Project Metagame Workshop

I hesitated on posting this concept; there's a rule on "Hoarding" that OMs that revolve on holding X amount of items is likely not to be accepted, but I wanted to submit this idea for the sake of knowing if this is, indeed, frowned upon or if it's an idea that can be done.

Anyway:
---

Dual Wield
"Twice the utility! Twice the power!"

Metagame premise:
Sacrificing your Ability slot will grant you almost any item (no duplicates) that can't be knocked off or swapped. A Pokemon could hold both a Expert Belt and a Choice Scarf to boost the power of their moves along with their speed. Abilities that replace or copy will not work on dual wielders, and moves like Corrosive Gas will fail to delete the "abilitized" item. Perishable items cannot become your secondary item.

I imagine this will be a much more chaotic metagame where offense becomes fast and/or stronger and defense becomes heartier (Black Sludge + Leftovers stall?).

The metagame is OU-Based. Terastelization is allowed.

Potential bans and threats:
•Choice Band/Specs (Potential Ban)
I would probably ban the attack boosting items immediately. In short; avoid Gorilla Tactics if possible. In detail, I avoid Choice Scarf since it doesn't necessarily define or break a Pokemon if it doesn't have the ability to hit hard in the first place. Could be relooked at, but I'm more willing to ban first then re-evalulate.

•Leftovers (Threat)
Suddenly, Life Orb becomes less threatening with recovery at the end of every turn. Simply put, health = good, especially when that health is ensured thanks to Knock Off not working on the second slot.

•Life Orb (Threat)
1.3x power in exchange for health can become problematic when the cons can be balanced out with the aforementioned recovery of healing items. It can also compound with type-exclusive items, making for some really nasty STAB moves.

•Light Clay (Potential Ban)


•Damp/Smooth/Heat Rock (Threat/Potential Ban)

•Corviknight (Threat/Potential Ban)
Corviknight can run many solid items that can hypothetically make it nigh unstoppable. It's abilities were never the greatest, though usable, but now it can use an arguably more beneficial item to support it exponentially. It can potentially use items like Leftovers, Heavy-Duty Boots, Covert Cloak or a Rocky Helmet to further compliment itself. I'm unsure of how gameshaking Corviknight could be, hence I'm on the fence of threat or ban.

•Toxapex (Threat/Potential Ban)
See Corviknight, it's similar in every way but the abilities are amazing and it'd rather run Black Sludge over Heavy-Duty Boots (I think). It being capable of using two passive healing items may be a problem, I suppose.

•Great Tusk (Threat)
If GT sacrifices its Protosynthesis ability (thus making Booster Energy unusable), it can probably run Heavy-Duty Boots + Life Orb to be able to switch in safely and deal damage accordingly. I am unsure to how well this will do in this metagame, but come on. It's Great Tusk.

•Gholdengo (Potential Ban)
Gholdengo can do exactly what it usually does – switching Choice Scarf to it's opponent – but can now be unscathed by hazards entirely with HDBoots or boost the power of its moves with Life Orb, keeping it healthy in the process with Recover. Though hazards are deterred in this kind of metagame with how common HDBoots will probably be, it's even more impossible with Gholdengo running around.

•Kingambit (Potential Ban)
Black Glasses + Life Orb/Choice Band + Adaptability/Supreme Overlord makes Kingambit's overwhelming power even more absurd.

•Azumarill (Potential Ban)
A traditional set with the capability of adding Life Orb to it.

•Shell Smash (Threat)
"But Sense!", says yourself, "I thought you said perishable items can't be your secondary slot!" Well, true. But that just means that your primary slot could, in theory, be a regular item (knockable and all), thus allowing it to be perishable, and you allow your secondary slot to be anything-but. For example, say your item is a White Herb, allowing for traditional Shell Smash antics, but now you can use Life Orb as well, drastically boosting your power in the process. Hence, the threat. But it very well can be a ban, I just see it as less problematic.

Though not problematic; I'll also mention that Mental Herb can be used on hazard setting leads to ignore Taunt, while still allowing it to run Covert Cloak, HDBoots, Rocky Helmet, et cetera.

•Weakness Policy (Potential Ban)
As previously stated, it can't be the secondary item, but another move can. Activating the policy can be devastating.

Bans:
•Revival Blessing
Leppa Berry now doesn't restrict your item slot, so you can run Choice Scarf on Pawmot to outspeed most Pokemon and revive a teammate for essentially free. It's banned in other metas, and this one would be no different.

Questions for the community:
•Are there any potentially broken Pokemon I could have missed?
•Should the secondary item be protected (can't be knocked off/switched)? If not, how would de-itemizing moves react to the second item?
Note: Making it unable to be removed seemed the simplest way to justify not overcomplicating the base game. Any move used that would otherwise effect the item would only effect the primary item slot.
•I stated that perishable items; items that are used up upon activation; would be restricted from the secondary slot. In concept, it would not only leave the user without an "Ability", but it'd be complicated to allow two perishable items on one Pokemon (how would they interact, what takes priority, etc.) Should this restriction be lifted?
•Would this metagame be too beneficial to one style of battling (hyper offense vs hyper defense/stall)?
•With how insanely strong a Pokemon can become in this metagame, could this be an Ubers-based metagame? Further, would they too get the gimmick of two items, or would they be restricted from the rule for balancing ( ala. Mix and Mega's Ubers)?

---
A bit unsure of if this is encouraged as an OM submission. Feedback requested and appreciated.
I doubt Azumarill would be as good as your fear as is giving up on its ability so anyway, you know this format existed in the past, right? Feels weird that you didn't mention it, so just want to make sure: https://www.smogon.com/forums/threads/dual-wielding.3608611/
I don't really agree with your planned bans for the most part, Revival Blessing doesn't seem like that big of an issue, Pawmot has to survive in the first place while doing the most obvious play and use the move twice for it to make any difference compared to standard.
Don't see what is bad about some good walls being able to use the mechanic? Corv and Pex still just do what they always do, and their problems still exist, everything else is powering up the same way, so it just balances out.
Banning stuff like Life orb and Leftover may just kill the format as there isn't that much when it comes to items to choose, the format had some popularity problems back then as you see in the thread that after 2017 the thread kind of just died, and without Z-Crystals and Mega Stones we have way less options now.
And about the ubers... It just doesn't make much sense, you have to think if the rule changes do anything to balance them, in MnM works because the average BST of megas is similar to base cover legends making them comparable in strength, and similarly, I think that going with an "OU based" mindset is the wrong way to look at a format's banlist, the starting banlist being a copy of OU is usually fine as we are just figuring out how stuff works, but afterward is better to make any needed adjustment and ignore if something is OU or Uber or whatever and just look at the environment of the format you are playing.
But either way, don't really see a need for this format to come back, we may have a bunch of cool new items, but without Z-Crystals and Mega Stones I can't see it being all that interesting, it sounds like a toned down trademarked.
 
