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What's the deal with Ice-types in-game?

I think many have noticed but Ice-types are one of the rarest Pokemon to obtain in-game. Even if you are able to get them early, their evolution methods are either inconvenient or not worth the effort. One way they are also outclassed by Water-types who while lacking STAB can learn most relevant ice moves by the time you get a good Ice-Type and have better stat distribution, better match ups and are generally a must have anyways. In many games, Water-types are already obligatory.

Even in the latest games, where evolution stones are very easy to get, the Ice Stone is one of the rarer ones.

From my experience there have been a handful of Ice-types that really pop out for in-game use:
RBY and FRLG Articuno, Odd Egg Smoochum
There might be more but I cannot think of any. Gen 1 was generally from my point of view the best for Ice Pokemon due to the mechanics.

To be frank, I wonder what is Game Freak's goal with all these Ice Pokemon. Are they suppose to be rare/hard to obtain? Are they suppose to be bad? Are they suppose to be 'boss' types?
To me all these being answered 'yes' makes the Ice type really unappealing for players.

So what do you think about Ice-types? Would you change anything for in-game purposes?
 
The simple answer is that icy areas just inherently have late-game vibes, but that doesn't explain why Fire-types aren't similarly rare.

The mountain/volcano/desert biome is typically an area that comes much earlier in a region - Mt Chimney, Desert Resort, Wela Volcano Park - and even when that's not the case Fire-types are just generally easier to place into areas that aren't volcanic or tropical; think Vulpix and Growlithe in Kanto and Johto, or Ponyta in Sinnoh.

Also I think Ice's status as the worst defensive type has a lot to do with it generally being lategame. It's not something that lends itself to inexperienced players because it'll be harder to use; there's a greater element of skill needed to raise, say, Snorunt as opposed to any of Hoenn's starters. The early-game is typically centred around impressing the concept of type matchups to the player, but that's not really possible to do with the Ice-type unless you literally start in a snowy area and most of the surrounding NPCs have one too. "Grass is strong against Water, which is strong against Fire, which is strong against Grass" is a lot more intuitive and instructive than "Ice is strong against a few different types, but only resists itself".

That said, I am surprised there's never been a Water/Ice starter. By dint of what I expressed above it could probably only be Water/Ice in its final stage, but it's something I'd like to see.
 
If you assume that the player is mostly using their starter, as would be pretty likely early-game, Ice is somewhat redundant with Bug: both are weak to Fire and SE against Grass. So, in a way, Ice being a designated late-game type is partially because Bug is generally a designated early-game type. In contrast, Fire itself doesn't have an easy equivalent in its matchups with starters so it shows up earlier despite being associated with more hazardous terrain.
 
No, the fact that ice is exclusively late-game is weird. If they threw an Ice Nikit/Lokix/Mareep at the player in early game, I doubt anyone would object, but GF steadfastly refuses to do this. There's certainly been regions where it would make sense(Galar you start in a fog-filled forest and then the wild area is a variety of weathers, Mt Coronet is intentionally a bridge between a variety of parts of the region). And yet, they consistently make sure you can't find any ice-types in the game until much later.

For reference, QuentinQuonce made this chart of type availability in the first 5 regions. Ice was worst or tied for worst in every region, even behind Dragon. There's also an entire Smogon article about how much GF goes out of their way to screw the ice type, with multiple appendixes about in-game hurdles you have to jump through.

(Also, SCREW the Ice Stone. Why is that stone the only one in Galar that you have to use the stupid Digging Bros to access if you want a specific Eeveeloution before lategame?)
 
From my experience there have been a handful of Ice-types that really pop out for in-game use:
RBY and FRLG Articuno, Odd Egg Smoochum
There might be more but I cannot think of any. Gen 1 was generally from my point of view the best for Ice Pokemon due to the mechanics.
You can get Jynx via NPC trade before Erika in RBY and FRLG if you grab the Super Rod ASAP to catch the needed Poliwhirl. It's pretty good, especially in FRLG since movepool changes place Ice Punch down at level 25 instead of RBY's 31. It's also set to have a Mild nature with above-average IVs. Catch a Poliwhirl at level 25 and Jynx is online immediately.

