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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
Considering we're moving away from giving abilities based on Dex entries, I think Mega Scrafty could be really good with Tera Shell.

Tera Shell makes all moves 0.5x effective at full health. While this seems like a reskinned Multiscale, it's actually vastly different. Multiscale only halves damage, so Fairy is still x2 effective vs Dark/Fighting, but Tera Shell makes it 0.5x effective, so in practice, Tera Shell reduces damage further then Multiscale. I'm also pretty sure there's an interaction where multi hit moves are all x0.5 but not sure.

Tera Shell would make Mega Scrafty a pretty excellent late game cleaner, whose talents you have to work for. With Tera Shell up, it would get a free Dragon Dance against most threats if Mega Scrafty isn't forcing it out. While it's no Skarmory, Intimidate and 65/135 phys def also makes it very helpful against physical attackers, who might need to switch as to avoid Scrafty setting up on them. Ideally, Mega Scrafty would want minimum 2 Dragon Dances to outspeed the Z Megas and Mega Zeraora, and enough bulk investment to not drop to most 2 priority moves if need be. And with Parting Shot, it might not even be a bad Mon on more bulky teams with wish passing, since Tera Shell would allow Scrafty to take pretty much any hit it needs for these teams, because while you can switch in something bulky like Clefable to take a hit, it's possible to predict this and get ahead of the game quickly. This doesn't work against Mega Scrafty with Tera Shell up, as it can either Dragon Dance to threaten a sweep or KO, or Parting Shot to weaken an attacker and bring something else in safely.

While Hazards would make it very difficult to switch in safely, given no HDB or recovery, with good enough positioning and team building, I believe that Multiscale Mega Scrafty would be quite a force to be reckoned with in OU in the right hands. We have enough tools in the tier to keep hazards off the field, and the Gholdengo problem can be solved by a good Pursuit user if Scrafty doesn't or can't take matters into its own hands. I'm also assuming Mega Clefable is getting Prankster taken away in the future.

Overall, I think Tera Shell would make Mega Scrafty a good Pokémon in the metagame, with a focus on positioning and being rewarded with either a great setup sweeper or a unique pivot
 
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Considering we're moving away from giving abilities based on Dex entries, I think Mega Scrafty could be really good with Tera Shell.

Tera Shell makes all moves 0.5x effective at full health. While this seems like a reskinned Multiscale, it's actually vastly different. Multiscale only halves damage, so Fairy is still x2 effective vs Dark/Fighting, but Tera Shell makes it 0.5x effective, so in practice, Tera Shell reduces damage further then Multiscale. I'm also pretty sure there's an interaction where multi hit moves are all x0.5 but not sure.

Tera Shell would make Mega Scrafty a pretty excellent late game cleaner, whose talents you have to work for. With Tera Shell up, it would get a free Dragon Dance against most threats if Mega Scrafty isn't forcing it out, While it's no Skarmory, Intimidate and 65/135 phys def also makes it very helpful against physical attackers, who might need to switch as to avoid Scrafty setting up on them.

While Hazards would make it very difficult to switch in safely, given no HDB or recovery, with good enough positioning and team building, I trust that Multiscale Mega Scrafty would be quite a force to be reckoned with in OU in the right hands. I'm also assuming Mega Clefable is getting Prankster taken away in the future.
This ability only works on Terapagos
 
This ability only works on Terapagos
... I hate it here. Unless this is a code exclusive thing like Dark Void not working unless it's Darkrai, why can't we just copy Multiscale's code, change whatever to make all moves 0.5x effective, then just name it Tera Shell, completely detaching it from Terapagos?

And if this counts as a "custom ability", that's bullshit, because by name and mechanics, it's the same ability, just no longer exclusive to one Pokémon.
 
New Prankster Clef is actually amazing. Very good at stopping setup, and with Fairy + Fire coverage, it hits pretty hard into like everything besides Heatran the Slowkings and Ceruledge. Was able to hit #2 on the ladder with this team using SpDef Dnite (insanely underrated mon and defogger) for Heatran, and Krookodile for the rest. Team is quite weak to Mega Starmie but is very consistent overall.
https://pokepast.es/cfd77beb7496a2a0
Screenshot 2026-01-04 at 11.24.12 PM.png
 
I take back whatever compliments I have Mega Chestnaught. It has so SO many weaknesses most times by opponent team has like 5 mons that are super effective against it. Maybe I am just using it suboptimally but I don't need a mega that forces me switch out with almost every switch in from the opponent. I prefer the base Iron defense Chestnaught way more.
Is anyone here having success with Chestnaught in 1300+? If so please share a replay
 
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Damn bad luck but why did you use shadow sneaks with Ceruledge on the Garchomp despite the speed boost knowing rough skin would kill you instead of poltergeist?
my ceruledge set doesn't have poltergeist, i run bitter blade/shadow sneak/endure/destiny bond. in all honesty i have no idea why i hit shadow sneak, it never crosses my mind that garchomp is actually bulky

(for clarification i knew it would die to rough skin, i was just expecting the chomp to go down too. it's like 2 in the morning for me i'm not exactly focused lmao)
 
Would it be a hot take to say the Z megas are kind of just... eh? Besides chomp, I guess.
Mega chomp Z is admittably pretty great, it does thud into clef and is a bit easy to revenge with scarfers so I'll definitely say its good. It faces alot of competition from... itself, though. Especially in this meta where it's the single best defensive ground imo. In champions this problem will probably not exist due to the other stuff that could potentially be in the game such as gliscor, ting-lu or whatever.

