Project OM Mashup Megathread

Ok I decided that I really hate (but I do love it tho) Salamence-Mega. In PokeBH. :salamence-mega:

BEHOLD THE CALCS WHICH NEVER LIE
For clarity, I made Salamence's Boomburst 168 Base Power for each calc, and made it Flying Type.
I also used it on many mons that see a fair set of viability in BH as PokeBH meta is still relatively new.

RegenVest Ting-Lu
252 SpA Choice Specs Beads of Ruin Salamence-Mega Boomburst vs. 252 HP / 252+ SpD Assault Vest Vessel of Ruin Ting-Lu: 216-255 (42 - 49.6%) -- guaranteed 3HKO

FC Mega Audino
252 SpA Choice Specs Beads of Ruin Salamence-Mega Boomburst vs. 252 HP / 252 SpD Audino-Mega: 348-411 (84.8 - 100.2%) -- 6.3% chance to OHKO

Scales Mega Audino
252 SpA Choice Specs Beads of Ruin Salamence-Mega Boomburst vs. 252 HP / 252+ SpD Ice Scales Audino-Mega: 159-187 (38.7 - 45.6%) -- guaranteed 3HKO

Scales Meloetta
252 Atk Salamence-Mega Extreme Speed vs. 252 HP / 252 Def Meloetta: 159-187 (39.3 - 46.2%) -- guaranteed 3HKO

Imposter/Magic Guard Chansey
252 Atk Salamence-Mega Extreme Speed vs. 252 HP / 252 Def Eviolite Chansey: 246-291 (34.9 - 41.3%) -- guaranteed 3HKO

RegenVest Blissey
252 Atk Salamence-Mega Extreme Speed vs. 252 HP / 252 Def Blissey: 337-397 (47.1 - 55.6%) -- 75.4% chance to 2HKO

RegenVest Dialga-Origin
252 SpA Choice Specs Beads of Ruin Salamence-Mega Boomburst vs. 252 HP / 252 SpD Assault Vest Dialga-Origin: 120-142 (29.7 - 35.1%) -- 20.4% chance to 3HKO

RegenVest Celesteela
252 SpA Choice Specs Beads of Ruin Salamence-Mega Boomburst vs. 252 HP / 252+ SpD Assault Vest Celesteela: 123-145 (30.9 - 36.4%) -- 63.9% chance to 3HKO

FC Celesteela
252 SpA Choice Specs Beads of Ruin Salamence-Mega Boomburst vs. 252 HP / 252 SpD Celesteela: 203-239 (51 - 60%) -- guaranteed 2HKO

Ice Scales Arceus (assuming neutral, I used Ground)
252 SpA Choice Specs Beads of Ruin Salamence-Mega Boomburst vs. 252 HP / 252+ SpD Ice Scales Arceus-Ground: 164-193 (36.9 - 43.4%) -- guaranteed 3HKO

FC Arceus-Fairy (Take Heart Sweeper)
252 SpA Choice Specs Beads of Ruin Salamence-Mega Boomburst vs. 252 HP / 252 SpD Arceus-Fairy: 361-426 (81.3 - 95.9%) -- guaranteed 2HKO

Tidy Pixilate Arceus-Fairy
252 SpA Choice Specs Beads of Ruin Salamence-Mega Boomburst vs. 252 HP / 252 SpD Arceus-Fairy: 361-426 (81.3 - 95.9%) -- guaranteed 2HKO

Here as you can see, these are the fattest things in BH, and most of them get 3hkoed if not 2hkoed.
 
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Ok I decided that I really hate (but I do love it tho) Salamence-Mega. In PokeBH. :salamence-mega:

BEHOLD THE CALCS WHICH NEVER LIE
For clarity, I made Salamence's Boomburst 168 Base Power for each calc, and made it Flying Type.
I also used it on many mons that see a fair set of viability in BH as PokeBH meta is still relatively new.

RegenVest Ting-Lu
252 SpA Choice Specs Beads of Ruin Salamence-Mega Boomburst vs. 252 HP / 252+ SpD Assault Vest Ting-Lu: 288-339 (56 - 65.9%) -- guaranteed 2HKO

FC Mega Audino
252 SpA Choice Specs Beads of Ruin Salamence-Mega Boomburst vs. 252 HP / 252 SpD Audino-Mega: 348-411 (84.8 - 100.2%) -- 6.3% chance to OHKO

Scales Mega Audino
252 SpA Choice Specs Beads of Ruin Salamence-Mega Boomburst vs. 252 HP / 252+ SpD Ice Scales Audino-Mega: 159-187 (38.7 - 45.6%) -- guaranteed 3HKO

Scales Meloetta
252 Atk Salamence-Mega Extreme Speed vs. 252 HP / 252 Def Meloetta: 159-187 (39.3 - 46.2%) -- guaranteed 3HKO

Imposter/Magic Guard Chansey
252 Atk Salamence-Mega Extreme Speed vs. 252 HP / 252 Def Eviolite Chansey: 246-291 (34.9 - 41.3%) -- guaranteed 3HKO

RegenVest Blissey
252 Atk Salamence-Mega Extreme Speed vs. 252 HP / 252 Def Blissey: 337-397 (47.1 - 55.6%) -- 75.4% chance to 2HKO

RegenVest Dialga-Origin
252 SpA Choice Specs Beads of Ruin Salamence-Mega Boomburst vs. 252 HP / 252 SpD Assault Vest Dialga-Origin: 120-142 (29.7 - 35.1%) -- 20.4% chance to 3HKO

RegenVest Celesteela
252 SpA Choice Specs Beads of Ruin Salamence-Mega Boomburst vs. 252 HP / 252+ SpD Assault Vest Celesteela: 123-145 (30.9 - 36.4%) -- 63.9% chance to 3HKO

FC Celesteela
252 SpA Choice Specs Beads of Ruin Salamence-Mega Boomburst vs. 252 HP / 252 SpD Celesteela: 203-239 (51 - 60%) -- guaranteed 2HKO

Ice Scales Arceus (assuming neutral, I used Ground)
252 SpA Choice Specs Beads of Ruin Salamence-Mega Boomburst vs. 252 HP / 252+ SpD Ice Scales Arceus-Ground: 164-193 (36.9 - 43.4%) -- guaranteed 3HKO

FC Arceus-Fairy (Take Heart Sweeper)
252 SpA Choice Specs Beads of Ruin Salamence-Mega Boomburst vs. 252 HP / 252 SpD Arceus-Fairy: 361-426 (81.3 - 95.9%) -- guaranteed 2HKO

Tidy Pixilate Arceus-Fairy
252 SpA Choice Specs Beads of Ruin Salamence-Mega Boomburst vs. 252 HP / 252 SpD Arceus-Fairy: 361-426 (81.3 - 95.9%) -- guaranteed 2HKO

Here as you can see, these are the fattest things in BH, and most of them get 3hkoed if not 2hkoed.
252+ SpA Choice Specs Beads of Ruin Gardevoir-Mega Boomburst (168 BP) vs. 252 HP / 252+ SpD Assault Vest Ting-Lu: 1974-2324 (384 - 452.1%) -- guaranteed OHKO
 
I got things to say:
1. Do Imposter mons keep their native ability when they are transformed?
2. Imposter looks like it is slightly worse in this meta because a lot of mons keep their native abilities and imposter (I think) lacks those. Like for instance mold-breaker mons running fur coat and ice scales and because of their native mold-breaker they ignore their own ability while attacking the imposter
3.
blissey.gif

Non-Imp Blissey / Chansey benefit nicely from natural cure, as magic guard, regen and scales are now all taking status including para, serene grace is less relevant but I could see it have use on av regen with moves like malignant chain or sacred fire.
4.
necrozma-ultra.gif

