mega absol is just standard pursuit trapping and a surprisingly good counter to mega chesnaught, it can live a grassy glide if it's at full HP and aerial ace + shadow sneak picks up a super easy KO
scizor is meant more as bait, because of the prevalence of skarm and melmetal i threw CC on to scare them off. dual wingbeat has gotten a KO on more than one blaziken who decided to swords dance directly in front of it too
grapploct is basically the "fuck whatever you send out first" mon, i can't count on both hands how many leads i've smoked because of octolock. brutal swing is moreso a desperation than anything, since if a latios or ghold tries to set up in front if it they just kinda die but i've gotten cocky and seen it get hit by a sball or luster purge a lot more
ceruledge and armarouge are mainly insurance policies, with destiny bond being the 'we're cooked might as well' button. i'm thinking about swapping armarouge out for something else since despite it nuking the fuck out of magearna, stealth rocks are basically a guarantee and it gets super screwed over by them
finally skarm is a sort of sleeper pick, since even without the mega it can pick up some pretty clean KOs. the game hates me though and really likes missing scale shot and drill run at specifically the times i need it to hit so results vary
overall the team was moreso an experiment than anything but it's put in some crazy good work recently and (IMO) just needs a few tweaks to be a meta-viable hyperoffense team