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Pokemon Scarlet & Violet - 18th Nov 2022! **OFFICIAL INFO ONLY**

https://sv-news.pokemon.co.jp/ja/page/126.html
Patch notes are out on the Japanese news site for the upcoming Version 2.0.1.

New features include fixing the field minimap to face north, all the new camera features, adding a TM Machine filter for moves a Pokemon can learn, fixing the incorrect move descriptions and the Itemfinder Mark, respawning the wild titans if defeated, and box icons.

EDIT: Also they added some options for the overworld camera too.
 
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Where can i find the patch notes?
Patch Notes:
https://en-americas-support.nintend...ail/a_id/60277/kw/pokemon scarlet update#v201
(link kinda borked just copypaste it)


You will now be able lock the mini map that appears while you are out in the field so that up is always north. You can do this by pressing the Right Stick twice while you have the map app open to select the App and mini maps locked setting.
Camera settings have been added to the Options menu. These settings will let you adjust how the camera works while you are out in the field.
We have added a feature that allows you to signal a Pokémon accompanying you in the field to stop and wait where it is. To give this signal, press the Left Stick.
You can now take pictures by pressing the A Button in the camera app.
You can now play music by pressing the ZL Button or ZR Button while the camera app is open. You may find that Pokémon accompanying you in the field and people around you will react to the music.
While using the Union Circle, Trainers can now share photos they have taken with the camera app during that Union Circle session with the friends they are playing with.
We have added a feature to TM Machines that allows you to filter for moves your Pokémon can learn. By interacting with a TM Machine and selecting the option to filter for learnable moves, you will be able to display only TMs containing moves that a specific Pokémon can learn.
 
Pressing A to take pictures is a much needed change compared to just hiding the UI and manually taking a snapshot.

The new Camera Distance option isn't actually new and fulfills the exact same purpose as hitting the right stick to change the camera distance, and you can tell because the camera zoom doesn't change if you use the right stick and then set the option to the same distance. The option also doesn't necessarily reflect the current state of the camera because of this, because you can have it say "Far", but if you hit the right stick it becomes Close in practice and the option itself doesn't update to reflect this.

The new camera music is fully comprised of Johto references, playing the Pokemon March, Johto Wild Battle, and Pokemon Lullaby, with original arrangements.

While getting worn down through random fights in the DLC with my underleveled campaign team, I ended up noticing that I hadn't used a Pokemon Center in so long that my box mons were damaged, and the oldest example I had was the raid Greninja from January still at 1 HP from its capture. I think this goes to show how SV's postgame activities leave you rather self sufficient compared to the campaign despite being in the same open world, since raids, picnics, and the Academy Ace Tournament automatically set participating mons to full health, and so the only things left to inflict permanent damage are wild battles which are usually not very threatening, though the DLC seems to be scaling those up pretty well.

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I am genuinely curious how high the levels in Indigo Disk are going to get. Wild pokemon in kitakami can breach 70 and the wild teras can get to the mid 80s. Lot of "end game" post game levels on the trainers are mid-to-late 70s

Will we just have level 80s out in the wild? Just throw a level 100 tera at us??
Everyone in their mid70s for normie trainers, then mid80s for bosses? Dare we see level 90 trainers...
 
I am genuinely curious how high the levels in Indigo Disk are going to get. Wild pokemon in kitakami can breach 70 and the wild teras can get to the mid 80s. Lot of "end game" post game levels on the trainers are mid-to-late 70s

Will we just have level 80s out in the wild? Just throw a level 100 tera at us??
Everyone in their mid70s for normie trainers, then mid80s for bosses? Dare we see level 90 trainers...
According to Serebii's Pokearth fixed spawns are 45 Levels higher at some point. (probably after beating the base game.) The top right area has the highest Levels and they would be normal looking Levels for late game if it weren't for gaining the massive buff, but there's no Level 100 Tera Pokemon. The Tera Normal Trevenant is only Level 99. :P There is a Level 100 normal Snorlax though.

I haven't played the DLC and can't double check in game, so please correct me if I'm wrong about anything.

Edit: Thanks for correcting me.
 
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According to Serebii's Pokearth fixed spawns are 45 Levels higher at some point. (probably after beating the base game.) The top right area has the highest Levels and they would be normal looking Levels for late game if it weren't for gaining the massive buff, but there's no Level 100 Tera Pokemon. The Tera Normal Trevenant is only Level 99. :P There is a Level 100 normal Snorlax though.

I haven't played the DLC and can't double check in game, so please correct me if I'm wrong about anything.
I have no idea what's wrong wit hserebii's Pokeearth because none of those post-game timeless woods encounter levels are right. The Trevenant is level 75, the snorlax is level 76, I think the Toedscruel is 73.
 
I wanted to find out how many trainers you would have to fight in the game for this to affect you, since there's not really a good way to keep track of how many you've fought in the game aside from this bug.

