Metagame USUM Pure Hackmons

How To Build Hyper Offense (with packs!)
(Yeah that's exactly what Yourself did for Balance)

If you're not aware, yourself made a post explaining and detailing how to build balance (here : https://www.smogon.com/forums/threads/usum-pure-hackmons.3734057/page-13#post-10460287) and because my favorite team style is HO I'll make the same about HO, easy as that.
Small warning : this is not the only correct way to build an HO but imo it’s an efficient structure that I'll show and an easy one to play with despite being new to the meta.

How to build HO :

In order to build HO I recommend choosing a pokémon you'd like building with or any good offensive mon. For the building order I'll show you 2 different teams with for both, steps for building it.
Here are the two teams and how I build them :

:slaking: :mewtwo-mega-y: :Mewtwo-Mega-X: :beedrill-mega: :kyogre-primal: :Blissey:

:Gengar-Mega: :Gengar-Mega: :Mewtwo-Mega-X: :Kartana: :scrafty: :blissey:

(Click the sprites for pastes)

Let’s go for the first mon
In the begging you need any good offensive. Any pokémon works, you'll have to build the rest of your team around. However I decided to start both team with Sweepers/Cleaners because I think they're useful for HOs. I did not use it for my teams but recently what I would call "disruptive cleaners" as seem to emerge. One of the best of them is WG Arceus with only Shell Smash, MGeist and Judgment Fist Plate to hit (which is not a really good coverage without MBreaker) and with Taunt to disrupt the opponent’s team.

For the 1st team I started with a classic set Slaking FakeSpeed.
:slaking: :unknown: :unknown: :unknown: :unknown: :unknown:

For the second team I started with a set I'm kinda proud of MGar MBreaker.
:Gengar-Mega: :unknown: :unknown: :unknown: :unknown: :unknown:



2nd mon
If your 1st mon isn’t particularly fast (under 150 base Spe without Scarf (or under 120 Spe with scarf) you're too slow) (MBee is the fastest mon I don’t consider fast enough because you'll get outspeed (and mostly OHKOd) by DeoA or others) you'll need more speed control. I do not consider FakeSpeed as efficient speed control because it is blocked by one of the best Scarf user : MGar

For the first team I decided to use a counter to MGar (the most used ghost type) : Scarf PBond MMY which outspeeds Scarf MGar and OHKOs Sash MGar. For both MMY coverage and hitting steel types (which resist FakeSpeed) I run Searing Shot on MMY, BBuzz to hit dark types and Ice Beam only for Zygarde let’s be honest.
:slaking: :Mewtwo-Mega-Y: :unknown: :unknown: :unknown: :unknown:

In the 2nd team I created the GangGar Mega by adding a second one with PBond and Choice Scarf to make it an effective revenge killer with speed control. Earth power hits AMuk and Sludge Bomb is for MAud, finally I'll talk about U-Turn later :P (because it’s more than just a bug coverage)
:Gengar-Mega: :Gengar-Mega: :unknown: :unknown: :unknown: :unknown:



3rd mon
Once you've done this you'll need a powerful breaker, most breakers are Huge Power users because it gives instant power but you can also use Protean MMY which will hit hard on all of its attacks and will be really fast with 142 Spe.

For both teams I decided to go with MMX HP with Photon Geyser or Sunsteel Strike for ModlyMove, Ice Shard for priority, VCreate for steel types and Multi-Attack with memories for coverage and improof.
:slaking: :mewtwo-mega-y: :Mewtwo-Mega-X: :unknown: :unknown: :unknown:

:Gengar-Mega: :Gengar-Mega: :Mewtwo-Mega-X: :unknown: :unknown: :unknown:



4th mon (or not)
Nowadays innards isn’t used only on HOs anymore, therefore in order not to be totally walled by a Defensive core + innards which your only mon able to make progress dies to innards you need something to pass it. For this step we will only consider classic innards such as blobs or Lunala (meaning not Exca) Either you have AT THE VERY LEAST the half of your team (3) able to kill BOTH Lunala (and Solgaleo, it’s better) and blobs and you sac a mon to innards, or you have a mon dedicated to innards. If you decide to go without mon made to kill innards you may have struggle fighting innards spam like https://pokepast.es/63db99e6371e40aa (THIS TEAM IS NOT BY ME BUT BY AIDAN AMOONGUS)
However with a pokémon dedicated to innards you'll have a hard time if the opponent has no innards (it could basically become a 5v6 depending of what you're using). Most innards counters are Magic Guarders, there are 2 types of MGs :
- Sweepers such as MGar with Secret Sword or MMX (both with Shell Smash mainly)
- Pursuit trapper, mostly Kartana or anything with correct Atk and dark STAB
Another type of innards counter, which is less efficient but can be better than others outside of killing innards is low physical damage (or False Swip if you think you're special). This is why I use U-Turn on Mega Gengar, with a total 155 Atk (Modest with 31 IVs and 28 EVs) the first hit will leave Chansey -Def at 1 HP minimum so MGar will lose minimum HP to innards. This type of innards counter only deals against Chansey because Blissey is too bulky and Lunala takes even less.

In the 1st team I decided to go the classic Kart MG Pursuit Trapper which OHKOs Chansey without switch but neither bliss nor Lunala (you'll need Sunsteel Strike or SpecThief).
:slaking: :mewtwo-mega-y: :Mewtwo-Mega-X: :Kartana: :unknown: :unknown:

Which leads us to the 2nd team where the 2nd mon already takes down chansey (most used innards afaik) and I have 3 other mons that kills Bliss and Lunala effectively (even PBond MGar kills Lunala tho)
:Gengar-Mega: :Gengar-Mega: :Mewtwo-Mega-X: :unknown: :unknown: :unknown:



5th mon
Depending on how you're confident with imp MU you can skip this step : if you think you can keep pressure to avoid hazards and improof with sash or if you have mons with selfproof (or if you think you won’t face any Imposter) you won’t need improof.
If it’s not the case welcome in the beautiful land of ✨Wonder Guard✨ The best thing to do imo is to see what typing covers most of your team (MScizor or AMuk are really useful thanks to 2 MoldyMoves resistances/immunities and only 1 weakness) and give to one of your mon a memory or a plate of a typing that kills them (fire memory on a MMX to kill opposing MSci for example). Why using WG ? Because gl finding a typing which resists almost ALL of your mons coverage while having a decent coverage on said mons.
You can either use an offensive mon (MSci Shell Smash) to keep pressure even if it is gonna be harder to improof multiple times or for a defensive one (AMuk) which lives better but has less pressure.

For the 1st team I decided to use POgre which lives 2 MMY Photon Geyser even with PBond, fully improof MBee, and has great improof on Slak and MMX thanks to Steel resistance (MMX has an electric memory to kill opposing POgre while having a good coverage on MBro, MGyara or Ho-Oh for example).
:slaking: :mewtwo-mega-y: :Mewtwo-Mega-X: :beedrill-mega: :kyogre-primal: :unknown:

In the 2nd one I used Scarfty :/ Hey hey !! Before leaving please listen : Scrafty is the BULKIEST mon that resists MGeist, is immune to Photon, is not weak to bug and weak to 0 OHKO move. It has only 3 weaknesses with 2 problematic : Fairy (bad) Fighting (bad) Flying (don’t stand in front of MRay and everything should be fin). And Scrafty as a correct bulk. It improof perfectly MMX and effectively MGar PBond. I use Fairy Memory on MMX to OHKO any Imposter Scrafty and hit dark types (and technically deals more damage than Ice Shard to Zyg and MRay).
:Gengar-Mega: :Gengar-Mega: :Mewtwo-Mega-X: :unknown: :Scrafty: :unknown:



6th mon (and almost final)
The last one is almost the pillar of an HO. It is Innards Out itself (or herself considering you'll almost have either chans or bliss). As said earlier other mons can be Innards such as MMX/Y or the SM legendary duo. However (outside of spam) you'll always have a blob (paired or not with another innards) in a good HO (I think).
Innards Out allows you to get rid of opposing breakers/sweepers effectively and can sometimes servs as an improof (both by its typing or by its ability). Smashers Innards use Photon, Sunsteel or MGeist depending of the STAB/Not having a STAB and will have at least one coverage move/another STAB and either a utility/disruptive move (Spore, MCoat, Taunt...) or a last coverage move.
For blobs innards you'll want 1 heal move, a way to force the foe out (Whirlwind or PSong) and 2 other moves of your choice.
In both teams I decided to go with Blissey because it has more HP than Chansey which allows to kill Imposter Bliss because not all mons had an effective improof.
:slaking: :mewtwo-mega-y: :Mewtwo-Mega-X: :beedrill-mega: :kyogre-primal: :Blissey:

:Gengar-Mega: :Gengar-Mega: :Mewtwo-Mega-X: :unknown: :scrafty: :blissey:



Here comes the last and final step
As you see the 2nd team as only 5 mons yet, which might be the case of any team built following these steps. If you followed what I said you should have at least 4 mons : a sweeper, a breaker, a speed controller and an Innards (you also could have 3 of them because a Shell Smasher with HP can be both a Sweeper and a breaker depending of its set). Then you just add any role you want : another sweeper/breaker/speed controller/innards, a NGuarder, something to pass a precise threat like MDiancie FakeSpeed to kill dark and dragons...
For the 2nd team I finally decided to run NG Kart sweeper which has a great coverage with Fissure and Power Whip (and Sunsteel). This set beats efficiently Zygod which is not otherwise.
:Gengar-Mega: :Gengar-Mega: :Mewtwo-Mega-X: :Kartana: :scrafty: :blissey:

By now you should have 6 mons but the final step is not finished yet, indeed you will need to recheck your mon sets in order to have the most effective coverage and verify all mons go well together.

