the round! I only returned several months later, after deciding that I wanted to try and conquer the Battle Frontier once and for all. The Pike is also the only facility in Emerald where I never lost on my attempts to reach the Gold boss. During both my initial try in 2006 and my second attempt last year, I made it up to Gold Lucy on my first try. You could say it was because of luck (since that goes so well together with the theme of the Pike), but I'd personally say it was more thanks to a combination of luck and skill.

On the whole, the Battle Pike is my third favorite facility in Emerald, behind the Pyramid and Dome.
 
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A little thing I like is that all five Pokemon who have ever been a starter in a Kanto game, between the traditional Grass/Fire/Water trio Bulbasaur, Charmander, and Squirtle, and both non-traditional starters (Pikachu and Eevee) who are shared mascots from Yellow and the Let's Go games, together embody the five element concept common in many fictional settings and stemming from both Greek philosophy and Japan's Godai philosophy. Those five being Fire, Water, Earth, Air, and Aether/Void. Bulbasaur represents Earth, Charmander represents fire, Squirtle represents Water, Pikachu represents Air, and Eevee represents Aether or Void.

Altogether, they embody the elements and their gameplay design reflects the individuality of the elements that is often common in fiction.

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The Bulbasaur line represents Earth, because as Grass-types, they have dominion over plant life and energy. The Bulbasaur line is perhaps the best example of this, and in many media we've seen them capable of manipulating nature and plants (and by extension, the earth), and as such the Grass-type represents Earth. Earth magic tends to be defensive or support oriented, less so at offense, but is not always the strongest offensively, even if it can in some ways be the strongest element overall. This is very evident with how Bulbasaur is designed gameplay wise. Earth potentially being the strongest of the elements is reflected in how great Bulbasaur is in Kanto and how it is the strongest in the early game: it has an advantage against most early opponents. But its big standout among all starters is that in line with the earth element being defensively oriented, the Bulbasaur line from the get go is geared towards support. One of the first moves it learns naturally is Leech Seed, which does passive damage in exchange for healing Bulbasaur's HP little by little. It also starts learning powder moves like Poison Powder, Stun Spore, and Sleep Powder, all to inflict status conditions that either do passive damage or incapacitate the opponent. In later games it starts to learn healing moves like Mega Drain or Giga Drain, as well as Synthesis. But it is also capable of delivering powerful blows with its STAB: while Grass isn't the best offensive type, and why Venusaur is a tad oriented towards defense, it can deliver strong blows. Back in Gen 1, it had the highest Special of the starters, and it had a stream of strong STAB moves in Razor Leaf (high critical hit ratio) and then its ultimate move, Solar Beam, a 120 BP attack. Its Mega Evolution amplifies its more defensive properties, giving it a substantial Defense boost while changing its ability to Thick Fat, which halves damage from Fire and Ice moves (a defensive ability).

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The Charmander line represents Fire, although admittedly that is obvious given they are the Fire-type. The Charmander line, in contrast to the Bulbasaur line, is very strongly offensively oriented: they're frailer, but faster, and have more offensive punch and a wider offensive movepool, making them more of a glass cannon, but one that dishes out a lot of destruction from the get go. Charizard also distinctly had the highest Speed of the trio back in Gen 1. Charmander's level-up movepool is very much about powerful attacks. Fire is a more offensive type with its ability to hit many things super effectively. They tend to learn a variety of attacks like Earthquake and Slash back in Gen 1, and in later generations moves like Air Slash, Focus Blast, Dragon Pulse, and vice versa. It's also the hardest to use in Gen 1, with its disadvantages in the early game and a long mediocre period between Ember and Flamethrower, representing Fire being hard to handle. It has two Megas, both of which hammer in the offensive side of things: the traditional Y Mega has Drought, increasing the power of Fire-type moves with sunlight, and gains a substantial Special Attack increase to add to it, while the X Mega has Tough Claws, and gains more of an Attack boost, making it a formidable physical attacker.

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The Squirtle line represents Water, also obvious like with Charmander. The Squirtle line represents Water's fluidity, or as I shall say, flexibility. This line is very much a blend of offense and defense that it harnesses both. As a Water-type, it has great all around offensive power with moves like Water Gun, then Surf and Hydro Pump later on, and Water has strong coverage, and back in Gen 1 it had good offensive stats to go with it. It can also learn Ice-type moves, and in later games, a lot of pulse moves. They can learn defense boosting moves like Withdraw and Iron Defense, as well as Protect and a hazard removal move in Rapid Spin, giving them durability to play slightly defensively (they also had the highest Defense of the starter trio back in Gen 1). In later generations, they can also learn Shell Smash to become a more powerful attacker. Blastoise's Mega Evolution offers a substantial Attack boost and boosts its own bulk to become a tank, and its ability Mega Launcher allows it to deliver stronger blows.

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Pikachu has occasionally been a starter, and oftentimes the *only* starter in the games it's actually a starter in (ie Yellow and Let's Go Pikachu), mirroring the anime making a creative liberty of giving Ash a Pikachu as his starter. Partner Pikachu cannot evolve so it stays as it is. But it represents Air. A slightly tenuous one, but when lightning isn't an individual element it's often classified with air, since lightning forms from the reaction of air particles, which is why Electric-type fits. Air elemental types in most media tend to lack raw power and are very frail, but are very fast: this is basically Pikachu's statline in a nutshell and the Partner Pikachu in Let's Go Pikachu is an upgraded version of this. Pikachu is frail as glass and doesn't have raw power per se, but it's fast, and it can strike first with its attacks, even knowing moves like Quick Attack, Agility, and Double Team naturally. It has a Z-Move that is a nuke button, which is more or less in line with it being offensively oriented as a fragile speedster.

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Finally, Eevee represents the most unconventional "fifth element" that often doesn't get acknowledged much because of its unusual nature. But it represents Aether/Void. It is representative of something that is both nothing and everything at the same time. Empty space, yet unlimited. This is represented in the concept of infinite possibilities. Eevee's whole gimmick is that it's a blank slate, being a Normal-type, the non-elemental type, but with unstable DNA is able to evolve into many different Pokemon, all with different, more elemental types, meaning it has many possibilities as to what it can become. While Eevee has only ever been the rival's starter in Yellow, and a playable starter in Let's Go Eevee, this is represented well in both variants. The rival's Eevee in Yellow can become one of the three Eeveelutions that existed at the time depending on the circumstances of the first two battles. The Partner Eevee does not evolve but has an all-rounder stat build and can learn a variety of unique moves that are all the types of its Eeveelutions, representing each and every one of them. Not evolving also represents the alternate possibility of not needing to change at all. It also happened to obtain a signature Z-Move in the prior Gen 7 games that is a sharp omniboost to all five stats, and playing on its many Eeveelutions flavor wise.

As a whole these five embody a five-element ensemble quite nicely and have the gameplay design that embodies their individual respective elements well and gives each of them a sense of individuality, which I think is pretty cool.
 
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