Unpopular opinions

I have to disagree pretty hard with the second example. I would definitely not characterize the Fenniken line as the stoic and reserved kind of mage. Whether the extra movement is working through somatic components or drawing shapes with a sparkler, I feel like it would fit them. At the very least, Delphox should have its weapon out during combat. Braxien at least has a design quirk related to the wand being stowed, Delphox has no such excuse.
i didnt say delphox's idle is good i said that fanmade examples of what people say they want are way worse
 
Because the models used for XY weren't newly created for them (aside from the Gen 6 mons) they were made for Pokedex 3D, a standalone 3DS app where looking at the Pokémon in hi-def HD 3D was the whole point. And then when XY came they just used the models they already had and matched the style with the new ones, it's the same reason they're animated idling in a generic pose rather than a battle ready one.
This is somewhat false. We have direct rips from both games to compare. They both are based on a higher poly CG model for baking normal maps, but are ultimately different for UVs and varying on mon, mesh detail. XY also applies deformation on high poly meshes for smoke/certain fire effects, while Pokedex 3D simply uses 2D particles. Note how dumb this'll be later

For the times the meshes are nearly identical (Swampert here) both have the same poly count and pose as both use the same sculpt, but the bone hierarchies are different, with XY (right) having a lot more extraneous bone end tips for IK anim assisting, while Pokedex 3D Pro focuses on extra bones being setup for the camera origin. Textures oddly have completely different UVs

1745357258685.png


We even have some Maya sculpt files in the leak for XY meshes before they retopo'd as lower poly models

Skinning even differs for mons with the same mesh, so many anims are different. Some straight up retargeted from Stadium because 1 dev was from Stadium-Colo dev (Misaki Nakaoka, for Charmeleon and Bayleef especially)

Do note that the devs that made these models for Pokedex 3D Pro and XY are the same (Imagica Digitalscape Co., Ltd., contracted by Creatures Inc and GF). They had shifted workflow and experiences per game (some are from PokePark Dev, others newly for 3D Pro/XY). I noticed XY generally resizes claws/teeth to be bigger so that it's more visible for the low res screen, even for mons with identical poly count, while 3D Pro doesn't care as you can zoom in easily

3D Pro
1745359000691.png


XY (note, paw size is the same, but claws aren't)
1745359044951.png


Meowth's whiskers are also thicker for XY than Pokedex 3D Pro. Incidentally, he's one of the few models in 3D Pro that's lower poly ignoring fire and smoke fx than XY (5.6K vs 5.8K)

He also has multiple versions in the leaks for XY builds
1745359953150.png

1745359966215.png

And this all ignores that GF could've simply used more optimized models for a battle sim with Triple battles, reserving the higher poly models only for Pokedex/Summary Screen. 6 Moltres' straight up crashes the system (because the fire is a high poly deformation object instead of optimized particles, ahhhh)

Side Note: the leaks showed that shifting to coloring textures to be like Sugi's desaturated art was a mid dev change. They initially had more saturated textures for Gen 1-3 mons

Cept Entei, bitch is the only HGSS mon for art that's well saturated, and the XY model retains that
 
This is somewhat false. We have direct rips from both games to compare. They both are based on a higher poly CG model for baking normal maps, but are ultimately different for UVs and varying on mon, mesh detail. XY also applies deformation on high poly meshes for smoke/certain fire effects, while Pokedex 3D simply uses 2D particles. Note how dumb this'll be later

For the times the meshes are nearly identical (Swampert here) both have the same poly count and pose as both use the same sculpt, but the bone hierarchies are different, with XY (right) having a lot more extraneous bone end tips for IK anim assisting, while Pokedex 3D Pro focuses on extra bones being setup for the camera origin. Textures oddly have completely different UVs

View attachment 734334

We even have some Maya sculpt files in the leak for XY meshes before they retopo'd as lower poly models

Skinning even differs for mons with the same mesh, so many anims are different. Some straight up retargeted from Stadium because 1 dev was from Stadium-Colo dev (Misaki Nakaoka, for Charmeleon and Bayleef especially)

Do note that the devs that made these models for Pokedex 3D Pro and XY are the same (Imagica Digitalscape Co., Ltd., contracted by Creatures Inc and GF). They had shifted workflow and experiences per game (some are from PokePark Dev, others newly for 3D Pro/XY). I noticed XY generally resizes claws/teeth to be bigger so that it's more visible for the low res screen, even for mons with identical poly count, while 3D Pro doesn't care as you can zoom in easily

