Pet Mod Fakemon Frontier

Fakemon Name: Maclaw (Macaw + Claw)
Set Number: 1 (Unaware + Typing)
Weight: 39 kg
Stats: 111 / 113 / 91 / 73 / 81 / 101 | 570
Typing:
1693099844165.png
1693109971602.png

Abilities: Big Pecks / Soundproof / Unaware (HA)
Movepool: Squawkabilly’s Movepool + Acid, Acid Spray, Corrosive Gas, Defog, Dual Wingbeat, Gunk Shot, Knock Off, Poison Jab, Sludge Bomb, Sludge, Roost, Toxic, Toxic Spikes, Whirlwind
Description: Fat Unaware wall that can easily handle many set-up sweepers such as Flameedle and Kunekrow. It also has a lot of utility such as Knock Off, pivoting, and Defog. Its big stats both prevent passiveness and also allow it to serve as fast support. However, its common weaknesses and reliance on Boots bring it down.
 
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Based off of Cloyster :cloyster:
Fakemon Name: Crustaspy :kingler::greninja:
Set Number: 2
Weight: 21,7kgs
Stats: 59/87/58/127/93/96 (520 BST)
Typing: Water/Ice
Abilities: Shell Armor/Skill Link/(Overcoat)
Viable Moves: Aqua Jet, Bone Rush, Crabhammer, Hydro Pump, Ice Beam, Ice Hammer, Ice Shard, Icicle Spear, Icy Wind, Nasty Plot, Surf, Water Shuriken, Gen 9 Universal TMs
Flavor Moves: Aerial Ace, Assurance, Body Press, Body Slam, Brick Break, Brine, Blizzard, Bubble, Bubble Beam, Bulldoze, Chilling Water, Counter, Crush Claw, Cut, Dig, Dive, Double-Edge, Flash Cannon, Giga Impact, Guillotine, Harden, Hyper Beam, Ice Spinner, Icicle Crash, Infestation, Iron Head, Liquidation, Powder Snow, Rain Dance, Razor Shell, Skitter Smack, Smart Strike, Stomp, Strength, Thief, Waterfall, Water Gun, Water Pulse, Withdraw, X-Scissor

Description: NP+Tech Water Shuriken shit. Icicle Spear and Bone Rush are potentially valuable physical coverage thanks to their damage output and Ice Shard is pretty unique and useful priority too, but 86 base Attack is probably too low to go full physical. I'm too tired to write a full description for this, have fun.
 
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Time for sub review! Just gonna be pinging people instead of quoting their post for my own convenience. Gets kind of annoying to format after a while.


anaconja -

Grapplevine is probably alright. At first its power and bulk both felt fairly underwhelming to me and then I realized it's still a fast Poison with Taunt and Unaware so it'll do fine into fatter stuff no matter what. It needs full physical bulk investment to switch into Life Orb Phantasohm and that thing does not have the best attacking power. You would need very specific Pokemon in order to be able to answer them comfortably defensively like that because of the low bulk and unorthodox resistances. I still think it's fine though, I don't think the unimpressive stats will hold this down in the end unless balance ends up not being good in the final meta.

Funkey I'm not a huge fan of. Just a big stat stick really, I don't think Prankster plays in to what this mon wants to do with Bulk Up so it just ends up feeling kind of uninteresting. I don't see this running mixed at all because the attacking stats are too low. Technically fine balance-wise and any change I'd suggest would require changing which mon you chose to base this off of so I'll just leave it.

There was a Pokemon a lot like Termollusk called Thermasorb in Stereotypes. It didn't have Ground coverage but still hit everything relevant across Freeze-Dry + Ice Beam + Fire Blast except for a specially bulky Sand Stream Rock-type. Huh. That actually was an alright but not amazing Pokemon, it did run Specs because it was nice to have something completely impossible to switch into but the power level of that meta was weaker and its Sp. Atk was 20 points higher than this. I wouldn't go that far but this does seem a bit weak for Boots and a bit prediction-reliant for Specs, I'd raise Sp. Atk by 10.

Fragmented -

Iglooenza is an interesting mon. Feels a bit initially weak for something that wants to run Boots so badly but at the same time doesn't have a typing good enough to lock into Specs. Merciless also isn't an overly consistent ability, especially as I don't see this running Toxic or TSpikes, so I could see you replacing it with like Refrigerate (+ Hyper Voice) or Snow Warning (+ Blizzard) instead. Probably prefer the former just so Harletritus doesn't screw you over so badly. Still fits the stat restriction too.

Shrapschnell I don't see being worth it. Way too brittle to be running Swords Dance with any kind of consistency and it's just not strong enough given its horrendous coverage. This is still a step up from Ninjask but that's not a very high bar to begin with. I know the point is that this doesn't have much of a movepool but I'd either give it one other big coverage type or up its power in some other way, having its only STAB type as Steel is enough of a drawback for that low of an attacking stat on its own.

I normally don't like "one big attack" Pokemon like this but I think Hoodroot does the job fine thanks to Double-Edge being not too much weaker than Flower Trick and it still feeling like it needs a coverage move with those two. The balancing seems fine here and everything else you said in the description feels about right to me.

DenebStargazer -

Malchemy works well, has a few good ways to cripple mons too, but I'm not sure if we need another bulky poison, especially one so similar to Vamplin (notably competing for Defog). Would probably look for ways to differentiate them more.

Gestower is a pretty interesting breaker, kind of weird but that's not a bad thing here. Could also very well see this going like Leech Seed + Protect + Thunder Wave + Filler or something like Iron Defense + Body Press + Stealth Rock + Filler. Come to think of it I'm actually not sure if this would run Meteor Beam because of having all of those. The stat spread doesn't really support the same goal of Meteor Beam without something like Autotomize, and a move like that doesn't really impact other sets and is pretty harmless with Meteor Beam unless this ends up really broken since it limits your coverage, so I'd consider just adding Autotomize.

Climatigan I'm not sure. There's a lot of cool pieces here but this thing's movepool is just really bad. I mean, just trying to think of a moveset for this given the moves you list as viable... Electric STAB, pivoting move depending on weather, Hurricane, and then what? All of your fourth options are super awkward on something this fragile, and there's no chance this runs Volt Switch and Chilly Reception on the same moveset. Kinda hard to suggest coverage options for this too but if you can think of a good type to give it then go ahead. I just really don't want to impact how this matches into Grounds too much and don't know what else you could give it that would be low-impact but still good enough to fit naturally on a moveset.

flareth13 -

Virind I went back and forth on being fine or veto-worthy but I'm going to say veto in the end. I don't think any one aspect of this Pokemon is too bad but everything together might make this into a problem. This has a Toxic immunity, Unaware on bulk that most Unaware Pokemon don't get, and it's a lot less of a sitting duck than most Unaware Pokemon as well thanks to options like Taunt and a decently fast Encore. A HP decrease should be enough to fix this though.

Monbruiser I'm also going to have to veto. Everything just seems a bit too well-optimized with Guts. I know a big comparison to Ursaluna could be drawn but OU is kind of a hellscape right now and if balance teams didn't suck people would realize that thing just kinda invalidates them and it'd get banned in my opinion. 120 Attack STAB Guts Facade is a big button to be able to click, your bulk isn't awful and you're not even slow because of base 90 Speed + Sucker Punch shores up your matchup alright against faster stuff. Will suggest either lowering the Attack a bunch or lowering the Attack and Speed by a fair bit.

Borzice I don't think would run Extreme Speed, its Attack stat is just way too low for that. Actually I think this thing's stats are just too low in general. This is kind of a big change but part of me wants to suggest making this part Fighting and giving it Focus Blast as well. You already have all of the restrictions and can afford to drop one, you get much better coverage and a very strong STAB move, and you lose the Rocks weakness to encourage Choice locked pivoting sets too. Or you could just increase all the stats a bit if you want a less crazy change, that'd be fine too.

Totally_Odette -

I'm actually kind of unsure if Embeluga would function completely like Skeledirge, although it's probably for a better. The changed typing is a huge deal. It's a fair bit better defensively but offensively leaves you with a giant Water-type blind spot, which would make it much harder for this to make progress into balance. You can still Flip Turn out of those so it's still fine and it's not like full specially defensive Unaware sets won't exist. Looks fine to me.

I'm really struggling to think of what role Iron Comet would want to play in. Fire/Flying always felt more meant for physical bulk to me, and the fact that it's locked to Boots might force you into clicking Recover a lot because you lack resists and any other form of residual healing. Part of me's thinking this will lean into Curse sets a bit more and it'll be fine there but I'd suggest you swap some stats around a bit more if you don't like that.

Loginator -

Maclaw looks ok, not too much to really say about it. Cool typing for something like this. Part of me almost wants to suggest swapping its Attack and Sp. Atk stats because Sludge Bomb is a cool move for fatmons and I want to incentivize it running that. Definitely more of an opinion than anything though and others might not agree with me there.

Mossy Sandwich -

Crustaspy looks, once again, a bit weak for how not especially fast it is. I get having Skill Link Water Shuriken but I'd still hope for this to be a bit stronger since no way it's not running Boots. Would bump Sp. Atk up by 10.


That's it! You have 24 hours to fix!
 
Winners!