THIS IS THE END OF THE TUTORIAL
however not the end of this post, I'll explain why some teams can be really good without what I said was needed and there will be the packs !!




Here's 2 good teams (according to me at least) that got to #1 (even if it’s not that meaningful now) which do not fulfil all the roles I showed :
:slaking: :Gengar-Mega: :Scizor-Mega: :Kartana: :excadrill: :blissey: by me

:Kartana: :Gengar-Mega: :blissey: :diancie-mega: :lunala: :blissey: by Aidan Amoongus
(Sprites also clickable)
The 1st one has no breaker but with 2 innards and MGar you can slowly kill the offensive opposing pokémons and then slaking can sweep easily (this is why it’s almost unused in HO vs HO match up). To get rid of walls this team doesn’t rely on a breaker but on Slak to slowly make the opponent waste its PPs

The 2nd has no effective way of killing an Innards blob without losing a mon or having enough mons to kill a blob with few consequences, however with 3 innards it can rapidly get rid of opposing team until one of the non-blob can sweep/clean. Even if an important mon dies to innards, the said pokemon's "targets" would die to innards probably.


Finally here we are : the PACKS !

(moves are ordered by viability for each set)
Wallbreakers : https://pokepast.es/695c954167db97e6

Offensive WG which can improof : https://pokepast.es/0c7eec5436897d32

Priorities and Speed Control :
https://pokepast.es/aa70ad1b9811edb7

Defensive WG which can improof :
https://pokepast.es/e47629b3d61df9a4

Magic Guard :
https://pokepast.es/5d9fc6f47175c77a

Sweepers (no innards):
https://pokepast.es/626aa1f25d1080bf

Innards Out :
https://pokepast.es/33b0544c1d336e27

/!\ A remainder, here I only showed types of sets that I told to use in my tutorial, in HO you can also use things like NGuard, STag, MBounce, everything is possible /!\

Thanks a lot to Yourself that gave me the idea of making this post and letting me using and revamping some of their packs.
If you don’t agree with I told here (sets or how to build HO) or if you like to add/change a set just ask me and I'll think about it :)
 
Last edited:
Hello I just ,ade a smogon account I would like to show you guys my team! Tell me if it’s good or not and if not how should I improve
https://pokepast.es/09e5246d1a4051b5
By itself the team seems pretty solid, however I would change few things :
-As you did on PDon, Huge Power Kartana would like Ice Shard to one shot PrankHaze Zygarde-Complete, you could also replace its Spore by Searing Sunraze Smash but it’s up to you
- Blissey moveset is pretty strange spectral + Baton Pass can work but in anycase you want something to force the opposing pokemon out (mainly Whirlwind). You could use it instead of IBeam which doesn't do much. And if you keep baton pass (or any switching move) you'll need min Spe on Blissey as well
- Why is MGar mild ? I see no drawback at being Modest or even Timid if you want, also why is it min SpD and Def in its IVs ?
- Your WG Kartana doesn’t do anything to water types, mainly Slowbro Mega so you could use a grass STAB or Plasma Fists to hit Ho-Oh as well (which is more niche)
- If you keep Spore on both Kartana (or even only 1) you could get rid of it on MGar to have a coverage to hit Meloetta or Audino Mega
 
Tip: if you want to beat
1749579053313.png
than run either ice shard or ice punch on Pokémon like hp mmx (imo ice shard is better because it has the same priority as prankster but ice punch is also good)
 
Also mgengar is mild to try to improof
Does Ice Shard from Huge Power Kart (the biggest priority move in your team) OHKO Eviolite Chansey Imposter ?
Nope (252+ Atk Huge Power Kartana Ice Shard vs. 248 HP / 0- Def 0 IVs Eviolite Chansey [transformed into MGar) 131-155 (18.6 - 22%) -- possible 5HKO))
So it seems pretty useless to me, maximising stats is mostly better
 
Tip: if you want to beat View attachment 747094 than run either ice shard or ice punch on Pokémon like hp mmx (imo ice shard is better because it has the same priority as prankster but ice punch is also good)
Also mgengar is mild to try to improof
Don’t know if it makes any difference but better safe than sorry
I’ll change it
Btw what move should I replace on wg kart?
Hi! In the future, please try and condense all this down to one or two posts. Flooding the forum with short one liner posts like this makes it hard to hold meaningful discussion and is generally just a pain for the moderation staff to deal with. Furthermore, there is the option to edit your posts to add more to them later if you so wish. All productive discussion is always appreciated, but oftentimes this sort of back and forth team-editing discussion is better suited for the PS! room or our dedicated team rating or metagame discussion channels in the Pure Hackmons discord, which I will link here: https://discord.gg/cMFMZPNjU5
 
How To Build Hyper Offense (with packs!)
(Yeah that's exactly what Yourself did for Balance)

If you're not aware, yourself made a post explaining and detailing how to build balance (here : https://www.smogon.com/forums/threads/usum-pure-hackmons.3734057/page-13#post-10460287) and because my favorite team style is HO I'll make the same about HO, easy as that.

How to build HO :

In order to build HO I recommend choosing a pokémon you'd like building with or any good offensive mon. For the building order I'll show you 2 different teams with for both, steps for building it.
Here are the two teams and how I build them :

:slaking: :mewtwo-mega-y: :Mewtwo-Mega-X: :beedrill-mega: :kyogre-primal: :Blissey:

:Gengar-Mega: :Gengar-Mega: :Mewtwo-Mega-X: :Kartana: :scrafty: :blissey:

(Click the sprites for pastes)

Let’s go for the first mon
In the begging you need any good offensive. Any pokémon works, you'll have to build the rest of your team around. However I decided to start both team with Sweepers/Cleaners because I think they're useful for HOs. I did not use it for my teams but recently what I would call "disruptive cleaners" as seem to emerge. One of the best of them is WG Arceus with only Shell Smash, MGeist and Judgment Fist Plate to hit (which is not a really good coverage without MBreaker) and with Taunt to disrupt the opponent’s team.

For the 1st team I started with a classic set Slaking FakeSpeed.
:slaking: :unknown: :unknown: :unknown: :unknown: :unknown:

For the second team I started with a set I'm kinda proud of MGar MBreaker.
:Gengar-Mega: :unknown: :unknown: :unknown: :unknown: :unknown:



2nd mon
If your 1st mon isn’t particularly fast (under 150 base Spe without Scarf (or under 120 Spe with scarf) you're too slow) (MBee is the fastest mon I don’t consider fast enough because you'll get outspeed (and mostly OHKOd) by DeoA or others) you'll need more speed control. I do not consider FakeSpeed as efficient speed control because it is blocked by one of the best Scarf user : MGar

For the first team I decided to use a counter to MGar (the most used ghost type) : Scarf PBond MMY which outspeeds Scarf MGar and OHKOs Sash MGar. For both MMY coverage and hitting steel types (which resist FakeSpeed) I run Searing Shot on MMY, BBuzz to hit dark types and Ice Beam only for Zygarde let’s be honest.
:slaking: :Mewtwo-Mega-Y: :unknown: :unknown: :unknown: :unknown:

In the 2nd team I created the GangGar Mega by adding a second one with PBond and Choice Scarf to make it an effective revenge killer with speed control. Earth power hits AMuk and Sludge Bomb is for MAud, finally I'll talk about U-Turn later :P (because it’s more than just a bug coverage)
:Gengar-Mega: :Gengar-Mega: :unknown: :unknown: :unknown: :unknown:



3rd mon
Once you've done this you'll need a powerful breaker, most breakers are Huge Power users because it gives instant power but you can also use Protean MMY which will hit hard on all of its attacks and will be really fast with 142 Spe.

