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Project OM Mashup Megathread

Last Respects needs to be banned in M&M doubles. Rain being good with Kyogre and Prankster support means Basculegion can dominate any endgame that doesn't involve Trick Room, especially since this is a 6v6 format. Houndstone too can do some swimming of its own with Swampertite. Or one can run Tyranitarite on a pivot like Landorus-T to boost the dog.

Its ridiculously easy to support the LR mon too with standard stuff like Intimidate (to weaken -ate ExtremeSpeeds from Dragonite and friends) , U-turn (getting it on the field), Psychic Terrain (not as reliable, but still) etc
 
Last Respects needs to be banned in M&M doubles. Rain being good with Kyogre and Prankster support means Basculegion can dominate any endgame that doesn't involve Trick Room, especially since this is a 6v6 format. Houndstone too can do some swimming of its own with Swampertite. Or one can run Tyranitarite on a pivot like Landorus-T to boost the dog.

Its ridiculously easy to support the LR mon too with standard stuff like Intimidate (to weaken -ate ExtremeSpeeds from Dragonite and friends) , U-turn (getting it on the field), Psychic Terrain (not as reliable, but still) etc
in practice its not that broken bc of how poor the move is without immense support + the amount of effort required to even get off the move in a format dominated by weather and speed control. basculegion is really the only good abuser, and swampertite is what makes it good in the first place. that being said, it may get harder to answer swampertite as a whole after this announcement:

Clas Glimmer ratpacker TrainerGoldAlt Result
MagearnaRestrictRestrictRestrictRestrict4-0 Restrict
UrshifuAbstainDo Not RestrictDo Not RestrictAbstain0-2 Do Not Restrict
ZamazentaAbstainRestrictDo Not RestrictRestrict2-1 Restrict
BanettiteRestrictRestrictRestrictRestrict4-0 Restrict

Magearna and Zamazenta are now restricted, while Banettite is now banned!
(this also means After You is legal again and Gravity Sleep Clause is active over Sleep Clause Mod)

:magearna:
Magearna was obviously broken with Mega Stones to anyone who had played even one game with or against it. Its ability to sweep with Calm Mind and Soul-Heart paired with either Latiasite to remove its Ground weakness or Sablenite to make it near-impossible to remove alongside Draining Kiss for recovery was far too much for the meta.

:zamazenta:
Zamazenta was a much less clear-cut Pokemon, being incredibly scary with Lopunnite's Intimidate immunity and ability to hit Ghost-types like Gholdengo and Hisuian Typhlosion thanks to Scrappy. Its main draw, though, was its blistering 168 Speed with Lopunnite, outspeeding the entire neutral metagame and even some Choice Scarf Pokemon like Kyogre or even some Pokemon under Tailwind like non-Manectite Rillaboom. This wouldn't be enough to break it fully with Banettite in the metagame; however...

:banettite:
Banettite is completely broken. Not only does it fundamentally break two moves in After You and Instruct, the former already being banned, but also warps the entire metagame around it and its antics. Tailwind is a monstrous force on Pokemon like Suicune, Roaring Moon, Mew, and more, but the main way to break Banettite in the current meta is with boosting moves like Coaching and Decorate to give partner Pokemon instant stat boosts that they shouldn't. Other moves like Will-O-Wisp, Rain Dance, and Sunny Day also exploit Banettite's capabilities to affect the field, whether that be in a positive or a negative way. This also disregards the massive +50 Attack the stone gives, which makes many support Pokemon deal damage themselves physically, especially Roaring Moon who now has an insane 189 Attack on top of the given support kit. This Mega Stone fundamentally breaks the game, but in its disappearance After You returns.


You may also note the lack of a (sc)HiZo vote, and that's because he has decided to leave the council. We thank him for what he has done to get the metagame going. In the gap created from his leave, we want to welcome Glimmer and ratpacker to the council, who both have good metagame knowledge and doubles skill.

dhelmise please can you implement ty
 
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Managed to top the ladder in this format with some funny guys
:entei: - :chien-pao: - :raging bolt: - :great tusk: - :brute bonnet: - :zacian-crowned:

Pixilspeed is extremely good in this format and entei is probably the best abuser, having the absolutely broken sacred fire to hit steels and reasonably strong stone edge for fire types. It consistently beats Dnite as a pixilspeed user (dnite should probably run aerilate or mencite, in my opinion, to distinguish itself) and doesn't have to suffer the recoil damage arcanine does with its fire and rock moves while simply having more stat to work with.

Brute bonnet is incredibly good with aggronite. I haven't seen this pokemon drop to any single hit in the format after mega, boasting some truly gargantuan bulk, great attack stat that goes nicely with seed bomb and sucker punch, and the ever-useful spore and rage powder. Pollen puff is probably a good option on slower paced teams. I think a lot of top players are undervaluing this mon, as it's able to do great damage and eat disgusting hits back even in front of magic bounce users, and aggronite dropping the fairy and fighting weaknesses and bolstering bonnet's bulk into every other type it's weak to means it always contributes to a game. To put things into perspective, bonnet has nearly identical stats to calyrex-ice with aggronite, and a much better defensive profile thanks to filter.

1733444746333.png


Manectite bolt is very good, it trades into everything and is a great positional tool, easily a top tier choice in this format if you're nto running pixilate bolt.

:zacian-crowned: :chien-pao:
Perhaps the most surprising thing about this team is seeing these two pokemon without mega stones. Chien pao's sword of ruin is an invaluable ability and focus sash really is just a perfect item on it, seeing as no mega stone will really fix pao's defensive typing and stats, and no offensive mega will provide you with equivalent damage output while maintaining the incredible value of focus sash. Cornerstone mask is a decent contender, providing sturdy and a nice damage boost all around, but the rock typing is useless on pao, who has no rock coverage, and droppign ice STAB is a detah sentence. That all said. Chien pao is still a ridiculously powerful pokemon on itsown merits, easily standing up to a lot of the mega users and amping the team's damage to absurd levels, and zacian crowned is still an absurd pokemon. Even in a world with sablenite iron hands and latiosite volcanions Zacian crowned stands tall as one of the best pokemon, with a broken typing, absurd speed, and great damage output into nearly anything. Absolutely essential for this team's iron hands matchup alongside our final pokemon.

:great tusk:
Probably my favorite part of this team, Wellspring mask great tusk is an exceptional rain check with immunities to electric and water and fantastic phyiscal bulk to eat hits from swampertite users. Ground-water typing provides value into almost every game, allowing wellspring mask to really get its value over a mega stone, especially when looking at the amount of damage the 1.2x boost allows tusk to do with STABs, doing critical damage into ground and fighting weak pokemon.

252+ Atk Soft Sand Sword of Ruin Great Tusk Headlong Rush vs. 0 HP / 0 Def Iron Hands: 464-548 (103.3 - 122%) -- guaranteed OHKO (Sablenite Iron hands)

Things I noticed while using this team and others I'm less proud of:
  • Megaless pokemon are underexplored, especially good restricteds such as arceus, ho-oh and zacian
  • Incineroar is very good and wildly underused, Run aggronite to help with the matchup into fairy stuffs and rain or gyaradosite to deal with magic bounce users. (though using parting shot to phase them is very funny)
  • Sablenite is very good but slightly overused, other defensive/utiltiy megas are greatly underexplored (especially aggronite)
  • Rain is overused but could easily innovate with more creative swampertite uses, archaludon is extremely overrated
  • Raging bolt is good on any team
  • Iron hands is broken
  • Urshifu is strong but pixilate stuff really ruins it
  • Every team should try to fit an intimidate user
  • Every team should have a fairy type, many of the really stupid mons like bolt, hands, annihilape, ursh all hate it
  • Every team should have 2 fairy resistances because of the above observation
  • Zacian-crowned is really, really good because it still outspeeds most of the metagame aside from (bad) diancite users and the above two observations (please do not bad this pokemon though, the ubiquity of intimidate makes sure it's nothing too insane)
  • Whimsicott is the best tailwind setter, and wants to use sash similarly to chien-pao. Teams having 5 or 6 protect slots lets it get insane value off encore when played well.
  • Trick room is very very good with sablenite protecting setters. Ice rider and magearna are very powerful because this archetype can so consistently set (ice rider being able to hold clam to negate intimidate helps it clean house a lot too)
  • This format is very fun and you can do a lot if you try hard enough

I like this metagame a lot and will continue to tinker with it as the month goes on, hopefully rain doesn't find a way to warrant being banned because it enables a lot of cool ideas right now.
 
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:sv/zapdos-galar:
Bannetite gone yet? (Zapdos-Galar) @ Gyaradosite
Ability: Defiant
Tera Type: Fighting
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Tailwind
- Taunt
- Quick Guard
- Thunderous Kick
I find this guy hella underrated. Mold breaker taunt gets most TR Sableniters in check, quick Guard is that niche move that owns Extreme speeders, Tailwind gets your team going and Thunderous kick has a nin(negligible damage output even barely invested thanks to the base 155 attack. It also gets very potent bulk so let's get it going.

:sv/raging-bolt:
Girraffe emoji (Raging Bolt) @ Altarianite
Ability: Protosynthesis
Tera Type: Electric
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderbolt
- Hyper Voice
- Protect
Giraffe is a delete button with CM Hyper voice with Altarianite, and 4 spe lets it outspeed base 120 in tailwind.

:sv/iron-hands:
Where Intimidate (Iron Hands) @ Galladite
Ability: Quark Drive
Tera Type: Fighting
EVs: 248 HP / 4 Atk / 36 SpD / 220 Spe
Adamant Nature
- Swords Dance
- Drain Punch / Close Combat
- Ice Punch / Thunder Punch / Supercell Slam / Wild Charge
- Protect
Galladite gives 180 base attack, base 138 Def and base 80 speed, so with 220 EVs it outpseeds Ada Regieleki on Tailwind. Galladite gives Intimidate and flinch immunity, so You can easily get some SDs up.
#GiveIronHandsBulkUp
 
Now that my CCC run is over I'm making a big post about Camove.