3D Pro
View attachment 734341

XY (note, paw size is the same, but claws aren't)
View attachment 734342

Meowth's whiskers are also thicker for XY than Pokedex 3D Pro. Incidentally, he's one of the few models in 3D Pro that's lower poly ignoring fire and smoke fx than XY (5.6K vs 5.8K)

He also has multiple versions in the leaks for XY builds
View attachment 734343
View attachment 734344

And this all ignores that GF could've simply used more optimized models for a battle sim with Triple battles, reserving the higher poly models only for Pokedex/Summary Screen. 6 Moltres' straight up crashes the system (because the fire is a high poly deformation object instead of optimized particles, ahhhh)

Side Note: the leaks showed that shifting to coloring textures to be like Sugi's desaturated art was a mid dev change. They initially had more saturated textures for Gen 1-3 mons

Cept Entei, bitch is the only HGSS mon for art that's well saturated, and the XY model retains that
can we talk about the pokemon mystery dungeon 3D models and how they look really fucking weird with their shaders in rescue team dx
 
GTI/SMD and the higher poly RTDX models are likely based on the same CG sculpt used for Pokedex 3D Pro. Here is Swampert's (RTDX on Left, Pro on Right). Had to repose 3D Pro heavily, but it's eerily similar for mesh shape, outside of RTDX's better lower jaw, and bigger teeth for 3D

1745361584701.png


UVs are again different
can we talk about the pokemon mystery dungeon 3D models and how they look really fucking weird with their shaders in rescue team dx

The texturing style for actual char models is nearly identical to PokePark-3D Pro, the shit shader RTDX uses is its own problem. Shame cuz I do like the mesh tiles dungeons use

If I had to guess, these sculpts existed around after PBR in the middle of Gen 4, properly credited to Imagica Digitalscape Co., Ltd. for PokePark to debut them. Then Chunsoft used these for refs to make low poly retopos for GTI then Super, and again for RTDX, while Creatures had Imagica make new revisions for XY on models. The 3D Pro models would be reused for Smash 4 Trophies, halting the use of Stadium-Colo models in Smash Bros
 
GTI/SMD and the higher poly RTDX models are likely based on the same CG sculpt used for Pokedex 3D Pro. Here is Swampert's (RTDX on Left, Pro on Right). Had to repose 3D Pro heavily, but it's eerily similar for mesh shape, outside of RTDX's better lower jaw, and bigger teeth for 3D

View attachment 734351

UVs are again different


The texturing style for actual char models is nearly identical to PokePark-3D Pro, the shit shader RTDX uses is its own problem. Shame cuz I do like the mesh tiles dungeons use

If I had to guess, these sculpts existed around after PBR in the middle of Gen 4, properly credited to Imagica Digitalscape Co., Ltd. for PokePark to debut them. Then Chunsoft used these for refs to make low poly retopos for GTI then Super, and again for RTDX, while Creatures had Imagica make new revisions for XY on models. The 3D Pro models would be reused for Smash 4 Trophies, halting the use of Stadium-Colo models in Smash Bros
honestly I thought the PMD models were remade (but of course largely based on the existing ones) kinda like a weird thing halfway of rumble and just the full models

but yeah this makes sense, im just dumb LOL
 
TBF, PBR definitely established this flatter saturated texturing and modeling style for Gen 4/some 1 mons. Some devs there went to Pokepark onwards dev

Rumble models were definitely used for Mystery Dungeon Wiiware, not GTI. It seems to specifically be made for Wiiware limitations, despite reuse on Wii U Rumble
 
I still think GF are fucking stupid to not use GC/Wii Tier models that already exist (PokePark, PBR), and instead used Xbox360 poly tier models on a 240p screen handheld

Like it's just...why
Ehh, I get the idea of future-proofing, but ultimately, that's why people went beyond mad about SwSh.
I think a lot of people's concerns they expressed at Sword/Shield are valid but I feel like the big reason the reaction was more intense in general was we went from 40 dollar games to 60 dollar games, and iirc the increase from 3DS to Switch was a lot more intense in other currencies.

I'm not trying to downplay any of the concerns people had about how the pokemon and environments looked in Sword/Shield, those complaints probably would've happened anyway but the level of intensity I think is directly because of sticker shock. I imagine it's going to be like that for when Gen 10 releases and its 70 or 80.

This kind of thing isn't unique to pokemon either, a lot of games will have the same practices or issues that people generally have problems with but unless there's some sort of catalyst the reaction doesn't get intense enough to be major discourses that break thru to the mainstream gamer.
Ironically, I don't think the price tag was the issue.

