Grimer 1 Quirky Pecha Berry Sludge Rock Tomb Acid Armor Minimize 170/0/170/0/170/0
I rarely see this but odds are you'll get better options in your draft. The move coverage isn't great but hopefully you'll poison something with Sludge and manage to grab a couple of boosts while your opponent dies
Krabby 1 Hardy Focus Band Crabhammer Mud Shot Flail Knock Off 255/255/0/0/0/0
Not a bad mon per se but there are usually better Water-types to take. Too slow to make use of Flail and that's not worth doing in round 1 anyway.
Exeggcute 1 Naughty Persim Berry Confusion AncientPower Leech Seed Light Screen 255/0/0/255/0/0
Leech Seed is cool but in round 1 you mostly just want to be sweeping. Not a mon I'd typically go with, too slow and has a terrible typing
Eevee 1 Docile Salac Berry Charm Attract Flail Endure 255/0/0/0/0/255
Annoying to face since it can usually survive pretty much any non-Fighting-type hit and if you’re unlucky it’ll Flail after getting the speed boost. Worth keeping a Quick Attack user for, but not worth trading for.
Drowzee 1 Quirky Sitrus Berry Confusion Headbutt Disable Barrier 170/170/0/170/0/0
Not strong enough to justify using, pass
Voltorb 1 Docile Lax Incense Spark Screech Rollout Light Screen 255/0/0/255/0/0
Electric coverage is good in round 1 but there are far better mons to take
Chinchou 1 Hardy Lax Incense Spark Dive Confuse Ray Take Down 0/255/0/255/0/0
Now this is pretty good. Great typing and four useful moves, Dive lets you fish for some extra confusion damage or poison if you manage to find a Toxic user to pair this with
Teddiursa 1 Relaxed Chesto Berry Secret Power Fake Tears Faint Attack Rest 255/255/0/0/0/0
Never really used this because there's usually something better available but on paper it looks pretty great, Secret Power is decent
Delibird 1 Docile NeverMeltIce Present Ice Ball Aerial Ace Hail 255/0/0/255/0/0
Hustle Aerial Ace is pretty grear. Not a bad Ice attacker but that's mostly coverage you don't need at this point
Houndour 1 Docile Charcoal Crunch Ember Roar Protect 255/0/0/255/0/0
One of my favourite leads. Don't even bother with Ember, Crunch does more damage against pretty much everything. Just make sure to have a backup that can deal with bulky Water-types, but the jank round 1 AI means you can often beat them anyway.
Phanpy 1 Naughty Lax Incense Rollout Defense Curl Rock Tomb Sandstorm 255/255/0/0/0/0
You'll struggle to get many kills with this, pass
Spoink 1 Relaxed Sitrus Berry Psywave Bounce Magic Coat Confuse Ray 255/0/0/255/0/0
So bad, Psywave is terrible
Aron 1 Docile Persim Berry Metal Claw Aerial Ace Metal Sound Roar 255/255/0/0/0/0
Metal Sound and Roar on the same set is stupid, but this isn't the worst mon, Steel is a useful type in round 1
Luvdisc 1 Relaxed Quick Claw Sweet Kiss Attract Dive Rain Dance 255/0/0/255/0/0
Not actually as bad as it looks, but still not worth using
Tentacool 1 Hardy Pecha Berry BubbleBeam Acid Barrier Wrap 170/170/0/170/0/0
Decent pick if you badly need a Water-type on your team, Bubblebeam is decently powerful. Don't waste your time using any other move.
Cacnea 1 Quirky Sitrus Berry Needle Arm Faint Attack Cotton Spore Sand-Attack 255/255/0/0/0/0
Good attacker, just wishes it wasn't so miserably slow
Koffing 1 Quirky Poison Barb Sludge SmokeScreen Torment Haze 255/255/0/0/0/0
A moveset designed solely to waste everyone's time
Staryu 1 Quirky Shell Bell BubbleBeam Minimize Swift Light Screen 255/0/0/255/0/0
Still better Water-types to be had out there. Much as with Tentacool, pretend that Bubblebeam is the only move this thing has
Skiploom 1 Docile Persim Berry Mega Drain Confusion Cotton Spore Synthesis 255/0/0/255/0/0
Don't bother
Nuzleaf 1 Hardy Sitrus Berry Extrasensory Fake Out Razor Wind Faint Attack 255/0/0/255/0/0
Used this once or twice and been surprised by how effective it is. Faint Attack/Extrasensory hits just about everything for neutral and Fake Out takes a big chunk out of frailer foes. Not one I'd generally lead with but makes a pretty decent backup.
Lombre 1 Quirky Lax Incense Water Pulse Fake Out Brick Break Absorb 255/255/0/0/0/0
Even with Attack investment Brick Break doesn't hit hard enough. Good pick solely for its unique typing but don't expect to sweep with this.
Vibrava 1 Quirky Cheri Berry DragonBreath Dig Screech Rock Tomb 255/255/0/0/0/0
Now we're talking. Great pick in early rounds since hardly anything hits this for SE damage and the HP investment means you shrug off weaker hits. Almost always trade for this if I see it
Rhyhorn 1 Hardy Focus Band Rock Blast Dig Scary Face Roar 255/255/0/0/0/0
Dies to basically any Water or Grass or Ice attack, but if you can avoid those it's not a total waste of time. Scary Face is occasionally useful.
Clamperl 1 Docile DeepSeaScale Dive Toxic Iron Defense Double Team 170/0/170/0/170/0
Looks great in theory and yet I've never been particularly happy with this, always feel like stuff can kill it too quickly for the Toxicstalling strat to work out. Passable Water attacker if you just spam Dive though.
Pidgeotto 1 Quirky White Herb Aerial Ace Quick Attack FeatherDance Sand-Attack 255/255/0/0/0/0
If nothing else is available this can be a pretty good lead. Can't do anything to the likes of Onix but Featherdance means you can let a teammate switch in a bit more safely than they otherwise would.
Growlithe 1 Docile Rawst Berry Flame Wheel Bite Roar Agility 255/0/0/255/0/0
Kind of like Houndour in reverse. Worth using as a lead if it has Intimidate, you can fish for flinches against slow Ground-types or whatever
Farfetch'd 1 Relaxed Stick Slash Knock Off Swords Dance Agility 170/0/170/0/170/0
Actually a pretty superb lead in round 1. Can pretty much always find time to SD and then start killing stuff.
Omanyte 1 Quirky Sitrus Berry Mud Shot Water Gun AncientPower Tickle 170/170/0/170/0/0
Decent coverage, I like Omanyte but the trouble is there's usually a better Water-type available. Mud Shot gives it a slight niche against Electrics though.
Kabuto 1 Hardy Sitrus Berry Mega Drain AncientPower Sand-Attack Protect 0/255/0/255/0/0
Awful, don't bother with this
Lileep 1 Docile Lax Incense AncientPower Acid Ingrain Confuse Ray 255/255/0/0/0/0
Looks good, plays terribly. Don't be fooled by how bulky Cradily can be, Lileep just does not have the same staying power
Anorith 1 Hardy Scope Lens Metal Claw Fury Cutter AncientPower Water Gun 255/255/0/0/0/0
Under the right conditions this can be fantastic. Unfortunately the right conditions so rarely manifest
Aipom 1 Relaxed Silk Scarf Fury Swipes Sand-Attack Baton Pass Agility 255/255/0/0/0/0
Garbage, avoid
Elekid 1 Naive Cheri Berry ThunderPunch Quick Attack Swift Light Screen 255/0/0/255/0/0
Basically a weaker slower Plusle, but not the worst choice
Loudred 1 Relaxed Focus Band Stomp Howl Astonish Supersonic 255/255/0/0/0/0
Don't imagine you'll sweep with this
Spinda 1 Relaxed Sitrus Berry Dizzy Punch Teeter Dance Psybeam Faint Attack 255/255/0/0/0/0
Usable in round 1 but rapidly outclassed after that
Nidorina 1 Quirky Focus Band Double Kick Bite Aerial Ace Flatter 255/255/0/0/0/0
Not a bad option at all, the coverage means you can actually get stuff done. Also delightful when something hits you and gets poisoned for their trouble. Definitely consider using this if you see it.