I doubt Azumarill would be as good as your fear as is giving up on its ability so anyway, you know this format existed in the past, right? Feels weird that you didn't mention it, so just want to make sure: https://www.smogon.com/forums/threads/dual-wielding.3608611/
I don't really agree with your planned bans for the most part, Revival Blessing doesn't seem like that big of an issue, Pawmot has to survive in the first place while doing the most obvious play and use the move twice for it to make any difference compared to standard.
Don't see what is bad about some good walls being able to use the mechanic? Corv and Pex still just do what they always do, and their problems still exist, everything else is powering up the same way, so it just balances out.
Banning stuff like Life orb and Leftover may just kill the format as there isn't that much when it comes to items to choose, the format had some popularity problems back then as you see in the thread that after 2017 the thread kind of just died, and without Z-Crystals and Mega Stones we have way less options now.
And about the ubers... It just doesn't make much sense, you have to think if the rule changes do anything to balance them, in MnM works because the average BST of megas is similar to base cover legends making them comparable in strength, and similarly, I think that going with an "OU based" mindset is the wrong way to look at a format's banlist, the starting banlist being a copy of OU is usually fine as we are just figuring out how stuff works, but afterward is better to make any needed adjustment and ignore if something is OU or Uber or whatever and just look at the environment of the format you are playing.
But either way, don't really see a need for this format to come back, we may have a bunch of cool new items, but without Z-Crystals and Mega Stones I can't see it being all that interesting, it sounds like a toned down trademarked.
I forgot about Azumarill losing Huge Power and Kingambit losing Adaptability lol

Also I didn't know this existed in the past... oops. Yeah scratch this idea then.
 
I forgot about Azumarill losing Huge Power and Kingambit losing Adaptability lol

Also I didn't know this existed in the past... oops. Yeah scratch this idea then.
I mean, any format that existed can be proposed back even if not by its original creator, is usually recommended to ask the old council in case they are interested on bringing it back themselves or if they want to be part of the new council.
This format may not be approved now for other reasons, but old formats that aren't in gen9 are often just waiting for someone new to lead them.
 
:Mr mime: Mimicry :mr mime galar:

Metagame premise: Based on the slot a pokemon is placed in on the party the pokemon is able to take a trait from the opponents current pokemon.

Example:
:Scream Tail: :) (Scream Tail) @ Leftovers
Ability: Protosynthesis
Tera Type: Fairy
EVs: 120 HP / 236 SpD / 152 Spe
Timid Nature
IVs: 0 Atk

- Dazzling Gleam
- Wish
- Protect
- Encore
This is apparently standard defensive scream tail color coated based off of what traits go to each slot
Slot 1 gets your opponents ability
Slot 2 gets their item
Slot 3 gets the first move of your opps moveset
Slot 4 gets the second move
Slot 5 gets the third move
Slot 6 gets the fourth move
(EVs,IVs, Nature, and tera don't pass to any slot)

In action example: if I had a kingambit with life orb in the 3rd slot against a slot 1st great tusk with the first move rapid spin, kingambit would gain the move rapid spin as a 5th move and great tusk would have leftovers and life orb at the same time until they switch out.


Increased viability:
  • Pokemon that want better/ actually useful abilities like the paradoxs, avalugg, florges, and hoopa-u
  • Defensive poison types as they can hold black sludge risk free
  • Guts/special attackers for being able to hold a flame orb with little drawback
  • Klutz for being able to avoid being passed useless items while holding a less useful item (tho only 3 non fe mons have it)
  • NFE mons as they can hold evolite which fe mons don't get boosted from
Decreased viability:
  • Not much that I can think of if any

Potential bans:
  • All Ubers (They become even more stronger)
  • Slaking (not because it's gains abilities but because it spreads the worst one possible, tho not guaranteed)
  • Black sludge (maybe not tho)
  • Arena trap
  • Shadow tag
  • Moody
  • Huge/Pure power (hard to force a mon with doubled attack to switch)
  • No Item (Bans a pokemon from not having an item)

Q/A:
  • Q: Would the ability of my Mon be replaced by the opponents? A: No, you would keep your base ability and your opps ability until to you switch
  • Q: Are any of the traits remimiced if my opp switches? A: No, it'll stay the same until you switch
  • Q: What happens if an item is knocked off or consumed? A: The pokemon would receive no item if knocked off and would receive the effect if consumed before switching in
 
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:Mr mime: Mimicry :mr mime galar:

Metagame premise: Based on the slot a pokemon is placed in on the party the pokemon is able to take a trait from the opponents current pokemon.

Example:
:Scream Tail: :) (Scream Tail) @ Leftovers
Ability: Protosynthesis
Tera Type: Fairy
EVs: 120 HP / 236 SpD / 152 Spe
Timid Nature
IVs: 0 Atk

- Dazzling Gleam
- Wish
- Protect
- Encore
This is apparently standard defensive scream tail color coated based off of what traits go to each slot
Slot 1 gets the first move of their opps moveset
Slot 2 gets the second move
Slot 3 gets the third move
Slot 4 gets the fourth move
Slot 5 gets their ability
And Slot 6 gets their item
(EVs,IVs, Nature, and tera don't pass to any slot)

In action example: if I had a kingambit with life orb in the first slot against a slot 6 great tusk with the first move rapid spin, kingambit would gain the move rapid spin as a 5th move and great tusk would have leftovers and life orb at the same time until they switch out.


Increased viability:
  • Pokemon that want better/ actually useful abilities like the paradoxs, avalugg, florges, and hoopa-u
  • Defensive poison types as they can hold black sludge risk free
  • Guts/special attackers for being able to hold a flame orb with little drawback
  • Klutz for being able to avoid being passed useless items while holding a less useful item (tho only 3 non fe mons have it)
  • NFE mons as they can hold evolite which fe mons don't get boosted from
Decreased viability:
  • Not much that I can think of if any

Potential bans:
  • All Ubers (They become even more stronger)
  • Slaking (not because it's gains abilities but because it spreads the worst one possible, tho not guaranteed)
  • Black sludge (maybe not tho)
  • Arena trap
  • Shadow tag
  • Moody
  • Huge/Pure power (hard to force a mon with doubled attack to switch)
  • No Item (Bans a pokemon from not having an item)

Q/A:
  • Q: Would the ability of my Mon be replaced by the opponents? A: No, you would keep your base ability and your opps ability until to you switch
  • Q: Are any of the traits remimiced if my opp switches? A: No, it'll stay the same until you switch
  • Q: What happens if an item is knocked off or consumed? A: The pokemon would receive no item if knocked off and would receive the effect if consumed before switching in
The order is confusing ngl, I would change it to item, ability, moves 1-4, to align with how it looks in like a pokepaste.

I feel like replacing rather than adding might balance this better. Double item or in some cases, double ability Pokemon could wipe your team if you aren’t careful. The moves are a bit more forgiving though as giving a move may not be the end of the world.

This also makes your move choices and slot placements extra careful since you have the trade off of giving your opponent moves versus them removing one of your own. Your switchins also need to be careful since you risk losing an important asset during that moment. Replacing might be too restrictive though, I’m not too sure.

What happens with Imposter?
 
The order is confusing ngl, I would change it to item, ability, moves 1-4, to align with how it looks in like a pokepaste.

I feel like replacing rather than adding might balance this better. Double item or in some cases, double ability Pokemon could wipe your team if you aren’t careful. The moves are a bit more forgiving though as giving a move may not be the end of the world.

This also makes your move choices and slot placements extra careful since you have the trade off of giving your opponent moves versus them removing one of your own. Your switchins also need to be careful since you risk losing an important asset during that moment. Replacing might be too restrictive though, I’m not too sure.

What happens with Imposter?
With your system, would Ability Slot vs. Ability Slot swap abilities or have both of them become the same ability? For example, what if Ability Slot Gholdengo matches up with Ability Slot Supreme Overlord Kingambit? Would we end up with Good as Gold Kingambit and Supreme Overlord Gholdengo, or would (say) we end up with Good as Gold on both Gholdengo and Kingambit Ability Slot vs. Move Slot-style since (at least in this example) Gholdengo is faster?
 
