this is going to be a massive, unstructured, unpolished rant. skip if no want
legends arceus sucked
like, really sucked
it was fun at first when I had this childlike joy: Holy shit, fully 3D movement in Pokemon! I can explore the world!
and then it's 5 small dinkly areas with jack shit to do
people complain about Mario Odyssey having 900 moons (a lot of which are repeats), but at least a lot of them are good, there are only 3 objectives in Legends Arceus' collectathon:
1. aggro mon
2. neutral mon
3. scared mon
the story also sucked ass. I don't know where people got the notion that Legends was strong characters wise, all of the characters are one-dimensional and have nothing going on, and the plot makes no sense
people compare its plot to Pokemon Mystery Dungeon 1 (the PMD game with the dogshit plot that no one younger than 35 enjoys) but even that game at least makes more sense, and has interesting things. It answers questions like: Why is the player here? Why are these disasters happening? which isn't a lot but at least something I guess.
Legends Arceus' plot is also disrespectful to the real history it is based on. Essentially, we are playing as the direct equivalent to a real life group that actually aimed for genocide of the real life people's, who were religious, kinda like... hm....
View attachment 540800
(what the Galaxy Hall is based on)
to be FAIR to Game Freak, this building is the (former) Hokkaido Government Office building which was to my knowledge revamped after the Hokkaido Development Commission (Department of Colonization) was abolished after around 20ish years.
This Department of Colonization brutally colonized Hokkaido to the active detriment of the Ainu, people who lived there already, they lost their culture as they were assimilated (again, aggressively, trying to remove their culture and replace it) and Ainu have been discriminated for a long, long time. To my reading, and a frankly very direct correlation, the two opposing factions we see in Legends Arceus are these indigenous people, and we are the colonizers. And we are just "lol wow Pokemon amirite?" waltzing in and taking it over mostly willingly, we are such nice people just trying to slice our own piece of this land pie, right? (Every action done has to be approved by the colonizers in this game)
on top of that, the story just outright sucks on its own merits, soooooo, Volo is the best part and he just unexplainedly just is evil, and just dips?
Why are we collecting the Pokedex, by the way? Why does Arceus need this? Can't they do this otherwise? Most of Sinnoh's dex is Pokemon from other regions anyways, won't it be catalogued regardless? Arceus is almost entirely unexplored, it's literally there to give an iPhone, act mysterious and dip
ok ok ok gameplay, it sucks. The catching mechanics are more active, but they are in direct contrast to the turn based combat, which also has been nerfed into the ground.
fundamentally catching Pokemon will always be the same throughout the playthrough and once you have smoke balls + heavy balls it's GG no Re, you can do this and just beat the game. Find training Pokemon fun? Fuck you, catch a Level 75 Garchomp with no effort.
this is truly making Pokemon more fun (for people who might not even like Pokemon gameplay in the first place)
"evolution" my ass, this shit is less interesting than LGPE catching, at least in that game I have gotten actual fear. If you don't believe me, shiny hunt without a Master Ball knowing that if you don't get it right in like 40 seconds, the Pokemon can run away. Even for scared Pokemon in Legends Arceus, they usually run away and that allows you to get an easy critical shot, because you can just run behind them.
the turn based gameplay is worse than RBY and that is saying something. They changed the battle formula guys! Isn't that so great, lazy Game Freak finally got off their ass after a bajillion years! maybe the battle system was never a problem, maybe they were stealth updating it to perfect it every generation and legends arceus instead stripped away 80% of what made it interesting
and we changed the turn system so speed creep matters even MORE now, hope you don't enter a trainer battle because that shit is unpolished as hell. Double battles? Bro does this look like 2022? We back to 1996 in this bitch, but we did make it like Alola's S.O.S battles where it is 1v(not even just 2, even more now!) isn't that fun?
oh wait everyone hated S.O.S so much that USUM nerfed it in normal gameplay
Alright guys, we won't have the time to make a flashy gimmick for this game. What can we do instead. Uhhh, Strong and Agile moves, do more damage or get more turn priority.
Cool, what is the opportunity cost? One more PP? Okay, so it doesn't have an opportunity cost, got it. So just spam this the entire game, use Agile into Strong if you get free turns, Strong if it won't effect your turns negatively / kills, Neutral if neither. This isn't interesting and after I got used to it I just barely even thought about what I was doing with it, that simple criteria will work.
Abilities could have made catching more interesting in battles, which is the opposite of something I've seen some defenders of the battle system cuts say. "This isn't about competitive or anything, it doesn't matter!". Example: I have the game knowledge to know Geodude has Sturdy. Thus, I can use a 4x effective Water Gun without fear, and know I can catch it optimally rather than finding a way to chip it down slowly and safely. this makes the game way more enjoyable and a lot more Pokemon have more different methods to figuring out how to optimally catch them
though, even with that, throw one heavy ball and gg (we need this in SV so you never actually get into a turn based battle in this turn based rpg guys!!!"
now, go explore these five generic biomes with exactly 1 or 2 places of interest at best (this is counting things like the volcano which disappointed me as a place of interest) per map, then just find where a Pokemon spawns, throw smoke ball, throw ball.
the music is good.
I should stop somewhere so I will here, with one addition: I think that most people who see Legends Arceus as an "evolution" of Pokemon, never saw what made the mainline games good in the first place, or just don't like turn based combat. Which isn't exactly a popular combat style in games, but is not a problem. So many solutions especially in the West to "fix/modernize Pokemon" are not to put it into a new context (like hm an open world jrpg), but to throw out turn based combat
There are a lot of people who see turn based combat as outdated. It isn't. They are wrong.
Legends Arceus was made by the LGPE devs, aka veteran Game Freak staff, which should make its choices more clear. Legends Arceus is not a modernization of Pokemon, it is the next step of LGPE, a game where the battling system is mostly shafted in favor of the catching.
so overall Legends Arceus? mid, cya gn thats the hot take bye