PMD is a franchise where there is almost as much nostalgia-bullshit in how the playerbase talks about the games as the main series.Oh we're talking about reasonably well-liked games we don't think are that good? Aight, ripe time for me to dump this.
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It's something of a recurring gag that the PMD fanbase only actually likes Explorers so I'm not even sure how hot of a take this is but RB Rescue Team just doesn't hold up. I will confess that on my recent replay, the first in well over a decade, I did not finish the game. I gave up at Mt. Blaze. Why was this?
-Teambuilding, at least in the main story, is a waste of time. For a Pokemon game without a fixed roster i.e. Pokepark, this is about as fundamental of a failure as it gets. Your starters are buffed to high heaven and all the recruited Pokemon you get are weak. Level 13 Scyther should not have over 10 less HP than Level 15 Charmander, that's all there is to it. Frankly I could file this complaint under a broader one of this game's balancing being absolutely inscrutable at times: For example, considering this was pre-DP, why does Silent Chasm Yanma give more EXP when defeated than Ampharos in the same location and nearly as much as Arcanine later on in Mt. Blaze? And that's small fry stuff: If I had the energy I could devote an entire series of paragraphs to the absurdity of the power gaps between starters. Any Grass starter in this game is effectively a challenge run.
-Menuing is tedious as hell. Why do I have to re-assemble my team every time I complete a mission? Why can't I mass-withdraw stuff from storage? Why can't I just quickly have partners use items instead of having to waste time giving the item to them as a held one?
-Pokemon Square is a disappointingly empty hub. The benchmark of comparison I'm using here is Jubilife Village, and it's no contest. Jubilife does this cool thing, you see, where it actually evolves over the course of the game and you can talk to the joe schmoe villagers and do fun little sidequests that give you insight on this time period of the Pokemon world and how the commoners are adjusting to it. Meanwhile in Pokemon Square you can't even enter any of the houses. The whole appeal of PMD's world is seeing the Pokemon themselves be characters and how they run a society, so why not show more of that? Imagine being able to go into Lotad's house and its a big jacuzzi with lily pads, or Bellsprout's home being a greenhouse overgrowing with vines.
-And now the big dealbreaker that made me throw in the towel: This story is fuckin lame, dude. I was immensely caught off-guard by how fast you get to Great Canyon, and not in a good way: It feels like there are a whole 3 dungeons of setup cut with how abruptly the game pivots to the exiling of the player from the village. Gengar the known troublemaker who tried to extort a child tells the village that your existence will bring about the apocalypse and everyone just... Believes him unconditionally. Team ACT doesn't buy it, but they don't even try to use their fame and moral authority to stand up for you. There can be no adequate descriptor for this series of events other than "complete bullshit". If it's not at the Chairman Rose's heel turn tier of contrivance, it sure as hell ain't far behind. And yknow what? Normally, I wouldn't even care. My second and third favorite main series games have pretty nothing plots too. But after being inundated with years of hype about PMD being the spinoff with consistently great storytelling 95% of the core games' material can't even hold a candle to, my expectations were raised to a level that this junk doesn't come close to fulfilling.
If I had to rank it alongside the main series, I would put RB Rescue Team at C Tier, i.e. my second least favorite only beaten by DP. There's enough polish and care that I can't in good conscience call it an outright bad game but I wouldn't earnestly recommend it to anyone either. Honestly my big mistake was not replaying Explorers instead, I have no idea how many of my complaints are first game syndrome and how many are just endemic to PMD going forward.
PMD1 is basically the Gen 4 equivalent, in that the story sucks, the gameplay is slow, the music is good (but every game's music is good), the graphics are average, the characters are mid, the difficulty is average, the amount of content is average, the game has almost no Quality of Life, but somehow the game is supposed to be part of the Golden Age?
Bit of a history lesson: Mystery Dungeon is not a Pokemon spinoff franchise, it is a Chunsoft franchise with a shit ton of spinoffs for different series; like Chocobo Mystery Dungeon (FF), Toreko's Mystery Dungeon (I probably spelled that incorrectly but DQ), their original IP Shiren the Wanderer.
Pokemon Mystery Dungeon was basically a test for the idea and it is mostly reusing assets from other Mystery Dungeon games. It's trying to just be a Pokemon Roguelite first, the games afterwards focus more with the ground set. The sequel, Explorers of (Time, Darkness and the third-version Sky) reuse a lot of assets, but make a lot of new ones and focuses more on story, QoL and content. It's the fan-favorite.
After that was the first 3DS game, Pokemon Mystery Dungeon: Gates to Infinity. This game is extremely controversial.
You know how Pokemon X and Y is boring because most of the development time was dedicated to simply making a 3D top-down Pokemon game, including all of those models? The 3DS PMD games have their own "shittified" version of the mainline models, simplified manually (not downscaled) as to be able to run like five of them on screen at the same time in 3D.
Keep in mind, this came out before Pokemon XY!
Gates to Infinity isn't boring, but the game feels unfinished. It has the least options of any PMD game (least Starters, nothing like speed options) and has some cool ideas to spice up the exploration of dungeons, but they end up feeling underused/unnecessary. In turn, you have the slowest text speed in the series, tons of useless text, and inarguably the worst gameplay in the series.
It does have a "good story" (that's the consensus, but I disagree), but I'd first recommend:
Pokemon Super Mystery Dungeon, the 2015 sequel, and last fully original PMD game. I fucking adore this game. It's so good.
Excellent story, good characters, incredible music (though some of it is actually from GTI), arguably the best gameplay in the series. The game is the hardest game in the series, it changes the leveling system and main story structure to essentially deny grinding. You will end the game around Level 25! But that is fine, because it has the most endgame content in the series by far.
The graphics are also really good for the 3DS, and the new mechanics really push the game. Wands, Emeras, new Leveling, Pushing, early on getting two-tile range moves, Character prompts, etc. etc. etc.
It makes you really FEEEEL like a small Pokemon fighting big Pokemon, where your main and usually only way to continue winning is to use every advantage you can take, every item in your arsenal, every bit of ranged damage you can give for free.
The story is probably the best of any Pokemon game if you are willing to put the time in, in that replaying it makes the story make so much more sense. It will give you big questions, but if you replay the game the new context will make it fun all over again.
I'd probably recommend playing Explorers of Sky first/next, and then Super Mystery Dungeon. If you are really insistent on playing the other two, be my guest, but outside of nostalgia they are mostly just outdone, to be quite honest.
And Rescue Team DX is my least favorite game of all-time, but hey that's something for another day shhhhhh. shhhhh.