The order is confusing ngl, I would change it to item, ability, moves 1-4, to align with how it looks in like a pokepaste.

I feel like replacing rather than adding might balance this better. Double item or in some cases, double ability Pokemon could wipe your team if you aren’t careful. The moves are a bit more forgiving though as giving a move may not be the end of the world.
Fixed the order thing, that was just me typing it out how I thought of it originally but yeah it makes more sense now. Otherwise I may change it to replace item, but ability I think is pretty fine in most situations

What happens with Imposter?
Imp would only be useful in item slot as you gain their move / ability before transforming then you transform and become them with nothing added (this statement becomes untrue if I make ability slot not stack abilities)

With your system, would Ability Slot vs. Ability Slot swap abilities or have both of them become the same ability?
They would both have a combo of each others ability, so both have gag and supreme from your example (can change that tho)
 
With your system, would Ability Slot vs. Ability Slot swap abilities or have both of them become the same ability? For example, what if Ability Slot Gholdengo matches up with Ability Slot Supreme Overlord Kingambit? Would we end up with Good as Gold Kingambit and Supreme Overlord Gholdengo, or would (say) we end up with Good as Gold on both Gholdengo and Kingambit Ability Slot vs. Move Slot-style since (at least in this example) Gholdengo is faster?
If Gholdengo switched in first, then Good as Gold will go to Kingambit as well. If Kingambit switched in first, then Supreme Overlord will go to Gholdengo. If they both switched in at the same time, it would be based on speed like you mentioned.

I think of it as sort of like a switchin "ability", like Drought for example, where one of your Pokemon's traits gets copied over to the opponent's Pokemon. If they switch in at the same time, since Gholdengo is faster, Good as Gold will go to Kingambit, but since Kingambit's ability is Good as Gold, Good as Gold will go back to Gholdengo, leaving both Pokemon with Good as Gold. This logic would follow for any same slot matchups.
Otherwise I may change it to replace item, but ability I think is pretty fine in most situations
Having some slots replace opponent's traits and some add to opponent's traits makes this confusing. Stick to one and go with that.
 
:iron-valiant: Frantic Fusions :roaring-moon:

Frantic Fusions is a metagame where a Pokemon gains the traits of a Pokemon in its Nickname: It gets the fused Pokemon's primary ability as a secondary ability, its primary type as the Pokemon's secondary type, its movepool, and its highest stat, ascending from HP to Speed. If you're shiny, you inherit the secondary type in your own slot and its secondary ability in your own as well.
Rules
Mechanic: One Pokemon gains the traits of a Pokemon in its nickname, such as its primary ability as its secondary, its primary typing as its secondary, movepool, and its highest stat.
Banlist:
Pokemon:
  • :arceus: Arceus
  • :blissey: Blissey
  • :calyrex-ice: Calyrex-Ice
  • :calyrex-shadow: Calyrex-Shadow
  • :chansey: Chansey
  • :chien-pao: Chien-Pao
  • :chi-yu: Chi-Yu
  • :dialga: Dialga
  • :dialga-origin: Dialga-Origin
  • :eternatus: Eternatus
  • :flutter-mane: Flutter Mane
  • :giratina: Giratina
  • :giratina-origin: Giratina-Origin
  • :groudon: Groudon
  • :hoopa-unbound: Hoopa-U
  • :iron-bundle: Iron Bundle
  • :iron-hands: Iron Hands
  • :koraidon: Koraidon
  • :kyogre: Kyogre
  • :landorus: Landorus
  • :magearna: Magearna
  • :mewtwo: Mewtwo
  • :miraidon: Miraidon
  • :palafin: Palafin
  • :palkia: Palkia
  • :palkia-origin: Palkia-Origin
  • :pikachu: Pikachu
  • :rayquaza: Rayquaza
  • :slaking: Slaking
  • :spectrier: Spectrier
  • :ting-lu: Ting-Lu
  • :toxapex: Toxapex
  • :ursaluna: Ursaluna
  • :urshifu: Urshifu
  • :zacian: Zacian
  • :zacian-crowned: Zacian-Crowned
  • :zamazenta: Zamazenta
  • :zamazenta-crowned: Zamazenta-Crowned
Abilities:
  • Arena Trap
  • Contrary
  • Huge Power
  • Imposter
  • Pure Power
  • Shadow Tag
  • Speed Boost
Moves:
  • Baton Pass
  • Belly Drum
  • Extreme Speed
  • Last Respects
  • Rage Fist
  • Revival Blessing
  • Shed Tail
  • Shell Smash
  • Spore
  • Transform
  • Quiver Dance
Items:
  • King's Rock
  • Damp Rock
  • Quick Claw
Bans: Standard Clause, Sleep Clause, Fusion Clause*
Fusion Clause - Two Pokemon cannot share a donor. If a Pokemon is banned, it cannot be used as a donor or a fusee.

This allows for Pokemon to obtain a variable set of new tools, rather it be from a mediocre stat one Pokemon has being improved, a new typing that can help it offensively or defensively, or a movepool being expanded.

Sample Sets
:sv/glastrier:
Electrode (Glastrier) @ Choice Band
Ability: Chilling Neigh
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Icicle Crash
- Wild Charge
- Close Combat
- Volt Switch

Typing
:
Ice.png
Electric.png

Stats: 100 / 145 / 130 / 65 / 110 / 150

Glastrier turns into a slower breaker who can be exploited most of the time into a very fast wallbreaker who has amazing coverage, with Volt Switch to also make momentum.

:sv/dragapult:
Annihilape (Dragapult) @ Spell Tag / Leftovers
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Dragon Dance
- Substitute
- Dragon Darts
- Shadow Claw

Typing
:
Dragon.png
Ghost.png

Stats: 88 / 115 / 75 / 100 / 75 / 142

Dragapult now gains reliable physical Ghost-type STAB in Shadow Claw, enhancing its Dragon Dance set but at the cost of a 115 Attack stat compared to 120.

:sv/wo-chien:
Clodsire (Wo-Chien) @ Leftovers
Ability: Tablets of Ruin
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Toxic
- Spikes / Ruination
- Recover

Typing
:
Dark.png
Poison.png

Stats: 130 / 85 / 100 / 95 / 135 / 70

Wo-Chien obtains reliable recovery, a solid defensive typing, and hazards, making it even better at making progress with its great bulk and massive selection of utility.

Council
:typhlosion-hisui: hidin
:metagross-mega: zastra
:shaymin: Orangex
We are open for more people to join! DM me on Discord at hidinn.

Questions
- Is there any alternative way for stats to be handled? We would like to avoid averaging stats as its quite complex, but if there's any other solution you think would help the metagame idea be better let us know!
- Should we allow for the secondary typing / secondary / hidden ability of a donor to be legal on a fusion through something like a shiny?
- Is the idea creative and enticing to others? Are there any other problems that should be looked at? Is it an improvement on the original idea?

Any feedback would be appreciated, thank you for reading!
 
