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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
Tie into its implied connection to Terastallization by giving it a Tera Shell clone? Its Dex Entry does say that the petals orbiting it provide defense
Tera Shell, like with Poison Puppeteer, only works on the original owner.
Even with that, it probably wouldn't be good either. It really needs some new busted ability. Something that massively boosts SpA or acts like Power Herb.
Closest I can say to an ability that already exists is Sheer Force, which probably isn't enough to make it viable.
 

I have very briefly used this Lizard, however, it has proven beyond successful.
scrap.png

Scrafty (M) @ Scraftinite
Ability: Intimidate
Tera Type: Dark
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Knock Off
- Drain Punch
- Bulk Up
- Rest
1767767912275.png

https://pokepast.es/d63648efffad3899

The basic premise of using this mon, (for me), has been to prioritize taking out anything that walls or stops it from sweeping. Once those are removed this thing can literally become unkillable.

https://replay.pokemonshowdown.com/gen9legendszaou-2513685294-mh4gaao7rwhjdl3d9xlu8q7dmduy9empw (Me vs. My Team.)
https://replay.pokemonshowdown.com/gen9legendszaou-2513694768-xrnws3ggkm40mvb5x41b0u4xyxwb1wfpw
https://replay.pokemonshowdown.com/gen9legendszaou-2513696890-k6evq8mqwfrocuggm5xk7jj62y815m6pw
https://replay.pokemonshowdown.com/gen9legendszaou-2513701192-lhs1lrdmnuex401v20iugcx1fxi6xnwpw

I could also say that this was because of a surprise factor since nobody uses this mon so they don't know what it does...​
 
I don't think there really is a way to save Glimmora from OU by Technicality status currently.
That stat that got the most attention from its Mega was Atk, which is pretty bad since its even if it still wasn't low it's physical movepool is genuine garbage.

Oh Nah that 90 Atk stat makes it Mortal spins UNSTOPPABLE(huffs copium)
 

I have very briefly used this Lizard, however, it has proven beyond successful.
View attachment 799114
Scrafty (M) @ Scraftinite
Ability: Intimidate
Tera Type: Dark
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Knock Off
- Drain Punch
- Bulk Up
- Rest
View attachment 799113
https://pokepast.es/d63648efffad3899

The basic premise of using this mon, (for me), has been to prioritize taking out anything that walls or stops it from sweeping. Once those are removed this thing can literally become unkillable.

https://replay.pokemonshowdown.com/gen9legendszaou-2513685294-mh4gaao7rwhjdl3d9xlu8q7dmduy9empw (Me vs. My Team.)
https://replay.pokemonshowdown.com/gen9legendszaou-2513694768-xrnws3ggkm40mvb5x41b0u4xyxwb1wfpw
https://replay.pokemonshowdown.com/gen9legendszaou-2513696890-k6evq8mqwfrocuggm5xk7jj62y815m6pw
https://replay.pokemonshowdown.com/gen9legendszaou-2513701192-lhs1lrdmnuex401v20iugcx1fxi6xnwpw

I could also say that this was because of a surprise factor since nobody uses this mon so they don't know what it does...​
Amazing matches, in some ways Scrafty even feels like an upgrade to Annhilape.
I used to run Chesto berry with rest on Annhilape bulk up set to get back hp + get rid of status.
Scrafty basically has infinite Chesto berries(based on luck).
My 2nd account heavily relied on Annhilape, I will use Scrafty instead now thanks!
 
Good luck with it. I do recommend the two support pokemon though. One of the many "Slows" and Corv/Skarm based on typing each pokemon pairs perfectly together. The other three mons can be any good offensive core.
 
I don't think there really is a way to save Glimmora from OU by Technicality status currently.
That stat that got the most attention from its Mega was Atk, which is pretty bad since its even if it still wasn't low it's physical movepool is genuine garbage.
So you have a Mega that effectively has only a 65 BST boost and is on a Pokemon who doesn't have good stats but has an amazing ability. There isn't anything I can think of that'd make Glimmora good besides like Wonder Guard.
All i'm saying is it is probably for the best to grant it something that gives it at least something unique to do, which is why i'm suggesting merciless since at the very least if it goes the way of mega chomp in ou by technicality it at least has something worthwhile that is unique enough to warrant it some usage somewhere. Reason I proposed merciless is so it at least has the opportunity to be a demon with the right team structures, as well as synergizing with hazard stack and tspikes in general. Having a strong but specific niche is better than nothing in my mind, especially since its going to be OU by technicality anyway
 
assuming Mega Hawlucha does actually get Stamina in the mainline games (which I think is very likely) this'll make it the first Stamina user with Bulk Up, reliable recovery and STAB Body Press w/o the need to Terastalize and I think that could be really cool
 
