Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

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so, to stimulate discussion here, i'd like to ask everyone a question:

what's the dumbest lure set you've come across that's actually worked?

i personally got dunked on by an imprison lando-t that prevented my own lando from setting up rocks, u-turning out, or punishing its own u-turn with an eq. i also got trolled by mean look + clear amulet gengar once because it blocked parting shot and trapped my spirit break screens grimmsnarl, but that was mostly my own fault because it was nicknamed "grimm slayer"

Just had my walking wake clapped by tera fairy wrap encore dragonite.
 
Imprison Lando has actually been used sometimes for this reason, although unless Landorus returns to the throne it's less useful than in previous gens because it can only really deny Tusk rocks and not its other common support moves.
 
Imprison Lando is cool but seems outclassed by Taunt Lando these days, unless you really, really want to block opposing Lando U-Turns. Still, the overall utility of Taunt seems ways more valuable than that, especially when Lando has, what, only 10% usage? So the Lando ditto is much less common.
 
I can't say I've been lured into anything, but I LOVE using my Gastrodon to lure in Gargs. Quag also fills this role, albeit much better. Covert Cloak says no, and then either confuses the opponent or tilts them.

I also tend to lure them in with Dirge, then Tera and Sub in their faces and proceed to get +6 if they don't switch.
 
After the Gambit suspect, I would highly recommend suspecting or outright quickbanning quick claw. I wasn’t convinced at first, but after playing some games on my suspect alt for reqs I finally get it.

Imagine trying to get reqs and playing well only to have to reset cause some shmuck on ladder decided to run a Quick Claw team.

The fact that games can be won like that regardless of your skill level is ridiculous and Quick Claw is an example of uncompetitive.

Even in cases where you get an unlucky Focus Blast miss or Static doesn’t proc, the better player wins in most cases. It doesn’t take a braincell to run Grimm and 5 Quick Claw mons. If you win its cause of Quick Claw procs. If you lose its cause of Quick Claw procs. Having a suspect ladder while Quick Claw is still around fucks up players trying to get reqs to either ban or keep Gambit.
 
After the Gambit suspect, I would highly recommend suspecting or outright quickbanning quick claw. I wasn’t convinced at first, but after playing some games on my suspect alt for reqs I finally get it.

Imagine trying to get reqs and playing well only to have to reset cause some shmuck on ladder decided to run a Quick Claw team.

The fact that games can be won like that regardless of your skill level is ridiculous and Quick Claw is an example of uncompetitive.

Even in cases where you get an unlucky Focus Blast miss or Static doesn’t proc, the better player wins in most cases. It doesn’t take a braincell to run Grimm and 5 Quick Claw mons. If you win its cause of Quick Claw procs. If you lose its cause of Quick Claw procs. Having a suspect ladder while Quick Claw is still around fucks up players trying to get reqs to either ban or keep Gambit.

Quick Claw takes skill because it only activates 20% of the time, which isn't often enough that it can supplement playing poorly
 
I feel like people's position on quick claw has more to do with the wildly unhealthy way smogon conducts suspect tests and the way tournaments work more than anything else. It's not a problem, it's not even good, but when the 2 main metrics of success require going x-0 over 20+ games, you start getting a warped view of what should and should not be legal. Losing to quick claw 1 games out of 20 is proof it's trash because it's so unreliable, but it feels like it's proof it shouldn't be legal for the person on the receiving end.
 
because the other 99.992% of the time he loses that game if he doesn't play better than you?

Quick claw itself is not skillful. But the fact that it's actively bad 80% of the time and you have to play around not having an item on 1 or more mons requires skill to manage in and of itself. Is it skill that should be encouraged? Not really. Is it skill that should not be allowed? Maybe?
 
because the other 99.992% of the time he loses that game if he doesn't play better than you?

Quick claw itself is not skillful. But the fact that it's actively bad 80% of the time and you have to play around not having an item on 1 or more mons requires skill to manage in and of itself. Is it skill that should be encouraged? Not really. Is it skill that should not be allowed? Maybe?
I have no dog in the Quick Claw fight, but knowing what to do when your Pokemon loses their item is a skill. Hard to really apply that to an item that actively encourages RNG.
 