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:iron-valiant: Frantic Fusions :roaring-moon:

Frantic Fusions is a metagame where a Pokemon gains the traits of the Pokemon in its Nickname: It gets the fused Pokemon's abilities as secondary ability, its primary type as the Pokemon's secondary type, its movepool, and its highest stat.
Rules
Mechanic: One Pokemon gains the traits of the Pokemon in its nickname, such as abilities, its primary typing as its secondary, movepool, and its highest stat.
Banlist:
Pokemon:
  • :arceus: Arceus
  • :blissey: Blissey
  • :calyrex-ice: Calyrex-Ice
  • :calyrex-shadow: Calyrex-Shadow
  • :chansey: Chansey
  • :chien-pao: Chien-Pao
  • :chi-yu: Chi-Yu
  • :dialga: Dialga
  • :dialga-origin: Dialga-Origin
  • :eternatus: Eternatus
  • :flutter-mane: Flutter Mane
  • :giratina: Giratina
  • :giratina-origin: Giratina-Origin
  • :groudon: Groudon
  • :hoopa-unbound: Hoopa-U
  • :iron-bundle: Iron Bundle
  • :iron-hands: Iron Hands
  • :koraidon: Koraidon
  • :kyogre: Kyogre
  • :landorus: Landorus
  • :magearna: Magearna
  • :mewtwo: Mewtwo
  • :miraidon: Miraidon
  • :palafin: Palafin
  • :palkia: Palkia
  • :palkia-origin: Palkia-Origin
  • :pikachu: Pikachu
  • :rayquaza: Rayquaza
  • :slaking: Slaking
  • :spectrier: Spectrier
  • :ting-lu: Ting-Lu
  • :toxapex: Toxapex
  • :ursaluna: Ursaluna
  • :urshifu: Urshifu
  • :zacian: Zacian
  • :zacian-crowned: Zacian-Crowned
  • :zamazenta: Zamazenta
  • :zamazenta-crowned: Zamazenta-Crowned
Abilities:
  • Arena Trap
  • Contrary
  • Huge Power
  • Imposter
  • Pure Power
  • Shadow Tag
  • Speed Boost
Moves:
  • Baton Pass
  • Extreme Speed
  • Last Respects
  • Rage Fist
  • Shed Tail
  • Shell Smash
  • Spore
  • Transform
  • Quiver Dance
Items:
  • King's Rock
  • Damp Rock
  • Quick Claw
Bans: Standard Clause, Sleep Clause, Fusion Clause*
Fusion Clause - Two Pokemon cannot share a donor.

This allows for Pokemon to obtain a variable set of new tools, rather it be from a mediocre stat one Pokemon has being improved, a new typing that can help it offensively or defensively, or a movepool being expanded.

Sample Sets
:sv/glastrier:
Electrode (Glastrier) @ Choice Band
Ability: Chilling Neigh
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Icicle Crash
- Wild Charge
- Close Combat
- Volt Switch

Typing
:
Ice.png
Electric.png

Stats: 100 / 145 / 130 / 65 / 110 / 150

Glastrier turns into a slower breaker who can be exploited most of the time into a very fast wallbreaker who has amazing coverage, with Volt Switch to also make momentum.

:sv/dragapult:
Annihilape (Dragapult) @ Spell Tag / Leftovers
Ability: Infiltrator / Defiant
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Dragon Dance
- Substitute
- Dragon Darts
- Shadow Claw

Typing
:
Dragon.png
Ghost.png

Stats: 88 / 115 / 75 / 100 / 75 / 142

Dragapult now gains reliable physical Ghost-type STAB in Shadow Claw and has Defiant to abuse Defog and such, enhancing its Dragon Dance set but at the cost of a 115 Attack stat compared to 120.

:sv/wo-chien:
Clodsire (Wo-Chien) @ Leftovers
Ability: Tablets of Ruin / Unaware
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Toxic
- Spikes / Ruination
- Recover

Typing
:
Dark.png
Poison.png

Stats: 130 / 85 / 100 / 95 / 135 / 70

Wo-Chien obtains reliable recovery, a solid defensive typing, and hazards, making it even better at making progress with its great bulk and massive selection of utility.

Council
:typhlosion-hisui: hidin
:metagross-mega: zastra
:shaymin: Orangex
We are open for more people to join! DM me on Discord at hidinn.

Questions
- Is there any alternative way for stats to be handled? We would like to avoid averaging stats as its quite complex, but if there's any other solution you think would help the metagame idea be better let us know!
- Should we allow for the secondary typing of a donor to be legal on a fusion through something like a shiny?
- Is the idea creative and enticing to others? Are there any other problems that should be looked at? Is it an improvement on the original idea?

Any feedback would be appreciated, thank you for reading!

Cool concept unfortunately, there is a similar om of this but without the stat & type gaining, it's called Inheritance :mehowth:

(Sorry if I sounded rude just sayin this om is too similar to inheritance, cool idea though ^^!)
 
Cool concept unfortunately, there is a similar om of this but without the stat & type gaining, it's called Inheritance :mehowth:

(Sorry if I sounded rude just sayin this om is too similar to inheritance, cool idea though ^^!)
It’s not just those two, there is also the stat gaining and dual-ability so this is a different metagame altogether (also the moveset is combined, not replaced)
 
Last edited:
:iron-valiant: Frantic Fusions :roaring-moon:

Frantic Fusions is a metagame where a Pokemon gains the traits of a Pokemon in its Nickname: It gets the fused Pokemon's abilities as secondary ability, its primary type as the Pokemon's secondary type, its movepool, and its highest stat.
Rules
Mechanic: One Pokemon gains the traits of a Pokemon in its nickname, such as abilities, its primary typing as its secondary, movepool, and its highest stat.
Banlist:
Pokemon:
  • :arceus: Arceus
  • :blissey: Blissey
  • :calyrex-ice: Calyrex-Ice
  • :calyrex-shadow: Calyrex-Shadow
  • :chansey: Chansey
  • :chien-pao: Chien-Pao
  • :chi-yu: Chi-Yu
  • :dialga: Dialga
  • :dialga-origin: Dialga-Origin
  • :eternatus: Eternatus
  • :flutter-mane: Flutter Mane
  • :giratina: Giratina
  • :giratina-origin: Giratina-Origin
  • :groudon: Groudon
  • :hoopa-unbound: Hoopa-U
  • :iron-bundle: Iron Bundle
  • :iron-hands: Iron Hands
  • :koraidon: Koraidon
  • :kyogre: Kyogre
  • :landorus: Landorus
  • :magearna: Magearna
  • :mewtwo: Mewtwo
  • :miraidon: Miraidon
  • :palafin: Palafin
  • :palkia: Palkia
  • :palkia-origin: Palkia-Origin
  • :pikachu: Pikachu
  • :rayquaza: Rayquaza
  • :slaking: Slaking
  • :spectrier: Spectrier
  • :ting-lu: Ting-Lu
  • :toxapex: Toxapex
  • :ursaluna: Ursaluna
  • :urshifu: Urshifu
  • :zacian: Zacian
  • :zacian-crowned: Zacian-Crowned
  • :zamazenta: Zamazenta
  • :zamazenta-crowned: Zamazenta-Crowned
Abilities:
  • Arena Trap
  • Contrary
  • Huge Power
  • Imposter
  • Pure Power
  • Shadow Tag
  • Speed Boost
Moves:
  • Baton Pass
  • Extreme Speed
  • Last Respects
  • Rage Fist
  • Shed Tail
  • Shell Smash
  • Spore
  • Transform
  • Quiver Dance
Items:
  • King's Rock
  • Damp Rock
  • Quick Claw
Bans: Standard Clause, Sleep Clause, Fusion Clause*
Fusion Clause - Two Pokemon cannot share a donor.

