Nobody is holding a gun to your head and forcing you to stay, you know.I think they're being sarcastic, and mocking those who think DLC will do a single thing to make this dumpster fire playable.
Nobody is holding a gun to your head and forcing you to stay, you know.I think they're being sarcastic, and mocking those who think DLC will do a single thing to make this dumpster fire playable.
gambit is broken, in fact if we were to take the statistical number of who voted on the suspect, 55% of people think kingambit is banned of the qualified playerbaseProbably because gambit isn't broken and mag was this seems like a total reach
nuh uh! the only reason its fine rn is because a lot of teams are forced into the exact same structures, and a part of that is due to gambit. It is restricting to have to use so much to bait one Pokemon, and as I will later say, it can still lose.Encore Wisp Tera's to bait gambit are all reasonable additions to a team
fun fact, hard counters >>>>>>>>>>> "uhh uhh just be in the right position / sack mons to encore wisp and then probably still lose", at best magearna could vswitch or tera on it, but in the case of it and other broken mons at least if I run a Skeledirge (It basically needs a lot of chip before, or Stored Power needs to be 200+ BP) I'm mostly safe, you are never safe from Gambit, ever, no not even with your 3 checks. You can still lose, even with Pokemon at full health.dunno why all of a sudden running dirge on every team is supposed to be healthier lmfao
so 90% of the tierBalance Breaker that shits on Great Tusk
technically, it has to use wishtect because alolatales + glowking (which is a free switch in) kills moonlight, which is also 8pp. On top of probably losing most utility, Clefable has 1 less moveslot because transfers likely. If nothing changes, it will probably just be another hazard setter that is bulky, but also doesnt really get much done. CM is probably dead, Unaware will be bad, it is more limited in moves. Clefable is heavily neutered this time around, and I don't see it rising to the top of the metagame.Clefable adds a defensive Fairy
0 Atk Gliscor Earthquake vs. 0 HP / 4 Def Kingambit: 176-210 (51.6 - 61.5%) -- guaranteed 2HKOdoesn't fear standard Kingambit sets
+2 252 SpA Gholdengo Make It Rain vs. 248 HP / 252+ SpD Mandibuzz: 297-351 (70.2 - 82.9%) -- guaranteed 2HKOBulky Defogger that can function in front of Gholdengo.
this mon is just another breaker of which the tier has 50,000 of, and will probably genuinely have very little effect on the metagame, not that it will be bad, I predict it to be good, but because we are already broken checks brokenArchduraludon
I could see Archaludon being a pretty good Eject Pack attacking lead assuming Lando-T usage keeps dropping (and even vs Lead Lando-T, Eject Pack can be OK to swap into a more favorable match-up). Since it has Sturdy, it is guaranteed to setup Rocks barring a stray Taunt. It has Flash Cannon for Hatterene, is immune to Glimmora's Mortal Spin, and can option select Tera Ghost vs Tusk. Stealth Rock -> Draco lets it pivot into a more favorable MU, while chunking Pokemon like Great Tusk pretty hard. If its slow, this could be pretty nice to give it similar slow pivoting utility as something like Slowking-G.this mon is just another breaker of which the tier has 50,000 of, and will probably genuinely have very little effect on the metagame, not that it will be bad, I predict it to be good, but because we are already broken checks broken
as for the legendaries who know, based on typing's I've heard I can see some of them being good but not most of them, one is supposed to be Poison/Fighting and Sneasler is right there so whatevs
anywho, my point being that the DLC is not a reason to not make suspect tests or to suddenly retest everything down. The only reason retesting everything in HOME/Crown Tundra made sense is because those added all of the legendaries and thus the power level jumped, and a larger percentage of those Pokemon were actual contenders for OU viability.
Keep suspecting things, if we take a pause for the DLC that will be a bIunder. Even if they don't pass, that honestly just strengthens the theory that the council and playerbase needs to reconcile on what the goal of tiering this generation is at this point.
technically, it has to use wishtect because alolatales + glowking (which is a free switch in) kills moonlight, which is also 8pp. On top of probably losing most utility, Clefable has 1 less moveslot because transfers likely. If nothing changes, it will probably just be another hazard setter that is bulky, but also doesnt really get much done. CM is probably dead, Unaware will be bad, it is more limited in moves. Clefable is heavily neutered this time around, and I don't see it rising to the top of the metagame.