First, Totally_Odette's Embeluga... (how dare you steal this from me i wanted spirox playable so bad)
unawhale (resub from whatever slate harletritus was)
Fakemon Name: Embeluga :volcanion: :wailord:
Set Number: 1
Weight: 420 kg
Stats: 90 / 104 / 80 / 108 / 100 / 48 (520 BST)
Typing: Water / Fire
Abilities: Rain Dish / Flash Fire (Unaware)
Haze, Gen 9 Universals, Aqua Ring, Aurora Beam, Aurora Veil, Bubble Beam, Chilling Water, Disarming Voice, Echoed Voice, Fire Blast, Fire Spin, Flame Charge, Flame Wheel, Flamethrower, Flare Blitz, Flip Turn, Heat Wave, Hydro Pump, Hyper Voice, Ice Beam, Inferno, Lava Plume, Life Dew, Liquidation, Muddy Water, Overheat, Rain Dance, Razor Shell, Sing, Slack Off, Snowscape, Sunny Day, Surf, Torch Song, Water Gun, Water Pulse, Will-O-Wisp
Flavor: A beluga whale that's on fire.
Description: Skeledirge unaware type beat. It even has Torch Song! Basically, just your standard Unaware fare with a unique typing, a pivot move in Flip Turn, and has the ability to make progress between WoW and Torch Song. The downsides, like with most Unaware mons, is poor speed, generally low offenses, and passivity (though not as much as most because of Torch Song)
For Set 2 we have DenebStargazer with Gestower...
Fakemon Name: Gestower
Set Number: 2 (:kartana:)
Weight: 999.9kg
Stats: 89/83/101/113/113/71 (570)
Typing:
Grass.png
Steel.png

Abilities: Beast Boost
Movepool: Body Press, Bug Buzz, Earth Power, Energy Ball, Flash Cannon, Giga Drain, Grass Knot, Growth, Heavy Slam, Infestation, Iron Defense, Leech Seed, Meteor Beam, Shift Gear, Stealth Rock, Thunderbolt, Thunder, Thunder Wave, Gen 9 Universals (-Attract)
Absorb, Attack Order, Body Slam, Brick Break, Charge, Defend Order, Earthquake, Explosion, Giga Impact, Hyper Beam, Iron Head, Light Screen, Mega Drain, Metal Burst, Metal Sound, Poison Powder, Power Whip, Rain Dance, Reflect, Rock Slide, Rock Tomb, Sandstorm, Self Destruct, Shock Wave, Solar Beam, Steel Beam, Steel Roller, Stomp, Stomping Tantrum, Stun Spore, Sunny Day, Vine Whip, Wild Charge, Zap Cannon
Description: Bulky special sweeper that aims to snowball with Beast Boost and/or Meteor Beam. Packs Leech Seed to keep itself healthy.
Flavour: Overgrown tower covered in clusters of foliage with eyes peering out.

POST SUB REVIEW PATCH NOTES: +Shift Gear. Mostly just to aid Meteor Beam sets, since the mon is fairly slow, not because it's a particularly good physical attacker (in fact it's a pretty bad one). I would've given it Autotomize instead, but uhhh that got Dexited, so... Not sure if there's anything else that it really needs beyond this. (if you saw me give it agility no you didn't. i have always been based)
Lastly, anaconja and Thermollusk...
Fakemon Name: Thermollusk
Set Number: 3
Weight: 200 kg
Stats: 80 / 80 / 80 / 110 / 80 / 120 | 550
Typing: Ice / Fire
Abilities: Pressure / Flash Fire
Movepool: Icicle Crash, Ice Spinner, Ice Shard, Blizzard, Ice Beam, Freeze Dry, Snowscape, Chilly Reception, Scorching Sands, Flare Blitz, Overheat, Burn Up, Fire Blast, Flamethrower, Will-o-Wisp, Recover
Description: freeze dry + flamethrower + sands hits everything in the tier (theoretically, stuff like harletritus takes nothing realistically. however it suffers from a mediocre defensive typing and reliance on boots making it miss out on specs' immediate power.

New slate will be up tonight, and by then a pull request to make this mod playable should be sent! See you then!
 
Slate 11
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Set 2 Pokemon - Alomomola, Arcanine, Arceus, Azelf, Barraskewda, Bellibolt, Cinderace, Copperajah, Cresselia, Dondozo, Donphan, Espathra, Espeon, Florges, Garganacl, Glastrier, Goodra, Groudon, Hariyama, Haxorus, Hippowdon, Houndstone, Inteleon, Kyogre, Lycanroc, Lycanroc-Dusk, Maushold, Mew, Mewtwo, Mismagius, Mudsdale, Naclstack, Orthworm, Palafin, Passimian, Polteageist, Primeape, Regidrago, Regieleki, Rillaboom, Spectrier, Sylveon, Torkoal, Tornadus, Tsareena, Typhlosion, Uxie, Vaporeon, Zacian, Zamazenta

Set 3 Abilities - Battery, Battle Bond, Beast Boost, Berserk, Comatose, Corrosion, Dancer, Dazzling, Electric Surge, Emergency Exit, Fluffy, Full Metal Body, Galvanize, Grassy Surge, Innards Out, Liquid Voice, Long Reach, Merciless, Misty Surge, Power of Alchemy, Prism Armor, Psychic Surge, Queenly Majesty, Receiver, Shadow Shield, Slush Rush, Soul-Heart, Stakeout, Stamina, Steelworker, Surge Surfer, Tangling Hair, Triage, Water Bubble, Water Compaction, Wimp Out


Apologies for the delay, was busy yesterday. Same amount of time as usual!
 
Set 1, Stats + Fighting type
:sv/hariyama:
The Exorcist Pokémon, Exorsaltsim (Added Ghost Typing and Nasty Plot
Name: Exorsaltsim (exorcism + salts)
Typing: Fighting/Ghost
Ability: Purifying Salt/Scrappy/Sturdy
Base Stats: 58 HP / 63 Atk / 148 Def / 117 SpA / 138 SpD / 26 Spe (BST 550)
Notable Moves: Aura Sphere, Nasty Plot, Focus Blast, Calm Mind, Vaccum Wave, Shadow Ball, Pain Split, Power Gem, Psychic, Stealth Rock, Teleport, Knock Off, Psyshock, Light Screen, Reflect Universals
Lore Moves: Drain Punch, Close Combat, Stone Edge, Zen Headbutt, Bulk Up, Shadow Punch, Arm Thrust, Low Kick, Psybeam, Psywave, Confusion, Dark Pulse, Mega Kick, Mega Punch, Facade, Body Slam, Work Up, Leer, Amnesia, Ally Switch, Fake Out, Ancient Power, Curse, Shock Wave, Retaliate Low Sweep, Sunny Day, Rain Dance, Psychic Terrain, Thunder Punch, Brick Break, Scary Face, Grass Knot, Feint, Universals
Height + Weight: 1.5m, 90kg
Lore: the Exorcist Pokémon, the bane of all ghost types. This Pokémon had meditated in an area with high concentrations of salt, which caused crystals of salt to form on its body, becoming part of it. With this, Exorsaltsim has taken a step into the realm of spirits. Due to the nature of salt purifying ghost types, ghosts tend to keep their distance, even if the Exorsaltsim means well.
Role: helps vs a lot of dark/ghost types without falling to their common coverage moves. Bulky fighting + ghost is also pretty good defensively as its resistances and neutrality to ghost moves is nice for a bunch of mons. Pain split with its low hp allows it to have a powerful offensive recovery move, that works well vs bulkier mons. Provides a good calm mind breaker for more offensive teams, while providing status immunity and bulk. Additionally adds good pivoting at the cost of a moveslot with teleport

Set 2, Mono typed Pokémon ru and above, Movepool and Stats
:sv/cinderace:
Name: Punctgris (Puncture + Tigris, Tiger Scientific name)
Typing: Normal
Ability: Moxie / Reckless / Dazzling HA
Base Stats: 80HP / 116 Atk / 75 Def / 65 SpA / 75 SpD / 119 Spe (530 BST)
Notable Moves: (Cinderace Moveset) :cinderace: Double Edge, Flare Blitz, High Jump Kick, Pyro Ball, U-Turn, Will-o-Wisp, Court Change, Swords Dance, Quick Attack
Lore Moves: (Cinderace Moveset) :cinderace:
Height + Weight: 1.3 m, 97 kg
Lore: A powerful tiger that bows down to nobody, even when they are against foes many sizes greater than them, They always charge headfirst with a determination that is unseen by most Pokemon. Most notable for being capable of punching holes in solid steel, by generating heat through friction. Despite its fearsome ability, it is a Pokemon loved by many for its looks and is as a result a victim of admiring trainers.
Role: Fast offensive mon that is nice to use, with excellent tools and fast pivotability (Spiritmint HATES this guy). Provides a court change user while not losing out on offensive capability with reckless double edge, flare blitz and high jump kick. Struggles vs ghost types but ghost types also do not like switching in repeatedly.

