Resource National Dex Viability Rankings (Post Tera Ban)

:cresselia: UR -> B-

Around the beginning of WC I built a BO team featuring Defensive Cresselia to counter the growing Charizard-Y usage on ladder and incidentally I discovered not only one of my favorite teams ever but a criminally underrated pokemon, Cresselia (all links to replays and teams will be shared at the end). Defensive Cresselia serves as a blanket check to a wide spread of offensive pokemon including some of NDOU's strongest wall breakers like Charizard-Y, Mega-Diancie, Tapu Lele, Mega Latios, Mega Medicham and more. Many of the Wall Breakers that I listed are so incredibly threatening because of Spikes, being immune to them greatly enhances your teams defensive capabilities. Cresselia's typing and ability in conjuction with each other make it highly compatible with other defensive behemoths in the tier, most notable IMO is Ting Lu. On top of that it has an amazing movepool suited for the perfect support pokemon. Thunder Wave can be used to cripple breakers making them easier to 1v1. Ice Beam is generally solid coverage that denies certain pokemon free setup oppurtunities as well as targeting grounds which helps spread paralysis. Lunar Dance compliments your breakers or other defensive pokemon greatly and can allow for more intutive play. Cresselia sounds fantastic on paper but it has some really bad match ups. Recently, Pursuit Kingambit and Mega-Tyranitar are at their lowest in usage but are devastating match ups for Cresselia and 100% its biggest threats.

If you're not persuaded from that beautiful summarization then let me introduce some replays and teams for you to try out yourself!

Teams:
https://pokepast.es/6e33386fd415611e
https://pokepast.es/d8bf5224b78eb85d

Replays:
https://replay.pokemonshowdown.com/gen9nationaldex-2378214524-202h40q1u9ae243bsv325rcoi3wqv6spw
https://replay.pokemonshowdown.com/gen9nationaldex-2378237662
https://replay.pokemonshowdown.com/gen9nationaldex-2376839923
https://replay.pokemonshowdown.com/gen9nationaldex-2378233970-6q5t1x4jk3bd8uuxp1xoy35aw263v6vpw?p2
https://replay.pokemonshowdown.com/gen9nationaldex-2378280456

Quality of the games vary but these all showcase the function of Cresselia which is the entire point of this post. As far as the TR team from the replays, gimmick or not, the interactions shown are what matter more. I woulda got more but started tilting, S/O Steezy aka Genesis9507 for replayz
 
Can someone explain why lando t isn't s tier. I feel like the z move are some of the scariest thing to face when using a bulky team
 
Can someone explain why lando t isn't s tier. I feel like the z move are some of the scariest thing to face when using a bulky team
I think Lando is placed perfectly in a tier where Gliscor is the best (or second best) mon. Non Z sets can’t threaten Gliscor at all while they get poisoned. Z sets are slow unless you run double dance which doesn’t fit off HO. Running a Z move also sacrifices a utility move which is Lando’s bread and butter. Lando also has no reliable recovery and its longevity is pretty questionable.
 
I'd really like to know why every TR considered "meta" I ever see has a Ghostium Z sinistcha, it's basically never used anymore outside of "respected" TR teams.
Anyways Cress deserves to be ranked I second this. and you know who also deserves it? our favorite mon from gen 2, the only one with a remotely good design bar Ho-Oh, you guessed it, Ampharos!!!



1749053105035.png
to C-​
Mega Ampharos used to be mid as fuck during Tera times. Now however, that you do not need to OHKO everything on sight to win, it absolutely loves its life. Obviously it can and will still try to OHKO various Meta mons, but now that it's not a requirement, it can use Tbolt Dpulse to get mssive work done. Add to that various coverage in Focus Blast, HP ice, dazzling gleam, power Gem or Signal Beam. Alternativly it can use the more situationnal but oh so devastating Charge beam. Basically Charge Beam lets it pick off a KO like a Mega Diancie around 40% HP, 70% Chance to get a Special attack boost, after which you can OHKO offensive Lando with Dragon Pulse, and OHKO Max HP Lando with Dragon Pulse with a high roll or after rocks. Focus Blast is pretty Mandatory for Tinglu Mtar and KGB running around, but this mon is very customizable.
I want to add that it's great at killing Pokémon other Common TR sweepers, mainly Ursaluna, struggle with, namely Physdef Mola, Slowbro, Corviknight and Zamazenta. Therefore, it's a really decent option for Trick room teams in a meta as slow as ND.