This is insane tbh. Literally nothing that is coming gives any indication these are unbanworthy PokémonMaybe I'm getting ahead of things but...
Mons that should be up for consideration to unban after DLC even without a Tera ban on the horizon:
-Annihilape
-Chien-Pao
-Espathra
-Landorus-Incarnate
-Magearna
-Urshifu (both)
-Volcarona
Isn't the best Bax set rn DDance Subsitute with TeraClef can T-Wave and outspeed as a result of the paralysis, then Moonblast 2HKOs.
tera ICE? you are a sick individual>mfw +2 tera ice tera blast kingambit ohkos gliscor (it only ever works once)View attachment 541773
this is good, but not if it's a fat blob, that's the problems with the Pokemon defensively right now. They don't do anything when they get in safely, and Clefable seems to be mostly the same.The fact that we have a Magic Guard mon in a meta with limited hazard removal
literally the most overrated threat in the tier, especially for a playerbase that also is saying "actually running Encore everywhere is good", so I don't really want to hear itGarg is such a big deal
what does it do that is unique and specifically does well against offense, Twave I guess is there but that isn't gonna be enough. Clef will be good probably but not a mainstay top tier. Calm Mind struggles because no reliable recovery, Moonlight will be easy to disrupt and thus can only help a littlewith T-Wave, Rocks, CM, or Trick Barb
so every hazard setter besides ting lu because 90% of the tier shits on tuskClef is in the “hazard setters that beat Tusk
debatableMade more valuable by the fact Clef has reliable recovery
I agree for Calm Mind, but do we really need another Calm Mind Tera sweeper??there is alot of Tera potential with Clef
This is exactly why I'm saying Clefable isn't gonna be as good as we are talking about it as. What is Clefable doing when it gets in? Twave? Rocks? Knock Off is something that works at least once against every team before they dedicate something to take Knock, and it makes great progress. Clefable can't do that anymore. It will be good as a middleground option defensive Pokemon against some Pokemon like Valiant, but I think it will be really big offensive Tera bait, like Tera Steel or something on Valiant. It doesn't even OHKO Bax, imagine switching in on the SD?Knock Off due to its immunity to hazards
I can kind of see the reasoning for Lando-I. It works better in slower formats due to its awkward Speed tier and thus isn't as impactful in a highly offensive meta, especially since it currently lacks Rock Polish. But if it gets a Speed-boosting move then all bets are off.This is insane tbh. Literally nothing that is coming gives any indication these are unbanworthy Pokémon
I doubt it'd be healthy, but it's true that it was the only prebanned HOME mon which actually got nerfed. Sure, Lando-I with Nasty Plot is insane, but it could already 2hko most of the tier anyway. As you said it sits in a weird speed tier w/o RP, especially in gen 9 which has been speed crept to high hellI can kind of see the reasoning for Lando-I. It works better in fat formats due to its awkward Speed tier and thus isn't as impactful in a highly offensive meta, especially since it currently lacks Rock Polish. But if it gets a Speed-boosting move then all bets are off.
Nobody is holding a gun to your head and forcing you to stay, you know.
“Annihilape” No
“Chien-Pao” No!
“Espathra” NO!
“Landorus-Incarnate” N O!
“Magearna” Hell no
“Urshifu (both)” Nope
“Volcarona” Ok maybe Volc. We’re desperate for a non-passive Enamorus check rn.
tera ICE? you are a sick individual
I think I didn't make a clear post tho :$ I wanted to say that those are probably the mons the council should have in consideration for unbanning once we have a clearer idea of what DLC1 is going to look like, much like they did with HOME before. I don't really believe they should be unbanned (except Volc maybe) until tera is dealt with, but I believe they merit consideration.
the last tera suspect was 4 weeks and i would think this one would be the same. at the current time, that would bring us literally right up to the dlc release dateJk. Tera Suspect Time???
except the only things that could pretend to check it are either dexited or nerfed beyond the point of being able to even pretend anymore, and now it has nasty plot. it didn't even really lose anything vital in the transferpocalypse, knock off was never crucial to itI think Lando-I might be a somewhat plausible unban candidate. The only case against it is that Tera types can already improve Lando-I's breaking capability as well as make him hard to RK. Also, Lando-I with NP makes it extremely hard to play around.
the last tera suspect was 4 weeks and i would think this one would be the same. at the current time, that would bring us literally right up to the dlc release date
except the only things that could pretend to check it are either dexited or nerfed beyond the point of being able to even pretend anymore, and now it has nasty plot. it didn't even really lose anything vital in the transferpocalypse, knock off was never crucial to it
except we would immediately have to reevaluate tera because of the meta shift. one of the many, many problems with banning tera (aside from it being, y'know, not actually banworthy) is that a ban won't stick. people assume that just because dmax never got retested the same will be true for teraThat's perfect, new mons new meta no more Tera all at the same time. Meta settles much faster.
oh yeah, that's what would happen. remember when chien-pao dropped and the meta adapted to it?any Uber could be dropped into Tera OU and the playerbase would "adapt" as its so unbalanced as is.