For both teams I decided to go with MMX HP with Photon Geyser or Sunsteel Strike for ModlyMove, Ice Shard for priority, VCreate for steel types and Multi-Attack with memories for coverage and improof.
:slaking: :mewtwo-mega-y: :Mewtwo-Mega-X: :unknown: :unknown: :unknown:

:Gengar-Mega: :Gengar-Mega: :Mewtwo-Mega-X: :unknown: :unknown: :unknown:



4th mon (or not)
Nowadays innards isn’t used only on HOs anymore, therefore in order not to be totally walled by a Defensive core + innards which your only mon able to make progress dies to innards you need something to pass it. For this step we will only consider classic innards such as blobs or Lunala (meaning not Exca) Either you have AT THE VERY LEAST the half of your team (3) able to kill BOTH Lunala (and Solgaleo, it’s better) and blobs and you sac a mon to innards, or you have a mon dedicated to innards. If you decide to go without mon made to kill innards you may have struggle fighting innards spam like https://pokepast.es/63db99e6371e40aa (THIS TEAM IS NOT BY ME BUT BY AIDAN AMOONGUS)
However with a pokémon dedicated to innards you'll have a hard time if the opponent has no innards (it could basically become a 5v6 depending of what you're using). Most innards counters are Magic Guarders, there are 2 types of MGs :
- Sweepers such as MGar with Secret Sword or MMX (both with Shell Smash mainly)
- Pursuit trapper, mostly Kartana or anything with correct Atk and dark STAB
Another type of innards counter, which is less efficient but can be better than others outside of killing innards is low physical damage (or False Swip if you think you're special). This is why I use U-Turn on Mega Gengar, with a total 155 Atk (Modest with 31 IVs and 28 EVs) the first hit will leave Chansey -Def at 1 HP minimum so MGar will lose minimum HP to innards. This type of innards counter only deals against Chansey because Blissey is too bulky and Lunala takes even less.

In the 1st team I decided to go the classic Kart MG Pursuit Trapper which OHKOs Chansey without switch but neither bliss nor Lunala (you'll need Sunsteel Strike or SpecThief).
:slaking: :mewtwo-mega-y: :Mewtwo-Mega-X: :Kartana: :unknown: :unknown:

Which leads us to the 2nd team where the 2nd mon already takes down chansey (most used innards afaik) and I have 3 other mons that kills Bliss and Lunala effectively (even PBond MGar kills Lunala tho)
:Gengar-Mega: :Gengar-Mega: :Mewtwo-Mega-X: :unknown: :unknown: :unknown:



5th mon
Depending on how you're confident with imp MU you can skip this step : if you think you can keep pressure to avoid hazards and improof with sash or if you have mons with selfproof (or if you think you won’t face any Imposter) you won’t need improof.
If it’s not the case welcome in the beautiful land of ✨Wonder Guard✨ The best thing to do imo is to see what typing covers most of your team (MScizor or AMuk are really useful thanks to 2 MoldyMoves resistances/immunities and only 1 weakness) and give to one of your mon a memory or a plate of a typing that kills them (fire memory on a MMX to kill opposing MSci for example). Why using WG ? Because gl finding a typing which resists almost ALL of your mons coverage while having a decent coverage on said mons.
You can either use an offensive mon (MSci Shell Smash) to keep pressure even if it is gonna be harder to improof multiple times or for a defensive one (AMuk) which lives better but has less pressure.

For the 1st team I decided to use POgre which lives 2 MMY Photon Geyser even with PBond, fully improof MBee, and has great improof on Slak and MMX thanks to Steel resistance (MMX has an electric memory to kill opposing POgre while having a good coverage on MBro, MGyara or Ho-Oh for example).
:slaking: :mewtwo-mega-y: :Mewtwo-Mega-X: :beedrill-mega: :kyogre-primal: :unknown:

In the 2nd one I used Scarfty :/ Hey hey !! Before leaving please listen : Scrafty is the BULKIEST mon that resists MGeist, is immune to Photon, is not weak to bug and weak to 0 OHKO move. It has only 3 weaknesses with 2 problematic : Fairy (bad) Fighting (bad) Flying (don’t stand in front of MRay and everything should be fin). And Scrafty as a correct bulk. It improof perfectly MMX and effectively MGar PBond. I use Fairy Memory on MMX to OHKO any Imposter Scrafty and hit dark types (and technically deals more damage than Ice Shard to Zyg and MRay).
:Gengar-Mega: :Gengar-Mega: :Mewtwo-Mega-X: :unknown: :Scrafty: :unknown:



6th mon (and almost final)
The last one is almost the pillar of an HO. It is Innards Out itself (or herself considering you'll almost have either chans or bliss). As said earlier other mons can be Innards such as MMX/Y or the SM legendary duo. However (outside of spam) you'll always have a blob (paired or not with another innards) in a good HO (I think).
Innards Out allows you to get rid of opposing breakers/sweepers effectively and can sometimes servs as an improof (both by its typing or by its ability). Smashers Innards use Photon, Sunsteel or MGeist depending of the STAB/Not having a STAB and will have at least one coverage move/another STAB and either a utility/disruptive move (Spore, MCoat, Taunt...) or a last coverage move.
For blobs innards you'll want 1 heal move, a way to force the foe out (Whirlwind or PSong) and 2 other moves of your choice.
In both teams I decided to go with Blissey because it has more HP than Chansey which allows to kill Imposter Bliss because not all mons had an effective improof.
:slaking: :mewtwo-mega-y: :Mewtwo-Mega-X: :beedrill-mega: :kyogre-primal: :Blissey:

:Gengar-Mega: :Gengar-Mega: :Mewtwo-Mega-X: :unknown: :scrafty: :blissey:



Here comes the last and final step
As you see the 2nd team as only 5 mons yet, which might be the case of any team built following these steps. If you followed what I said you should have at least 4 mons : a sweeper, a breaker, a speed controller and an Innards (you also could have 3 of them because a Shell Smasher with HP can be both a Sweeper and a breaker depending of its set). Then you just add any role you want : another sweeper/breaker/speed controller/innards, a NGuarder, something to pass a precise threat like MDiancie FakeSpeed to kill dark and dragons...
For the 2nd team I finally decided to run NG Kart sweeper which has a great coverage with Fissure and Power Whip (and Sunsteel). This set beats efficiently Zygod which is not otherwise.
:Gengar-Mega: :Gengar-Mega: :Mewtwo-Mega-X: :Kartana: :scrafty: :blissey:

By now you should have 6 mons but the final step is not finished yet, indeed you will need to recheck your mon sets in order to have the most effective coverage and verify all mons go well together.

THIS IS THE END OF THE TUTORIAL
however not the end of this post, I'll explain why some teams can be really good without what I said was needed and there will be the packs !!




Here's 2 good teams (according to me at least) that got to #1 (even if it’s not that meaningful now) which do not fulfil all the roles I showed :
:slaking: :Gengar-Mega: :Scizor-Mega: :Kartana: :excadrill: :blissey: by me

:Kartana: :Gengar-Mega: :blissey: :diancie-mega: :lunala: :blissey: by Aidan Amoongus
(Sprites also clickable)
The 1st one has no breaker but with 2 innards and MGar you can slowly kill the offensive opposing pokémons and then slaking can sweep easily (this is why it’s almost unused in HO vs HO match up). To get rid of walls this team doesn’t rely on a breaker but on Slak to slowly make the opponent waste its PPs

The 2nd has no effective way of killing an Innards blob without losing a mon or having enough mons to kill a blob with few consequences, however with 3 innards it can rapidly get rid of opposing team until one of the non-blob can sweep/clean. Even if an important mon dies to innards, the said pokemon's "targets" would die to innards probably.


Finally here we are : the PACKS !

(moves are ordered by viability for each set)
Wallbreakers : https://pokepast.es/695c954167db97e6

Offensive WG which can improof : https://pokepast.es/0c7eec5436897d32

Priorities and Speed Control :
https://pokepast.es/aa70ad1b9811edb7

Defensive WG which can improof :
https://pokepast.es/e47629b3d61df9a4

Magic Guard :
https://pokepast.es/5d9fc6f47175c77a

Sweepers (no innards):
https://pokepast.es/626aa1f25d1080bf

Innards Out :
https://pokepast.es/33b0544c1d336e27

/!\ A remainder, here I only showed types of sets that I told to use in my tutorial, in HO you can also use things like NGuard, STag, MBounce, everything is possible /!\

Thanks a lot to Yourself that gave me the idea of making this post and letting me using and revamping some of their packs.
If you don’t agree with I told here (sets or how to build HO) or if you like to add/change a set just ask me and I'll think about it :)
It’s hard to do it the same as how they do it with balance as we all know balance is generally bad in this metagame with restricted option of archetype of the team structure and restricted option on choosing mons, while hyper offense can have tons of variation in team structure And mon choosing. And its hard to really give a conclusion on “how to bulid a hyper offense”. (There’s actually not really a lot of “structured” ho team here, not as I am concerned of) but pretty good and cool tutorial after all
 
It’s hard to do it the same as how they do it with balance as we all know balance is generally bad in this metagame with restricted option of archetype of the team structure and restricted option on choosing mons, while hyper offense can have tons of variation in team structure And mon choosing. And its hard to really give a conclusion on “how to bulid a hyper offense”. (There’s actually not really a lot of “structured” ho team here, not as I am concerned of) but pretty good and cool tutorial after all
First of all thank you, I know HOs can have different types of structure and this is why I showed 2 examples of good HO not following the structure I showed. I mainly made this tutorial to help new player wanting to play HOs to see a viable structure and, for me, the one I showed is the easiest to use and understand despite being new to this meta. I guess I should have at least said this at the beginning if my post thought
 
yo guysmash I revamped the team using your advice ( I chose bug buzz to hit Meloetta because 3 of my mons have sunsteel to hit maud) anyways, here is the link :) https://pokepast.es/4d143551864e3938
Focus Sash on Primal Groudon doesn't seem like the best item choice, it's very bulky. Ability Shield, Lum berry or even Heavy Duty Boots might work better.