Neuroforce is a nice boost to coverage and makes life orb sheer force a really dangerous set imo.
lunala.gif

5. Shadow Shield Is such a nice buff both to offensive and defensive sets but I think its mostly the no retreat sets that get broken. It makes it so much easier to set up when you have shadow shield to make you live that initial hit.
blaziken-mega.gif

6. Clicking V-create without worrying about the speed drop is pretty funny tbh, also nice that if you force something out, they can't switch a faster breaker in to live a hit and revenge kill as you outspeed them the turn after.

gardevoir-mega.gif

7. Even more powerfull now it can run a boosting ability on top of pixilate, beads of ruin is good , but I also think running psysurge with expanding force is cool to hit darks with pixilate boombursts and poisons with expanding forces.
1003_1-png.603597


8. Now also checks special attackers and can run fc to become a mixed wall and ice scales to become unkillable on the special side, other sets like mb or av regen will probably also still work.
lopunny-mega.gif

9. Now no longer needs coverage and can just run something like swords dance, pop bomb, espeed, and a fighting move and straight up murder mons.
977-png.536968

10. You can't taunt it, you can't burn it, it doesn't give a shit about stat boosts. Looks like a good fur coat to me.
altaria-mega.gif

11. Can now be a reliable spinner that also does good damage with boombursts. Probably still mid tho....
beedrill-mega.gif
gyarados-mega.gif
yveltal.gif
landorus-therian.gif
1000-png.536978
980-png.492559

12. There's loads more mons that could have a niche but these were some I think could work.
Mons like beedrill-mega and yveltal that get extra boosting abilities, mold breakers like gyarados-mega, and maybe ogerpon, lando-t becomes a much better pivot with intimidate, and I could see gholdengo and clod be annoying with their abilities.

13. Also Why is Ho-oh banned, I get that regen is a good ability on an already good mon, but it still has the same weaknesses as it has before as I dont think longevity was one of Ho-oh's shortcomings

14. I wanna end of with a mon I think is kinda broken:
lucario-mega.gif

adaptability tc sunsteelstrikes + adaptability tc close combats are no joke and hit almost everything really hard. Just gonna post a wall of calcs and pretend like its a good argument but I do really think its broken. Also realized that Sunsteel Strike into bullet punch finishes non fc mons really well. Strength Sap is still better tho
Moves updated for tc damage:
252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. 252 HP / 252 Def Arceus-Ghost: 278-330 (62.6 - 74.3%) -- guaranteed 2HKO
2hko's one of the best fur coats
252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. 252 HP / 252 Def Eternatus: 325-385 (67.1 - 79.5%) -- guaranteed 2HKO
2hko one of the best mons in the forma
252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. 252 HP / 252 Def Blissey: 790-931 (110.6 - 130.3%) -- guaranteed OHKO

252 Atk Life Orb Adaptability Lucario-Mega Close Combat vs. 252 HP / 252 Def Dialga-Origin: 671-790 (166 - 195.5%) -- guaranteed OHKO

252 Atk Life Orb Adaptability Lucario-Mega Close Combat vs. 252 HP / 252 Def Celesteela: 372-439 (93.4 - 110.3%) -- 62.5% chance to OHKO

252 SpA Life Orb Lucario-Mega Electro Drift (173.32275390625 BP) vs. 252 HP / 252 SpD Celesteela: 406-478 (102 - 120.1%) -- guaranteed OHKO
Electro Drift is nice for catching fur coats waters and flyings
252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. 252 HP / 252+ Def Audino-Mega: 494-582 (120.4 - 141.9%) -- guaranteed OHKO

252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. 252 HP / 252 Def Arceus-Fairy: 556-660 (125.2 - 148.6%) -- guaranteed OHKO

252 Atk Life Orb Adaptability Lucario-Mega Close Combat vs. 252 HP / 252 Def Kyogre-Primal: 406-478 (100.4 - 118.3%) -- guaranteed OHKO

252 Atk Life Orb Adaptability Lucario-Mega Close Combat vs. 252 HP / 252+ Def Fur Coat Ting-Lu: 296-354 (57.5 - 68.8%) -- guaranteed 2HKO

252 SpA Life Orb Lucario-Mega Electro Drift (173.32275390625 BP) vs. 252 HP / 252 SpD Yveltal: 413-489 (90.5 - 107.2%) -- 43.8% chance to OHKO

252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. 252 HP / 252 Def Zacian: 577-681 (148.7 - 175.5%) -- guaranteed OHKO

(252 Atk Life Orb Adaptability Lucario-Mega Bullet Punch vs. 252 HP / 252 Def Flutter Mane: 338-400 (107.6 - 127.3%) -- guaranteed OHKO)
only relevant if you run it but still nice

252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. 252 HP / 252+ Def Giratina: 255-302 (50.5 - 59.9%) -- guaranteed 2HKO

252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. 252 HP / 252 Def Zamazenta: 289-341 (74.4 - 87.8%) -- guaranteed 2HKO

252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. +1 252 HP / 252 Def Zamazenta: 192-229 (49.4 - 59%) -- 98.8% chance to 2HKO

252 Atk Life Orb Adaptability Lucario-Mega Close Combat vs. 252 HP / 252+ Def Registeel: 520-614 (142.8 - 168.6%) -- guaranteed OHKO

252 Atk Life Orb Adaptability Lucario-Mega Close Combat vs. 252 HP / 252 Def Fur Coat Miraidon: 190-226 (47 - 55.9%) -- 76.2% chance to 2HKO

252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. 252 HP / 252 Def Groudon: 250-296 (61.8 - 73.2%) -- guaranteed 2HKO
Paste: sets for most of these mons: https://pokepast.es/41e81d3e070edea2
 
I got things to say:
1. Do Imposter mons keep their native ability when they are transformed?
2. Imposter looks like it is slightly worse in this meta because a lot of mons keep their native abilities and imposter (I think) lacks those. Like for instance mold-breaker mons running fur coat and ice scales and because of their native mold-breaker they ignore their own ability while attacking the imposter
3.
blissey.gif

Non-Imp Blissey / Chansey benefit nicely from natural cure, as magic guard, regen and scales are now all taking status including para, serene grace is less relevant but I could see it have use on av regen with moves like malignant chain or sacred fire.
4.
necrozma-ultra.gif

Neuroforce is a nice boost to coverage and makes life orb sheer force a really dangerous set imo.
lunala.gif

5. Shadow Shield Is such a nice buff both to offensive and defensive sets but I think its mostly the no retreat sets that get broken. It makes it so much easier to set up when you have shadow shield to make you live that initial hit.
blaziken-mega.gif

6. Clicking V-create without worrying about the speed drop is pretty funny tbh, also nice that if you force something out, they can't switch a faster breaker in to live a hit and revenge kill as you outspeed them the turn after.

gardevoir-mega.gif

7. Even more powerfull now it can run a boosting ability on top of pixilate, beads of ruin is good , but I also think running psysurge with expanding force is cool to hit darks with pixilate boombursts and poisons with expanding forces.
1003_1-png.603597


8. Now also checks special attackers and can run fc to become a mixed wall and ice scales to become unkillable on the special side, other sets like mb or av regen will probably also still work.
lopunny-mega.gif

9. Now no longer needs coverage and can just run something like swords dance, pop bomb, espeed, and a fighting move and straight up murder mons.
977-png.536968

10. You can't taunt it, you can't burn it, it doesn't give a shit about stat boosts. Looks like a good fur coat to me.
altaria-mega.gif

11. Can now be a reliable spinner that also does good damage with boombursts. Probably still mid tho....
beedrill-mega.gif
gyarados-mega.gif
yveltal.gif
landorus-therian.gif
1000-png.536978
980-png.492559

12. There's loads more mons that could have a niche but these were some I think could work.
Mons like beedrill-mega and yveltal that get extra boosting abilities, mold breakers like gyarados-mega, and maybe ogerpon, lando-t becomes a much better pivot with intimidate, and I could see gholdengo and clod be annoying with their abilities.