Set 3: SM abilities and UB stats
The Airborne pokemon, Apuxapex (removed stakeout, replaced with long reach)
:sm/decidueye: :sm/mudsdale::sm/golisopod:
Name: Apuxapex (Scientific name for the swifts, + Apex, sounds like apex apex)
Typing: Flying
Ability: Long Reach / Stamina / Emergency Exit (HA)
Base Stats: 127 HP / 113 Atk / 97 Def / 53 SpA / 83 SpD / 97 Spe (570 BST)
Notable Moves: Brave Bird, Slack Off, Drill Run, Dual Wingbeat, Defog, Knock Off, Taunt, Beak Blast, Swords Dance, Universals
Lore Moves: Heat wave, Hurricane, Outrage, Sky Attack, Drill Peck, Slash, Gust, Wing Attack, Pluck, Steel Wing, Tailwind, Sunny Day, Rain Dance, Twister, Aerial Ace, Endure, Headbutt, Air Cutter, Swagger, Double Team
Height + Weight: 2.5 m, 130 kg
Lore: A great predatory bird, often defined by its large wingspan and deadly beak and talons. It never lands, using its long wingspan to glide while asleep, it uses its extraordinary senses to avoid dangerous situations. Despite this, its size often causes it to avoid urban areas due to limited maneuverability. Based off of the swift, a bird that almost never lands.
Competitive Usage: With my 2 and a half favorite abilities from SM (rip stakeout) that really do not see as much love as they should, this pokemon proves to be a potent defensive option while still providing offensive capabilities with swords dance brave bird and knock off. However due to lack of pivoting and reliance on boots, it is definitely a loss of momentum
 
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Fakemon Name: Pollusk
Set Number: 1
Weight: 136kg
Stats: 72/63/148/117/110/20 (530)
Typing: Poison/Steel
Abilities: Weak Armor / Toxic Debris
Movepool: Clear Smog, Corrosive Gas, Eerie Impulse, Explosion, Flash Cannon, Metal Burst, Overheat, Recover, Sludge Bomb, Sludge Wave, Thunderbolt, Thunder Wave, Toxic, Toxic Spikes, Volt Switch, Gen 9 Universals
Acid, Acid Armor, Acid Spray, Block, Bind, Disable, Gastro Acid, Giga Impact, Gunk Shot, Gyro Ball, Heavy Slam, Hyper Beam, Iron Head, Metal Sound, Poison Gas, Rain Dance, Rock Blast, Sandstorm, Self-Destruct, Shelter, Slam, Sludge, Smack Down, Smog, Spit Up, Swallow, Steel Beam, Stockpile, Sunny Day, Tar Shot, Venoshock, Wide Guard
Description: Versatile physically bulky, specially offensive tank that has a wide variety of options to support its team with hazards, Clear Smog, and reliable recovery. Overheat slots in nicely into its movepool to prevent it from being hard-walled by Steels, particularly Kartrake, who otherwise resists or is immune to its other attacking moves.
Flavour: Oil spill snail.

POST SUB REVIEW PATCH NOTES: +10 HP, +20 Sp. Def, moved Corrosive Gas to "viable" moves. Hopefully makes it a bit less awkward into physical attackers packing Earthquake, as well as making it better into mons like Spirimint.

Fakemon Name: Sanaloe
Set Number: 2 (:vaporeon:)
Weight: 98kg
Stats: 130/65/60/110/95/65
Typing:
Grass.png

Abilities: Water Absorb / Hydration
Movepool: Calm Mind, Dazzling Gleam, Draining Kiss, Energy Ball, Giga Drain, Grass Knot, Heal Bell, Hydro Pump, Leech Seed, Shore Up, Sleep Powder, Spikes, Synthesis, Toxic, Weather Ball, Gen 9 Universals
Absorb, After You, Aromatic Mist, Aqua Ring, Bullet Seed, Confide, Drain Punch, Floral Healing, Follow Me, Giga Impact, Grassy Glide, Growth, Helping Hand, Hyper Beam, Hyper Voice, Ingrain, Leaf Blade, Light Screen, Magical Leaf, Mega Drain, Rain Dance, Razor Leaf, Reflect, Safeguard, Sandstorm, Seed Bomb, Soak, Solar Beam, Stun Spore, Sunny Day, Sweet Scent, Trailblaze, Worry Seed
Description: Specially offensive Grass tank that packs Hydro Pump to threaten Kartrake. Shore Up is here to abuse sand, be it yours or more likely your opponent's.
Flavour: its an aloe vera plant creature

POST SUB REVIEW PATCH NOTES: +Spikes, Heal Bell. Increased its weight to 98kg to make it a little better into Kartrake's Heavy Slam (goes from a guaranteed 3HKO to a 9.8% chance with just max HP investment). Spikes gives it hazard setting utility, and Heal Bell is here because I genuinely didn't realise that Aromatherapy was dexited lmao

Fakemon Name: Hogmire
Set Number: 3
Weight: 150kg
Stats: 80/110/85/60/65/80 (480)
Typing:
Ground.png
Normal.png

Abilities: Thick Fat / Adaptability / Gluttony
Movepool: Body Slam, Crunch, Double-Edge, Earthquake, Quick Attack, Stone Edge, Sucker Punch
Assurance, Bulldoze, Bite, Defense Curl, Earth Power, Endeavor, Endure, Facade, Fissure, Flail, Giga Impact, Growl, Headbutt, Helping Hand, Hyper Beam, Hyper Voice, Mega Kick, Memento, Mud Shot, Mud Slap, Payback, Play Nice, Protect, Quash, Recycle, Roar, Rock Tomb, Rollout, Sand Attack, Slam, Sleep Talk, Snarl, Snore, Spit Up, Stockpile, Substitute, Swallow, Stomp, Stomping Tantrum, Tackle, Take Down, Tar Shot, Tera Blast, Thief, Thrash, Uproar, Wide Guard, Yawn
Description: Click your big STAB moves, profit. Has Stone Edge for general coverage, and Sucker Punch (and to a lesser extent Crunch) to enable it to check Ghost types, in particular Spirimint, although switching in does require a little prediction.
Flavour: big muddy HOG
 
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9/6/23 Addendum: As per feedback from Mossy Sandwich, competitively viable moves are in boldface.

kommo-o.gif
drampa.gif

Name: Azhdashti (Azhdaha, an Iranian dragon + Koshti, Iranian wrestling, pronounced "As-DAH-sh-tee")
Set Number: 1 (Fighting-type with Berserk and Overheat; 3/4 conditions met)
Weight: 350 lbs
Stats: 85 HP/63 ATK/117 DEF/148 SP ATK/82 SP DEF/35 SPD = 530 (DEF an SP ATK are switched from original stat distribution condition)
Typing: Dragon/Fighting
Abilities: Berserk, Poison Touch, Natural Cure (Hidden)

Movepool (Level-Up): Dragon Breath (1), Bite (1), Vacuum Wave (1), Ember (1), Dragon Pulse (6), Leech Life (10), Flamethrower (13), Aura Sphere (18), Dragon Dance (22), Mega Drain (25), Jaw Lock (30), Overheat (34), Giga Drain (37), Focus Blast (42), Fire Blast (46), Final Gambit (49)

Universal Scarlet/Violet TMs/Tutors + Fire Fang, Thunder Fang, Low Kick, Acid Spray, Charge Beam, Fire Spin, Poison Tail, Snarl, Metal Claw, Draining Kiss, Flame Charge, Low Sweep, Dragon Tail, Venoshock, Sunny Day, Rain Dance, Brick Break, Shadow Claw, Foul Play, Fire Punch, Thunder Punch, Electro Ball, Drain Punch, Dragon Claw, Flash Cannon, Thunder Wave, Stomping Tantrum, Taunt, Body Press, Dark Pulse, Eerie Impulse, Gunk Shot, Will-O-Wisp, Heat Wave, Thunderbolt, Earth Power, Sludge Bomb, Earthquake, Outrage, Thunder, Solar Beam, Draco Meteor

Description:
Wherever Azhdashti goes, destruction and chaos are certain to follow. This hulking beast is slower than molasses, sure, but why outrun your foes when nuking them from afar works just as well? There are actually only four non-Max, non-Z-move special Fighting-type moves in existence (Secret Sword being exclusive to Keldeo and not flavor-appropriate for this big lizard), and I had to use every single one of them here, but they're far from useless in this case, especially with that frankly ridiculous Special Attack stat. Your best bets at Fighting STAB are Aura Sphere for the accuracy and Focus Blast for sheer damage output, though the latter's meh accuracy might be an issue as is tradition. Dragon STAB of course comes in the form of Draco Meteor, but if you want something without recoil, Dragon Pulse is a decent standby as well. Coverage includes Fire, Electric, Grass, Poison, Dark, and Ground-type moves of various effectiveness, meaning it has an answer to every single type it is weak against, though with the prompt specifically calling for Overheat and that being the Fire equivalent to Draco Meteor, you can certainly run that as an insurance measure against Fairy-types which are resistant at the minimum to both STAB options, along with surprising Ice-types if it can get the drop on them. Its slow speed, high defense and rather decent special defense (Fairy-types notwithstanding) also allow for an easier time proccing Berserk, though if it absolutely needs to heal up, it's important to remember that Draining Kiss is a special attack, making it more viable than Drain Punch despite lacking STAB, though Giga Drain isn't a bad idea either if you find yourself up against something weak to Grass. Be aware though that its Speed and physical Attack are basically its dump stats, which can come back to bite it in the tail if it isn't careful - that double-weakness to Fairy is no fun at all.

Design:
A vicious, brutal reptilian Pokemon with a somewhat Gen-I feel to it, this predatory beast looks like a cross between a vintage carnivorous tail-dragging theropod, a lizard, and an Asian dragon. It has a relatively long yet thick torso and an even longer tapering tail, its large hind legs and its smaller grasping arms both resembling Charizard's, with three claws each; it can move on either four legs or two depending on which works better. When reared up, it drags its tail along the ground while holding its spine diagonally, retrosaur-style. It has a medium-length, serpentine but muscular neck and a large head with huge and powerful jaws full of fangs, somewhat resembling that of Aerodactyl but with a shorter, broader snout and two large saber fangs on the upper jaw that remain visible when the mouth is shut. Instead of a beak, it has a short trunk like Drowsee's, and its horns are longer than Aerodactyl or Charizard with an extra point near the base to resemble antlers; a pair of barbels also extends from near the nostrils like a Fu Manchu mustache. Patches of large, diamond-shaped, overlapping scales are visible upon its sides, neck, and upper limbs, but the belly is ridged like Dragonite's, while the upper surface sports a row of segmented armor plates all the way down the neck, back, and tail as well as a plate like a helmet on top of its head; however, it also has a ridge of fur like a shorter version of Zoroark's mane running down the back from the forehead to just after the shoulders, and a matching large tuft on the end of the tail; smaller tufts of fur are also visible around its wrists, on its shoulders, and atop each thigh. This fur glows and billows in the air as it uses its special attacks, implying that it channels its power through it. It is primarily golden in color with bronze-colored back armor and horns, and its belly and facial whiskers are cream-colored, while its fur is the same red shade as on Charmeleon's body with the tufts tipped with brick red; the shiny inverses this by having red scales along with brick-red armor and light orange belly/barbels, but golden fur tufts tipped with bronze. For both color palettes, the eyes are a fierce lime green with vertical slits for pupils, it's teeth and talons are white, and its snakey forked tongue is a dull pink.