But for the other two... they're surprisingly not that much of a threat. Literally any somewhat fast scarfer will revenge them with like, any non resisted stab attack. And while their attack is definetly really, really high, (like zamn, 164 base special attack?) They just DON'T have the movepool options.

Absol Z thuds totally into like literally any fairy. If a mon takes the hit it clicks, it'll def just OHKO back. so basically, any team with a halfway decent defensive core can just beat this thing. I will say, once stuff is weakened it can be a threat, of course, and it is a really reliable pursuit user. But thats about it, honestly. Its not horrible, just kinda mid.

And for lucario, I mean, the stab typing is decent but 80/80 stabs is not gonna cut it. especially since theres nothing besides like a choice locked edrill that this guy sets up on...
I guess you can run focus blast x steel beam or whatever but that is sort of a stretch, since you either have a 30% chance to do nada or just die after you use a move more than once.

Anyway I honestly think we should just give big luc mega launcher, would solve these problems and definetly make it a threat. Its not like it would be without checks or anything- scarfers besides drill, chomp, mage, etc would all be decent checks to this.

For absol I'm honestly... Not quite sure. Tech is good I think its just the guys flaws as a whole.
 
Would it be a hot take to say the Z megas are kind of just... eh? Besides chomp, I guess.
Mega chomp Z is admittably pretty great, it does thud into clef and is a bit easy to revenge with scarfers so I'll definitely say its good. It faces alot of competition from... itself, though. Especially in this meta where it's the single best defensive ground imo. In champions this problem will probably not exist due to the other stuff that could potentially be in the game such as gliscor, ting-lu or whatever.

But for the other two... they're surprisingly not that much of a threat. Literally any somewhat fast scarfer will revenge them with like, any non resisted stab attack. And while their attack is definetly really, really high, (like zamn, 164 base special attack?) They just DON'T have the movepool options.

Absol Z thuds totally into like literally any fairy. If a mon takes the hit it clicks, it'll def just OHKO back. so basically, any team with a halfway decent defensive core can just beat this thing. I will say, once stuff is weakened it can be a threat, of course, and it is a really reliable pursuit user. But thats about it, honestly. Its not horrible, just kinda mid.

And for lucario, I mean, the stab typing is decent but 80/80 stabs is not gonna cut it. especially since theres nothing besides like a choice locked edrill that this guy sets up on...
I guess you can run focus blast x steel beam or whatever but that is sort of a stretch, since you either have a 30% chance to do nada or just die after you use a move more than once.

Anyway I honestly think we should just give big luc mega launcher, would solve these problems and definetly make it a threat. Its not like it would be without checks or anything- scarfers besides drill, chomp, mage, etc would all be decent checks to this.

For absol I'm honestly... Not quite sure. Tech is good I think its just the guys flaws as a whole.
i think the thing with both absol and lucario, their abilities really only affect one move which they don't care too much for because they're already the fastest non scarfers in the game lol. technician on shadow sneak/minds eye vacuum wave don't do too much for them and this seems like a purposeful decision to keep their otherwise insane stats in check by giving no damage boosts/defensive utility to them.

chomp z doesnt have an ability lol
 
i think the thing with both absol and lucario, their abilities really only affect one move which they don't care too much for because they're already the fastest non scarfers in the game lol. technician on shadow sneak/minds eye vacuum wave don't do too much for them and this seems like a purposeful decision to keep their otherwise insane stats in check by giving no damage boosts/defensive utility to them.
I mean pursuit getting boosted is nice. But lucario def needs an ability to actually be good. Because otherwise its really kinda mid.
chomp z doesnt have an ability lol
yea basically lmaoo. It doesn't even really need one to function. I'm predicting it gets like, sand force or something along those lines.
 
Would it be a hot take to say the Z megas are kind of just... eh? Besides chomp, I guess.
Mega chomp Z is admittably pretty great, it does thud into clef and is a bit easy to revenge with scarfers so I'll definitely say its good. It faces alot of competition from... itself, though. Especially in this meta where it's the single best defensive ground imo. In champions this problem will probably not exist due to the other stuff that could potentially be in the game such as gliscor, ting-lu or whatever.