13. Also Why is Ho-oh banned, I get that regen is a good ability on an already good mon, but it still has the same weaknesses as it has before as I dont think longevity was one of Ho-oh's shortcomings

14. I wanna end of with a mon I think is kinda broken:
lucario-mega.gif

adaptability tc sunsteelstrikes + adaptability tc close combats are no joke and hit almost everything really hard. Just gonna post a wall of calcs and pretend like its a good argument but I do really think its broken. Also realized that Sunsteel Strike into bullet punch finishes non fc mons really well. Strength Sap is still better tho
Moves updated for tc damage:
252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. 252 HP / 252 Def Arceus-Ghost: 278-330 (62.6 - 74.3%) -- guaranteed 2HKO
2hko's one of the best fur coats
252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. 252 HP / 252 Def Eternatus: 325-385 (67.1 - 79.5%) -- guaranteed 2HKO
2hko one of the best mons in the forma
252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. 252 HP / 252 Def Blissey: 790-931 (110.6 - 130.3%) -- guaranteed OHKO

252 Atk Life Orb Adaptability Lucario-Mega Close Combat vs. 252 HP / 252 Def Dialga-Origin: 671-790 (166 - 195.5%) -- guaranteed OHKO

252 Atk Life Orb Adaptability Lucario-Mega Close Combat vs. 252 HP / 252 Def Celesteela: 372-439 (93.4 - 110.3%) -- 62.5% chance to OHKO

252 SpA Life Orb Lucario-Mega Electro Drift (173.32275390625 BP) vs. 252 HP / 252 SpD Celesteela: 406-478 (102 - 120.1%) -- guaranteed OHKO
Electro Drift is nice for catching fur coats waters and flyings
252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. 252 HP / 252+ Def Audino-Mega: 494-582 (120.4 - 141.9%) -- guaranteed OHKO

252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. 252 HP / 252 Def Arceus-Fairy: 556-660 (125.2 - 148.6%) -- guaranteed OHKO

252 Atk Life Orb Adaptability Lucario-Mega Close Combat vs. 252 HP / 252 Def Kyogre-Primal: 406-478 (100.4 - 118.3%) -- guaranteed OHKO

252 Atk Life Orb Adaptability Lucario-Mega Close Combat vs. 252 HP / 252+ Def Fur Coat Ting-Lu: 296-354 (57.5 - 68.8%) -- guaranteed 2HKO

252 SpA Life Orb Lucario-Mega Electro Drift (173.32275390625 BP) vs. 252 HP / 252 SpD Yveltal: 413-489 (90.5 - 107.2%) -- 43.8% chance to OHKO

252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. 252 HP / 252 Def Zacian: 577-681 (148.7 - 175.5%) -- guaranteed OHKO

(252 Atk Life Orb Adaptability Lucario-Mega Bullet Punch vs. 252 HP / 252 Def Flutter Mane: 338-400 (107.6 - 127.3%) -- guaranteed OHKO)
only relevant if you run it but still nice

252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. 252 HP / 252+ Def Giratina: 255-302 (50.5 - 59.9%) -- guaranteed 2HKO

252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. 252 HP / 252 Def Zamazenta: 289-341 (74.4 - 87.8%) -- guaranteed 2HKO

252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. +1 252 HP / 252 Def Zamazenta: 192-229 (49.4 - 59%) -- 98.8% chance to 2HKO

252 Atk Life Orb Adaptability Lucario-Mega Close Combat vs. 252 HP / 252+ Def Registeel: 520-614 (142.8 - 168.6%) -- guaranteed OHKO

252 Atk Life Orb Adaptability Lucario-Mega Close Combat vs. 252 HP / 252 Def Fur Coat Miraidon: 190-226 (47 - 55.9%) -- 76.2% chance to 2HKO

252 Atk Life Orb Adaptability Lucario-Mega Sunsteel Strike vs. 252 HP / 252 Def Groudon: 250-296 (61.8 - 73.2%) -- guaranteed 2HKO
Paste: sets for most of these mons: https://pokepast.es/41e81d3e070edea2
Quick run down:

Imp doesn't get regular abilities :chansey:
Ho-Oh :ho-oh: is banned because it gets Regen as base already, and another good ability to pair up (Magic Guard/Prankster). All other natural regens :slowbro: suck. I also agree Mega Lucario :lucario-mega: is broken, but does it even survive a Mega Salamence Boomburst?

Lunala set doesn't work too, iirc BH banned No Retreat/Clangorous Soul recently.
 
252+ SpA Choice Specs Beads of Ruin Gardevoir-Mega Boomburst (168 BP) vs. 252 HP / 252+ SpD Assault Vest Ting-Lu: 1974-2324 (384 - 452.1%) -- guaranteed OHKO
I thought about Gard :gardevoir-mega: but, it has a little harder time going mixed unlike Mega Salamence :salamence-mega:. Additionally, Salamence :salamence-mega: has better speed.
 
I am back to copyright some sets so I can claim I made them.

kangaskhan-mega.gif

Kangaskhan-Mega (F) @ Assault Vest
Ability: Regenerator
Shiny: Yes
Tera Type: Normal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Ruination
- Seismic Toss / Night Shade
- U-turn
- Sacred Fire / Metal Burst

No idea why this is legal. If you don't know, Parental Bond is extremely broken with Ruination + Seismic Toss / Night Shade because you simply cut the opponent's HP to a quarter and deal 200 true damage. This is enough to 2HKO literally every pokemon since even Blissey only has 714 HP. I'm running RegenVest because I just like Regenerator and like to maximise clicking your broken moves rather than healing. U-turn is for pivot. Last move is debatable. Sacred Fire has a 75% burn chance which is nice. Metal Burst deals the full damage twice so you can get a surprise OHKO on a lot of things. For example, if you take 150 damage, Metal Burst will deal 450 true damage back which is a lot.

weezing-galar.gif

Weezing-Galar @ Ability Shield
Ability: Fur Coat / Ice Scales
Tera Type: Poison
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Parting Shot
- Pain Split / Recover
- Moonblast / Sludge Bomb
- Topsy-Turvy

Weezing-G has Misty Surge, Levitate and Neutralising Gas. I'm not sure how NEutralising Gas works in Pokebilities so I'm running Ability Shield which I assume would let you keep your other 3 abilities. I think it has the potential to be a very good mon because Neutralising Gas is an unbalanced ability.

regeleki.gif

Regieleki @ Life Orb
Ability: Magic Guard
Tera Type: Electric
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
- Volt Switch
- Volt Tackle
- Glacial Lance
- Chloroblast

REGIELEKI is the strongest and most powerful electric type this world has ever seen...

pidgeot-mega.gif

Pidgeot-Mega @ King's Rock
Ability: Serene Grace
Tera Type: Normal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Population Bomb
- Zap Cannon
- Hurricane
- Magma Storm / Strength Sap

With the power of King's Rock, Serene Grace and No Guard, you may harness of of the most devastating strategies available in Pokemon. Each Population Bomb hit has a 20% chance to flinch. With all 10 hits (thanks to No Guard) you have a [1 - 0.8^10] = 90% chance to flinch the opposing mon.

solosis.gif

Solosis @ Shell Bell
Ability: Sturdy
Level: 1
Tera Type: Psychic
Serious Nature
IVs: 0 HP
- Endeavor
- Ice Shard / Burning Bulwark
- Pain Split
- Mortal Spin / Burning Bulwark

I think this is the highlight set of this post. Solosis has Magic Guard and Regenerator which makes it perfect as a FEAR mon.
 
