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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
At that point, you should invest for Timid Heatran too. Doing so means you outspeed all Heatran baring Scarf Heatran or ones with Sticky Web support.
Hawlucha typically aims for outspeeding Jolly Excadrill despite Adamant being more popular because you could run into Jolly Excadrill and it'd ruin you, and it's otherwise not that many more EVs in speed.
56 is just the sample set lol. Also I barely see any jolly heatrans in the meta rn, maybe I'm not high enough ladder yet (stuck around 1600s) but I just don't think it's necessary
 
Why some of these sets over more regular ones (asking just outta curiousity)
mega absol is just standard pursuit trapping and a surprisingly good counter to mega chesnaught, it can live a grassy glide if it's at full HP and aerial ace + shadow sneak picks up a super easy KO
scizor is meant more as bait, because of the prevalence of skarm and melmetal i threw CC on to scare them off. dual wingbeat has gotten a KO on more than one blaziken who decided to swords dance directly in front of it too
grapploct is basically the "fuck whatever you send out first" mon, i can't count on both hands how many leads i've smoked because of octolock. brutal swing is moreso a desperation than anything, since if a latios or ghold tries to set up in front if it they just kinda die but i've gotten cocky and seen it get hit by a sball or luster purge a lot more
ceruledge and armarouge are mainly insurance policies, with destiny bond being the 'we're cooked might as well' button. i'm thinking about swapping armarouge out for something else since despite it nuking the fuck out of magearna, stealth rocks are basically a guarantee and it gets super screwed over by them
finally skarm is a sort of sleeper pick, since even without the mega it can pick up some pretty clean KOs. the game hates me though and really likes missing scale shot and drill run at specifically the times i need it to hit so results vary
overall the team was moreso an experiment than anything but it's put in some crazy good work recently and (IMO) just needs a few tweaks to be a meta-viable hyperoffense team
 
I'm seeing a lot of Alolan Marowak's in trick room teams over adaptability M-Golurk. Marowak's stats are abysmal and it's bulk is paper thin, it has rock head ability with good moves like flare blitz but still is it worth a slot? I literally murked one with just Hazard damage.
https://replay.pokemonshowdown.com/gen9legendszaou-2513020730

Also why is M-Golurk usage dropped so much, it's literally a delete button of a mon even the most bulky mons can't survive poltergeist after hazard damage.
 
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CHANGE MEGA SCRAFTYS ABILITY OR ELSE THE PEOPLE OF ZA OU SHALL REVOLT GIVE US A BETTERONE LIKE MOXIE OR REGENERATOR
Moxie definitely but regenerator? Oh hell nah, even Mega Gollisopod(with Regenerator) would seem like a sweet angle compared to that demon. Scrafty is already hard enough to kill.
 
I'm currently trying to make Scrafty work. Here's an example of Shed Skin working. (For once)
https://replay.pokemonshowdown.com/gen9legendszaou-2512976519-v813onk9paf0i7kavgv0gmcccbsbn80pw
Not sure how high on the ladder Scrafty will get, but it has potential.
This was impressive to me, I've never gotten my buddy Scrafty to work at all, I'm glad you were able to. I will say though, the potential is still rather limited. I honestly think the whole community needs to come together and decide what ability they'd even want to give Scrafty. It seems to want more than just Shed Skin, but no one can really agree on what it needs most. Great playing nonetheless.
 
I'll have to see if it can make it to high ladder.
This was impressive to me, I've never gotten my buddy Scrafty to work at all, I'm glad you were able to. I will say though, the potential is still rather limited. I honestly think the whole community needs to come together and decide what ability they'd even want to give Scrafty. It seems to want more than just Shed Skin, but no one can really agree on what it needs most. Great playing nonetheless.
 
mega absol is just standard pursuit trapping and a surprisingly good counter to mega chesnaught, it can live a grassy glide if it's at full HP and aerial ace + shadow sneak picks up a super easy KO
scizor is meant more as bait, because of the prevalence of skarm and melmetal i threw CC on to scare them off. dual wingbeat has gotten a KO on more than one blaziken who decided to swords dance directly in front of it too
grapploct is basically the "fuck whatever you send out first" mon, i can't count on both hands how many leads i've smoked because of octolock. brutal swing is moreso a desperation than anything, since if a latios or ghold tries to set up in front if it they just kinda die but i've gotten cocky and seen it get hit by a sball or luster purge a lot more
ceruledge and armarouge are mainly insurance policies, with destiny bond being the 'we're cooked might as well' button. i'm thinking about swapping armarouge out for something else since despite it nuking the fuck out of magearna, stealth rocks are basically a guarantee and it gets super screwed over by them
finally skarm is a sort of sleeper pick, since even without the mega it can pick up some pretty clean KOs. the game hates me though and really likes missing scale shot and drill run at specifically the times i need it to hit so results vary
overall the team was moreso an experiment than anything but it's put in some crazy good work recently and (IMO) just needs a few tweaks to be a meta-viable hyperoffense team
any teams you willing to share which were used by you to get to these conclusions?
 