The only other notable in-game Ice-type I can think of is Lapras. It's a gift in Kanto and Kalos and accessible as soon as you get Surf in Johto (calendar shenanigans notwithstanding, but that's what the secret time reset password is for I guess). Natural access to Ice Beam is super useful in GSC Johto in particular if you don't mind a slight babying period, plus Perish Song means you can meme on Clair's Kingdra.

I definitely agree that RBY was when Ice was at its best. The type's weaknesses are effectively a non-factor with Kanto's Pokémon selection and the autowin freezes from 90% accurate Blizzards are dumb. Assuming you didn't crit with Articuno's 125 Special or something and KO anyway.

be frank, I wonder what is Game Freak's goal with all these Ice Pokemon. Are they suppose to be rare/hard to obtain? Are they suppose to be bad? Are they suppose to be 'boss' types?
To me all these being answered 'yes' makes the Ice type really unappealing for players.
They clearly do not understand their own balance and think Ice is a super awesome and rare type that needs to be reserved for lategame. And be on slowass tanks with no resistances and a ton of weaknesses.
 
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You can get Jynx via NPC trade before Erika in RBY and FRLG if you grab the Super Rod ASAP to catch the needed Poliwhirl. It's pretty good, especially in FRLG since movepool changes place Ice Punch down at level 25 instead of RBY's 31. It's also set to have a Mild nature with above-average IVs. Catch a Poliwhirl at level 25 and Jynx is online immediately.

The only other notable in-game Ice-type I can think of is Lapras. It's a gift in Kanto and Kalos and accessible as soon as you get Surf in Johto (calendar shenanigans notwithstanding, but that's what the secret time reset password is for I guess). Natural access to Ice Beam is super useful in GSC Johto in particular if you don't mind a slight babying period, plus Perish Song means you can meme on Clair's Kingdra.

I definitely agree that RBY was when Ice was at its best. The type's weaknesses are effectively a non-factor with Kanto's Pokémon selection and the autowin freezes from 90% accurate Blizzards are dumb. Assuming you didn't crit with Articuno's 125 Special or something and KO anyway.


They clearly do not understand their own balance and think Ice is a super awesome and rare type that needs to be reserved for lategame. And be on slowass tanks with no resistances and a ton of weaknesses.

I recall using Jynx in LG and it being pretty useful but I did not remember if I grinded it to be on par with other members or if I got access to it earlier. Certainly with dual STAB, good speed and special attack it was very useful.
Lapras I haven't used in Johto because of the requirements having to line up. BST wise it is pretty appealing and the level difference between it and the moment you beat Morty is not too high. Perhaps I need to try that out next time.

There's also an entire Smogon article about how much GF goes out of their way to screw the ice type, with multiple appendixes about in-game hurdles you have to jump through.
I kinda forgot that most Ice-types have awful coverage options. Eeveelutions you don't expect much in coverage but Glaceon is not only hard to get but generally lacks options offensively. Guess for ingame you don't need more than Ice and Normal... unless you play DPP where Bronzel is everywhere.
 
The weirdest part is that it really should not be that hard to have early ice types.
Like have an early game trade to get an ice type, if there’s a mountain or cavern make it have a slightly colder area with some ice types, make use of the seasons mechanic to have access to Ice types in ‘Winter’, have dual typed Mons that can be found in a slightly earlier area.
Or better yet, don’t just have the ice type area be one of the last areas a fifth time in a row by Gen 10. Yeah, Gens 6-9 have all had their last, or second to last areas, be Ice areas.

The rest of the series ain’t doing much better either. The best was BW1 and XY because they’re before Gym 7 and there’s still a lot of plot and gameplay that hasn’t happened yet. But compared to something like Gens 2 or 4 where there’s an hour of story left before the main story is done it’s the exception
 
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Pokemon tends to follow the algorithm of threatening geography that is often used in fantasy RPGs. Start out with grasslands, then forests, then caves, then progressively enter increasingly hostile environments like deserts, swamps, and...snowy/icy climates. It's a formula they tend to rigidly stick to and very rarely deviate from. Even for the likes of Sinnoh, which is canonically one of the colder regions, where the ice area isn't until the 7th gym.