Mega Ampharos is also one hell of a bulky mon, not ropping to defensive Lando EQ, Specs Kyu Freeze Dry, Val n lele moonblast, and Mdia Moonblast is a roll. I'm deadass. And Additional turns out of trick room are the key to victory, that's why Frail Slow mons never succeed.

all in all you have a Mon that wins vs Tinglu, whose Dragon Pulse 3HKOs Clod, 1v1s Ival (Massively overrated mon btw), 1v1s most of the time Mdia and Lele in TR, and who can OHKO mons commonly used to stall Trick room such as Corv Mola Dnite or Terapagos.


I'm Also re-nomming Stakataka.

View attachment 745047to C-
I hope Y'all enjoyed my non-shitmon nom but welp I can't hide my true Nature for too long.
for clarity's sake, I'm gonna nom this set of Stakataka to C-, the rest I haven't tested(Steelium Z, Clear Amulet)/are balls (EQ over Heat Crash, Groundium Z, stealth rocks):

Stakataka @ Life Orb
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Gyro Ball
- Heat Crash
- Stone Edge
- Trick Room

Beast Boost Attack, Life Orb, Rock/Steel/Fire Coverage, Trick Room.

So anyways this set of Stakataka, under trick room ofc, which it can reset, it absolute Bonkers. it has the attack stat of great tusk (!), a STAB Gyro bal tht often reaches 150 BP (!) and Coverage for Steel types in Heat Crash. Last move is trick room for a simple reason: despite the poor typing, not all mons can drop it in a single hit, and in a favorable position, thanks to its stealth rocks resist, it can get TR back up vs a mon that can't hit it well, Koko for example. besides, once trick room is up, it is incredibly oppressive. Utility Lando T cannot switch in on Gyro ball, for example. You need Bulky waters to really roadblock this mon, and it's very difficult to do if it has as much as one attack boost. moreover, it's Kind o Defensively covered by common Trick room setters, Cresselia Switching in on Ground and fighting type moves, as well as special water moves, and Porygon2 (if it aint Physdef it aint real I'm not sorry) switching in on Physical water moves (especially ivy cudgel since Porygon2 Traces Water Absorb) and other moves of the sort. This stakataka in particular is very useful to trick room as whatever is on the field that isn't Dondozo, it's going to take hefty Damage.​




https://replay.pokemonshowdown.com/gen9nationaldex-2375647009?p2 Turn 13 Unboosted Gyro ball OHKO chomp
https://replay.pokemonshowdown.com/gen9nationaldex-2376225694 Stakataka Gyro Ball doing 70 to Zama, Heat Crash ftw.
https://replay.pokemonshowdown.com/gen9nationaldex-2376227933 idk what bro was cooking either but that's Staka Solo 6-0
https://replay.pokemonshowdown.com/gen9nationaldex-2376238898 Gyro ball ftw





expect e Mega ampharos post in the next few days ....

Everything Said here still holds true.
I'd like to add that Stakataka OHKOs offensive Lando at +0, can use Trick room to reset it against a passive mon (Mola going for protect, Clefable, non-BP ferro, non-ep Pagos, Sball Lele, Hatterene and such) to give itself 4 more turns of trick room, even tho this maneuver needs 2 turns.



Replays for Mega Amph:
https://replay.pokemonshowdown.com/gen9nationaldex-2380196480?p2
https://replay.pokemonshowdown.com/gen9nationaldex-2380121052?p2
Replays for Staka:
https://replay.pokemonshowdown.com/gen9nationaldex-2376225694
https://replay.pokemonshowdown.com/gen9nationaldex-2376259088?p2
 
Just a question, but what are the reasons Lokix is unranked in National Dex? Yes it does have some issues with hazards, but from what I've seen, hazards are common, but not the central part of the metagame. Things like mega Charizard (both x and y) are placed high (A+ and B+ if I remember, but this isn't important). Lokix provides some really valuable chip damage (if not KOs) as well as great pivoting into a more defensive member of your team. I believe it has not been explored fully, and in my experience, its best item is not actually Heavy-Duty Boots, but actually Choice Scarf. Obviously this could be seen as a questionable choice since you might think its role is to click moves like Sucker Punch or First Impression, but I've found it more useful as a U-Turn spammer. Again, take all of this with a grain of salt, as I am nowhere near being amazing at National Dex.