But for the other two... they're surprisingly not that much of a threat. Literally any somewhat fast scarfer will revenge them with like, any non resisted stab attack. And while their attack is definetly really, really high, (like zamn, 164 base special attack?) They just DON'T have the movepool options.

Absol Z thuds totally into like literally any fairy. If a mon takes the hit it clicks, it'll def just OHKO back. so basically, any team with a halfway decent defensive core can just beat this thing. I will say, once stuff is weakened it can be a threat, of course, and it is a really reliable pursuit user. But thats about it, honestly. Its not horrible, just kinda mid.

And for lucario, I mean, the stab typing is decent but 80/80 stabs is not gonna cut it. especially since theres nothing besides like a choice locked edrill that this guy sets up on...
I guess you can run focus blast x steel beam or whatever but that is sort of a stretch, since you either have a 30% chance to do nada or just die after you use a move more than once.

Anyway I honestly think we should just give big luc mega launcher, would solve these problems and definetly make it a threat. Its not like it would be without checks or anything- scarfers besides drill, chomp, mage, etc would all be decent checks to this.

For absol I'm honestly... Not quite sure. Tech is good I think its just the guys flaws as a whole.
That's why I am waiting for the official ability release.

Lucario Z will most likely get mega launcher, no one is surviving the movepool of Aura Sphere, dark pulse, water pulse, terrain pulse. And Aura Sphere will become Focus blast that never misses

Garchomp Z can have literally any ability and be great. Rough Skin contributes as much to it as Justified does on Keldeo(fucking useless).

Abzol Z though idk, technician is already an S tier ability. Tough Claws might be a bit better but barely, ghost + dark is just not a good offensive typing.
 
Considering we're moving away from giving abilities based on Dex entries, I think Mega Scrafty could be really good with Tera Shell.

Tera Shell makes all moves 0.5x effective at full health. While this seems like a reskinned Multiscale, it's actually vastly different. Multiscale only halves damage, so Fairy is still x2 effective vs Dark/Fighting, but Tera Shell makes it 0.5x effective, so in practice, Tera Shell reduces damage further then Multiscale. I'm also pretty sure there's an interaction where multi hit moves are all x0.5 but not sure.

Tera Shell would make Mega Scrafty a pretty excellent late game cleaner, whose talents you have to work for. With Tera Shell up, it would get a free Dragon Dance against most threats if Mega Scrafty isn't forcing it out. While it's no Skarmory, Intimidate and 65/135 phys def also makes it very helpful against physical attackers, who might need to switch as to avoid Scrafty setting up on them. Ideally, Mega Scrafty would want minimum 2 Dragon Dances to outspeed the Z Megas and Mega Zeraora, and enough bulk investment to not drop to most 2 priority moves if need be. And with Parting Shot, it might not even be a bad Mon on more bulky teams with wish passing, since Tera Shell would allow Scrafty to take pretty much any hit it needs for these teams, because while you can switch in something bulky like Clefable to take a hit, it's possible to predict this and get ahead of the game quickly. This doesn't work against Mega Scrafty with Tera Shell up, as it can either Dragon Dance to threaten a sweep or KO, or Parting Shot to weaken an attacker and bring something else in safely.

While Hazards would make it very difficult to switch in safely, given no HDB or recovery, with good enough positioning and team building, I believe that Multiscale Mega Scrafty would be quite a force to be reckoned with in OU in the right hands. We have enough tools in the tier to keep hazards off the field, and the Gholdengo problem can be solved by a good Pursuit user if Scrafty doesn't or can't take matters into its own hands. I'm also assuming Mega Clefable is getting Prankster taken away in the future.

Overall, I think Tera Shell would make Mega Scrafty a good Pokémon in the metagame, with a focus on positioning and being rewarded with either a great setup sweeper or a unique pivot
I 100% agree that Scrafty needs a new ability. I love the guy, but it's being held back by so many things. I have a few ability ideas for Scrafty:

1. Anger Shell - the natural bulk is really good, and I think that it could use this to have a passive boost so it can start sweeping without needing to set up 2 Dragon Dances. For example, if you set up on the same turn you're attacked and survive, then you can get the value of 2 boosts for the price of one.

2. Multiscale/Disguise - Ok, probably not disguise, but having multiscale would be a game changer, now being able to set up on threats and not instantly vaporizing to Moonblast. (To be honest, it still might vaporize, but at least it would help against flying and fighting.)

3. Prankster - This is more of a niche gimmick thing, and I don't think it's the best idea, but having a priority pivot option with Parting Shot would also be great to escape Magearna, Clefable, Staraptor, and Hawlucha.

If not any of these, then any of its other two abilities work, but Shed Skin is the worst to choose from. It has no use for it other than maybe removing burn or paralysis, but those scenarios are much less common than just keeping Moxie to get an Intimidate in base form to weaken blows and sweep, or a double Intimidate to have something for physical sweepers and cripple threats like Ceruledge, but overall, Scrafty desperately needs a new ability.
 
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