This allows for Pokemon to obtain a variable set of new tools, rather it be from a mediocre stat one Pokemon has being improved, a new typing that can help it offensively or defensively, or a movepool being expanded.

Sample Sets
:sv/glastrier:
Electrode (Glastrier) @ Choice Band
Ability: Chilling Neigh
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Icicle Crash
- Wild Charge
- Close Combat
- Volt Switch

Typing
:
Ice.png
Electric.png

Stats: 100 / 145 / 130 / 65 / 110 / 150

Glastrier turns into a slower breaker who can be exploited most of the time into a very fast wallbreaker who has amazing coverage, with Volt Switch to also make momentum.

:sv/dragapult:
Annihilape (Dragapult) @ Spell Tag / Leftovers
Ability: Infiltrator / Defiant
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Dragon Dance
- Substitute
- Dragon Darts
- Shadow Claw

Typing
:
Dragon.png
Ghost.png

Stats: 88 / 115 / 75 / 100 / 75 / 142

Dragapult now gains reliable physical Ghost-type STAB in Shadow Claw and has Defiant to abuse Defog and such, enhancing its Dragon Dance set but at the cost of a 115 Attack stat compared to 120.

:sv/wo-chien:
Clodsire (Wo-Chien) @ Leftovers
Ability: Tablets of Ruin / Unaware
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Toxic
- Spikes / Ruination
- Recover

Typing
:
Dark.png
Poison.png

Stats: 130 / 85 / 100 / 95 / 135 / 70

Wo-Chien obtains reliable recovery, a solid defensive typing, and hazards, making it even better at making progress with its great bulk and massive selection of utility.

Council
:typhlosion-hisui: hidin
:metagross-mega: zastra
:shaymin: Orangex
We are open for more people to join! DM me on Discord at hidinn.

Questions
- Is there any alternative way for stats to be handled? We would like to avoid averaging stats as its quite complex, but if there's any other solution you think would help the metagame idea be better let us know!
- Should we allow for the secondary typing of a donor to be legal on a fusion through something like a shiny?
- Is the idea creative and enticing to others? Are there any other problems that should be looked at? Is it an improvement on the original idea?

Any feedback would be appreciated, thank you for reading!

Is this based on the pet mod from gen 8? Bc I played a bit and its really cool!!

How that mod handles stats is they average the stats of both mons, which makes for a more balanced metagame in my opinion. There's a command to see the altered stats too so players dont have to do the math themselves, just like in Mix and Mega.

Other than that... Glad Frantic Fusions is back!! I love the format and would love to play it as an OM!
 
Cool concept unfortunately, there is a similar om of this but without the stat & type gaining, it's called Inheritance :mehowth:

(Sorry if I sounded rude just sayin this om is too similar to inheritance, cool idea though ^^!)
While it does sound similar to Inheritance on paper, it differentiates from it due to the typing changes, stat changes, and the merged movepools as LOrd Fernado said, leading to an entirely different metagame.

Is this based on the pet mod from gen 8? Bc I played a bit and its really cool!!

How that mod handles stats is they average the stats of both mons, which makes for a more balanced metagame in my opinion. There's a command to see the altered stats too so players dont have to do the math themselves, just like in Mix and Mega.

Other than that... Glad Frantic Fusions is back!! I love the format and would love to play it as an OM!
We didn't base it off of a Pet Mod, but we have just found out about it and we won't be taking any ideas from it as then we would devolve into a Pet Mod as well. We also didn't do stat averages as they are complex, and the way that they add stats to averages is something we can absolutely not do. But I’m glad you’re happy about the idea!
 
While it does sound similar to Inheritance on paper, it differentiates from it due to the typing changes, stat changes, and the merged movepools as LOrd Fernado said, leading to an entirely different metagame.

Sweet! Thanks for pointing it out in some more detail, will definetly indulge in it if it did get accepted as a om. :psyglad:

(P.S I have no discord so sadly will just talk about it in the metagame discussion thread if it exists)
 
azumarill.png
Megalomaniac Mons
regidrago.png
Metagame premise: Ability effects are doubled. Now your Blaze boosted fire moves will be overwhelmingly strong, or you can inflict actual Pressure into opponents by depleting their PP 4x faster.
azumarill.png
medicham.png
As if 2x Attack wasn't enough... 4x Attack (the same boost as Belly Drum) is OVERWHELMING. Azumarill can quite litteraly OHKO anything that isn't immune to its moves... and nothing is immune to Fairy. Yikes.

ursaluna.png
hariyama.png
Even if Huge/Pure Power is gone (which it will)... Guts will be even more terrifying than it already was. Now with 2.25x attack, Ursaluna can add even more Pokémon to the already massive list of mons OHKOed by a +2 Tera-Stab Guts boosted Facade. Even with Ursaluna gone, mons Like Hariyama and even Luxray will be terrifyingly strong as well.

quaquaval.png
heracross.png
glastrier.png
+2 after every KO? Sure we'll take it... Its better to keep these guys form getting a ko, otherwise it may be game over on the spot. Better watch out for
greninja.png
as well, because you don't want to give it a free shell smash after a KO...

tauros.png
regidrago.png
perrserker.png
kingambit.png
Those are FAR from the only boosting abilities there are. Several monsters will be born with this OM, and what could possibly keep them in check?...

persian-alola.png
houndstone.png
landorus-therian.png
wo-chien.png
/
frosmoth.png
ting-lu.png
As Offense gets buffed, so will Defense. The likes of Tablets of Ruin, Intimindate, Fluffy and Fur Coat will be valuable to keep these physical orientaded offensive behemoths in check. Ice Scales and Vessel of Ruin can stop Special attackers in their tracks too.

toxapex.png
amoonguss.png
slowking-galar.png
While these guys don't have the bulk of the walls mentioned earlier... 2/3 per switch (which is even more health resotred than recover btw) makes them near unkillable because of their insane longevity.

corviknight.png
zapdos.png
spiritomb.png
Another way of defensive powercreep intoduced is Pressure. With it, the PPs of the several Close Combats and other 8PP moves flying around will be depleted... VERY QUICKLY. After all, how is threatining is a cannon if it there are no cannonballs available?


sneasler.png
basculegion-f.png
lilligant-hisui.png
Attack, Defense... What am I missing... hmmmmmmmm...Oh thats right! Speed!! If x2 Speed is already terrifying enough... 4x will make even the likes of Regieleki jealous! Better pack your Extreme Speeds and your Jet Puches, because even your sweet scarfers won't save you anymore.
Smogon-wide Clauses.