I forgot to mention, this post is NOT me asking for Lokix to be ranked (though I believe it could), this is just me exploring an under appreciated pick I've had success with

Also if anyone has any NatDex teams that have Lokix, send them in the replies, and we might get it the love it deserves
 
Just a question, but what are the reasons Lokix is unranked in National Dex? Yes it does have some issues with hazards, but from what I've seen, hazards are common, but not the central part of the metagame. Things like mega Charizard (both x and y) are placed high (A+ and B+ if I remember, but this isn't important). Lokix provides some really valuable chip damage (if not KOs) as well as great pivoting into a more defensive member of your team. I believe it has not been explored fully, and in my experience, its best item is not actually Heavy-Duty Boots, but actually Choice Scarf. Obviously this could be seen as a questionable choice since you might think its role is to click moves like Sucker Punch or First Impression, but I've found it more useful as a U-Turn spammer. Again, take all of this with a grain of salt, as I am nowhere near being amazing at National Dex.

I forgot to mention, this post is NOT me asking for Lokix to be ranked (though I believe it could), this is just me exploring an under appreciated pick I've had success with

Also if anyone has any NatDex teams that have Lokix, send them in the replies, and we might get it the love it deserves
Lokix is UR in NDOU because its stats, though minmaxxed, are just too low for what it wants to do. It has a niche in OU thanks to tera bug allowing choice band sets to actually output large amounts of damage with First Impression. It's also painfully rocks weak, and Pokemon like the Mega Charizards are able to function thanks to either tons of team support or only needing to come in once, and Lokix doesn't have the power to make that tradeoff worth the effort. The set you mentioned, Choice Scarf, is not only rocks weak, but is also not outputting enough damage, nor is it fast enough for what it wants to do. 92 speed at +1 is still outsped by other scarfers like Tapu Lele and Urshifu-R, making it painfully difficult for it to do anything notable, therefore being unviable in NDOU in the eyes of top players and the council.
 
Wellspring dodged the ban again so I’m throwing preemptive noms out to deal with the salt ;-;

:Tyranitar-Mega: B+ -> B
Some people like this but I just can’t think of enough reasons to use it these days when it’s so clunky to use at times, and it doesn’t have a ton of defensive utility right now. Poor matchups into common offensive threats and a proclivity for getting worn down by hazards (Gliscor cough) makes its longevity too limited to be relied on for checking much. In general it just feels hard to slot in and with Wellspring staying for good, it feels like it’s in a poor spot.

:Kingambit: A -> A-
Follow up to a previous spicy take but I don’t like this Mon rn. It still feels very shaky as a steel defensively since most things you want steels to check can just chunk it or beat it easily, and it’s not terribly remarkable as a progress maker with Knock Off. SD is something you always gotta respect but that’s such an easy task with how loaded the tier is with checks and half checks alike. It just feels hard at times to justify over other steels which bring more utility and defensive prowess to the table.
 
Good day to the National Dex OU council and fellow Pokémon enthusiasts.

A few weeks ago, I made a post arguing that Lokix deserves a spot on the National Dex OU Viability Rankings. At the time of writing that post, a few people said Lokix could never be viable in a metagame as strong and fast-paced as this one (also I'm extremely petty so I spent like 2 weeks and played like 300 games across multiple accounts to prove a point)

(If you're just here for teams and replays, scroll to the bottom. What follows is my explanation for why Lokix should be added to the VR.)
__________________________________________________________________________________________________________________________________________________________

In SV OU, Lokix holds a solid B+ ranking, sitting alongside staples like Walking Wake and Hatterene. This is thanks to its access to Tera Bug, Choice Band, and First Impression, which combine for devastating power. With Tera Bug, Lokix hits 454 Attack with a Jolly nature, or 499 with Adamant, and with +2 priority, it’s one of the best revenge killers in the format, doubling as a functional wallbreaker.