initial thoughts on pokebh banlist after playing a couple games

stuff that needs to go asap
:kyogre-primal:: gets a free mini water bubble. also stupidly bulky and can run mixed alongside a bunch of abilities like swift swim, adapt, tlens, etc. the power of this guy is no fucking joke. the only actual switch ins i've seen are evio imposter (adapt spout still does 30 and obvs it just drops to tlens) and random desoland guys (who are the most consistent improof anyways)
:diancie-mega:: broken for the exact same reasons it is in regular bh (no consistent defensive switch ins and no consistent offensive checks). bounce can also really troll shit
:mawile-mega:: huge power 105atk + steel fairy + gets broken moves. its like offensive zac-c but instead of big speed you just straight up kill shit. yeah you can sap it but with this power you can easily run gag/bounce and still do good enough
:kangaskhan-mega:: gets to abuse pbond with an actual defensive ability... yeah
:gardevoir-mega:: its diancie but instead of decent speed and bounce you just murder things through sheer spa power (252+ SpA Choice Specs Beads of Ruin Gardevoir-Mega Boomburst vs. 252 HP / 252+ SpD Eviolite Chansey: 334-394 (47.4 - 55.9%) -- 81.6% chance to 2HKO)

stuff that are probably broken but not as much
:salamence-mega:: its diancie but you're rocks weak, have to run amp to reach the same power, and worse -ate typing. still pretty strong tho
:necrozma-ultra:: neuroforce gives you more killing power vs mons you hit SE but just barely not enough normally that they would sap back up (eg. regen mbro). also does more into imposter which is nice. the main problem is the same as in reg bh where improofing needs to be done with a shitmon like groundceus.
:lucario-mega:: double amp abilities with already really good offenses wooo!!! has ass speed tier and provides basically 0 defensive utility tho unlike diancie where it can bounce shit and has dragon immunity. improofing is also dumb like unec.

stuff that are probably not broken and should be free
:ho-oh:: who banned this guy lol
 
initial thoughts on pokebh banlist after playing a couple games

stuff that needs to go asap
:kyogre-primal:: gets a free mini water bubble. also stupidly bulky and can run mixed alongside a bunch of abilities like swift swim, adapt, tlens, etc. the power of this guy is no fucking joke. the only actual switch ins i've seen are evio imposter (adapt spout still does 30 and obvs it just drops to tlens) and random desoland guys (who are the most consistent improof anyways)
:diancie-mega:: broken for the exact same reasons it is in regular bh (no consistent defensive switch ins and no consistent offensive checks). bounce can also really troll shit
:mawile-mega:: huge power 105atk + steel fairy + gets broken moves. its like offensive zac-c but instead of big speed you just straight up kill shit. yeah you can sap it but with this power you can easily run gag/bounce and still do good enough
:kangaskhan-mega:: gets to abuse pbond with an actual defensive ability... yeah
:gardevoir-mega:: its diancie but instead of decent speed and bounce you just murder things through sheer spa power (252+ SpA Choice Specs Beads of Ruin Gardevoir-Mega Boomburst vs. 252 HP / 252+ SpD Eviolite Chansey: 334-394 (47.4 - 55.9%) -- 81.6% chance to 2HKO)

stuff that are probably broken but not as much
:salamence-mega:: its diancie but you're rocks weak, have to run amp to reach the same power, and worse -ate typing. still pretty strong tho
:necrozma-ultra:: neuroforce gives you more killing power vs mons you hit SE but just barely not enough normally that they would sap back up (eg. regen mbro). also does more into imposter which is nice. the main problem is the same as in reg bh where improofing needs to be done with a shitmon like groundceus.
:lucario-mega:: double amp abilities with already really good offenses wooo!!! has ass speed tier and provides basically 0 defensive utility tho unlike diancie where it can bounce shit and has dragon immunity. improofing is also dumb like unec.

stuff that are probably not broken and should be free
:ho-oh:: who banned this guy lol
Ho-Oh is banned for having Regen as base + another good ability like Prankster/Magic Guard.
I am back to copyright some sets so I can claim I made them.

kangaskhan-mega.gif

Kangaskhan-Mega (F) @ Assault Vest
Ability: Regenerator
Shiny: Yes
Tera Type: Normal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Ruination
- Seismic Toss / Night Shade
- U-turn
- Sacred Fire / Metal Burst

No idea why this is legal. If you don't know, Parental Bond is extremely broken with Ruination + Seismic Toss / Night Shade because you simply cut the opponent's HP to a quarter and deal 200 true damage. This is enough to 2HKO literally every pokemon since even Blissey only has 714 HP. I'm running RegenVest because I just like Regenerator and like to maximise clicking your broken moves rather than healing. U-turn is for pivot. Last move is debatable. Sacred Fire has a 75% burn chance which is nice. Metal Burst deals the full damage twice so you can get a surprise OHKO on a lot of things. For example, if you take 150 damage, Metal Burst will deal 450 true damage back which is a lot.

weezing-galar.gif

Weezing-Galar @ Ability Shield
Ability: Fur Coat / Ice Scales
Tera Type: Poison
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Parting Shot
- Pain Split / Recover
- Moonblast / Sludge Bomb
- Topsy-Turvy

Weezing-G has Misty Surge, Levitate and Neutralising Gas. I'm not sure how NEutralising Gas works in Pokebilities so I'm running Ability Shield which I assume would let you keep your other 3 abilities. I think it has the potential to be a very good mon because Neutralising Gas is an unbalanced ability.

regeleki.gif

Regieleki @ Life Orb
Ability: Magic Guard
Tera Type: Electric
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
- Volt Switch
- Volt Tackle
- Glacial Lance
- Chloroblast

REGIELEKI is the strongest and most powerful electric type this world has ever seen...

pidgeot-mega.gif

Pidgeot-Mega @ King's Rock
Ability: Serene Grace
Tera Type: Normal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Population Bomb
- Zap Cannon
- Hurricane
- Magma Storm / Strength Sap

With the power of King's Rock, Serene Grace and No Guard, you may harness of of the most devastating strategies available in Pokemon. Each Population Bomb hit has a 20% chance to flinch. With all 10 hits (thanks to No Guard) you have a [1 - 0.8^10] = 90% chance to flinch the opposing mon.

solosis.gif

Solosis @ Shell Bell
Ability: Sturdy
Level: 1
Tera Type: Psychic
Serious Nature
IVs: 0 HP
- Endeavor
- Ice Shard / Burning Bulwark
- Pain Split
- Mortal Spin / Burning Bulwark

I think this is the highlight set of this post. Solosis has Magic Guard and Regenerator which makes it perfect as a FEAR mon.
Kangaskhan deserves to be banned, as Parental Bond Night Shade/Ruination is scary.
If my memory serves, NGas removes all abilities except your own, but I could be wrong. Eleki can be walled by anything with decent bulk or FurScales. Pidgeot is cool, but can be outplayed, and Solosis gets walled by any Ghost type.
 
