Bug Reports v4 -- POST BUGS HERE https://www.smogon.com/forums/ps-bug-report-form/

Status
Not open for further replies.
Generation 4 Double Battles have a couple of significant bugs with spread damage reduction.

1. On Showdown when a pokemon uses a spread attack move, all the damage calculations appear to be done at the start of the attack, however in generation 4 this is incorrect. On cartridge, instead (my understanding is) the damage should be calculated individually for each pokemon that is effected by the attack. So if, for example, Regirock uses Rock Slide and first KOes the faster opponent, then spread damage reduction does not occur for the slower opponent, since Rock Slide is now considered to be single-target.
2. On Showdown when a pokemon uses Explosion against two targets, the damage is reduced by the spread damage reduction on both effected pokemon. On cartridge, instead there is no spread damage reduction for the final two pokemon on the field, unlike any other spread damage move. So if, for example, Regirock uses Explosion and its ally Latios uses Protect, then if there is just one target remaining on the field the damage will not be effected by spread damage reduction.

Both of these bugs are demonstrated in this replay:
https://replay.pokemonshowdown.com/gen4vgc2010-1967772555
Turn 1: Rock Slide deals spread-reduced damage to Dialga, which is incorrect.
Turn 2: Explosion deals spread-reduced damage to Dialga, which is incorrect.
Turn 3: Explosion deals spread-reduced damage to Dialga, which is incorrect.
Which corresponds to the twitter link below:
link
Regirock Attack = 141
Bronzong Attack = 141
Dialga HP = 207, Defence = 140
Rock Slide dealt 23 damage on cartridge
(21, 22, 22, 22, 23, 23, 23, 24, 24, 24, 24, 24, 24, 25, 25, 26) (Single-target)
Rock Slide dealt 19 damage on showdown
(16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 19) (Spread damage)
Explosion (Regirock) dealt 101 damage on cartridge
(94, 95, 97, 98, 99, 100, 101, 102, 103, 104, 105, 107, 108, 109, 110, 111) (Single-target)
Explosion (Regirock) dealt 74 damage on showdown
(70, 71, 72, 73, 74, 75, 75, 76, 77, 78, 79, 80, 80, 81, 82, 83) (Spread damage)
Explosion (Bronzong) dealt 109 damage on cartridge
(94, 95, 97, 98, 99, 100, 101, 102, 103, 104, 105, 107, 108, 109, 110, 111) (Single-target)
Explosion (Bronzong) dealt 73 damage on showdown
(70, 71, 72, 73, 74, 75, 75, 76, 77, 78, 79, 80, 80, 81, 82, 83) (Spread damage)

Also note that the cartridge test was done on HeartGold version on the MelonDS Emulator, this result should be the same for all generation 4 games to my knowledge, however.
 
Help
 

Attachments

  • image0.jpg
    image0.jpg
    131.9 KB · Views: 127
  • image0.jpg
    image0.jpg
    131.9 KB · Views: 108
I was testing something out in anything goes quickly to see if my concept of how certain things would work would actually work before using it, and at turn 24 my skeledirge ignored the enemy's substitute despite that not being an ability of unaware or torch song

https://replay.pokemonshowdown.com/gen9anythinggoes-1968406182

I'm not sure how this happened but it's definitely a glitch of some sort
Torch Song is a sound move and all sound moves bypass substitute.
 
https://replay.pokemonshowdown.com/gen9ou-1970424837

Turn 9: Ogerpon-Wellspring teras into a pure water type.
Turn 18: Opponents Slitherwing uses First Impression on the tera'd Ogerpon, but the move is listed as Super Effective as if Ogerpon-Wellspring is still a water/grass type, even though it had tera'd into a pure water type.
Pokémon lose their tera after fainting, even if revived by Revival Blessing, so Ogerpon was Water/Grass on turn 18.
 
