2 things
1) you didn't even posted the evs bro
2)
+6 220+ Atk Quark Drive Iron Hands Thunder Punch vs. 252 HP / 252+ Def Unaware Dondozo: 236-282 (46.8 - 55.9%) -- 76.2% chance to 2HKO
+6 220+ Atk Quark Drive Iron Hands Drain Punch vs. 252 HP / 252+ Def Unaware Tera Fighting Dondozo: 118-141 (23.4 - 27.9%) -- 84.5% chance to 4HKO
+6 220+ Atk Quark Drive Iron Hands Thunder Punch vs. 252 HP / 252+ Def Unaware Tera Fighting Dondozo: 118-141 (23.4 - 27.9%) -- 84.5% chance to 4HKO
+6 220+ Atk Quark Drive Iron Hands Earthquake vs. 252 HP / 252+ Def Unaware Tera Fighting Dondozo: 106-125 (21 - 24.8%) -- guaranteed 5HKO
+6 220+ Atk Quark Drive Iron Hands Ice Punch vs. 252 HP / 252+ Def Unaware Tera Fighting Dondozo: 79-94 (15.6 - 18.6%) -- possible 6HKO
You need to plan towards donzo, in fact, let's see the clef roll
+2 220+ Atk Quark Drive Iron Hands Thunder Punch vs. 252 HP / 252+ Def Unaware Clefable: 160-189 (40.6 - 47.9%) -- guaranteed 3HKO after Leftovers recovery
this is your best attack for it btw, and clef often runs cm + unaware because fuck fun
this is not to say Iron Hand it's not ass, but it doesn't solo stall, if you really wanna just min max it, go with Lum Berry to take status
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On the hands topic, I have this meme set that for some reason was way more viable than it should
Iron Hands @ Leftovers
Ability: Quark Drive
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Whirlwind
- Drain Punch
- Protect
- Thunder Punch
I used this in pre DLC in this team
https://pokepast.es/095057fa62f218b5
Combined with hazard stacking to lay constant pressure on stuff, and protect because choice items are popular, I once out stalled Specs Hoopa Unbound because he was locked into psyshock, and I was tera water, damm that was fun. this is one of those things that only work out because hstack is so broken lmaoooooooooooooooooooooooooooooooooooooooooooo