:sv/diancie-mega::sv/gardevoir-mega::sv/kangaskhan-mega::sv/kyogre-primal::sv/mawile-mega::sv/ho-oh::sv/swalot:

Diancie-Mega, Gardevoir-Mega, Kangaskhan-Mega, Kyogre-Primal, and Mawile-Mega are banned from PokeBH! Liquid Ooze is now restricted! Ho-Oh is now unbanned!
aerobee
ANinjaDude
Clas
Lysion
NoobSpammer
rightclicker
The Hisui Region
Result (Y-N-A)
Kyogre-Primal
BAN​
BAN​
BAN​
BAN​
BAN​
BAN​
BAN​
7-0-0 BAN​
Diancie-Mega
BAN​
BAN​
BAN​
BAN​
BAN​
BAN​
BAN​
7-0-0 BAN​
Mawile-Mega
BAN​
BAN​
BAN​
BAN​
BAN​
BAN​
BAN​
7-0-0 BAN​
Salamence-Mega
DNB​
BAN​
DNB​
BAN​
BAN​
ABS​
DNB​
3-3-1 DNB​
Gardevoir-Mega
BAN​
ABS​
BAN​
BAN​
ABS​
BAN​
DNB​
4-1-2 BAN​
Kangaskhan-Mega
BAN​
BAN​
BAN​
ABS​
BAN​
BAN​
BAN​
6-0-1 BAN​
Lucario-Mega
DNB​
ABS​
DNB​
DNB​
BAN​
BAN​
DNB​
2-3-2 DNB​
Unban Ho-Oh
YES​
YES​
YES​
YES​
YES​
YES​
YES​
7-0-0 YES​
Restrict Liquid Ooze
YES​
YES​
YES​
YES​
NO​
YES​
YES​
6-1-0 YES​
Ban Magnet Pull
BAN​
BAN​
DNB​
DNB​
BAN​
DNB​
DNB​
3-4-0 DNB​


:diancie-mega:
Diancie did the same stuff as in base BH, but with a Strength Sap immunity making physical or mixed sets markedly harder to wall.

:gardevoir-mega:
It was overly easy to slap a damage amp/Ability-ignoring Ability on Gardevoir and blow through basically everything; whatever could semi-consistently handle Gardevoir was pretty terrible into everything else, limiting the variety of viable structures.

:kangaskhan-mega:
Parental Bond Ruination into Seismic Toss/Night Shade 2HKOed the entire metagame. While this meant either Imposter-proofing was annoying or Kangaskhan was annoyed by bulky Ghost or Normal-types, the gameplay dynamic it forced on players was centered around mindgames and in non-ideal matchups dealing with Kangaskhan was unreasonably hard.

:kyogre-primal:
Primal Kyogre was either unwallable without shitmons (with Beads of Ruin) or ridiculously effective speed control (with Swift Swim). While it was technically possible to soft-check with Imposter and more or less counter Kyogre with niche mons like Scales Clodsire, Kyogre severely limited the range of usable archetypes and defensive cores.

:mawile-mega:
Mawile was hard to switch into with Steely Spirit/Sword of Ruin/Tinted Lens, and while its lack of speed was a detriment to it on paper its good defensive typing and ability to outspeed a few defensive Pokemon, including most RegenVesters, meant it didn't have too much trouble finding opportunities to wreak havoc.

:ho-oh:
On paper Ho-Oh's nowhere near as broken as some stuff that used to be legal; Magic Guard sets wouldn't run an Ability improving Ho-Oh's bulk and Ice Scales sets would be susceptible to Stealth Rock after item removal. We'll see how Ho-Oh operates in the metagame and take action if necessary.

:swalot:
Liquid Ooze is just as uncompetitive as it was in base BH, being difficult to scout for when unrestricted and allowing for unreasonably harsh punishment for the crime of using Strength Sap against the user.
 
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various pokebh stuff i've been toying around

:sv/camerupt-mega:
BIG CAMEL (Camerupt-Mega) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Calm Nature
IVs: 0 Spe
- Mortal Spin
- Blue Flare
- Earth Power
- U-turn
good luck trying to mortal block this guy
the mortals dont actually poison which sucks but in exchange you cant block its hazard removal bc all the steels just die

:sv/yveltal:
Yveltal @ Choice Band
Ability: Sniper
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Wicked Blow
- Dragon Ascent
- V-create
- U-turn
just ignore the other moves the only thing ur clicking is wblow
anyways wblow does actually pretty damn good damage (40 minimum to fc dozo) but the problem is obvs rocks weak and slow lol

:sv/zacian:
Zacian @ Pixie Plate
Ability: Pixilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Double-Edge
- Rapid Spin
- Explosion
free +1 atk is very nice thank you

:sv/porygon-z:
the (Porygon-Z) @ Choice Specs
Ability: Tinted Lens
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Moongeist Beam
- Volt Switch
- Armor Cannon
+1 252+ SpA Choice Specs Tinted Lens Tera Normal Porygon-Z Boomburst vs. 252 HP / 252+ SpD Ice Scales Tyranitar-Mega in Sand: 164-193 (40.5 - 47.7%) -- guaranteed 3HKO (without analytic boost)
yeah

:sv/gholdengo:
Gholdengo @ Leftovers / Covert Cloak / Rocky Helmet / whatever
Ability: Primordial Sea / Levitate / Whatever
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold / Timid Nature
- Doom Desire / Revelation Dance
- Shore Up
- whatever the hell you want
big ghold big ghold!!! in addition to the obvious defensive utility you can now hard improof stuff like sap or glare no problemo!!!
 
Time to talk about some buff/nerds from BH to PokeBH.

Nerfs
First, we have Imposter :chansey:. The whole face of BH. Whether you use it as a low ladder troll sweep or as high ladder scout, it is always helpful. However, because there is Pokebilities here, from my experience, you don’t see all the abilities, and only the ones that activate. For example, I sent in Imposter against a rightclicker’s Kingambit. Later, they revealed to me that it was Fur Coat, but in the battle it only displayed Pressure because Pressure was the only one that activated.

Buffs
Dondozo is an interesting mon. :dondozo: First saw Clas using it, it has great physical bulk and can run Fur Coat to make it even fatter, and having such low speed making it a great slow pivot, Dondozo gets a huge buff. You can’t set up on it thanks to Unaware and can’t Taunt it thanks to Oblivious.

:ting-lu: Another mon that recieved a buff is Ting-Lu. Ting-Lu runs RegenVest in BH, having AV to increase it’s not so good special bulk to match its superb physical bulk. Here, Vessel of Ruin increases that even more.

:gholdengo: Gholdengo is an interesting mon. It has seen very few plays in BH, iirc it was on an ompl team but I could be wrong. Dengo is a mon that can run PrimSea or Levitate like rightclicker said in the post above, and GaG is helpful to prevent statuses. Can also find a place on hazard stack teams, popular in BH, as it blocks Mortal Spin and Rapid Spin, some of the most popular hazard removal moves.

:tyranitar-mega: Probably the most meta defining mon for sand right now. Dude can run RegenVest for bulk and healing, and good luck taking it down as rocks get a 1.5 special defense in sand. Also good Saxe user, and sets up sand for it's teamates. Can also run Smooth Rock+Scales.

Edit 1: Added Dengo :gholdengo:
Edit 2: Added Mega TTar :tyranitar-mega:
 
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Some overlooked PokeBH mons I like:

:sv/gliscor:
Gliscor @ Toxic Orb
Ability: Fur Coat
Tera Type: Ground
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Burning Bulwark
- Knock Off
- Salt Cure
- Spikes

Very good switch-in to the super passive walls that some of the stuff currently legal forces players to run. Gliscor's the only truly good Poison Heal user (Breloom/Shroomish might have some niches though) so it may be prone to getting cteamed, but so far it's done wonders for me, especially since is typing is convenient both against attacks and against chip damage (kinda like in standard). You could probably try Magic Guard/Aerilate on stall as well. Built a stall around this that I haven't tried very much but it's done alright in my games so far.