Pokémon from the Uber tier are banned, except:
  • Annihilape
    annihilape.png
  • Palafin
    palafin-hero.png
  • Both Urshifu
    urshifu.png
  • Volcarona
    volcarona.png
Banned Abilities:
  • Arena Trap
    dugtrio.png
  • Moody
    scovillain.png
  • Sand Veil
    cacturne.png
  • Shadow Tag
    gothitelle.png
  • Snow Cloak
    articuno.png
Banned items:
  • King's Rock
    kings-rock.png
Banned Moves:
  • Baton Pass
    espeon.png
  • Shed Tail
    cyclizar.png
  • Last Respects
    houndstone.png
Questions for the community:
  • How should Adapatability work? The ability only changes the STAB modifier, so would it give extra boosts or not?
  • Disguise and Protean/ Libero are in a similar vein. They normaly only acivate once, but how would a a second trigger be handled?
Let me know if I missed anything :)
 
Last edited:
Questions for the community:
  • How should Adapatability work? The ability only changes the STAB modifier, so would it give extra boosts or not?
  • Disguise and Protean/ Libero are in a similar vein. They normaly only acivate once, but how would a a second trigger be handled?
Let me know if I missed anything :)
For Adaptability, you could utilize a system similar to how Tera and Adaptability interact, as Tera effectively gives an Adaptability boost.
Disguise should cause you to lose 1/4 HP but outside of that stay same. Libero and Protean shouldn’t be affected or they should give something similar to an Adapt boost as well but the first option makes more sense.
 
azumarill.png
Megalomaniac Mons
regidrago.png
Metagame premise: You can stack two of the same ability effects by sacrificing your item slot. Now your Blaze boosted fire moves will be overwhelmingly strong, or you can inflict actual Pressure into opponents by depleting their PP 4x faster.
azumarill.png
medicham.png
As if 2x Attack wasn't enough... 4x Attack (the same boost as Belly Drum) is OVERWHELMING. Azumarill can quite litteraly OHKO anything that isn't immune to its moves... and nothing is immune to Fairy. Yikes.

ursaluna.png
hariyama.png
Even if Huge/Pure Power is gone (which it will)... Guts will be even more terrifying than it already was. Now with 2.25x attack, Ursaluna can add even more Pokémon to the already massive list of mons OHKOed by a +2 Tera-Stab Guts boosted Facade. Even with Ursaluna gone, mons Like Hariyama and even Luxray will be terrifyingly strong as well. (Edit: forgot that they wouldn't be able to hold a flame orb... still strong ig)

quaquaval.png
heracross.png
glastrier.png
+2 after every KO? Sure we'll take it... Its better to keep these guys form getting a ko, otherwise it may be game over on the spot. Better watch out for
greninja.png
as well, because you don't want to give it a free shell smash after a KO...

tauros.png
regidrago.png
perrserker.png
kingambit.png
Those are FAR from the only boosting abilities there are. Several monsters will be born with this OM, and what could possibly keep them in check?...

persian-alola.png
houndstone.png
landorus-therian.png
wo-chien.png
/
frosmoth.png
ting-lu.png
As Offense gets buffed, so will Defense. The likes of Tablets of Ruin, Intimindate, Fluffy and Fur Coat will be valuable to keep these physical orientaded offensive behemoths in check. Ice Scales and Vessel of Ruin can stop Special attackers in their tracks too.

toxapex.png
amoonguss.png
slowking-galar.png
While these guys don't have the bulk of the walls mentioned earlier... 2/3 per switch (which is even more health resotred than recover btw) makes them near unkillable because of their insane longevity.

corviknight.png
zapdos.png
spiritomb.png
Another way of defensive powercreep intoduced is Pressure. With it, the PPs of the several Close Combats and other 8PP moves flying around will be depleted... VERY QUICKLY. After all, how is threatining is a cannon if it there are no cannonballs available?


sneasler.png
basculegion-f.png
lilligant-hisui.png
Attack, Defense... What am I missing... hmmmmmmmm...Oh thats right! Speed!! If x2 Speed is already terrifying enough... 4x will make even the likes of Regieleki jealous! Better pack your Extreme Speeds and your Jet Puches, because even your sweet scarfers won't save you anymore.
Smogon-wide Clauses.

Pokémon from the Uber tier are banned, except:
  • Annihilape
    annihilape.png
  • Palafin
    palafin-hero.png
  • Both Urshifu
    urshifu.png
  • Volcarona
    volcarona.png
Banned Abilities:
  • Arena Trap
    dugtrio.png
  • Moody
    scovillain.png
  • Sand Veil
    cacturne.png
  • Shadow Tag
    gothitelle.png
  • Snow Cloak
    articuno.png
Banned items:
  • King's Rock
    kings-rock.png
Banned Moves:
  • Baton Pass
    espeon.png
  • Shed Tail
    cyclizar.png
  • Last Respects
    houndstone.png
Questions for the community:
  • How should Adapatability work? The ability only changes the STAB modifier, so would it give extra boosts or not?
  • Disguise and Protean/ Libero are in a similar vein. They normaly only acivate once, but how would a a second trigger be handled?
Let me know if I missed anything :)
this seems like multibility but more limited
 
azumarill.png
Megalomaniac Mons
regidrago.png
Metagame premise: You can stack two of the same ability effects by sacrificing your item slot. Now your Blaze boosted fire moves will be overwhelmingly strong, or you can inflict actual Pressure into opponents by depleting their PP 4x faster.
azumarill.png
medicham.png
As if 2x Attack wasn't enough... 4x Attack (the same boost as Belly Drum) is OVERWHELMING. Azumarill can quite litteraly OHKO anything that isn't immune to its moves... and nothing is immune to Fairy. Yikes.

ursaluna.png
hariyama.png
Even if Huge/Pure Power is gone (which it will)... Guts will be even more terrifying than it already was. Now with 2.25x attack, Ursaluna can add even more Pokémon to the already massive list of mons OHKOed by a +2 Tera-Stab Guts boosted Facade. Even with Ursaluna gone, mons Like Hariyama and even Luxray will be terrifyingly strong as well. (Edit: forgot that they wouldn't be able to hold a flame orb... still strong ig)

quaquaval.png
heracross.png
glastrier.png
+2 after every KO? Sure we'll take it... Its better to keep these guys form getting a ko, otherwise it may be game over on the spot. Better watch out for
greninja.png
as well, because you don't want to give it a free shell smash after a KO...

tauros.png
regidrago.png
perrserker.png
kingambit.png
Those are FAR from the only boosting abilities there are. Several monsters will be born with this OM, and what could possibly keep them in check?...

persian-alola.png
houndstone.png
landorus-therian.png
wo-chien.png
/
frosmoth.png
ting-lu.png
As Offense gets buffed, so will Defense. The likes of Tablets of Ruin, Intimindate, Fluffy and Fur Coat will be valuable to keep these physical orientaded offensive behemoths in check. Ice Scales and Vessel of Ruin can stop Special attackers in their tracks too.

toxapex.png
amoonguss.png
slowking-galar.png
While these guys don't have the bulk of the walls mentioned earlier... 2/3 per switch (which is even more health resotred than recover btw) makes them near unkillable because of their insane longevity.

corviknight.png
zapdos.png
spiritomb.png
Another way of defensive powercreep intoduced is Pressure. With it, the PPs of the several Close Combats and other 8PP moves flying around will be depleted... VERY QUICKLY. After all, how is threatining is a cannon if it there are no cannonballs available?


sneasler.png
basculegion-f.png
lilligant-hisui.png
Attack, Defense... What am I missing... hmmmmmmmm...Oh thats right! Speed!! If x2 Speed is already terrifying enough... 4x will make even the likes of Regieleki jealous! Better pack your Extreme Speeds and your Jet Puches, because even your sweet scarfers won't save you anymore.
Smogon-wide Clauses.

