How To Build Hyper Offense (with packs!)
(Yeah that's exactly what Yourself did for Balance)
If you're not aware, yourself made a post explaining and detailing how to build balance (here : https://www.smogon.com/forums/threads/usum-pure-hackmons.3734057/page-13#post-10460287) and because my favorite team style is HO I'll make the same about HO, easy as that.
Small warning : this is not the only correct way to build an HO but imo it’s an efficient structure that I'll show and an easy one to play with despite being new to the meta.
How to build HO :
In order to build HO I recommend choosing a pokémon you'd like building with or any good offensive mon. For the building order I'll show you 2 different teams with for both, steps for building it.
Here are the two teams and how I build them :


(Click the sprites for pastes)
Let’s go for the first mon
In the begging you need any good offensive. Any pokémon works, you'll have to build the rest of your team around. However I decided to start both team with Sweepers/Cleaners because I think they're useful for HOs. I did not use it for my teams but recently what I would call "disruptive cleaners" as seem to emerge. One of the best of them is WG Arceus with only Shell Smash, MGeist and Judgment Fist Plate to hit (which is not a really good coverage without MBreaker) and with Taunt to disrupt the opponent’s team.
For the 1st team I started with a classic set Slaking FakeSpeed.

For the second team I started with a set I'm kinda proud of MGar MBreaker.

2nd mon
If your 1st mon isn’t particularly fast (under 150 base Spe without Scarf (or under 120 Spe with scarf) you're too slow) (MBee is the fastest mon I don’t consider fast enough because you'll get outspeed (and mostly OHKOd) by DeoA or others) you'll need more speed control. I do not consider FakeSpeed as efficient speed control because it is blocked by one of the best Scarf user : MGar
For the first team I decided to use a counter to MGar (the most used ghost type) : Scarf PBond MMY which outspeeds Scarf MGar and OHKOs Sash MGar. For both MMY coverage and hitting steel types (which resist FakeSpeed) I run Searing Shot on MMY, BBuzz to hit dark types and Ice Beam only for Zygarde let’s be honest.

In the 2nd team I created the GangGar Mega by adding a second one with PBond and Choice Scarf to make it an effective revenge killer with speed control. Earth power hits AMuk and Sludge Bomb is for MAud, finally I'll talk about U-Turn later :P (because it’s more than just a bug coverage)

3rd mon
Once you've done this you'll need a powerful breaker, most breakers are Huge Power users because it gives instant power but you can also use Protean MMY which will hit hard on all of its attacks and will be really fast with 142 Spe.
For both teams I decided to go with MMX HP with Photon Geyser or Sunsteel Strike for ModlyMove, Ice Shard for priority, VCreate for steel types and Multi-Attack with memories for coverage and improof.


4th mon (or not)
Nowadays innards isn’t used only on HOs anymore, therefore in order not to be totally walled by a Defensive core + innards which your only mon able to make progress dies to innards you need something to pass it. For this step we will only consider classic innards such as blobs or Lunala (meaning not Exca) Either you have AT THE VERY LEAST the half of your team (3) able to kill BOTH Lunala (and Solgaleo, it’s better) and blobs and you sac a mon to innards, or you have a mon dedicated to innards. If you decide to go without mon made to kill innards you may have struggle fighting innards spam like https://pokepast.es/63db99e6371e40aa (THIS TEAM IS NOT BY ME BUT BY AIDAN AMOONGUS)
However with a pokémon dedicated to innards you'll have a hard time if the opponent has no innards (it could basically become a 5v6 depending of what you're using). Most innards counters are Magic Guarders, there are 2 types of MGs :
- Sweepers such as MGar with Secret Sword or MMX (both with Shell Smash mainly)
- Pursuit trapper, mostly Kartana or anything with correct Atk and dark STAB
Another type of innards counter, which is less efficient but can be better than others outside of killing innards is low physical damage (or False Swip if you think you're special). This is why I use U-Turn on Mega Gengar, with a total 155 Atk (Modest with 31 IVs and 28 EVs) the first hit will leave Chansey -Def at 1 HP minimum so MGar will lose minimum HP to innards. This type of innards counter only deals against Chansey because Blissey is too bulky and Lunala takes even less.
In the 1st team I decided to go the classic Kart MG Pursuit Trapper which OHKOs Chansey without switch but neither bliss nor Lunala (you'll need Sunsteel Strike or SpecThief).