Nidorino 1 Quirky Focus Band Double Kick Water Pulse Mud-Slap Flatter 255/255/0/0/0/0
Whereas this is nowhere near as good thanks to its worse moveset, pass
Flaaffy 1 Mild Magnet Shock Wave Thunder Wave Cotton Spore Light Screen 255/0/0/255/0/0
Looks good on paper but unfortunately it breaks the first rule of being an Electric-type so you just know if you pick this you'll meet a Ground-type right away. Worth choosing if your next opponent specialises in Water or Flying but otherwise not so much
Magby 1 Docile Lax Incense Fire Punch SmokeScreen Confuse Ray Smog 255/0/0/255/0/0
Poor choice overall, would not recommend
Nosepass 1 Sassy Hard Stone Rock Slide Shock Wave Thunder Wave Sandstorm 255/0/0/0/255/0
A bit on the mediocre side but could be useful in some situations. It's not as bulky as the SDef investment makes it look though.
Corsola 1 Impish Sitrus Berry BubbleBeam Mirror Coat Attract AncientPower 170/0/170/0/170/0
Really cool mon, can sweep whole teams if you're lucky. Round 1 AI makes Mirror Coat unreliable but you're specially bulky enough for that to not matter too much.
Mawile 1 Docile BrightPowder Crunch Fake Tears Iron Defense Baton Pass 255/0/0/255/0/0
Usable mainly because Steel typing is great in round 1. Crunch is neutral against a ton of stuff so you can very nearly sweep, but you'll need Fake Tears to get through loads of foes
Butterfree 1 Quirky Pecha Berry Silver Wind Psybeam Toxic Whirlwind 255/0/0/255/0/0
A worse version of other fully-evolved Bugs like Dustox and Masquerain. Doesn't have the power to use its moves well, doesn't have the bulk to stall out Toxic damage, and doesn't have the typing to soak up neutral hits. Rarely a good choice in my experience
Beedrill 1 Naughty Scope Lens Twineedle Pursuit Endeavor Agility 0/255/0/0/0/255
Don't bother with this
Poliwhirl 1 Quirky Petaya Berry Water Pulse DoubleSlap Icy Wind Rain Dance 255/0/0/255/0/0
Surprisingly fun mon to use and pretty bulky. I often take this if I need a Water-type, it's a solid pick.
Onix 1 Hardy Sitrus Berry Rock Slide Bind DragonBreath Sandstorm 170/0/170/0/170/0
Good choice for round 1 thanks to all the Bugs. Fishing for random paralysis with Dragonbreath can be fun
Beautifly 1 Docile Mental Herb Silver Wind Mega Drain Attract Whirlwind 255/0/0/0/0/255
Even worse version of Butterfree
Dustox 1 Docile SilverPowder Silver Wind Toxic Psybeam Whirlwind 255/0/0/0/0/255
Fantastic backup mon in round 1, can tank nearly any hit and get a Toxic off. Silver Wind is better than you'd think and Psybeam covers most of the stuff you can't poison.
Ledian 1 Bashful Focus Band Comet Punch Baton Pass Swords Dance Agility 0/255/0/0/0/255
I've never used this because it's just not worth the time, Baton Passing isn't useful in round 1. And it's not like it'll sweep on its own
Ariados 1 Serious Lax Incense Signal Beam Spider Web Night Shade Toxic 255/255/0/0/0/0
Looks great but Signal Beam just doesn't do it against most of the stuff you'll come up against, you're better off going with Night Shade.
Yanma 1 Relaxed Lax Incense Signal Beam Aerial Ace Double Team Detect 0/0/255/0/255/0
Decent enough for round 1, but you'll almost always have something better
Delcatty 1 Lonely Sitrus Berry Secret Power Faint Attack Double Team Heal Bell 255/255/0/0/0/0
Not the worst mon out there, but I can't imagine looking at this and deciding it's what your team needs
Sableye 1 Lonely BlackGlasses Faint Attack Confuse Ray Knock Off Fake Out 255/255/0/0/0/0
Useful mostly due to its fabulous typing giving it the illusion of bulk. Knock Off and Confuse Ray are useful against bulkier enemies, and you can just spam Faint Attack at a lot of stuff
Lickitung 1 Quirky Sitrus Berry Slam Brick Break Lick Mud-Slap 255/255/0/0/0/0
By round 1 standards, a titan of defensive prowess. I like using this because you often get outsped, take a hit, hit back with Slam, paralyse, and attack first the next turn for the KO. Great pick if you're lucky enough to get it early on.
Weepinbell 1 Quiet Scope Lens Razor Leaf Acid Wrap Sweet Scent 255/0/0/255/0/0
Decent enough Grass attacker, though that's all it can really do. Use it if you need an answer to Marshtomp or something.
Graveler 1 Adamant Focus Band Magnitude Rock Throw Defense Curl Brick Break 170/170/0/0/170/0
Solid choice all round, at this level of play Magnitude is generally strong enough to 2HKO even on a low roll. Can beat weaker special attackers like Kadabra.
Gloom 1 Quirky Persim Berry Petal Dance Acid Stun Spore Moonlight 255/0/0/255/0/0
If this could poison foes it'd be a top choice. As it is, Petal Dance is superb but you're stuck against a lot of types
Porygon 1 Relaxed Sitrus Berry Psybeam Icy Wind Recycle Agility 255/0/0/255/0/0
Looks decent but generally underwhelms, could have done with a third coverage move over Agility. Recycle looks attractive but Sitrus Berry doesn't heal enough in Gen 3 so you'll just end up using it over and over.
Kadabra 1 Impish TwistedSpoon Confusion Role Play Future Sight Disable 255/0/255/0/0/0
Still fast and powerful despite the lack of EVs because it's, well, Kadabra. You'll KO loads of stuff but once you run into a Steel or Dark mon you'll struggle. This needed Shock Wave or something to round it out.
Wailmer 1 Docile Lax Incense Whirlpool Roar Defense Curl Rollout 0/0/255/0/255/0
Hella bulky, but kind of a sitting duck since it can only do chip damage. You might get lucky with Rollout though.
Roselia 1 Docile Pecha Berry Magical Leaf Toxic GrassWhistle Cotton Spore 255/0/255/0/0/0
Now this is a good Grass-type. Quite fond of this mon since it can actually do something useful against the Steel-types it can't poison and can survive a couple of turns in case Grasswhistle misses.
Volbeat 1 Quirky Liechi Berry Silver Wind Confuse Ray Quick Attack Helping Hand 0/255/0/0/0/255
I hardly ever see this but the speed investment means that Liechi Berry isn't entirely wasted on it. The main issue is that Silver Wind's PP is too low for you to realistically be able to kill stuff.
Illumise 1 Quirky Liechi Berry Silver Wind Wish Quick Attack Helping Hand 255/255/0/0/0/0
Basically a worse version of the above entry. Wish is cool but not really worth taking this for.