But National Dex OU is a different beast. Without access to Terastallization and facing a significantly higher overall power level, Lokix is currently RU and unranked on the VR. On paper, this seems fair with common threats like Landorus-Therian, who punishes contact moves with Rocky Helmet and weakens attackers via Intimidate, and walls like Alomomola, whose Regenerator and immense bulk are notorious, Lokix should struggle. And yet Lokix works.
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Lokix’s niche lies in three defining traits. First Impression + Choice Band being the crux of its identity. With +2 priority and Choice Band, First Impression can delete most offensive threats outright. Unlike priority users like Scizor or Dragonite, Lokix's coverage isn't limited by typing thanks to its amazing ability, Tinted Lens. With Tinted Lens, even Pokémon that would normally resist Bug like Garchomp, Zapdos, or Tornadus-T end up taking neutral damage. This turns bad matchups into manageable or even favorable ones. First Impression becomes a universal revenge tool, not just for Psychic, Dark, or Grass-types. Finally, it provides great momentum with U-turn. Lokix isn’t a one-and-done mon. With its 311 Speed (Jolly) and access to U-turn, it doesn't just force trades — it supports your offense. Even U-turn becomes threatening chip against would-be checks like Garchomp or Zapdos, since Tinted Lens removes their resistances. Pivoting out on targets like Ferrothorn or Zamazenta applies meaningful chip while bringing in your actual breakers. And because First Impression is so threatening, opponents often play around it giving you free momentum even when you don't click it.
__________________________________________________________________________________________________________________________________________________________

Like every niche pick, Lokix has flaws but they’re manageable with proper teambuilding. While 71/92/105 bulk isn't terrible, low HP and a poor defensive typing (Bug/Dark) mean Lokix can't tank hits. It’s weak to common types like Fairy, Fire, and Flying, and lacks recovery. The fix is simple, using slow pivot support. Partners like Slowking (Chilly Reception) or Corviknight (U-turn) let Lokix switch in safely. Treat it as a hit-and-run threat, not something that stays in and trades hits. Lokix takes 25% from Stealth Rock, limiting how often it can switch in. This makes hazard stack teams a major issue. Similar to teams using Mega Charizard and many other top tier threats, the key to its success is support with hazard control like Corviknight, Tornadus-T, or Great Tusk. A “quick fix” I’ve seen is people trying to use Lokix with Heavy Duty Boots, but from all my testing, it is far better to just stick to Choice Band, Boots Lokix is too weak to justify a team slot. Alternatively, run your own hazard stack: Lokix pairs well with Ferrothorn or Garchomp, helping it clean chipped teams later in the game. It also really struggles vs. Defensive Cores. Lokix can’t break through the Alomomola / Skarmory / Toxapex types on its own. It also gets punished hard by Rocky Helmet and contact effects. But Lokix isn’t your breaker, it’s a pressure piece. Using it to soften up targets, force switches, and then pivot into breakers like Iron Valiant, Kingambit, or Heatran to do the real damage. Or pair with status spreaders like Gliscor or Toxapex to wear teams down over time. Being locked into First Impression or U-turn can be exploitable, especially if the opponent plays defensively or switches into a bad matchup. The fix is to not rely on First Impression every time. Lokix excels when you force switches and double switch into your real threats. And while First Impression is strong, U-turn is often the better click for momentum preservation.
__________________________________________________________________________________________________________________________________________________________

Here’s why Lokix Deserves a VR Slot. It’s easy to write Lokix off due to theoretical bad matchups or low usage. But the reality in practice is that it trades well into nearly every offensive mon in the format, it forces safe, passive play just by being on the field, it preserves tempo and creates pivot loops few other Choice Band users offer and finally it’s not useless against bulk, thanks to Tinted Lens and U-turn chip.
Lokix is not a game-dominating force, and it doesn’t pretend to be. But it fills a niche nothing else in the format really does a fast, priority-based revenge killer that threatens offense while keeping momentum.