"In combat, it uses its heavy tail as a prop to fight on its hind legs. Its arm strength is rather weak, but it can channel its vitality through its mane, launching blasts of dragon energy to pummel foes into submission."
"As it grapples with its prey, it clamps its jaws upon it to drain its life force, allowing it to heal itself or project destructive energy projectiles. Sometimes, it can't help but devour its downed adversary in one gulp."

This design is based on the Azhdaha, a dragon from Persian mythology which is said to be vicious and destructive like a European dragon, but has an appearance more an Asian dragon, though with a few unique twists like a trunk on its nose. This sort of transitional nature does make sense given how the Middle East is sandwiched between the two continents, but this design also incorporates characteristics of Japanese kaiju like many Kanto designs did. Persia was situated in the region that would eventually become modern-day Iran, so I referenced the Iranian form of wrestling to inform the overall design, as it is heavily ritualized and based largely on display with body contact being done only in the climactic match. Its being either quadrupedal or bipedal as it sees fit is also based on monitor lizards (whose generic name Varanus is derived from the Arabic waral, meaning "lizard beast") rearing up on their hind legs, as well as fighting like wrestlers when they clash over mates and territory.

9/6/23 Addendum: Flash Cannon has been added as a move worth competitive consideration, and HP has been increased by 20 points to 85.

passimian.gif

Resurrect the Talon Fossil to get...
Name: Raptorelay (Raptor + Relay)
Set Number: 2 (Stat spread and abilities copied from Passimian; 2/4 conditions met)
Weight: 150 lbs
Stats: 100 HP/120 ATK/90 DEF/40 SP ATK/60 SP DEF/80 SPD = 490
Typing: Rock/Fire
Abilities: Receiver, Defiant (Hidden)

Movepool (Level-Up):
Bite (1), Tackle (1), Ember (1), Victory Dance (1), Ancient Power (5), Fury Swipes (8), Flame Charge (12), Hone Claws (15), Rock Slide (19), Slash (22), Crunch (26), Pyro Ball (29), Beat Up (33), Fire Lash (36), Double Edge (40), Night Slash (43), Solar Blade (47), Stone Edge (50), Flare Blitz (54)

Universal Scarlet/Violet TMs/Tutors + Take Down, Agility, Fire Fang, Low Kick, Acrobatics, Thief, Trailblaze, Pounce, Fire Spin, Facade, Aerial Ace, Bulldoze, Snarl, Metal Claw, Swift, Rock Tomb, Flame Charge, Low Sweep, Air Cutter, Fling, Endure, Sunny Day, Sandstorm, False Swipe, Brick Break, U-turn, Shadow Claw, Foul Play, Air Slash, Body Slam, Fire Punch, Drain Punch, Rock Blast, Dragon Claw, Grass Knot, Stomping Tantrum, Rock Slide, Taunt, Swords Dance, Will-O-Wisp, Crunch, Trick, Aura Sphere, Shadow Ball, Stealth Rock, Heat Wave, Energy Ball, Flamethrower, Play Rough, Baton Pass, Reversal, Fire Blast, Earthquake, Overheat, Focus Blast, Flare Blitz, Close Combat

Description:
Passimian was a formidable revenge-killing pivot in the Sword/Shield-era NU tier, employing U-Turn and STAB Close Combat to deadly effect with the aid of certain Choice items dependent on what it was up against. Despite Fighting being formidable as an offensive type, however, Passimian's monotype and vulnerability to status meant the poor lemur couldn't move it, move it when pitted against heavily defensive opponents. Raptorelay is bascially an attempt not only to play to Passimian's existing strengths, but also to make its Receiver ability just a little more viable. Exchanging Fighting STAB for Rock and Fire options such as Stone Edge, Rock Slide, Flame Charge, and an absolutely devastating Pyro Ball (and yes, I know this is Cinderace's signature move, but it fit so well with this bastard that I couldn't not use it), this ballin' beastie is best paired with an ally that has an ability that improves its Speed stat. Given that its Speed stat ranges from mid to meh, inclusive, it could be fun to pair it with one of the two weather conditions that boost its STAB, and put it up alongside something with an ability that boosts its speed in that weather (Chlorophyll for sunlight, Sand Rush for sandstorms) before sacrificing the latter for Raptorelay's sake and letting 'er rip! For even more hilarity, you could try slapping Speed Boost on it, though it may take more time for it to boost itself enough in that way to outpace the competition. It also has a rather wide coverage range including Fighting, Dark, Ground, Flying, Bug, Ghost, Fairy, and most notably Grass-type moves to help deal with three of its four type weaknesses including both of its double weaknesses - Trailblaze especially is also useful for speed boosting, albeit somewhat gradually, allowing you to use Receiver to pick up a different ability worth using, such as, for instance, Rock Head to enable it to pull off a potential Flare Blitz spam-sweep with impunity. Or maybe Close Combat plus Contrary to make it less frail? The possibilities are endless, really, but given that you'll have to sacrifice a teammate to make use of Receiver, it may still be less janky to stick with Defiant like Passimian usually does. Oh, well...

Given that Mossy Sandwich's evaluation is that the singles meta would negate the use of Receiver, I wonder if it would be acceptable to have that ability be tweaked so that if a Pokemon with it switches in right after a teammate has fainted in a singles battle, the Pokemon copies the ability of that fainted teammate. I doubt that is allowable, however, so for the purposes of giving Raptorelay a much-needed boost otherwise, I added Victory Dance as a starting move as well. I'm not sure if giving a sub what is in canon a signature move from another Pokemon that isn't part of this meta is acceptable in these subs, but Raptorelay needs all the extra speed and power it can get, especially given that its typing leaves much to be desired defensively and it'd rather get a good dunk in sooner than later.

Design:
Revived from a fossilized toe claw, Raptorelay is a deadly prehistoric meat-eater that's midway between reptile and bird. It stands bipedally with its tail held off the ground, its head held high, and its back angled somewhat more diagonally upward than the horizontal posture of a real-life deinonychosaur. While its torso is largely bird-like and feathery, its neck, head, and lower limbs are covered in brick-red scales, as are its Charizard-like three-clawed arms and its long, tapering tail, with the exception of Archeops-style fans of glowing yellow feathers fading to orange on the forearms and tail tip (think of the feathering on the arms and tail of the Raptor from ARK: Survival Evolved and you should have a good idea what I'm talking about). The underside of the S-curved neck and the lower jaw are light red, and the Fearow-style eyes are yellow with small, fierce pupils. The lizard-like head is wedge-shaped with long, vicious jaws and a lot more sharp white teeth concealed in its maw, and also has a crest above the eyes of the same kind of flaming feathers as on the arms and tail; these form a sideways fan like Braviary's except that the feathers themselves are thinner, their ends are rounded and there's plenty more of them, the overall shape resembling a fiery afro of sorts; there's also a bluish black "headband" at the base of the crest, above the eyes and looping round the back of the head. The body feathers are bicolored as well, the front torso feathers being light gray and the upper leg feathers being black like the "headband", resembling the outfit of a basketball player. There are a bunch of black stripes like a tiger on the back of the neck, tail, and over and behind the shoulders as well. The digitigrade avian feet are three-toed, with the innermost toes sporting those iconic, massive sickle claws, but aside from tearing into prey it also uses them as cleats to grip onto broken terrain; notably, the toe part of each foot is black like a sort of shoe, though the talons are white. In the shiny color scheme has yellow ochre scales instead of red with a light yellow throat and lower jaw, green eyes instead of yellow, and dark red in place of the black parts.

"A Pokemon that lived 100 million years ago, it was resurrected from fossils of its formidable toe claws. It hunted in coordinated packs a dozen strong, wielding an orb of blazing fire to subdue their prey."
"Fast on their feet, they hunt by summoning a fiery projectile which they toss amongst each other to increase its power. When their prey is in position, they hurl their fireball at it with devastating force."


I had a rather hard time picking which Pokemon to reference for Prompt #2. There weren't that many options that really inspired me, and the only interesting one I could find was Passimian with Receiver. Then I thought about what other sports could work as a replacement and my kind turned to basketball. Memories of the Gatorade commercial shown above, involving at the time one of the members of the Toronto Raptors competing against a Jurassic Park-style "Velociraptor", led me to the hilariously dumb idea of a pack-hunting pop-culture-dromaeosaurid basketball player, albeit with a couple more feathers than the JP one. To this end, the normal color scheme homages the Toronto Raptors' mascot design, while the shiny is based on that which the novel version of the JP raptors were described to have.

This was one of the most ridiculously self-indulgent ideas for a fakemon I've ever come up with, but honestly, heck with it. Even if it's probably gonna be low-tier trash for some stupid reason, I can't help loving it anyway! XD

9/6/23 Addendum: Fire Lash and Solar Blade have been added as moves worth competitive consideration.
9/7/23 Addendum: Victory Dance has been added.