Ivysaur 1 Gentle Persim Berry Petal Dance Growth Sweet Scent Fury Cutter 255/0/0/255/0/0
Looks halfway decent but there's so much stuff this can't do anything against, don't be tempted unless you really need a Grass-type
Charmeleon 1 Naughty Scope Lens Slash Fire Spin Swords Dance Aerial Ace 255/255/0/0/0/0
Often hard to find the time to SD but this is a great attacker nonetheless, Aerial Ace almost makes up for the lack of a decent Fire move.
Wartortle 1 Docile Focus Band Water Pulse Bite Mud-Slap Yawn 255/0/0/255/0/0
One of my favourite picks, Yawn is so good here
Parasect 1 Rash Sitrus Berry Slash Psybeam Stun Spore Flash 0/0/255/0/255/0
Psybeam is helpful against all the Poison-types in the early rounds, but you'll be able to do better than this for sure
Machoke 1 Adamant Focus Band Low Kick Rock Tomb Foresight Scary Face 255/0/0/0/255/0
Not as good as you'd hope, Low Kick doesn't do enough damage against all the lightweights here so it takes multiple turns to kill anything
Haunter 1 Rash Persim Berry Shadow Punch Confuse Ray Spite Grudge 255/255/0/0/0/0
Fun pick because there's lots of stuff which can't touch it. Unfortunately the same problem occurs in reverse, the mono-Ghost moveset means there's lots of stuff you can't do anything to either. Rarely a bad choice overall though, with the right team support it's great.
Bayleef 1 Docile BrightPowder Razor Leaf Toxic Safeguard Light Screen 255/0/0/255/0/0
Virtually never a bad choice, always pick this when I see it. Ridiculously bulky and the SpA investment means it's not totally passive, I like this set a lot.
Quilava 1 Docile Focus Band Flame Wheel Fury Swipes Swift SmokeScreen 255/0/0/255/0/0
Literally only has one good move, but makes a pretty decent lead. Despite the lack of speed investment it's pretty fast. On balance I'd go with Houndour or Growlithe over this given the choice but I've used this as a backup before and not been disappointed.
Croconaw 1 Docile Scope Lens Slash Water Pulse Bite Scary Face 0/255/0/255/0/0
Very reliable attacker, Scope Lens helps to patch up its slightly lacking power. Bulkier than it looks but could really have done with Ice Punch or something, Scary Face does nothing for it
Togetic 1 Relaxed Lax Incense Aerial Ace Magical Leaf Wish Follow Me 255/0/255/0/0/0
Hilarious to play against in singles because it just spams Follow Me over and over. Not that great to use though since it’s just too weak to kill things quickly.
Murkrow 1 Quirky Lax Incense Faint Attack Fly Torment Taunt
Decent option for round 1, Fly takes out a lot of stuff. Torment is irritating to get hit with but useless against round 1 AI.
Wobbuffet 1 Careful Focus Band Counter Mirror Coat Charm Safeguard
Not that threatening, thankfully the randomness of the AI means you can usually just spam your chosen move into it 3 or 4 times until it drops. Since hardly anything can 2HKO this Focus Band rarely means you’ll be taking a full-powered Counter but be aware of it.
Plusle 1 Docile Petaya Berry Spark Fake Tears Quick Attack Helping Hand
Great lead, I like this one a lot. Fake Tears is fantastic but you only really need it to set up a revenge kill, Spark 2HKOs a bunch of stuff and Quick Attack does more damage than I often expect.
Minun 1 Docile Salac Berry Spark Charm Encore Helping Hand
Also quite good, though only as a backup. Salac Berry doesn’t do much for it since it’s already decently fast.
Grovyle 1 Relaxed BrightPowder Fury Cutter Endeavor Brick Break Double Team 255/255/0/0/0/0
No STAB and no priority makes this a fairly terrible choice. Avoid.
Combusken 1 Docile Scope Lens Ember Double Kick Quick Attack Sand-Attack 0/255/0/255/0/0
Probably the best Fire overall. Great choice for a lead, Quick Attack will come in handy
Marshtomp 1 Hardy Focus Band Mud Shot Water Gun Rock Tomb Mud-Slap 0/255/0/255/0/0
Quite possibly the best Water-type, superb choice and nearly always worth taking. Mud Shot is too good.
Ponyta 1 Hardy Rawst Berry Fire Spin Bounce Quick Attack Tail Whip 255/255/0/0/0/0
Bounce is surprisingly powerful, but it's almost embarrassing for a Fire-type to need to find new ways of hitting Grass- and Bug-types super-effectively
Azumarill 1 Docile Sitrus Berry BubbleBeam Facade Dig Protect 0/0/255/0/255/0
You obviously want Huge Power on this, but it's not completely terrible with Thick Fat either. Incredibly tanky either way, outlasts loads of stuff.
Sudowoodo 1 Hardy Hard Stone Rock Slide Faint Attack Sandstorm Block 255/0/0/0/255/0
Good pick for the early rounds, Rock Slide hits for decent damage even when it's resisted. All the other moves are pointless though.
Magcargo 1 Gentle Lax Incense Rock Slide Ember Acid Armor Sandstorm 255/0/0/0/255/0
Refer to Sudowoodo's entry. Somewhat less useful though due to having one of the worst possible typings and being slower than molasses.
Pupitar 1 Hardy Soft Sand Dig Bite Scary Face Sandstorm 255/0/0/0/0/255
Looks good but just doesn't hit hard enough; useful typing but really could have done with a Rock move.
Sealeo 1 Quirky Persim Berry Ice Ball Hail Snore Rest 170/0/170/0/170/0
I used to think this would be good because of its bulk but it just isn't, you're outsped by everything and using Ice Ball prevents you from being able to heal. Not worth it overall.
Raticate 1 Naive Silk Scarf Endeavor Pursuit Scary Face Quick Attack 170/170/0/0/0/170
Not bad. Random AI means you'll often be able to use Endeavour+Quick Attack without getting killed, but it's outclassed by numerous other Normal-types.
Masquerain 1 Relaxed Cheri Berry Silver Wind Aerial Ace Icy Wind Stun Spore 0/255/255/0/0/0
Getting this in your initial draft in round 1 is your key to a swift 7 wins. Very, very good lead sweeper since Icy Wind takes care of Flying-types and stuff like Rhyhorn. Good held item, good ability, good stats, I love this mon.
Furret 1 Serious Liechi Berry Slam Protect Helping Hand Follow Me 0/0/255/0/255/0
Tedious to kill since it just spams Protect incessantly. Isn't even that bad of an attacker and makes good use of its held item but its versatility is wasted on a mono-Normal set.
Dunsparce 1 Docile Lax Incense Headbutt Glare Defense Curl Rollout 255/255/0/0/0/0
I don't think I've ever used this but I'm not opposed to it, could do worse.
Dragonair 1 Docile Cheri Berry DragonBreath Leer Wrap Safeguard 255/0/0/0/255/0
Ah, Dragonair, the mon I want to like. Whenever I've used this I always feel like it underperforms, Dragonbreath is too weak and Leer doesn't help it. Best-case scenario is you paralyse something and they stay incapacitated for long enough to be chipped down.
Mightyena 1 Timid Mental Herb Bite Poison Fang Taunt Roar 0/255/0/255/0/0
I've picked this as a lead a couple of times mainly for Intimidate. It's serviceable but the coverage is lacking, you'll be lucky to get more than one kill.