It was all very symptomatic. They had that disastrous showcase explaining Dexit, and then when they showed the game...
  • The Tree.
  • Outrageously bad animations across the board.
  • The same future-proofed models that were supposed to prevent this from happening to begin with
Then everybody crashed out. :mehowth:

The whole point of Dexit was to divert resources into polishing the game, and SwSh was blatantly not benefiting from any of that. :totodiLUL:
 
Ironically, I don't think the price tag was the issue.
I wasn't saying that it was, just that it was what made the controversy louder than it would've otherwise been. Lots of games release with scummy practices or horrendously bad graphics and have discourses that do not leave their communities whatsoever.
 
I wasn't saying that it was, just that it was what made the controversy louder than it would've otherwise been. Lots of games release with scummy practices or horrendously bad graphics and have discourses that do not leave their communities whatsoever.

pokemon was better before they turned to the open world playstyle, legends arceus is a horrible game. Gamefreak has forgotten how to make a good pokemon game. Now everything looks more like an experiment. Sometimes I even want to go back to simple pleasures like classic slot machines. At such moments I go to spinaway-at - at least there they haven't ruined anything over the years
Totally agree with you. It had its flaws, but the fresh approach was actually pretty fun.
 
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I know it's not exactly an unpopular opinion to say L:A was good, but yeah, it was a really good game and does show that Pokémon can work with an open world, though granted the smaller scale definitely helps there. I mean it can't be too bad a game if some guys rip it off, stick ARK style base building to it, and then get PC untermensch to say Pokémon should change to be more like it. :mehowth:

Really though, I think the big thing with the issues they have with open worlds have to do with the scale and dev time. I mean the Wild Area in SwSh was added mid development because people responded well to wandering Pokémon in Let's Go, so there's only so much you can do for that on such short notice. Add in the short dev cycles that Pokémon games get despite the devs' ambitions growing larger and larger, and you end up getting many of the issues of the main games such as background graphics. Can you work those out and get the game running well? Yes, but not easily when you've got maybe 2 years to do it. And it's not like we haven't known some of the games can be rushed due to poor dev times. The 3DS era itself was pretty guilty of this. Frankly, you can tell there are aspirations of making the games AAA experiences while the production environment is lagging behind leading to what you have now.
 
Legends Arceus is like the opposite of open world though. Extremely strict story progression beats. You're generally free to go back and explore old areas as much as you want in between said beats, and which Pokédex tasks you complete to up your rank is flexible, but I don't see how that differs from choosing what Pokémon to catch or how to battle gym leaders in the main series.
 
At this point I see more blind hate for gen 1 than blind love. Everyone wants to avoid being a genwunner that they go too far in the other direction.

I think Hoenn is the best looking region. (in GBA graphics too)

The regions haven't been memorable since gen 3. Ask a fan to name the cities from Kanto and then ask them to name them from Sinnoh.

I love seeing Zubats in caves because Crobat is awesome.

If gen 2 didn't have Kanto people wouldn't like it nearly as much.

Wooper for cutest Pokemon.
is this you smallant?
 
pokemon was better before they turned to the open world playstyle, legends arceus is a horrible game. Gamefreak has forgotten how to make a good pokemon game.

No, the problem is Nintendo and their hardware - the Switch was old tech when it first came out and has suffered massively in the last couple of years across third party titles.

Scarlet/Violet was a massively ambitious game that had to be scaled back significantly and run deliberately poorly to work at all on the Switch.

You can see this from the Tera leaks. There was this YouTube video where the SV engine and its original intended graphical package was shown off and it was like night and day.

When Game Freak realised that the art style and the frame rate had to be cut back for SV, you could see in what came out little hints of frustration in the limitations that were set.

I am guaranteeing you all, the graphical upgrade to SV when Switch 2 drops will restore the base game to what it always should have been.

And there will be a mass reevaluation of Pokemon Scarlet/Violet, because it was the graphics and frame rate that were the biggest issues.

Switch 2, on the other hand, is running 120 frames per second in handheld mode, something absolutely unheard of prior to this year. Better than the steam deck in that respect. On a HD TV, Switch 2 games and anything with a graphics upgrade is going to look amazing.

Which is why, with all respect, Gen 10 - coming off the back of three extremely experimental titles for Game Freak and Nintendo (PLA, SV, PLZA) is going to slap incredibly hard IMO. They’ve worked out the direction, they’ve worked out what’s possible, they’ve had three years of fans complaining bloody hard about SV’s issues and how much we loved elements of PLA.

I have faith that Gen 10 is going to blow our tiny little minds…









(Of course, this could all be copium on my part…!)
 
(Of course, this could all be copium on my part…!)