If you identified it had a quick claw over flame orb and did nothing with that information (ie did not take advantage of its lack of guts activation or relied on plays that only work out if you're guaranteed to go first) that's on you

I don't know if you're trolling or not, but if you're suggesting that they should play around Ursaluna, a mon with 140 Atk, 130/105/80 bulk and good coverage, while assuming their moves have negative priority, you're just being silly.
 
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I don't know if you're trolling or not, but if you're suggesting that they should play around Ursaluna, a mon with 140 Atk, 130/105/80 bulk and good coverage, while assuming their moves have negative priority, you aren't being very smart.

I mean it's no different than lobbing a hydro pump at something that can ohko you if you miss. Which is what we've been doing for generations. You play around it the exact same way as always - minimize RNG where you can (eg bring in a mon that beat it rng or no), man up and swing for the 80% chance when you can't.
 
I'm actually curious about the logistics of this, so I'll ask;

How many of you like just building teams for shits and giggles to test and screw around with? It can be anything from "I want to meme with this" to "I want to make this as good as possible".
I'm definitely one of these players. Played with a meme team using both Quag AND Clod on the same team and it surprisingly worked well. :tyke:
In this household, we Acquire the Sire and Applaud the Clod. They worked well as a duo.
 
Id like to start a discussion on the validity of forcing lower ladder players to compete with people grinding for olt/suspect reqs. My experience on ladder has been drastically worse since these things started and I believe that's a shared sentiment for people not competing in those events.
I was 1800 on top 500 ladder so by no means low elo and was losing 30+ plus elo to people in the 1500s who were clearly not real 1500 players and more likely 1900-2000 players who are grinding for reqs. I believe that elo gains should change in function during these events. Feel free to drop a reply open to all sides.
 
I'm actually curious about the logistics of this, so I'll ask;

How many of you like just building teams for shits and giggles to test and screw around with? It can be anything from "I want to meme with this" to "I want to make this as good as possible".
I'm definitely one of these players. Played with a meme team using both Quag AND Clod on the same team and it surprisingly worked well. :tyke:
In this household, we Acquire the Sire and Applaud the Clod. They worked well as a duo.

I love doing this too, I just find a gimmick or underused mon to work around and then just go from there. For instance, I made like two pretty good weather teams a few days ago, and even though those aren't that gimmicky I still love building around strats and mons like that.
 
Id like to start a discussion on the validity of forcing lower ladder players to compete with people grinding for olt/suspect reqs. My experience on ladder has been drastically worse since these things started and I believe that's a shared sentiment for people not competing in those events.
I was 1800 on top 500 ladder so by no means low elo and was losing 30+ plus elo to people in the 1500s who were clearly not real 1500 players and more likely 1900-2000 players who are grinding for reqs. I believe that elo gains should change in function during these events. Feel free to drop a reply open to all sides.
Just get good?

They all have abbreviations in their names so it's not hard to tell, or just dont que up on a time period when the ladder will pair you with a person of 300 differential?
 
Id like to start a discussion on the validity of forcing lower ladder players to compete with people grinding for olt/suspect reqs. My experience on ladder has been drastically worse since these things started and I believe that's a shared sentiment for people not competing in those events.
I was 1800 on top 500 ladder so by no means low elo and was losing 30+ plus elo to people in the 1500s who were clearly not real 1500 players and more likely 1900-2000 players who are grinding for reqs. I believe that elo gains should change in function during these events. Feel free to drop a reply open to all sides.

I would agree with AM here, I hate to be that guy, but it kinda seems like a skill issue.
 
I'm actually curious about the logistics of this, so I'll ask;

How many of you like just building teams for shits and giggles to test and screw around with? It can be anything from "I want to meme with this" to "I want to make this as good as possible".
I'm definitely one of these players. Played with a meme team using both Quag AND Clod on the same team and it surprisingly worked well. :tyke:
In this household, we Acquire the Sire and Applaud the Clod. They worked well as a duo.

Well, I didn't do hours of calcs putting together the most disjointed Slither Wing set of all time because I wanted to be the very best....

That said, there's no feeling quite like putting a set together... only to realize the Pokémon doesn't have that one last piece to tie it all up.
 
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