Pokémon from the Uber tier are banned, except:
  • Annihilape
    annihilape.png
  • Palafin
    palafin-hero.png
  • Both Urshifu
    urshifu.png
  • Volcarona
    volcarona.png
Banned Abilities:
  • Arena Trap
    dugtrio.png
  • Moody
    scovillain.png
  • Sand Veil
    cacturne.png
  • Shadow Tag
    gothitelle.png
  • Snow Cloak
    articuno.png
Banned items:
  • King's Rock
    kings-rock.png
Banned Moves:
  • Baton Pass
    espeon.png
  • Shed Tail
    cyclizar.png
  • Last Respects
    houndstone.png
Questions for the community:
  • How should Adapatability work? The ability only changes the STAB modifier, so would it give extra boosts or not?
  • Disguise and Protean/ Libero are in a similar vein. They normaly only acivate once, but how would a a second trigger be handled?
Let me know if I missed anything :)
this seems like multibility but more limited
Could be fun (and more chaotic) to remove the item slot restriction and just have all ability effects be doubled, or at least the ones that are capable of being doubled (can't really double something like Sturdy).
 
azumarill.png
Megalomaniac Mons
regidrago.png
Metagame premise: Ability effects are doubled. Now your Blaze boosted fire moves will be overwhelmingly strong, or you can inflict actual Pressure into opponents by depleting their PP 4x faster.
azumarill.png
medicham.png
As if 2x Attack wasn't enough... 4x Attack (the same boost as Belly Drum) is OVERWHELMING. Azumarill can quite litteraly OHKO anything that isn't immune to its moves... and nothing is immune to Fairy. Yikes.

ursaluna.png
hariyama.png
Even if Huge/Pure Power is gone (which it will)... Guts will be even more terrifying than it already was. Now with 2.25x attack, Ursaluna can add even more Pokémon to the already massive list of mons OHKOed by a +2 Tera-Stab Guts boosted Facade. Even with Ursaluna gone, mons Like Hariyama and even Luxray will be terrifyingly strong as well.

quaquaval.png
heracross.png
glastrier.png
+2 after every KO? Sure we'll take it... Its better to keep these guys form getting a ko, otherwise it may be game over on the spot. Better watch out for
greninja.png
as well, because you don't want to give it a free shell smash after a KO...

tauros.png
regidrago.png
perrserker.png
kingambit.png
Those are FAR from the only boosting abilities there are. Several monsters will be born with this OM, and what could possibly keep them in check?...

persian-alola.png
houndstone.png
landorus-therian.png
wo-chien.png
/
frosmoth.png
ting-lu.png
As Offense gets buffed, so will Defense. The likes of Tablets of Ruin, Intimindate, Fluffy and Fur Coat will be valuable to keep these physical orientaded offensive behemoths in check. Ice Scales and Vessel of Ruin can stop Special attackers in their tracks too.

toxapex.png
amoonguss.png
slowking-galar.png
While these guys don't have the bulk of the walls mentioned earlier... 2/3 per switch (which is even more health resotred than recover btw) makes them near unkillable because of their insane longevity.

corviknight.png
zapdos.png
spiritomb.png
Another way of defensive powercreep intoduced is Pressure. With it, the PPs of the several Close Combats and other 8PP moves flying around will be depleted... VERY QUICKLY. After all, how is threatining is a cannon if it there are no cannonballs available?


sneasler.png
basculegion-f.png
lilligant-hisui.png
Attack, Defense... What am I missing... hmmmmmmmm...Oh thats right! Speed!! If x2 Speed is already terrifying enough... 4x will make even the likes of Regieleki jealous! Better pack your Extreme Speeds and your Jet Puches, because even your sweet scarfers won't save you anymore.
Smogon-wide Clauses.

Pokémon from the Uber tier are banned, except:
  • Annihilape
    annihilape.png
  • Palafin
    palafin-hero.png
  • Both Urshifu
    urshifu.png
  • Volcarona
    volcarona.png
Banned Abilities:
  • Arena Trap
    dugtrio.png
  • Moody
    scovillain.png
  • Sand Veil
    cacturne.png
  • Shadow Tag
    gothitelle.png
  • Snow Cloak
    articuno.png
Banned items:
  • King's Rock
    kings-rock.png
Banned Moves:
  • Baton Pass
    espeon.png
  • Shed Tail
    cyclizar.png
  • Last Respects
    houndstone.png
Questions for the community:
  • How should Adapatability work? The ability only changes the STAB modifier, so would it give extra boosts or not?
  • Disguise and Protean/ Libero are in a similar vein. They normaly only acivate once, but how would a a second trigger be handled?
Let me know if I missed anything :)

Things you should also prolly ban:
:zapdos-galar: Defiant :bisharp: and :Articuno-galar: Competitive :gothitelle:
- This will definetly warp the hazard metagame as Defog will be even more useless. If you switchin gapdos or garticuno when a mon defogs then they sweep your entire team if you aren't careful enough :tymp:

:gengar: Cursed Body :dragapult:
- This is so rng cheese, it will be so annoying for a sweeper to lose their most spammable STAB just because they got the 60% of disable from gengar or dragapult, or even froslass lol.

:inteleon:
Sniper :inteleon:
-Inteleon is actually the only sniper user so just ban it instead lol, but I'll explain it anyways. Crits + Snipe Shot + Rain = Disaster if no water absorber. Although this could actually be balanced since Volcanion, Clodsire and Gastrodon exist

:meloetta:
Serene Grace :dudunsparce:
- Yeah do I need any explanation? I actually do anyways. :meloetta:'s shadow ball now has a 80% chance to lower your Sp. Def, and Thunder can now fully para you like Zap Cannon but with better accuracy. :Dudunsparce: will be the S/V of Togekiss but slower. Here's my simple explanation :dudunsparce: Glare's you, you somehow managed to be slower than it after that para, it Air Slash's you (IT NOW HAS 120% CHANCE TO FLINCH YOU). Luckily it missed you, but sadly rng gods decided to do a 180⁰ at you and made you para at that turn, and the nightmare continues.

So yeah that's my thoughts on what other abilities should be banned hope it was helpful Blastfury0614
 
azumarill.png
Megalomaniac Mons
regidrago.png
Metagame premise: Ability effects are doubled. Now your Blaze boosted fire moves will be overwhelmingly strong, or you can inflict actual Pressure into opponents by depleting their PP 4x faster.
azumarill.png
medicham.png
As if 2x Attack wasn't enough... 4x Attack (the same boost as Belly Drum) is OVERWHELMING. Azumarill can quite litteraly OHKO anything that isn't immune to its moves... and nothing is immune to Fairy. Yikes.

ursaluna.png
hariyama.png
Even if Huge/Pure Power is gone (which it will)... Guts will be even more terrifying than it already was. Now with 2.25x attack, Ursaluna can add even more Pokémon to the already massive list of mons OHKOed by a +2 Tera-Stab Guts boosted Facade. Even with Ursaluna gone, mons Like Hariyama and even Luxray will be terrifyingly strong as well.

quaquaval.png
heracross.png
glastrier.png
+2 after every KO? Sure we'll take it... Its better to keep these guys form getting a ko, otherwise it may be game over on the spot. Better watch out for
greninja.png
as well, because you don't want to give it a free shell smash after a KO...

tauros.png
regidrago.png
perrserker.png
kingambit.png
Those are FAR from the only boosting abilities there are. Several monsters will be born with this OM, and what could possibly keep them in check?...

persian-alola.png
houndstone.png
landorus-therian.png
wo-chien.png
/
frosmoth.png
ting-lu.png
As Offense gets buffed, so will Defense. The likes of Tablets of Ruin, Intimindate, Fluffy and Fur Coat will be valuable to keep these physical orientaded offensive behemoths in check. Ice Scales and Vessel of Ruin can stop Special attackers in their tracks too.

toxapex.png
amoonguss.png
slowking-galar.png
While these guys don't have the bulk of the walls mentioned earlier... 2/3 per switch (which is even more health resotred than recover btw) makes them near unkillable because of their insane longevity.

corviknight.png
zapdos.png
spiritomb.png
Another way of defensive powercreep intoduced is Pressure. With it, the PPs of the several Close Combats and other 8PP moves flying around will be depleted... VERY QUICKLY. After all, how is threatining is a cannon if it there are no cannonballs available?


sneasler.png
basculegion-f.png
lilligant-hisui.png
Attack, Defense... What am I missing... hmmmmmmmm...Oh thats right! Speed!! If x2 Speed is already terrifying enough... 4x will make even the likes of Regieleki jealous! Better pack your Extreme Speeds and your Jet Puches, because even your sweet scarfers won't save you anymore.
Smogon-wide Clauses.