Ehh, saying its not banworthy is a little bit of a stretch, as we likely won't know if its banworthy unless some kind of restriction is in place. Either way, tera in its current state probably can't be maintainedexcept we would immediately have to reevaluate tera because of the meta shift. one of the many, many problems with banning tera (aside from it being, y'know, not actually banworthy) is that a ban won't stick. people assume that just because dmax never got retested the same will be true for tera
whyexcept we would immediately have to reevaluate tera because of the meta shift
what does it do that is unique and specifically does well against offense?
The last reply I will make about this is simple: Moonlight will not be viable. Period. Unless Baxcalibur gets banned and somehow AV Alolan Ninetales falls off, Hail and probably Rain with Archaludon will be a big part of the meta. Thus, you need wish/tect. Thus, you don't have a slot for Moon/FBlast/Calm Mind. That's the main issue IMO, I'd be more into Clefable's return if it kept Knock Off or Softboiled.Glad you asked. Its mu against HO is good for a few reasons
1: Its immunity to spikes and stealth rocks is valuable since most HOs rn run Ting-Lu/Samu/Glimm/etc cause spikes are broken and they turn 3HKOs into 2HKOs or 2HKOs into OHKOs. Due to this, it makes preserving Clef’s health easier against aggressive styles.
2: Fairy STAB is incredibly annoying for HO to switch into. Its why mons like Azu and opposing Valiant pose awkward mus for them. HO teams tend to have one or two Fairy resists (Ghold/Moth). Moth gets crippled by T-Wave and Ghold who gets hit hard by Flamethrower.
I do want to talk about a Clef set I’ve been theorycrafting that fixes its passivity and keep its defensive profile.
Clefable @ Life Orb
Ability: Magic Guard
Tera Type: Water/Ground/Fire/Flying
EVs: 252 HP / 184 Def / 72 SpA
Modest Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Moonlight
- Calm Mind/Thunder Wave
72 SpA EVs to have a 50/50 chance to OHKO full HP Bax meanwhile +2 Bax doesn’t OHKO it at full. Meaning if Bax took any bit of chip, ggs.
72+ SpA Life Orb Clefable Moonblast vs. 0 HP / 4 SpD Baxcalibur: 343-406 (92.4 - 109.4%) -- 50% chance to OHKO
+2 252 Atk Baxcalibur Icicle Crash vs. 248 HP / 188 Def Clefable: 310-366 (78.8 - 93.1%) -- guaranteed 2HKO
Flamethrower 2HKOs standard Amoonguss and 196 HP Ghold, conditioning the latter to either click Recover or MiR.
Calm Mind is better in the Glowking mu than in Gen 8 since Glowkings don’t run SpA investment like in SS. Which means after 2 Calm Minds..
0 SpA Slowking-Galar Sludge Bomb vs. +2 248 HP / 0 SpD Clefable: 116-138 (29.5 - 35.1%) -- 9.3% chance to 3HKO
+2 72+ SpA Life Orb Clefable Flamethrower vs. 252 HP / 4 SpD Slowking-Galar: 175-207 (44.4 - 52.5%) -- 20.7% chance to 2HKO
Clef’s bulk means very few things barring Gambit’s Iron Head, or Modest Moth Sludge can OHKO it. What about Ghold?
252+ SpA Gholdengo Make It Rain vs. +1 248 HP / 0 SpD Clefable: 320-378 (81.4 - 96.1%) -- guaranteed 2HKO
Apologies for the long posts but I am just incredibly excited to see Clef in this meta. I’m also super excited for Gliscor who shrugs off sr chip with Poison Heal and provides utility via Knock/SR/Taunt/U-Turn. Plus if Gliscor regains Defog, big W for us.
somehow AV Alolan Ninetales falls off
Rain with Archaludon will be a big part of the meta.