Linoone 1 Adamant White Herb Secret Power Sand-Attack Covet Tickle 255/255/0/0/0/0
It's a no from me
Castform 1 Hasty Petaya Berry Ember Water Pulse Shock Wave Icy Wind 255/0/0/255/0/0
Fantastic coverage and held item but all of its moves are too weak
Shelgon 1 Hardy Cheri Berry Headbutt DragonBreath Protect Scary Face 170/170/0/0/170/0
A better version of Dragonair because it can kill stuff more quickly. Decent choice but not top-tier.
Metang 1 Hardy Focus Band Metal Claw Confusion Pursuit Scary Face 0/255/0/0/255/0
Great typing but it just doesn't hit hard enough, has most value in being a wall against weaker stuff.
Wigglytuff 1 Relaxed Silk Scarf Sing Disable Wish Secret Power 0/0/255/0/255/0
Can't recall having ever used this. It's bulky but I can't see it actually accomplishing very much
Sunflora 1 Quirky Persim Berry Petal Dance Ingrain Leech Seed Light Screen 255/0/255/0/0/0
Surprisingly good pick for a Grass-type because it has an answer to stuff it can't KO and can support teammates. It's terribly slow though
Chimecho 1 Sassy TwistedSpoon Psywave Take Down Heal Bell Safeguard 255/0/0/255/0/0
Pointlessly has SpA investment but it can make a good stopgap team member thanks to its bulk, I've subbed this in once or twice when I needed a Psychic-type or a Ground immunity and it does quite well. Otherwise it's inferior to basically all other Psychics
Gligar 1 Hasty Scope Lens Metal Claw Dig Aerial Ace Quick Attack 255/0/0/0/255/0
Has what looks like great coverage but hits like a wet dish towel, avoid using this
Qwilfish 1 Impish Cheri Berry BubbleBeam Pin Missile Spikes Minimize 0/0/0/255/255/0
Another Water-type which may as well only have Bubblebeam in its moveset. SpDef investment does not do anything for this
Sneasel 1 Relaxed Persim Berry Faint Attack Fake Out Icy Wind Quick Attack 170/0/170/0/170/0
Awful mon overall and outclassed by numerous other options
Pelipper 1 Quiet Sitrus Berry Water Pulse Aerial Ace Stockpile Swallow 255/0/0/0/255/0
Decent thanks to good coverage and good bulk, Stockpile/Swallow is a pain to set up but you can usually find the time to do so. Aerial Ace makes this a good option against Grass-types
Swellow 1 Adamant King's Rock Fly Endeavor Facade Quick Attack 255/0/0/0/255/0
Doesn't hit as hard as it should, but a good lead nonetheless. King's Rock compensates for the lack of power by triggering whenever you least expect it to
Lairon 1 Sassy Metal Coat Metal Claw Rock Tomb Iron Defense Protect 255/0/0/0/255/0
Pretty great choice as long as you keep it away from Ground, Fighting, and Water moves
Tangela 1 Hardy Lax Incense Mega Drain Slam Toxic Bind 255/0/0/0/255/0
Toxic is appreciated, but Mega Drain is just too weak. All the SpDef investment doesn't help, it still gets 2HKO'd by every Ice and Fire move going.
Arbok 1 Adamant Persim Berry Poison Fang Dig Bite Glare 255/255/0/0/0/0
Intimidate improves this greatly and makes it a viable lead. By contrast, Shed Skin greatly diminishes Arbok's appeal
Persian 1 Quirky Silk Scarf Fake Out Slash Torment Swagger 170/0/170/0/170/0
Pathetically feeble, enjoy not being guaranteed to OHKO Sharpedo with a critical hit
Seadra 1 Sassy Mystic Water Aurora Beam SmokeScreen Water Gun Rain Dance 255/0/0/255/0/0
Too frail to sweep consistently. Poison Point is fun, though.
Kecleon 1 Naive Focus Band Secret Power Psybeam Magic Coat Seismic Toss 170/170/170/0/0/0
An inconsistent sort of mon by design, but usually capable of getting at least one kill. You're best off just spamming Seismic Toss on most stuff
Vigoroth 1 Lonely Focus Band Slash Counter Encore Uproar 255/255/0/0/0/0
Great sweeper, but predictably useless against Ghosts/Rocks/Steels
Lunatone 1 Quiet Sitrus Berry Confusion Cosmic Power Light Screen Sandstorm 255/0/255/0/0/0
Great team supporter with Light Screen/Sandstorm, but not generally worth setting up Cosmic Power since it's too weak to sweep on its own
Solrock 1 Quiet Sitrus Berry Confusion Fire Spin Light Screen Sandstorm 255/0/0/0/255/0
Slightly worse version of Lunatone
Noctowl 1 Relaxed Persim Berry Confusion Aerial Ace Faint Attack Reflect 255/0/255/0/0/0
Great mon, especially if you're lucky enough to get it in round 1. So, so bulky, and actually capable of killing loads of stuff with Aerial Ace. Very often worth taking if you see it.
Sandslash 1 Adamant Sitrus Berry Crush Claw Rock Slide Swift Sandstorm 255/0/0/0/255/0
Underwhelming, don't waste your time on this
Venomoth 1 Quirky Persim Berry Silver Wind Psybeam Sleep Powder Skill Swap 255/0/0/0/0/255
Has a slight niche over other Silver Wind users in that you can potentially put something to sleep and just spam Silver Wind in hopes of getting the omniboost. Generally not worth it though unless you need the coverage it offers.
Chansey 1 Relaxed Sitrus Berry Metronome Refresh Defense Curl Minimize 0/0/255/0/255/0
Frequently infuriating to play against since it'll inevitably manage to get in at least one evasion boost and just waste your time for the next 20 turns. Sadly not even worth using since even if you get to +6/+6 Metronome will inevitably screw you over when it selects Memento or something.
Seaking 1 Docile Sitrus Berry Water Pulse Psybeam Swift Agility 255/0/0/0/255/0
Kind of your bread-and-butter Water type, Psybeam allows it to hit Poison-types but it's mostly inferior to having an Ice move. Unless you've no other options I'd typically pass on this
Jumpluff 1 Docile Lax Incense Aerial Ace Swagger Psych Up Synthesis 255/0/0/0/0/255
Awful, awful set, just awful
Piloswine 1 Quirky Soft Sand Dig AncientPower Hail Light Screen 255/255/0/0/0/0
Relatively decent, worth using if you need a physical attacker or Ground/Rock coverage. Just be wary of Ancientpower's limited PP
Golbat 1 Relaxed Scope Lens Air Cutter Confuse Ray Toxic Steel Wing 255/255/0/0/0/0
Never really used this but I'm not opposed to it, Scope Lens Air Cutter is mighty appealing and it's a relatively fast Toxic user
Primeape 1 Quirky Scope Lens Karate Chop Counter Swagger Screech 170/0/170/0/170/0
Mono-Fighting attacker, pass
Hitmonlee 1 Adamant Black Belt Rolling Kick Brick Break Focus Energy Facade 255/0/255/0/0/0
No Attack investment and still can't touch Ghosts, pass
Hitmonchan 1 Adamant King's Rock Mach Punch Sky Uppercut Detect Counter 255/0/255/0/0/0
And once again
Girafarig 1 Quiet Petaya Berry Psybeam Stomp Wish Skill Swap 255/0/0/255/0/0
I'm never sure if Girafarig's any good or if it's just that I really want it to be so. Psybeam can 2HKO a good amount of stuff, but you're too slow for Stomp to reliably get flinches and for the Petaya to be effective
Hitmontop 1 Hardy Liechi Berry Triple Kick Dig Mach Punch Quick Attack 255/255/0/0/0/0
Intimidate and Liechi with priority moves make this a decent lead, I'm often inclined to pick this if I see it
Banette 1 Sassy Rawst Berry Night Shade Will-O-Wisp Spite Knock Off 170/0/170/0/170/0
Good disruptor, useful you need to set up a teammate or put a timer on a problematic foe. I've used this a few times and liked it
Ninjask 1 Mild Petaya Berry Baton Pass Swords Dance Endure Dig 170/0/170/0/170/0
The bulk on this set really helps, I almost always take it when it shows up. There's a bunch of slow and/or slightly underpowered attackers in round 2 and 3 and it's so easy to grab a couple of boosts with Ninjask and set up a cheap easy win.
