The reason Arch isn’t super broken is that there is plenty of offensive counterplay for it, the fact it doesn’t have longevity, the fact it HATES hazards, and the fact it’s so hard to swap in. Not really any defensive counterplay but still. Archaludon needs to be around full to pose a threat to you. Anything below that creates huge vulnerabilities to anything faster than you, such asI decided to log in to ask this, even though I decided to take a break, but what are people using to actually check Archaludon? So far I've seen only clodsire reliably check it but it getting past it isn't impossible due to rng drops or hazards. Skeledirge is another check in theory but it's extremely difficult it seems to deal with it in general without 2 mons minimum. I'm asking this because people are saying it's easy to deal with but not providing actual answers.
I tried it during the suspect, using the sample Triple steel rain but it felt more like an issue of the team rather than of arch itself as I had to use it as a response to some things and it got overwhelmed pretty regularly. It also felt like some games it was just absurdly punishing from the coverage + stamina. It's been a while so I could be misremebering but I'd like to know some options I could include in teams to more reliably deal with it outside of clod.