The lack of item removal leaves your team very weak to any Wonder Guard + Ability Shield pokemon. The only pokemon able to hit Wonder Guard Ablity Shield Regieleki is Primal Groudon, which is very telegraphed.

Edit: I'm leaving this up, I stand by all assertions despite facts presented infront of me
 
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Focus Sash on Primal Groudon doesn't seem like the best item choice, it's very bulky. Ability Shield, Lum berry or even Heavy Duty Boots might work better.

The lack of item removal leaves your team very weak to any Wonder Guard + Ability Shield pokemon. The only pokemon able to hit Wonder Guard Ablity Shield Regieleki is Primal Groudon, which is very telegraphed.
Sir, this is the USUM thread, not Gen 9. Ability Shield doesn't exist, and neither does Heavy-Duty-Boots.
 
Focus Sash on Primal Groudon doesn't seem like the best item choice, it's very bulky. Ability Shield, Lum berry or even Heavy Duty Boots might work better.

The lack of item removal leaves your team very weak to any Wonder Guard + Ability Shield pokemon. The only pokemon able to hit Wonder Guard Ablity Shield Regieleki is Primal Groudon, which is very telegraphed.
Bro is living in the future. :skull: (side note: I replace ssneak on mmx with pursuit)
 
How Defensive Counterplay is Real and Why Stall Is A Real Archetype

As far as I am aware, common opinion is that stall one of the worst archetypes because the offense is too good. When I say "the offense", I don't mean offense as an archetype but rather just the Pokémon. Main reason people say this is because MMX is able to run coverage for anything it wants and in its 4 slots can cover most of the game, and aswell there is too many sets answered by a few B ranked Pokémon. Now what I'm going to try to do in this post is prove that defensive counterplay is real on stall and that it's a good archetype.

Checklist

Here's a list of everything you will reasonably need to cover to help better visualise it.

-MMX :mewtwo-mega-x:
-Huge Power and No Guard Kartana :kartana:
-PDon :groudon-primal:
-Harvest Slaking :slaking:
-General MGeist coverage fishes :gengar-mega::necrozma-dawn-wings:
- Sunsteel/Geist/Fairy :mewtwo-mega-y: :diancie-mega:
-No Guard MMY :mewtwo-mega-y:
-General Special Photon? :mewtwo-mega-y:
-No Guard TSpikes Taunt MGar :gengar-mega:
-WG Sweepers :arceus::gyarados-mega: :hoopa-unbound:

When I lay it out like this, it does seem more manageable. Building stall is generally just about stacking as many hard answers to these Pokémon as optimally as possible. For this reason stuff like Zygarde-Complete isn't actually that good on stall as it isn't a hard answer to most things on this list outside of potentially MGeist MMX and some WG sweepers, but there are other options who can do that and other things at once making them better options. I will go through everything here one by one and how you can answer them, and finally I will provide example stall teams.

MMX

:sm/Mewtwo-Mega-X:

While it's true MMX can run coverage for anything, it will not often run certain moves together and this can be taken advantage of, meaning for the most part you can wall MMX. It is however worth noting that Band MMX doesn't really have walls outside of certain Prankster SSap Pokémon, but not covering for it properly is more reasonable seeing as it isn't very common right now due to being prediction reliant, STag food, and not great into offense outside of First Impression which is exploitable.

The most optimal way to wall MMX is using Fur Coat Slowbro paired with a Pokémon able to answer Photon Geyser/Sunsteel Strike/Close Combat/Moongeist Beam MMX. Excluding Choice Band, FC Mbro is able to answer all MMX running some form of physical coverage for it, seeing as there isn't a 180BP non CFZ physical move it's weak to cough cough Doublade. Because of this the only move MMX will reasonably run that beats you is special ghost (Moongeist Beam or Ghost Judgement). Because special ghost already hits Doublade, people will pair it with a fighting move (typically Close Combat) as it also allows you to hit darks in the same slot. Fire + Ghost would be unoptimal as you would have to dedicate an extra slot to darks (or just miss them), which is why you typically see fire with bug, or electric/grass on Photon Geyser less sets to hit either Ho-Oh or Mpert. You can take advantage of this, and pair FC Mbro with an SSap WG steel who answers the set without a Life Orb, and with a Life Orb can't switch into Photon but it's relatively easy to play around, or you can pair it with Prankster Celesteela or Zygarde-Complete. The most optimal combination would be Prankster SSap Celesteela + Fur Coat Slowbro-Mega, because not only does this answer essentially every 4 move MMX (and most band sets seeing as they typically run a fighting move), but Prankster Celesteela acts as both a Huge Power or No Guard Fissure Kartana check in one and also and answer to Suneteel/Geist/Fairy. I also think it's worth noting Doublade with a fire immune ability is very similar to FC Mbro in the MMX sets it checks, but due to it's ground weakness and lack of Scald/Water Shuriken STAB it is a much less relaible PDon check making it less optimal to run.

Instead of FC Mbro, you can also run STag. STag has its pros and cons. While yes it does serve as a PDon and MMX answer in one, you are kind of just fishing for them not to have Shed Shell. You also get Trick Scarf giving you a better match up into harvest but at the cost of losing utility. Running STag also means it takes more skill to play because you actually need the STag Pokémon infront of the thing you need to kill. I would reccomend this set (https://pokepast.es/c73d241e37fc1435) for the most part but you can also run STag MMX with First Impression. This MMY allows you to kill multiple MMX rather then relying on a CFZ, and aswell STag is probablys one of the best answers to Choice Band MMX.

Kartana

:sm/kartana:

Kartana is potentially the most influencing Pokémon for stall cores, and it has 2 sets you will need to answer. I'll make a list of every way you can answer both No Guard and Huge Power Kartana on stall.

-Prankster Celesteela :celesteela:

Prankster Celesteela is arguably the most optimal choice for a few reasons. It serves as an answer to MGeist MMX, Sunsteel/Geist/Fairy, and both Huge Power and Fissure Kartana. The main negatives of Prankster Celesteela are that you won't have an answer to Sheer Cold Kartana or Sunsteel/Electric/Fissure, but imo it's worth the draws. By running Prankster Celesteela it also means you can't run another Prankster user which you would typically want to use as a strong answer to special attackers, such as Ho-Oh, but cores without a Prankster Steel have their own issues too so I won't necessarily consider it a negative.

-Prankster Steelix-Mega/Aggron-Mega + Wonder Guard Steel :steelix-mega: :aggron-mega: :scizor-mega:

Having to answer Kartana in 2 slots is generally a negative because obviously that takes up more slots and it makesnit harder to play against multiple, outside of CFZs it doesn't actually do much over Celesteela in terms of hard answering anything on that list and Celesteela gets to answer Sunsteel/Geist/Fairy so imo Prank Celesteela is a better choice.

-Sturdy Heatran :heatran:

Sturdy does 2 things for Heatran. First of all it means you don't just lose to Gastro Acid + Fissure, and second of all it let's you answer both Huge Power and No Guard Kartana in the same slot. Sturdy Heatran is the only way to answer both Kartana variants whilst serving as a "Wonder Guard". Main negatives I can think of are that despite being a Wonder Guard Steel, you don't answer MGeist MMX, and unlike Prankster Celesteela you don't answer Sunsteel/Geist/Fairy relaibley because of Protean MMY. Using Sturdy Heatran enables you to not run a Prankster steel however which is nice.

-Wonder Guard Steel + MBounce 4x steel resist :scizor-mega: :heatran: :magneton:

This method takes 2 slots which is generally a negative. Being forced to run a Wonder Guard steel means you dont exactly have a hard answer to MGeist MMX (though I don't think that's a huge drawback), but the main issues are you either have to run MBounce Magneton who has to hold an eviolite or Heatran who is wean to water meaning opposing Scald MBro are a concern and it is a sketch improof to your own. Both are also 4x ground weak which you may see as a negative for an MBouncer but personally I think it's fine as the only real thing running TWaves and hazards is MBounce Zygarde-Complete, who gets harrased by Shed Shell Imposter anyways.