I'm not suggesting Lokix belongs anywhere near A- or even B-. But in a VR that includes niche picks like Clodsire, Keldeo, or Iron Treads, I strongly believe Lokix deserves a C or C+ rank. It has a defined role. It’s reliable when played properly. And it brings value into both offensive and defensive matchups. That’s more than can be said for some of the Pokémon currently occupying VR slots.

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Teams, partners, and replays:

Before getting into this section, I’d like to thank MrWhiskers09, Whimmy and especially pikapac22 for helping me test and refine Lokix.
__________________________________________________________________________________________________________________________________________________________

One of the first things we realized is how well Lokix complements setup sweepers like Dragon Dance Kyurem. Lokix's strong priority attacks and wallbreaking potential help soften up the opposing team, often removing or weakening the bulky pivots or revenge killers that could otherwise check a setup sweeper.

Kyurem @ Loaded Dice
Ability: Pressure
Tera Type: Dragon
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Scale Shot
- Icicle Spear
- Shadow Claw

Lokix excels at softening up walls with Tinted Lens U-turn and First Impression, making it much easier for setup sweepers like Kyurem to clean late-game. Lokix also forces opponents to stay more cautious than usual, giving your setup sweepers free turns against passive or chipped targets.
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Of course, Lokix has some obvious limitations. It's extremely vulnerable to Stealth Rock, and its mediocre bulk means it's not switching in often. Because of that, Great Tusk was an instant inclusion:

Great Tusk @ Booster Energy
Ability: Photosynthesis
Tera Type: Ground
EVs: 244 HP / 12 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Ice Spinner
- Headlong Rush
- Stealth Rocks

Great Tusk not only removes hazards with Rapid Spin but also provides strong offensive pressure. Booster Energy gives it a speed boost, allowing it to threaten out hazard setters and offensive threats alike. It also sets up Stealth Rock itself, forcing progress and wearing down Lokix answers like Toxapex or Landorus-Therian.
__________________________________________________________________________________________________________________________________________________________

Later on in testing, we discovered how naturally Lokix fits on Rain teams. Lokix doesn’t directly benefit from Rain in the same way something like Barraskewda does, but it certainly appreciates the support. Fire-type moves, being one of Lokix's main weaknesses defensively, get weakened, and Rain's general offensive pressure helps Lokix find openings. Pelipper is the obvious enabler here.

Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Defog
- Weather Ball
- Roost
- U-turn

Pelipper sets Rain, provides hazard removal, and offers a slow pivot via U-turn to bring in Lokix safely. The chip damage from U-turn also puts enemies in range of First Impression or Sucker Punch. It’s a small interaction, but you’ll start to notice how many KO ranges Lokix just barely reaches, because every bit of chip matters.
__________________________________________________________________________________________________________________________________________________________

Lokix functions on a wide variety of teams ranging from:
Hyper Offense; serving as a revenge killer and a U-turn bot, Lokix excels at preserving momentum and forcing favorable trades.
(These teams are just quickly thrown together as examples, if you were to use them, I’d recommend polishing them a bit before use)
https://pokepast.es/d802e0e61b381d19
Hazard Stack; Lokix itself struggles against hazards, but it itself can shine on that very same archetype. Being able to use Knock Off can help teammates such as Ferrothorn or defensive Garchomp wear down opponents far easier.
https://pokepast.es/e0c00aa1d33573ca
Rain Offense; Its synergy with Pelipper is undeniable. Lokix loves being able to have one less weakness to worry about, but also the team covering for its weaknesses.
https://pokepast.es/b73bd11e91f94ec4
Balance or Bulky Offense; Lokix doesn’t need to be on fully offensive teams to function. With support from its teammates, be it hazard removal, wallbreaking or slow pivoting, it works as a tactical revenge killer and a tempo shifter on more defensive teams.
https://pokepast.es/d1a7875ecc9a6e79

Ultimately, Lokix is not the kind of Pokémon you slap onto any team. It requires support, both defensively (hazard control, pivoting) and offensively (partners that take advantage of the chaos it creates). But if you build with intention, Lokix enables aggressive gameplay that can absolutely rip through teams not prepared to respect it.

https://replay.pokemonshowdown.com/gen9nationaldex-2417582154

Even though I didn’t win, Lokix did great (I just played bad and the team is terrible)
https://replay.pokemonshowdown.com/gen9nationaldex-2417583677

https://replay.pokemonshowdown.com/gen9nationaldex-2417585324-jsk0s8r296st4fhowgy6k8yv0i86j67pw

I won’t go into detail about how Lokix benefits the team since at the time of writing this it is 3:37am.