TEAMS
:tornadus: :pincurchin: :iron_bundle: :iron_moth: :ogerpon-hearthflame: :banette-mega: - The main team I used. Carried me through rounds 2-4 (also used it in round 1 but let's just say my opponent's Sharpedo got lucky). I will be submitting this as a sample, but there are probably optimisations that can be made, like changing the Iron Bundle moveset and making Mega Banette Steel/Ghost (which I did have originally but later changed).

:grimmsnarl: :iron_boulder: :ogerpon-hearthflame: :zeraora: :dragapult: :pidgeot-mega: - Another HO team that I kinda rushed and only worked in round 6. Originally I had a Delcatty over Iron Boulder, but apart from in a battle vs NoobSpammer it never did anything. I also had a specs Tapu Lele but my team was kinda weak to Zeraora so I changed it to my own Zeraora, with Freeze-Dry to hopefully catch opposing Zeraora off guard (iirc that never happened anyway). There are probably lots of ways to improve this team, but I'm not the best builder.

VR NOMS
The VR is kinda outdated so there probably should be lots of changes, so I'm just gonna say what I think are the main ones that should happen.
:zeraora: B- -> A
One of the mons I saw the most. Very good sweeper that outspeeds almost everything.
:espeon: UR -> C
I used this a lot when I started camove. It's a decent web lead for HO teams that can't be taunted and also reflects Spikes (and Stealth Rock, but most people use Stone Axe anyway). Also hits pretty hard.
:pincurchin: C -> B-
Electric terrain teams have been on the rise lately, mainly because of the 570/590 BST mons that get a free boost to their highest stat and can click 182 bp moves with the only drawback being often walled by Cresselia and ground types (or you could innovate and use Trick/Switcheroo Ring Target like I did).
:iron_moth: C- -> C+
^
:banette-mega: B -> A-
165 attack with Gigaton Hammer hits like a truck, and it can use Prankster Copycat to negate the drawback (and also copy Headlong Rushes from Ogerpon-Hearthflame or other attacks from mons weak to their STAB(s), which happened a lot). Can also use Destiny Bond as a last resort.
:slowking: S- -> UR
Why would you ever use this over the Galarian form? The extra chip damage on weak moves isn't worth it if it means opponents heal more with Strength Sap.

Also pls free Assist
 
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Now that my CCC run is over I'm making a big post about Camove.

TEAMS
:tornadus: :pincurchin: :iron_bundle: :iron_moth: :ogerpon-hearthflame: :banette-mega: - The main team I used. Carried me through rounds 2-4 (also used it in round 1 but let's just say my opponent's Sharpedo got lucky). I will be submitting this as a sample, but there are probably optimisations that can be made, like changing the Iron Bundle moveset and making Mega Banette Steel/Ghost (which I did have originally but later changed).

:grimmsnarl: :iron_boulder: :ogerpon-hearthflame: :zeraora: :dragapult: :pidgeot-mega: - Another HO team that I kinda rushed and only worked in round 6. Originally I had a Delcatty over Iron Boulder, but apart from in a battle vs NoobSpammer it never did anything. I also had a specs Tapu Lele but my team was kinda weak to Zeraora so I changed it to my own Zeraora, with Freeze-Dry to hopefully catch opposing Zeraora off guard (iirc that never happened anyway). There are probably lots of ways to improve this team, but I'm not the best builder.

VR NOMS
The VR is kinda outdated so there probably should be lots of changes, so I'm just gonna say what I think are the main ones that should happen.
:zeraora: B- -> A
One of the mons I saw the most. Very good sweeper that outspeeds almost everything.
:espeon: UR -> C
I used this a lot when I started camove. It's a decent web lead for HO teams that can't be taunted and also reflects Spikes (and Stealth Rock, but most people use Stone Axe anyway). Also hits pretty hard.
:pincurchin: C -> B-
Electric terrain teams have been on the rise lately, mainly because of the 570/590 BST mons that get a free boost to their highest stat and can click 182 bp moves with the only drawback being often walled by Cresselia and ground types (or you could innovate and use Trick/Switcheroo Ring Target like I did).
:iron_moth: C- -> C+
^
:banette-mega: B -> A-
165 attack with Gigaton Hammer hits like a truck, and it can use Prankster Copycat to negate the drawback (and also copy Headlong Rushes from Ogerpon-Hearthflame or other attacks from mons weak to their STAB(s), which happened a lot). Can also use Destiny Bond as a last resort.
:slowking: S- -> UR
Why would you ever use this over the Galarian form? The extra chip damage on weak moves isn't worth it if it means opponents heal more with Strength Sap.

Also pls free Assist
Ignore where they said aside from the battle with noobspammer it did nothing


I swear I didn’t lose a delcatty
 
:sv/koraidon:
Koraidon is unbanned from Mix and Mega Doubles!
Koraidon was banned at the start of the meta due to fears of it being overcentralising thanks to Sun, its stupidly high power, and triple STAB combo, but with relevant meta shifts like Rain being overwhelmingly common, -ate Speed Dragonite/Entei being at the forefront of the meta, Abomasite being an actually real option, Koraidon's lack of spread move options, the lack of Terastallization to make its Fire moves nuclear, speed control being already incredibly prevalent in both directions, and more, we unanimously decided to free the ancestral lizard. We'll continue to watch the development of the meta and we should have a tiering survey up in about a week's time to help improve the state of the meta further.

dhelmise please can you implement ty, its koraidon restricted obv
 
Just some thoughts on the Camove Chaos VR :slowking:

:coalossal: Coal has Steel/Bug still with U Turn which should be on it.
:alomomola: Mola has Water/Ground sets
:heatran: Does this thing even exist anymore?
:tapu lele: Tapu Lele should have Psychic/Ghost sets
:aerodactyl: Aerodactyl is definitely overrated like who is using that
:shaymin-sky:Cheesy and all but I just feel it doesn't deserve B Rank
:darkrai: Who ever used this?
:landorus-therian: I have seen no one use this.
:haxorus: Could see this as a moldy mon but outclassed by Firepon and is just overrated.
:swampert-mega: Now this is a mega, but I just haven't seen anyone using it.
:tyranitar-mega: ^

Now deeper into the VR there are mons that I don't think should be rated because no one has used them and here's the list
Excadrill
Braviary-Hisui
Pinsir-Mega
Barraskewda
Cetitan
Bewear
Blaziken
Deoxys-Speed (maybe this could be a web setter but haven't seen anyone using it)
Buzzwole
Incineroar
Dipplin (Was this ranked like Chansey was ranked?)
Registeel
Thundurus-Therian
Lapras

Stuff that I think should move up
:zeraora: Super strong mon that can run Life Orb, and gets a nice Steam Eruption OWing STABs
:archaludon: Cheesy mon but can be good with Stamina and Calm Mind with a Normal typing to be Spectral Immune

I didn't know I could do this
:sm/amoonguss:
 
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I have a few small critiques with this. Most of it is entirely correct but I just think there’s some small discrepancies.

:Heatran: Doom Desire Apple Acid sets are very potent. It should take a rank or 2 down but it does a good job balancing defense utility and offense.

:Landorus-Therian: This isn’t a huge presence, but it’s the best Intimidate mon by far. It could be used more as a potential defensive pivot, but I’ve seen it a couple times rocking a Wave Crash/Flower Trick/Tidy Up set. It’s only been a handful of times but it’s underrated imo.

:Cetitan: Not very good, but its viability is dependent on getting Chilly Receptioned. That’s not as good with the Electro Shot and ZardY bans gutting weather a bit. It’s bulkier and faster than Beartic, and its attack isn’t negligible with a Band or Swords Dance. It deserved to be ranked.

:Blaziken: Is an underrated late game cleaner. It can run either physical or special. It’s very rare to see it but I don’t think of it as untiered.

:Lapras: Knock it down a few ranks for sure. It’s there for Water Absorb. It’s worse than Volcanion, but not untiered imo. This could go either way.

:Haxorus: For something I entirely agree on, I want Fraudorus to be like C or C+. It’s entirely a worse a Hogerpon. Only thing you can do with it that you can’t with Hogerpon is give it a band or scarf. I specifically mention Haxorus because of how good it used to be, but every other assessment I stand behind. This tier ranking had Kyurem at C+ before it was banned, I think it needs some work.

I’m really hoping for more takes like this, I really want Camove’s tier resources to be as accurate and as accessible as possible.

Also amoonguss is entirely outclassed by Toxapex, who should be ranked higher
 
A couple of my more solid PokeBH teams. We don't have samples yet but I don't think either team has ever lost in the considerable number of games I've loaded them in roomtours/friendlies so I guess you can treat them as such. I'll add replays later if I feel like it.

:sv/arceus-electric::sv/gliscor::sv/chansey::sv/yveltal::sv/klefki::sv/kyogre:
(Click on sprites for link)

Bulky balance or semistall-ish build that aims to have adequate defensive counterplay to play around everything. Some opposing threats (Basculegion, MG Sceptile, setup Garchomp, etc.) might take smart positioning/doubles to handle but nothing too bad – it hasn't lost in 15+ games so I'm probably doing something right.

:arceus-electric: Feels at least a bit nicer to use than in base BH since its checks are either super passive (Gliscor food) or not as common. Ice Beam's mostly for Gliscor but it's also decent coverage in general. I'd say maybe a third of all games are won by positioning Eleceus for a sweep when the opponent wouldn't be able to break through. Not much else to say, with Strength Sap Eleceus seems like it can 1v1 almost any physical mon.

:gliscor: MG is unintuitive but it allows you to continuously come in on hazards and do your thing against passive mons, especially since you're also immune to Salt Cure that way. Dual Spin means you have semi-reliable removal which is important on a structure like this, Burning Bulwark lets you burn stuff and safely get Poison up against most stuff, and Spikes because there's honestly not much the opponent can do when Gliscor sits on passive mons forever. If you accidentally Poison Imposter with Mortal Spin it's not the end of the world because that means Imp's worse off against every other team member.