All i'm saying is it is probably for the best to grant it something that gives it at least something unique to do, which is why i'm suggesting merciless since at the very least if it goes the way of mega chomp in ou by technicality it at least has something worthwhile that is unique enough to warrant it some usage somewhere. Reason I proposed merciless is so it at least has the opportunity to be a demon with the right team structures, as well as synergizing with hazard stack and tspikes in general. Having a strong but specific niche is better than nothing in my mind, especially since its going to be OU by technicality anyway
I see the vision, but Glimmora is just too focused on its attack to make use of really anything else. I don't think any ability could make it neither broken nor bad, so it's sort of stuck. Rocky Payload was it's best way of damage with STAB so I think we should just give it back. I could see a setup where a teammate sets up toxic spikes and pair it with Ghold to take out Rotom/Corv or a taunt Pokémon and sweep the team with that, but still really hard to do.

Going from doing 3% to a solid 5%
HUGE chip, basically a one hit ko
Glimmora could be the next top-tier threat with that kind of investment, trust me


I have very briefly used this Lizard, however, it has proven beyond successful.
View attachment 799114
Scrafty (M) @ Scraftinite
Ability: Intimidate
Tera Type: Dark
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Knock Off
- Drain Punch
- Bulk Up
- Rest
View attachment 799113
https://pokepast.es/d63648efffad3899

The basic premise of using this mon, (for me), has been to prioritize taking out anything that walls or stops it from sweeping. Once those are removed this thing can literally become unkillable.

https://replay.pokemonshowdown.com/gen9legendszaou-2513685294-mh4gaao7rwhjdl3d9xlu8q7dmduy9empw (Me vs. My Team.)
https://replay.pokemonshowdown.com/gen9legendszaou-2513694768-xrnws3ggkm40mvb5x41b0u4xyxwb1wfpw
https://replay.pokemonshowdown.com/gen9legendszaou-2513696890-k6evq8mqwfrocuggm5xk7jj62y815m6pw
https://replay.pokemonshowdown.com/gen9legendszaou-2513701192-lhs1lrdmnuex401v20iugcx1fxi6xnwpw

I could also say that this was because of a surprise factor since nobody uses this mon so they don't know what it does...​
Very great results considering Scrafty is NU in most tiers, this gives me a bit of hope for the guy. I'll try and see if I can get just as high with it with my own team.
 
I don't really see any existing ability barring Sheer Force doing anything for Glimm tbh, so I just don't see it being worth it to sweat it for it. It's probably getting something custom anyways given recent Pokemon methodology(and the fact that Tatsugiri of all Pokemon seems to be getting -out- of Commander)
 
I was in the lab the past two weeks since i decided to finally give za ou a try and ofc there's still new toy syndrome so I'm sure some mons will pick up as time goes on but ima share some underrated mons and early predictions. at basis i tried all the mons at 1650+ not very high but high enough to test. I'll give ranges(depending on metagame shifts and what people use so im stretching some of them a bit) for what tier i think they would end up in an established meta around like a year plus of time

1767886505009.png
(A-) - (A+) tier
mega latios is a fuckin goat. If u play Nat Dex Ou you should already know this mon is a demon. An offensive mon that checks rotom wash, keldeo, heatran, volcanion, and the bulky waters. Luster purge is the main click yadda yadda 160 special attack lowers spdef. I would always recommend to have recover on latios since it gives u way more longevity. I never didnt run recover, luster purge and mystical fire on mine but good last options is aura sphere for heatran and ttar, ice beam as a way to hit dragons and grounds without the -2 special attack drop from draco, or draco the last move option. draco gives u an immediate nuke allowing u to guarantee ohko some mons off rip like zeraora, garchomp, starmie, rotom wash, ceru and many more after stealth rock and deterring some pursuit mons hard switching in like absol or krook. luster purge combined with draco kills like literally everything if they dont resist/have immunity to draco.

