Bisharp was worse in every way except speed for the last generations and it performed just fine without tera. Kingambit is a bulky nuke whose teammates can support fairly easy (at least pre home, where there were only tusk, cinderace & valiant to run fighting moves, and even then those didnt always use them). It doesn't fear faster mons as those tend to be frail and succumb to sucker punch, and there is no slower mon aside from ting lu that would dare come in on it thinking it'd not get crippled and effectively become relegated to sac fodder for the rest of the matchI don't understand how anyone could think Gambit would be remotely overpowered without Tera. Escaping it's unfortunate type weaknesses at a moment's notice is what makes it so powerful.
Bisharp was worse in every way except speed for the last generations and it performed just fine without tera. Kingambit is a bulky nuke whose teammates can support fairly easy (at least pre home, where there were only tusk, cinderace & valiant to run fighting moves, and even then those didnt always use them). It doesn't fear faster mons as those tend to be frail and succumb to sucker punch, and there is no slower mon aside from ting lu that would dare come in on it thinking it'd not get crippled and effectively become relegated to sac fodder for the rest of the match
It does not even need to use a turn setting up if using Supreme Overlord, as it gets an effective +1 atk just for being the last one alive, if bisharp was the juicy reverse sweep gimmick mon this thing is that but extremely consistent
Id say tera is what keeps kingambit bearable atm
There's a potential argument for it still. Kingambit can live most super effective hits that aren't Fighting, and with Supreme Overlord its Sucker Punch can take out anything that doesn't resist it. Plus Volcarona is still gone. It'd just be a lot easier to check since it'd hesitate to come in on an Earthquake and Great Tusk/Zamazenta actually would reliably counter it. I put it as a 4/5 on the survey in regards to action needed, but it'd be more like a 3/5 with no Tera. Maybe a 2.I don't understand how anyone could think Gambit would be remotely overpowered without Tera. Escaping it's unfortunate type weaknesses at a moment's notice is what makes it so powerful.
Yeah, but kingambit is effectively mega Bisharp for all intents and purposes. Higher attack and bulk with an arguably better ability with the only downside is it being slower. The thing is way more threatening than Bisharp ever was, and if it had knock off itd probably already be bannedBisharp also had ludicrously spammable knock off and was never a serious contender to be banned. With the main consideration as to why it was never that strong is exactly because it rolls over to two of the most common attacking types in the game. No one's arguing that Kingambit is bad without tera, but it's definitely more of a tera abusing than the average mon and removing tera would be a huge nerf, maybe enough to bring it back in line.
>Id say tera is what keeps kingambit bearable atm
what are you teraing into kingambit that matters more than kingambit being able to dodge nearly every one of it's intended weaknesses. Hell I would actually argue that Kingambit is one of the mons that gets a net buff from tera preview, not the intended nerf. Kingambit is highly likely to be tera flying or tera fairy most of the time anyways, it's one of the more predictable mons on that front, whether you know or not is irrelevant because of the inability to predict when it's gonna type 180, but it benefit from knowing if the opponent can tera to a type that could be a problem.
That was what i meant yesYeah, but kingambit is effectively mega Bisharp for all intents and purposes. Higher attack and bulk with an arguably better ability with the only downside is it being slower. The thing is way more threatening than Bisharp ever was, and if it had knock off itd probably already be banned
This man is ahead of the curveI remember 10 years ago getting flamed for being noob and using quick claw, bright powder, and focus band.
...who's the noob now, we're talking about banning this shit!
Seriously what the fuck happened, what's this legend27 build with quick claw going around? What's next.. confuse ray?
So a lot of the spotlight is on Volc, but what about Urshifu-RS? I thought that mon being quickbanned was a bit reactionary & it deserved a suspect test instead. Would be a nice mon to have vs Gambit, Tusks, Samur-H, Ting-Lu, etc.
So a lot of the spotlight is on Volc, but what about Urshifu-RS? I thought that mon being quickbanned was a bit reactionary & it deserved a suspect test instead. Would be a nice mon to have vs Gambit, Tusks, Samur-H, Ting-Lu, etc.
Actually, Taunt SD + Drain Punch could beat some variants of Dozo as seen in this replay (though both sides made some questionable plays).Nah it warped the meta even without tera, punching glove + sd sets were vitrually unwallable by anything not named dondozo. And that isn't healthy at all, plus trailblaze sets give it game ending potential it never had last gen, as well as its counterplay being weaker or getting completely gutted this gen. Even pex, who could answer it, got hard countered if it ran taunt. Water bear can hang with its brother darkshfiu, because now its almost just as op as it thanks to buffs.
Yeah this solidifies my thoughts and how that it should stay banned from OU for the gen.Actually, Taunt SD + Drain Punch could beat some variants of Dozo as seen in this replay (though both sides made some questionable plays).
So a lot of the spotlight is on Volc, but what about Urshifu-RS? I thought that mon being quickbanned was a bit reactionary & it deserved a suspect test instead. Would be a nice mon to have vs Gambit, Tusks, Samur-H, Ting-Lu, etc.