:sv/charizard-mega-y::sv/kyogre:
Charizard-Mega-Y @ Choice Specs
Ability: Chlorophyll / Mold Breaker / Beads of Ruin
Tera Type: Fire
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Eruption
- Blue Flare / Armor Cannon
- Aeroblast / Volt Switch / Trick
- Secret Sword

Kyogre @ Choice Specs
Ability: Swift Swim / Mold Breaker / Beads of Ruin
Tera Type: Water
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Steam Eruption
- Psystrike / Ice Beam
- Volt Switch / Trick

These two are insane damage dealers/speed control and I think they'll end up conscientious if not banned. Chlorophyll lets you fire off Specs 225 BP STAB, which ends up 2HKOing Scales Arceus, almost 2HKOing non-Scales Ho-Oh and Scales Ting-Lu, and offsetting Scales Toxapex's HP gain from Regenerator. I think people forget that base Kyogre hits almost as hard as Primal Kyogre and can perform the same roles, albeit less effectively – Water Spout hits very nearly as hard as Charizard while hitting Ho-Oh/Ting-Lu SE. This is while Charizard/Kyogre outspeed basically everything unboosted, mind you. With Mold Breaker neither mon has any safe long-term switch-ins (that aren't terrible like Ability Shield users or unreliable like Imposter/sufficiently bulky resists), and Beads of Ruin sounds worse overall imo but you beat Scales-less stuff even harder than you already do.

:sv/aerodactyl-mega:

Aerodactyl-Mega @ Life Orb
Ability: Magic Guard
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Head Smash
- Brave Bird
- Stone Axe / Knock Off
- U-turn

Excels at both breaking and supporting, especially since Imposter doesn't want to come in on you and a bunch of brokens abuse steels.

:sv/bronzong:

Bronzong @ Leftovers / Assault Vest
Ability: Fur Coat / Ice Scales / Regenerator
Tera Type: Steel
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed / Sassy Nature
IVs: 0 Spe

Bronzong's pretty cool since you're immune to Spikes and can eat non-STAB V-creates reasonably well (important in Enamorus meta). Not strictly better than Corviknight though because of your slightly worse overall bulk and Knock Off/Ghost weaknesses.

Other notes:
- Dondozo is overrated af, being burn immune and ignoring boosts are nice but you're still vulnerable to Mortal Spin and aren't innately immune to Spikes damage (meaning it has problems running Ability Shield without super solid hazard removal/prevention.
- Tyranitar's also kinda overrated but not by as much. Sand abusers are cracked
- Enamorus is annoying af and strongly contributes to people spamming Ho-Oh/Toxapex cores. Excadrill is also lowkey busted
- Clangorous Soul/No Retreat are free and King's Rock + clones are banned.

e:

:sv/gyarados-mega:

Gyarados-Mega @ Choice Band
Ability: Sniper
Tera Type: Water
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Wicked Blow
- Surging Strikes
- Flower Trick
- Jet Punch / Flip Turn / Gigaton Hammer

Basically unwallable. 2HKOes everything in the game and OHKOes neutral nature Toxapex. The obvious problem is that it's slow but given the prevalence of slow pivoters (Toxapex, Ting-Lu, etc.), that only somewhat hinders Gyarados' effectiveness. I don't think there's a world where this mon's fine in the long run.
 
Last edited:
:sv/blaziken-mega::sv/enamorus::sv/gyarados-mega::sv/kommo-o::sv/falinks:

Blaziken-Mega, Enamorus, Gyarados-Mega, Clangorous Soul, and No Retreat are banned from PokeBH!
aerobee
ANinjaDude
Clas
Haha gamer'd
Lysion
rightclicker
The Hisui Region
Result (Y-N-A)
Enamorus
BAN​
BAN​
BAN​
BAN​
BAN​
ABS​
DNB​
5-1-1 BAN​
Gyarados-Mega
BAN​
BAN​
BAN​
BAN​
ABS​
ABS​
BAN​
5-0-2 BAN​
Lucario-Mega
DNB​
ABS​
BAN​
DNB​
ABS​
BAN​
DNB​
2-3-2 DNB​
Salamence-Mega
DNB​
ABS​
DNB​
DNB​
ABS​
DNB​
DNB​
0-5-2 DNB​
Blaziken-Mega
BAN​
BAN​
BAN​
BAN​
ABS​
BAN​
BAN​
6-0-1 BAN​
Charizard-Mega-Y
BAN​
ABS​
DNB​
DNB​
DNB​
ABS​
BAN​
2-3-2 DNB​
No Retreat
BAN​
ABS​
DNB​
BAN​
BAN​
BAN​
BAN​
5-1-1 BAN​
Clangorous Soul
BAN​
ABS​
BAN​
BAN​
BAN​
BAN​
BAN​
6-0-1 BAN​

Thanks to Haha gamer'd for voting in NoobSpammer's place this slate!​


:blaziken-mega:
Non-choiced Blaziken was ridiculously hard to wall without Toxapex or Ho-Oh and severely limited teambuilding, as running Pokemon that can scare it out at +0 was unreliable due to Speed Boost and V-create could be spammed without significant repercussions.

:enamorus:
Enamorus was checked by multiple top-tier Pokemon, but was a contributing factor in the lack of teambuilding variety and could still win games against said top-tiers in spite of its on-paper bad matchups against them.

:gyarados-mega:
Sniper Gyarados was basically unwallable without Ability Shield in a more overtly unhealthy fashion than the above two Pokemon, which could easily be circumvented with item removal or whittled down with hazards.

:kommo-o:
Clangorous Soul's banned in base BH and there's nothing that'd make it any less unhealthy here.

:falinks:
Similarly, No Retreat wasn't actually seen but its element of unhealthiness was as it was in base BH.
 
:sv/blaziken-mega::sv/enamorus::sv/gyarados-mega::sv/kommo-o::sv/falinks:

Blaziken-Mega, Enamorus, Gyarados-Mega, Clangorous Soul, and No Retreat are banned from PokeBH!
aerobee
ANinjaDude
Clas
Haha gamer'd
Lysion
rightclicker
The Hisui Region
Result (Y-N-A)
Enamorus
BAN​
BAN​
BAN​
BAN​
BAN​
ABS​
DNB​
5-1-1 BAN​
Gyarados-Mega
BAN​
BAN​
BAN​
BAN​
ABS​
ABS​
BAN​
5-0-2 BAN​
Lucario-Mega
DNB​
ABS​
BAN​
DNB​
ABS​
BAN​
DNB​
2-3-2 DNB​
Salamence-Mega
DNB​
ABS​
DNB​
DNB​
ABS​
DNB​
DNB​
0-5-2 DNB​
Blaziken-Mega
BAN​
BAN​
BAN​
BAN​
ABS​
BAN​
BAN​
6-0-1 BAN​
Charizard-Mega-Y
BAN​
ABS​
DNB​
DNB​
DNB​
ABS​
BAN​
2-3-2 DNB​
No Retreat
BAN​
ABS​
DNB​
BAN​
BAN​
BAN​
BAN​
5-1-1 BAN​
Clangorous Soul
BAN​
ABS​
BAN​
BAN​
BAN​
BAN​
BAN​
6-0-1 BAN​

Thanks to Haha gamer'd for voting in NoobSpammer's place this slate!​


:blaziken-mega:
Non-choiced Blaziken was ridiculously hard to wall without Toxapex or Ho-Oh and severely limited teambuilding, as running Pokemon that can scare it out at +0 was unreliable due to Speed Boost and V-create could be spammed without significant repercussions.

:enamorus:
Enamorus was checked by multiple top-tier Pokemon, but was a contributing factor in the lack of teambuilding variety and could still win games against said top-tiers in spite of its on-paper bad matchups against them.

:gyarados-mega:
Sniper Gyarados was basically unwallable without Ability Shield in a more overtly unhealthy fashion than the above two Pokemon, which could easily be circumvented with item removal or whittled down with hazards.

:kommo-o:
Clangorous Soul's banned in base BH and there's nothing that'd make it any less unhealthy here.