:chansey: Imposter's actually underrated here since mons like Toxapex that otherwise annoy this team become basically unkillable when Transformed into, and it's workable (if potentially messy) counterplay against offensive stuff this team might not seem like it handles on paper. Non-Transformed set Improofs Eleceus if things go awry.

:yveltal: VD sweeper since those are broken as shit and discourage bringing Choiced breakers in in the right situations. 32 Attack EVs lets Yveltal self-Improof since +4/+6/+6 Power Trip deals <50% to itself; this might seem like a large detractment from Yveltal's potential power but it's still slightly stronger than non-Dark Aura Adamant Yveltal so it works out. Another third of my games end with a Yveltal sweep.

:klefki: Klefki generally has pretty shitty raw bulk so it might seem unintuitive but with Ice Scales (ends up with ~200k HP*SpD, making it 25% bulkier on the special side than Registeel) and its defensive typing (as well as Rain from Kyogre) it actually performs its function pretty well, with Ghostceus dealing 25-30% and randomly eating SE hits on the special side. Knock for item removal and Taunt stuff (as opposed to a no attack set), while Haze/Parting Shot allow Klefki to prevent sweeps while retaining momentum. The latter synergizes especially well with Kyogre since at -1 they both collectively wall like everything.

:kyogre: Kyogre has surprising bulk as a RegenVester, is synergistic with Klefki, can force a significant portion of mons out with Rain-boosted STAB, and gets you the upper hand in weather wars. U-turn over Flip Turn for opposing Desolate Land stuff.

_______________________________________________________

:sv/basculegion::sv/kyogre::sv/altaria-mega::sv/basculin::sv/steelix-mega::sv/eternatus:


I'm not very good at building offense in BH (Eternatus could be something else but idk what) but Rain is definitely problematic in that Basculegion breaks through almost any balance-esque team. I built this to demonstrate that Basculegion would be banworthy even if we were to ban innate Speed boosting via weather (Primordial Sea + Swift Swim being the offender here), using v87 rain as a blueprint. Only one potential losing matchup in the 10+ games I've had so far. Expect action on Basc-M soon.

:basculegion: The first thing I realized was that Bascu doesn't actually lose much from not running Primordial Sea, save for the Speed boost – while Technician restricts the moves you'd prefer to run it provides the same multiplier as Rain to your main STAB (Surging Strikes) as well as other attacks Basculegion favors (Jet Punch, Flip Turn). Add Rain support onto that, and Basculegion's Surging Strikes 2HKOes everything that isn't a 4x resist or some extremely bulky Prankster resist like Giratina. Spirit Shackle over Poltergeist since you 2HKO frailer 4x Water resists anyway and some bulkier ones (Dialga-O, Eternatus) get 2HKOed with a bit of chip if you don't want to click Water STAB for whatever reason. This is your main breaker so try not to lose it early on.

:kyogre: Sets Rain and is hard to punish with Regenerator since one can switch in even on hazards if necessary. Similar set to what you'd see on base BH Regen Slowbro since the same moves (Strength Sap, Scald/alternative STAB, Stone Axe, pivoting) are conducive to its function. RevDance is for Normalize.

:altaria-mega: Probably the most important deviation from "standard" Rain, Altaria pairs well with everything else against Sun, more or less hardcounters MG Sceptile, and can reliably remove hazards via PixiSpin. Nuzzle's theoretically useful to slow everything down in case Bascul(eg)i(o)n lack Rain support for whatever reason, and dissuades Imposter from coming in. PixiBurst minimizes Altaria's passivity, letting it reliably check VD Yveltal, and generally forces things out, helping to retain momentum. Pivoting's also pretty nice. One downside of Altaria's its rather disappointing bulk when not resisting something, just before writing this post it got OHKOed t1 by Specs (Mold Breaker) Porygon-Z through AV so don't recklessly throw it out against everything.

:basculin: Basically a worse Basculegion, but that's too high a bar to really mean much of anything – Wave Crash still 2HKOes resists/OHKOes most neutral foes with chip, and Flip Turn still deals a decent amount. Recoil-less Head Smash helps against Desoland Fires (mainly Ho-Oh/Char X) that might try and annoy Basculin, while Glacial Lance is a filler move that 2HKOes Eternatus and theoretically hits Hydrapple.

:steelix-mega: Improofs everything if you don't get Ability Shield Knocked (though Altaria/Eternatus can deal with Impostered Bascs satisfactorily it's not the end of the world if you do get your item removed). Not much else to say, aside from AShield the set's identical to what's found on base BH Rain.

:eternatus: I don't really know what this does other than 1v1 bulky setup (which Rain Basculegion generally OHKOes) but I haven't bothered to change it when the remaining 5-mon core is already self-sufficient. This could probably be Imposter or something.​
 
:sv/basculegion:

Basculegion-M is banned from PokeBH!
aerobee
ANinjaDude
Clas
NoobSpammer
Lysion
rightclicker
The Hisui Region
Result (Y-N-A)
Basculegion-M​
BAN​
BAN​
BAN​
BAN​
BAN​
BAN​
BAN​
7-0-0 BAN​

:basculegion:
Basculegion was an impressively hard hitter that was outsped by next to nothing with Primordial Sea, and could also opt for manual Rain to stack an offensive Ability on top. Both aspects were deemed unhealthy enough to warrant a ban.
 
IMG_0047.png

Torkoal @ Diancite
Ability: Drought
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Eruption
- Shell Smash
- Stealth Rock
- Solar Beam

New strat, methinks.
 
It's me Amoongus again and here are some PokeBH teams that I've built. Note these probably aren't good but whatever.

:sm/aerodactyl-mega: :sm/arceus-steel: :sm/eternatus: :sm/toxapex: :sm/chansey: :sv/ting-lu:
Inspired by aerobee to run Mega Aero. It's imp proofed with Arc Steel, and has Etern to help it wallbreak. This team has my favorite dual regen core, and Imp.

:sm/arceus-ghost: :ss/ursaluna: :ss/zamazenta: :sv/ting lu: :sm/chansey: :sm/toxapex:
This team features Ursaluna, which is Imp Proofed by Zamazenta and sometimes Ghostceus. Again, my favorite dual regen core + Imp.

:sm/houndoom-mega: :sv/flutter mane: :sm/toxapex: :sm/ho-oh: :sv/ogerpon-hearthflame: :ss/palkia-origin:
Ltaker are you proud of me for spreading sun propaganada
Flutter, Oger, and Houndoom (which hits like a truck btw) are the main hitters of this team. Palkia imp proofs Oger, and Pex Imp proofs houndoom and flutter. Ho-Oh sets up the sun.

:sm/arceus-fairy: :sm/lunala: :sm/ho-oh: :sm/chansey: :sm/zekrom: :sm/steelix-mega:
Built around Zekrom this time, which gets free moldy+Galvanize. Steelix imp proofs, and the rest of the team is pretty normal.

Thanks to ANinjaDude and rightclicker and everyone else who helped me make these teams (sorry if I forgot you)!
 
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Since PokeBH seems to be the most popular OMM nowadays I'm gonna share the worst sets I've cooked up. (Click the gifs to see the sets)

:sv/magnezone:
I wanted to abuse Magnet Pull in the dumbest ways possible. Unfortunately it got banned before I could use this, but I'm gonna explain this anyway. If your opponent was foolish enough to bring in their Imposter on Magnezone, they would see you only have 3 moves, 2 of which can't be clicked unless they have a berry too. They would be unable to switch because of Magnet Pull, leaving them with no choice but to go boom. Counterplay includes
Shed Shell Imposters, Imposterless teams, steel types, poison types, Knock Off, Trick, Taunt, Ice Scales, ground type moves, and probably a lot more.

:sv/swalot:
Trap the opponent, give it Magic Bounce, boost your attack, then click Strength Sap to force them to faint from Liquid Ooze. After 2 attack boosts, Strength Sap will KO everything except Blissey, Chansey, Guzzlord, Regidrago, Wobbuffet, Cetitan, and Wailord. Counterplay includes normal types, Good as Gold, anything with decent offensive stats, Taunt, Covert Cloak, and more.

:sv/cinderace:
Truly skilled trainers should win with their favourites, so I guess I'm not very skilled. Unfortunately The Scorb has a lower attack stat than :aromatisse: this thing, so I have to use the fully evolved form. It gets 116 attack and STAB on every move and there are loads of strong physical moves it can use, like V-create Glacial Lance, Headlong Rush, Bolt Strike, Close Combat, Sunsteel Strike (or Gigaton Hammer, but it doesn't work that well with band), and more, which hit quite hard when paired with Adaptability:

252 Atk Choice Band Adaptability Cinderace Sunsteel Strike vs. 252 HP / 252+ Def Audino-Mega: 368-436 (89.7 - 106.3%) -- guaranteed OHKO after Stealth Rock
252 Atk Choice Band Adaptability Cinderace Glacial Lance vs. 252 HP / 252 Def Blissey: 716-844 (100.2 - 118.2%) -- guaranteed OHKO
252 Atk Choice Band Adaptability Cinderace Glacial Lance vs. 252 HP / 252 Def Eternatus: 588-696 (121.4 - 143.8%) -- guaranteed OHKO
252 Atk Choice Band Adaptability Cinderace Glacial Lance vs. 252 HP / 252 Def Ting-Lu: 492-580 (95.7 - 112.8%) -- guaranteed OHKO after Stealth Rock
252 Atk Choice Band Adaptability Cinderace Bolt Strike vs. 252 HP / 252 Def Ho-Oh: 664-784 (159.6 - 188.4%) -- guaranteed OHKO
252 Atk Choice Band Adaptability Cinderace Bolt Strike vs. 252 HP / 252+ Def Dondozo: 516-608 (102.3 - 120.6%) -- guaranteed OHKO
252 Atk Choice Band Adaptability Cinderace Headlong Rush vs. 252 HP / 252+ Def Toxapex: 384-456 (126.3 - 150%) -- guaranteed OHKO
252 Atk Choice Band Adaptability Cinderace Headlong Rush vs. 252 HP / 252 Def Tyranitar-Mega: 428-508 (105.9 - 125.7%) -- guaranteed OHKO
252 Atk Choice Band Adaptability Cinderace Glacial Lance vs. 252 HP / 252+ Def Fur Coat Gliscor: 448-536 (126.5 - 151.4%) -- guaranteed OHKO