Thank you for reading this and possibly taking it into consideration.
If you have any further questions, feel free to message me either here or on Discord
 
Just a few things about the Lokix post, since this topic is still somehow on the table

But National Dex OU is a different beast. Without access to Terastallization and facing a significantly higher overall power level, Lokix is currently RU and unranked on the VR. On paper, this seems fair with common threats like Landorus-Therian, who punishes contact moves with Rocky Helmet and weakens attackers via Intimidate, and walls like Alomomola, whose Regenerator and immense bulk are notorious, Lokix should struggle. And yet Lokix works.

Lokix is not only gigawalled by Landorus-T and Alomomola, but takes way too much chip from Rocky Helmet & is incredibly weak to status, since both have and viably run Toxic. Not only that, Lokix is entirely walled by Moltres and is crippled by a Flame Body burn, as well as a Static paralysis from Zapdos, which it supposedly can apply "threatening chip" to, when in reality it can easily Roost the next time Lokix comes in thanks to the paralysis.

252+ Atk Choice Band Tinted Lens Lokix U-turn vs. 248 HP / 188+ Def Zapdos: 134-160 (34.9 - 41.7%) -- guaranteed 3HKO
252+ Atk Choice Band Tinted Lens Lokix First Impression vs. 248 HP / 188+ Def Zapdos: 174-204 (45.4 - 53.2%) -- 34.8% chance to 2HKO

Like every niche pick, Lokix has flaws but they’re manageable with proper teambuilding. While 71/92/105 bulk isn't terrible, low HP and a poor defensive typing (Bug/Dark) mean Lokix can't tank hits. It’s weak to common types like Fairy, Fire, and Flying, and lacks recovery. The fix is simple, using slow pivot support. Partners like Slowking (Chilly Reception) or Corviknight (U-turn) let Lokix switch in safely. Treat it as a hit-and-run threat, not something that stays in and trades hits. Lokix takes 25% from Stealth Rock, limiting how often it can switch in. This makes hazard stack teams a major issue. Similar to teams using Mega Charizard and many other top tier threats, the key to its success is support with hazard control like Corviknight, Tornadus-T, or Great Tusk.

People use Pokemon like Mega Charizard X & Y because the tradeoff for putting in so much work in the builder for Y is the most vicious wallbreaking in the tier, while for X it's the potential to outright win games after a single Dragon Dance. Another notable thing about the Mega Charizards is that while their bulk isn't stellar, they can still take one or two hits in a game. Not only does Lokix not have the power sufficient for this kind of support, it can rarely take a single hit in a game before falling over dead.

Lokix functions on a wide variety of teams ranging from:
Hyper Offense; serving as a revenge killer and a U-turn bot, Lokix excels at preserving momentum and forcing favorable trades.
(These teams are just quickly thrown together as examples, if you were to use them, I’d recommend polishing them a bit before use)
https://pokepast.es/d802e0e61b381d19

Not only does your team have a Mega Charizard X and a Mega Latios,


but all your replays are all from the 1200s. Including the one you lost.

The reason people don't use Lokix over other Choice Band Pokemon or fast, powerful pivots is opportunity cost. Why waste a teamslot on Lokix when Urshifu-R, Samurott-H, or Rillaboom can do the exact same thing without the glaring hazard weakness, stat problem, or instantly folding to Tapu Lele's Psychic Terrain? It's not that it can't do what you said, it very much can, but more so that it's directly outclassed by so many other offensive Pokemon in the tier while being shut down by all the popular defensive Pokemon while the main offensive threats have ways of breaking them, is why Lokix does not have a spot in the VR and should not have a spot in the VR.
 
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Just a few things about the Lokix post, since this topic is still somehow on the table



Lokix is not only gigawalled by Landorus-T and Alomomola, but takes way too much chip from Rocky Helmet & is incredibly weak to status, since both have and viably run Toxic. Not only that, Lokix is entirely walled by Moltres and is crippled by a Flame Body burn, as well as a Static paralysis from Zapdos, which it supposedly can apply "threatening chip" to, when in reality it can easily Roost the next time Lokix comes in thanks to the paralysis.

