Fakemon Name: Centufowl :espathra::arboliva:
Set Number: 3
Weight: 150,0kgs
Stats: 75/115/115/55/75/75 (510 BST)
Typing: Normal/Grass
Abilities: Queenly Majesty/Merciless/(Grassy Surge)
Viable Moves: Acrobatics, Body Slam, Brave Bird, Double-Edge, Grassy Glide, Knock Off, Leaf Blade, Parting Shot, Power Whip, Roost, Swords Dance, Taunt, Tidy Up, Trailblaze, Trop Kick, Gen 9 Universal Moves except Rest
Flavor Moves: Aerial Ace, Air Slash, Beat Up, Bullet Seed, Confide, Covet, Defog, Drill Peck, Dual Wingbeat, Embargo, Endeavor, Energy Ball, Feather Dance, Feint Attack, Flail, Flatter, Fling, Fly, Focus Energy, Foul Play, Fury Attack, Giga Drain, Giga Impact, Grass Knot, Grassy Terrain, Growl, Growth, Gust, Headbutt, Hurricane, Hyper Beam, Hyper Voice, Lash Out, Last Resort, Leafage, Leaf Storm, Magical Leaf, Mega Kick, Morning Sun, Natural Gift, Nature Power, Payback, Peck, Pluck, Razor Leaf, Retaliate, Seed Bomb, Simple Beam, Sing, Skull Bash, Sky Attack, Slam, Solar Beam, Solar Blade, Spit Up, Stockpile, Stomp, Strength, Swallow, Swift, Synthesis, Tailwind, Take Down, Terrain Pulse, Thief, Uproar, Wing Attack, Work Up
Description: Fatass grass peacock. Normal/Grass is a very interesting typing to me now that the metagame is playable as many of the top offensive threats are Ghost, Ground or Water types. However, I didn't want to make a super fat defensive mon to try to answer those, which is why I decided to take a mildly bulky offensive mon instead. Thanks to its decent weight, it can actually take Kartrake's Heavy Slams unlike most of the meta while also resisting Earthquake making it a very solid check. It can also check Cetenor decently well, though be careful switching in as U-Turn and Close Combat can be pretty dangerous meaning you have to make sure you don't give it too many switch-in opportunities. More importantly though, it can deal with Phantasohm, Skeledune and Spirimint, three very threatening Ghost types as it can take their STAB moves, though it's by no means a hard counter to any of those. It can act as a good check to Phantasohm with Knock Off and Grassy Glide dealing good damage if you manage to break Shadow Shield, though you have to watch out for Brick Break which can 2HKO you. Skeledune can hit you very hard with Mystical Fire, especially boosted by Life Orb, but thanks to Grassy Glide, you have a good tool to prevent it from sweeping. Spirimint can hit you very hard with Specs, but you prevent it from spamming Shadow Ball and, if you have bulk investment, you can properly switch into Leaf Storms and heal them off. Basically, Centufowl acts as a very nice check to many of the metagame's common threats, but there's more to it.
Generally providing priority in the form of Grassy Glide is quite nice, but it can also wallbreak quite well with Choice Band as its Power Whips become extremely threatening to neutral targets with the damage boost from Grassy Terrain and its coverage options are not bad between Knock Off, Brave Bird and Double-Edge. It can also run setup sets with Swords Dance or Tidy Up and those sets also appreciate Flying coverage to hit pokemon such as Manchini or Scorpixie, meaning they can use Grassy Seed with Acrobatics rather well. It can also serve a more support-oriented role if you want it to answer certain mons more efficiently as tools such as Roost, Knock Off, Tidy Up for removal and Parting Shot for pivoting are all great alongside its still fairly strong priority and good resistances. Finally, the introduction of Grassy Terrain in the metagame can add some interesting interactions, forcing Earthquake users to account for it, helping certain pokemon like Harletritus improve their longevity or allowing for Hyper-Offense teams focused on setting up with Grassy Seed. Overall, I believe Centufowl interacts rather interestingly with our currently existing pool of mons and would help teams deal with some of the biggest current threats more easily without shutting any of them down entirely.