Isn't 6 Boot stall an adaptation to hazard removal being so weak this gen?
Or the removers don't fit on stall. Again, why is running HBD a problem?
Isn't 6 Boot stall an adaptation to hazard removal being so weak this gen?
Corviknight fits perfectly into stall. Mandibuzz is another great pick. Iron Treads can be used. Doesn't seem to be helping much.Or the removers don't fit on stall. Again, why is running HBD a problem?
i agree with you except for calling gambit a gimmick. we spoke a few pages back about gimmicks being high risk high reward. Theres zero risk to putting gambit on your team, zero opportunity cost. Its cheap and every team has to run 1 answer to standard set and 1 answer to its potential tera otherwise its sits in the back and wins. No pokemon should constrict teambuilding that much.real talk tho meta is dogshit and gambit is without a doubt broken idk how you can even argue it's not. Looking at the usage stats alone it's clear this thing has a chokehold on teambuilding. Unless having 40%+ usage while running the same fucking gimmick everytime is healthy. in which case lets just stop giving a damn about balance and turn this shit into Ubers Jr. We'll be enjoying ourselves at least.
Mandibuzz is another great pick.
There is no possible funnier response for this I could make other than putting these two sentences side by side.
I've got nothing against Ribombee, but historically this is a mon whose success has peaked in RU. The fact that it is a consistently good part of OU for its utility as a Sticky Web setter isn't something that would have been possible for it in generations where hazard removal isn't so centralized and Gholdengo isn't a factor. Its presence in OU now has to speak to something about the huge buff hazards have gotten, and I just mention it as part of that larger point.
heavy booty doots?Or the removers don't fit on stall. Again, why is running HBD a problem?
This is a pokemon that really falls victim to 4mss. Choice band variants can be scary but obviously exploitable like all choice pokemon.Just wondering out there, does anyone else feel likebecomes more and more annoying every day that passes? I'm starting to wonder if it really was a good idea to let it drop at all.
It really is a very strange mon to call "balanced", it does do poorly vs bulkier teams but it is outright unfair in certain circumstances against more offensively oriented teams, not only is it too fast (you don't need that many EVs to outspeed up to Jolly Meowscarada) but it is also way too bulky, and the bulk problem just becomes worse when its goal is to further boost its Defense and can even make use of the 'fun' mechanic to completely revert its weaknesses and avoid any attempt of revenge killing, it is insanely difficult to handle not only for that, but because it always feels like it's exactly one coverage move or lucky Defense drop from Crunch away from blasting through your splashable checks.
For instance, some have been running Stone Edge lately, that make previous "answers" such as,
or
into cannon fodder, Zap gets 2HKOed if it hard switches into it, even without SE,
can easily get past
with Tera Fire, boost its Defense until Body Press does enough damage and dodge all burns attempts, and let's not even get into the variants that carry Substitute, which while they do lose one precious coverage moveslot,
behind a sub dodges every status attempt (such as Toxic from
, who then can't do jack as it can't even break its Sub quickly and gets swiftly overwhelmed). While Heavy Slam is not as common as it was, it does wreck Iron Valiant, who can't even pretend to do anything against you if you just Tera Fire, the only times I ever beat a Zama with Valiant were those times I hard switched into it as it setup to Encore it, but even then they just need to switch out and come back later.
While I don't think it is as problemaic as say..., I do think it's very close in terms of just forcing wins during the endgame thanks to its absurd stat spread. I think one big reason it even dropped at all was because back then
was a real mon and wasn't utterly outclassed or anything like that, same with stuff like
that just got so much worse with the recent additions, which only benefits
even more, it also really likes the current
dominance, as it matches fantastically vs them as well (unless they carry Encore and predict a boost or w/e)
one of the best tour teams rn from what I’ve seen is using ID mandibuzz and milotic, it’s definitely not a trash monMandibuzz is trash. She was OU for a while in Gen 6 and again in Gen 8 to check big broken Aegislash and broken Urshifu-Single Strike and Spectrier, but then she promptly dropped back to the low tiers where she belonged. Now, she doesn't even check Gholdengo since Gholdengo walls her, making her pure garbage. There is 0 reason to use Mandi when you can use mons that actually do something.
Yeah. Its hard for me to call Zamazenta broken since it has massive 4MSS and pretty clear cut Pokemon that stop it, namely Gholdengo, Zapdos, ID Corv, and the like, but it certainly does feel pretty damn cheap. The fact that it outstats most of the tier lets it sweep vs a decent number of teams with little effort. Insane speed and bulk, further augmented by Veil and a potential Tera make it really difficult to revenge kill. As you mentioned, the meta has shifted away from several Pokemon that kept it in check like Toxapex, Helmet Lando-T, Glowking, and Enamorus, which makes its ID + BP shenanigans even more potent. That being said, I've seen other mons like Ninetales, and Hat rise up, which can be annoying for Zama. Still, it can tech Heavy Slam or whatever. Not without any oppurtunity cost, mind you, but actually dealing with it consistently is difficult without a mon like Gholdengo (which is susceptible to crunch def drops).Just wondering out there, does anyone else feel likebecomes more and more annoying every day that passes? I'm starting to wonder if it really was a good idea to let it drop at all.
