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Metagame SV OU Metagame Discussion v3

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Kingambit pretty much needs 4-5 team members dead
that's, uh… that's kind of a criterion for every reverse sweep. otherwise it's just a sweep
AND it has to set up a swords dance (often using tera to set up that swords dance)
which it can always just do. you're saying this as though it isn't the easiest thing in the world to get an sd off on gambit
AND THEN you have to hope the other guy doesn't have substitute or encore on faster mons.
this i'll give you, but fast sub/encore can stop a lot of reverse sweeps if played correctly
 
Lando was centralizing in Gen 7 and 8.
maybe in 7, but not really in 8. high usage doesn't necessarily mean centralizing. sometimes it's the result of a different mon centralizing the meta around itself, or a certain strategy centralizing the whole meta around itself—for example, tusk has high usage but it isn't centralizing, it's a symptom of hazard stack being centralizing. a mon is centralizing when it starts singlehandedly affecting the sets and mons that people are running in a noticeable way. i don't really remember anything in gen 8 that was popping up specifically to deal with lando. gen 7, that can be argued because i do recall a number of things were running hp ice for it (including itself), but garchomp and zygarde (when it was in the tier) also had an effect on that so i don't know how much lando can be blamed for it
 
Still think that Miraidon would be healthier in the OU Meta than Annihilape.
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you are not cooking
 
which it can always just do. you're saying this as though it isn't the easiest thing in the world to get an sd off on gambit

No, it can't. If you were forced to use your tera on something else, and the opponent saved virtually anything with a fighting move: you can not set up with Kingambit.

Your goal as the Kingambit user is to set up situations where you don't use your tera and can save it for last mon Kingambit... but it's certainly possible for your opponent to force you to tera earlier in the match. That's reasonable counterplay.

that's, uh… that's kind of a criterion for every reverse sweep. otherwise it's just a sweep

Wasn't talking about that. You're quoting my post that was comparing Kingambit to Tauros.

Gen 1 Tauros does not need his team members dead. He can come in and revenge kill at any point in the match. His power isn't dependent on losing mons.
 
Genuinely, isn't this just the average OU, regardless of generation? You pack shit for Lando, you pack shit for Garchomp, Lati@s, Valiant, Heatran (rip my boy), Tyranitar, you name it you need a response for it. You've got six mons, make em count.
Have you noticed that four of these listed mons are balanced around having a 4x weakness to common and powerful attacking types? Ice for Lando and Chomp, Ground for Heatran, Fighting for TTar. Kingambit is also balanced around this, with its 4x weakness to Fighting. Except sometimes, when it's a Fairy type, or a Flying type, or a Fire type, or that one time I saw this completely wack Tera Grass set. This is not a metagame where you can count on a good matchup being consistent across matches, because Kingambit can use Tera to start sweeping after a single Swords Dance because suddenly it resists your move that was going to OHKO it. The problem is that despite being such a linear mon with really only one thing it does and one set it has, Tera gives it such wild diversity that there are no reliable answers to every Gambit. Isn't it kind of a meme how it can duel Great Tusk after Tera?

What you pack for Lando in Gen 6 is going to be mostly consistent, and you can even anticipate and play around less common options like Choice Scarf. What you pack for Kingambit in Gen 9 has absolutely no guarantee of working the same because it all depends if your opponent went with a set that beats the Hail Mary you threw at it, so you often need multiple mons that are capable of stopping Kingambit if need be.
 
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ou literally did not exist during gen 1. the modern tiering system was developed sometime during gen 3. there was no "gen 1 ou" or "gen 2 ou" until long after the lifespan of those games ended, so counting them as the "worst generation" doesn't really make sense. from gen 3 onwards, what do you consider the worst/least balanced ou meta?

Also, and this is probably worth remembering, Gen I was not designed with PvP in mind. It was literally a last-minute demand from I believe Miyamoto, and thus zero consideration was given to how competitive would even work. You really can't argue for it to be balanced when that was literally never the intent. (This, BTW, is what I mean by Pokemon's design philosophy evolving - it was only around Gen IV/V when competitive balance began being seriously considered)

maybe in 7, but not really in 8. high usage doesn't necessarily mean centralizing. sometimes it's the result of a different mon centralizing the meta around itself, or a certain strategy centralizing the whole meta around itself—for example, tusk has high usage but it isn't centralizing, it's a symptom of hazard stack being centralizing. a mon is centralizing when it starts singlehandedly affecting the sets and mons that people are running in a noticeable way. i don't really remember anything in gen 8 that was popping up specifically to deal with lando. gen 7, that can be argued because i do recall a number of things were running hp ice for it (including itself), but garchomp and zygarde (when it was in the tier) also had an effect on that so i don't know how much lando can be blamed for it

It's not centralizing, but it sure is boring to fight what feel like slight variations on the same team ten times in a row.
 
