If this takes off I predict a rise in Quagsire usage on stall teams.Ik the stall talk is done but like...
Iron Hands @ Leftovers / Booster Energy
Ability: Quark Drive
Tera Type: Poison / Fire
- Drain Punch
- Earthquake / Ice Punch
- Thunder Punch
- Swords Dance
Answer me this question. How the FUCK is stall ever getting past a fuckin Iron Hands? "Oh just burn it" it has tera Fire and now you can't. "Oh just poison it" Swords Dance already negates 1 burn, and a +4 (effectively) Iron Hands already washes stall -- so tera Steel or Poison can work just fine here. "Just Haze it" oh sure but uum
220+ Atk Iron Hands Thunder Punch vs. 252 HP / 252+ Def Toxapex: 152-180 (50 - 59.2%) -- guaranteed OHKO
220+ Atk Iron Hands Earthquake vs. 248 HP / 252+ Def Clodsire: 244-288 (52.6 - 62.2%) -- guaranteed OHKO
Not sure that'll work tomohawk. If they seriously terastallize a fucking Toxapex or Clodsire just to beat Iron Hands, it shows they can't beat it. And if you dare say Dondozo, let me remind you this thing can run an effective Booster Energy attack set and ALSO 2HKO that Unaware mon -- the same thing goes with Skeledirge. Legit this thing just 2 shots all Unaware mons, and with speed investment you could outspeed Skeledirge. Not like it's gonna hurt you but... It's worth noting.
And if you think this is a Stallkiller exclusive, it also beats non Tera Fairy Blast Kingambit as well, among other powerful things like Heatran, Dragonite etc. I mentioned this thing somewhere in another forum about countering pokemon (Lure that Threat?) and my nomination was Iron Hands. Use it. It's good
Incoming wall of calcs to show my point (I don't know how you invested in the Iron Hands in other stats so I will be assuming Max HP):
220+ Atk Iron Hands Drain Punch vs. 252 HP / 252+ Def Quagsire: 112-133 (28.4 - 33.7%) -- 97.7% chance to 4HKO after Leftovers recovery
220+ Atk Iron Hands Earthquake vs. 252 HP / 252+ Def Quagsire: 100-118 (25.3 - 29.9%) -- 0.1% chance to 4HKO after Leftovers recovery
220+ Atk Iron Hands Ice Punch vs. 252 HP / 252+ Def Quagsire: 75-89 (19 - 22.5%) -- possible 6HKO after Leftovers recovery
220+ Atk Iron Hands Close Combat vs. 252 HP / 252+ Def Quagsire: 178-211 (45.1 - 53.5%) -- 2% chance to 2HKO after Leftovers recovery
0 Atk Quagsire Earthquake vs. 252 HP / 0 Def Iron Hands: 176-210 (34.3 - 41%) -- 53.8% chance to 3HKO after Leftovers recovery
Needless to say Iron Hands probably isn't getting through unaware Quagsire without Close Combat, and I'm only using the UU Physically Defensive set as a basis for these calcs. Now I don't think Quagsire is very good in OU when Clodsire exists, but it does stuff non-CC iron hands for stall teams and that's probably enough to run it. Hopefully stall remains bad though, as I am stall's biggest hater.
Also:
MINOR FORMATTING MISTAKE220+ Atk Iron Hands Thunder Punch vs. 252 HP / 252+ Def Toxapex: 152-180 (50 - 59.2%) -- guaranteed OHKO
220+ Atk Iron Hands Earthquake vs. 248 HP / 252+ Def Clodsire: 244-288 (52.6 - 62.2%) -- guaranteed OHKO
OPINION INVALIDATED