It really is a very strange mon to call "balanced", it does do poorly vs bulkier teams but it is outright unfair in certain circumstances against more offensively oriented teams, not only is it too fast (you don't need that many EVs to outspeed up to Jolly Meowscarada) but it is also way too bulky, and the bulk problem just becomes worse when its goal is to further boost its Defense and can even make use of the 'fun' mechanic to completely revert its weaknesses and avoid any attempt of revenge killing, it is insanely difficult to handle not only for that, but because it always feels like it's exactly one coverage move or lucky Defense drop from Crunch away from blasting through your splashable checks.
For instance, some have been running Stone Edge lately, that make previous "answers" such as,
or
into cannon fodder, Zap gets 2HKOed if it hard switches into it, even without SE,
can easily get past
with Tera Fire, boost its Defense until Body Press does enough damage and dodge all burns attempts, and let's not even get into the variants that carry Substitute, which while they do lose one precious coverage moveslot,
behind a sub dodges every status attempt (such as Toxic from
, who then can't do jack as it can't even break its Sub quickly and gets swiftly overwhelmed). While Heavy Slam is not as common as it was, it does wreck Iron Valiant, who can't even pretend to do anything against you if you just Tera Fire, the only times I ever beat a Zama with Valiant were those times I hard switched into it as it setup to Encore it, but even then they just need to switch out and come back later.
While I don't think it is as problematic as say,, I do think it's very close in terms of just forcing wins during the endgame thanks to its absurd stat spread. I think one big reason it even dropped at all was because back then
was a real mon and wasn't utterly outclassed or anything like that, same with stuff like
that just got so much worse with the recent additions, which only benefits
even more, it also really likes the current
dominance, as it matches fantastically vs them as well (unless they carry Encore and predict a boost or w/e)
Yeah. Its hard for me to call Zamazenta broken since it has massive 4MSS and pretty clear cut Pokemon that stop it, namely Gholdengo, Zapdos, ID Corv, and the like, but it certainly does feel pretty damn cheap. The fact that it outstats most of the tier lets it sweep vs a decent number of teams with little effort. Insane speed and bulk, further augmented by Veil and a potential Tera make it really difficult to revenge kill. As you mentioned, the meta has shifted away from several Pokemon that kept it in check like Toxapex, Helmet Lando-T, Glowking, and Enamorus, which makes its ID + BP shenanigans even more potent. That being said, I've seen other mons like Ninetales, and Hat rise up, which can be annoying for Zama. Still, it can tech Heavy Slam or whatever. Not without any oppurtunity cost, mind you, but actually dealing with it consistently is difficult without a mon like Gholdengo (which is susceptible to crunch def drops).
This Pokemon's win condition is just a bit too easy and unlike other Pokemon like Corv, outspeeding it is not an option because its a top 3 mon in speed. Its 1v1 matchups vs most of the top threats like Cinderace, Kingambit, Meowscarada, Ogerpon, and the like is incredibly skewed in its favor, and other MUs like vs Valiant or Iron Moth aren't exactly total losses either, as Zama can use its speed to f over those guys too.
All that said, I still wouldn't ban / suspect Zama at this stage because its utility as a Kingambit and Ogerpon check cannot be undersold and its 4MSS makes it fine for slower teams to deal with. That being said, I think it is telling that most of the PS randos I've battled with (which are fairly good at the game might I add) want this mon gone more than others like Ogerpon and Kingambit, mostly coming down to how much it outstats the rest of the tier.
my man who runs howlZama actually has access to 3 sets that are at the very least solid: ID (with the choice of sub or swapping out coverage), choice band (which does face heavy 4mss), and howl (which faces the same issue, however can potentially muscle it’s way through aware checks that underspeed it).
It’s not a very common option but it has the optionmy man who runs howlI see alot of zama and ive never seen that
I'd like to put a spotlight on arboliva. I dont think I've ever seen this pokemon considered for OU, even at release, however let me make a case for its usefulness in the absence of other bulky grass types *cough**cough*. Almost all sets use seed sower. Its a cool ability, not bad, but rillaboom does grassy terrain better, and since this isnt an offensive set that can outdamage the recovery, giving the opponent passive healing isnt helpful either.
In which case i present Harvest Arboliva
View attachment 560445
Ahem wrong one sorry.