Serebii lists 271 trainers in Paldea on Pokearth while MapGenie lists 277 and game8 lists 260. MapGenie seems be the most accurate map since it has a screenshot of every corresponding trainer.
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Notably Serebii's map is missing 2 icons in Tagtree Thicket for Malak the Student and Pol the Courier, but MapGenie lists both Nemona 1 and 2 and the 2 Team Star grunts as icons which can probably be excluded as story battles. This puts us at parity with 273 overworld trainers in the base game.

In terms of DLC trainers, MapGenie isn't complete but Serebii lists 27 standard trainer icons, which reaches exactly 300 before the 8 Ogre Clan trainers, though I'm not sure if the final one counts as a standard trainer so we can assume you have room for 300/307 battles.
 

I don't think this necessarily means that Indigo Disk will be out prior to this though, does it? I'm assuming it'll download like an update once it is released, but obvi Teal Mask will be available instantly?

edit:

yeah, so this doesn't give us any ID release date indication

incidentally, Mario Kart8 is doing the same thing. Physical w/ Waves 1-5 of the BCP and then you have to download Wave 6 when ti comes out later this year

The only thing that really gives a release indication is probably Regulation E's end date which is January 2 (presumably since January 1 is a holiday).
E started about 2 weeks after Teal mask came out so probably sometime in december for Indigo Disk is most likely.
 
Stupid question because the answer is probably something dumb like "they need something to sell for the holidays", but why don't they wait till both DLC are released before doing a physical copy? Like, this feels a bit like false advertising "Get a physical copy with the DLC included... except not really as it's only one and you have to download the other like everyone else".

Like, are they going to do a second round of "Physical + DLC" releases when Indigo Disk is released so they do have a version of the game with both DLCs on cart? Because, if so, this is pretty grimy selling an incomplete version right now. If not and this is the only "Physical + DLC" they're going to have, congrats GF, you've completely missed the point and blew your shot having what you could say is a complete game.
 
Stupid question because the answer is probably something dumb like "they need something to sell for the holidays", but why don't they wait till both DLC are released before doing a physical copy? Like, this feels a bit like false advertising "Get a physical copy with the DLC included... except not really as it's only one and you have to download the other like everyone else".
This but also, it's actually more sales.

There are people who like phisical copies, either for collection purpose or just due to sheer hatred of digital. However, not many people are willing to wait all the way until the release of the 2nd DLC to get them, expecially due to having to avoid spoilers for 1-2 extra months. These people would be much more likely to get the digital version than the phisical one.

Obviously you'll say "but they cost the same, does that matter?", well, purely on financial level, no, but the main deal of phisical copies nowadays is just to get the person to go to the store and potentially sell them something else (be it more games, or merchandise). And as you guessed, giving them a extra excuse to visit the store just in time for christmas holidays....
 
Like, are they going to do a second round of "Physical + DLC" releases when Indigo Disk is released so they do have a version of the game with both DLCs on cart? Because, if so, this is pretty grimy selling an incomplete version right now. If not and this is the only "Physical + DLC" they're going to have, congrats GF, you've completely missed the point and blew your shot having what you could say is a complete game.

No it'll just be an update. So right now it has base game + teal mask, and then once Indigo Disk releases it'll update and release automatically. They don't need to do a second round as both DLCs are already preloaded, and obviously when it's bought after Indigo Disk releases, it'll just download as normal within the updates that happen when you buy a new Switch game.

I do agree that releasing it before Indigo Disk is sketchy, because it does technically give the impression that the full physical release is everything combined, so on Nov 3rd you'll have both when really you won't, unless they do actually announced ID's release in October, but I guess we'll see.
 
Stupid question because the answer is probably something dumb like "they need something to sell for the holidays", but why don't they wait till both DLC are released before doing a physical copy? Like, this feels a bit like false advertising "Get a physical copy with the DLC included... except not really as it's only one and you have to download the other like everyone else".

Like, are they going to do a second round of "Physical + DLC" releases when Indigo Disk is released so they do have a version of the game with both DLCs on cart? Because, if so, this is pretty grimy selling an incomplete version right now. If not and this is the only "Physical + DLC" they're going to have, congrats GF, you've completely missed the point and blew your shot having what you could say is a complete game.

Technically, you need to download the patch when it releases, which is completely free. Indigo Disk will come with a new patch that everyone, even players who don't own the DLC and have no intention of doing so, will get which will have updates even the base game players will get, as well as opening Indigo Disk.

The point of this bundle, like with SwSh's physical SwSh+Expansion Pass bundle, is that the DLC is "pre-installed" so you have access to it off the bat, while many of us had to literally purchase it from the eShop to gain access to it beforehand.

Purchasing the DLC from the eShop essentially is buying the whole thing, so for those of us who bought it, even if Teal Mask is the only part we can play currently, we essentially purchased both Teal Mask and Indigo Disk, but we have to wait for a patch for Indigo to open up. Those who pre-ordered it basically "had" it but had to wait for both to open up via patches: Teal Mask itself was "patched" as the game was upgraded to a new version to accommodate.