:falinks:
Similarly, No Retreat wasn't actually seen but its element of unhealthiness was as it was in base BH.
Oops I didn't see the slate, I agree with what ttlt said though
 
:sv/excadrill::sv/magnezone:

Excadrill and Magnet Pull are banned from PokeBH!
aerobee
ANinjaDude
Clas
NoobSpammer
Lysion
rightclicker
The Hisui Region
Result (Y-N-A)
Excadrill
BAN​
BAN​
BAN​
BAN​
BAN​
BAN​
BAN​
7-0-0 BAN​
Magnet Pull
BAN​
BAN​
ABS​
BAN​
BAN​
BAN​
BAN​
6-0-1 BAN​
Chi-Yu
DNB​
DNB​
DNB​
DNB​
DNB​
DNB​
BAN​
1-6-0 DNB​
Charizard-Mega-Y
BAN​
DNB​
DNB​
ABS​
ABS​
DNB​
DNB​
1-4-2 DNB​
Regenerator + FurScales
BAN​
DNB​
DNB​
ABS​
ABS​
BAN​
DNB​
2-3-2 DNB​

:excadrill:
Excadrill on sand really only had Ability Shield Fur Coat mons as defensive counterplay, as anything else would fall victim to at least one of Banded Tinted Lens/Sword of Ruin sets or setup variants after a boost. Offensive counterplay was also spread thin thanks to Sand Rush.

:magnezone:
After a bit of experimentation, Magnet Pull has proven to be unreasonably hard to account for in practice, as Magnet Pull users can trap Imposter, as well as themselves, without a free turn due to their additional Ability. Magnet Pull users' potential to trap passive Steel-types and set up to oblivion was deemed uncompetitive.
 
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STABmons Ubers Survey Results + Bans.

Hey all! Apologies for the delay. But it's about time we show off the results of our recent survey! Big thank you goes out to everyone who participated, you're doing a good part to make this tier better!

How Much Would You Say You're Enjoying the Current Meta?

1732852367963.png


Quite a bit, so it would seem. Awesome! We didn't quite reach a 5, but the results are decently high! Glad to see the reception of this tier is quite solid among the admittedly small playerbase.

How Competitive Do You Think the Current Meta is?

1732852654024.png


Ouch, quite the drop off from enjoyability. Well, let's see how much we can fix that with the results of our Pokemon and moves that were on the chopping block!

How do You Feel About Shift Gear in the Current Meta?
1732852764991.png

Overall opinion doesn't seem to lean too extremely one way or another, for now no action will be taken on it, but a certain other Steel move can't claim to be so lucky.
How Do You Feel About Gigaton Hammer in the Current Meta?
1732852846125.png

Let's address the...uh...hammer, that broke the camel's back. Gigaton Hammer scored FAR higher than Shift Gear. Overall being seen much more problematic than it. Voting action will be taken on it.

How Do You Feel About Eternatus in the Meta?
1732852997940.png

Fair enough, Eternatus is hardly seen as anything too overbearing at the moment, action will not be taken.

How Do You Feel About Clangorous Soul in the Meta?
1732914782015.png

Clangorous Soul on the other hand, is leaning towards being a bit of a concern among the playerbase. A vote will be held on this move to determine its place in the tier.

How Do You Feel About Ursaluna in the Meta?
1732914940351.png

People aren't quite jumpscared by this bear, so there's no sense to act on it, no matter how scary it is.

How Do You Feel About Enamorus Incarnate in the Meta?
1732915003130.png

Overall a lot more concern regarding Enamorus Incarnate than most Pokemon in the tier, a vote will be held to determine its placement in the tier from here on out.

How Do You Feel About Kyogre in the Meta?
1732915095042.png

This is not a Pokemon we have heard much concern about but simply wanted to garner thoughts on due to its notoriously dubious presence in Ubers environments, no action will be taken.

How Do You Feel About Terrastalization in the Meta?
1732915156973.png

Here's where we see things start to become problematic. Terrastalization is an obviously controversial mechanic in any metagame it finds itself in, as such we wanted to garner thoughts on it. Seeing as the community is leaning more towards this mechanic being an issue than not, a vote will be held to determine its position.

Voting Slate
List​
Neon​
Velcroc​
Jess​
Gigaton Hammer
BAN
BAN
BAN
Clangorous Soul
BAN
DNB
BAN
Enamorus Incarnate
BAN
BAN
ABSTAIN
Terrastalization
BAN
BAN
BAN

The results are in! As a result of this survey and slate.

Gigaton Hammer, Clangorous Soul, Enamorus Incarnate, and Terrastalization are Banned from STABmons Ubers!

Thank you for your participation! Your continued feedback will be useful in continuing to make this tier the best it can be! You can expect some new changes to resources to compensate for these changes soon!
 
Last edited:
Mix and Mega Doubles Hub


What is Mix and Mega Doubles?
Mix and Mega Doubles (shortened to MnM Doubles) is a mashup combining Mix and Mega with the Doubles Ubers format, creating an entirely different metagame to the singles Mix and Mega metagame. Pokemon can use Mega Stones to gain the stats and abilities of their respective Mega Evolutions, with no limit to the number of Pokemon that can Mega Evolve in a battle.

For example:

:sv/iron-hands:
Iron Hands @ Manectite
Ability: Quark Drive -> Intimidate
EVs: 60 HP / 128 Atk / 68 Def / 252 SpD
Adamant Nature
- Fake Out
- Wild Charge
- Drain Punch / Close Combat
- Volt Switch / Ice Punch
Pre-Mega Stats: 154/140/108/50/68/50
Post-Mega Stats: 154/140/128/80/88/80

While not gaining any Attack, Manectite Iron Hands is still an excellent Fake Out user thanks to its stellar bulk, good typing, and ability to pivot with Volt Switch. Manectite grants Iron Hands the ability Intimidate, which has immense value against physical attackers not using the Galladite, Lopunnite or Clear Amulet, alongside a speed boost and a small bump to both of its defenses. The given spread lets Iron Hands OHKO uninvested Kyogre while surviving a max power +1 Water Spout, with the rest going into Defense to help improve its physical bulk.


:sv/volcanion:
Volcanion @ Latiasite
Ability: Water Absorb -> Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Earth Power / Roar
- Protect
Pre-Mega Stats: 80/110/120/130/90/70
Post-Mega Stats: 80/130/150/160/110/70

Latiasite Volcanion makes the most of its environment, using Latiasite's Levitate and good bulk increase alongside its pre-Mega ability Water Absorb to check a large portion of the meta! Earth Power hits opposing Volcanion pre-Mega, while Roar forces out dangerous setup users like Dragonite and Trick Room users like Cresselia.


How do I play?
During the month of December 2024, MnM Doubles is featured as Leader's Choice of the Month and can be played on the ladder! It can always be played on the ROM server, though, under the [Gen 9] Mix and Mega Doubles format.


Council
:arbok: Clas
:zoroark-hisui: HiZo
:typhlosion-hisui: TrainerGoldAlt

Tiering History

Ruleset
Clauses

  • Species Clause: Prevents teams from having more than one Pokémon from the same species
  • Nickname Clause: Prevents teams from having more than one Pokémon with the same nickname
  • OHKO Clause: Bans all OHKO moves, such as Fissure
  • Evasion Moves Clause: Bans moves that consistently raise the user's evasion when used
  • Gravity Sleep Clause: Bans sleep moves below 100% accuracy, in conjunction with Gravity
  • Endless Battle Clause: Prevents players from forcing a battle which their opponent cannot end except by forfeit
  • Terastal Clause: Prevents Pokémon from Terastallizing