PDon

:sm/groudon-primal:


As established earlier, you really should be running FC Mbro so this shouldn't be a huge concern. You may be saying "well pdon can tech for fc mbro in the form of something like freeze dry", which is correct, however by running Water Shuriken all set up PDon lose. Running Water Shuriken does have its drawbacks however, you can't really pressure Magic Bouncers at all if you are running hazards on Mbro and you also can't answer Shell Smash MMX. Defensive Magic Bouncers aren't that common nowadays from what I see and it's not like having Scald is going to necessarily win you a game against them anyways, plus this only applies if Mbro actually does have hazards. For Shell Smash MMX, I don't see it that much and it is possible they can run coverage for you regardless, but if you have another Pokémon on your team that can relaibley answer it then it shouldn't be a concern anyways. I think it's generally team dependent, and if your core is also already strong into PDon then Water Shuriken maybe less incentivisng, but overall I prefer Water Shuriken. There is one PDon set you will however not be able to answer with just FC Mbro, which is Choice Band Mold Breaker. Issue with it really is that the answers to it are quite limited, the 2 answers to it are Prankster Slowbro-Mega and Prankster Ho-Oh. Prankster Ho-Oh is fine (and probablys the best Prankster user for teams without a Prankster steel anyways), but Prankster Mbro shouldn't really be ran most of the time because it means you aren't running FC Mbro which means your Pdon and MMX answers are in 2 separate slots making running it less optimal. Choice Band Mold Breaker Pdon isn't very common at all seeing as it isn't great into offense in a very offense orientated meta and it is also very prediction reliant and can take time to break times so you can get away with not preparing for it. It's not an auto loss facing it anyways as after rocks chip it dies to Water Shuriken, they need to get multiple predictions right and Imposter is able to switch into it.

Just to point out I wrote all of that before I added the part to the MMX section about STag. With this set (https://pokepast.es/c73d241e37fc1435) you want to click LTBTS on PDon if they haven't set up, and Water Shuriken if they have Shell Smashed, because Water Shuriken doesn't OHKO unless they Shell Smash. Also one of the better answers to Mold Breaker Choice Band PDon.

Harvest Slaking

:sm/slaking:

Harvest Slaking isn't very common right now because as I have mentioned the meta is very offense orientated, but it is still worth preparing for and isn't terribly hard to prepare for either. All stall teams want a move that forces it out with the main ones being Taunt, Core Enforcer and Whirlwind/Roar. If you are running a Prankster Steel, just give it Taunt and that'll do. If you aren't running one, try slot Core Enforcer or Whirlwind/Roar on one of your sunsteel resists. A move that can force it out isn't enough however because it can just keep coming in and out to PP stall you, so you will want either TSpikes or if you're running STag then giving it Trick should do. TSpikes is generally enough unless they have Alolan-Muk in which case it could be a problem, but I wouldn't give it too much thought because Harvest Slaking is rarely seen now anyways.

MGeist Coverage Fishes

:sm/Gengar-Mega:

By MGeist coverage fishes, I mean sets that have Shell Smash and MGeist, with the other 2 moves being coverage for MGeist walls. There are a few ways I would reccomend going about this. First of all, just run 2 MGeist walls (either like Mbounce Yveltal or a Wonder Guard). It is not very likely they have both coverage moves that can actually hit both MGeist walls, especially considering if they do run 2 coverage moves like that they will get walled by any team with Zygarde-Complete. Meloetta at full tanks Bug Buzz from even Gengar-Mega and kills it back with Spectral Thief, and the only way Meloetta actually will take chip is if they can force hazards up through MBounce, in which chase chances are you're cooked anyways. You can also run a core like Arceus + Meloetta which should answer pretty much answer all MGeist coverage fish sets because running fighting and bug together is counter intuitive because you have 2 moves that hit dark. Secondly, if you aren't running a Prankster steel then you can just run something like Prankster Ho-Oh who answers all of these sets assuming they can't get rocks up. And finally, Sturdy Muk is a really solid MGeist answer because people will usuall rely on Fissure as their method of hitting Alolan-Muk rather then Earth Power which generally isn't worth using. One concern with Alolan-Muk however is that because you resist MGeist, Dawn Wings does like 80% with its CFZ to you at +2. It also means after like quite a bit of hazard chip Gengar-Mega can possibly break you but again if they can get hazards up through MBounce chances are you're cooked anyways.

Sunsteel/Geist/Fairy

:sm/mewtwo-mega-y:

Sunsteel/Geist/Fairy is essentially just a really broken 3 move set, which is usually ran by Protean MMY. I only really see Aerobee run it, but I still think it's worth prepping for and it's a very good set. Because Protean MMY is immune to SThief, walls to it are very limited. There are about 3 ways you can wall it. First is WG Bisharp, who doesn't do much else other then answer Protean MMY and is weak to Fissure so it's unviable on stall. Second is Prankster steels, I'm not sure on the calcs with Mlix but Prankster Celesteela walls it and if you are going to run a Prankster Steel that's the most viable choice anyways. Finally, Prankster Ho-Oh is able to wall it. While yes the answers are limited, at the very least cores with and without a Prank Steel can answer it.

No Guard MMY

:sm/mewtwo-mega-y:

It's a rare set you could probablys get away with not prepping for but I'll go over it anyways. There are 2 (or 3 I guess) variants of this set. First of all are the variants that run Sing, using the moves Sing/Photon/Zap Cannon/Fissure. The most obvious answer to this is Meloetta and Wonder Guard steels might be fine but I haven't done the calcs. Second of all is the beat up variants which opt for Beat Up over Sing. Beat Up allows them to kill Innards and Meloetta in 1 slot, at the cost of missing WG steels, so obviously you answer it with a Wonder Guard steel. Finally there's variants that opt for Shell Smash over Beat Up or Sing, I've never see one but I suppose Meloetta or a WG steel with SThief would work. If you don't cover all of these I wouldn't worry because they are barely used.

General Special Photon

:sm/mewtwo-mega-y:


To be honest, I don't exactly know what special photon looks like. There's the Spore sets with MGeist and Photon, which you would just answer with a Safety Goggles Prankster Pokémon, a Wonder Guard that resists both moves (ideally with goggles) or MBounce Yveltal. I already went over No Guard, and I suppose they could also spam coverage picking between Steels, Muk, Yveltal, Zygarde, and Meloetta/Gyarados but I've never seen such a set and you would probably cover for it the similar to how you do with MGeist coverage fishing anyways. I have never really had issues with special Photon though and it isn't that good so it's fine.

No Guard TSpikes Taunt MGar

:sm/gengar-mega:

This is a more recent set but it's really good at forcing up TSpikes enabling teammates like Taunt WG Arceus, and in general if they are up you're not in a very good spot. The set on Akira's sample Clockup Flowers runs Taunt/TSpikes/MGeist/Fissure, and more recently Aerobee has been swapping out MGeist for Zap Cannon. Both sets are kind of answered by an MCoat MGeist resisting Wonder Guard, I say kind of because if the Wonder Guard isn't in on it you have to play a 50/50 on whether you go to an MBounce user or your Wonder Guard and then another 50/50 on whether you defog predicting them to switch out or click MCoat predicting them to Taunt, and the 50/50s aren't really in tour favour. MBounce Yveltal is the only Pokémon who can actually do something other then answer this set who answers the version on the sample, although if you want to answer borh the Zap Cannon variant and the MGeist one you have to run MBounce Zapdos. If you actually have the option to just slap whatever in your MBounce slot, I will say Zapdos is worth it over say Zygarde-Complete because Aerobee's teams are the best teams in the game.

WG Sweepers

:sm/arceus:

There is exactly one good WG sweeper in the game, Taunt Arceus. Answering WG Taunt Arceus isn't too difficult, you need either Audino-Mega or Meloetta with Magic Coat, or you just run Audino-Mega and Meloetta and spam switch between them. TSpikes also denys it from coming in, and if you give a mon that can tank a hit from it Toxic you honestly should be fine. The others are Gyarados-Mega, Ash-Greninja and Hoopa-Unbound. If your team is good you already have an answer for Gyarados-Mega, for Ash-Greninja I honestly couldn't tell you but it is irrelevant anyways, and for Hoopa-Unbound that's even more irrelevant then Ash-Greninja and has the same walls except it drops to U-Turn so it's easier to answer. If you're running STag then First Impression kinda deals with these too.

Examples

Now that I have told you how you can optimally fit answers for everything, I will show you some examples of teams which do so. These teams cover about most of the game and their main issues are not being able to make good progress into defensive MBouncera and also anything that is able to force hazards up, which are more so issues with hard stall in general. Click on sprites for team.