252 SpA Latios-Mega Mystical Fire vs. 252 HP / 252+ SpD Magearna: 126-150 (34.6 - 41.2%) -- 70.8% chance to 3HKO after Leftovers recovery
-1 252+ SpA Magearna Fleur Cannon vs. 0 HP / 4 SpD Latios-Mega: 266-314 (88.3 - 104.3%) -- 25% chance to OHKO
People often times go hard mage on latios so if u call the switch correctly you can just stay in and click mystical fire again also in 1v1 scenarios with mystical fire+ recover you are very likely to always beat it. yes, latios 1v1s mage lol
1767889943289.png
(B-) - (B)
I can see this mon picking up a lot of steam since it gets nasty plot now. Another Nat Dex Ou set with the magic guard focus sash. Pretty basic in concept, magic guard lets you keep ur sash up regardless of hazards and weather and its fast and strong even more so after nasty plot. I think mon could be pretty cool on psychic terrain also since then it can run expanding force letting it ohko clef after nasty plot and 2hko spdef dondozo. Not much to say about this mon just pretty solid.
1767891627474.png
(B-) - (A-)
A- is most likely an overcook but shut up i love this mon. I was straight farming people with this I don't care what anyone says(wait until i inevitably eat my words and this mon is ass later on). This tier has a ghost switch in problem already and u get to smack on prankster cheese on top of that sign me up. Disable, encore, destiny bond, will-o-wisp, substitute, thunder wave, shadow sneak, and taunt. The cheese potential is through the roof. Bulky darks are annoying but you can always work around that with the other mons on your team. This on like a super pivot spammy team ooh weee. Teleport clef will love you. I have such a wide range on this mon because if sand starts getting spammed a lot which i suspect will happen in waves Ttar trolls this mon too hard for it to be good. The other dark types are either too frail or just get traded into anyways because of destiny bond. Shadow sneak picks up on a bunch of either rolls for poltergeist ohkos or things poltergeist is just barely able to not kill allowing u to be able to keep yourself alive in order to destiny bond something else.
252+ Atk Banette-Mega Poltergeist vs. 252 HP / 252+ Def Rotom-Wash: 162-192 (53.2 - 63.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Banette-Mega Poltergeist vs. 252 HP / 252+ Def Clefable: 207-244 (52.5 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery
252+ Atk Banette-Mega Poltergeist vs. 0 HP / 0 Def Zeraora: 298-352 (94 - 111%) -- 62.5% chance to OHKO
+2 252 SpA Lucario-Mega Vacuum Wave vs. 112 HP / 0 SpD Banette-Mega: 183-216 (61.6 - 72.7%) -- guaranteed 2HKO
252+ Atk Banette-Mega Poltergeist vs. 0 HP / 0 Def Lucario-Mega: 262-310 (93.2 - 110.3%) -- 62.5% chance to OHKO
1767894158470.png
(A-) - (A)
Its lopunny... use it. Slowbro+lopunny good yea
1767894367911.png
(A+)
This is the biggest victim of new toy syndrome imo. If someone said this was the best mega i wouldn't exactly 100% agree but i wouldnt strongly disagree either. its not as braindead of a mon to use there is some notable skillgap with this mon of course but its not bad into anything really. It is annoying that you're stuck in speed tie hell with a bunch of the 110 mons( like 8 mons lol damn) but its not like other mons wanna risk the speed tie either or you cant play around it. Mixed bulky waters are the biggest "issue" with it check wise ig. I dont really have much to say about this mon either its just consistently always good. I wouldn't try this mon if you don't trust yourself though.
Gonna rapid fire some

1767897586085.png
(C+) - (B-)
Cool bail button and scarf trick is pretty neat since u can almost always get it off
1767897699666.png
(B+) - (A-)
There's like a lack of everything in za and that includes ground types. every ground type doesn't really wanna switch into this because of surf or alluring voice so its really annoying. Zeraora gets 2hkod with rocks so its not wanting to switch in blindly either.
1767898249992.png
(C+) - (B-)
Solid hazard defense but 8 pp recovery is too rough

1767898349004.png
(C+) - (B)
Not a easy mon to switch into when it can cripple certain mons with knock and scrappy close combat lets it be able to be paired pretty well with future sight. Decent revenge killer too with first impression being able to do around 50% to some megas and ohko latios



Thats all the mons i got to test on a high enough alt for now. Do share thoughts and other predictions you might have and you too might become the legend of za
 
Are any of you having success with Mega Chestnaught?
I tried it but in most matches 4 out of 6 mons are super effective against it, Fighting+Grass is just so vulnerable and most mons resists it's Grassy Glide(Grass type got 7 resistance)
I am having more comfort using it as Iron defense spike setter + body press over Sword Dance/ Belly Drum DPS.

