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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
Tie into its implied connection to Terastallization by giving it a Tera Shell clone? Its Dex Entry does say that the petals orbiting it provide defense
Tera Shell, like with Poison Puppeteer, only works on the original owner.
Even with that, it probably wouldn't be good either. It really needs some new busted ability. Something that massively boosts SpA or acts like Power Herb.
Closest I can say to an ability that already exists is Sheer Force, which probably isn't enough to make it viable.
 

I have very briefly used this Lizard, however, it has proven beyond successful.
scrap.png

Scrafty (M) @ Scraftinite
Ability: Intimidate
Tera Type: Dark
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Knock Off
- Drain Punch
- Bulk Up
- Rest
1767767912275.png

https://pokepast.es/d63648efffad3899

The basic premise of using this mon, (for me), has been to prioritize taking out anything that walls or stops it from sweeping. Once those are removed this thing can literally become unkillable.

https://replay.pokemonshowdown.com/gen9legendszaou-2513685294-mh4gaao7rwhjdl3d9xlu8q7dmduy9empw (Me vs. My Team.)
https://replay.pokemonshowdown.com/gen9legendszaou-2513694768-xrnws3ggkm40mvb5x41b0u4xyxwb1wfpw
https://replay.pokemonshowdown.com/gen9legendszaou-2513696890-k6evq8mqwfrocuggm5xk7jj62y815m6pw
https://replay.pokemonshowdown.com/gen9legendszaou-2513701192-lhs1lrdmnuex401v20iugcx1fxi6xnwpw

I could also say that this was because of a surprise factor since nobody uses this mon so they don't know what it does...​
 
I don't think there really is a way to save Glimmora from OU by Technicality status currently.
That stat that got the most attention from its Mega was Atk, which is pretty bad since its even if it still wasn't low it's physical movepool is genuine garbage.

Oh Nah that 90 Atk stat makes it Mortal spins UNSTOPPABLE(huffs copium)
 

I have very briefly used this Lizard, however, it has proven beyond successful.
View attachment 799114
Scrafty (M) @ Scraftinite
Ability: Intimidate
Tera Type: Dark
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Knock Off
- Drain Punch
- Bulk Up
- Rest
View attachment 799113
https://pokepast.es/d63648efffad3899

The basic premise of using this mon, (for me), has been to prioritize taking out anything that walls or stops it from sweeping. Once those are removed this thing can literally become unkillable.

https://replay.pokemonshowdown.com/gen9legendszaou-2513685294-mh4gaao7rwhjdl3d9xlu8q7dmduy9empw (Me vs. My Team.)
https://replay.pokemonshowdown.com/gen9legendszaou-2513694768-xrnws3ggkm40mvb5x41b0u4xyxwb1wfpw
https://replay.pokemonshowdown.com/gen9legendszaou-2513696890-k6evq8mqwfrocuggm5xk7jj62y815m6pw
https://replay.pokemonshowdown.com/gen9legendszaou-2513701192-lhs1lrdmnuex401v20iugcx1fxi6xnwpw

I could also say that this was because of a surprise factor since nobody uses this mon so they don't know what it does...​
Amazing matches, in some ways Scrafty even feels like an upgrade to Annhilape.
I used to run Chesto berry with rest on Annhilape bulk up set to get back hp + get rid of status.
Scrafty basically has infinite Chesto berries(based on luck).
My 2nd account heavily relied on Annhilape, I will use Scrafty instead now thanks!
 
Good luck with it. I do recommend the two support pokemon though. One of the many "Slows" and Corv/Skarm based on typing each pokemon pairs perfectly together. The other three mons can be any good offensive core.
 
I don't think there really is a way to save Glimmora from OU by Technicality status currently.
That stat that got the most attention from its Mega was Atk, which is pretty bad since its even if it still wasn't low it's physical movepool is genuine garbage.
So you have a Mega that effectively has only a 65 BST boost and is on a Pokemon who doesn't have good stats but has an amazing ability. There isn't anything I can think of that'd make Glimmora good besides like Wonder Guard.
All i'm saying is it is probably for the best to grant it something that gives it at least something unique to do, which is why i'm suggesting merciless since at the very least if it goes the way of mega chomp in ou by technicality it at least has something worthwhile that is unique enough to warrant it some usage somewhere. Reason I proposed merciless is so it at least has the opportunity to be a demon with the right team structures, as well as synergizing with hazard stack and tspikes in general. Having a strong but specific niche is better than nothing in my mind, especially since its going to be OU by technicality anyway
 
assuming Mega Hawlucha does actually get Stamina in the mainline games (which I think is very likely) this'll make it the first Stamina user with Bulk Up, reliable recovery and STAB Body Press w/o the need to Terastalize and I think that could be really cool
 
All i'm saying is it is probably for the best to grant it something that gives it at least something unique to do, which is why i'm suggesting merciless since at the very least if it goes the way of mega chomp in ou by technicality it at least has something worthwhile that is unique enough to warrant it some usage somewhere. Reason I proposed merciless is so it at least has the opportunity to be a demon with the right team structures, as well as synergizing with hazard stack and tspikes in general. Having a strong but specific niche is better than nothing in my mind, especially since its going to be OU by technicality anyway
I see the vision, but Glimmora is just too focused on its attack to make use of really anything else. I don't think any ability could make it neither broken nor bad, so it's sort of stuck. Rocky Payload was it's best way of damage with STAB so I think we should just give it back. I could see a setup where a teammate sets up toxic spikes and pair it with Ghold to take out Rotom/Corv or a taunt Pokémon and sweep the team with that, but still really hard to do.

Going from doing 3% to a solid 5%
HUGE chip, basically a one hit ko
Glimmora could be the next top-tier threat with that kind of investment, trust me


I have very briefly used this Lizard, however, it has proven beyond successful.
View attachment 799114
Scrafty (M) @ Scraftinite
Ability: Intimidate
Tera Type: Dark
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Knock Off
- Drain Punch
- Bulk Up
- Rest
View attachment 799113
https://pokepast.es/d63648efffad3899

The basic premise of using this mon, (for me), has been to prioritize taking out anything that walls or stops it from sweeping. Once those are removed this thing can literally become unkillable.

https://replay.pokemonshowdown.com/gen9legendszaou-2513685294-mh4gaao7rwhjdl3d9xlu8q7dmduy9empw (Me vs. My Team.)
https://replay.pokemonshowdown.com/gen9legendszaou-2513694768-xrnws3ggkm40mvb5x41b0u4xyxwb1wfpw
https://replay.pokemonshowdown.com/gen9legendszaou-2513696890-k6evq8mqwfrocuggm5xk7jj62y815m6pw
https://replay.pokemonshowdown.com/gen9legendszaou-2513701192-lhs1lrdmnuex401v20iugcx1fxi6xnwpw

I could also say that this was because of a surprise factor since nobody uses this mon so they don't know what it does...​
Very great results considering Scrafty is NU in most tiers, this gives me a bit of hope for the guy. I'll try and see if I can get just as high with it with my own team.
 
I don't really see any existing ability barring Sheer Force doing anything for Glimm tbh, so I just don't see it being worth it to sweat it for it. It's probably getting something custom anyways given recent Pokemon methodology(and the fact that Tatsugiri of all Pokemon seems to be getting -out- of Commander)
 
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