Back in Gen 1, Ice-types being predominantly late made sense because they had the special Freeze status condition as a part of their toolkit, which in Gen 1 is insane: freezing instantly permanently incapacitates an opponent for an entire battle unless you use an Ice Heal. Not to mention offensively, they had the bonus of being the Achilles' heel of the type of one of the near-final bosses of the game, Lance, and his Dragonair and especially his Dragonite, which had a double weakness to it as its sole Achilles' heel. Dragonite flat out walls all three of Grass, Fire, and Water moves from Venusaur, Charizard, and Blastoise and can use Barrier and its great natural bulk to endure Normal-type attacks from them too, making it very hard to knock out and if you don't know what you're doing, it can stall all of your Pokemon's PP or at least nearly all of it leaving you underprepared for Blue afterward. But then Ice Beam or Blizzard will be a severe weakness and possible KO Dragonite, which can be very cathartic to the unknowing player. To an extent, this was still true in Gen 2. Dragonite, Salamence, and Garchomp all have a double weakness to Ice which in older gens often serves as their Achilles' heel as late-game boss fights, when otherwise they're hard to deal serious damage to due to lack of other weaknesses and great natural bulk and will spend their time dealing severe blows to your own team in return.

In general even in later gens though they're tied to mechanics that aren't necessarily intuitive. Gen 3 introduced Hail (and in Gen 9 replaced it with Snow) which can deal passive damage to everything except Ice, and from Gen 4 onwards they have some interesting abilities to work with it, like Snow Cloak to increase evasion, Slush Rush to double Speed in hail/snow, Ice Body for passive recovery, and vice versa. Snow trades passive damage for a Defense boost, but both of them also result in Blizzard that never misses. Gen 6 also has Freeze-Dry as a rather gimmicky move.

So I think that might influence why Ice tends to be late. Aside from the algorithm of threatening geography their playstyle is designed to be more gimmicky and weird by nature rather than something simple and intuitive.
 
I disagree with the geography thing. Yes, they can set up "only visit the icy mountain for the endgame", but there's 2 problems with that. First, you could easily have a snowy area early and a volcano late-game with the same justification, and yet they NEVER do that. Second, plenty of types get a throwaway member early and then a focused area later. Heck, Sun/Moon you are within sight of the Icy region of the map(Victory Road) roughly 2/3rds into the game and you STILL don't get access to the mons or the Icy Rock until endgame.

Also I will keep harping on the Ice Stone. Compare it to the Fire Stone. Fire Stone tends to show up early-to-midgame, in grassy or rocky areas. Sometimes they hold it until the flaming area, but only if the flaming area is earlygame. Ice Stone shows up in the lategame Ice region or close to it. Glaceon is miserable to get compared to any other Eeveeloution.

(Edit: Super Rod in Kanto is locked behind PokeFlute, so you have to do a LOT to get a Polywhirl in order to trade for a Jynx.)
 
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As I recently play PLA if i find that its only marginally improved from Sinnoh in terms of ice availability. The only Ice type you can get before Kleavor is Glaceon and its the most tedious to get out of the eeveelutions at that point in the game, as you have to grind MP. Sneasel is only unlocked after Kleavor as a rare spawn in space time distortions so the earliest one with a straight forward encounter in the Spheal line in the Coastlands. The rest are only available in the last area of the game despite Coronet Highlands having icy areas and the Snover line can be found there in the Sinnoh games, no ice types can actually be found there.
 
common jrpg trope that simply isnt questioned because it became second nature to the team. Yeah the ice goes at the end we all know this etc type of thinking. i dont think its based on any views of the ice type so much as gamefreak has a trend of changing the superficial parts of a game but going through deep tradition is a lot more difficult
 
Most of what I believe from a gameplay perspective has already been posted about here so I won’t try and repeat what anyone’s already said to avoid redundancy. What I will say is that there is actually one game pre-Sword & Shield where Glaceon is obtainable before Leafeon is. But only one. It’s actually in X & Y, funny enough. Unfortunately, this doesn’t mean much for it, as Glaceon still isn’t the greatest even in Kalos’s notoriously easy environment due to the games’ power creep and top-heavy roster, as well as Ice having an underwhelming endgame performance with Glaceon only going 1-2 against the game’s Type Experts it’s available for. Ground being somewhat rarer than usual and Flying almost being exclusively seen in Sky Battles hurts Glaceon a lot here, and the League has Fire and Steel Pokémon.

Edit: Scratch that, Glaceon actually goes 1-3 overall if I’m not mistaken. I don’t know if Glaceon gets Freeze-Dry in this game off the top of my head but assuming it does not, Siebold’s arguably another loss due to Barbaracle and Water’s Ice resistance, though it’s not as bad as Malva and Wikstrom.
 