:celesteela: :audino-mega: :meloetta: :slowbro-mega: :zapdos: :chansey:

The amount this team covers is pretty insane. Prank Celesteela + FC Mbro is incredibly solid into the vast majority of MMX sets, with the only problamatic ones I can think of maybe being Shell Smash with a fire moves and Choice Band with Fire and Bug. Prank Celesteela is solid into most Kartana people use, because of Heatran people are pretty much always gonna opt for Fissure over Sheer Cold and I don't ever see Bolt Strike, Huge Power Kartana with a fire move could be a concern but that isn't really ran atm. PDon MU is incredibly sold, the only potentially problematic set being CB Mold Breaker which isn't ran and can be played around. Harvest Slaking MU is fine unless they have a TSpikes absorber but Harvest Slaking has fell off anyways due to how good offense is. MGeist MU is incredibly solid, Steela walls Sunsteel/Geist/Fairy and coverage fish sets can't cover for all of MAud, Meloetta and Prank Steela. Special Photon is fine? I'm not sure if people run Photon/Bug Buzz/Searing Shot but if they do I suppose that could be a concern. This team had the room to fit Zapdos so I ran it, which is just a blatant Aerobee CTeam but definitely worth it imo. WG sweepers are fine, WG Taunt Arc is answered by spam switching between both Wonder Guards, Gyara gets walled by Steela, and I'm not sure what Ash-Greninja or Hoopa-Unbound run and I don't care what Ash Greninja or Hoopa-Unbound run. Pretty solid team but issues are spam in general, things that can force hazards up through MBounce Zapdos (like Taunt/Spikes Mold Breaker Gyara or something) and opposing MBounce you can't make progress against but the stall vs stall MU is more or less a tie. Honestly wish I submitted this team instead of the Magneton one.

:ho-oh: :meloetta: :scizor-mega: :slowbro-mega: :magneton: :chansey:

This is the team the most people will recognise because I submitted it as a sample. Prankster Ho-Oh essentially beats all special attackers that aren't Sheer Cold. Sheer Cold isn't ran over Fissure on special attackers really at all atm, and Meloetta should be fine for them. It walls Zap Cannon MMY regardless but the Wonder Guard Core deals with it if you are scared of para hacks. MMX MU is similar to the prior team except LO triple moldy MMX is slightly problematic as it can 2HKO Scizor with Photon on switch in, however it's definitely playable as the thing chips itself down over time plus isn't a common set due to the lack of priority. PDon is essentially solved. Kartana MU is arguably worse then the last team because the Kartana answers are spread out over 2 Pokémon meaning multiple Kartana could pose more of a threat. MCoat Meloetta allows it to answer Taunt WG Arceus, and provides more room to play around NG Taunt TSpikes MGar all though the MU isn't in your favour. Magneton not having an Eviolite means that STag Pdon is a concern especially considering how much this team hates rocks being up, and outside of that it has the same issues as the other team so I don't like this one as much.

:doublade: :meloetta: :ferrothorn: :mewtwo-mega-y: :yveltal: :chansey:

This team opts for STag MMY instead of FC MBro meaning that Shed Shell MMX or PDon could be a concern, but the team has a better MU into CB MMX and Harvest Slaking mainly. Prankster Doublade is to not stack a fighting weakness with Ferrothorn who I ran over Scizor because I didn't need it to wall MGeist MMX. Meloetta and MBounce Yveltal is pretty good into MGeist and special Photon all though this team doesn't have an answer for Sunsteel/Geist/Fairy, Searing Shot Hoopa-Unbound or Ash-Greninja could also pose a threat. This team was made before WG Taunt Arceus really took off but MCoat Meloetta could probably be slotted in if needed. NG Taunt MGar MU is fine until it's Zap Cannon, to be fair MGar Zap Cannon does like 40% but chances are you get para haxed. Kartana MU is pretty similar to the prior team. Rest of the issues are the same as the other teams really (general stall issues), all though Knock Off Yveltal means Shed Shell Imposter isn't a concern.

Conclusion

Hopefully by now you agree that stall is an actually good archetype, because common opinion is that it isn't that good. I have also hopefully proved defensive counterplay is real on stall, but for balance I couldn't say the same thing. Balance isn't able to stack checks to things like stall can (e.g. Kartana checks) and also struggles to fit things like Fur Coats so balance defensive cores end up being a lot worse, and balance also isn't really going to be out offensing good offense. As well from playing against balance with stall they're also pretty easy to wall and they can't make progress into MBounce. The prevelance of spam hurts, but semistalls with Mold Breaker Pokémon that set hazards and remove items plus a perish trap Pokémon or Harvest Slaking semistalls are not that common which is good for stall. Overall, I actually think stall is more consistent then balance now, and thus a better archetype. I'll probably get flamed for this opinion, all though atleast Aerobee agrees with me. Thank you for reading, goodbye.
This post does a pretty good job of listing common threats and how to defensively deal with them with healthy checks, with minimal or no support for the attacker. However, this is simply not how high-level games go at all (and regardless of Elo I'd argue that stall vs. offense games where the latter player doesn't play aggressively when necessary are in fact not high-level). In reality, offense is benefited much more from good play than stall is in that matchup, and therefore this post's analysis isn't actually that persuasive. Also, there are other relative hindrances to stall that make it less consistent.

- Many of the checks listed work in a vacuum, but struggle when support from teammates (Stealth Rock, Toxic Spikes, previous chip damage) are taken into account. It's easy to claim that hazards should never go up with good play, that a particular mon shouldn't be statused, etc. but that is not necessarily the case – the three viable means of denying hazards are Magic Bounce, Magic Coat, and Taunt, of which the former takes the Ability slot and the latter two require the user to be on the field. These mean that in practice No Guard Taunt users have a pretty easy time getting hazards up, and afterwards force a 50-50 if the opposing Magic Coat WG also runs Defog. Magic Bounce does block most defensive mons' hazards, but said hazard setters suck at their job for that reason and so this isn't very relevant, much less reliable.
- Many of them are dependent on attackers running a specific combination of moves, as opposed to other good sets that happen to break through with no effort. An example: Storm Throw is actually a very good 4th moveslot on Huge Power Kartana on offense (thanks to nearly OHKOing Harvest Slaking and OHKOing Imposter after Shell Smash without resorting to SSS), and it happens to beat would-be Kartana checks like Heatran even if that is not necessarily its main purpose. Similarly, Huge Power MMX can run Spore on one of its moveslots to bs through would-be checks. These variations don't even have to be consistent – it doesn't matter that sets are "bad" in a vacuum if you lack the means for dealing with them anyway.
- You often lack safe gameplans against unscouted mons you theoretically DO have checks for. I mean situations like scouting against Huge Power MMX and getting OHKOed by an unexpected CFZ, when said MMX is (unbeknownst to the stall user) walled by a different mon. This can't just be attributed to a mistake in play, since you're operating with limited information and this can happen regardless of the moves you make.
- Some just don't take innate trapping into account (i.e. they're inherently inconsistent). This is fine on offense, as momentum is more impactful and sacks are therefore less debilitating, but accepting that you'll essentially be unable to use a mon vs. Shadow Tag on stall is even more stupid than doing the same on any other archetype.
- You need a credible gameplan against both bulky and offensive Magic Bounce users (i.e. no complete reliance on hazard setters that don't really force them out). Against good teams, this is harder than it seems, since good offenses will usually run a Magic Bounce user, complicating the otherwise most feasible gameplan of chipping foes and removing Focus Sashes with hazards. Against balance or opposing stall you aren't necessarily at a disadvantage (because of your own Magic Bounce user) but opposing offensive mons might be a problem if they threaten to make progress.

In summary, most of the time stall can't handle what it'd like to against competent opponents. At best I'd describe it as a matchup fish that might occasionally eke out wins in a high-level setting.

This isn't very intuitive so here are a few replays. Not particularly great examples but they're all I have

https://replay.pokemonshowdown.com/gen7purehackmons-2364091054?p2
In a vacuum, most of my team was actually hardwalled by specific opposing mons, but since that wasn't necessarily clear I could get Slowbro chipped early on. No Guard Deo-S was clearly problematic for the opposing team but even with a proper 2 WG core with correct mindgames I could keep Stealth Rock up and achieve a similar game position. Stealth Rock also would've severely limited Ho-Oh's utility, serving as reliable support for Kyurem-W/Pheromosa/Volcanion. The combination of tools available allowed me to break through, even if each mon would've been unable to do so in isolation.

https://replay.pokemonshowdown.com/gen7purehackmons-2356176292?p2
On paper this just looks like a bad matchup for the stall user, but that would be the case regardless of the stall structure unless it made major concessions to reliably account for No Guard Taunt/Zap Cannon or Moongeist Beam/hazard sets. Additionally, it only took 1 free turn to really do its thing here – Magic Bounce is not sufficient counterplay without something dumb like Landorus-T (which loses to Sheer Cold, a valid 4th move, anyway). One could argue Magic Coat Audino would've solved the issue but I could've set Toxic Spikes on the opposing t1 switch into a 50-50 with Magic Coat/Taunt/Defog, so that would still be unsafe.

https://replay.pokemonshowdown.com/gen7purehackmons-2350022146?p2
This isn't even against stall but the same principles still apply. This time, we also witness the failure of a passive hazard setter to reliably make progress vs. offense, not being able to exert reciprocal pressure as I made progress. Obviously, no Magic Bounce was a detriment to the opponent but as demonstrated previously it likely wouldn't have changed anything.
 