If it had Mach punch than it could had been a top pick as DPS, belly drum+grassy glide+mach punch coverage would had been near unstoppable.
 
Do y'all think megas who were good before will still be viable after the DLC? If so, which?
Imo, definitely stuff like the Charizards, Lati, Gyrados, Diancie, Scizor, Lopunny, and probably Mega Venu will still be good.

I feel like the other huge power megas might be worse than Starmie but they're probably still viable, especially Maw since it'll have more moves that hit harder + setup + priority.

Mega swampert would be also probably pretty good on rain, and Mega ttar will be good, but probably not worth mega evolving unless you're not using other megas.
 
Are any of you having success with Mega Chestnaught?
I tried it but in most matches 4 out of 6 mons are super effective against it, Fighting+Grass is just so vulnerable and most mons resists it's Grassy Glide(Grass type got 7 resistance)
I am having more comfort using it as Iron defense spike setter + body press over Sword Dance/ Belly Drum DPS.

If it had Mach punch than it could had been a top pick as DPS, belly drum+grassy glide+mach punch coverage would had been near unstoppable.
Late reply but I super stand with you on this
Naught is good hypothetically but it's so easy to prevent a drum/setup, it has too many weaknesses and every team carries a hard setup check regardless
People forget that grassy surge is basically a free lefties too
Idef is probably the best set tbh. Or just a support set for mons who use seed
 
Do y'all think megas who were good before will still be viable after the DLC? If so, which?
Imo, definitely stuff like the Charizards, Lati, Gyrados, Diancie, Scizor, Lopunny, and probably Mega Venu will still be good.

I feel like the other huge power megas might be worse than Starmie but they're probably still viable, especially Maw since it'll have more moves that hit harder + setup + priority.

Mega swampert would be also probably pretty good on rain, and Mega ttar will be good, but probably not worth mega evolving unless you're not using other megas.
All depends on the other gimmicks, really. Since Z-Moves may be allowed in champions, same with Tera, most megas won't be viable at all.
Hi guys. Is there any tier list section or RMT section for this Z/A meta? Was looking for Gravity teams and ideas.
Gravity Mega Drill sounds crazy. Working on it now, :tymp:
 
Are any of you having success with Mega Chestnaught?
I tried it but in most matches 4 out of 6 mons are super effective against it, Fighting+Grass is just so vulnerable and most mons resists it's Grassy Glide(Grass type got 7 resistance)
I am having more comfort using it as Iron defense spike setter + body press over Sword Dance/ Belly Drum DPS.

If it had Mach punch than it could had been a top pick as DPS, belly drum+grassy glide+mach punch coverage would had been near unstoppable.
it's fun as a defensive wall. I like running knock off to own random latios or gholdengo switch ins. the free healing is nice and having 70bp prio is amazing

but yeah I barreely find opportunities to use belly drum. when I do though I get very quick forfeits
 
Mega Sceptile should get adaptibility in my opinion it's 145 special attack feels so fake Lightning Rod dosen't do any favor considering it already quad resist electric type moves and that tempoary stage raise is almost nothing you will have to hope your opponent is carrying electric move (if it was for ground type it would have been better) then you will have to lure it for Mega Sceptile to take it okay let's imagine
Step 1 get a safe turn to Mega Sceptile with six weakness and not die then switch out
Step 2 lure and predict electric attack (your opponent is most likely to be aware of Mega Sceptile's lightning rod)
Step 3 absorb it then start dealing decent damage until any steel type enters and stab you or force you to switch out
Adaptibility will give it a permanent offensive boost but it is still resisted by best defensive and most common defensive typing in the game and have five normal weakness plus quad weakness to ice moves you know best coverage type any pokemon with ice coverage is most likely to use it accept if they are suffering from four move slot syndrome plus other 5 are easy to have in your team it is as frail as leaf it would die instantly with a super effective move or strong neutral move lets test adaptibility on mega sceptile not to mention it does not get any boosting move no nasty plot, no calm, no tail glow, no quiver dance so yeah my proposal is to give him adaptibility to make it a fast breaker and not a chesse electric move suck3r
 
:Sceptile-Mega:
Ability: Regenerator
I like the idea of more offensive abilities for Mega Sceptile, but what if Mega Sceptile took a page out of Hydrapple and used Regenerator?
They both share the Grass/Dragon typing and Hydrapple saw a ton of success with it. Yeah, Hydrapple has multiple other advantages like bulk, nasty plot, an actual good movepool, etc.
However Sceptile can definitely take advantage of regenerator. Its typing provides a lot of resistances and since its forced out a lot with its STAB combo and Leaf Storm drops, might as well heal when you're switching out. This would give Sceptile a unique niche letting it be a fast special attacker with longevity.
 