Edit: Scratch that, Glaceon actually goes 1-3 overall if I’m not mistaken. I don’t know if Glaceon gets Freeze-Dry in this game off the top of my head but assuming it does not, Siebold’s arguably another loss due to Barbaracle and Water’s Ice resistance, though it’s not as bad as Malva and Wikstrom.
Freeze-Dry had super limited distribution when it was introduced in Gen 6. In an XY playthrough you were realistically only using it with Aurorus, the Vanillite line, or Cyrogonal.
 
Basically, it’s a result of GF’s unwillingness to correct what’s fundamentally flawed about the the type and tries to compensate, sometimes too much as is the case with Aurora Veil. It’s a factor of…
  • Bad game design: There are far more Ice Pokémon with low Speed but, at best, high bulk stuck with one of the worst defensive types, if not the worst. It also result the type only good (great, even) for offense unless a slow Pokémon is well built for Trick Room or has a powerful defensive Ability to compensate. And yet despite all that, too many times where most of the Ice-type Pokémon lumped into lategame places, while Steel, Dragon and Fairy Pokémon can be obtained earlier despite having an undisputably better defensive profiles. It doesn’t help that Ice Pokémon tend to have limited learnset, relying on secondary STAB as a result.
    • There is Ice Scales, but Frosmoth’s Ice / Bug type leaves it in a bad spot.
    • Hail got replaced by Snow in Legends: Arceus and Scarlet + Violet for a reason, as it only benefitted Ice-type and hinders other types, and forced the player to build a team around it in a counterproductive way by adding more Ice-types, thus adding more overlapping weaknesses.
    • Freeze: One of the worst statuses, “worst” as in unbearable to deal with due to relying massively on output RNG to both inflict it, and getting out of it without using specific moves like Flare Blitz. While not all agree with Frostbite’s effect, it’s still an improvement over what Freeze was doing.
  • Low number: Currently, Ice has the lowest amount of Pokémon species to date. Not helping is that Water, known for using Ice-type moves better as coverage against Grass, have the most numerous Pokémon species to account for water routes. This makes the generally low viability and availability of Ice-type Pokémon hurt even more, and some of them are regional forms usually locked to their own region and requires being transferred to other games.
  • Part of what exposes that Game Freak is playing favorites: Even taking aside of the occasional excessive Kanto pandering, Game Freak seem to prefer repeating archetypes of a single type even if the previous one clearly didn’t worked by repeating the same process with little to no variation, using signatures or other things to overcompesnate. Ice-type Pokémon sometimes fall victim to that, especially that it is unlikely their defensive type matchup won’t improve, if ever, while Fairy, Steel (understandably, but still) and Water reign as dominant defensive types but still has at least decent offensive matchups, already creating a double standard in the process.
I get one want to respect the intended archetype of a type, but when one game design philosophy clearly don’t gel with the majority of the Pokémon having the type, the damage is already done and a revamp on the type’s defensive matchup (mostly new resistances) would be needed without changing every single Ice-type or using overpowered methods to compensate.
 
while i know Pure Balance between types isnt possible, the ice type is actually why i believe that types should not have defined archetypes/roles. sure every ice type being slow and bulky is annoying, but a world where gamefreak "corrects this" and makes ice types 90% frail fast attackers seems just as boring + would affect design philosophy too much (something thats much more important than competitiveness)
 
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From an in-game standpoint, approaching it from the lens of a single-player RPG, I actually kinda like the Ice-types because they're not necessarily straightforward. Sure, the mismatch between many Ice-types being slow and bulky and the type being not very good defensively makes many of them not very useful competitively, but from an in-game standpoint they're actually pretty fun because they're kind of gimmicky, if not impractical, but they can be incredibly rewarding in surprising ways.

Avalugg is the prime example of a slow, bulky Ice-type, but it's a surprisingly fun and splashable in-game Pokemon that I have a lot of fun using for playthroughs. It has phenomenal physical bulk and it has a solid Attack and a good offensive movepool to use it, including coverage. You don't need a high amount of resistances to be a good tank. With Avalugg, you do it with sheer bulk alone. Avalugg can take a physical hit and survive, then retaliate with a powerful Avalanche, which doubles in power if Avalugg is hit. That's hilariously fun. Abomasnow is also another Pokemon I've had fun using. Snow Warning in earlier gens does passive damage to all Pokemon who aren't Ice-type, and while this seems like a liability, it has come in handy a surprising amount of times. Like against the Sinnoh Elite Four, where there were times when my Pokemon (including my teammates) would fall just short of a KO, and while otherwise that would prompt a Full Restore use, the Hail would finish off the remaining HP and serve the KO. Not to mention Abomasnow has 120 BP Blizzards that never miss, alongside Wood Hammer as second STAB and Ice Shard as priority making it very interesting.