Hello, a few days ago ago I submitted this team: https://pokepast.es/4d143551864e3938 and revamped the team with guysmash’s suggestions: https://pokepast.es/4d143551864e3938 and would like to submit the revamped version as a sample suggestion! Side note: I swapped out ssneak on mmx with pursuit but I don’t have a pokepaste for it yet. (I also gave Blissy min speed and a + spdef nature)
Edit: I did the same team twice lol! but I would still like to submit it as a sample suggestion (here is the fully up to date version of the team:https://pokepast.es/c13411e59223f2ab)
 
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WE HATE THE SAMPLES

:darmanitan-zen::blissey::gengar-mega::greninja-ash::gengar-mega::arceus:
team itself is mostly fine, but this looks super unintuitive for a new player and darmanitan zen should be far away from samples
:groudon-primal::zygarde-complete::mewtwo-mega-x::slaking::slowbro-mega::chansey:
i REALLY dislike this team, evs are clearly unoptimized, slaking doesn't really have an improof, fur coat slowbro walls both offensive mons (it takes like 30% from leech life), i do not understand the chansey set at all, and mbro should probably be scald > rocks since you already have tspikes, plus it's balance which is just mid in general
:diancie-mega::scizor-mega::chansey::meloetta::doublade::mewtwo-mega-x:
more mid balance woohoo!!! this team loses to like any sunsteel resist + innards, band mmx is not a good mon at all, fur coat doublade walls absolutely nothing, and melo is impish for some reason??? not a good team imo
:slaking::chansey::muk-alola::slowbro-mega::zygarde-complete::mewtwo-mega-y:
team's pretty old and struggles into offense, i don't really like all the pivoting and the zygarde set is really weird, not much to say besides that
:chansey::meloetta::celesteela::zygarde-complete::gyarados-mega::slowbro-mega:
not a big fan of stall on samples since it requires meta knowledge new players won't have, plus this team isn't great into offense (which is a problem with stall in general), don't really like this team
 
WE HATE THE SAMPLES

:darmanitan-zen::blissey::gengar-mega::greninja-ash::gengar-mega::arceus:
team itself is mostly fine, but this looks super unintuitive for a new player and darmanitan zen should be far away from samples
:groudon-primal::zygarde-complete::mewtwo-mega-x::slaking::slowbro-mega::chansey:
i REALLY dislike this team, evs are clearly unoptimized, slaking doesn't really have an improof, fur coat slowbro walls both offensive mons (it takes like 30% from leech life), i do not understand the chansey set at all, and mbro should probably be scald > rocks since you already have tspikes, plus it's balance which is just mid in general
:diancie-mega::scizor-mega::chansey::meloetta::doublade::mewtwo-mega-x:
more mid balance woohoo!!! this team loses to like any sunsteel resist + innards, band mmx is not a good mon at all, fur coat doublade walls absolutely nothing, and melo is impish for some reason??? not a good team imo
:slaking::chansey::muk-alola::slowbro-mega::zygarde-complete::mewtwo-mega-y:
team's pretty old and struggles into offense, i don't really like all the pivoting and the zygarde set is really weird, not much to say besides that
:chansey::meloetta::celesteela::zygarde-complete::gyarados-mega::slowbro-mega:
not a big fan of stall on samples since it requires meta knowledge new players won't have, plus this team isn't great into offense (which is a problem with stall in general), don't really like this team
i mostly agree but actually there's not enough hate and we should be hating more.

all 3 balance samples have incredibly bad or mid offense mus. the hp pdon one just straight up has no priority and the fastest guy is mmx, come on. the tot yvel balance has no priority again and the fastest guy is literally a fucking yveltal, av cosmoeom said it's ok because there's 2 dark types but it's not like ho and offense run exclusively special attackers. you might think the eyeos one is fine because there's a diancie but actually that guy dies to innards and you have nothing else, plus it doesn't even have fake out so it's not even that great of an anti offense mon regardless.

all of the balances were also made before the big taunt arc and taunt fissure mgar meta, so naturally all these teams have a really rough time into such teams (aerobee teams).

there's also some other issues with these teams, for example the lack of anything the tot yvel one has against kart, all though majority of them were brought up either in this post or your post. but yeah, the balance sample situation isn't great at all, and in general there's a lack of good public balance teams or people even playing balance. i'll do a balance team dump in a bit if people want because i still occasionally build it but don't expect too much.
 
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personal vr, non alphabetical until i say so. pretty much all takes are controversial somehow but pretty please may you not laugh react the post thanks.

S Rank
S
:chansey: Chansey
:blissey: Blissey

S-
:audino-mega: Wonder Guard
A Rank
A+
:arceus: Arceus
:audino-mega: Audino-Mega
:slowbro-mega: Slowbro-Mega

A
:meloetta: Meloetta
:gyarados-mega: Gyarados-Mega
:ferrothorn: Ferrothorn
:celesteela: Celesteela
:scizor-mega: Scizor-Mega

A-
:kyogre-primal: Kyogre-Primal
:muk-alola: Muk-Alola
:slaking: Slaking
:swampert-mega: Swampert-Mega

B Rank
B+
:necrozma-dawn-wings: Necrozma-Dawn-Wings
:greninja-ash: Greninja-Ash
:hoopa-unbound: Hoopa-Unbound

B
:houndoom-mega: Houndoom-Mega
:mewtwo-mega-y: Mewtwo-Mega-Y
:heatran: Heatran
:ho-oh: Ho-Oh
:snorlax: Snorlax
:type-null: Type-Null
:darmanitan-zen: Darmanitan-Zen
:dialga: Dialga

Ranked alphabetically below.

B-
:bisharp: Bisharp
:blissey: Blissey
:chansey: Chansey
:gardevoir-mega: Gardevoir-Mega
:groudon-primal: Groudon-Primal
:magearna: Magearna
:sableye-mega: Sableye-Mega
:yveltal: Yveltal

A Rank
A+
:slaking: Slaking
:regigigas: Regigigas
:gengar-mega: Gengar-Mega
:mewtwo-mega-y: Mewtwo-Mega-Y

A
:mewtwo-mega-x: Mewtwo-Mega-X (borderline, looks ugly next to mmy tho)
:kartana: Kartana
:zygarde-complete: Zygarde-Complete
:groudon-primal: Groudon-Primal

A-
:slowbro-mega: Slowbro-Mega
:steelix-mega: Steelix-Mega
:aggron-mega: Aggron-Mega
:celesteela: Celesteela
:yveltal: Yveltal

B Rank
B+
:kyurem-black: Kyurem-Black
:kyurem-white: Kyurem-White
:giratina-origin: Giratina-Origin
:deoxys-speed: Deoxys-Speed
:heatran: Heatran
:magneton: Magneton
:ho-oh: Ho-Oh
:kyogre-primal: Kyogre-Primal
:zapdos: Zapdos

B
:diancie-mega: Diancie-Mega
:lopunny-mega: Lopunny-Mega
:deoxys-attack: Deoxys-Attack
:pheromosa: Pheromosa
:rayquaza-mega: Rayquaza-Mega
:gyarados-mega: Gyarados-Mega
:doublade: Doublade
:solgaleo: Solgaleo
:necrozma-dusk-mane: Necrozma-Dusk-Mane
:metagross-mega: Metagross-Mega
:lunala: Lunala

Ranked alphabetically below.

B-
:alakazam-mega: Alakazam-Mega
:banette-mega: Banette-Mega
:heracross-mega: Heracross-Mega
:marowak-alola: Marowak-Alola
:muk-alola: Muk-Alola
:necrozma-dawn-wings: Necrozma-Dawn-Wings
:necrozma-ultra: Necrozma-Ultra
:pikachu: Pikachu

C Rank
:arceus: Arceus
:articuno: Articuno
:excadrill: Excadrill
:gardevoir-mega: Gardevoir-Mega
:guzzlord: Guzzlord
:lugia: Lugia
:munchlax: Munchlax
:sceptile-mega: Sceptile-Mega
:tapu-bulu: Tapu-Bulu
:type-null: Type: Null
 
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personal vr, non alphabetical until i say so. pretty much all takes are controversial somehow but pretty please may you not laugh react the post thanks.

S Rank
S
:chansey: Chansey
:blissey: Blissey

S-
:audino-mega: Wonder Guard
A Rank
A+
:arceus: Arceus
:audino-mega: Audino-Mega
:slowbro-mega: Slowbro-Mega

A
:meloetta: Meloetta
:gyarados-mega: Gyarados-Mega
:ferrothorn: Ferrothorn
:celesteela: Celesteela
:scizor-mega: Scizor-Mega

A-
:kyogre-primal: Kyogre-Primal
:muk-alola: Muk-Alola
:slaking: Slaking
:swampert-mega: Swampert-Mega

B Rank
B+
:necrozma-dawn-wings: Necrozma-Dawn-Wings
:greninja-ash: Greninja-Ash
:hoopa-unbound: Hoopa-Unbound

B
:houndoom-mega: Houndoom-Mega
:mewtwo-mega-y: Mewtwo-Mega-Y
:heatran: Heatran
:ho-oh: Ho-Oh
:snorlax: Snorlax
:type-null: Type-Null
:darmanitan-zen: Darmanitan-Zen
:dialga: Dialga

Ranked alphabetically below.