Which leads us to the 2nd team where the 2nd mon already takes down chansey (most used innards afaik) and I have 3 other mons that kills Bliss and Lunala effectively (even PBond MGar kills Lunala tho)

5th mon
Depending on how you're confident with imp MU you can skip this step : if you think you can keep pressure to avoid hazards and improof with sash or if you have mons with selfproof (or if you think you won’t face any Imposter) you won’t need improof.
If it’s not the case welcome in the beautiful land of
️Wonder Guard
️ The best thing to do imo is to see what typing covers most of your team (MScizor or AMuk are really useful thanks to 2 MoldyMoves resistances/immunities and only 1 weakness) and give to one of your mon a memory or a plate of a typing that kills them (fire memory on a MMX to kill opposing MSci for example). Why using WG ? Because gl finding a typing which resists almost ALL of your mons coverage while having a decent coverage on said mons.
You can either use an offensive mon (MSci Shell Smash) to keep pressure even if it is gonna be harder to improof multiple times or for a defensive one (AMuk) which lives better but has less pressure.
For the 1st team I decided to use POgre which lives 2 MMY Photon Geyser even with PBond, fully improof MBee, and has great improof on Slak and MMX thanks to Steel resistance (MMX has an electric memory to kill opposing POgre while having a good coverage on MBro, MGyara or Ho-Oh for example).

In the 2nd one I used Scarfty :/ Hey hey !! Before leaving please listen : Scrafty is the BULKIEST mon that resists MGeist, is immune to Photon, is not weak to bug and weak to 0 OHKO move. It has only 3 weaknesses with 2 problematic : Fairy (bad) Fighting (bad) Flying (don’t stand in front of MRay and everything should be fin). And Scrafty as a correct bulk. It improof perfectly MMX and effectively MGar PBond. I use Fairy Memory on MMX to OHKO any Imposter Scrafty and hit dark types (and technically deals more damage than Ice Shard to Zyg and MRay).

6th mon (and almost final)
The last one is almost the pillar of an HO. It is Innards Out itself (or herself considering you'll almost have either chans or bliss). As said earlier other mons can be Innards such as MMX/Y or the SM legendary duo. However (outside of spam) you'll always have a blob (paired or not with another innards) in a good HO (I think).
Innards Out allows you to get rid of opposing breakers/sweepers effectively and can sometimes servs as an improof (both by its typing or by its ability). Smashers Innards use Photon, Sunsteel or MGeist depending of the STAB/Not having a STAB and will have at least one coverage move/another STAB and either a utility/disruptive move (Spore, MCoat, Taunt...) or a last coverage move.
For blobs innards you'll want 1 heal move, a way to force the foe out (Whirlwind or PSong) and 2 other moves of your choice.
In both teams I decided to go with Blissey because it has more HP than Chansey which allows to kill Imposter Bliss because not all mons had an effective improof.


Here comes the last and final step
As you see the 2nd team as only 5 mons yet, which might be the case of any team built following these steps. If you followed what I said you should have at least 4 mons : a sweeper, a breaker, a speed controller and an Innards (you also could have 3 of them because a Shell Smasher with HP can be both a Sweeper and a breaker depending of its set). Then you just add any role you want : another sweeper/breaker/speed controller/innards, a NGuarder, something to pass a precise threat like MDiancie FakeSpeed to kill dark and dragons...
For the 2nd team I finally decided to run NG Kart sweeper which has a great coverage with Fissure and Power Whip (and Sunsteel). This set beats efficiently Zygod which is not otherwise.