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Name: Valkyregent (Valkyrie + Argent + Regent)
Set Number: 3 (SM abilities and 2+ immunities; 2/4 conditions met
Weight: 230 lbs
Stats: 90 HP/85 ATK/105 DEF/85 SP ATK/105 SP DEF/80 SPD = 550
Typing: Ghost/Steel (immune to Poison, Normal, and Fighting)
Abilities: Queenly Majesty, Battle Bond (Hidden)

Movepool (Level-Up):
Astonish (1), Growl (1), Shadow Claw (1), Aerial Ace (1), Metal Claw (6), Confusion (10), Phantom Force (15), Slash (19), Hex (24), Iron Defense (28), Night Slash (33), Iron Head (37), Shadow Ball (42), Swords Dance (46), Sacred Sword (51), Fury Cutter (55), Autotomize (60), Perish Song (64)

Universal Scarlet/Violet TMs/Tutors + Charm, Agility, Protect, Acrobatics, Psybeam, Confuse Ray, Disarming Voice, Facade, Aerial Ace, Hex, Snarl, Metal Claw, Swift, Magical Leaf, Icy Wind, Low Sweep, Air Cutter, Stored Power, Night Shade, Fling, Endure, Snowscape, Smart Strike, Psyshock, False Swipe, Brick Break, Zen Headbutt, U-turn, Shadow Claw, Foul Play, Bulk Up, Air Slash, Body Slam, Ice Punch, Dragon Claw, Dazzling Gleam, Taunt, Swords Dance, Body Press, Imprison, Flash Cannon, Fly, Skill Swap, Iron Head, Iron Defense, X-Scissor, Aura Sphere, Tailwind, Shadow Ball, Hyper Voice, Psychic, Heavy Slam, Encore, Ice Spinner, Calm Mind, Baton Pass, Reversal, Ice Beam, Misty Terrain, Blizzard, Phantom Force, Focus Blast, Hurricane, Brave Bird, Close Combat, Steel Beam

Description:
Three immunities, solid defenses and HP, and a priority-blocking ability? I guess if I were to die in glorious battle, Valkyregent wouldn't be such a bad option to protect my soul en route to Valhalla! What I had in mind for this submission was something that was predominantly defensive in nature, but in the sense of its typing and one of its abilities rather than just minmaxed stats, banking on the whopping nine resistances that Ghost/Steel already has alongside the aforementioned Queenly Majesty to provide plenty of opportunities for switching in and setting up with Swords Dance, Autotomize, Calm Mind, etc. Support options include the ever-useful Taunt, Baton Pass, and weather and terrain setup, as well as Imprison if you want to take a gamble against any incoming super-effective Ghost-type attacks, but one notable other move in this respect is Skill Swap. Queenly Majesty isn't a bad ability by any means, but if you can swap it with an ability to either boost Valkyregent's offensive stats or debuff its opponent (e.g. Guts, Intimidate, Steely Spirit...), it may be worth doing so, especially if the opponent needs that same ability to actually function. If you were looking to use Valkyregent offensively, Aegislash's Blade Form will obviously outclass it in that regard, but what Valkyregent has which Aegislash doesn't is additional type coverage, including Flying, Psychic, Ice, Grass, Bug, and Fighting; Ghost and Fighting in particular have near-perfect neutral coverage, as Aegislash can tell you due to knowing Sacred Sword, too - although unlike Aegislash which gets Rock Slide and Head Smash, Valkyregent has no answers to Fire-type attacks, so, uh, be careful, okay? The Battle Bond ability, aside from being flavor-appropriate, basically functions as a better Moxie in that if Valkyregent manages to strike down even one opponent, its speed and both offensive stats will be boosted. It only occurs once and would probably be best used alongside a boosting move or two to add to the buffing momentum (especially since this thing could use some extra speed to really capitalize on said boosting moves), but the outcome might just still be worth the investment with the right planning.

Design:
This rare but amazingly beautiful harpy-like creature has anatomy that's midway between humanoid and avian; its torso is anthropoid, slender, and upright, but its legs are three-toed, digitigrade, and avian with one huge, sharp talon facing back and the other two forward; it has arms instead of wings with hands that resemble its feet, and flies using a cape extending from its back and shoulders that looks like it's made of spectral, ghostly feathers, dark blue fading to indigo and then violet at the ends; it spreads the cape a la Batman when airborne. Bluish silver armor plating can be seen upon its breast, shoulders, waist and upper legs, and forearms, the rest of its body being a light purplish blue with black hands and feet and silver talons. Upon each gauntlet, close to the wrist, is a small knob which can project ghostly blue energy, allowing it to form a phantasmic wrist blade like a sword in one hand and a round shield in the other, though it can also use these knobs to fire blasts of this energy shaped like arrows to attack from a distance. Its neck and head are similar to those of Gardevoir, but the eyes are half-circular and glow a blinding white, trailing wisps of white light from them; the "helmet", meanwhile, is also made of silver armor, and looks like an eagle's head and beak, covering most of the face with the eyes set where a bird's eyes would normally be. The helmet also has two wing-like "ears" comprised of the same ghostly feathers as the cape, one on each side, and trailing from the back of it is a long, flowing, purple-to-magenta-to-scarlet wisp in a manner reminiscent of a ponytail. The shiny sprite has a light orange body in place of light blue, and the blue/indigo/violet of the cape/head wings and the purple/magenta/scarlet of the ponytail are reversed. The armor and talons, meanwhile, have a more brassy hue to them, reminiscent of tarnished silver.

"According to legend, it supposedly appears only to those who are destined to die in glory. Collecting even one of its feathers is said to be an omen of both great fortune and impending doom."
"In ages past, it was said to have led a great army to victory against dark forces, but at great cost. The awe-inspiring gleam of its silver armor could inspire courage and frighten off evil spirits."

This design is based on a valkyrie, female spirits from Norse mythology that were said to guide worthy souls to Odin's hall of Valhalla; the armor is silver because I couldn't think of any other metal-related word aside from argent that could form a decent pun with that word, although silver was historically said to ward off evil, and that combined with valkyries being servants of Odin himself hopefully justifies Queenly Majesty as an ability. There honestly isn't that much more depth to this one but I picked Ghost/Steel specifically to fulfill one of the set conditions and came up with this idea afterward. I imagine this Pokémon would be a minor legendary or even a Mythical, but I suppose it could also be a more mundane late-game rare find that just happens to be extremely powerful.
 
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Fakemon Name: Centufowl :espathra::arboliva:
Set Number: 3
Weight: 150,0kgs
Stats: 75/115/115/55/75/75 (510 BST)
Typing: Normal/Grass
Abilities: Queenly Majesty/Merciless/(Grassy Surge)

Viable Moves: Acrobatics, Body Slam, Brave Bird, Double-Edge, Grassy Glide, Knock Off, Leaf Blade, Parting Shot, Power Whip, Roost, Swords Dance, Taunt, Tidy Up, Trailblaze, Trop Kick, Gen 9 Universal Moves except Rest

Flavor Moves: Aerial Ace, Air Slash, Beat Up, Bullet Seed, Confide, Covet, Defog, Drill Peck, Dual Wingbeat, Embargo, Endeavor, Energy Ball, Feather Dance, Feint Attack, Flail, Flatter, Fling, Fly, Focus Energy, Foul Play, Fury Attack, Giga Drain, Giga Impact, Grass Knot, Grassy Terrain, Growl, Growth, Gust, Headbutt, Hurricane, Hyper Beam, Hyper Voice, Lash Out, Last Resort, Leafage, Leaf Storm, Magical Leaf, Mega Kick, Morning Sun, Natural Gift, Nature Power, Payback, Peck, Pluck, Razor Leaf, Retaliate, Seed Bomb, Simple Beam, Sing, Skull Bash, Sky Attack, Slam, Solar Beam, Solar Blade, Spit Up, Stockpile, Stomp, Strength, Swallow, Swift, Synthesis, Tailwind, Take Down, Terrain Pulse, Thief, Uproar, Wing Attack, Work Up

Description: Fatass grass peacock. Normal/Grass is a very interesting typing to me now that the metagame is playable as many of the top offensive threats are Ghost, Ground or Water types. However, I didn't want to make a super fat defensive mon to try to answer those, which is why I decided to take a mildly bulky offensive mon instead. Thanks to its decent weight, it can actually take Kartrake's Heavy Slams unlike most of the meta while also resisting Earthquake making it a very solid check. It can also check Cetenor decently well, though be careful switching in as U-Turn and Close Combat can be pretty dangerous meaning you have to make sure you don't give it too many switch-in opportunities. More importantly though, it can deal with Phantasohm, Skeledune and Spirimint, three very threatening Ghost types as it can take their STAB moves, though it's by no means a hard counter to any of those. It can act as a good check to Phantasohm with Knock Off and Grassy Glide dealing good damage if you manage to break Shadow Shield, though you have to watch out for Brick Break which can 2HKO you. Skeledune can hit you very hard with Mystical Fire, especially boosted by Life Orb, but thanks to Grassy Glide, you have a good tool to prevent it from sweeping. Spirimint can hit you very hard with Specs, but you prevent it from spamming Shadow Ball and, if you have bulk investment, you can properly switch into Leaf Storms and heal them off. Basically, Centufowl acts as a very nice check to many of the metagame's common threats, but there's more to it.