While spectating a non-ladder VGC regE bo3 game, it added another instance of the open teamsheets every time I pressed 'Instant replay'
1697678486763.png


BUG STATUS: FIXED by Karthik
 
Last edited by a moderator:
Sorry, I am not sure if this is the correct place to post this:
Here's a page from the Smogon stats index, move sets for Gen 9 Anything Goes: link
Why would Zacian-Crowned not have Behemoth Blade mentioned as a common move? Is this a bug in the stats?
 
Sorry, I am not sure if this is the correct place to post this:
Here's a page from the Smogon stats index, move sets for Gen 9 Anything Goes: link
Why would Zacian-Crowned not have Behemoth Blade mentioned as a common move? Is this a bug in the stats?

This is actually due to the way Behemoth Blade functions, Zacian doesn't actually learn the move Behemoth Blade.

Instead, if a Zacian has the move Iron Head while in it's Hero Form, it actually becomes the Move Behemoth Blade.

This is why Iron Head has a 95% usage rate on it.
 
https://replay.pokemonshowdown.com/gen9ou-1970424837

Turn 9: Ogerpon-Wellspring teras into a pure water type.
Turn 18: Opponents Slitherwing uses First Impression on the tera'd Ogerpon, but the move is listed as Super Effective as if Ogerpon-Wellspring is still a water/grass type, even though it had tera'd into a pure water type.
even though you didn't mean to, you did actually find a different bug (or perhaps a misunderstood mechanic)!

A revived (with Revival Blessing as well as all 3 reviving items) Terastallized Ogerpon should not revive as its Tera form and have Embody Aspect. It should instead revive as base Ogerpon-Mask with its normal ability. I can confirm this works for all Ogerpon forms, but I only have footage for Wellspring Mask.

Apologies for the low-ish quality of the proof.
 
I’ve been experiencing several issues with the new “upload teams to showdown database” function. Two times have I opened showdown and checked one of my Pokémon teams only for it to be erased and replaced with my most recently uploaded team against my will and with no way to reverse the changes. Most recently was earlier today where I had a team with an Ursaluna-bloodmoon get replaced by a completely separate team with no ursa-b which got rid of it. Last week was a similar event with separate Pokémon. After my ursa-b got replaced I fiddled with showdown on my browser and found out that if I upload a team, close the tab with PS!, then open a new PS! tab then the most recently uploaded team will be duplicated. I assume this duplication is what erased my teams as I opened showdown and immediately clicked on one, causing the duplication to override it. I don’t know if this is a feature or not, or how often this has been happening for others, but I think having a team erased is a huge risk for PS! and should be investigated. I use Google Chrome as my browser on an iPhone if that is relevant.
BUG STATUS (CLIENT): Fixed, by Mia
:zygarde:
Fixed as of a couple hours ago, teams should now only get added to the builder if there's no strict match (same mons/format/team), if there's a format/name match but not mons match it'll get added as a separate team. refresh a few times to get this change
 
Last edited by a moderator:
When I attempt to use one of my teams for SM OU on ladder, a message pops up and says the format requires me to use my own team. I'm not using a custom client, so I'm doing what the message says and report it as a bug. I have also seen this in other formats.
 

Attachments

  • Screenshot 2023-10-22 203331.png
    Screenshot 2023-10-22 203331.png
    632.3 KB · Views: 95
When doing /ms (not nms) type, it shows G-Max moves when they shouldn't be there as the mechanic is not in the current gen. This applies to all types.

1698020653482.png

1698020764019.png More examples
 
I want to report something that I believe doesn't happen on cart but happens on showdown.

Neutralising gas with ability shield.

On showdown: if a Pokémon with ability shield and intimidate is on the field, intimidate activates because of the ability shield. when Weezing switches out or faints, intimidate activates again.

On cart: if a Pokémon with ability shield and intimidate is on the field, intimidate activates because of the ability shield. when Weezing switches out or faints, intimidate does not activate again.

The cart interaction makes sense because there's no reason for intimidate to reactivate if it wasn't affected by neutralising gas in the first place thanks to ability shield.