A lot of Ice-types are interesting in this regard because of the rather unconventional playstyles they encourage. Weavile is a straightforward optimal offensive Ice-type that's fast and frail, but it's more of a pick off weakened opponents fast kind of attacker in-game than a nuke, with Ice Punch and Night Slash being its strongest STAB options in Platinum. Ice Body on the likes of Walrein and Vanilluxe can be funny while Blizzard spam with Hail can add to the fun factor. Cryogonal is "fast and bulky", able to set up screens and endure special hits but also deliver fast Ice Beams that hit reasonably hard at times. Mamoswine is a bulky but moderately fast Ice-type, and has a good second STAB in Ground to complement it, and it hits like a truck. Or Snow Cloak on things like Glaceon and Froslass to take advantage of the RNG which can be fun. Or Cetitan in SV which can use Slush Rush and Ice Spinner to sweep despite being tanky in raw stats. And whatnot.

Ice-types are rarely straightforward and that's what makes then really fun from an in-game standpoint in my eyes. They're not always optimal or practical but they invite the ability to use unconventional strategies with the tools they have at their disposal, especially Blizzard+Hail, Avalanche, Frost Breath, Ice Spinner, and whatnot combined with their abilities and somewhat unconventional movepools. Yeah, that hurts a lot of them competitively, but in-game they're unconventional and require a lot of thought put into their strategies, but said strategies can at times deliver incredible reward. They're a very unique brand of high risk, high reward in that way, as opposed to Dragons who are straightforward and high investment, high reward.
 
From an in-game standpoint, approaching it from the lens of a single-player RPG, I actually kinda like the Ice-types because they're not necessarily straightforward. Sure, the mismatch between many Ice-types being slow and bulky and the type being not very good defensively makes many of them not very useful competitively, but from an in-game standpoint they're actually pretty fun because they're kind of gimmicky, if not impractical, but they can be incredibly rewarding in surprising ways.

Avalugg is the prime example of a slow, bulky Ice-type, but it's a surprisingly fun and splashable in-game Pokemon that I have a lot of fun using for playthroughs. It has phenomenal physical bulk and it has a solid Attack and a good offensive movepool to use it, including coverage. You don't need a high amount of resistances to be a good tank. With Avalugg, you do it with sheer bulk alone. Avalugg can take a physical hit and survive, then retaliate with a powerful Avalanche, which doubles in power if Avalugg is hit. That's hilariously fun. Abomasnow is also another Pokemon I've had fun using. Snow Warning in earlier gens does passive damage to all Pokemon who aren't Ice-type, and while this seems like a liability, it has come in handy a surprising amount of times. Like against the Sinnoh Elite Four, where there were times when my Pokemon (including my teammates) would fall just short of a KO, and while otherwise that would prompt a Full Restore use, the Hail would finish off the remaining HP and serve the KO. Not to mention Abomasnow has 120 BP Blizzards that never miss, alongside Wood Hammer as second STAB and Ice Shard as priority making it very interesting.

A lot of Ice-types are interesting in this regard because of the rather unconventional playstyles they encourage. Weavile is a straightforward optimal offensive Ice-type that's fast and frail, but it's more of a pick off weakened opponents fast kind of attacker in-game than a nuke, with Ice Punch and Night Slash being its strongest STAB options in Platinum. Ice Body on the likes of Walrein and Vanilluxe can be funny while Blizzard spam with Hail can add to the fun factor. Cryogonal is "fast and bulky", able to set up screens and endure special hits but also deliver fast Ice Beams that hit reasonably hard at times. Mamoswine is a bulky but moderately fast Ice-type, and has a good second STAB in Ground to complement it, and it hits like a truck. Or Snow Cloak on things like Glaceon and Froslass to take advantage of the RNG which can be fun. Or Cetitan in SV which can use Slush Rush and Ice Spinner to sweep despite being tanky in raw stats. And whatnot.

