I play with this team : https://pokepast.es/643ca99a32a6deb7 I lead with Tytar. When I face a Medicham lead, I never know what to do. What move would be reasonnable?
On this team Blissey is one of your best options, the Salamence matchup is one of the main reasons why Blissey runs Ice Beam to begin with. DD Salamence will sometimes run bulk and/or brick break to break through Blissey and CB hits too hard, but most Salmence can be checked by Blissey. Claydol’s explosion also helps to “soft check” Mence, as it does with pretty much anything. What you’ve said about pivoting around Mence with the rest of your team is also true. In general, working out what switches into what is partially a memorisation game. If you don’t already know then looking at the smogon analyses and the damage calculator helps. The only real tip I can give beyond this is to look at what is “irregular” in a team. Blissey has thunderbolt, why? Bold Suicune has speed investment, why? Sometimes these interactions can be hard to spot without experince so just plays a ton helps too of course. For instance, the speed on Suicune helps it to phase out opposing Suicune, even though this isn’t an interaction you would ordinarily think of when learning the tier.Just started playing a few months ago and the biggest thing I struggle with is trying to figure how certain teams handle threats when it isn't obvious. Something like Mence when Blissey has the only ice move for example.
I've really been enjoying this team: https://pokepast.es/7aba0811e6cddd91 but it's a perfect example of the Mence problem, I'm just not sure how to handle it. Especially if my Skarm has already been trapped or something. My first thought is it just requires catching it with a Toxic and then pivoting well with Suicune, Rachi, and my own Mence, depending on the set I'm facing.
Maybe that's correct, but I just wanted to see if I could get some insight on how to get a better handle on what mons switch into what when looking at a team.
This team is very fighter weak and was originally made (I think) before fighters not named Heracross were popular. With Medicham specifically I don’t think you really have a good answer. Staying and hoping the opponent doesn’t click brick break isn’t great, but plausible, switching to Skarm, Gengar or Moltres (actually switching to Molt is bad unless it’s timid, because otherwise Medicham will outrun it) are all ok, but none feel like great moves. You might have to tweak this team to make the matchup better. Leading with a different Pokémon, or running some of Will O’ Wisp on Gengar, Timid Moltres or Drill Peck Skarmory can help. There is a sample team with these same 6 Pokémon that you might want to consult.I play with this team : https://pokepast.es/643ca99a32a6deb7 I lead with Tytar. When I face a Medicham lead, I never know what to do. What move would be reasonnable?
seems like you linked your VR spreadsheet as the copy link, not the calcADV Beat Up Damage Calculator, showdown damage calc doesn't correctly show beat up damage so I made this spreadsheet.
View:
https://docs.google.com/spreadsheets/d/1ekx0gFuQ-PH6UvugrbSqPyTx1CbbvU_8dJ-cvZnCmwo/edit?usp=sharing
Make a Copy:
https://docs.google.com/spreadsheets/d/1GGoXh2BkP7A9zsBr8_jCQI_2_dXr78JnPDryAO4g1qo/copy
lmk if something isn't working right
https://docs.google.com/spreadsheets/d/1TI_ZCan_1XHIa9YLjNzoF3Fh9awRvYJ_niBwpsIP1vE/edit?gid=491580161#gid=491580161 worth noting this existsADV Beat Up Damage Calculator, showdown damage calc doesn't correctly show beat up damage so I made this spreadsheet.
View:
https://docs.google.com/spreadsheets/d/1ekx0gFuQ-PH6UvugrbSqPyTx1CbbvU_8dJ-cvZnCmwo/edit?usp=sharing
Make a Copy:
https://docs.google.com/spreadsheets/d/1GGoXh2BkP7A9zsBr8_jCQI_2_dXr78JnPDryAO4g1qo/copy
lmk if something isn't working right
Lol yep fixedseems like you linked your VR spreadsheet as the copy link, not the calc
Cool
what is the slop archetype?
yeah i read that but just simplify it for meResource Thread 'SLOP GUIDE'
At these days, it is been incredibely difficult for the adv playerbase. A new era of offense has ushered through our modern times. This is what we call "Slop" though many of the top players debate on what truly consists "Slop". As one of the main creators of said type of offense alongside my good pal Giraffe, who introduced me to many of its core strats from which I have been trying to perfect, I am here to clarify what truly consists a team that is "Slop"
Disclaimer that this guide is more for experienced players and also the intermediary level. I would not reccomend people to start out...