Generally providing priority in the form of Grassy Glide is quite nice, but it can also wallbreak quite well with Choice Band as its Power Whips become extremely threatening to neutral targets with the damage boost from Grassy Terrain and its coverage options are not bad between Knock Off, Brave Bird and Double-Edge. It can also run setup sets with Swords Dance or Tidy Up and those sets also appreciate Flying coverage to hit pokemon such as Manchini or Scorpixie, meaning they can use Grassy Seed with Acrobatics rather well. It can also serve a more support-oriented role if you want it to answer certain mons more efficiently as tools such as Roost, Knock Off, Tidy Up for removal and Parting Shot for pivoting are all great alongside its still fairly strong priority and good resistances. Finally, the introduction of Grassy Terrain in the metagame can add some interesting interactions, forcing Earthquake users to account for it, helping certain pokemon like Harletritus improve their longevity or allowing for Hyper-Offense teams focused on setting up with Grassy Seed. Overall, I believe Centufowl interacts rather interestingly with our currently existing pool of mons and would help teams deal with some of the biggest current threats more easily without shutting any of them down entirely.
 
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Fakemon Name: Mariaurna (Mariana Trench + Aura)
Set Number: 1
Weight: 55 kg
Stats: 55/63/148/117/85/95 (BST 563)
Typing: Water/Fighting
Abilities:
Limber/Defiant/Mega Launcher
Movepool: Aura Sphere, Surf, Water Pulse, Ice Beam, Shadow Ball, Dragon Pulse, Haze, Vacuum Wave, Universals, Aqua Cutter, Aqua Jet, Aqua Ring, Aurora Beam, Body Slam, Brine, Bubble Beam, Close Combat, Darkest Lariat, Double Kick, Drain Punch, Dynamic Punch, Fake Out, Focus Energy, Focus Punch, Force Palm, Guard Split, Gunk Shot, Hammer Arm, Heal Pulse, Lash Out, Leer, Low Kick, Low Sweep, Mach Punch, Play Rough, Pound, Quick Guard, Tackle, Throat Chop, Water Gun, Water Pledge, Waterfall, Wave Crash, Whirlpool
Description: Clawitzer-type beat.

EDIT: Added Gunk Shot

Fakemon Name: Sinfernal (Sin + Infernal)
Set Number: 2 (Cinderace)
Weight: 6.66 kg
Stats: 80/116/75/65/75/119
Typing:
Fire/Dark
Abilities: Intimidate/Frisk/Moxie
Movepool: Cinderace's Moveset (Pyro Ball, Sucker Punch, Court Change, U-Turn, etc)
Description: Moxie Sweeper or Court Change Utility.

Fakemon Name: Stuffiend (Stufful/Stuffie + Fiend)
Set Number: 3
Weight: Stufful's weight
Stats: 83/115/85/100/80/87 (BST 550)
Typing: Normal/Ghost
Abilities: Fluffy/Shadow Shield
Movepool:
Nasty Plot, Shadow Ball, Hyper Voice, Dark Pulse, Focus Blast, Dazzling Gleam, U-Turn, Bulk Up, Body Slam, Phantom Force, Sucker Punch, Shadow Claw, Shadow Sneak, Bitter Malice, Low Kick, Mach Punch, Trick, Quick Attack, Universals, After You, Baby-Doll Eyes, Bite, Brutal Swing, Copycat, Covet, Crunch, Destiny Bond, Disarming Voice, Double Kick, Dynamic Punch, Echoed Voice, Fake Tears, Flail, Foul Play, Growl, Hex, Lick, Perish Song, Role Play, Shadow Punch, Slam, Spite, Stomping Tantrum, Taunt, Torment, Yawn
Description: obligatory normal/ghost mon (even tho we already have a ton of ghosts I realize) sub

EDIT: Swapped Attack with Sp. Attack
 
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Fakemon Name: Aruaura
Set Number: 1
Weight: 21.0 kg
Stats: 95/63/148/117/75/29
Typing: Fighting/Psychic
Abilities: Bulletproof/-/Mega Launcher
Viable Moves: Aura Sphere, Calm Mind, Dark Pulse, Defog, Focus Blast, Nasty Plot, Psychic, Psyshock, Trick Room, Vacuum Wave
Flavour Moves: Acrobatics, Agility, Amnesia, Astonish, Attract, Bulk Up, Charm, Close Combat, Confide, Confusion, Dazzling Gleam, Drain Punch, Energy Ball, Fire Punch, Fling, Flash Cannon, Future Sight, Grass Knot, Gravity, Guard Split, Guard Swap, Heal Pulse, Healing Wish, High Jump Kick, Ice Punch, Imprison, Magical Leaf, Lunar Blessing, Psybeam, Psycho Cut, Quick Guard, Rock Slide, Rock Smash, Shadow Ball, Shock Wave, Stone Edge, Thunder Punch, Thunderbolt, Trick, Water Pulse, Wonder Room, Universal TMs
Description: Would be kind of funny to just ignore Shadow Balls, wouldn't it? Functions as an OTR mon, helping to check offense in general, switching in very well into physical attacks. Lunar Blessing isn't the best form of recovery, and it would struggle to fit it in on OTR sets anyway, though more supportive sets could benefit from the little bit of recovery.

Fakemon Name: Bewet (Alomomola)
Set Number: 2
Weight: 250.0 kg
Stats: 165/75/80/40/45/65
Typing: Water
Abilities: Sticky Hold/-/Rough Skin
Viable Moves: Acid Armor, Aqua Jet, Body Press, Bulk Up, Earthquake, Flip Turn, Gunk Shot, Heal Bell, Ice Spinner, Liquidation, Knock Off, Recover, Wave Crash
Flavour Moves: Aqua Ring, Attract, Belch, Blizzard, Block, Confide, Counter, Dive, Fling, Giga Impact, Grass Knot, Hydro Pump, Hyper Beam, Hyper Voice, Ice Beam, Laser Focus, Mirror Coat, Noble Roar, Play Rough, Roar, Shadow Ball, Spit Up, Stock Pile, Stored Power, Surf, Swallow, Uproar, Water Pulse, Water Spout, Waterfall, Whirlpool, Universal TMs
Description: Fat water, functions as a Kartrake switch-in + Fire/Ice resist in 1 slot (Thermollusk DNI) while also providing cleric support. Notably not weak to Ground. A bit of set-up bait for Cetenor and Phanatsohm, though you could attempt to BU alongside. It synergises well with Gestower and Skoloboros, forming strong defensive cores to weather the onslaught of offense.

Fakemon Name: Ampertross
Set Number: 3
Weight: 100.0 kg
Stats: 97/107/97/101/89/79
Typing: Electric/Flying
Abilities: Galvanize/Dazzling
Viable Moves: Body Slam, Brave Bird, Defog, Double Edge, Earth Power, Earthquake, Encore, Extreme Speed, Hurricane, Hyper Voice, Roost, Thunderbolt, U-turn, Volt Switch
Flavour Moves: Acrobatics, Aerial Ace, Air Cutter, Air Slash, Charge, Chilling Water, Confide, Dazzling Gleam, Drill Peck, Drill Run, Eerie Impulse, Feather Dance, Fling, Fly, Foul Play, Giga Impact, Gust, Hyper Beam, Mud-Slap, Peck, Play Rough, Quick Attack, Rain Dance, Rising Voltage, Round, Shock Wave, Sky Attack, Spark, Strength, Sucker Punch, Supersonic, Thief, Thunder, Thunder Shock, Thunder Wave, Weather Ball, Whirlwind, Wild Charge, Wing Attack, Universal Moves
Description: Say no to set up. Checks stuff with priority moves, can also function as a bulky pivot.
 
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hash tag free the fists or something

Fakemon Name:
Set Number: 1
Weight: light
Stats: 50 / 63 / 148 / 117 / 108 / 84 | 570
Typing: Fighting / Ice
Abilities: Overcoat / Berserk
Movepool: Close Combat, Superpower, Focus Blast, Aura Sphere, Ice Spinner, Blizzard, Ice Beam, Freeze-Dry, Dark Pulse, Nasty Plot, Psychic, Agility
Description: moltresg type beat where you double dance with berserk and kill things

Fakemon Name: Nervana
Set Number: 2
Weight: light
Stats: 80 / 125 / 70 / 65 / 110 / 80 | 530
Typing: Psychic / Fighting
Abilities: Tough Claws
Movepool: Lycanroc-Dusk's movepool
Description: slow but insanely powerful wallbreaker

Fakemon Name: Moxygen
Set Number: 3
Weight: heavy
Stats: 89 / 113 / 97 / 109 / 83 / 79 | 570
Typing: Fighting / Flying
Abilities: Beast Boost / Water Bubble
Movepool: Close Combat, Focus Blast, Aura Sphere, Bulk Up, Brave Bird, Drill Peck, Hurricane, Roost, Defog, Liquidation, Scald, U-Turn
Description: antimeta thing cause fighting flying water hits a lot
 
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Fakemon Name: Dragorilla
Set Number: 3
Weight: 217kg
Stats: 75 / 110 / 91 / 125 / 60 / 74
Typing:
Grass.png
Fighting.png

Abilities: Full Metal Body / Triage
Movepool: Work Up, Dragon Claw, Roar, Bulk Up, Grassy Terrain, Hyper Beam, Protect, Double Team, Energy Ball, Leaf Blade, Helping Hand, Facade, Giga Drain, Low Sweep, Encore, Focus Blast, Dragon Pulse, Chloroblast, Drain Punch, Bullet Seed, Close Combat, Giga Impact, Draco Meteor, Dragon Tail, Sleep Talk, Double Edge, Dragon Energy, Leaf Storm, Axe Kick, High Jump Kick, Low Kick, Outrage, Reversal, Frenzy Plant, Hyper Voice
Description: revenge killer that hits Gobblen, Kartrake, Wyverock, and Centenor for super-effective damage. suffers from a lack of coverage, bad speed, no way to set up special attack and bad defenses
 
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Erm, what I'd miss?
Set 1 (Fighting Type, wants to use Berserk) -
Mortardvark (mortar + aardvark)
Type:
Fighting.png

Abilities: Steadfast, Berserk, Bulletproof
Stats: 100 | 80 | 85 | 120 | 85 | 78 [BST= 548]
Movepool: Agility, Aura Sphere, Body Slam, Bulk Up, Calm Mind, Cross Poison, Discharge, Double-Edge, Drain Punch, Energy Ball, Fire Blast, Fire Punch, Focus Blast, Grass Knot, Ice Punch, Lick, Night Slash, Odor Sleuth, Protect, Rest, Seismic Toss, Shadow Ball, Sleep Talk, Sludge Bomb, Superpower, Take Down, Thunder Punch, Vacuum Wave
Weight / Height: 95.8 kg, 3'01"

Description: Bulky special attacker. Can go either specs/scarf, agility + berserk, or cm
Flavor: A scrappy orange aardvark. Using its elongated nose, it can fire pulses of energy to stun a colony of insects before swallowing them whole.