I'm seeing a lot of Alolan Marowak's in trick room teams over adaptability M-Golurk. Marowak's stats are abysmal and it's bulk is paper thin, it has rock head ability with good moves like flare blitz but still is it worth a slot? I literally murked one with just Hazard damage.
https://replay.pokemonshowdown.com/gen9legendszaou-2513020730

Also why is M-Golurk usage dropped so much, it's literally a delete button of a mon even the most bulky mons can't survive poltergeist after hazard damage.
I mean it got 120 physical defense but it Hit points aren't enough to make proper use of that
 
Krokodile has been a constant menace in the ladder, as someone who uses choice scarf indeedee it's basically a death sentence on it's switch in thanks to pursuit
It genuinely feels like a great mon, but it has 0 play in Gen 9 OU.
Wil it go back to the shadow realm once Pokemon Champions come out with the expanded pokedex or will it thrive?
I know some current useful mons will definitely lose viability like Talonflame and Swampert.
 
You seem to know how to make Scrafty work, so I'd like to ask, what kind of teams does Mega Scrafty work on? I tried both a fast Scrafty with Dragon Dance and a bulky set with Bulk Up, but neither worked consistently enough.
The set I'm using is basically Ape 2.0. 248 HP, Max Special Def, 8 Attack. Anything that gets rid of fairies like Clef and Mag are essential. Mostly though, the goal is to weaken the opposing team until Scraft can do something. With rest and Shed Skin you can also use it as a special defensive switch, sometimes, if you know what hit you'll take.

It just pairs well with bulk. This is the core I am using. (Scrafty, Slowbro, Corviknight.) Two pivoting mons that help Scrafty and then Scrafty which helps those two deal with things like Gholdengo and opposing Slows.
 
CHANGE MEGA SCRAFTYS ABILITY OR ELSE THE PEOPLE OF ZA OU SHALL REVOLT GIVE US A BETTERONE LIKE MOXIE OR REGENERATOR
You say this but moxie is at most a sidegrade to shed skin (normal scraft doesnt run it in any metas its in and regen on a mon which is known for its dragon dance and bulk up sweeping potential is… weird, especially considering it doesnt get any pivoting moves. Maybe guts is slightly better than shed skin, but shed skin makes so much more sense thematically.
 
You say this but moxie is at most a sidegrade to shed skin (normal scraft doesnt run it in any metas its in and regen on a mon which is known for its dragon dance and bulk up sweeping potential is… weird, especially considering it doesnt get any pivoting moves. Maybe guts is slightly better than shed skin, but shed skin makes so much more sense thematically.
It gets parting shot lol
 
You say this but moxie is at most a sidegrade to shed skin (normal scraft doesnt run it in any metas its in and regen on a mon which is known for its dragon dance and bulk up sweeping potential is… weird, especially considering it doesnt get any pivoting moves. Maybe guts is slightly better than shed skin, but shed skin makes so much more sense thematically.
...It gets Parting Shot now, for one, and second, thematic abilities aren't always the best thing for the Pokémon. Mega Garchomp and Mega Chimecho are poster children of this. Just because Garchomp technically is a desert shark and just because Chimecho technically is a floating chime, doesn't mean they exactly want their current abilities over Sand Stream or Punk Rock for example.
 
My bad about the pshot thing, i still stand by my post tho. Dont give it moxie, maybe even go all the way with something like speed boost. The thematic comment was much more secondary than the fact that i dont think scrafty wants moxie.
 
The set I'm using is basically Ape 2.0. 248 HP, Max Special Def, 8 Attack. Anything that gets rid of fairies like Clef and Mag are essential. Mostly though, the goal is to weaken the opposing team until Scraft can do something. With rest and Shed Skin you can also use it as a special defensive switch, sometimes, if you know what hit you'll take.

It just pairs well with bulk. This is the core I am using. (Scrafty, Slowbro, Corviknight.) Two pivoting mons that help Scrafty and then Scrafty which helps those two deal with things like Gholdengo and opposing Slows.
I knew you were running some form of special bulk, Rotom's Hydros were doing much less than I thought they should, and you set up a lot of Bulk Ups. Have you found any main weaknesses with it? My current issue is that it takes a lot of time to set up, but that's just my own problem. I also found Chestnaught to be a big wall for me.
 