252+ Atk Choice Band Tinted Lens Lokix U-turn vs. 248 HP / 188+ Def Zapdos: 134-160 (34.9 - 41.7%) -- guaranteed 3HKO
252+ Atk Choice Band Tinted Lens Lokix First Impression vs. 248 HP / 188+ Def Zapdos: 174-204 (45.4 - 53.2%) -- 34.8% chance to 2HKO



People use Pokemon like Mega Charizard X & Y because the tradeoff for putting in so much work in the builder for Y is the most vicious wallbreaking in the tier, while for X it's the potential to outright win games after a single Dragon Dance. Another notable thing about the Mega Charizards is that while their bulk isn't stellar, they can still take one or two hits in a game. Not only does Lokix not have the power sufficient for this kind of support, it can rarely take a single hit in a game before falling over dead.



Not only does your team have a Mega Charizard X and a Mega Latios,



but all your replays are all from the 1200s. Including the one you lost.

The reason people don't use Lokix over other Choice Band Pokemon or fast, powerful pivots is opportunity cost. Why waste a teamslot on Lokix when Urshifu-R, Samurott-H, or Rillaboom can do the exact same thing without the glaring hazard weakness, stat problem, or instantly folding to Tapu Lele's Psychic Terrain? It's not that it can't do what you said, it very much can, but more so that it's directly outclassed by so many other offensive Pokemon in the tier while being shut down by all the popular defensive Pokemon while the main offensive threats have ways of breaking them, is why Lokix does not have a spot in the VR and should not have a spot in the VR.
While I do NOT believe that lokix is viable in natdex, I have to criticise some of your arguments for the sake of better understanding the meta and how mons like lokix can be built to work (even though it is an uphill battle).

1. Lokix is not hardwalled by lando. Nothing is hardwalled by lando except its immunities, like non-toxic gliscor. Lando has no natural recovery and will eventually die to uturn and rocks chip, which is made significantly easier if you manage to knock the rocky helm early.

2. With proper support, hazard weakness is a non-factor in like 19/20 games, especially if your mega slot is open for mega diancie. The existence of terapagos and tusk only helps your cause.

3. Doing over 30% to zapdos with a uturn is brilliant, provided you dont get paralyzed (maybe misty terrain / aroma support?). Zapdos is very easy to force out with mons like weavile or kyurem, mons which will also make progress while forcing it out. Pressuring a zapdos with such damage on a pivoting move is actually quite good, provided you get to do this often enough. Mons like shifu, hsam or rilla will do pitiful damage by comparison and suffer from an even more severe zapdos problem.

4. The niche lokix provides (very strong priority + pivoting) makes it never outclassed by mons like shifu or hsam (low dmg priority) or rillabloom (bad offensive typing, no stab on uturn/knock). To be clear, these mons are better than lokix, but they do not outclass it. A better example of outclassing is dnite vs salamence as dd sweepers (and even then sala has its pros so its not quite a true outclassing), or soul dew latios vs mega latios, as the raw stats from the mega are much better than the soul dew boost.
Lokix has a niche, the real issue is its ability to reliably perform that niche.

5. Lokix is not shut down by the most popular defensive mons. It has a bad matchup into some of them, but there is still plenty of play in those matchups, thanks to uturn and knock. Its the offensive mons that are lokix’s main problem, as most of them outspeed lokix and dodge the ohko from first impression. Lokix happens to cook bulky teams quite hard when paired with a mon which can abuse being brought in by uturn.


To be clear, I do not think that lokix is viable. But from a teambuilding perspective, its pros and cons should be understood properly, even just as a teambuilding exercise. Properly evaluating what lando hardwalls and what it doesnt makes us all better players, regardless of lokix
 
While I do NOT believe that lokix is viable in natdex, I have to criticise some of your arguments for the sake of better understanding the meta and how mons like lokix can be built to work (even though it is an uphill battle).