Ice-types are rarely straightforward and that's what makes then really fun from an in-game standpoint in my eyes. They're not always optimal or practical but they invite the ability to use unconventional strategies with the tools they have at their disposal, especially Blizzard+Hail, Avalanche, Frost Breath, Ice Spinner, and whatnot combined with their abilities and somewhat unconventional movepools. Yeah, that hurts a lot of them competitively, but in-game they're unconventional and require a lot of thought put into their strategies, but said strategies can at times deliver incredible reward. They're a very unique brand of high risk, high reward in that way, as opposed to Dragons who are straightforward and high investment, high reward.
It’s something that works better on real-time game like Z-A than in the turn-based main games, because Speed is that one stat that usually rules it all in-game.

With that in mind, barring Walrein and Vanilluxe who does leverage their bulk with Ice Body, it’s no coincidence that Slush Rush Cetitan, Weavile, Cryogonal and to an extent Mamoswine found in-game success thanks to their high speed, or moderate 80 base Speed backed up with good bulk in the case of Mamoswine, but the rest has no such luck with no reliable Speed or speed-boosting Ability, reliable recovery or secondary type to stand out from the crowd. Or in case of Avalugg, cripplingly low Special Defense to be careful as it’s end up deadweight against Special Attack oriented in-game opponents.

Steel can also accomplish “unconventional but rewarding” this way with Scizor for Technician + Bullet Punch, Steelix and it’s massive physical bulk and helpful Steel / Ground type for both offense and defense, Skarmory turning from typical Flying / Steel wall into a physical sweeper in Mega Skarmory, and Tinktaton compensating it’s 75 Attack with helpful utilities and Gigaton Hammer’s 160 Base Power… all of which can be made available earlier than Ice, though Scyther’s availability back in Gen 1-2 and Metal Coat as a trade evolution were pretty shaky.

So for their lack of speed - or power, in Tinkaton’s case - those make up with extra bulk or extra firepower.

People may appreciate what Ice Pokémon were going for in-game, at least a bit more, if they were not relegated to lategame almost all the time. Imagine how bad people will react if a region has snow all around except a few parts, but somehow Ice-type Pokémon are still lategame.
 
Ooh, my favourite Pokémon topic to harp on? Yes, please!

I remain somewhat convinced that some higher-ups at Game Freak simply hate winter. Ice has been slapped down with every type of downside in the arsenal and then some. Ice-types remain unreasonably rare and hard to find, despite underwhelming battle performance. The designers insist on shoehorning Ice-types into the archetype of "slow and impervious, like a glacier, but also easily destroyed by the hand of a child, like a snowman". So they get a stat spread mostly tuned for slow and defensive play, but type chart interactions that grants no immunities and only a single resistance (Ice itself). The best Ice-type moves are Special, but Ice-types tend to favour physical Attack, whose attacks are cold garbage compared to what most other types have available. And of course, Ice-types are generally left with almost no coverage moves.

What bugs me most about Ice-types, though, is their terrible availabilty. I enjoy playing with Grass-, Bug-, and Poison-types despite them facing similar design challenges, so the specific woes of the Ice-type are neither unique to it nor a deal-breaker on their own. But Ice-type Pokémon are generally almost impossible to obtain and use throughout a regular game playthrough, because they are made available so darn late every time. They tend to be confined to a dedicated icy area, usually around the sixth or seventh Gym. By then, your in-game team will be well established, all six team slots full, and you have to drop a long-standing team member for what is likely to be a two-stage, slow and defensive Pokémon with movepool issues and no useful resistances.

Otherwise, you might jump through some hoops to find one or two Ice-types earlier in the game, but it usually involves beelining for rare encounters for in-game trades, evolving rare Pokémon into Ice-types (Shellder to Cloyster by using a Water Stone), or something silly like backtracking through an early-game cave obtaining Surf (Fridays only, of course). And even if you go through all that trouble, chances are you'll still get a weakling Pokémon with a terrible movepool, and it usually won't evolve until the mid-level-30's or so (of all the Ice-types that evolve by reaching a certain level, Smoochum is the earliest, at 30).