Seviper 1 Hardy Scope Lens Poison Tail Bite Glare Screech 255/255/0/0/0/0
Not the best, poor coverage and weak to too many things.
Zangoose 1 Hardy Persim Berry Slash Double Kick Roar Quick Attack 255/255/0/0/0/0
One of the aforementioned slow and underpowered attackers. Just about gets by on its own, it's still fast enough to cope and Quick Attack helps pick off weakened foes. Zangoose is too good overall to really screw up but they certainly tried.
Camerupt 1 Quirky Focus Band Magnitude Protect Sandstorm Rock Slide 255/255/0/0/0/0
Not terrible but not one I'd take by choice, it's too slow and needs a better moveset than this.
Sharpedo 1 Adamant Scope Lens Slash Bite Water Pulse Scary Face 0/255/0/0/255/0
Only useful as a revenge killer, it's too weak to sweep and dies to basically any move
Tropius 1 Hardy Sitrus Berry Magical Leaf Whirlwind Aerial Ace Steel Wing 255/255/0/0/0/0
I always seem to run into this at the worst moment. Good coverage but I can't imagine using it unless I had Ninjask support or something
Magneton 1 Lonely Cheri Berry Shock Wave SonicBoom Thunder Wave Supersonic 0/0/0/255/0/255
On a couple of occasions I've traded for this when my next opponent specialised in Water. On neither of those occasions was that the correct choice, Shock Wave is too weak and Magneton is much too specially frail
Mantine 1 Docile Mystic Water BubbleBeam Aerial Ace Rain Dance Icy Wind 255/0/0/0/255/0
Surprisingly solid mon. Obviously can't take an Electric hit, but soaks up neutral special attacks and in rainy weather becomes an absolute nuke
Stantler 1 Gentle TwistedSpoon Extrasensory Confuse Ray Stomp Sand-Attack 255/0/0/255/0/0
Ah, Stantler, why can't you be better? No Attack investment means Stomp doesn't do nearly as much damage as it should and somehow neither does Extrasensory. Underwhelming in the extreme.
Absol 1 Adamant BrightPowder Bite Razor Wind Future Sight Quick Attack 255/255/0/0/0/0
Poor choice, you'll take ages to kill anything with this. Avoid.
Swalot 1 Quirky Lax Incense Stockpile Swallow Spit Up Sludge 0/0/255/0/255/0
No
Crawdaunt 1 Adamant Persim Berry BubbleBeam ViceGrip Knock Off Protect 170/0/170/0/170/0
There are better Water-types, there are better Dark-types, there are better Knock Off users. Hell, there are better ViceGrip users.
Pidgeot 1 Hardy Sharp Beak Aerial Ace FeatherDance Mud-Slap Faint Attack 255/255/0/0/0/0
This looks very good on paper. Unfortunately that's about where it ends. Aerial Ace feels surprisingly underpowered and once you meet anything that resists it you're basically stuck; Faint Attack does not hit hard enough. Supremely disappointing mon.
Grumpig 1 Relaxed Petaya Berry Psybeam Confuse Ray Future Sight Magic Coat 255/0/0/255/0/0
This is just an evolved version of that Spoink set, and it's still shit
Torkoal 1 Relaxed Sitrus Berry Ember Fire Spin SmokeScreen Amnesia 255/0/0/0/255/0
Nice idea in theory but this doesn't work, you'll set up with Amnesia and painstakingly chip your foe down with Fire Spin only to be met with something that knows Earthquake
Kingler 1 Hardy Scope Lens Crabhammer Metal Claw Mud Shot Protect 255/0/0/0/255/0
Way better than it looks, Mud Shot is such a fink move
Cacturne 1 Hasty Scope Lens Needle Arm Faint Attack Acid Mega Punch 255/0/0/0/0/255
The coverage looks great but the lack of offensive investment means it hits less hard than you expect. Fine if you need a Grass-type I guess
Bellossom 1 Quiet Persim Berry Petal Dance Safeguard Sunny Day Synthesis 255/0/0/255/0/0
Mono-Grass moveset with no poison/sleep move? Hard pass
Octillery 1 Hardy Shell Bell Octazooka Aurora Beam Psybeam Rock Blast 0/255/0/255/0/0
Oh my god, a fully offensive moveset that's actually good, I was starting to think that was a myth
Huntail 1 Quiet Persim Berry Whirlpool Scary Face Mud-Slap Bite 255/255/0/0/0/0
Pretty cool, Huntail's decent bulk means that this is actually kind of viable. I'm not sure when I'd take this but I like it in theory
Gorebyss 1 Brave Persim Berry Whirlpool Amnesia Icy Wind Confusion 255/0/0/255/0/0
Amnesia with no recovery and piss-weak moves? Not great.
Relicanth 1 Sassy Liechi Berry AncientPower Water Pulse Harden Amnesia 170/0/0/170/170/0
Kind of cool how it can boost all of its stats. Too bad about, well, its actual stats.
Omastar 1 Quirky Shell Bell BubbleBeam Spike Cannon Tickle AncientPower 255/0/0/255/0/0
Too slow to be very effective. Pass.
Kabutops 1 Adamant Scope Lens Slash Dig Fury Cutter Knock Off 255/255/0/0/0/0
What a godawful moveset
Poliwrath 1 Adamant Black Belt Submission Dig Rock Tomb BubbleBeam 255/255/0/0/0/0
I quite like this as I used it in combination with Ninjask to beat Noland, but it's hard to use effectively. Submission breaks things but Dig and Rock Tomb are just too weak
Scyther 1 Relaxed Liechi Berry Fury Cutter Aerial Ace Light Screen Double Team 255/255/0/0/0/0
Relaxed nature? Eurgh
Pinsir 1 Naughty Black Belt Submission Focus Energy Swords Dance Revenge 255/255/0/0/0/0
One SD is enough for Submission to wreck things, but this dies to the first Flying-type it meets
Politoed 1 Relaxed Shell Bell Dive Dig Hypnosis Swagger 0/0/255/0/255/0
This is one of those sets that's either terrible or brilliant with no middle ground. Against some stuff it's utterly dominating, against others it's worse than useless. Use at your own risk.
Cloyster 1 Sassy NeverMeltIce Aurora Beam Spike Cannon Supersonic Protect 255/0/0/0/255/0
Just not very good at all, avoid
Delcatty 2 Modest Quick Claw Fake Tears Sing Thunderbolt Ice Beam 0/0/0/255/0/255
This could be great, but - again - I cannot imagine a circumstance where this is your best option
Sableye 2 Quirky Lum Berry Shadow Ball Faint Attack Confuse Ray Recover 170/170/0/170/0/0
Still quite decent, Recover lets you outlast some stuff
Lickitung 2 Adamant Cheri Berry Earthquake Body Slam Shadow Ball Rock Slide 0/170/170/0/170/0
Finally some good moves. Solid pick most of the time, just watch out for Fighting-types.