By now you should have 6 mons but the final step is not finished yet, indeed you will need to recheck your mon sets in order to have the most effective coverage and verify all mons go well together.
THIS IS THE END OF THE TUTORIAL
however not the end of this post, I'll explain why some teams can be really good without what I said was needed and there will be the packs !!
Here's 2 good teams (according to me at least) that got to #1 (even if it’s not that meaningful now) which do not fulfil all the roles I showed :
by me
by Aidan Amoongus
(Sprites also clickable)
The 1st one has no breaker but with 2 innards and MGar you can slowly kill the offensive opposing pokémons and then slaking can sweep easily (this is why it’s almost unused in HO vs HO match up). To get rid of walls this team doesn’t rely on a breaker but on Slak to slowly make the opponent waste its PPs
The 2nd has no effective way of killing an Innards blob without losing a mon or having enough mons to kill a blob with few consequences, however with 3 innards it can rapidly get rid of opposing team until one of the non-blob can sweep/clean. Even if an important mon dies to innards, the said pokemon's "targets" would die to innards probably.
Finally here we are : the PACKS !
(moves are ordered by viability for each set)
Wallbreakers : https://pokepast.es/695c954167db97e6
Offensive WG which can improof : https://pokepast.es/0c7eec5436897d32
Priorities and Speed Control :
https://pokepast.es/aa70ad1b9811edb7
Defensive WG which can improof :
https://pokepast.es/e47629b3d61df9a4
Magic Guard :
https://pokepast.es/5d9fc6f47175c77a
Sweepers (no innards):
https://pokepast.es/626aa1f25d1080bf
Innards Out :
https://pokepast.es/33b0544c1d336e27
/!\ A remainder, here I only showed types of sets that I told to use in my tutorial, in HO you can also use things like NGuard, STag, MBounce, everything is possible /!\
Thanks a lot to Yourself that gave me the idea of making this post and letting me using and revamping some of their packs.
If you don’t agree with I told here (sets or how to build HO) or if you like to add/change a set just ask me and I'll think about it :)
(Yeah that's exactly what Yourself did for Balance)
If you're not aware, yourself made a post explaining and detailing how to build balance (here : https://www.smogon.com/forums/threads/usum-pure-hackmons.3734057/page-13#post-10460287) and because my favorite team style is HO I'll make the same about HO, easy as that.
Small warning : this is not the only correct way to build an HO but imo it’s an efficient structure that I'll show and an easy one to play with despite being new to the meta.
How to build HO :
In order to build HO I recommend choosing a pokémon you'd like building with or any good offensive mon. For the building order I'll show you 2 different teams with for both, steps for building it.
Here are the two teams and how I build them :












(Click the sprites for pastes)
Let’s go for the first mon
In the begging you need any good offensive. Any pokémon works, you'll have to build the rest of your team around. However I decided to start both team with Sweepers/Cleaners because I think they're useful for HOs. I did not use it for my teams but recently what I would call "disruptive cleaners" as seem to emerge. One of the best of them is WG Arceus with only Shell Smash, MGeist and Judgment Fist Plate to hit (which is not a really good coverage without MBreaker) and with Taunt to disrupt the opponent’s team.
For the 1st team I started with a classic set Slaking FakeSpeed.






For the second team I started with a set I'm kinda proud of MGar MBreaker.






2nd mon
If your 1st mon isn’t particularly fast (under 150 base Spe without Scarf (or under 120 Spe with scarf) you're too slow) (MBee is the fastest mon I don’t consider fast enough because you'll get outspeed (and mostly OHKOd) by DeoA or others) you'll need more speed control. I do not consider FakeSpeed as efficient speed control because it is blocked by one of the best Scarf user : MGar
For the first team I decided to use a counter to MGar (the most used ghost type) : Scarf PBond MMY which outspeeds Scarf MGar and OHKOs Sash MGar. For both MMY coverage and hitting steel types (which resist FakeSpeed) I run Searing Shot on MMY, BBuzz to hit dark types and Ice Beam only for Zygarde let’s be honest.






