Gen 5 sprites are either basic movements or janky and anybody who says that they're “timeless” are lying.
Yeah those are good points. I used to like the Gen 5 sprites a lot more, but now I have to admit a lot of those animations look clunky, especially for non-Unovan mons. It feels like the devs behind the animation work had to conform to a universal template/method of doing idle animations that may be a good fit for some mons, but just doesn't fit the majority of the roster otherwise.oh my god thank you. im sorry i have massive beef with gen 5 sprites and their pretty ass tweening. so many movements look floaty and weightless because they dont have squash or stretch applied, the way pokemon contort looks unnatural and janky, and the fact a lot of them just reused plat sprites for their base movement means they also carried plats jank on top of it lmfao.
yeah the 3d models have a lot of issues but really, they have a lot of potential to look lively if they just locked in, positioned them better and added some more library of animations. still a lot of work, but a lot of work that can be reused. the gen 5 anims need to be scrapped and redone for like 70% of the dex
argument accepted. schmoovement off the chartslil guy be schmoovin![]()
I will concede on Xatu and Skarmory but Eelektross' idle is absolutely hysterical and beautiful and people who hate on it are joyless and miserableThe flying ones get me cuz they DO have idle standing and stand attacking anims
It's for Amie
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Even the leaks show GF oddly prioritizing Sky Battles early in dev, despite having these. Why Sun Moon never used it baffles me, and the fact SV uses it *specifically* for Pokedex images and if a mon spawns in, only to switch to flying for the rest of the time baffles me more
Until you realize a lot of these mons sucked or were working incredibly hard just to offset that blatant flaw.Many Pokemon fans would be much happier if they weren't so fixated on what's 'optimal' for their Pokemon. STAB on the lower offense isn't a cruel joke played on the likes of Flareon and Crawdaunt, it's an intentional way to round out a Pokemon's offensive competencies without succumbing to the 'biggest number' creep of later gens.
Gen 5 sprites are either basic movements or janky and anybody who says that they're “timeless” are lying.
I'm still convinced the people who decide the stats and the people who decide the learnsets and movepool are often different people. Game Freak continues to give mons interesting or diverse TM selections for a stat that is not even remotely suited for it.Until you realize a lot of these mons sucked or were working incredibly hard just to offset that blatant flaw.
shoutout to the japanese hitmontop meme that always gets stuck in my head whenever I see its animationFor example, here's Hitmontop.
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EXACTLY! I have been saying it for years, trough for some reason people lately are defending both it and Sky battles. You have the models right there just please use it, I doubt there is something avoiding it except stubborness.The flying ones get me cuz they DO have idle standing and stand attacking anims
It's for Amie
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Even the leaks show GF oddly prioritizing Sky Battles early in dev, despite having these. Why Sun Moon never used it baffles me, and the fact SV uses it *specifically* for Pokedex images and if a mon spawns in, only to switch to flying for the rest of the time baffles me more
I was one of the people who complained a lot about the saturation a lot in XY (and people apparently argued the sprites were the opposite and too vibrant, but come on look at Mega Charizard Y's artwork then at its XY model and tell me there is no need for saturation) but I didn't really notice it nearly as much in SV or even SWSH, trough my memory on the last one is foggy. I don't think that's a problem anymore.And if we're being real, the 3D models themselves aren't unsalvageable as people say. They need idle animations (and some real color saturation).
Sky battles were a cool concept and we could have done with a lot more thought along those lines. The problem was just* that the player was never focused on them. You generally had exactly 1 mon that could participate and either the trainer was easy, in which case it's essentially just a trainer battle where you're forced to use a specific mon, or it was one of the endgame Sky Battle trainers, in which case your Talonflame gets it's butt kicked by a Rotom or Aerodactyl and there's no reasonable way you can win.EXACTLY! I have been saying it for years, trough for some reason people lately are defending both it and Sky battles. You have the models right there just please use it, I doubt there is something avoiding it except stubborness.
They don't need to be all aggro, but especially fighting types not putting *any* guard up is bewildering.My hot take is the 3D idle animations are fine.
I don't need them to look super aggressive because I imagine the Pokemon battles to be less like the anime, and more... Turn-based. They're waiting for their command, and generally look more neutral and inquisitive, then get aggressive when attacking and hurt when hit.
That seems normal to me.