Weepinbell 2 Quirky Scope Lens Sludge Bomb Razor Leaf Sleep Powder Reflect 0/0/255/0/255/0
Not the best but Sleep Powder can be a crutch move
Graveler 2 Adamant Focus Band Earthquake Rock Slide Brick Break Counter 255/0/0/0/255/0
Take your life into your own hands and bet everything on Focus Band Counter, I dare you
Gloom 2 Quirky Pecha Berry SolarBeam Sunny Day Sludge Bomb Moonlight 0/255/0/255/0/0
Decent, I've used this on a couple of occasions and done quite well with it
Porygon 2 Quiet Cheri Berry Tri Attack Psychic Thunder Wave Recover 0/255/0/255/0/0
Wonderful if you can copy a good ability with Trace, but at this point too much stuff outclasses it
Kadabra 2 Modest TwistedSpoon Psychic Thunder Wave Reflect Recover 255/0/255/0/0/0
Like this, for instance. As long as you've got an answer for Darks and Steels you will not regret choosing Kadabra 2
Wailmer 2 Docile Chesto Berry Water Spout Earthquake Body Slam Rest 0/0/255/0/255/0
Water Spout when you're slow as balls is very stupid
Roselia 2 Docile Quick Claw Giga Drain Sludge Bomb GrassWhistle Synthesis 255/0/255/0/0/0
Not actually as good as the previous set due to Giga Drain's lower PP and the loss of Toxic. Like a lot of similar mons, it's fine if you badly want a Grass-type far from a must-have
Volbeat 2 Quirky Petaya Berry Signal Beam Thunderbolt Ice Punch Tail Glow 0/0/0/255/0/255
...sure, if you're desperate
Illumise 2 Quirky Petaya Berry Silver Wind Thunderbolt Ice Punch Giga Drain 0/0/0/255/0/255
Impressively, worse in basically every way.
Ivysaur 2 Quirky BrightPowder Giga Drain Sludge Bomb Sleep Powder Leech Seed 0/255/0/255/0/0
Used this a few times and it's never let me down. Would have been so much better with bulk investment, but Brightpowder lets you cheese a couple of extra turns. Great mon for trapping slow passive foes
Charmeleon 2 Hardy Scope Lens Flamethrower Slash AncientPower Dragon Rage 0/255/0/0/0/255
Miles better than the other set, even without SpA EVs Blaze Flamethrower is fantastic
Wartortle 2 Docile Shell Bell Surf Ice Beam Rapid Spin Protect 255/0/0/255/0/0
Good attacker, but misses Yawn
Parasect 2 Calm Leftovers Spore Giga Drain Dig Double Team 170/0/170/0/170/0
If you can find something to set up on, this is fantastic - unfortunately anything with Aerial Ace will unravel all your hard work
Machoke 2 Adamant Scope Lens Cross Chop Rock Slide Foresight Scary Face 255/255/0/0/0/0
Scope Lens Cross Chop is utterly delightful. I've 3-0'd several teams with this
Haunter 2 Relaxed Lum Berry Psychic Hypnosis Nightmare Confuse Ray 170/0/170/0/170/0
Nightmare is fun but nothing ever seems to stay asleep long enough for it to be worth it.
Bayleef 2 Docile Chesto Berry Giga Drain Body Slam GrassWhistle Rest 170/0/170/0/170/0
Less effective overall than its previous set
Quilava 2 Docile BrightPowder Flamethrower Crush Claw Body Slam SmokeScreen 0/255/0/255/0/0
Basically a stronger version of the other set. Cheesing misses with Smokescreen and Brightpowder is pointless when you've no reason to stall, though
Croconaw 2 Adamant Focus Band Mega Kick Aerial Ace Rock Slide Dig 255/255/0/0/0/0
It'll do if there's nothing else available, but no STAB is stinky
Togetic 2 Relaxed Scope Lens Return Sweet Kiss Aerial Ace Yawn 255/0/255/0/0/0
Terrible set on its own merits, but Sweet Kiss and Yawn can give a teammate an opening to boost
Murkrow 2 Quirky BrightPowder Perish Song Mean Look Double Team Thunder Wave 170/0/170/0/170/0
Can be a fun way to ensure a kill. Just be careful that it never ends up as your last mon
Wobbuffet 2 Careful Focus Band Counter Mirror Coat Encore Destiny Bond 0/0/255/0/255/0
More useful than the previous set, especially with Destiny Bond. Can be great against Noland.
Plusle 2 Docile Petaya Berry Thunderbolt Thunder Wave Seismic Toss Wish 0/0/0/255/0/255
Doesn't have the coverage to be a lead, but makes a great revenge killer
Minun 2 Docile Salac Berry Thunderbolt Attract Charm Wish 0/0/0/255/0/255
Too fast to really need the Salac and too situational to be an effective supporter, probably better in Doubles
Grovyle 2 Docile Lum Berry Giga Drain Crush Claw Screech Rock Tomb 0/255/0/0/0/255
Screech makes this an interesting pick. Probably better options overall though
Combusken 2 Docile Scope Lens Flamethrower Sky Uppercut Slash Sand-Attack 0/170/0/170/0/170
Not bad, I don't ever seem to get this mon but I can't imagine it being a poor choice
Marshtomp 2 Docile Focus Band Muddy Water Earthquake Mud-Slap Protect 0/255/0/255/0/0
Muddy Water sucks, but who cares, you have Earthquake now
Ponyta 2 Quirky Sitrus Berry Flamethrower Body Slam Double Kick Double Team 0/0/0/255/0/255
Largely inferior to Combusken, but if you need a Fire-type this'll do I suppose
Azumarill 2 Adamant Shell Bell Mega Kick Brick Break Iron Tail Dig 255/0/0/0/255/0
Spectacular with Huge Power
Sudowoodo 2 Hardy Focus Band Mega Kick Earthquake Low Kick Selfdestruct 255/0/0/0/255/0
One of the only exploders here. Definitely worth consideration, the bulk means it can usually survive long enough to take out one mon and then blow up on another
Magcargo 2 Quiet Quick Claw Overheat Earthquake Rock Slide Body Slam 255/0/0/0/255/0
No offensive investment sucks, most Water moves still OHKO
Pupitar 2 Hardy Scope Lens Earthquake Rock Slide Crunch Scary Face 255/255/0/0/0/0
Good choice if you can get it, finally powerful enough to actually kill things
Sealeo 2 Quiet Sitrus Berry Ice Beam Surf Body Slam Hail 255/0/0/255/0/0
Good pick if you need a Water-type, probably the best Ice Beam user overall
Raticate 2 Adamant Focus Band Super Fang Hyper Fang Shadow Ball Scary Face 0/255/0/0/0/255
Not a great attacker, but Super Fang is a cheap and dirty way to break down bulkier foes
Masquerain 2 Quiet Lax Incense Hydro Pump Ice Beam Giga Drain Stun Spore 0/0/255/255/0/0
Oh man, now we're talking. Intimidate and full defence investment make this very physically resilient, and you can kill tons of stuff with these moves. Seriously good lead attacker.
Furret 2 Adamant Choice Band Trick Frustration Shadow Ball Follow Me 0/255/0/0/0/255
One of the few Choice Band mons here. Banded Frustration is superb, it's almost a waste to Trick it away.