(This, BTW, is what I mean by Pokemon's design philosophy evolving - it was only around Gen IV/V when competitive balance began being seriously considered)
There's something very funny about how it wasn't until DPP when they started caring about game balance, but everyone loves ADV OU and only people who don't understand the appeal of their metagames don't like RBY and GSE. Gamefreak only cooks on accident, it seems.
 
I don't know which part of that said you couldn't/shouldn't or I personally don't, or how it detracts from the overall point.
i was talking ab the part where comparng lando's set versatility to king gambit is just flat out stupid. those are 2 completely different mons that do 2 completely different things
 
Yes, if you get +2 Kingambit AND run iron head AND burn tera on the turn that Iron Valiant attacks you AND Iron Valiant does not use tera, then you can beat it with Kingambit. That's a pretty narrow set of circumstances.



...you don't understand the meaning of the word centralized, do you?

Dude are you kidding? Clicking Swords Dance and Terastalizing Gambit is almost always the optimal endgame play, and iron head is one of its best moves. What OU are you playing where this is "a narrow set of circumstances" and not just the norm? The only one of these "narrow circumstances" that aren't practically a given is that your opponent has already terastalized, but In a Kingambit endgame situation, it's definitely pretty reasonable, given the game is almost over. If Gambit Teras and is at +2 it also doesn't really matter whether Iron Valiant Teras or not because gambit has so much raw power + one of the best offensive types + priority so when Gambit Teras (note I said when and not if) it can usually punch through frail valiant even if its stabs are resisted.

you're the guy who said annihilape should be retested because it's a lot more reasonable now that we have Zoroark-H, right?
 
i was talking ab the part where comparng lando's set versatility to king gambit is just flat out stupid. those are 2 completely different mons that do 2 completely different things
That is... the entire point of my post? Lando has multiple viable sets that it can run, but you don't need to counter all of them in the builder and what works on one will generally work on others. Kingambit has one set that it occasionally changes a single move on, but because this is a metagame with Tera it is wildly unpredictable and you have to guess how to counter it and often run several blanket checks. Therefore, the comparison of the person I was responding to, that Kingambit is just like Lando of previous gens, is a really bad comparison.
 
Every pokemon has a counter. For example what can kingambit do against breloom? Even tera loses to rock tomb. That doesn't make kingambit less of a problem just because you can cherry pick scenarios where you win. My win rate against gambit teams is pretty good since I overprepare for it, but that puts me at a nasty disadvantage to 55% of matchups or whatever number of teams don't have it. If you don't call it overcentralising then I don't know what is
 
You need a turn of setup + your tera to make this happen.

If your opponent can deny setup - or force you to burn tera on something else - then it doesn't happen, no matter how optimal it may be for you.

There is agency on both sides.
youre coming at this from the wrong angle, tera is what allows you the turn of setup, its not some great opportunity cost to tera kingambit if that is your endgame plan. the fact is sacking a pokemon earlier in the game rather than using their tera also contributes to gambits strength, so it creates value in that too. you cant force an opponent to tera, they can simply choose not to.
 
Man I saw someone complaining about how Bisharp lost Rock Polish, and it makes a good thought. How well does a +2 speed gambit compare (or a double dance set) as a means to not have to rely on sucker punch. Does it still hit hard enough? Is it still fast enough to outpace scarfers or common fast threats?
 
youre coming at this from the wrong angle, tera is what allows you the turn of setup, its not some great opportunity cost to tera kingambit if that is your endgame plan. the fact is sacking a pokemon earlier in the game rather than using their tera also contributes to gambits strength, so it creates value in that too. you cant force an opponent to tera, they can simply choose not to.

You can set yourself up so that you are in a position to sweep, unless the opponent uses their tera to stop you. Not hard to understand.
 
Man I saw someone complaining about how Bisharp lost Rock Polish, and it makes a good thought. How well does a +2 speed gambit compare (or a double dance set) as a means to not have to rely on sucker punch. Does it still hit hard enough? Is it still fast enough to outpace scarfers or common fast threats?
Its hitting 436, which given my lack of knowledge on speed tiers beyond 400 being hellaciously fast, means it likely misses out on key kills. means it can go first against +2 Neutral Great Tusk, +0 Positive speed nature Dragapult, +1 Neutral Gholdengo, +0 Positive Zamazenta, and +0 Positive Greninja, Ribombee, and Meowscarada. It still requires priority for Positive +1 Garchomp, Gholdengo, Great Tusk, Ceruledge, and Landorus Therian, Neutral +1 Manaphy, Lokix, and Walking Wake, and everything with +2 speed to its name besides Vikavolt and Torterra.

So, stick with priority in case Bisharp regains RP.
 