Realistically they're releasing the physical bundle so it makes it in time for Black Friday and Christmas, which from a capitalism standpoint is a high point where sales of things can be maximized. It's just less fortunate timing this time because unlike when they did it with SwSh, Indigo Disk is still awaiting release, meanwhile Crown Tundra and Isle of Armor were both out by the time they did this with SwSh and its DLC.
 
If the final waves (for both Mario Kart & this, please remember this is not just a Pokemon/GameFreak thing) come in december then they would have to put it out after the holidays which they want to avoid.

The intent is purely convenience that you don't have to buy the DLC separately and, in this case, comes with Teal Mask already on the cart. If you already know you're going to buy the DLC, you're just going to get the whole thing up front anyway.




Likely after ID is out we'll start seeing a new one filtered in that already has it downloaded and they'll remove the "additional download required" since every time a new major update is pushed out, newly manufactured carts already have it applied.
 
No it'll just be an update. So right now it has base game + teal mask, and then once Indigo Disk releases it'll update and release automatically. They don't need to do a second round as both DLCs are already preloaded, and obviously when it's bought after Indigo Disk releases, it'll just download as normal within the updates that happen when you buy a new Switch game.
Technically, you need to download the patch when it releases, which is completely free. Indigo Disk will come with a new patch that everyone, even players who don't own the DLC and have no intention of doing so, will get which will have updates even the base game players will get, as well as opening Indigo Disk.

Question: Does the physical cartridge have the content that'll be in Indigo Disk?

If no, then my point still stands. Like, sure, for years this won't be an issue as when you start up the game, if it doesn't have Indigo Disk installed, it'll auto download the patch. But that's as long as the patch is available for download. But a decade or so later they'll take it down, and when they do any of these copy which doesn't have the Indigo Disk loaded on a Switch its being played on will be incomplete.

Likely after ID is out we'll start seeing a new one filtered in that already has it downloaded and they'll remove the "additional download required" since every time a new major update is pushed out, newly manufactured carts already have it applied.

If that's the plan, call me anti-capitalist, but I think they should tell people that up-front. "BTW, when the Indigo Disk is released we'll later release an updated physical copy that has both DLC on cart". Or, if not, also mention that: "BTW, this is the only Physical + DLC copy we're doing, there won't be an updated on with Indigo Disk pre-loaded".

Now, I'd imagine those who want that to happen will hold off until they know for sure whether there's going to be a more fuller physical copy or not; those who get this are pretty much people who haven't gotten SV yet for whatever reason and having Teal Mask and the DLC downloader for Indigo Disk is an alluring bonus (which I wonder how many that truly is it's worth doing this incomplete version (if they plan on releasing a more released version)).
 
Question: Does the physical cartridge have the content that'll be in Indigo Disk?

If no, then my point still stands. Like, sure, for years this won't be an issue as when you start up the game, if it doesn't have Indigo Disk installed, it'll auto download the patch. But that's as long as the patch is available for download. But a decade or so later they'll take it down, and when they do any of these copy which doesn't have the Indigo Disk loaded on a Switch its being played on will be incomplete.
This problem is so far off that it doesnt matter, but also, it applies to every single physical copy of any game in existence

Including this hypothetical "full game" variant because hey guess what there will still be updates to the game post Indigo Disk anyway!

If that's the plan, call me anti-capitalist, but I think they should tell people that up-front. "BTW, when the Indigo Disk is released we'll later release an updated physical copy that has both DLC on cart". Or, if not, also mention that: "BTW, this is the only Physical + DLC copy we're doing, there won't be an updated on with Indigo Disk pre-loaded".

Now, I'd imagine those who want that to happen will hold off until they know for sure whether there's going to be a more fuller physical copy or not; those who get this are pretty much people who haven't gotten SV yet for whatever reason and having Teal Mask and the DLC downloader for Indigo Disk is an alluring bonus (which I wonder how many that truly is it's worth doing this incomplete version (if they plan on releasing a more released version)).
i guarantee most people buying this will not care about having the "full" cart or that it's "incomplete"
There is no reason to bother announcing that a betterrer version will come in like 3-6 months. You're going to get the content regardless.
 
Stupid question because the answer is probably something dumb like "they need something to sell for the holidays", but why don't they wait till both DLC are released before doing a physical copy? Like, this feels a bit like false advertising "Get a physical copy with the DLC included... except not really as it's only one and you have to download the other like everyone else".

Like, are they going to do a second round of "Physical + DLC" releases when Indigo Disk is released so they do have a version of the game with both DLCs on cart? Because, if so, this is pretty grimy selling an incomplete version right now. If not and this is the only "Physical + DLC" they're going to have, congrats GF, you've completely missed the point and blew your shot having what you could say is a complete game.
More than likely batches of SV+ released after the Indigo Disc releases will include it on cart, same as how later releases of other Switch Pokémon games include later patches directly on the cart.
 
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