Dunsparce 2 Quiet Lax Incense Ice Beam Rock Tomb Bite Shadow Ball 0/0/255/0/255/0
Fun set because of all the potential Serene Grace abuse, but there are better options available
Dragonair 2 Adamant Chesto Berry Return Rest Thunder Wave Dragon Dance 255/0/0/0/255/0
Still not a good choice, takes way too many turns to set up
Mightyena 2 Quirky King's Rock Crunch Shadow Ball Frustration Scary Face 0/0/255/255/0/0
Looks underwhelming but performs decently, great option against Ghosts and Psychics
Linoone 2 Jolly Choice Band Trick Frustration Thunder Wave Sand-Attack 0/255/0/0/0/255
Basically Furret 2 but weaker. You're better served Tricking your band away and crippling the foe.
Castform 2 Modest Lax Incense Thunderbolt Flamethrower Ice Beam Water Pulse 255/0/0/255/0/0
Good little mon thanks to its incredible versatility. If you can find a weather user to pair this with you'll be laughing
Shelgon 2 Hardy Focus Band Frustration Dragon Dance Crunch Scary Face 255/0/0/0/255/0
Needs a few boosts to really get going but if you can get them it's a surprisingly good sweeper.
Metang 2 Quirky Focus Band Meteor Mash Psychic Body Slam Scary Face 255/0/0/255/0/0
Not a bad mon overall. Can be a good choice if your team needs some additional bulk, but don't expect miracles
Wigglytuff 2 Docile Sitrus Berry Fake Tears Sing Dream Eater Brick Break 0/0/255/0/255/0
Takes too much time to do anything, skip it
Sunflora 2 Quiet Leftovers Giga Drain GrassWhistle Growth Double Team 255/0/255/0/0/0
If you can find something to set up on, this might be good. The issue is that once you run out of Giga Drain PP you're literally useless
Chimecho 2 Quiet TwistedSpoon Psychic Hypnosis Dream Eater Heal Bell 170/0/170/0/170/0
Quite a solid little mon. Bulky enough to afford a couple of Hypnosis misses and can keep itself healthy. Too bad it doesn't have an extra coverage move, though
Gligar 2 Adamant Quick Claw Earthquake Aerial Ace Guillotine Screech 255/0/0/0/255/0
Occasionally hideous in the hands of the AI, frequently disappointing in the hands of you the player
Qwilfish 2 Adamant Focus Band Revenge Sludge Bomb Shadow Ball Destiny Bond 255/0/0/0/255/0
Still hits surprisingly hard even without Attack investment, and has the speed and the bulk to make DBing practical. Not a bad choice at all, especially for Noland
Sneasel 2 Jolly King's Rock Crush Claw Brick Break Aerial Ace Screech 170/0/170/0/0/170
Screech is great but it still struggles to get OHKOs even after the Defence drop. Why does this have Defence EVs?
Pelipper 2 Quiet Shell Bell Surf Blizzard Aerial Ace Protect 255/0/0/0/255/0
You're too slow to sweep, but man does this thing take hits
Swellow 2 Adamant King's Rock Facade Aerial Ace Pursuit Double Team 255/0/0/0/255/0
Why do so many sets in the Factory have max HP/SpDef investment
Lairon 2 Sassy Sitrus Berry Earthquake Iron Tail Roar Protect 255/0/0/0/255/0
Too slow and has too many common weaknesses, you can do better
Tangela 2 Calm Chesto Berry Giga Drain Stun Spore Rest Amnesia 255/0/0/0/255/0
If this had Toxic it'd be really cool, but it doesn't, so
Arbok 2 Adamant Lum Berry Sludge Bomb Earthquake Iron Tail Glare 255/0/255/0/0/0
This is cool, I like it a lot as a lead because it's still fast and hits quite hard
Persian 2 Quirky Silk Scarf Frustration Shadow Ball Roar Fake Out 170/0/170/0/170/0
Looks like it should play well but it's yet another underwhelming mon with no offensive or speed investment so it doesn't
Seadra 2 Docile Shell Bell Hydro Pump Frustration DragonBreath Dragon Dance 255/0/0/0/255/0
Rarely worth the time required to boost up to the point where Frustration can actually kill stuff, but just barely passable if you need a strong Water move
Kecleon 2 Docile Choice Band Trick Brick Break Shadow Ball Skill Swap 255/0/255/0/0/0
Not a particularly good mon because it's too slow, and doesn't hit hard enough to effectively use its Band
Vigoroth 2 Adamant Salac Berry Crush Claw Reversal Endure Shadow Ball 0/255/0/0/255/0
A potentially deadly weapon, Reversal will tear through stuff. The only issue is that when you're not up against something Reversal can OHKO, Crush Claw and Shadow Ball often fall short of an OHKO so this needs heavy support
Lunatone 2 Quiet Lax Incense Psychic Ice Beam Cosmic Power Calm Mind 255/0/255/0/0/0
A lot of fun to use if you can set it up, Ice Beam lets you muscle past all the stuff Psychic doesn't touch. It's hard to find stuff to set up on though and the lack of recovery stings
Solrock 2 Hardy White Herb Earthquake Rock Slide Cosmic Power Overheat 255/0/0/0/255/0
Hits a bunch of stuff for SE but rarely OHKOs, but thankfully you can stick around for the 2HKO thanks to the bulk. Not a superb choice but a decent stopgap option
Noctowl 2 Quiet Persim Berry Psychic Faint Attack Aerial Ace Reflect 0/0/255/255/0/0
Really good backup choice, just shrugs off so many attacks and can actually deal some damage in return
Sandslash 2 Adamant Quick Claw Earthquake Rock Slide Crush Claw Sandstorm 255/0/0/0/255/0
Looks competent but will inevitably underwhelm because it doesn't hit hard enough
Venomoth 2 Docile Lum Berry Signal Beam Psychic Sludge Bomb Giga Drain 255/0/0/0/0/255
This could have been great but unfortunately it just doesn't hit for nearly enough damage. If you're lucky and get the omniboost you might sweep but unfortunately it's more likely you get killed first. Sorry Venomoth, they fumbled you
Chansey 2 Relaxed Leftovers Seismic Toss Shadow Ball Double Team Softboiled 0/0/255/0/255/0
Shadow Ball is a stupid idea, but this is great. Basically an auto-win against most Special attackers, you know what to do
Seaking 2 Impish Quick Claw Horn Drill Megahorn Sleep Talk Rest 170/0/170/0/170/0
Awful to play against, and you're awful if you choose it
Jumpluff 2 Bold Leftovers Leech Seed Sleep Powder Giga Drain Double Team 0/0/255/0/255/0
Oh man, I love this mon. You're still blazing fast so you almost always get the Sleep Powder off successfully, and then it's child's play to set up seeds and start boosting. Absolutely phenomenal staller, one time I got this at the start of round 3 and it was the easiest 7 wins of my life
Piloswine 2 Adamant Shell Bell Earthquake Rock Slide Body Slam Roar 0/0/255/0/255/0
Not a terrible option if you want something that can use Earthquake, but it's hard to use consistently because it's vulnerable to so much stuff
Golbat 2 Adamant Scope Lens Sludge Bomb Shadow Ball Confuse Ray Air Cutter 255/255/0/0/0/0
Looks good in theory but just doesn't work. Anything you want to Shadow Ball will Psychic you to death first
Primeape 2 Quirky Scope Lens Cross Chop Rock Tomb Overheat Bulk Up 170/0/170/0/170/0
If you can get the boosts this isn't bad, but there are better Fighting-types