Set 2 (Copies Donphan's stats and movepool)
Ungulacier (ungulate + glacier)
Type:
Ice.png
Ground.png

Abilities: Thick Fat, Analytic
Stats: 90 | 120 | 120 | 60 | 60 | 50 [BST= 500]

Notable Moves (because I'm not typing all of Donphan's movepool lol): Body Press, Earthquake, Fire Fang, Gunk Shot, Head Smash, Ice Shard, Ice Spinner, Knock Off, Play Rough, Rapid Spin, Stealth Rock, Stone Edge
Weight / Height: 809 kg, 5'11"
Description: Donphan has two solid Ice-type moves so I was compelled to make this for Set 2. Offensive utility guy, can compensate its poor speed with STAB Ice Shard. Thick Fat to deal with fires better or Analytic for fat damage.

Flavor: Large, light-blue ambiguous mammal with its head and toes covered in icy 'armor'. Inspired by the Entelodon. A Pokemon once thought to be extinct, Ungulacier uses the hardened ice on its jaws and claws to crush the opponent. Despite its larger build, it is quite limber.
 
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whao three subs


Fakemon Name: Falkick
Set Number: 1
Weight: will do if wins
Stats: 63/63/148/117/93/49 (533)
Typing: Fighting/Flying
Abilities: Frisk / Infiltrator | Natural Cure
Movepool: Body Press, Focus Blast, Aura Sphere, Air Slash, Defog, U-Turn, Roost, Whirlwind, Circle Throw, universals, notably lacks Hurricane, adding more later
Description: There have been a few Fighting/Flyings this slate but none of them have been focused around defense, so here we are. Thought it was a cool typing and we need more fat removers so I thought this would be cool for that. Doesn't have Hurricane and will lack any coverage because I don't want this to end up being a weird breaker with such high physical bulk. You have a mean Body Press but very low special bulk and Speed, plus that's kind of all you have with no way of boosting.

Fakemon Name: Gruesoil
Set Number: 2 (Garganacl)
Weight: i will make it match garganacl for the funny
Stats: 100/100/130/45/90/35 (500)
Typing: Ground/Dark
Abilities: Purifying Salt / Sturdy | Clear Body
Movepool: Knock Off, Earthquake, Stone Edge, Throat Chop, Close Combat, Toxic, Taunt, Teleport, universals, adding more later
Description: We do not need a Normal-type. This is a weird slow pivot thing. I was on the fence about making this part Ground given the high bulk, but I like the hazard resistance and Dark has some very nasty weaknesses here so I don't mind it having such a good other type to add to it. My one big concern is that this might compete very hard with other Grounds thanks to the stats, notably Kartrake, but running this may have a lot of sacrifice. You completely lack any hazard-related utilities, will need the rest of your team to have a lot of useful resists, and in general are a slow pivot with no healing moves and a U-Turn weakness, so the teams you can fit on will be limited but the stats and some resists will be very nice to have.

Fakemon Name: Spirox
Set Number: 3
Weight: light
Stats: 73/97/73/109/109/109 (570)
Typing: Ghost/Steel
Abilities: Limber / --- | Cursed Body
Movepool: Shadow Ball, Flash Cannon, Calm Mind, Spikes, Will-o-Wisp, Hex, Thunderbolt, Teleport, Volt Switch, Trick, Recover, adding more later
Description: Resub because it almost won last slate and it's a really cool mon. Tl;dr this thing was in a Gen 8 meta and had some insane set diversity while being an extremely balanced, but still very prominent threat.

EDIT: Made Falkick changes to follow the sus review
 
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Sub review. I'll reference mons in the current meta a lot throughout this one, so if you don't know what I'm talking about, you can check the spreadsheet.

Klavinine: From what it seems to me from the description, you don't really have a goal for this in the concept of the meta and I can't really see it interacting meaningfully with anything we have right now. You'll probably have to aim for it to do something specific beyond "Midspeed Special Attacker" to make it seem like a good fit in the meta and an interesting option to build and play with.

Exorsaltsim: That name seems like a nightmare, it'd def be easier to remember if it was just Exorsalt or something. Anyway this kinda reminds me of Enam-T in a way where it's really slow, but bulky and hits hard... at a glance. The issue is that while it can take hits and it can hit some decent damage, things like a lack of reliable recovery, vulnerability to chip damage and its EV choices being awkward (it can't be as bulky as it wants or as strong as it wants at the same time) hold it back a fair bit. You don't do all that well against Ghosts because, while you can take their Ghost moves, you can't quite shrug off their secondary STAB and nonstab Shadow Ball as your only way to hit them gives them an extra turn to setup and break you or just hit you a bunch. It gets worse when you have to deal with mons like Cetenor or Kunekrow that can just hit you super-effectively or for high damage and that bulk is just not that impressive anymore. It has some good traits notably in its movepool, but it just seems like you're trying to make it do something that a pure Fighting type would struggle with.

Punctgris: Fwiw this gets SD which could get a bit scary with Reckless, but I'm not quite sure. The meta does have some very good speed control options for it after all and while it's a bit hard to fully handle defensively, Harletritus as well as some of our Ghosts like Lanburn and Phantasohm give teams a better shot at dealing with it. I think this looks fine, its raw damage output for its speed is very high, but it's not that bulky, only has one STAB and has somewhat limited coverage for a Normal type.

Apuxapex: We need more Flying types and making up for Stakeout's power with a Rocks weakness is actually not a bad way to balance it out. That being said you can literally 2 shot resists with just Jolly Brave Bird, even stuff like max physdef Puffrost. The few relevant mons that properly switch-in (Harletritus, Kaerust, Phantasohm with Shadow Shield up) don't really last long at all due to not only having no way to hold it off long term, but also just take too much from Drill Run if it wants to click that. This is not to mention its amazing bulk, access to reliable recovery and great utility as well as its ability to come in on mons like Scorpixie and Manchini that Cetenor baits in and U-Turn's on. As it stands, I think Stakeout is super broken on this. Other abilities seem fine.

Pollusk: Idk if Corrosive Gas is in Gen 9, but item removal is really good so if it is, I'd consider that a viable move. Toxic Debris to punish Cetenor U-Turn is actually a super funny interaction, but its matchup against other physical attackers may not be that great due to the 4x weakness to Earthquake. The Kartrake matchup is especially rough since you have to predict it and Overheat just to chip it and Harletritus forces you out pretty easily. You can take hits from physical attackers that hit you neutrally, but aside from the Toxic Debris going up, if you're getting hit by something like Kunekrow, you're kinda forced to heal. Anyway short of it is its bulk seems a bit too middling, but maybe Toxic Debris makes up for that significantly. I could see a potential HP or SpDef buff to make some matchups like Spirimint and Kunekrow a bit easier to EV/stay healthy for, but you'd need to run calcs if I had to guess.

Sanaloe: I probably wouldn't describe this as a special attacker, this just seems like a nice defensive utility pick since its special bulk makes it especially good into Spirimint and Skeledune. You could consider making it a fair bit heavier if you want it to take Kartrake Heavy Slams more easily (95kgs or higher for 100bp, 119kgs or higher for 80bp), but physdef investment generally makes you somewhat safe against that. You could also add Spikes to make it easier to fit on teams by providing hazards. Also, Aromatherapy is dexited so you might want to consider giving it Heal Bell instead. This seems like it'd fit a nice role in the tier though.

Hogmire: Seems very spooky, but its bulk is well adjusted to the current meta seeing as you won't easily take hits from the fast threats and don't instantly force out the bulky mons who can also pose a threat to you. I am slightly worried about how easily Cetenor might get you in against Kaerust teams though, feels like you can kinda just come in on that Steel type and start mashing buttons. It doesn't have anything that can even pretend to wall it, but maybe its prediction aspect will hold it off. Feels like it might end up a bit extreme though.

First of all, welcome to the mod! Before rating the subs, I mostly just want to point out a few things in terms of formatting since your post is pretty big and it's a bit hard to look at as it stands for me. While separating the moves between level-up and TMs is fine, most people would probably also enjoy being able to see which moves are competitively relevant right away, so having those bolded or underlined or making another spoiler tag to highlight those could be helpful. It'd also be nice for the start and end points of each of the aspect of the mons to be clearer, you could do that through color-coding the name of the aspects of just putting some more spaces between each, especially when it comes to the bigger text-based ones.