B-
:bisharp: Bisharp
:blissey: Blissey
:chansey: Chansey
:gardevoir-mega: Gardevoir-Mega
:groudon-primal: Groudon-Primal
:magearna: Magearna
:sableye-mega: Sableye-Mega
:yveltal: Yveltal

A Rank
A+
:slaking: Slaking
:regigigas: Regigigas
:gengar-mega: Gengar-Mega
:mewtwo-mega-y: Mewtwo-Mega-Y

A
:mewtwo-mega-x: Mewtwo-Mega-X (borderline, looks ugly next to mmy tho)
:kartana: Kartana
:zygarde-complete: Zygarde-Complete
:groudon-primal: Groudon-Primal

A-
:slowbro-mega: Slowbro-Mega
:steelix-mega: Steelix-Mega
:aggron-mega: Aggron-Mega
:celesteela: Celesteela
:yveltal: Yveltal

B Rank
B+
:kyurem-black: Kyurem-Black
:kyurem-white: Kyurem-White
:giratina-origin: Giratina-Origin
:deoxys-speed: Deoxys-Speed
:heatran: Heatran
:magneton: Magneton
:ho-oh: Ho-Oh
:kyogre-primal: Kyogre-Primal

B
:diancie-mega: Diancie-Mega
:lopunny-mega: Lopunny-Mega
:deoxys-attack: Deoxys-Attack
:pheromosa: Pheromosa
:rayquaza-mega: Rayquaza-Mega
:gyarados-mega: Gyarados-Mega
:doublade: Doublade
:solgaleo: Solgaleo
:necrozma-dusk-mane: Necrozma-Dusk-Mane
:metagross-mega: Metagross-Mega
:lunala: Lunala

Ranked alphabetically below.

B-
:alakazam-mega: Alakazam-Mega
:banette-mega: Banette-Mega
:heracross-mega: Heracross-Mega
:marowak-alola: Marowak-Alola
:muk-alola: Muk-Alola
:necrozma-dawn-wings: Necrozma-Dawn-Wings
:necrozma-ultra: Necrozma-Ultra
:pikachu: Pikachu

C Rank
:arceus: Arceus
:articuno: Articuno
:excadrill: Excadrill
:gardevoir-mega: Gardevoir-Mega
:guzzlord: Guzzlord
:lugia: Lugia
:munchlax: Munchlax
:sceptile-mega: Sceptile-Mega
:tapu-bulu: Tapu-Bulu
:type-null: Type: Null
I got most takes, I just wonder why are slak and gigas A+ and not MMX, they significantly lack power and I don’t thinl FakeSpeed STAB and SpecThief immunity is enough
 
I got most takes, I just wonder why are slak and gigas A+ and not MMX, they significantly lack power and I don’t thinl FakeSpeed STAB and SpecThief immunity is enough
mmx is borderline imo but i didn't put it next to mmy bc it looks ugly next to it lol. slak is a very versatile pokemon. it can run fake speed which can revenge kill a good majority of the tier which is of course really valuable with how good offense is, and i think it being able to be walled easily by bulkier teams isn't a huge deal breaker because it's your other teamates job to break stuff, and it can run pursuit to trap innards against bulkier teams with innards allowing you to even run it on balance with 2 offensive mons. it has other sets too like harvest, which isn't common atm because teams running it often struggle into offense but it's still a threating pokemon and demands preparation from bulkier teams, it can run band to be a strong breaker only walled by like 2 mons with strong priority, it has a pretty solid sweeper set with again strong priority and slaking even has defensive sets (wonder guard) tho with all the taunt arceus going around i can't praise the set too much. my issue with mmx is mainly just that because so many sets that are nearly unwallable already exist, an explicit breaker role is less mandatory and the difference between 130 and 140 speed is huge. yeah mmx can run priority but it comes at the cost of either being exploitable (fimp) or you lose coverage (espeed).
 
personal vr, non alphabetical until i say so. pretty much all takes are controversial somehow but pretty please may you not laugh react the post thanks.

S Rank
S
:chansey: Chansey
:blissey: Blissey

S-
:audino-mega: Wonder Guard
A Rank
A+
:arceus: Arceus
:audino-mega: Audino-Mega
:slowbro-mega: Slowbro-Mega

A
:meloetta: Meloetta
:gyarados-mega: Gyarados-Mega
:ferrothorn: Ferrothorn
:celesteela: Celesteela
:scizor-mega: Scizor-Mega

A-
:kyogre-primal: Kyogre-Primal
:muk-alola: Muk-Alola
:slaking: Slaking
:swampert-mega: Swampert-Mega

B Rank
B+
:necrozma-dawn-wings: Necrozma-Dawn-Wings
:greninja-ash: Greninja-Ash
:hoopa-unbound: Hoopa-Unbound

B
:houndoom-mega: Houndoom-Mega
:mewtwo-mega-y: Mewtwo-Mega-Y
:heatran: Heatran
:ho-oh: Ho-Oh
:snorlax: Snorlax
:type-null: Type-Null
:darmanitan-zen: Darmanitan-Zen
:dialga: Dialga

Ranked alphabetically below.

B-
:bisharp: Bisharp
:blissey: Blissey
:chansey: Chansey
:gardevoir-mega: Gardevoir-Mega
:groudon-primal: Groudon-Primal
:magearna: Magearna
:sableye-mega: Sableye-Mega
:yveltal: Yveltal

A Rank
A+
:slaking: Slaking
:regigigas: Regigigas
:gengar-mega: Gengar-Mega
:mewtwo-mega-y: Mewtwo-Mega-Y

A
:mewtwo-mega-x: Mewtwo-Mega-X (borderline, looks ugly next to mmy tho)
:kartana: Kartana
:zygarde-complete: Zygarde-Complete
:groudon-primal: Groudon-Primal

A-
:slowbro-mega: Slowbro-Mega
:steelix-mega: Steelix-Mega
:aggron-mega: Aggron-Mega
:celesteela: Celesteela
:yveltal: Yveltal

B Rank
B+
:kyurem-black: Kyurem-Black
:kyurem-white: Kyurem-White
:giratina-origin: Giratina-Origin
:deoxys-speed: Deoxys-Speed
:heatran: Heatran
:magneton: Magneton
:ho-oh: Ho-Oh
:kyogre-primal: Kyogre-Primal

B
:diancie-mega: Diancie-Mega
:lopunny-mega: Lopunny-Mega
:deoxys-attack: Deoxys-Attack
:pheromosa: Pheromosa
:rayquaza-mega: Rayquaza-Mega
:gyarados-mega: Gyarados-Mega
:doublade: Doublade
:solgaleo: Solgaleo
:necrozma-dusk-mane: Necrozma-Dusk-Mane
:metagross-mega: Metagross-Mega
:lunala: Lunala

Ranked alphabetically below.

B-
:alakazam-mega: Alakazam-Mega
:banette-mega: Banette-Mega
:heracross-mega: Heracross-Mega
:marowak-alola: Marowak-Alola
:muk-alola: Muk-Alola
:necrozma-dawn-wings: Necrozma-Dawn-Wings
:necrozma-ultra: Necrozma-Ultra
:pikachu: Pikachu

C Rank
:arceus: Arceus
:articuno: Articuno
:excadrill: Excadrill
:gardevoir-mega: Gardevoir-Mega
:guzzlord: Guzzlord
:lugia: Lugia
:munchlax: Munchlax
:sceptile-mega: Sceptile-Mega
:tapu-bulu: Tapu-Bulu
:type-null: Type: Null
Another question that I didn’t ask : why is Kart so low ? It is kinda slow yes but it’s one of the best MG to kill innards (mainly Chans) because it can afford to only run Sunsteel, moreover the STAB SSS on HP is just scary and is very hard to switch in without innards.
Finnaly it has multiple viable sets (4 at least which are HP, MG, NG, WG) so it’s pretty versatile. Deserves low A+ at least imo
 
Another question that I didn’t ask : why is Kart so low ? It is kinda slow yes but it’s one of the best MG to kill innards (mainly Chans) because it can afford to only run Sunsteel, moreover the STAB SSS on HP is just scary and is very hard to switch in without innards.
Finnaly it has multiple viable sets (4 at least which are HP, MG, NG, WG) so it’s pretty versatile. Deserves low A+ at least imo
similar to my reasoning for mmx's ranking in that an explicit breaker role is less mandatory due to nearly unwallable sets already existing anyways and the main sets people typically use (shell smash huge power) are more or less just a spore immune sash bots into offense. it's versatile too yeah but unlike other pokemon with many sets (slaking for example) kartana is usually confined to being used on ho teams due to it's difficult to improof nature or sets which only really should be on ho (mg defog for example). my ranking might of been a bit harsh and i think low a+ like you suggested is definitely reasonable but i still stand by what i said in this post.
 
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