Guys hear me out
Prankster M-Clefable is legit a problem
I was just chilling on the ladd and then a guy spawned in and reverse sweeped the entire game with this set :


Clefable @ Clefablite
Ability: Magic Guard (unaware before mega)
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Bounce
- Copycat
- Moonlight
- Curse

Remember B/W times ? That's just pure evil
 
Late reply but I super stand with you on this
Naught is good hypothetically but it's so easy to prevent a drum/setup, it has too many weaknesses and every team carries a hard setup check regardless
People forget that grassy surge is basically a free lefties too
Idef is probably the best set tbh. Or just a support set for mons who use seed
I don’t really agree with this at all tbh. You should be using swords dance over belly drum anyways imo. It’s fat enough to trade into most mons. Latios, mage, heatran, hoopa-u, and rotom heat can’t ohko it. It enables I what I think the most bs Mon in the tier is gholdengo(which also trades into god damn everything but different rant). Chesnaught is also like the only real grass type rn outside of Amoonguss so there’s a huge lack of actual ground resistance in the tier. Grassy terrain weakens the main ground move used in the entire franchise. Ur able to switch into non ice beam keldeo forever, check zerora, check drill, check zydog. I ran chesnaught with jolly speed nature to outspeed heatrans with sd and u still eat nearly every non choiced super effective attack and still eat some choiced stab super effective attacks like choice band adamant icicle crash from bax. Chesnaught is a very meta mega right now just on how much it can beat/check on its own and what it enables. Especially the stupid cheap ass gholdengos that have 7 different items it can run, multiple ev spreads that snipe certain mons, multiple sets, and can beat every single removal mon that’s used in the tier while still being able to trade or just straight up beat most mons that beat it. I have seen and did multiple gholdengos 1v1ing every removal mon and chesnaught enables it fuckery even more(also try out jolly chesnaught it’s cool)
 
:Sceptile-Mega:
Ability: Regenerator
I like the idea of more offensive abilities for Mega Sceptile, but what if Mega Sceptile took a page out of Hydrapple and used Regenerator?
They both share the Grass/Dragon typing and Hydrapple saw a ton of success with it. Yeah, Hydrapple has multiple other advantages like bulk, nasty plot, an actual good movepool, etc.
However Sceptile can definitely take advantage of regenerator. Its typing provides a lot of resistances and since its forced out a lot with its STAB combo and Leaf Storm drops, might as well heal when you're switching out. This would give Sceptile a unique niche letting it be a fast special attacker with longevity.
Regenerator is the most fitting possible ability honestly; Mega Sceptile is constantly regenerating its rocket tail after launching after all, and it gets Shed Tail now too(granted, not usable in Singles but it is in VGC where its speed tier might give it a niche with the move+leaf storm for strong immediate damage). I'm a bit annoyed that they refuse to give Sceptile Nasty Plot, despite giving it to Greninja.
 
I don’t really agree with this at all tbh. You should be using swords dance over belly drum anyways imo.
Okay agreed here
It’s fat enough to trade into most mons. Latios, mage, heatran, hoopa-u, and rotom heat can’t ohko it.
This is kind of the part I don't agree wit. Naught CAN trade but when oops team has 2-3ish mons that can just eat a hit and ko it back, it's not the biggest issue.
Like, say your opp has a heatran and a lati, and you want tran gone. Lati comes in, takes the trade, and then you kinda just lost the trade. Idk, I haven't used much of naught yet, but it seems unreliable and feels unreliable when playing against it.

Also, with the genuinely huge amount total hard checks like Dnite or honestly any flying mon not weak to knock, it's kind of hard to get a trade off. If your opp has mega clef, especially, you're probably not doing anything with ches that game

Tho, I'll trust you on the other stuff, I probably should use the big guy before I judge too much so I'll make that my mission Saturday.
 
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