My bad about the pshot thing, i still stand by my post tho. Dont give it moxie, maybe even go all the way with something like speed boost. The thematic comment was much more secondary than the fact that i dont think scrafty wants moxie.
Speed Boost would be amazing, but I don't get the idea behind not giving it Moxie from the start if they didn't know what to give it. Do I think it's the best we can do? Obviously not. Do I think it's a sidegrade? Still no. Anything to cut down the amount of setup needed to keep up a sweep is enough for me. Moxie would at least help, so only one Bulk Up/Dragon Dance to start up a sweep, and with Mega Scrafty being so hard to take out, the boosts will add up. I do agree, though, that we shouldn't give it Moxie again since now we have a general idea of what it needs to improve on.
 
I propose an idea, give Mega Glimmora merciless. Merciless is a really cool ability more pokemon should have and it would give Mega Glimmora not only synergy with the base form, but also provide it with a unique but strong and potent niche on hazard spam where it can easily abuse toxic spikes and fire off crit venoshocks and other moves into poisoned targets sounds very fun and uniquely synergistic with hazard spam and the base form.

Not saying levitate is bad, I think it is a very good ability for it. I however think merciless is very flavorful and I think it would be very cool to see mega glimmora have both officially and in the petmod since that would give it a unique strength and make use of an ability that the other mon that officially has it really cannot, because :Toxapex: is just not doing much with that ability, and merciless is an underutilized but very strong ability as is.
 
Defiant would be cool on Mega Scrafty I think fuck you Therian Landoh wait he's not in the format I guess Gyarados and Krookodile will do
Defiant would only be used as a niche tool against Pokémon that Scrafty already has mostly an advantage over (Varies for Gyarados because of its mega, but no one runs flying moves on Gyarados anyways). I guess it could be used to punish webs and parting shot too, but it's not that impactful, no offense.
 
:Tinkaton: - Defensively this mon may seem outclassed by Magearna. However, with how annoying Ground-types and Spikes are in this format, I think this Pokemon's utility with Pickpocket Air Balloon is pretty valuable on certain team comps, since it can steal Boots or Helmet from various Knock Off users like Krookidile, Darkrai, etc - while the balloon also letting it check stuff like Baxcalibur a bit better than Mag & allows it to have a bit more longevity. Having Knock Off as an easy click vs most of its switch-ins like Excadrill, Heatran, and more is also nice in letting it play the longer game against these Pokemon. Magearna can certainly do it too with Spikes + Volt Switch or perhaps brute forcing past them with its Power, but it can get into some longevity issues itself against opposing Spikes if it is not running Boots. Compressing Rocks utility is also nice alternative utility to Magearna's Spikes. While they are worse against the steels, they help against some other notable MUs, namely Corviknight, Skarm, and Rotom-W - which are usually the teams' primary Knock Off switch-in. I think Tinkaton has a place in the tier (or at least can inspire someone to start running Balloon Magearna lol).

Mega Chimecho has a similar deal where it feels like one of the strongest Knock Off users when paired with Spikes - against its traditional checks such as Excadrill / Heatran, they get outlasted -, but I feel it is too difficult to build a team around it that adequately covers it defensively in order to play this longer game. Many spikers in this format don't have longevity or struggle with Pokemon Chimecho struggles with like fire-types, Darkrai, Hoopa-U, Excadrill, etc. Curious on how players have been getting around this issue.
 
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I don't think there really is a way to save Glimmora from OU by Technicality status currently.
That stat that got the most attention from its Mega was Atk, which is pretty bad since its even if it still wasn't low it's physical movepool is genuine garbage.
So you have a Mega that effectively has only a 65 BST boost and is on a Pokemon who doesn't have good stats but has an amazing ability. There isn't anything I can think of that'd make Glimmora good besides like Wonder Guard.
 
I don't think there really is a way to save Glimmora from OU by Technicality status currently.
That stat that got the most attention from its Mega was Atk, which is pretty bad since its even if it still wasn't low it's physical movepool is genuine garbage.
So you have a Mega that effectively has only a 65 BST boost and is on a Pokemon who doesn't have good stats but has an amazing ability. There isn't anything I can think of that'd make Glimmora good besides like Wonder Guard.
Tie into its implied connection to Terastallization by giving it a Tera Shell clone? Its Dex Entry does say that the petals orbiting it provide defense
 
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