I have a replay which shows intimidate incorrectly activating twice: https://replay.pokemonshowdown.com/...-1974003361-jhxhh1skartmnwif98nh0jzm67eodpfpw
 
I uploaded a team to showdown but changed my mind and decided I didn’t want it saved just yet, so tried to remove it from my uploads but it just deleted the team outright from my device. Luckily I had my Pokémon saved, but when I tried to add them back to their original team slot PS! just rejects it. My team slot still has the same name, it still has the same format. It just deletes the Pokémon from it if I try to put them back. This issue doesn’t happen if I make a new team and put the Pokémon in there. Basically, if I had a team named “Placeholder” and I upload it before realizing it wasn’t completed then delete it from my uploads, my Pokémon wouldn’t be there anymore. I would still see “Placeholder” and it would still have the same format, but now every time I try to put a Pokémon back into it the Pokémon will just be deleted again when I refresh. I tried changing the moves on my Pokémon, I used an entirely different set of Pokémon that matched nothing from the original team, but it doesn’t matter. I just have an empty team slot on my device that won’t accept any more Pokémon. I closed my PS! tab, I closed my browser, I refreshed my page, I changed the format of the team. The empty team slot will still be there if I don’t manually delete it and it still rejects any and all Pokémon.
 
I found a Custom Ruleset bug that I'll try to explain the best I can
A friend of mine and I wanted to play gen 8 Mix & Mega + CAP Mons , so I went and Tried to get rid of every issue with custom rules to make gen 9 Mix & Mega the equivalent , which landed me on this specific command: /Challenge Gen 9 Mix And Mega @@@ + CAP , + Crucibellite , + Past ,
However , When we go to challenge someone , I noticed a few things when testing further , First off , Always 2 Moves are "impossible to transfer" even tho we have "+ Past" as a condition , normally bypassing this problem , so I added "Custom Game" to try & Solve that transfer problem , but ofc it didn't work (otherwise I wouldn't be here) , But Then I tested replacing the moves with other moves , and It seems to be SPECIFICALLY The first Moveslot on SPECIFICALLY TeamSlots N°3 and N°5 , Pictures Below for what happened & Pokepastes to show proof of The first Moveslot bug and Teamslots Bug

Teams Used:
Bugged Custom Ruleset N°1 (pokepast.es)
Bugged Custom Ruleset N°2 (pokepast.es)
Bugged Custom Ruleset N°3 (pokepast.es)
Bugged Custom Ruleset N°4 (pokepast.es)

Pictures showing The Actions made in that order
Rules of the Challenge.png

Move Transferal Bug , Test 1.png

Move Transferal Bug , Test 3.png

Move Transferal Bug , Test 2.png

Attempt to Solve First Moveslot Problem.png

Move Transferal Bug , Test 4.png
 

Attachments

  • Rules of the Challenge.png
    Rules of the Challenge.png
    7 KB · Views: 84
  • Move Transferal Bug , Test 1.png
    Move Transferal Bug , Test 1.png
    11.3 KB · Views: 93
  • Move Transferal Bug , Test 2.png
    Move Transferal Bug , Test 2.png
    9.9 KB · Views: 100
  • Move Transferal Bug , Test 3.png
    Move Transferal Bug , Test 3.png
    9.2 KB · Views: 88
  • Attempt to Solve First Moveslot Problem.png
    Attempt to Solve First Moveslot Problem.png
    3.3 KB · Views: 82
  • Move Transferal Bug , Test 4.png
    Move Transferal Bug , Test 4.png
    9.5 KB · Views: 70
not exactly a generational bug but on the showdown site if you send a friend request to someone it also sends you a request saying "(your user) sent you a friend request!" and if you click yes it just says you have no incoming friend requests from (your user), it doesnt effect anything but its been getting rather annoying, i havent gotten a screenshot because i havent thought to + screenshotting on chromebook is annoying
BUG STATUS: FIXED (by Mia)
 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top