@ Sitrus Berry
Ability: Harvest
Tera Type: water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Leech Seed/ substitute
- Strength Sap
- Hyper Voice/ energy ball
- Earth Power
+2 252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 252 HP / 252+ Def Arboliva: 143-168 (39.7 - 46.6%) -- guaranteed 3HKO
+1 252+ Atk Tera Normal Dragonite Extreme Speed vs. 252 HP / 252+ Def Arboliva: 169-201 (46.9 - 55.8%) -- 75.4% chance to 2HKO
252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Arboliva: 181-214 (50.2 - 59.4%) -- guaranteed 2HKO
252+ Atk Choice Band Basculegion Wave Crash vs. 252 HP / 252+ Def Arboliva in Rain: 168-198 (46.6 - 55%) -- 69.5% chance to 2HKO
(Calculator doesnt know how to factor in berries, these are never a 2hko)
Normal typing doesnt do us much favours here, aisde from ghost immunity, ie poltergeist. without it youd take on zamazenta but alas. strength sap is the biggest part of this set as it pushes these pokemon well out of ko range and buys extra turns for harvest to kick in. leech seed allows you to 1v1 gliscor. Earth power smacks kingambit for 55% and can hit gholdengo in a pinch although thats not a favourable matchup. Hyper voice is interesting as i see a lot of substitute in this meta and it deals a lot of damage through sub. Energy ball is an alternative if youd rather break subs than hit through them, but its not ideal, hyper voice hits most things harder.
Yes i only saved one replay. I'm busy and lazy, but this isnt a rare occurence, you can take my word for it
https://replay.pokemonshowdown.com/gen9ou-1964830671
not an A rank pokemon by any means but certainly has a place in OU VR for the time being
I don't see it being that weak to Knock Off. Even in Gen 8 it almost never ran HDB so unless you are running the Assault Vest set it can take it without too many issuesCan't see this being reliable vs Gambit at all, but checking Waterpon and some Rains should give it a niche. Only problem is being extremely weak to Knock Off.
Its not my first gambit answer, most teams have more than one. gambit is broken yada yada i digress. but in a pinch it can hold its own, thats all i was saying. defensive grass types are pretty useful atm. Also works against rillaboom, samurott-H, defensive tusk, non boosting corviknight etc.Can't see this being reliable vs Gambit at all, but checking Waterpon and some Rains should give it a niche. Only problem is being extremely weak to Knock Off.
Alright, go ahead, "haha" away. But if you do, can you please explain what kind of meta you are looking for in terms of hazards? If you were in charge of design for the pokemon company, what would you do with the hazard game? Thanks!
I mean, you are right, Arboliva for sure didn't carry Boots in Gen 8, but not for the reason you think.I don't see it being that weak to Knock Off. Even in Gen 8 it almost never ran HDB so unless you are running the Assault Vest set it can take it without too many issues
I feel so stupid lol, saw the small Tangrowth in the post and immagined the post was about it. Man do I miss itI mean, you are right, Arboliva for sure didn't carry Boots in Gen 8, but not for the reason you think.
Yeah. Its hard for me to call Zamazenta broken since it has massive 4MSS and pretty clear cut Pokemon that stop it, namely Gholdengo, Zapdos, ID Corv, and the like, but it certainly does feel pretty damn cheap. The fact that it outstats most of the tier lets it sweep vs a decent number of teams with little effort. Insane speed and bulk, further augmented by Veil and a potential Tera make it really difficult to revenge kill. As you mentioned, the meta has shifted away from several Pokemon that kept it in check like Toxapex, Helmet Lando-T, Glowking, and Enamorus, which makes its ID + BP shenanigans even more potent. That being said, I've seen other mons like Ninetales, and Hat rise up, which can be annoying for Zama. Still, it can tech Heavy Slam or whatever. Not without any oppurtunity cost, mind you, but actually dealing with it consistently is difficult without a mon like Gholdengo (which is susceptible to crunch def drops).
This Pokemon's win condition is just a bit too easy and unlike other Pokemon like Corv, outspeeding it is not an option because its a top 3 mon in speed. Its 1v1 matchups vs most of the top threats like Cinderace, Kingambit, Meowscarada, Ogerpon, and the like is incredibly skewed in its favor, and other MUs like vs Valiant or Iron Moth aren't exactly total losses either, as Zama can use its speed to f over those guys too.
All that said, I still wouldn't ban / suspect Zama at this stage because its utility as a Kingambit and Ogerpon check cannot be undersold and its 4MSS makes it fine for slower teams to deal with. That being said, I think it is telling that most of the PS randos I've battled with (which are fairly good at the game might I add) want this mon gone more than others like Ogerpon and Kingambit, mostly coming down to how much it outstats the rest of the tier.