In the 2nd team I created the GangGar Mega by adding a second one with PBond and Choice Scarf to make it an effective revenge killer with speed control. Earth power hits AMuk and Sludge Bomb is for MAud, finally I'll talk about U-Turn later :P (because it’s more than just a bug coverage)






3rd mon
Once you've done this you'll need a powerful breaker, most breakers are Huge Power users because it gives instant power but you can also use Protean MMY which will hit hard on all of its attacks and will be really fast with 142 Spe.
For both teams I decided to go with MMX HP with Photon Geyser or Sunsteel Strike for ModlyMove, Ice Shard for priority, VCreate for steel types and Multi-Attack with memories for coverage and improof.












4th mon (or not)
Nowadays innards isn’t used only on HOs anymore, therefore in order not to be totally walled by a Defensive core + innards which your only mon able to make progress dies to innards you need something to pass it. For this step we will only consider classic innards such as blobs or Lunala (meaning not Exca) Either you have AT THE VERY LEAST the half of your team (3) able to kill BOTH Lunala (and Solgaleo, it’s better) and blobs and you sac a mon to innards, or you have a mon dedicated to innards. If you decide to go without mon made to kill innards you may have struggle fighting innards spam like https://pokepast.es/63db99e6371e40aa (THIS TEAM IS NOT BY ME BUT BY AIDAN AMOONGUS)
However with a pokémon dedicated to innards you'll have a hard time if the opponent has no innards (it could basically become a 5v6 depending of what you're using). Most innards counters are Magic Guarders, there are 2 types of MGs :
- Sweepers such as MGar with Secret Sword or MMX (both with Shell Smash mainly)
- Pursuit trapper, mostly Kartana or anything with correct Atk and dark STAB
Another type of innards counter, which is less efficient but can be better than others outside of killing innards is low physical damage (or False Swip if you think you're special). This is why I use U-Turn on Mega Gengar, with a total 155 Atk (Modest with 31 IVs and 28 EVs) the first hit will leave Chansey -Def at 1 HP minimum so MGar will lose minimum HP to innards. This type of innards counter only deals against Chansey because Blissey is too bulky and Lunala takes even less.
In the 1st team I decided to go the classic Kart MG Pursuit Trapper which OHKOs Chansey without switch but neither bliss nor Lunala (you'll need Sunsteel Strike or SpecThief).






Which leads us to the 2nd team where the 2nd mon already takes down chansey (most used innards afaik) and I have 3 other mons that kills Bliss and Lunala effectively (even PBond MGar kills Lunala tho)






5th mon
Depending on how you're confident with imp MU you can skip this step : if you think you can keep pressure to avoid hazards and improof with sash or if you have mons with selfproof (or if you think you won’t face any Imposter) you won’t need improof.
If it’s not the case welcome in the beautiful land of


You can either use an offensive mon (MSci Shell Smash) to keep pressure even if it is gonna be harder to improof multiple times or for a defensive one (AMuk) which lives better but has less pressure.
For the 1st team I decided to use POgre which lives 2 MMY Photon Geyser even with PBond, fully improof MBee, and has great improof on Slak and MMX thanks to Steel resistance (MMX has an electric memory to kill opposing POgre while having a good coverage on MBro, MGyara or Ho-Oh for example).






In the 2nd one I used Scarfty :/ Hey hey !! Before leaving please listen : Scrafty is the BULKIEST mon that resists MGeist, is immune to Photon, is not weak to bug and weak to 0 OHKO move. It has only 3 weaknesses with 2 problematic : Fairy (bad) Fighting (bad) Flying (don’t stand in front of MRay and everything should be fin). And Scrafty as a correct bulk. It improof perfectly MMX and effectively MGar PBond. I use Fairy Memory on MMX to OHKO any Imposter Scrafty and hit dark types (and technically deals more damage than Ice Shard to Zyg and MRay).