Pokémon from the Uber tier are banned, except:
  • Annihilape
    annihilape.png
  • Palafin
    palafin-hero.png
  • Both Urshifu
    urshifu.png
  • Volcarona
    volcarona.png
Banned Abilities:
  • Arena Trap
    dugtrio.png
  • Moody
    scovillain.png
  • Sand Veil
    cacturne.png
  • Shadow Tag
    gothitelle.png
  • Snow Cloak
    articuno.png
Banned items:
  • King's Rock
    kings-rock.png
Banned Moves:
  • Baton Pass
    espeon.png
  • Shed Tail
    cyclizar.png
  • Last Respects
    houndstone.png
Questions for the community:
  • How should Adapatability work? The ability only changes the STAB modifier, so would it give extra boosts or not?
  • Disguise and Protean/ Libero are in a similar vein. They normaly only acivate once, but how would a a second trigger be handled?
Let me know if I missed anything :)
How would doubling Magic Bounce work (even if we assume that doubling Good as Gold doesn't change it at all since 2 x 0 = 0)? Would it reflect 2 copies of the status move used on it (e.g. Spikes)?

Also, the Guts boost being squared but the Regenerator health boost being doubled rubs me the wrong way. Why not double everything?
 
Also, the Guts boost being squared but the Regenerator health boost being doubled rubs me the wrong way. Why not double everything?
By this logic, Fur Coat and Ice Scales makes attacks do (100% -50% -50%), resulting in 0 damage.

azumarill.png
Megalomaniac Mons
regidrago.png
Metagame premise: Ability effects are doubled. Now your Blaze boosted fire moves will be overwhelmingly strong, or you can inflict actual Pressure into opponents by depleting their PP 4x faster.
azumarill.png
medicham.png
As if 2x Attack wasn't enough... 4x Attack (the same boost as Belly Drum) is OVERWHELMING. Azumarill can quite litteraly OHKO anything that isn't immune to its moves... and nothing is immune to Fairy. Yikes.

ursaluna.png
hariyama.png
Even if Huge/Pure Power is gone (which it will)... Guts will be even more terrifying than it already was. Now with 2.25x attack, Ursaluna can add even more Pokémon to the already massive list of mons OHKOed by a +2 Tera-Stab Guts boosted Facade. Even with Ursaluna gone, mons Like Hariyama and even Luxray will be terrifyingly strong as well.

quaquaval.png
heracross.png
glastrier.png
+2 after every KO? Sure we'll take it... Its better to keep these guys form getting a ko, otherwise it may be game over on the spot. Better watch out for
greninja.png
as well, because you don't want to give it a free shell smash after a KO...

tauros.png
regidrago.png
perrserker.png
kingambit.png
Those are FAR from the only boosting abilities there are. Several monsters will be born with this OM, and what could possibly keep them in check?...

persian-alola.png
houndstone.png
landorus-therian.png
wo-chien.png
/
frosmoth.png
ting-lu.png
As Offense gets buffed, so will Defense. The likes of Tablets of Ruin, Intimindate, Fluffy and Fur Coat will be valuable to keep these physical orientaded offensive behemoths in check. Ice Scales and Vessel of Ruin can stop Special attackers in their tracks too.

toxapex.png
amoonguss.png
slowking-galar.png
While these guys don't have the bulk of the walls mentioned earlier... 2/3 per switch (which is even more health resotred than recover btw) makes them near unkillable because of their insane longevity.

corviknight.png
zapdos.png
spiritomb.png
Another way of defensive powercreep intoduced is Pressure. With it, the PPs of the several Close Combats and other 8PP moves flying around will be depleted... VERY QUICKLY. After all, how is threatining is a cannon if it there are no cannonballs available?


sneasler.png
basculegion-f.png
lilligant-hisui.png
Attack, Defense... What am I missing... hmmmmmmmm...Oh thats right! Speed!! If x2 Speed is already terrifying enough... 4x will make even the likes of Regieleki jealous! Better pack your Extreme Speeds and your Jet Puches, because even your sweet scarfers won't save you anymore.
Smogon-wide Clauses.

Pokémon from the Uber tier are banned, except:
  • Annihilape
    annihilape.png
  • Palafin
    palafin-hero.png
  • Both Urshifu
    urshifu.png
  • Volcarona
    volcarona.png
Banned Abilities:
  • Arena Trap
    dugtrio.png
  • Moody
    scovillain.png
  • Sand Veil
    cacturne.png
  • Shadow Tag
    gothitelle.png
  • Snow Cloak
    articuno.png
Banned items:
  • King's Rock
    kings-rock.png
Banned Moves:
  • Baton Pass
    espeon.png
  • Shed Tail
    cyclizar.png
  • Last Respects
    houndstone.png
Questions for the community:
  • How should Adapatability work? The ability only changes the STAB modifier, so would it give extra boosts or not?
  • Disguise and Protean/ Libero are in a similar vein. They normaly only acivate once, but how would a a second trigger be handled?
Let me know if I missed anything :)
But yeah as the above comment shows, "ability effects doubled" is unclear. I think a better way to do this is that every Pokemon effectively has the ability twice, so it will activate twice. If it's coded in game to be x1.5, then it becomes x2.25. If it's coded in game to be +50%, then it effectively becomes +100%. This does mean any negating or non-math abilities unaffected, but this ruling is consistent for all abilities.

I don't think this will really play out that well. Any offense boosting abilities is heavily buffed and will probably dominate the metagame. You'll need doubled defensive abilities to take on the offense, which none that was listed have access to a 50% recovery move, but because of the sheer defenses almost everything else will be negated. And if they are banned, at some point doubled Regenerator becomes viable which means there can be no progress made.
 
By this logic, Fur Coat and Ice Scales makes attacks do (100% -50% -50%), resulting in 0 damage.


But yeah as the above comment shows, "ability effects doubled" is unclear. I think a better way to do this is that every Pokemon effectively has the ability twice, so it will activate twice. If it's coded in game to be x1.5, then it becomes x2.25. If it's coded in game to be +50%, then it effectively becomes +100%. This does mean any negating or non-math abilities unaffected, but this ruling is consistent for all abilities.

I don't think this will really play out that well. Any offense boosting abilities is heavily buffed and will probably dominate the metagame. You'll need doubled defensive abilities to take on the offense, which none that was listed have access to a 50% recovery move, but because of the sheer defenses almost everything else will be negated. And if they are banned, at some point doubled Regenerator becomes viable which means there can be no progress made.
You know what... thats a fair point. I was genuinely concerned about how the metagame would play out in practice as well. Yeah I think overcentralization would be a big problem. Thanks!

Also yeah the pokemon would indeed have the same ability twice.
 
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