Also gets Blaze which turns V-create into a nuke if it's low
+1 252 Atk Choice Band Adaptability Cinderace V-create vs. 252 HP / 252+ Def Fur Coat Steelix-Mega: 316-372 (89.2 - 105%) -- 50% chance to OHKO after Stealth Rock
+1 252 Atk Choice Band Adaptability Cinderace V-create vs. 252 HP / 252+ Def Arceus: 516-608 (116.2 - 136.9%) -- guaranteed OHKO
+1 252 Atk Choice Band Adaptability Cinderace V-create vs. 252 HP / 252+ Def Toxapex: 216-255 (71 - 83.8%) -- guaranteed 2HKO after Stealth Rock

Ok maybe this is actually viable (you could also run adamant but then Arceus always outspeeds it)

:sv/golurk:
What in the world is this abomination? Well, Klutz lets you gift your opponent an Assault Vest even though it's still 2 days until Christmas, and in return, you can potentially get a Rocky Helmet or Covert Cloak that will have stopped this from working. No Guard ensures you can paralyse your opponent with Zap Cannon and trap it with Magma Storm. It also means Population Bomb will always hit 10 times, and Stench means you have a 65.13215599% chance to flinch them. Either this is a genius set or (probably) absolute trash.
 
Ok by that logic I am not skilled.
If only Amoonguss, was bulkier...
:sm/amoonguss:
252 Atk Choice Band Adaptability Cinderace V-create vs. 252 HP / 252+ Def Fur Coat Amoonguss: 492-580 (113.8 - 134.2%) -- guaranteed OHKO
Your best bet is using Endure and hoping for Effect Spore sleep
 
other random pokebh sets i've been toying around

:sv/lucario-mega:
Lucario-Mega @ Fist Plate
Ability: Simple
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Judgment
- Tachyon Cutter
- Electro Drift
awesome guy (if you dont run into imposter)
ok so the idea is that you click np once and you deal actually batshit insane amounts of damage from boosts + adapt. the problem is obviously improofing (basically just scales chansey/blissey) so try and para imposter first before setting up, or alternatively just win speed tie if ur a gamer fr fr

:sv/ogerpon-hearthflame:
Ogerpon-Hearthflame (F) @ Choice Band
Ability: Sword of Ruin / Desolate Land
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- V-create
- U-turn
- Glacial Lance / Headlong Rush
- Flower Trick
cool guy. built in moldy + solid atk + stab v-create hitting imposter for neutral all in one. if you get this guy in under sun nothing short of fc ashield pex or something (or ur improof ig) is walling it, alternatively, you can use it as a bog standard band breaker with desoland.

:sv/ampharos-mega:
Pink Giraffe (Ampharos-Mega) @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder Cage
- Knock Off
- Strength Sap
- Draco Meteor
i heard you like built in moldy???? with it, our pink giraffe is already deceptively difficult to answer defensively even if he had, say, miraidon spa, but he has godlike spa of 165 so really the only things that are walling this are the blobs. outplaying offensively is way easier though cuz slow speed, but be careful of his pretty solid bulk.

:sv/conkeldurr:
nine eleven (Conkeldurr) @ Flame Orb
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Adamant Nature
IVs: 0 Spe
- Dynamic Punch
- Bolt Strike
- Gunk Shot
- Precipice Blades
dynamic punch is the strongest phys fighting move boosted by sf and before you say it hell no im not gambling

:sv/camerupt-mega:
Camerupt-Mega @ Life Orb
Ability: Tinted Lens
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Blue Flare
- Earth Power
- Volt Switch
- Armor Cannon

:sv/rampardos:
the rock (Rampardos) @ Choice Band
Ability: Rocky Payload
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Brave Nature
IVs: 0 Spe
- Diamond Storm
- Mighty Cleave
- Head Smash
- Trick

:sv/necrozma-dawn-wings:
Necrozma-Dawn-Wings @ Choice Specs
Ability: Adaptability / Beads of Ruin
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Moongeist Beam
- Astral Barrage
- Psystrike / Secret Sword / Volt Switch
- Fleur Cannon

:sv/ampharos-mega:
Ampharos-Mega @ Choice Specs
Ability: Dragon's Maw
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Dragon Energy
- Clanging Scales
- Volt Switch
- Secret Sword
lumping these all together because they do basically the same thing: be really fucking hard to wall under trick room. trick room i feel like is not actually bad here compared to svbh (even though its still a meme) because of the sheer power of the abusers.

:sv/slaking:
Slaking @ Choice Band
Ability: Adaptability / Scrappy / Tough Claws
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant / Jolly Nature
- Extreme Speed
- Population Bomb
- V-create / Headlong Rush
- Wicked Blow / Explosion / U-turn
yeah. the monkey is legal. and probably not even that good. you deal ridiculous damage obviously but you're extremely prediction reliant, while having to click 0% accuracy move popbomb, and you're forced to run it with sapblock since you can't hit twice, making slower walls (eg. pex, audino, dozo, etc) much better at walling it

:sv/darmanitan-galar:
Darmanitan-Galar @ Choice Band / Choice Scarf
Ability: Sword of Ruin / Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant / Jolly Nature
- Glacial Lance
- Headlong Rush
- V-create
- U-turn / Sunsteel Strike / Gigaton Hammer
the other legal monkey. this guy is actually really good though, with a built in band + amp ability you can't really go wrong. band boosts your damage to unwallable levels while scarf makes you better against offense / fast walls. despite the insane damage, darm-g struggles a lot from improofing being dumb and being rocks weak + vulnerable to status, which are probably fine tradeoffs.
 
Merry Christmas and Happy Holidays everyone, and to celebrate, have some teams.

Actually Tested Teams

:sv/Eternatus: :sv/Necrozma-Ultra: :sv/Ting-Lu: :sv/Arceus-Electric: :sv/Celesteela: :sv/Chansey:

This team's built around using Eternatus and Ting-Lu to spread poison everywhere so UNecro can click guaranteed crit moves and win. Make sure to keep Ting-Lu un-poisoned, otherwise it doesn't Improof UNecro. If Imposter gets poisoned, it no longer Improofs a full hp non-poisoned UNecro after the UNecro clicks any SpA dropping move.

Team is a little janky into opposing offense, but is very good into fat balance teams.

:sv/Flutter Mane: :sv/Audino-Mega: :sv/Zamazenta: :sv/Celesteela: :sv/Eternatus: :sv/Arceus-Steel:

This team is another one built to punish Gliscor fat balance teams, this time by spreading status among the other team, and then getting in FMane and clicking Infernal Parade until everything in front of it is dead. Be careful of Pink Blobs and scout them first so you don't take a random Poison/Paralysis, and don't be afraid to trade status with their Imp, especially with Zamazenta's Nuzzle.

Team is again, a bit janky into opposing offense, and could do with fitting hazards on another mon, but is another good punisher of fat balance teams. Just spread status, and soon enough they'll start dropping to the goth ghost.

:sv/Iron Valiant: :sv/Yveltal: :sv/Abomasnow-Mega: :sv/Solgaleo: :sv/Zacian: :sv/Flutter Mane:

Cirno HO, inspired by Akira 153, now with 100% more Pokebilities fun! Just click kill buttons, and don't be afraid to sacrifice yourself to kill them.

Team is a lot weaker when the other person knows what you're trying to do, struggles hard into FC Pex, and FMane is a bit fraudulent, but it's a booming good time.

Not Tested Teams
I don't have much commentary on these teams, other than the ideas that spawned them.

:sv/Darmanitan-Galar: :sv/Arceus-Ghost: :sv/Garchomp-Mega: :sv/Bronzong: :sv/Blissey: :sv/Toxapex:

Idea is just click buttons with your two breakers, use Ghostceus/Pex to get some hazards on their side, and sapblock with Pex/Blissey.

:sv/Basculegion-F: :sv/Gastrodon: :sv/Kyogre: :sv/Dialga-Origin: :sv/Arceus-Ghost: :sv/Ho-Oh:

Idea is Kyogre sets rain for Basc to go absolutely ham, Gastrodon improofs the fish, and basically everything else is a desperate flailing to not lose to other offensive teams. Probably horrible, but might serve as inspiration for a more refined version someday.
 
:sv/basculegion-f:

Basculegion-F is banned from PokeBH!
aerobee
ANinjaDude
Clas
NoobSpammer
Lysion
rightclicker
The Hisui Region
Result (Y-N-A)
Basculegion-F​
BAN​
BAN​
BAN​
BAN​
BAN​
BAN​
BAN​
7-0-0 BAN​
Regenerator + FurScales​
BAN​
ABS​
DNB​
DNB​
DNB​
ABS​
DNB​
1-4-2 DNB​

:basculegion-f:
This shouldn't come as a surprise for anyone who's played recent roomtours. Nearly nothing could switch into Basculegion-F's PrimSea Water Spout (everything upwards of RegenVest Toxapex could get 2HKOed), Imposter was 2HKOed by Water Spout (OHKOed with Astral Barrage) by de-EVing SpD, and Basc-F possessed surprising defensive utility as well as conducive partners in FurScales + Regenerator pivots, allowing it to repeatedly come in and score KOs unobstructed.
 