Banlist
Banned Pokemon
  • :calyrex-shadow:Calyrex-Shadow
  • :koraidon:Koraidon
  • :miraidon:Miraidon
Restricted Pokemon
  • :arceus:Arceus
  • :calyrex-ice:Calyrex-Ice
  • :deoxys:Deoxys-Normal
  • :deoxys-attack:Deoxys-Attack
  • :dialga:Dialga
  • :dondozo:Dondozo
  • :eternatus:Eternatus
  • :flutter-mane:Flutter Mane
  • :giratina:Giratina
  • :groudon:Groudon
  • :ho-oh:Ho-Oh
  • :kyogre:Kyogre
  • :kyurem-black:Kyurem-Black
  • :kyurem-white:Kyurem-White
  • :lugia:Lugia
  • :lunala:Lunala
  • :magearna:Magearna
  • :mewtwo:Mewtwo
  • :necrozma-dawn-wings:Necrozma-Dawn-Wings
  • :necrozma-dusk-mane:Necrozma-Dusk-Mane
  • :palkia:Palkia
  • :rayquaza:Rayquaza
  • :regigigas:Regigigas
  • :reshiram:Reshiram
  • :slaking:Slaking
  • :solgaleo:Solgaleo
  • :ursaluna-bloodmoon:Ursaluna-Bloodmoon
  • :urshifu-rapid-strike:Urshifu-Rapid-Strike
  • :zacian:Zacian
  • :zamazenta:Zamazenta
  • :zekrom:Zekrom
  • :banettite:Banettite
  • :beedrillite:Beedrillite
  • :Blazikenite:Blazikenite
  • :blue-orb:Blue Orb
  • :gengarite:Gengarite
  • :Kangaskhanite:Kangaskhanite
  • :mawilite:Mawilite
  • :medichamite:Medichamite
  • :pidgeotite:Pidgeotite
  • :red-orb:Red Orb
  • Moody
  • Shadow Tag

Watchlist
  • :kyogre:Kyogre
  • :magearna:Magearna
  • :annihilape:Annihilape (Mega Stone legality)
  • :urshifu:Urshifu (Mega Stone legality)
  • :charizardite-y:Charizardite-Y
  • :swampertite:Swampertite

Resources
TBA! But you can always join the OM Mashups Discord server (or for the month of December 2024 talk about it in the LCotM channel in the Other Metas Discord) :)
 
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I builted this and Clas topped the day 1 ladder with it (hizo returns to omms?????)
:pmd/iron crown: :pmd/indeedee-f: :pmd/lunala: :pmd/zamazenta: :pmd/ursaluna-bloodmoon: :pmd/hoopa-unbound:

Psyspam goes brrrrrr

Manectite Iron Crown good into random ates and super bulky to come in multiple times.

Galladite Zamazenta is super fast, super bulky, and catches a lot of people off guard with random wide guard

Pixilate Ursaluna-Bloodmoon brokey

Sablenite Hoopa-U speedties Caly-I and gains a surprising defensive profile so that it can actually tank physical hits
1733098367733.png
 
1000031615.jpg

I got my own ladder peak - here's the pretty fun team I've been using:

:pmd/magearna::pmd/annihilape::pmd/iron-hands::pmd/calyrex-ice::pmd/ursaluna-bloodmoon::pmd/Groudon:

Ape does final gambit things - you lead it with Magearna into basically any matchup, and give it +2 SpA. Magearna almost always gets Trick Room up, and you do big damage from there - Cameruptite Enamorus-T is a consideration over Alt Bloodmoon for SF boosted springtides, but I don't like missing, and Bloodmoon is plenty strong already + second stab. Iron Hands gains a useful immunity through Latiasite, Calyrex does Calyrex things (I think it may be better to shift the 1iv speed to Calyrex, it didn't come up super often but I think you want hands to move first in trick room next to Calyrex). Finally, Groudon is here to reset the weather and be cool like that - preferred over Torkoal cus bulk.

Thoughts on the meta:
- ew Magearna
- ew rain - why did we free mega archaludon and mega last respects and kyogre
- dozo is actually fine but still ew mega
dozo
- trick room is insane, and I'm probably not using the best legs for it
 
Couple teams I made for MnM doubles, I climb with a 90% winrate with this stuff :

Snow semiroom : https://pokepast.es/a5335e4f853efb10
Haze might be more optimal for Volcanion because of Dondozo

Sun fullroom : https://pokepast.es/b5691d238a3dc392

Howl setup : https://pokepast.es/4782a7619bdd9130
I kept Abomasite for weather disruption

Sand prankster corviknight : https://pokepast.es/cbe23e7c49234e70
Corviknight is better than Dragonite because of being able to resist Fairy

Magearna rain : https://pokepast.es/9f059de9158f86d0

What i noticed
  • Levitate Volcanion is Tier 1 or 2, resisting Fairy Ground Water Fire is too good in this meta
  • Pixilate Extreme Speed is very good
  • Trick Room is good as usual
  • Magearna is very good
  • Rain is just ok
  • You need to consider Dondozo in the builder, but Haze is much easier to fit on a team.
  • Mold Breaker/Turboblaze are very good due to the amount of Sablenite/Latiasite running around
  • Calyrex-Shadow being banned means the Ghost Ubers are good again
  • Sablenite is the best
 
Day 2 voting!
Clas HiZo TrainerGoldAlt Total
Ursaluna-BloodmoonRestrictRestrictRestrict3-0 Restrict
ZamazentaDo not restrictDo not restrictDo not restrict0-3 Do not restrict
Urshifu-Single-StrikeDo not restrictDo not restrictDo not restrict0-3 Do not restrict
DondozoRestrictRestrictRestrict3-0 Restrict
After YouBanBanDo not ban2-1 Ban

Dondozo and Ursaluna-Bloodmoon are now restricted! After You is banned!


:ursaluna-bloodmoon:
Ursaluna was a pretty crazy Pokemon with Altarianite or Pinsirite plus Trick Room, Tailwind, or After You support. Its Normal-type moves were "balanced" around having no super-effective targets, but that gets thrown out the window with -ate Abilities.

:dondozo:
Dondozo was honestly a brain fart on my part and I forgot that it was eligible for Mega Evolution + Commander simultaneously. Lopunnite was the main Mega Stone used, but others like Pinsirite, Charizardite X, and Galladite were also discussed and trying to make a balanced, healthy meta with something like this isn't happening.

:clefable::moltres-galar::vileplume:
After You is a strange one at first, only being on a few Pokemon and having 0 priority. Until Banettite is used, and now any Pokemon can fire off absolutely insane attacks before the rest of the metagame without any prior setup or similar, even if they shouldn't be. We agreed that it was best to hit the move and not the Pokemon using it, since the actual After You users never had to be good in the first place.

We'll be watching the meta unfold for a bit longer, where we hopefully will see it stabilize. Zamazenta and Urshifu-SS will be added to the watchlist, but don't expect any quickbans in the near future unless necessary.


Tagging dhelmise for implementation, ty
 
Funny idea, similar in effect to how torkoal lilli work normally
:Kyogre: @ Choice Specs
Ability: Drizzle
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Surf / Thunder / Blizzard
- Ice Beam / Blizzard

:Indeedee: (M) @ Swampertite
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Skill Swap
- Expanding Force
- Healing Wish
- Helping Hand

No Idea how practical it is but you Mega, skill swap with the boosted speed, Kyogre gets the boosted speed, specs spout go burr.
 
After a bit of tinkering and testing, I have created a Pokebilities BH team that I am quite happy with.

:Bronzong: and :Zamazenta: work together as a good FC core, double Ability Shields mean that it's very annoying for things like entrainment pokemon or potential Mold Breaker users(it's also a relic from when Exca and MGyara were legal).

:Toxapex: is an incredibly powerful special wall, and is a fairly reliable hazard remover, though it suffers from passivity a fair bit.

:Arceus-Ground: is the team's main Special pressure, and can tank 1 hit from most fast mons, and threaten slower mons, while also being a stopgap imp proof for :Toxxapex:

:Aerodactyl-Mega: is a replacement for :Zacian-Crowned: because this team was originally made before the challenge code had forme lock enabled for the dog. It's a fast physical threat that can really fuck up offensive pokemon like :Dragapult:, :Sceptile-Mega: or :Flutter Mane:

:Chansey: does Imp stuff, nothing special about it.
 
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