I believe one rarely discuss reason for this, though, is that Ice is stuck in a bit of a vicious cycle. Pokémon follows certain conventions, where some 'mons are designed to be found in the early-game, some in the late-game, and others at various points around the game's level curve. It would make no sense to introduce the Caterpie family in Victory Road, where the wild encounters are level 50. Likewise, you won't get a Moltres before the first Gym. All Pokémon have points in the game where it will be appropriate for players to find them. And most if not all Ice-type Pokémon were originally designed with that Gym-6-ish icy area in mind. That's why they evolve around the mid-late-level-30's, as players would encounter them a few levels below that. That's also when they begin to learn good moves by level-up. Over time, this means that the existing pool of Ice-type Pokémon all seem designed to be encountered in the mid-level-30's, so that's the point where the designers put the dedicated Ice-type area. And of course, any new Ice-type Pokémon are designed to be encountered in the new Ice-type area, which makes their appropriate introduction level ... mid-level-30's. Again.

And since their base forms are introduced so late, Ice-type Pokémon very rarely have three-stage evolution families. The Frigibax family is the first evolution family with three Ice-type stages since Gen V, and only the fourth overall. Every other type has at least six.

What really frustrates me about this, is that the designers are so reluctant to introduce any Ice-type Pokémon outside of that dedicated icy area. Even volcano-dwelling Fire-type Pokémon are often found in grasslands. Electric-types are commonly found outside of their more typical habitat, power stations. Any dark place at night can be a Ghost-type habitat, you don't need to wait until you find a haunted mansion (usually around the fourth Gym). But Ice-type Pokémon are so rarely seen outside their ordnary snowfields. It's not like they are too powerful for early-game, either. Swinub's BST (250) is lower than both Pidgey (251) and Rattata (253). Vanillite and Bergmite (305 and 304) are approximately as strong as Gastly and Abra (both 310). Snom's BST (185) is among the lowest of all Pokémon, lower than even Kricketot (194) and Caterpie (195). Of course, their late evolutions would make them very un-fun to catch in the early-game, as you would be stuck with those crapmon stats until approximately the point where your starter reaches its final form. But at least you'd get to use Ice-type Pokémon for the bulk of the story, instead of catching them right before the climax at the earliest.

So yeah, my hopes for Gen 10, like the previous ... five? generations before it, is that Game Freak finally manages to put an Ice-type or two in an early-game area, preferably ones that don't spend the entire game with crapmon stats and severe movepool issues. Among existing Pokémon, Snom is a good candidate since it has low stats and evolves through Friendship, meaning it can potentially evolve much earlier than others like Swinub or Spheal. Frosmoth is far from the Ice-type Volcarona we thought we'd get, so it wouldn't be too game-breaking either (as shown by the in-game-traded Snom in early SV). But really, a new three-stage Ice-type would be ideal. One that breaks the cycle of only being suitable for the seventh Gym or so. Come on, Game Freak, winter isn't that bad.
 
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It would really help if some Ice Types got their evolution levels retconned and honestly some of the Unova Pokemon too. I mean Vaniline evolving as late as it does it does is laughable. I had a vastly better in-game experience in BW with Axew who appeared a route later and evolves around a few levels later. I think the Vanillite line is even part of the slow experience group.
Thanks James Turner...
 
It would really help if some Ice Types got their evolution levels retconned and honestly some of the Unova Pokemon too. I mean Vaniline evolving as late as it does it does is laughable. I had a vastly better in-game experience in BW with Axew who appeared a route later and evolves around a few levels later. I think the Vanillite line is even part of the slow experience group.
Thanks James Turner...
That's definitely something they should look into. I mean, Feebas has changed its evolution method several times, and Galarian Yamask needs a new evolution method for every game it will ever be in, so it's not completely unheard of to change evolution methods. Some evolution levels are simply too high compared to where the Pokémon sits on a typical game's power curve, and could be brought down so the 'mon is usable earlier. And then there's the curious case of Bergmite, which has been notorious for rarely ever being available in a game at a level below that at which it evolves. Level it up once, and there's your Avalugg. You barely get to play with Bergmite at all. They have become slightly better at placing Bergmite at level 32-35 in the recent games instead of 38+ (it evolves at 37), but there's a fair few games where Bergmite's catch level is always higher than its evolution level.
 
Heck, make use of the Ice Stone more as well.
I wouldn’t mind using an ice type like a Crabominable or even a Glaceon earlier through the basic evolution stone, but too often it’s available at the Ice section of the game anyway. At the same time you’d have access to every other Ice type, which makes it really redundant.
 
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