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Some PokeBH sets:


:sv/gliscor:

Gliscor @ Toxic Orb
Ability: Fur Coat / Ice Scales
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Victory Dance
- Beak Blast
- Precipice Blades
- Spikes / Burning Bulwark / Baneful Bunker / Taunt

Self-Improofs with FC or Scales + Protection. VD loses its worst weakness on Gliscor thanks to Hyper Cutter preventing Strength Sap users from necessarily hardwalling sweeper sets, so counterplay outside of attacking with damaging enough attacks is left to reactive counterplay (Topsy-Turvy, Haze, Clear Smog, phazing) and the combination of Salt Cure + attacks. Beak Blast is interesting as being negative priority means 2HKOing opposing Strength Sap users at +6 suffices provided they cannot break through (as you can Beak Blast --> outspeed with Precipice Blades to KO rather than PP stall opposing Sap or get a predict right). Spikes is generally super useful and mitigates one of VD sets' weak points in generally not contributing to the game state aside from the threat of setting up and sweeping. Be sure to fit protection instead if Scales though, since you'll be taking 25 from Beak Blast instead of ~13. I haven't tried Taunt but I'm sure that's also an option if FC, since you disable potential counterplay that the other 4th move options don't. This is clearly the most problematic Gliscor set imo and if this set were popular I'd probably be on the fence on whether Gliscor's banworthy or not.


:sv/altaria-mega:

Altaria-Mega @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed / Sassy Nature
IVs: 0 Spe
- Boomburst
- Nuzzle / Stone Axe
- Rapid Spin
- U-turn

Best Spinner in the format imo, since it's the most worthwhile defensive -ate mon to run and knowing you get reliable Spins off means you're not giving up much by running a non-Boots item on most mons. Boomburst almost OHKOes Zamazenta and deals ~40 to neutral Arceus formes, meaning you're not passive at all. Nuzzle lets you annoy Imposter (if Imp Transforms into Toxapex it's healed by Limber, though) and most non-Toxapex stuff, while Stone Axe is efficient hazard setting. The Basculegions are banned now but Altaria can still check Sniper Greninja/some TH Arceus and force opposing Kyogre/Reshiram/SF Greninja/most Fairy-weaks out. Poor bulk means neutral and even some resisted hits can be annoyances though.


:sv/gliscor:

Gliscor @ Toxic Orb
Ability: Aerilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rapid Spin
- Facade
- Spikes

Now for the second best Spinner. The self-Improofing is a bit sketchy but Aerilate Gliscor's really good at coming into passive hazard setters and safely removing or Spiking in front of them. Aerilate Facade also hits way harder than one would expect, 2HKOing neutral nature Ho-Oh and dealing ~40 to neutral Arceus formes. What tends to happen in practice is coming in to remove hazards in the early game, get Spikes up against whatever passive mons allow you in, and SD when an opportunity to break arises, which is pretty quick when the opponent doesn't have a mon that comfortably 1v1s +2 Gliscor. Use on bulkier teams that'd like to not be consigned to Boots spam, preferably with a backup wincon like TH Arceus.


:sv/lucario-mega:

Lucario-Mega @ Choice Band
Ability: Tinted Lens
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Gigaton Hammer
- Close Combat / Collision Course
- Bullet Punch / Knock Off / Trick / Mach Punch / Bolt Strike / Electro Drift

Very tough mon to answer without FC AShield Toxapex, with Sunsteel 2HKOing everything upwards of neutral nature Ting-Lu and Fighting STAB generally nailing the rest. Sunsteel's going to be the button you're mashing but Gigaton applies additional pressure by hitting non-FC foes way harder and CC discourage Imposter from coming in. The 4th slot is flexible – I ran Bullet Punch which has randomly let me pick down opposing Imposter before, but you could probably run a bunch of other stuff if you wanted to. Clearly the closest Lucario set to being problematic imo and I'd imagine something like this is what got Kartana banned in base BH? Just Luc is stronger here, slightly faster, and has a better secondary STAB.


:sv/ho-oh:

Ho-Oh @ Leftovers / Clear Amulet / Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Spirit Shackle
- Victory Dance
- Flare Blitz
- Strength Sap

More potent than in base BH since Pressure affects the VD-Sap dynamic in your favor. If the opponent can't force you out you can boost to +6 pretty easily and hit stuff with coked up Flare Blitz. I prefer Leftovers since Clear Amulet isn't a necessity anymore thanks to Pressure but Amulet is still nice against FCs bulky enough to eat one +6 hit. Life Orb can score 2HKOs against FC Toxapex at +6 and OHKO FC Arceus formes after Stealth Rock. You can run similar sets on Yveltal/Kingambit (Sapblocks thanks to Defiant)/Gliscor and probably Dialga/Zekrom/anything that can realistically do so in base BH, though Ho-Oh is definitely the most splashable user. Closest Ho-Oh set to being broken imo.

__________________________________________________________________

More niche/matchup-fishy sets:

:sv/zekrom:

Zekrom @ Wide Lens / Life Orb
Ability: Galvanize / Adaptability
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Population Bomb / Bolt Strike
- Glaive Rush
- Strength Sap

You kinda hope you don't run into Helmet/Ting/Steelix/Altaria but otherwise this is fairly solid. -ate PopBomb/Adapt Bolt Strike OHKO Arceus at +1 and Glaive Rush potentially 2HKOes Eviolite Imposter w/ Galvanize and deals 82% min with Adapt. Easily Improofed by Steelix and can be pivoted around by Altaria.


:sv/sableye-mega:

Sableye-Mega @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Knock Off
- Nuzzle
- Defog / Burning Bulwark / Mortal Spin / Baneful Bunker / whatever
- Teleport

Magic Bounce + Regen is good for passive Spikes setters, not much to say. Sableye underspeeding basically everything and blocking Strength Sap are also really useful.


:sv/hydrapple::sv/ferrothorn:

Hydrapple / Ferrothorn @ Assault Vest
Ability: Magic Guard / Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy / Relaxed Nature
IVs: 0 Spe
- Mortal Spin
- Rapid Spin
- Knock Off / Matcha Gotcha / Stone Axe / Clear Smog / Dragon Tail / Circle Throw / Nuzzle / whatever
- U-turn

Good into Kyogre and opposing Regenerator guys since you don't care about Mortal Spin and are relatively slow. Dual Spin because you'd generally be slotting these on Rain (as I did pre-Basc bans) to remove hazards for teammates especially concerned with staying at full (Water Spout stuff but also everything in general). Hydrapple can't get Knocked so it's especially resilient against opposing RegenVests, while Ferrothorn can chip via Iron Barbs and scout opposing Fire/Fighting coverage if necessary so they both have usable Abilities aside from Regen. If not on Rain, you're mostly using these to complement Toxapex as Apple/Ferro and Pex have great type synergy and Ho-Oh being Stone Axe-weak can be annoying.


:sv/breloom:

Breloom @ Toxic Orb
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Will-O-Wisp
- Bullet Seed
- Spikes
- Icicle Spear / Triple Axel / Burning Bulwark / Baneful Bunker

Pair this with Gliscor if you want 2 Poison Heal mons that badly. With FC you can comfortably come in on Regens not named Dialga/Ho-Oh and you soft-check Sniper Greninja so you have situational defensive utility as well. Ice coverage is mainly for Gliscor but it's also not strictly necessary. Pair with reliable hazard control and setup Gliscor (1st set in this post) for optimal results.


:sv/weezing-galar:

Weezing-Galar @ Black Sludge / Covert Cloak
Ability: Regenerator / Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Salt Cure
- Knock Off / Mortal Spin / Ruination
- Defog / Strength Sap / Ruination / Mortal Spin / Leech Seed / Stone Axe
- Shore Up

Neutralizing Gas is weird in that currently the first time one sends a native NGas user out only Neutralizing Gas is active, with all other Abilities being suppressed regardless of Ability Shield (even for the opposing Pokemon). However, in subsequent times the NGas user is switched in only the non-Neutralizing Gas Abilities (Levitate/Misty Surge/the custom Ability in this case) are active, and the opposing Pokemon's Abilities are unaffected.

e: I forgot just slotting Neutralizing Gas in over a custom Ability allows Neutralizing Gas to remain active on subsequent switch-ins. Ban this ASAP

This makes Weezing-G an excellent stallbreaker but pretty horrible at everything else. Salt Cure's necessary since it's the most effective way to harass walls that can't force Weezing out (basically all of them bar TH Arceus formes and RegenVest Dialga), and I strongly recommend Shore Up since some passive teams just fold if they can't take advantage of reliance on Strength Sap. The other moves listed aid Weezing in its main role: Knock removes Cloak to more effectively mash Salt Cure, Mortal Spin/Leech Seed incur additional passive damage, and Ruination helps to deplete opposing recovery PP. You can also run Strength Sap for additional (situationally superior) recovery or hazard removal/setting in case Weezing alone isn't enough for the matchup at hand. Levitate + Regenerator with Weezing-G's typing is actually not bad so even if you do have to switch out Weezing can potentially tangibly impact the game state; alternatively Fur Coat seems fine but most special mons (and many physical attackers) pretty easily force you out. I wouldn't mind if NGas were fully banned rather than merely restricted because sets like this are simply cancer to deal with.


:sv/medicham-mega:

Medicham-Mega @ Choice Band
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Close Combat
- Psychic Fangs
- Wicked Blow / Knock Off / Bolt Strike / Flower Trick
- Gigaton Hammer / Extreme Speed / Mach Punch / Bolt Strike / Flower Trick / Glacial Lance

Seems like everyone forgot this mon exists LOL, I haven't tried Medicham recently but there's no way it's not good if not outright broken. CC 2HKOes non-AShield Toxapex and Ho-Oh, and deals 84% minimum to neutral Arceus. Psychic Fangs is mostly for Toxapex, but it also 2HKOes basically anything CC doesn't OHKO. The other two moves are flexible: Wicked Blow OHKOes Ghostceus, Knock Off hits the same targets (albeit less hard) while removing items, Bolt Strike OHKOes Dondozo and slightly chipped Slowbro, Flower Trick never misses in exchange for Bolt Strike's sheer power, Gigaton Hammer OHKOes Fairyceus and hits neutral targets almost as hard as CC, and Glacial Lance OHKOes Gliscor and Salamence. As for priority options, Extreme Speed generally 2HKOes chipped foes so you can sometimes guarantee value off of a revenge kill, while Mach Punch OHKOes slightly chipped Lucario. 100 Speed isn't fast, especially with Medicham's crappy bulk, but it's not as bad as in base BH because Speed tiers are generally lower.


