now hazards are the problem? God forbid anyone try to play proactively
The playstyle that cares the least about hazards is HO, followed by all-boots Defensive/Semi-Stall/Stall. Out of them, the latter group is the one that likes to set up hazards, specifically spikes which are the ones we're mostly complaining about. You're making the misguided assumption that Hazards somehow enforces proactive play, when it makes purely defensive teams the second most viable type of team as it is.
More importantly, HO tries to apply so much pressure from minute one that neither ban would probably affect it much: when will your opponent defog the webs/screens if you're threatening to sweep their whole team every turn?
I really don't understand what "proactive play"-based style you're trying to defend with this, and in all honestly, I don't think you do either.
oh and the phrase “supposed to” should be banned when discussing the role of a Pokemon. The game just is. You don’t get to pick and choose intent behind what “should” exist
Anyone else think theres just too many bans, much less the vigor some have towards even more bans? When will the slippery slope stop, if ever? Hopefully before more of gen 9 is banned than not, imo
Yes, we do get to pick and choose stuff. Yes, we get to ban things as we see valid. And the slippery slope goes on until we agree as a community that it's enough. Such is the whole reason to exist of this site, as Evasion Clause and OHKO Clause and every ban in our history explain on their own.
The slippery slope argument is a falacy that serves as a reason to not do anything at any time. We started the slippery slope the day we banned anything for the first time, and then we decided as a community when to stop for each generation. As do all things. The "slippery slope" of prohibiting things in real life is not a good argument to defend that we shouldn't have laws on the notion that "everything and anything might be illegal someday", per example. We choose when to start, and we choose when it ends.
Of course it's best if we can keep bans to a minimum, and the standards of the site prioritize minimizing changes to the actual game, but that just points at where we stand at basis. "Things aren't banned nor changed unless there's sufficient support to do so", instead of "anything may be banned unless enough people support it to stay". Hence why our suspects and council votings require 60% or 75%+ ratios to ban things.