I forgot the Gastly line wasn't given decent Special Defense. However, my point was moreso that it's a fairly common enemy Pokemon Ground-types can't hit without very specific moves.
My brain got ahead of my fingers, I typed Haunter when I meant Gastly. Yes, you can easily get a functional move for your Ground-type, but Dig is at its weakest in Gen 3, it's slow to use, and it isn't covering much of importance. Surge's Raichu can get out of hand if you're relying on Charmeleon or Wartortle, but it's the only threatening Electric-type in the game. What else are we covering with Ground? Fire? The only 'boss' Fire-types are Blaine's and Champion's Arcanine, which have Intimidate and out-stat most of the Grounds. Rock? If your team doesn't have other options for Rock, it's the exception, not the rule. Steel? There are no threatening Magnemite or Magneton users.While all these critcisms are fair, they are overblown. FRLG isn't way harder to beat than RBY. Haunter has 55 SDef and 45 Def it isn't tanking any kind of attack, Gastly is weaker and it has a way higher encounter rate. At least in gen 3, you can buy Dig in the Dept Store so Onyx, Sandshrew and the Nidos can have STAB. Ground immunity to electric attacks by itself guarantees they will never be useless in a Pokémon game and Poison isn't the only type that ground hits super-effectively.
Many Pokemon fans would be much happier if they weren't so fixated on what's 'optimal' for their Pokemon. STAB on the lower offense isn't a cruel joke played on the likes of Flareon and Crawdaunt, it's an intentional way to round out a Pokemon's offensive competencies without succumbing to the 'biggest number' creep of later gens.i see a lot of people refuse to play them just because no physical/special split, which is honestly a shame.