I understand your frustration, but you’ve been dropping in at basically every moment Volc gets mentioned to complain about the council banning it, and at some point it’s just not helping anything.Urshi was legitimately overwhelming, there's no good checks or switchins, it just nuked everything and had sets to beat anything that could stomache it. It didn't have any positive effect being in the tier at all.
There's debate with volc because volc legitimately was a positive influence on the tier (something I'm sure no one saw coming until it was gone) and it's ban felt more like bias than anything. It was a rushed sudden QB and even reading what the council's reasonings for the QB were it was kinda BS. Volc was far from a Qb worthy mon since nothing really changed from gen start for it, except more limitations (1 week in and volc was already being forced away from most teras and sticking to water/ground).
The main reason for volcs ban was due to the versitility, cause the word of the day is 'hypothetically' and volc could 'hypothetically' be any tera to cheese past would be counters, which in this case is weird because volc would love if it could braindead take 1 tera typing instead of multiple, its borderline THE nerf holding it back running so many teras cause there's so many checks in the game for it but because 'hypothetically' it can do what any other mon can do and pop off with the right tera in the matchup it came prepped for its QB worthy after 6 months? Nah.
Funny thing is if volc was suspected instead it might've actually gotten banned but with the QB we actually need the void volc filled back in, this is where suspect test and ladder visuals show how the game adapts to a removal/addition and this has basically been the suspect ladder everyone is bored of already.
This may be an... odd take, possibly unpopular, also slightly a little a lot late, but the talk about Quick Claw possibly getting banned may start setting a precedent, well more like the Bright Powder ban already set one. My question is, where's the line of what is broken and what isn't?
For example, Quick Claw gives the user a 20% chance to move first in battle. This can be knocked off to prevent the usage of the item, despite this people are considering the item unbalanced.
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My question is, where's the line of what is broken and what isn't?
Paralysis is a status condition that can be inflicted in numerous ways, Thunder Wave and Static being the easiest, and Thunderbolt and Discharge helping to aid it. Paralysis gives you a 25% percent chance of not being able to move at all. This can be avoided by using a Ground or Electric Type sure, but if that isn't an option because you don't want to swap in your Great Tusk against a Rotom-Wash under fear of Hydro Pump, what do you do? Heal Bell isn't exactly common right now, but is Paralysis considered unbalanced? Of course not. That would be ridiculous. There is counterplay to it, like getting good at predicting the plays and playing around those possibilities.
Quick Claw can definitely aid in allowing slower powerful pokemon to get a good hit in, but Paralysis can slow down opposing pokemon and do a similar thing. Sticky Webs can slow down an entire team unless the opponent can Spin those webs away. What I'm saying is Quick Claw is just a cheese item. It's not particularly special or overpowered, it's annoying, but so is half the damn things we see in this god forsaken game we all love. We can't just go around banning stuff just because theres a % chance it could screw the opponent over, it's like when people talked about banning freeze in SSOU when Kyurem was around because "statistically you can get a freeze per game and you're screwed if that procs", yeah you will be, deal with it,
Correct me if I'm wrong here but quick claw only makes you go first in your priority bracket right? So its essentially a useless item if the opponent has +1 priority or higher. Ultimately if its not obviously broken then leave it, banning things like this is what gives the council a bad name.
Are you salty they beat you cause a 20% chance activated? I've lost a lot more games to an iron head flinch than thats happened. And flinch doesnt require the item slot. It's highly unlikely that the advantage an opponent gets over 50+ games using quick claw will outweigh the benefit of another item. I'm not even really convinced that bright powder/ evasion abilities are that broken because gamefreak gave us the tools to beat it (gravity, gastro acid, neutralizing gas, opposing weather, wide lens, the list goes on......) but we arent ready for that discussion are we...
The only one I agree with is banning kings rock because turn immobilisation is pretty shittyPlease gamefreak change freeze to do turn based damage like burn and lower defense or something.Maybe i just miss when 6v6 was more of a rock, paper, scissors, where stall beat balance, balance beat HO, HO beat stall, and you could build a fun gimmick team to beat one of the above. Now you either play hyper offense, bulky offense, or you lose, and if you manage to win with a gimmick team, people demand the gimmick is banned.
Well Icicle Spear, Bullet Seed, and Population Bomb are only good with Loaded Dice and Wide Lens respectfully. So not like you can use them effectively with King’s Rock unless you have Skill Link.I'd say King's Rock is definitely the one that deserved do go specifically because of multi-hit moves. Especially with Icicle Spear Bax and Bullet Seed Loom being a thing now, along with Skill Link Cloyster and GOD FORBID Population Bomb, that item was definitely too much. You could get a 50% flinch chance with Cloyster alone, can't imagine what Maushold would do if it could get a hold of that.
Are you salty they beat you cause a 20% chance activated? I've lost a lot more games to an iron head flinch than that's happened. And flinch doesn't require the item slot. It's highly unlikely that the advantage an opponent gets over 50+ games using quick claw will outweigh the benefit of another item. I'm not even really convinced that bright powder/ evasion abilities are that broken because gamefreak gave us the tools to beat it (gravity, gastro acid, neutralizing gas, opposing weather, wide lens, the list goes on......) but we aren't ready for that discussion are we...![]()