6th mon (and almost final)
The last one is almost the pillar of an HO. It is Innards Out itself (or herself considering you'll almost have either chans or bliss). As said earlier other mons can be Innards such as MMX/Y or the SM legendary duo. However (outside of spam) you'll always have a blob (paired or not with another innards) in a good HO (I think).
Innards Out allows you to get rid of opposing breakers/sweepers effectively and can sometimes servs as an improof (both by its typing or by its ability). Smashers Innards use Photon, Sunsteel or MGeist depending of the STAB/Not having a STAB and will have at least one coverage move/another STAB and either a utility/disruptive move (Spore, MCoat, Taunt...) or a last coverage move.
For blobs innards you'll want 1 heal move, a way to force the foe out (Whirlwind or PSong) and 2 other moves of your choice.
In both teams I decided to go with Blissey because it has more HP than Chansey which allows to kill Imposter Bliss because not all mons had an effective improof.












Here comes the last and final step
As you see the 2nd team as only 5 mons yet, which might be the case of any team built following these steps. If you followed what I said you should have at least 4 mons : a sweeper, a breaker, a speed controller and an Innards (you also could have 3 of them because a Shell Smasher with HP can be both a Sweeper and a breaker depending of its set). Then you just add any role you want : another sweeper/breaker/speed controller/innards, a NGuarder, something to pass a precise threat like MDiancie FakeSpeed to kill dark and dragons...
For the 2nd team I finally decided to run NG Kart sweeper which has a great coverage with Fissure and Power Whip (and Sunsteel). This set beats efficiently Zygod which is not otherwise.






By now you should have 6 mons but the final step is not finished yet, indeed you will need to recheck your mon sets in order to have the most effective coverage and verify all mons go well together.
THIS IS THE END OF THE TUTORIAL
however not the end of this post, I'll explain why some teams can be really good without what I said was needed and there will be the packs !!
Here's 2 good teams (according to me at least) that got to #1 (even if it’s not that meaningful now) which do not fulfil all the roles I showed :












(Sprites also clickable)
The 1st one has no breaker but with 2 innards and MGar you can slowly kill the offensive opposing pokémons and then slaking can sweep easily (this is why it’s almost unused in HO vs HO match up). To get rid of walls this team doesn’t rely on a breaker but on Slak to slowly make the opponent waste its PPs
The 2nd has no effective way of killing an Innards blob without losing a mon or having enough mons to kill a blob with few consequences, however with 3 innards it can rapidly get rid of opposing team until one of the non-blob can sweep/clean. Even if an important mon dies to innards, the said pokemon's "targets" would die to innards probably.
Finally here we are : the PACKS !
(moves are ordered by viability for each set)
Wallbreakers : https://pokepast.es/695c954167db97e6
Offensive WG which can improof : https://pokepast.es/0c7eec5436897d32
Priorities and Speed Control :
https://pokepast.es/aa70ad1b9811edb7
Defensive WG which can improof :
https://pokepast.es/e47629b3d61df9a4
Magic Guard :
https://pokepast.es/5d9fc6f47175c77a
Sweepers (no innards):
https://pokepast.es/626aa1f25d1080bf
Innards Out :
https://pokepast.es/33b0544c1d336e27
/!\ A remainder, here I only showed types of sets that I told to use in my tutorial, in HO you can also use things like NGuard, STag, MBounce, everything is possible /!\
Thanks a lot to Yourself that gave me the idea of making this post and letting me using and revamping some of their packs.
If you don’t agree with I told here (sets or how to build HO) or if you like to add/change a set just ask me and I'll think about it :)
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