Azhdashti: Seems like a very good Trick Room abuser, but that archetype hasn't had any development yet, so I'll judge without it. It probably needs to run Choice Specs otherwise our Regen mons can kinda bully it since Draco drops its damage output and its other options deal underwhelming damage. It's also gonna struggle against our Fairies since Cetenor is basically omnipresent and Harletritus being neutral to Sludge Bomb while having really good special bulk. Flash Cannon could let it get through Harletritus more easily without having to play into Focus Blast miss as much as well. You could consider increasing its HP a little to avoid getting 2HKO'd by neutral hits from Batacomb or Kunekrow as well.

Raptorelay: Seeing as this is a singles metagame, Receiver is practically useless, though this still might have potential. Its setup options are pretty good, but I'm a bit afraid that it'd overlap with Wyverock for Dragon Dance and Flameedle for Swords Dance, both of which share one of its types. It also has some good tools to use Scarf, but the Rocks weakness is really awkward to properly make use of it. I guess switching out the Fire typing for something else would make it work out quite well, but I understand if you'd rather not. Outside of that, there may be some really good move to make it work, but I don't have anything in mind. Anyway the potential is there, but it seems pretty bad without a few tweaks.

Valkyregent: This seems like a pretty interesting option for wallbreaking/sweeping since it obviously has an easy time finding opportunities to setup and this concept is currently underrepresented in this meta. I don't have much more to say about it, it's good and I don't think any changes are necessary. I guess I'll just mention this here though, you were talking about comparisons with Aegislash in the description, but seeing as this mod is a micrometa, that means only fakemons who win a slate are playable. Just making sure you're aware in the future, you don't have to consider any existing mons outside of this meta.

Mariaurna: Would recommend adding something like Sludge Bomb to hit Cetenor, seems like a fine wallbreaker otherwise.

Sinfernal: Honestly this typing on an offensive mon seems really nice for the meta at the moment, making it much easier to check Spirimint and Phantasohm, especially with STAB Sucker Punch and, obviously, Cinderace's stats and movepool are pretty solid overall. I can't see this using Moxie all that well seeing as it's pretty easily revenge-killed by Cetenor and Kartrake can tank a +1 Sucker Punch, but it might not be that bad and Intimidate will be good regardless.

Stuffiend: I can't see this using Shadow Shield as well as Fluffy seeing as it can't boost its speed, but I think I prefer it that way seeing as Phantasohm is another Ghost-type setup sweeper with Shadow Shield. Seeing as it's a Normal/Ghost, you could make it focus more on its physical Attack to switch into our other Ghosts and then threaten them with Shadow Sneak or Sucker Punch, basically making it a more specialized Ghost-type answer. That might also prevent it from being too similar to Lanburn as a Nasty Plot Ghost type with middling Speed.

Aruaura: Bulletproof would be a lot funnier if, of our three special Ghosts, one didn't have Ngas and another didn't have Moongeist Beam... Anyway I guess it works as an OTR mon, I'm just kinda doubting the concept itself, especially since one of the main sweeping threats, Phantasohm, just punches you really hard before you can even get TR up. You also might not have the time to properly setup NP. I think the issue here is moreso with the concept, but as far as executing said concept goes, this seems to do it pretty well.

Bewet: Seems like a very good stallmon, I could see it slotting on balance fine too with Flip Turn and Knock Off. You could remove Amnesia to prevent me from panicking over Amnesia/BU/Liquid/Recover as I'm always scared of demon sets (Toxic does not exist).

Ampertross: Why are you putting Defog and pivoting moves in Flavor on a mon with good bulk and solid type matchups lol. Anyway idk how much we need Galvanize Espeed seeing as Phantasohm resists it, but ig more options for Cetenor is always nice. Its defensive utility is pretty useful too, could maybe consider adding a move or an ability to promote that, up to you though.

: I don't like this but Cetenor exists so whatever.

Nervana: We don't really have any Psyfangs switchin that doesn't get destroyed by CC besides like Scorpixie, so this is kind of extreme. It's def not that frail with that 110 SpDef so it can actually 1v1 some special attackers if it wants to. Throwing out 156BP and 110BP STABs is just kind of a lot, but I wouldn't say it's straight up broken.

Moxygen: Kinda similar profile to Kunekrow as a Fighting type, so might end up outclassing it due to much better defensive traits+better secondary STAB vs slightly worse offensive stats. I'd prefer if this had a stat spread that differed more from Kunekrow.

Dragorilla: Triage Drain Punch isn't all that useful when the main fast threats are Phantasohm and Scarf Cetenor. Cetenor is especially rough for this to deal with, losing to it in the current meta is really rough. The idea isn't terrible, but the meta is really hostile to it at the moment I'd say.

Mortardvark: Monostab makes this seem kinda underwhelming. At least it has plenty of good coverage, but if it goes Choiced and locks itself into a Fighting move or if it has to deal with a special wall that takes Aura Sphere well, it's gonna be pretty abusable and will underperform.

Ungulacier: This gives me Piloswine vibes and I feel like it just wouldn't perform in this meta. Most mons are way faster than you and can hit you hard and you're getting worn down pretty quickly if you're switching into repeated U-Turns and Knock Offs with most top threats being able to hit you super effectively. The meta just moves too fast for it and, as a slow Ice type, that's especially bad.

Falkick: Bulky flyer is cool, but you could probably improve its SpDef a bit if you don't want this to turn into some kind of Avalugg. Could use better abilities as well, current ones are just kind of underwhelming. Would also encourage making its weight a bit more clear since we have Kartrake which uses Heavy Slam a lot and that interaction is pretty relevant, especially for a Ground type answer.

Gruesoil: I doubt this competes much with other Grounds since Kartrake is very offensive and Batacomb is different in many ways. Seems to be a nice answer to Skeledune and Phantasohm, being weak to Spirimint's Leaf Storm is kind of unfortunate, but it doesn't have to deal with every Ghost. Knock+Toxic is also quite an obnoxious combination to switch into and it's also Toxic immune making it a very nice Kartrake answer in general (though not a flawless one due to lack of recovery). Seems like a nice addition.

Spirox: You already know how fun I find Spirox, I will sacrifice a goat so it gets in.
 
Set 1
Pokemon:
Pharodae (Pharaoh + Faraday)
Type:
Electric.png
Fighting.png

Abilities:
Steadfast / Contrary
Stats: 100 / 60 / 82 / 73 / 82 / 113 (510)
Moves:
Physical: Bolt Beak, Ceaseless Edge, Close Combat, Crunch, Drain Punch, Fire Punch, Hammer Arm, Ice Punch, Iron Head, Power Trip, Shadow Claw, Superpower, Thunder Punch, Wild Charge​
Special: Aura Sphere, Dark Pulse, Discharge, Flash Cannon, Focus Blast, Thunder, Thunderbolt, Thunder Cage, Overheat, Shadow Ball, Volt Switch​
Status: Bulk Up, Curse, Iron Defense, Thunder Wave, Toxic​
+universals​
Description: Bigass movepool but smallass attacking stats. Lots of things to abuse with Contrary, including the usual stat-lowering moves (Overheat, Close Combat) and Ceaseless Edge, now protected from Defog.


Set 2 (:bellibolt:)
Pokemon: Surchin (Searchin’ + Urchin)
Type:
Poison.png

Abilities: Electromorphosis / Static / Damp
Stats: 109 / 64 / 91 / 103 / 83 / 45
Moves:
Physical: Knock Off, Gunk Shot, Liquidation​
Special: Discharge, Hydro Pump, Sludge Bomb, Surf, Flamethrower, Thunderbolt​
Status: Calm Mind, Recover, Trick Room, Teleport​
Description: no more free cetenor uturns
 
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While separating the moves between level-up and TMs is fine, most people would probably also enjoy being able to see which moves are competitively relevant right away, so having those bolded or underlined or making another spoiler tag to highlight those could be helpful.

Thank you for the welcome! I have edited the post so all competitively relevant moves are highlighted in boldface, and also added paragraph spacing to the different sections of each entry for easier readability.

Azhdashti: Seems like a very good Trick Room abuser, but that archetype hasn't had any development yet, so I'll judge without it. It probably needs to run Choice Specs otherwise our Regen mons can kinda bully it since Draco drops its damage output and its other options deal underwhelming damage. It's also gonna struggle against our Fairies since Cetenor is basically omnipresent and Harletritus being neutral to Sludge Bomb while having really good special bulk. Flash Cannon could let it get through Harletritus more easily without having to play into Focus Blast miss as much as well. You could consider increasing its HP a little to avoid getting 2HKO'd by neutral hits from Batacomb or Kunekrow as well.

Flash Cannon has been added as a move worth competitive consideration, and HP has been increased to 85 with a BST of 530 as per your recommendation.

Raptorelay: Seeing as this is a singles metagame, Receiver is practically useless, though this still might have potential. Its setup options are pretty good, but I'm a bit afraid that it'd overlap with Wyverock for Dragon Dance and Flameedle for Swords Dance, both of which share one of its types. It also has some good tools to use Scarf, but the Rocks weakness is really awkward to properly make use of it. I guess switching out the Fire typing for something else would make it work out quite well, but I understand if you'd rather not. Outside of that, there may be some really good move to make it work, but I don't have anything in mind. Anyway the potential is there, but it seems pretty bad without a few tweaks.

Fire Lash and Solar Blade have been added as moves worth competitive consideration. I have also removed Dragon Dance to avoid competition with Wyverock, though I need to figure out what other boosting move to use in its place (and what other competitively viable moves to add while I'm at it).
9/7 Addendum: Added Victory Dance as well!
 
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