2025 TPP teams. I forgot to post after the tour but I just found this draft so I figured I might as well. Overall fun tour, the TPP NDUbers format is amazing and I hope it gets additional tour rep in the future
NDUbers:
Putting NDUbers first since that's the format I most enjoyed building for. Unfortunately Strap and I didn't really play test games beforehand, but on the flipside concocting teams entirely in my head was a surprisingly stimulating experience, and I like the teams that came out of it. Very cool format and I hope it gets tour representation outside of TPP in the future.
(emoxu built our w1 team so not posting)
Week 2 (L) –






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Game
Webs. This was my preferred structure because Skill Swap Ribombee can set Webs vs. Magic Bounce (and block Scale Shot from Koraidon/Rayquaza) and Diancie blocks opposing hazards, particularly Toxic Spikes. The Diancie set is also cool since you annoy non-Trailblaze Zacian-C (Bulldoze --> Stealth Rock) and trade with Cramorant on lead (Toxic --> Diamond Storm). As Fc rightfully loves Cramorant there's a lot of counterplay on this team: Groudon/Koraidon run Lum Berry (and Scale Shot is still threatening enough in combination with the other moves for the latter), and Arceus doesn't really care about paralysis. Dragon Claw Groudon since Mega Rayquaza's the most prevalent Flying type by a lot. Unfortunately we didn't play optimally so the game was lost despite good matchup.
Week 3 (W) –






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Game
A very ORAS Ubers-esque structure. Both metas are similar in that offense is very strong relative to defense, offensive mons are too varied to run individual checks, and priority is basically limited to Arceus, making mons like Diancie, Groundceus, and Primal Groudon (and Cramorant for NDUbers) key on balance structures. I don't think I've ever seen anyone use Ho-Oh here either but Scarf is really good against most of the offensive top dogs (Koraidon/Zacian-C/Calyrex-S) and pairs well with Diancie/Tyranitar/Groundceus. Scarf Diancie/Z-Fire Groudon are also very cool. Everything synergizes incredibly well and as a result this is probably the team I'm most proud of.
Week 4 (W) –






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Game
Wanted to build with Scarf Kyogre since Entro's teams looked a little weak to it at first glance and it's good into non-Webs offense. Refresh Fairyceus sets up on most things fairly well, and Cramorant obviously annoys Zacian-C so it works out. Full SpD Yveltal feels kinda passive but with Knock + Toxic it's decent enough into most non-Caly-S mons while defensively checking Caly as well as you realistically can. The whole team kinda struggled into Ferrothorn (which is fine in principle since it has trouble functioning due to getting BST-gapped) but had a just strong enough stall matchup to win the game.
Week 5 (W) –






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Game
A lot like the previous two teams. Yveltal outspeeds max Speed neutral nature 90s/paralyzed Scarf Mega Rayquaza while NDM outspeeds uninvested 90s/para'd Zacian-C and Caly-S. I saw people run a few NDM earlier in the tour, but they were all PhysDef, which still kinda loses to Zacian-C – SpD at least allows you to more comfortably take hits from misc. special mons, like Arceus formes and Earth Power Diancie. At the team structure scale, I think balances with multiple Toxic mons are generally optimal since Toxic-immune mons are either defensively easy to deal with or really dislike paralysis from Cramorant, and most defensive/hybrid mons that aren't immune really dislike it. It also uses up opposing Lum Berries if you feel setup sweepers may be a problem without Cram.
Week 6 (W) –






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Game
Wanted something strong against NDM/Groundceus since velvet seems to like those two. Balloon Kyogre does a pretty good job at that, while checking Groudon, statusing everything, and being surprisingly bulky on both sides against misc. threats. Origin Pulse also OHKOes Caly-S from full. Rest of the team is pretty similar to the few directly above, Scarf Diancie outspeeds 150s while surviving +1 LO Mega Rayquaza's Dragon Ascent from full and Tailwind Cramorant is very nice vs. offense.
Week 7 (W) –






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Game
Taka/Jojen's scout indicated they'd bring offense, which this 6 is quite strong against. Balloon Zacian-C looked nice into relatively high Precipice + Dragon Tail Groudon usage, PhysDef Groudon fares better vs. physical stallbreaker-type attackers (ex. random Zekrom, which we encountered in the game) as well as most Rayquaza, and Chesto Berry greatly bolsters Kyogre/Tyranitar's longevity without significant opportunity cost. Strap switched to Z-Fighting (?) Zacian-C right before the game, which I didn't necessarily agree with, but given Groudon (should be on every team) and Groundceus weren't present on the opposing side the team straightforwardly won anyway.
Camove:
I unfortunately haven't enjoyed Camove for a while now and slotted into it out of necessity. This is reflected in my 2 min prep per week, resulting in the below teams.
Week 1 (L) –






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Game
Genuine garbage, though even then I got pretty horrible mu. Steel/Dragon Pex handles most Zeraora pretty well in theory, though it definitely should've never left the builder. Fire/Ground/Mortal Reun is also generally consistent but got terrible matchup.
Week 2 (W) –






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Game
Accidentally brought the wrong version of a
very consistent stall I already had in my builder (and used in TPP last year). No Protect variant on Blissey was extremely critical as that prevented me from safely positioning around the Basculegion/Mabosstiff core and meant I had to get lucky. Luckily landing Mortal turn 1 made it theoretically playable for me and was probably a throw on the opponent's part.
Week 3 (W) –






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Game
My plan this week was to bring something with sufficient longevity and offensive mons with essentially perfect coverage (leaving raw bulk/defensive Abilities as the only real defensive counterplay). Bloodmoon is insanely broken and requires specific typings that aren't otherwise particularly great to defensively answer it.
Week 4 (W) –






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Game
I prepped so little that I didn't realize I brought 2 Megas until I wanted to Mega Lopunny in the actual game. I actually like this team's defensive core – Fire/Electric/Freeze-Dry Latias is surprisingly hard to switch into, Weezing is broken and complements the 2 Fire/Ground mons well, and Rhydon is hella bulky and can run convenient typings relatively easily. Ogerpon also does a lot on its own while being a defensive soft-check to a surprising amount of the tier.
Week 5 (W) –






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Game
And now we're back to garbage. The sets are individually justifiable on the right teams but this 6 leaves out a reliable switch-in to physical setup (Toxapex gets broken through too easily), an appropriate answer to bulky setup, and an offensive mon that's at least a bit resilient vs. priority. BBP brought all three of those so really disadvantageous matchup for me but I was saved by the random non-Band Bulu.
PokeBH:
Only a few teams because rightclicker had their own ideas that I only felt the need to suggest changes to, instead of completely building from scratch. Also passed teams to a few other people. No explanations because I'm lazy but how each team functions should be pretty clear anyway.
















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