1. Lokix is not hardwalled by lando. Nothing is hardwalled by lando except its immunities, like non-toxic gliscor. Lando has no natural recovery and will eventually die to uturn and rocks chip, which is made significantly easier if you manage to knock the rocky helm early.

2. With proper support, hazard weakness is a non-factor in like 19/20 games, especially if your mega slot is open for mega diancie. The existence of terapagos and tusk only helps your cause.

3. Doing over 30% to zapdos with a uturn is brilliant, provided you dont get paralyzed (maybe misty terrain / aroma support?). Zapdos is very easy to force out with mons like weavile or kyurem, mons which will also make progress while forcing it out. Pressuring a zapdos with such damage on a pivoting move is actually quite good, provided you get to do this often enough. Mons like shifu, hsam or rilla will do pitiful damage by comparison and suffer from an even more severe zapdos problem.

4. The niche lokix provides (very strong priority + pivoting) makes it never outclassed by mons like shifu or hsam (low dmg priority) or rillabloom (bad offensive typing, no stab on uturn/knock). To be clear, these mons are better than lokix, but they do not outclass it. A better example of outclassing is dnite vs salamence as dd sweepers (and even then sala has its pros so its not quite a true outclassing), or soul dew latios vs mega latios, as the raw stats from the mega are much better than the soul dew boost.
Lokix has a niche, the real issue is its ability to reliably perform that niche.

5. Lokix is not shut down by the most popular defensive mons. It has a bad matchup into some of them, but there is still plenty of play in those matchups, thanks to uturn and knock. Its the offensive mons that are lokix’s main problem, as most of them outspeed lokix and dodge the ohko from first impression. Lokix happens to cook bulky teams quite hard when paired with a mon which can abuse being brought in by uturn.


To be clear, I do not think that lokix is viable. But from a teambuilding perspective, its pros and cons should be understood properly, even just as a teambuilding exercise. Properly evaluating what lando hardwalls and what it doesnt makes us all better players, regardless of lokix
thank you for elaborating i can be a brick sometimes
 
:sv/gyarados-mega: to C+
it's a screens exclusive mons I know, but it's great in screens, waterfall Flinches is the scariest thing on this mon, tho its anti-wall techs (Taunt, Substitute) that prevent status and ways to get around it that aren't Brute force. Taunt is good into mons like Tinglu, Skarm, Corv and IDBP zama (as long as u didn't Mega Yet), While sub helps more against Raging Bolt, Pex and AV Mola, and both are good to beat Boots Mola, Gyro Ball Ferro, Glisc and Clod if you didn't Mega.
Dd Mgyara is still the Screens Goat 12 years Later, so it should defo get up at least one rank. Thanks to multiple of its Type matchups getting changed with Mega evo, you can often get 2 DDs up behind screens, and sometimes even more. At +2, with Mold Breaker, Mgyara can OHKO Terapagos and Cornerpon, both of which are quite annoying for most HO teams.


Btw Manaphy should totally go to like B but I just arrived At a beautiful lake in switzerland so I gotta leave ya byee
 
:sv/gyarados-mega: to C+
it's a screens exclusive mons I know, but it's great in screens, waterfall Flinches is the scariest thing on this mon, tho its anti-wall techs (Taunt, Substitute) that prevent status and ways to get around it that aren't Brute force. Taunt is good into mons like Tinglu, Skarm, Corv and IDBP zama (as long as u didn't Mega Yet), While sub helps more against Raging Bolt, Pex and AV Mola, and both are good to beat Boots Mola, Gyro Ball Ferro, Glisc and Clod if you didn't Mega.
Dd Mgyara is still the Screens Goat 12 years Later, so it should defo get up at least one rank. Thanks to multiple of its Type matchups getting changed with Mega evo, you can often get 2 DDs up behind screens, and sometimes even more. At +2, with Mold Breaker, Mgyara can OHKO Terapagos and Cornerpon, both of which are quite annoying for most HO teams.


Btw Manaphy should totally go to like B but I just arrived At a beautiful lake in switzerland so I gotta leave ya byee
I feel this thing is too reliant on a bad gimmick teamstyle to go any higher.
I love screens, but it sucks right now (at least in my opinion) and Mega Gyarados preforms significantly worse without screens support.
 
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