Man I saw someone complaining about how Bisharp lost Rock Polish, and it makes a good thought. How well does a +2 speed gambit compare (or a double dance set) as a means to not have to rely on sucker punch. Does it still hit hard enough? Is it still fast enough to outpace scarfers or common fast threats?
Double dance means it's either only running STAB or missing out on one STAB, which in Gambit's case actually kinda hurts. Dark is a great attacking type to throw out, but there's a lot of switch-ins that can resist both it and Steel or resist one and be neutral to the other. Tusk in particular would have a better time against this set since you miss out on the Adamant boost and there's no room for a cheeky Tera Blast. Truth be told, I don't know if it would actually do all that much for Gambit, since its strength is blowing past everything after a Swords Dance and 50% Supreme Overlord boost and Rock Polish has to be run at the expense of something else. You're technically more consistent because you can go first without Sucker Punch, but it sounds a lot more delicate to set up than normal.
 
Man I saw someone complaining about how Bisharp lost Rock Polish, and it makes a good thought. How well does a +2 speed gambit compare (or a double dance set) as a means to not have to rely on sucker punch. Does it still hit hard enough? Is it still fast enough to outpace scarfers or common fast threats?
double dance seems awful to try and set up because gambit typically only gets one free turn and it has to use tera for it (and despite this it's still broken). on the flip side, you fuck up every unboosted thing in the game without needing to play the sucker mindgame, which makes gambit a lot more consistent. on the double flip side, there are a number of scarfers you still don't outspeed at +2 and you'd be sorely missing sucker punch for those guys. on the triple flip side, the fact that the set is a little suboptimal means that a lot of people won't be prepared for it and might potentially misplay and give you an extra setup turn. on the quadruple flip side, this isn't really something that you can rely on in a match because these kinds of psyops only work at a very specific point in high-mid/low-high ladder—too low and people are just mindlessly clicking buttons, too high and people are already 4 parallel universes ahead of you and have already predicted you so hard that they have a specific counterteam to your team and all their nicknames are your social security number. on the quintuple flip side, gambit doesn't technically need much outside of kowtow cleave and fairy tera blast to shred every viable thing, so you can get away without running iron head on a double dance set. on the sextuple flip side, you're fucked if you want to run a different tera type on this sort of set because it blows a huge hole in your coverage, so you're effectively constrained to a single tera type. on the septuple flip side, i've flipped too much and am starting to feel dizzy, i'm going to go lie down
 
double dance seems awful to try and set up because gambit typically only gets one free turn and it has to use tera for it (and despite this it's still broken). on the flip side, you fuck up every unboosted thing in the game without needing to play the sucker mindgame, which makes gambit a lot more consistent. on the double flip side, there are a number of scarfers you still don't outspeed at +2 and you'd be sorely missing sucker punch for those guys. on the triple flip side, the fact that the set is a little suboptimal means that a lot of people won't be prepared for it and might potentially misplay and give you an extra setup turn. on the quadruple flip side, this isn't really something that you can rely on in a match because these kinds of psyops only work at a very specific point in high-mid/low-high ladder—too low and people are just mindlessly clicking buttons, too high and people are already 4 parallel universes ahead of you and have already predicted you so hard that they have a specific counterteam to your team and all their nicknames are your social security number. on the quintuple flip side, gambit doesn't technically need much outside of kowtow cleave and fairy tera blast to shred every viable thing, so you can get away without running iron head on a double dance set. on the sextuple flip side, you're fucked if you want to run a different tera type on this sort of set because it blows a huge hole in your coverage, so you're effectively constrained to a single tera type. on the septuple flip side, i've flipped too much and am starting to feel dizzy, i'm going to go lie down
What does Kowtow Cleave cover, anyways? Dragapult? Tera Fairy Blast em. Youve got 5 other team members to whittle down any potential outlying checks and counters, so you can give up dark type coverage in this meta anyways iirc, which i often dont
 
Man I saw someone complaining about how Bisharp lost Rock Polish, and it makes a good thought. How well does a +2 speed gambit compare (or a double dance set) as a means to not have to rely on sucker punch. Does it still hit hard enough? Is it still fast enough to outpace scarfers or common fast threats?
Honestly sounds pretty bad. Kingambit reaches 398 at +2 with a neutral nature. While this is only outsped by 2 Pokemon naturally, tons of Pokemon at +1 will outspeed you. Scarf 72+ base speed can reach 400. Also keep in mind Kingambit has to waste time and a moveslot to still be third fastest Pokemon in OU. Only thing I can see this being useful for is if;
-Opponent has Iron Valiant
-They used up their booster energy if they have one
-They also used Tera on it as well
-Iron Valiant isn't on the field yet and needs to be brought in
That's pretty much the sole scenario where Rock Polish would be better than Sucker Punch that I can think of.
 
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