It was a bad idea. You don't have to commit to the bit for 30 years.Problem with that is the whole point of Steel balance Psychic in Gen 2.
No it wasn’t. Back in RBY, Psychic only resisted itself and was only weak to Bug, which was only the pathetically weak Twineedle at 15 BP. It was more broken than Dragon in Gens 4 to 5. Dark and Steel existing also gave Fighting types more useful since Psychic’s dominance made them useless in Gen 1. Also worth noting that Dragon/Psychic were originally designed to be “boss” types, which is why they were intentionally designed to be better than the other types. It’s also the motive for why so many Legendary Pokémon ended with Psychic and Dragon types; GF have officially stated why Lugia was Psychic as opposed to water is because they wanted to create a stronger “impression”. Similar logic was applied to Latios/Latias as well: They were debating between Dragon/Flying or Dragon/Psychic but ultimately decided Dragon/Psychic for that stronger impression- levitate was given to make up for the fact that they weren’t flying types but were still “ flying “.It was a bad idea. You don't have to commit to the bit for 30 years.
Twineedle was always power 25.No it wasn’t. Back in RBY, Psychic only resisted itself and was only weak to Bug, which was only the pathetically weak Twineedle at 15 BP. It was more broken than Dragon in Gens 4 to 5. Dark and Steel existing also gave Fighting types more useful since Psychic’s dominance made them useless in Gen 1. Also worth noting that Dragon/Psychic were originally designed to be “boss” types, which is why they were intentionally designed to be better than the other types. It’s also the motive for why so many Legendary Pokémon ended with Psychic and Dragon types; GF have officially stated why Lugia was Psychic as opposed to water is because they wanted to create a stronger “impression”. Similar logic was applied to Latios/Latias as well: They were debating between Dragon/Flying or Dragon/Psychic but ultimately decided Dragon/Psychic for that stronger impression- levitate was given to make up for the fact that they weren’t flying types but were still “ flying “.
Okay? None of this changes the fact that Dark Type alone is an extremely strong counter to Psychic. The real answer was to literally just know that you have three types that are super effective against Psychic. Dark Types, make Bug a real type, give Ghost types real moves. But then oh yeah, all three of them are resisted by Steel also.No it wasn’t. Back in RBY, Psychic only resisted itself and was only weak to Bug, which was only the pathetically weak Twineedle at 15 BP. It was more broken than Dragon in Gens 4 to 5. Dark and Steel existing also gave Fighting types more useful since Psychic’s dominance made them useless in Gen 1. Also worth noting that Dragon/Psychic were originally designed to be “boss” types, which is why they were intentionally designed to be better than the other types. It’s also the motive for why so many Legendary Pokémon ended with Psychic and Dragon types; GF have officially stated why Lugia was Psychic as opposed to water is because they wanted to create a stronger “impression”. Similar logic was applied to Latios/Latias as well: They were debating between Dragon/Flying or Dragon/Psychic but ultimately decided Dragon/Psychic for that stronger impression- levitate was given to make up for the fact that they weren’t flying types but were still “ flying “.
Actually it was 14 BP. And it only had 85% accuracy... Gen 1 move design can be bizarre at times.Twineedle was always power 25.
Pin Missile was 15 in gen 1 Twineedle was not.
Going by Gen 5 alone, it is resisted by Steel which is the same with Dragon making it a point towards coverage, Dark which is only really relevant for Tyranitar as Hydreigon is Dragon type and Weavile is an Ice type, and Psychic where Gen 5 OU has 9 properly in the tier and another 9 with some degree of viability. It does look from that that coverage is more likely than Psychic being too weak. Also it kinda weakens your argument a bit when one of the reasons you say a type is so weak is due to the fact a sizable portion of the tier has it.The Latis before Fairy Type rarely ran Psychic moves not just because other coverage was better, but because Psychic stab is bad. Not move wise (another weird claim from this thread), but because it is resisted by a lot. Latios especially was actually only really not banned because of its Psychic typing, frankly. Besides for resisting Sacred Sword from Keldeo, it only made Pursuit Tyranitar a looming threat in Gen 5 and any U-Turn on it is doing over half.
First of all, Tyranitar in Gens 3, 4 and 5 may be one of the best Pokemon of all-time. Put more respect on my goat's fucking name. Secondly, Psychic types that used Psychic moves were because they were monotype (like Alakazam).Actually it was 14 BP. And it only had 85% accuracy... Gen 1 move design can be bizarre at times.
Going by Gen 5 alone, it is resisted by Steel which is the same with Dragon making it a point towards coverage, Dark which is only really relevant for Tyranitar as Hydreigon is Dragon type and Weavile is an Ice type, and Psychic where Gen 5 OU has 9 properly in the tier and another 9 with some degree of viability. It does look from that that coverage is more likely than Psychic being too weak. Also it kinda weakens your argument a bit when one of the reasons you say a type is so weak is due to the fact a sizable portion of the tier has it.