Well, I'm not the kind who's extremely optimistic or pessimistic, but I do think Gen 10 has potential to be pretty great on the Switch 2. Not just because of the better hardware and because of how they've experimented with every game in the Switch era, but also because this current generation is a longer one than usual.

Sword and Shield and Scarlet and Violet were subject to the usual three-year cycle, which definitely squandered their potential. But at this rate, now that we know for a fact that Legends: Z-A isn't coming out until Fall 2025, which means it's the mainline Pokemon series game for this year, that means the earliest Gen 10 is coming out is 2026, and on the Switch 2. And the fact that they (to my surprise) made a Switch 2 edition for Z-A and are updating SV for the Switch 2 suggests that they've been given more opportunity to get their hands dirty with the Switch 2 and what it's capable of, and in general given an extra year of time Gen 10's debut games will have, these games will likely be in a better state than SwSh and SV ended up in.

While I am critical of where the Switch era games have fallen short, I do see great potential in them and this era has, in an odd way, been the most interesting era for me to witness because every game has shown some interesting concepts that I feel have the potential to be great when fully realized, and I've enjoyed every one of them in spite of their shortcomings.

I feel Gen 10 will, at the very least, be a real step forward in a notable way, and while it's debatable whether it'll blow peoples' minds, or if it'll be on par with the rest of what the Switch 2 can offer, I feel it'll really feel even closer to being the console-scale Pokemon game I dreamed of seeing since I was a kid in the late 2000s playing Diamond and Pearl, and be a game that really feels the part, even if I do think there may still be room for improvement.
 
pokemon was better before they turned to the open world playstyle, legends arceus is a horrible game. Gamefreak has forgotten how to make a good pokemon game.
Pokémon started to decline way before the open world era.

This is also very subjective, as you didn't point out what makes a good pokémon game in your opinion.

I want Pokemon to be open world and I think that just trying to make linear Pokemon forever would be a waste of the series' potential, and the gaming enthusiast backlash to open world games in general is cringe and misguided
I'm not going to say all open world games are slop. Just 95% of them. :psysly:

The obvious issue with Pokémon as an open world game is that Game Freak can't even make a split path without the level curve collapsing (Hi, Johto!) so how does that even work in an open setting?

I'll tell you how it doesn't, the way SV did it. Good lord what a mess. :mehowth:
 
No, the problem is Nintendo and their hardware - the Switch was old tech when it first came out and has suffered massively in the last couple of years across third party titles.

Scarlet/Violet was a massively ambitious game that had to be scaled back significantly and run deliberately poorly to work at all on the Switch.

You can see this from the Tera leaks. There was this YouTube video where the SV engine and its original intended graphical package was shown off and it was like night and day.

When Game Freak realised that the art style and the frame rate had to be cut back for SV, you could see in what came out little hints of frustration in the limitations that were set.

I am guaranteeing you all, the graphical upgrade to SV when Switch 2 drops will restore the base game to what it always should have been.

And there will be a mass reevaluation of Pokemon Scarlet/Violet, because it was the graphics and frame rate that were the biggest issues.

Switch 2, on the other hand, is running 120 frames per second in handheld mode, something absolutely unheard of prior to this year. Better than the steam deck in that respect. On a HD TV, Switch 2 games and anything with a graphics upgrade is going to look amazing.

Which is why, with all respect, Gen 10 - coming off the back of three extremely experimental titles for Game Freak and Nintendo (PLA, SV, PLZA) is going to slap incredibly hard IMO. They’ve worked out the direction, they’ve worked out what’s possible, they’ve had three years of fans complaining bloody hard about SV’s issues and how much we loved elements of PLA.

I have faith that Gen 10 is going to blow our tiny little minds…









(Of course, this could all be copium on my part…!)


It's not the hardware that's at fault, it's talentless developers that are. They put out masterpieces in the GBA, DS and 3DS eras on less powerful hardware. They can't figure out a way to put in every single pokemon on the Switch.
Furthermore, the game was more open world and encouraged exploration in the top down games than it ever has been since the jump to 3D sprites. As for what i think is a good pokemon game, it's one that focuses more on the pokemon and the lore of the given region instead of the people in it and trying to make them more important.
 
I don't begrudge people for wanting to hold a twelve-figure dollar franchise to higher standards, but don't fall into the trap of glossing over shortcomings that have always been there.

Mainline Pokemon games that happen to also be technically proficient well-optimized showcases of their respective platforms have always been the exception, not the rule. There's almost always some kind of cut corner you can fixate on if you want to, and if you go all the way back you have stuff like RBY that is so janky it's sometimes charming.
 
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