i think i might actually hold that recordsmogon "most laugh reacts in 10 minutes" category world record holder
(before anyone says anything, i checked and lavos only got like 6 laugh reacts on his rant the day he posted it)
not true. lando-t was never banworthy, even at his prime. omnipresent? yes. annoying? no doubt about it. unbelievably versatile? certainly. suspect-worthy in gen 7? potentially, but so was half the tier. lando-t has always had a plethora of both checks and counters in the tier that kept him from ever being overbearingIf Lando-T were in his prime in now, I think it would get banned.
			
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 as a 6th mon compared to
 as a 6th mon compared to  structures which usually contain mons such as
 structures which usually contain mons such as  and
 and  which are never found on stalls.
 which are never found on stalls. 
 
		 
 
		 
 
		 
 
		 
 
		 adds no defensive value here, it's functioning as an alternate wincon
 adds no defensive value here, it's functioning as an alternate wincon 6-0s stall but it's not quite that easy. You just need that psyshock
 6-0s stall but it's not quite that easy. You just need that psyshock  . Having only one of these mons can be solved by tera dark
. Having only one of these mons can be solved by tera dark  /tera grass
/tera grass  .
. rn, which leads to an already boring type of battle becoming even more repetitive as there is little room for variety in stall teambuilding. Getting rid of the golden menace would make the stall matchup more fun for both players, because the relevant interactions are less predictable. It reduces the matchup fishy aspect of stall by a ton, when stall teams have more room to innovate, and stall-breaking isn't as easily summarized as "bring these 2 already good pokemon and it beats all stall"
 rn, which leads to an already boring type of battle becoming even more repetitive as there is little room for variety in stall teambuilding. Getting rid of the golden menace would make the stall matchup more fun for both players, because the relevant interactions are less predictable. It reduces the matchup fishy aspect of stall by a ton, when stall teams have more room to innovate, and stall-breaking isn't as easily summarized as "bring these 2 already good pokemon and it beats all stall"