Also there are three pure psychic types in Gen 5 OU, and you left out Espeon. Granted, I think that it's a Electrivire situation after they dealt with Baton Pass, but it's still there.
So, on Hisuian stuff, seeing it is for all intents and purposes Sinnoh in the past:
- Quilava has been able to evolve into regular Typhlosion when leveled around Mt.Coronet for 18 years. They really should have gone with Fennekin for the exotic fire starter, rather than something that had always been usable in Sinnoh.
while i don't disagree these specific mons don't need any more help being good, i also think the adequate design logic here is to change the types first, because it affects every pokémon the same way, and then if certain mons become overpowered from that, nerf them on their more individual features - movepool access and if necessary abilities and base stats.On the one hand, I do agree, Psychic honestly needs more buffs in general. But I'd hesitate to buff the type itself because of the potential for things that could change in unexpected ways. For example Tapu Lele was really hard hitting with its psychic terrain boosted psychics, and removing it's counters in Steel types would open it to sweep tiers even easier, similarly with Dusk Mane being a really great defensive wall doesn't need more buffs.
I don't agree with this logic. I do not see more Pokemon going to Ubers as a sign that there is a problem in the type chart first of all, and Ice Type is still a pretty bad type, it just got another tool. Also what do you mean several? It's basically just Baxcalibur. Kyurem is going to get banned, but it was also banned last generation.Hey fellow chatters, remember when people were demanding ice types to get a defensive buff, they got it in gen 9, and broke several bulky ice type that suddently now could live hits? And that's not even a type chart change, it was simply making a weather give them 50% defense, meaning they're taking approximately some neutral hits when they were weak before.
I think you misunderstood what I said.It's also literally not a type chart change.
well, first of all, rock has five weaknesses as opposed to three, and one of them is to the most common type of the games in terms of mon numbers. also, let's be real, steel losing resistance to psychic would be akin to it being neutral to electric at most. it's not a type being contained solely by being resisted by steel like, say, pre-fairy dragon. i don't know at which point taking resistances from steel would tangibly make it a bad type, but losing only psychic certainly isn't that point.Fighting and Ground are going to be major offensive types because of moves with both high power and high distribution regardless of what the current biggest defensive type is. As such, if a type is going to be a defensive powerhouse while being weak to both, it needs a large number of resistances to back that up. We all point to Rock as failing for this reason, why do we apparently want to repeat this with Steel?
I don't think the Snow or Psyspam comparisons are fair if the argument is about the Type chart rather than something like "better designed mons" or the call for new moves. Yes, Snow is a temporary buff, but it's also FAR more wide-reaching in that window than adding 1 resistance would be. It's 5 turns of on-average 9 extra resistances (18 types cut in half because Phys only because I don't want to do a full roster check for this one small point) in a game where even as designed, 1-2 extra turns has been enough for a mon to run away with things since 2010.I think you misunderstood what I said.
I said that a minor change as "temporary removing a weakness" already pushes mons over the edge. Imagine completely removing a type weakness.
You always have to consider how you're altering the entire cast of Pokemon, even the ones that use moves of that type as coverage.
It's not as simple as "hey now psychic types can hit steel with stab". It also means every pokemon that gets a Psychic coverage (hint, a lot do) can now hit steel types with coverage whereas they were walled by it before.
It's not as simple as "give a ice type a resist", because now all these ice types that were let down by that resist suddently are bumped up in power and the pokemon that were strong for countering them are not anymore.
TLDR: the game is too complicated at this point to change even a single attribute of a type without fucking everything up and ending up playing a completely different game. A single change has a snowball effect on almost the entire roster, and you risk ending up in a situation that was more broken than before.
If you needed a example, you can just see what the simple existance of Fairy types did to the game. Adding a type that is immune to Dragon made one of the best types of the game suddently one of the worst that's mostly carried by just its pokemon having good stats, because the array of resistances it had means nothing if they cannot click their stab. The only reason that this generation has in both Showdown and VGC the presence of so many Dragon Types is the basic non-existance of Fairy types that can stop their stab.
Take Psychic, which you guys are so obsessed about right now. Have you ever heard what VGC players think about Psyspam currently? They hate it because it's a cheese strat that boils literally to "do you have way to tank psychic hits y/n". And you want to give it *more tools*? You want to make Steel types no longer able to stop Expanding Force? Or you want to make Rock Slide spam even more stupid by making Steel no longer resist Rock, removing one of the very few safe types against it?
Ya'll keep forgetting this game is not "just OU". There's not just these 40 or so pokemon in it. This game has over 1000 Pokemon. A single change to a mechanic does way more than "make Aurorus better".