Considering we're moving away from giving abilities based on Dex entries, I think Mega Scrafty could be really good with Tera Shell.
Tera Shell makes all moves 0.5x effective at full health. While this seems like a reskinned Multiscale, it's actually vastly different. Multiscale only halves damage, so Fairy is still x2 effective vs Dark/Fighting, but Tera Shell makes it 0.5x effective, so in practice, Tera Shell reduces damage further then Multiscale. I'm also pretty sure there's an interaction where multi hit moves are all x0.5 but not sure.
Tera Shell would make Mega Scrafty a pretty excellent late game cleaner, whose talents you have to work for. With Tera Shell up, it would get a free Dragon Dance against most threats if Mega Scrafty isn't forcing it out. While it's no Skarmory, Intimidate and 65/135 phys def also makes it very helpful against physical attackers, who might need to switch as to avoid Scrafty setting up on them. Ideally, Mega Scrafty would want minimum 2 Dragon Dances to outspeed the Z Megas and Mega Zeraora, and enough bulk investment to not drop to most 2 priority moves if need be. And with Parting Shot, it might not even be a bad Mon on more bulky teams with wish passing, since Tera Shell would allow Scrafty to take pretty much any hit it needs for these teams, because while you can switch in something bulky like Clefable to take a hit, it's possible to predict this and get ahead of the game quickly. This doesn't work against Mega Scrafty with Tera Shell up, as it can either Dragon Dance to threaten a sweep or KO, or Parting Shot to weaken an attacker and bring something else in safely.
While Hazards would make it very difficult to switch in safely, given no HDB or recovery, with good enough positioning and team building, I believe that Multiscale Mega Scrafty would be quite a force to be reckoned with in OU in the right hands. We have enough tools in the tier to keep hazards off the field, and the Gholdengo problem can be solved by a good Pursuit user if Scrafty doesn't or can't take matters into its own hands. I'm also assuming Mega Clefable is getting Prankster taken away in the future.
Overall, I think Tera Shell would make Mega Scrafty a good Pokémon in the metagame, with a focus on positioning and being rewarded with either a great setup sweeper or a unique pivot
Tera Shell makes all moves 0.5x effective at full health. While this seems like a reskinned Multiscale, it's actually vastly different. Multiscale only halves damage, so Fairy is still x2 effective vs Dark/Fighting, but Tera Shell makes it 0.5x effective, so in practice, Tera Shell reduces damage further then Multiscale. I'm also pretty sure there's an interaction where multi hit moves are all x0.5 but not sure.
Tera Shell would make Mega Scrafty a pretty excellent late game cleaner, whose talents you have to work for. With Tera Shell up, it would get a free Dragon Dance against most threats if Mega Scrafty isn't forcing it out. While it's no Skarmory, Intimidate and 65/135 phys def also makes it very helpful against physical attackers, who might need to switch as to avoid Scrafty setting up on them. Ideally, Mega Scrafty would want minimum 2 Dragon Dances to outspeed the Z Megas and Mega Zeraora, and enough bulk investment to not drop to most 2 priority moves if need be. And with Parting Shot, it might not even be a bad Mon on more bulky teams with wish passing, since Tera Shell would allow Scrafty to take pretty much any hit it needs for these teams, because while you can switch in something bulky like Clefable to take a hit, it's possible to predict this and get ahead of the game quickly. This doesn't work against Mega Scrafty with Tera Shell up, as it can either Dragon Dance to threaten a sweep or KO, or Parting Shot to weaken an attacker and bring something else in safely.
While Hazards would make it very difficult to switch in safely, given no HDB or recovery, with good enough positioning and team building, I believe that Multiscale Mega Scrafty would be quite a force to be reckoned with in OU in the right hands. We have enough tools in the tier to keep hazards off the field, and the Gholdengo problem can be solved by a good Pursuit user if Scrafty doesn't or can't take matters into its own hands. I'm also assuming Mega Clefable is getting Prankster taken away in the future.
Overall, I think Tera Shell would make Mega Scrafty a good Pokémon in the metagame, with a focus on positioning and being rewarded with either a great setup sweeper or a unique pivot
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