I don't need exaggeration but that's because I never envision Pokemon battles as needing to look hyper-active, or masking the turn based battles as just a way of displaying a real time scene.
What I do want is better UI and UX.
edit: SV actually tried to give more Pokemon those more aggro idles in battle and I think they look pretty bad as a full bunch, with some standing out as better.
My favorite Pokemon, Espeon, loses its catty nature and just feels too aggressive and like a generic mammal. Abomasnow they like, turned around to be like "angry" but I think it just looks awkward and displays the design less.
Not every Pokemon is designed for very aggro posing.
Tbh I thought it was understood that the fandom's main issue with the 3D transition was the animations and not the models themselves. I cannot recall a single instance of people complaining about model quality outside faded colors like you mention, but that's a texturing issue if anything.And if we're being real, the 3D models themselves aren't unsalvageable as people say. They need idle animations (and some real color saturation).
Because the models used for XY weren't newly created for them (aside from the Gen 6 mons) they were made for Pokedex 3D, a standalone 3DS app where looking at the Pokémon in hi-def HD 3D was the whole point. And then when XY came they just used the models they already had and matched the style with the new ones, it's the same reason they're animated idling in a generic pose rather than a battle ready one.I still think GF are fucking stupid to not use GC/Wii Tier models that already exist (PokePark, PBR), and instead used Xbox360 poly tier models on a 240p screen handheld
Like it's just...why
Possibly, but I also thing general trends in fandom towards polarization definitely didn't help. Not only do you have fan backlash that you definitely did have, but you also have the trends towards "This thing is either the best thing ever and you should be shot if you don't agree or it killed my grandma and you should be shot if you don't agree." The environments would have probably been criticized, but without Dexit, the price increase, and general negativity increasing I doubt it would have been that big a deal. I mean you do have some complaints over graphics in L:A, but because the game is better received over all, you really don't hear much about it.I think a lot of people's concerns they expressed at Sword/Shield are valid but I feel like the big reason the reaction was more intense in general was we went from 40 dollar games to 60 dollar games, and iirc the increase from 3DS to Switch was a lot more intense in other currencies.
I'm not trying to downplay any of the concerns people had about how the pokemon and environments looked in Sword/Shield, those complaints probably would've happened anyway but the level of intensity I think is directly because of sticker shock. I imagine it's going to be like that for when Gen 10 releases and its 70 or 80.
This kind of thing isn't unique to pokemon either, a lot of games will have the same practices or issues that people generally have problems with but unless there's some sort of catalyst the reaction doesn't get intense enough to be major discourses that break thru to the mainstream gamer.
mainly i dont understand because they changed espeon *specifically to be more like what people say they want*, like more aggroThey don't need to be all aggro, but especially fighting types not putting *any* guard up is bewildering.
Apparently, Espeon lost its great idle pose too, so you should understand where I'm coming from. All these mons are literally just standing there in the most neutral pose possible for the most part.
Where's the personality, the passion, the ferociousness, the calmness, anything!?
I have to disagree pretty hard with the second example. I would definitely not characterize the Fenniken line as the stoic and reserved kind of mage. Whether the extra movement is working through somatic components or drawing shapes with a sparkler, I feel like it would fit them. At the very least, Delphox should have its weapon out during combat. Braxien at least has a design quirk related to the wand being stowed, Delphox has no such excuse.mainly i dont understand because they changed espeon *specifically to be more like what people say they want*, like more aggro
espeon SHOULD stand there
now it looks aggro and like it wants to battle and passionate. and that sucks because it's supposed to be a cat with psychic powers, it shouldn't GAF
if they were to change it they should've changed it to be more like its gen 2 or similar sitting sprites, lean into it being more of a psychic cat
i agree w you that it needs to be case by case but i just ultimately am fine with the status quo. i prefer the more subdued approach in the animations than like
have yall seen
i cant find it oof
there was this person on twitter a few years back who got a lot of dickriding bc they did this delphox battle idle animation where it basically constantly swings its wand from side to side and it's supposed to look more like a gen 5 aggressive animation. and i mean aggro as in like, the animation was like 0.75sec loop total of it swinging back and forth
and i saw so many people say that was better and i dont get it
like i think it looked like shit and when i look at some of the new idles im like "please tell me they didnt see this reception and go 'yeah we do this now'"
it doesnt fit the mon at all