Hitmonlee 2 Adamant Lax Incense Mega Kick Brick Break Foresight Rock Tomb 255/0/255/0/0/0
Overall, a poor choice
Hitmonchan 2 Adamant King's Rock DynamicPunch Mach Punch Detect Counter 255/0/255/0/0/0
Actually, maybe there aren't
Girafarig 2 Modest Lum Berry Psychic Crunch Baton Pass Agility 0/0/255/0/255/0
Rarely worth passing speed to anything, but this is a decent Psychic attacker. Crunch hits harder than you'd expect too, but this so needed Calm Mind
Hitmontop 2 Adamant Focus Band Double-Edge Seismic Toss Rock Slide Counter 255/0/255/0/0/0
Actually pretty usable despite the lack of STAB, it's got a lot of staying power. There are certainly worse leads
Banette 2 Adamant Lax Incense Shadow Ball Frustration Screech Will-O-Wisp 0/0/255/0/255/0
Decent because a lot of stuff can't hit this for SE damage and Will-o-Wisp is a useful insurance policy against tanks. Needed a better item though
Ninjask 2 Quirky Focus Band Slash Shadow Ball Swords Dance Baton Pass 170/0/170/0/170/0
Party time. Often very easy to get one or two or even three SDs. Passing the boosts isn't even always the optimal play, with a couple of SDs this can sweep on its own
Seviper 2 Quirky Quick Claw Sludge Bomb Earthquake Crunch Giga Drain 170/0/170/0/170/0
Versatility does not equal competence, skip this unless you're truly desperate
Zangoose 2 Adamant Scope Lens Crush Claw Shadow Ball Brick Break Aerial Ace 0/255/0/0/0/255
FINALLY an offensive mon with full Attack and Speed investment. Was that really so hard? Crush Claw stinks but getting the random Defence drop can be pleasing. Absolutely cleaves through frail stuff, enjoy using this
Camerupt 2 Quirky Lax Incense Earthquake Eruption Body Slam Scary Face 0/255/0/255/0/0
Only really useful for having a powerful EQ, you won't be using Eruption at full health ever because literally everything outspeeds you
Sharpedo 2 Quirky Scope Lens Double-Edge Crunch Earthquake Surf 0/170/0/170/0/170
Extremely sexy choice. Again most potent as a revenge killer but you can absolutely sweep with this under the right conditions
Tropius 2 Quiet Focus Band SolarBeam Sunny Day Synthesis Body Slam 0/255/0/255/0/0
Just simply not very good
Magneton 2 Hardy Lum Berry Thunder Rain Dance Thunder Wave Metal Sound 255/0/0/0/255/0
Annoying to use since you inevitably have to set up Rain Dance to consistently hit stuff, I always want to like this but it just never works for me
Mantine 2 Modest Shell Bell Surf Ice Beam Rain Dance Confuse Ray 255/0/255/0/0/0
Very solid choice and extremely tanky
Stantler 2 Adamant Lax Incense Frustration Shadow Ball Thunder Wave Confuse Ray 0/255/0/0/0/255
Decent because you can fairly consistently incapacitate stuff you can't easily kill. It's a semi-decent sweeper but needs the right support
Absol 2 Adamant Choice Band Double-Edge Shadow Ball Aerial Ace Iron Tail 0/255/0/0/0/255
Whenever I've used this I've always been really unlucky and had to switch back and forth because the next enemy mon resisted the move I'd just used. Unfortunately because so much stuff in the Factory runs random defensive investment you often fall short of OHKOs but this is still a pretty superb choice and can pretty reliably get at least one quick kill
Swalot 2 Adamant Leftovers Sludge Bomb Shadow Ball Body Slam Counter 255/255/0/0/0/0
Counter has some utility for Noland, but otherwise this just doesn't cut it
Crawdaunt 2 Adamant Quick Claw Guillotine Frustration AncientPower Aerial Ace 255/0/0/0/255/0
You won't get many kills with this
Pidgeot 2 Adamant Scope Lens Return Aerial Ace Steel Wing Mud-Slap 0/255/0/0/0/255
Not a bad mon in principle but I've never really used this
Grumpig 2 Modest Lum Berry Psychic Ice Punch ThunderPunch Fire Punch 0/0/255/255/0/0
Very, very cool mon, almost never a bad choice
Torkoal 2 Sassy White Herb Overheat Body Slam SmokeScreen Protect 255/0/0/0/255/0
Kind of a one-trick pony in that all it can really do is use Overheat. Smokescreen sucks and Body Slam is pretty worthless here
Kingler 2 Adamant Salac Berry Guillotine Rock Tomb Flail Endure 255/0/0/0/255/0
Really, really scary to play against since Guillotine seems to always hit. Hopefully you'll have a Rock or Steel or Ghost on your team so Flail won't be too threatening
Cacturne 2 Hardy Persim Berry Mega Kick Teeter Dance Faint Attack Sandstorm 0/0/255/0/255/0
Really, really poor
Bellossom 2 Modest BrightPowder SolarBeam Attract Sunny Day Synthesis 0/0/255/255/0/0
Mildly less terrible version of its other set. Literally only used this one time when my next opponent specialised in Water-types and then promptly traded it away
Octillery 2 Quirky Lax Incense Octazooka Fire Blast Thunder Wave Mud-Slap 170/0/170/0/170/0
Inferior version of its other set
Huntail 2 Quiet Shell Bell Surf Rain Dance Crunch Body Slam 255/0/0/0/255/0
Huntail is naturally physically bulky so this takes a ton of punishment. Under rain this is pretty threatening
Gorebyss 2 Quiet Shell Bell Surf Rain Dance Psychic Body Slam 255/0/0/0/255/0
Could have done with an Ice-type move, but this is a serviceable option for sure
Relicanth 2 Sassy Chesto Berry Earthquake Rock Slide Amnesia Rest 255/0/0/0/255/0
Provided you can find something to safely set up on this can put in some good work. Not a very good option overall though because it can't do much against Fighting or Grass mons
Omastar 2 Modest Sitrus Berry Hydro Pump Rain Dance Ice Beam Protect 255/0/0/0/255/0
Pretty cool looking mon. Unfortunately without investment Hydro Pump is still a 2HKO on most stuff when it's not SE, even under rain
Kabutops 2 Adamant Salac Berry Slash Rock Slide Flail Endure 0/255/0/0/255/0
Great for Noland, passable otherwise
Poliwrath 2 Adamant Chesto Berry Brick Break Hypnosis Rest Belly Drum 255/255/0/0/0/0
Don't be fooled by this, I know the thought of successfully pulling off the Hypnosis-Belly Drum-Rest combo is enticing but there's just too much stuff you still won't kill
Scyther 2 Adamant BrightPowder Silver Wind Aerial Ace Swords Dance Double Team 0/255/0/0/0/255
Pretty terrible coverage so you won't be able to sweep consistently with this
Pinsir 2 Jolly Salac Berry Guillotine Swords Dance Flail Endure 255/0/0/0/0/255
Scary as hell to play against and almost always worth trading for. You can often find the time for a couple of SDs and then Endure to grab the Salac boost. Excellent pick for Noland.
Politoed 2 Modest Lax Incense Surf Psychic Mud-Slap Swagger 0/0/255/255/0/0
Powerful Surf but otherwise this doesn't really do much
Cloyster 2 Careful Leftovers Dive Toxic Double Team Protect 255/0/0/0/255/0
Superbly good mon. If you get this it's absolutely worth using, I've taken out multiple teams 3-0 with it