:sv/ursaluna:

Ursaluna @ Flame Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe OR 252 HP / 252 Atk / 252 Def / 252 SpD
Adamant / Brave Nature
IVs: 31 Spe OR 0 Spe
- Facade
- Precipice Blades
- Stone Axe
- Strength Sap

Somewhat outclassed by Gliscor but you can probably pair the two together just fine, since Gliscor favors Spikes anyway and can provide hazard removal/run sweeper sets as needed. The one time I tried running this I got smashed by TR Rampardos so you can run min Speed for that if you want.

Other (mostly untested) sets: Modest Specs BOR Flutter/Banded or Growth Chlorophyll Reshiram in Sun, Banded Kingdra in Rain, Stench Lopunny, Scales Clodsire, FurScales Tornadus-T, Banded Steelworker Perrserker, FC Manectric, Flame Body/Static Gliscor, Specs Mold Breaker Salamence, Banded Mold Breaker/Sniper/Technician Chien-Pao

__________________________________________________________________

Misc. meta thoughts:

  • Toxapex is the most splashable mon in the meta, closely followed by Gliscor. Besides Imposter/TH Arceus formes, everything else is an appreciable distance behind. The former should be on most non-HO since its insane bulk with FurScales more than justifies its shortcomings
  • Ice Scales Toxapex/Ho-Oh invalidate the majority of special breakers seen in base BH
  • Support/hybrid Gliscor punishes passive walls really harshly but imo those sets are nowhere near banworthy since it's not unreasonably difficult to reduce entry points via strong neutral/reasonably strong Water/Ice-type moves. VD sets are potentially unhealthy enough to warrant discussion though
  • Audino is WAY worse here than in base BH: Lucario is actually good, Gliscor strongly punishes its passivity, and with generally lower Speed tiers Arceus formes and FurScales Regenerator walls are very strong competition
  • Likewise, non-Imp blobs kinda suck because Scales Regens and Gliscor exist
  • Wandering Spirit is far worse than in base BH because custom Wandering Spirit always steals the custom Ability, which is often not Regenerator due to the relative abundance of native-Regen pivoters. Native WS (on Yamask-Galar and Runerigus) steals a random opposing Ability so that isn't reliable either
  • Salamence/non-Sand Tyranitar are kinda overrated
  • Assuming Regen + FurScales and/or Toxapex/Ho-Oh don't leave anytime soon, I think we've reached a more or less decent metagame state. The only mons I'd consider hitting right now are Lucario, Gliscor, and some overly strong TR mons (Rampardos? Ampharos? Perrserker?), though I wouldn't count some ridiculously hard hitters with middling Speed (Medicham/Porygon-Z/Charizard Y) out either.
 
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Some PokeBH sets:


:sv/gliscor:

Gliscor @ Toxic Orb
Ability: Fur Coat / Ice Scales
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Victory Dance
- Beak Blast
- Precipice Blades
- Spikes / Burning Bulwark / Baneful Bunker / Taunt

Self-Improofs with FC or Scales + Protection. VD loses its worst weakness on Gliscor thanks to Hyper Cutter preventing Strength Sap users from necessarily hardwalling sweeper sets, so counterplay outside of attacking with damaging enough attacks is left to reactive counterplay (Topsy-Turvy, Haze, Clear Smog, phazing) and the combination of Salt Cure + attacks. Beak Blast is interesting as being negative priority means 2HKOing opposing Strength Sap users at +6 suffices provided they cannot break through (as you can Beak Blast --> outspeed with Precipice Blades to KO rather than PP stall opposing Sap or get a predict right). Spikes is generally super useful and mitigates one of VD sets' weak points in generally not contributing to the game state aside from the threat of setting up and sweeping. Be sure to fit protection instead if Scales though, since you'll be taking 25 from Beak Blast instead of ~13. I haven't tried Taunt but I'm sure that's also an option if FC, since you disable potential counterplay that the other 4th move options don't. This is clearly the most problematic Gliscor set imo and if this set were popular I'd probably be on the fence on whether Gliscor's banworthy or not.


:sv/altaria-mega:

Altaria-Mega @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed / Sassy Nature
IVs: 0 Spe
- Boomburst
- Nuzzle / Stone Axe
- Rapid Spin
- U-turn

Best Spinner in the format imo, since it's the most worthwhile defensive -ate mon to run and knowing you get reliable Spins off means you're not giving up much by running a non-Boots item on most mons. Boomburst almost OHKOes Zamazenta and deals ~40 to neutral Arceus formes, meaning you're not passive at all. Nuzzle lets you annoy Imposter (if Imp Transforms into Toxapex it's healed by Limber, though) and most non-Toxapex stuff, while Stone Axe is efficient hazard setting. The Basculegions are banned now but Altaria can still check Sniper Greninja/some TH Arceus and force opposing Kyogre/Reshiram/SF Greninja/most Fairy-weaks out. Poor bulk means neutral and even some resisted hits can be annoyances though.


:sv/gliscor:

Gliscor @ Toxic Orb
Ability: Aerilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rapid Spin
- Facade
- Spikes

Now for the second best Spinner. The self-Improofing is a bit sketchy but Aerilate Gliscor's really good at coming into passive hazard setters and safely removing or Spiking in front of them. Aerilate Facade also hits way harder than one would expect, 2HKOing neutral nature Ho-Oh and dealing ~40 to neutral Arceus formes. What tends to happen in practice is coming in to remove hazards in the early game, get Spikes up against whatever passive mons allow you in, and SD when an opportunity to break arises, which is pretty quick when the opponent doesn't have a mon that comfortably 1v1s +2 Gliscor. Use on bulkier teams that'd like to not be consigned to Boots spam, preferably with a backup wincon like TH Arceus.


:sv/lucario-mega:

Lucario-Mega @ Choice Band
Ability: Tinted Lens
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Gigaton Hammer
- Close Combat / Collision Course
- Bullet Punch / Knock Off / Trick / Mach Punch / Bolt Strike / Electro Drift

Very tough mon to answer without FC AShield Toxapex, with Sunsteel 2HKOing everything upwards of neutral nature Ting-Lu and Fighting STAB generally nailing the rest. Sunsteel's going to be the button you're mashing but Gigaton applies additional pressure by hitting non-FC foes way harder and CC discourage Imposter from coming in. The 4th slot is flexible – I ran Bullet Punch which has randomly let me pick down opposing Imposter before, but you could probably run a bunch of other stuff if you wanted to. Clearly the closest Lucario set to being problematic imo and I'd imagine something like this is what got Kartana banned in base BH? Just Luc is stronger here, slightly faster, and has a better secondary STAB.


:sv/ho-oh:

Ho-Oh @ Leftovers / Clear Amulet / Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Spirit Shackle
- Victory Dance
- Flare Blitz
- Strength Sap

More potent than in base BH since Pressure affects the VD-Sap dynamic in your favor. If the opponent can't force you out you can boost to +6 pretty easily and hit stuff with coked up Flare Blitz. I prefer Leftovers since Clear Amulet isn't a necessity anymore thanks to Pressure but Amulet is still nice against FCs bulky enough to eat one +6 hit. Life Orb can score 2HKOs against FC Toxapex at +6 and OHKO FC Arceus formes after Stealth Rock. You can run similar sets on Yveltal/Kingambit (Sapblocks thanks to Defiant)/Gliscor and probably Dialga/Zekrom/anything that can realistically do so in base BH, though Ho-Oh is definitely the most splashable user. Closest Ho-Oh set to being broken imo.

__________________________________________________________________

More niche/matchup-fishy sets:

:sv/zekrom:

Zekrom @ Wide Lens / Life Orb
Ability: Galvanize / Adaptability
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Population Bomb / Bolt Strike
- Glaive Rush
- Strength Sap

You kinda hope you don't run into Helmet/Ting/Steelix/Altaria but otherwise this is fairly solid. -ate PopBomb/Adapt Bolt Strike OHKO Arceus at +1 and Glaive Rush potentially 2HKOes Eviolite Imposter w/ Galvanize and deals 82% min with Adapt. Easily Improofed by Steelix and can be pivoted around by Altaria.


:sv/sableye-mega:

Sableye-Mega @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Knock Off
- Nuzzle
- Defog / Burning Bulwark / Mortal Spin / Baneful Bunker / whatever
- Teleport

Magic Bounce + Regen is good for passive Spikes setters, not much to say. Sableye underspeeding basically everything and blocking Strength Sap are also really useful.


:sv/hydrapple::sv/ferrothorn:

Hydrapple / Ferrothorn @ Assault Vest
Ability: Magic Guard / Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy / Relaxed Nature
IVs: 0 Spe
- Mortal Spin
- Rapid Spin
- Knock Off / Matcha Gotcha / Stone Axe / Clear Smog / Dragon Tail / Circle Throw / Nuzzle / whatever
- U-turn

Good into Kyogre and opposing Regenerator guys since you don't care about Mortal Spin and are relatively slow. Dual Spin because you'd generally be slotting these on Rain (as I did pre-Basc bans) to remove hazards for teammates especially concerned with staying at full (Water Spout stuff but also everything in general). Hydrapple can't get Knocked so it's especially resilient against opposing RegenVests, while Ferrothorn can chip via Iron Barbs and scout opposing Fire/Fighting coverage if necessary so they both have usable Abilities aside from Regen. If not on Rain, you're mostly using these to complement Toxapex as Apple/Ferro and Pex have great type synergy and Ho-Oh being Stone Axe-weak can be annoying.