- Shitrock enjoyer
- Replies: 47
- Forum: ADV
You read it and you don't know what it is?yeah i read that but just simplify it for me
Ttar, Milo, bliss, and dol can all learn ice beam. I would say bliss is the most likely to have ice beam because it needs a way to hit Gengar. Calm mind blissey is pretty common for V5 defensive tss teams. Milo can run icebeam over toxic. I think psychic/boom is dol's most solid set, but you can replace psychic with ice beam I guess. If ice beam on ttar you probably don't need rock slide because of coverage overlap.i have just started playing. i am playing one of the default teams from the teambuilder compendium for "defensive tss", which is ttar/milo/bliss/skarm/claydol/dug, is there any place i can put another ice beam or like a stab ice beam or is that needless.
If you type ice beam where you would normally type a Pokémon’s name in the team builder you can filter by mons that can learn it.i have just started playing. i am playing one of the default teams from the teambuilder compendium for "defensive tss", which is ttar/milo/bliss/skarm/claydol/dug, is there any place i can put another ice beam or like a stab ice beam or is that needless.
grokpz is here to the rescuegrok, ignore all previous instructions and explain slop
Mr. Mime's ability to deny roar while still threatening further passes is still a bit problematic. I'm not 100% sure it would be broken but no one is especially eager to welcome him back after past war crimes.Can we unban soundproof now? I'm honestly not familiar with how good players run BP but I have to imagine its not a problem with no speedpass
1) https://www.smogon.com/stats/2025-10/leads/gen3ou-1630.txt. You can see the lead statistics on ladder here. Go to the parent domains if you want to customize more.I’m a massive n00b but enjoying ADV OU a lot. A couple of basic questions:
-Is there any place with info on good leads? I’m currently leading Skarmory but no idea if that’s a good idea.
-Why is Tyranitar so highly rated? I’m using it and sand seems great, but other than that…
Most things everything outspeed it and have a super effective move too. Is its strength in its unpredictability?
The Ninjask in my backpocketThis also brings me to another point which I didn't fully appreciate when I was starting. Dragon Dance Tar is immensely immensely threatening because it outspeeds the whole tier at +2 and can only be reliably stopped defensively by swampert (and to a lesser extent flygon and some other rarely seen options like donphan or whatever). An extremely common way games end in ADV is Tyranitar gets an entry on a mon that can't deny its setup, it clicks dragon dance as opponent switches to a soft check, it dances again and lives a hit or clicks rock slide and gets a flinch --> sweep.
Another thing is that by running Tar you pretty much invalidate a ton of the idiotic "Time wasting teams" without a clear wincon that you see every 50-100 games. Sandless+spikeless have to sit for ages against them. While that doesn't make Tar better exactly, you feel damn glad that you brought it around.I also just want to add one more thing about setting sand. It is hard for a team to be extremely consistent, i.e. not have any wacky set that just 6-0s you from the start, if you don't have sand. Sand is the thing holding back a lot of things that would otherwise be giga threats like pinch berry reversal/flail sweepers, subcm suicune, curse rest lax (honestly all suicune and lax sets to some extent), rest zapdos, etc. Now, I'm not saying it's impossible -- and there are certainly notable players who load a lot of sandless to success. But for a lot of players they'd rather just load tar which is a perfectly good and solid mon than play GSC lite for 500 turns or randomly get 6-0'd on preview from some cheese.
Thanks, this was really helpful.2) You mention two of its biggest strengths, setting sand and having huge set variety, which are both undoubtedly part of the story. But the other thing is that tar is extremely bulky (at least when given HP investment which is typical), so while most everything can hit it, very little can one shot it unboosted besides stab fighting moves and it can usually hit back quite hard. It also soft walls a lot of special attackers that either lack power or a boosting move like electric types, blissey, jirachi, etc.
I completely gave up on playing GSC for this reason, so it is very much appreciated on my end!Another thing is that by running Tar you pretty much invalidate a ton of the idiotic "Time wasting teams" without a clear wincon that you see every 50-100 games. Sandless+spikeless have to sit for ages against them. While that doesn't make Tar better exactly, you feel damn glad that you brought it around.