:sv/breloom:

Breloom @ Toxic Orb
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Will-O-Wisp
- Bullet Seed
- Spikes
- Icicle Spear / Triple Axel / Burning Bulwark / Baneful Bunker

Pair this with Gliscor if you want 2 Poison Heal mons that badly. With FC you can comfortably come in on Regens not named Dialga/Ho-Oh and you soft-check Sniper Greninja so you have situational defensive utility as well. Ice coverage is mainly for Gliscor but it's also not strictly necessary. Pair with reliable hazard control and setup Gliscor (1st set in this post) for optimal results.


:sv/weezing-galar:

Weezing-Galar @ Black Sludge / Covert Cloak
Ability: Regenerator / Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Salt Cure
- Knock Off / Mortal Spin / Ruination
- Defog / Strength Sap / Ruination / Mortal Spin / Leech Seed / Stone Axe
- Shore Up

Neutralizing Gas is weird in that currently the first time one sends a native NGas user out only Neutralizing Gas is active, with all other Abilities being suppressed regardless of Ability Shield (even for the opposing Pokemon). However, in subsequent times the NGas user is switched in only the non-Neutralizing Gas Abilities (Levitate/Misty Surge/the custom Ability in this case) are active, and the opposing Pokemon's Abilities are unaffected.

This makes Weezing-G an excellent stallbreaker but pretty horrible at everything else. Salt Cure's necessary since it's the most effective way to harass walls that can't force Weezing out (basically all of them bar TH Arceus formes and RegenVest Dialga), and I strongly recommend Shore Up since some passive teams just fold if they can't take advantage of reliance on Strength Sap. The other moves listed aid Weezing in its main role: Knock removes Cloak to more effectively mash Salt Cure, Mortal Spin/Leech Seed incur additional passive damage, and Ruination helps to deplete opposing recovery PP. You can also run Strength Sap for additional (situationally superior) recovery or hazard removal/setting in case Weezing alone isn't enough for the matchup at hand. Levitate + Regenerator with Weezing-G's typing is actually not bad so even if you do have to switch out Weezing can potentially tangibly impact the game state; alternatively Fur Coat seems fine but most special mons (and many physical attackers) pretty easily force you out. I wouldn't mind if NGas were fully banned rather than merely restricted because sets like this are simply cancer to deal with.


:sv/medicham-mega:

Medicham-Mega @ Choice Band
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Close Combat
- Psychic Fangs
- Wicked Blow / Knock Off / Bolt Strike / Flower Trick
- Gigaton Hammer / Extreme Speed / Mach Punch / Bolt Strike / Flower Trick / Glacial Lance

Seems like everyone forgot this mon exists LOL, I haven't tried Medicham recently but there's no way it's not good if not outright broken. CC 2HKOes non-AShield Toxapex and Ho-Oh, and deals 84% minimum to neutral Arceus. Psychic Fangs is mostly for Toxapex, but it also 2HKOes basically anything CC doesn't OHKO. The other two moves are flexible: Wicked Blow OHKOes Ghostceus, Knock Off hits the same targets (albeit less hard) while removing items, Bolt Strike OHKOes Dondozo and slightly chipped Slowbro, Flower Trick never misses in exchange for Bolt Strike's sheer power, Gigaton Hammer OHKOes Fairyceus and hits neutral targets almost as hard as CC, and Glacial Lance OHKOes Gliscor and Salamence. As for priority options, Extreme Speed generally 2HKOes chipped foes so you can sometimes guarantee value off of a revenge kill, while Mach Punch OHKOes slightly chipped Lucario. 100 Speed isn't fast, especially with Medicham's crappy bulk, but it's not as bad as in base BH because Speed tiers are generally lower.


:sv/ursaluna:

Ursaluna @ Flame Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe OR 252 HP / 252 Atk / 252 Def / 252 SpD
Adamant / Brave Nature
IVs: 31 Spe OR 0 Spe
- Facade
- Precipice Blades
- Stone Axe
- Strength Sap

Somewhat outclassed by Gliscor but you can probably pair the two together just fine, since Gliscor favors Spikes anyway and can provide hazard removal/run sweeper sets as needed. The one time I tried running this I got smashed by TR Rampardos so you can run min Speed for that if you want.

Other (mostly untested) sets: Modest Specs BOR Flutter/Banded or Growth Chlorophyll Reshiram in Sun, Banded Kingdra in Rain, Stench Lopunny, Scales Clodsire, FurScales Tornadus-T, Banded Steelworker Perrserker, FC Manectric, Flame Body/Static Gliscor, Specs Mold Breaker Salamence, Banded Mold Breaker/Sniper/Technician Chien-Pao

__________________________________________________________________

Misc. meta thoughts:

  • Toxapex is the most splashable mon in the meta, closely followed by Gliscor. Besides Imposter/TH Arceus formes, everything else is an appreciable distance behind. The former should be on most non-HO since its insane bulk with FurScales more than justifies its shortcomings
  • Ice Scales Toxapex/Ho-Oh invalidate the majority of special breakers seen in base BH
  • Support/hybrid Gliscor punishes passive walls really harshly but imo those sets are nowhere near banworthy since it's not unreasonably difficult to reduce entry points via strong neutral/reasonably strong Water/Ice-type moves. VD sets are potentially unhealthy enough to warrant discussion though
  • Audino is WAY worse here than in base BH: Lucario is actually good, Gliscor strongly punishes its passivity, and with generally lower Speed tiers Arceus formes and FurScales Regenerator walls are very strong competition
  • Likewise, non-Imp blobs kinda suck because Scales Regens and Gliscor exist
  • Wandering Spirit is far worse than in base BH because custom Wandering Spirit always steals the custom Ability, which is often not Regenerator due to the relative abundance of native-Regen pivoters. Native WS (on Yamask-Galar and Runerigus) steals a random opposing Ability so that isn't reliable either
  • Salamence/non-Sand Tyranitar are kinda overrated
  • Assuming Regen + FurScales and/or Toxapex/Ho-Oh don't leave anytime soon, I think we've reached a more or less decent metagame state. The only mons I'd consider hitting right now are Lucario, Gliscor, and some overly strong TR mons (Rampardos? Ampharos? Perrserker?), though I wouldn't count some ridiculously hard hitters with middling Speed (Medicham/Porygon-Z/Charizard Y) out either.
How could you mention Zekrom without E Speed? :zekrom: :zekrom: :zekrom:
:sm/zekrom:
 
Some PokeBH sets:


:sv/gliscor:

Gliscor @ Toxic Orb
Ability: Fur Coat / Ice Scales
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Victory Dance
- Beak Blast
- Precipice Blades
- Spikes / Burning Bulwark / Baneful Bunker / Taunt

Self-Improofs with FC or Scales + Protection. VD loses its worst weakness on Gliscor thanks to Hyper Cutter preventing Strength Sap users from necessarily hardwalling sweeper sets, so counterplay outside of attacking with damaging enough attacks is left to reactive counterplay (Topsy-Turvy, Haze, Clear Smog, phazing) and the combination of Salt Cure + attacks. Beak Blast is interesting as being negative priority means 2HKOing opposing Strength Sap users at +6 suffices provided they cannot break through (as you can Beak Blast --> outspeed with Precipice Blades to KO rather than PP stall opposing Sap or get a predict right). Spikes is generally super useful and mitigates one of VD sets' weak points in generally not contributing to the game state aside from the threat of setting up and sweeping. Be sure to fit protection instead if Scales though, since you'll be taking 25 from Beak Blast instead of ~13. I haven't tried Taunt but I'm sure that's also an option if FC, since you disable potential counterplay that the other 4th move options don't. This is clearly the most problematic Gliscor set imo and if this set were popular I'd probably be on the fence on whether Gliscor's banworthy or not.


:sv/altaria-mega:

Altaria-Mega @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed / Sassy Nature
IVs: 0 Spe
- Boomburst
- Nuzzle / Stone Axe
- Rapid Spin
- U-turn

Best Spinner in the format imo, since it's the most worthwhile defensive -ate mon to run and knowing you get reliable Spins off means you're not giving up much by running a non-Boots item on most mons. Boomburst almost OHKOes Zamazenta and deals ~40 to neutral Arceus formes, meaning you're not passive at all. Nuzzle lets you annoy Imposter (if Imp Transforms into Toxapex it's healed by Limber, though) and most non-Toxapex stuff, while Stone Axe is efficient hazard setting. The Basculegions are banned now but Altaria can still check Sniper Greninja/some TH Arceus and force opposing Kyogre/Reshiram/SF Greninja/most Fairy-weaks out. Poor bulk means neutral and even some resisted hits can be annoyances though.


:sv/gliscor:

Gliscor @ Toxic Orb
Ability: Aerilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rapid Spin
- Facade
- Spikes

Now for the second best Spinner. The self-Improofing is a bit sketchy but Aerilate Gliscor's really good at coming into passive hazard setters and safely removing or Spiking in front of them. Aerilate Facade also hits way harder than one would expect, 2HKOing neutral nature Ho-Oh and dealing ~40 to neutral Arceus formes. What tends to happen in practice is coming in to remove hazards in the early game, get Spikes up against whatever passive mons allow you in, and SD when an opportunity to break arises, which is pretty quick when the opponent doesn't have a mon that comfortably 1v1s +2 Gliscor. Use on bulkier teams that'd like to not be consigned to Boots spam, preferably with a backup wincon like TH Arceus.


:sv/lucario-mega:

Lucario-Mega @ Choice Band
Ability: Tinted Lens
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Gigaton Hammer
- Close Combat / Collision Course
- Bullet Punch / Knock Off / Trick / Mach Punch / Bolt Strike / Electro Drift

Very tough mon to answer without FC AShield Toxapex, with Sunsteel 2HKOing everything upwards of neutral nature Ting-Lu and Fighting STAB generally nailing the rest. Sunsteel's going to be the button you're mashing but Gigaton applies additional pressure by hitting non-FC foes way harder and CC discourage Imposter from coming in. The 4th slot is flexible – I ran Bullet Punch which has randomly let me pick down opposing Imposter before, but you could probably run a bunch of other stuff if you wanted to. Clearly the closest Lucario set to being problematic imo and I'd imagine something like this is what got Kartana banned in base BH? Just Luc is stronger here, slightly faster, and has a better secondary STAB.


:sv/ho-oh:

Ho-Oh @ Leftovers / Clear Amulet / Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Spirit Shackle
- Victory Dance
- Flare Blitz
- Strength Sap

More potent than in base BH since Pressure affects the VD-Sap dynamic in your favor. If the opponent can't force you out you can boost to +6 pretty easily and hit stuff with coked up Flare Blitz. I prefer Leftovers since Clear Amulet isn't a necessity anymore thanks to Pressure but Amulet is still nice against FCs bulky enough to eat one +6 hit. Life Orb can score 2HKOs against FC Toxapex at +6 and OHKO FC Arceus formes after Stealth Rock. You can run similar sets on Yveltal/Kingambit (Sapblocks thanks to Defiant)/Gliscor and probably Dialga/Zekrom/anything that can realistically do so in base BH, though Ho-Oh is definitely the most splashable user. Closest Ho-Oh set to being broken imo.

__________________________________________________________________

More niche/matchup-fishy sets:

:sv/zekrom:

Zekrom @ Wide Lens / Life Orb
Ability: Galvanize / Adaptability
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Population Bomb / Bolt Strike
- Glaive Rush
- Strength Sap

You kinda hope you don't run into Helmet/Ting/Steelix/Altaria but otherwise this is fairly solid. -ate PopBomb/Adapt Bolt Strike OHKO Arceus at +1 and Glaive Rush potentially 2HKOes Eviolite Imposter w/ Galvanize and deals 82% min with Adapt. Easily Improofed by Steelix and can be pivoted around by Altaria.


:sv/sableye-mega:

Sableye-Mega @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Knock Off
- Nuzzle
- Defog / Burning Bulwark / Mortal Spin / Baneful Bunker / whatever
- Teleport

Magic Bounce + Regen is good for passive Spikes setters, not much to say. Sableye underspeeding basically everything and blocking Strength Sap are also really useful.


:sv/hydrapple::sv/ferrothorn:

Hydrapple / Ferrothorn @ Assault Vest
Ability: Magic Guard / Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy / Relaxed Nature
IVs: 0 Spe
- Mortal Spin
- Rapid Spin
- Knock Off / Matcha Gotcha / Stone Axe / Clear Smog / Dragon Tail / Circle Throw / Nuzzle / whatever
- U-turn

Good into Kyogre and opposing Regenerator guys since you don't care about Mortal Spin and are relatively slow. Dual Spin because you'd generally be slotting these on Rain (as I did pre-Basc bans) to remove hazards for teammates especially concerned with staying at full (Water Spout stuff but also everything in general). Hydrapple can't get Knocked so it's especially resilient against opposing RegenVests, while Ferrothorn can chip via Iron Barbs and scout opposing Fire/Fighting coverage if necessary so they both have usable Abilities aside from Regen. If not on Rain, you're mostly using these to complement Toxapex as Apple/Ferro and Pex have great type synergy and Ho-Oh being Stone Axe-weak can be annoying.


:sv/breloom:

Breloom @ Toxic Orb
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Will-O-Wisp
- Bullet Seed
- Spikes
- Icicle Spear / Triple Axel / Burning Bulwark / Baneful Bunker

Pair this with Gliscor if you want 2 Poison Heal mons that badly. With FC you can comfortably come in on Regens not named Dialga/Ho-Oh and you soft-check Sniper Greninja so you have situational defensive utility as well. Ice coverage is mainly for Gliscor but it's also not strictly necessary. Pair with reliable hazard control and setup Gliscor (1st set in this post) for optimal results.


:sv/weezing-galar:

Weezing-Galar @ Black Sludge / Covert Cloak
Ability: Regenerator / Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Salt Cure
- Knock Off / Mortal Spin / Ruination
- Defog / Strength Sap / Ruination / Mortal Spin / Leech Seed / Stone Axe
- Shore Up

Neutralizing Gas is weird in that currently the first time one sends a native NGas user out only Neutralizing Gas is active, with all other Abilities being suppressed regardless of Ability Shield (even for the opposing Pokemon). However, in subsequent times the NGas user is switched in only the non-Neutralizing Gas Abilities (Levitate/Misty Surge/the custom Ability in this case) are active, and the opposing Pokemon's Abilities are unaffected.

e: I forgot just slotting Neutralizing Gas in over a custom Ability allows Neutralizing Gas to remain active on subsequent switch-ins. Ban this ASAP

This makes Weezing-G an excellent stallbreaker but pretty horrible at everything else. Salt Cure's necessary since it's the most effective way to harass walls that can't force Weezing out (basically all of them bar TH Arceus formes and RegenVest Dialga), and I strongly recommend Shore Up since some passive teams just fold if they can't take advantage of reliance on Strength Sap. The other moves listed aid Weezing in its main role: Knock removes Cloak to more effectively mash Salt Cure, Mortal Spin/Leech Seed incur additional passive damage, and Ruination helps to deplete opposing recovery PP. You can also run Strength Sap for additional (situationally superior) recovery or hazard removal/setting in case Weezing alone isn't enough for the matchup at hand. Levitate + Regenerator with Weezing-G's typing is actually not bad so even if you do have to switch out Weezing can potentially tangibly impact the game state; alternatively Fur Coat seems fine but most special mons (and many physical attackers) pretty easily force you out. I wouldn't mind if NGas were fully banned rather than merely restricted because sets like this are simply cancer to deal with.


:sv/medicham-mega:

Medicham-Mega @ Choice Band
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Close Combat
- Psychic Fangs
- Wicked Blow / Knock Off / Bolt Strike / Flower Trick
- Gigaton Hammer / Extreme Speed / Mach Punch / Bolt Strike / Flower Trick / Glacial Lance

Seems like everyone forgot this mon exists LOL, I haven't tried Medicham recently but there's no way it's not good if not outright broken. CC 2HKOes non-AShield Toxapex and Ho-Oh, and deals 84% minimum to neutral Arceus. Psychic Fangs is mostly for Toxapex, but it also 2HKOes basically anything CC doesn't OHKO. The other two moves are flexible: Wicked Blow OHKOes Ghostceus, Knock Off hits the same targets (albeit less hard) while removing items, Bolt Strike OHKOes Dondozo and slightly chipped Slowbro, Flower Trick never misses in exchange for Bolt Strike's sheer power, Gigaton Hammer OHKOes Fairyceus and hits neutral targets almost as hard as CC, and Glacial Lance OHKOes Gliscor and Salamence. As for priority options, Extreme Speed generally 2HKOes chipped foes so you can sometimes guarantee value off of a revenge kill, while Mach Punch OHKOes slightly chipped Lucario. 100 Speed isn't fast, especially with Medicham's crappy bulk, but it's not as bad as in base BH because Speed tiers are generally lower.


:sv/ursaluna:

Ursaluna @ Flame Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe OR 252 HP / 252 Atk / 252 Def / 252 SpD
Adamant / Brave Nature
IVs: 31 Spe OR 0 Spe
- Facade
- Precipice Blades
- Stone Axe
- Strength Sap

Somewhat outclassed by Gliscor but you can probably pair the two together just fine, since Gliscor favors Spikes anyway and can provide hazard removal/run sweeper sets as needed. The one time I tried running this I got smashed by TR Rampardos so you can run min Speed for that if you want.

Other (mostly untested) sets: Modest Specs BOR Flutter/Banded or Growth Chlorophyll Reshiram in Sun, Banded Kingdra in Rain, Stench Lopunny, Scales Clodsire, FurScales Tornadus-T, Banded Steelworker Perrserker, FC Manectric, Flame Body/Static Gliscor, Specs Mold Breaker Salamence, Banded Mold Breaker/Sniper/Technician Chien-Pao

__________________________________________________________________

Misc. meta thoughts:

  • Toxapex is the most splashable mon in the meta, closely followed by Gliscor. Besides Imposter/TH Arceus formes, everything else is an appreciable distance behind. The former should be on most non-HO since its insane bulk with FurScales more than justifies its shortcomings
  • Ice Scales Toxapex/Ho-Oh invalidate the majority of special breakers seen in base BH
  • Support/hybrid Gliscor punishes passive walls really harshly but imo those sets are nowhere near banworthy since it's not unreasonably difficult to reduce entry points via strong neutral/reasonably strong Water/Ice-type moves. VD sets are potentially unhealthy enough to warrant discussion though
  • Audino is WAY worse here than in base BH: Lucario is actually good, Gliscor strongly punishes its passivity, and with generally lower Speed tiers Arceus formes and FurScales Regenerator walls are very strong competition
  • Likewise, non-Imp blobs kinda suck because Scales Regens and Gliscor exist
  • Wandering Spirit is far worse than in base BH because custom Wandering Spirit always steals the custom Ability, which is often not Regenerator due to the relative abundance of native-Regen pivoters. Native WS (on Yamask-Galar and Runerigus) steals a random opposing Ability so that isn't reliable either
  • Salamence/non-Sand Tyranitar are kinda overrated
  • Assuming Regen + FurScales and/or Toxapex/Ho-Oh don't leave anytime soon, I think we've reached a more or less decent metagame state. The only mons I'd consider hitting right now are Lucario, Gliscor, and some overly strong TR mons (Rampardos? Ampharos? Perrserker?), though I wouldn't count some ridiculously hard hitters with middling Speed (Medicham/Porygon-Z/Charizard Y) out either.
Can you use Photon Geyser on Mega Medicham? I don't know how prevalent screens are, or if you want Mold Breaker on Close Combat regardless.
 
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