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Data The Raid Frontier — Data Thread mk.ii

Vs. The Greater Masticator Invader!
Level 1
(Leveling)
Team Size: 6:chesnaught::delphox::greninja::aegislash::venomicon::octillery:
Backpack Size: 9

Phase Progression
  1. :guzzlord:Guzzlord(★) x1
Arena: The Feeding Trough
Located somewhere deep within Ultra Space, this bizarre dimension is made of wavy ground and walls that slowly shift towards Guzzlord, helping the lazy beast nourish itself, as if mimicking a black hole.

As Guzzlord "Ingests" a Pokemon, move that Pokemon to Limbo. They can't take turns or act. Durations on their Conditions and Stages do not elapse. Don't discard conditions from them or reset their stat stages as a result of leaving play in this way.​
Arena Move: Belch​


Phase 1 - Intradimensional Intestional Ingression
Guzzlord's Great Belch move is a copy of Belch with no restriction text and the target scope "All Opponents".​
At the end of each even-numbered round: Guzzlord Ingests an active Raider with the most remaining HP, chosen at random, for the rest of the Raid.​
While any Pokemon are Ingested: Guzzlord and Great Belch have the types of the most recently-ingested Raider.​
When Guzzlord Ingests a Pokemon: The referee creates a 1 AP indicator using 3 of the Ingested Pokemon's known moves, named after that Ingested Pokemon. Custom indicators can't contain moves already present in another indicator (custom or default). Guzzlord has that indicator for the rest of the raid.​
(Keep Guzzlord's custom indicators with their battle status.)​

:guzzlord:Guzzlord — 1350 HP ★ Boss ★
:sv/guzzlord:
Guzzlord
The Greater Masticator Invader!

Typing: Dark/Dragon
Abilities: Beast Boost
Traits: Boss Immunities

Phase 1 HP: 1350
Attack: 7
Defen.: 4
Sp.Atk: 7
Sp.Def: 4
Speed: 43
Size: 7
Weight: 11


Phase 1 Behavior:
Action Points: 5
Limit 1 of each indicator.​
Spend all AP.​

3 AP: Digest3 AP: Consume1 AP: Hunt1 AP: Adapt
Place only once per Raid.
Protect
Rest
Endure
Substitute​
Great Belch
Lash Out
Outrage
Purge Conditions
Nullify Abilities
Leer
Captivate
String Shot
Poison Gas
Venom Drench​
Mirror Move
Me First
Role Play
Speed Swap
Yawn​


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Vs. The "Loyal" Lousy Lackabouts!
Level 2
(Leveling)
Team Size: 3 :chesnaught::delphox::greninja:
Backpack Size: 3

Phase Progression
  1. :okidogi:Okidogi (★), :munkidori:Munkidori (★), and :fezandipiti:Fezandipiti (★) x1
  2. :pecharunt:Pecharunt (★) x1
  3. :okidogi:Okidogi (★), :munkidori:Munkidori (★), and :fezandipiti:Fezandipiti (★) x1
Arena: The Kitakami Mask Festival
A well-known piece of folklore in Kitakami tells of the Loyal Three, who gave their life protecting the village from a frightening ogre... The day of their resurrection should have been joyous, yet panic swiftly spread at the Festival of Masks as the reborn three started guzzling food, seizing things, and terrorizing tourists! No one at the Festival can stand up against their power. No one... but you! Please, save the reven- I mean, the spirit of the festival!

Camouflage: Grass | Nature Power: Substitute | Secret Power: 20% chance for the user to equip an Oran Berry.​


Phase 1 - Sinister Sycophants!
The three ne'er-do-wells are passing a big purple fruit-like object between them like it's some sort of game! That must be the infamous poison puppeteer, Pecharunt—the probable cause behind the Loyal Three's ruckus!


The "Spread Modifier" is x1/3.​
While any Boss has HP: Bosses have Unfainting.​
Exactly two (2) Bosses must order attacks targeting one or more Raiders each round; the third must order non-attacks. (Referee's choice.)​

:okidogi:Okidogi, :munkidori:Munkidori, and :fezandipiti:Fezandipiti — 270 total HP ★ Bosses ★
:sv/okidogi:
Okidogi
The Offensive Ogre-Ostracizing Oaf!
Typing: Poison/Fighting
Abilities: Toxic Chain
Traits: Boss Immunities
HP: 105
Attack: 9
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 80
Size: 3
Weight: 4
:sv/munkidori:
Munkidori
The Manipulating Monkey Mastermind!
Typing: Poison/Psychic
Abilities: Toxic Chain
Traits: Boss Immunities
HP: 75
Attack: 6
Defen.: 5
Sp.Atk: 9
Sp.Def: 7
Speed: 106
Size: 2
Weight: 2
:sv/fezandipiti:
Fezandipiti
The Foulest Fowl-Feathered Fiend!
Typing: Poison/Fairy
Abilities: Toxic Chain
Traits: Boss Immunities
HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 9
Speed: 99
Size: 3
Weight: 3

Phase 1 Behavior:
Shared Action Points: 9
Limit 1 of each indicator.​
Spend all AP.​

Okidogi's IndicatorMunkidori's IndicatorFezandipiti's Indicator
3 AP: [Puppet Prowl]3 AP: [Puppet Plot]3 AP: [Puppet Preen]
Brick Break
Gunk Shot
Crunch
Fire Punch
Taunt
Spite
Howl
Expose​
Venoshock
Psychic Noise
Hex
Future Sight
Confuse Ray
Imprison (Referee's choice)
Nasty Plot
Mark​
Cross Poison
Moonblast
Tail Slap
Beat Up
Charm
Icy Wind =5
Swords Dance
Purge​


Phase 2 - The Miniature Mastermind!
Relieved of their Loyal Three's protection, the villain behind these events is now exposed: Pecharunt! They seem terribly distressed... As well they should, given the trouble they're about to be in! Show them what for!

Poisoned Raiders are unaffected by "Destroy Raiders".​
The stack limit of conditions created by the Boss is infinite. (Extra stacks will fall off as you leave this phase.)​

:pecharunt:Pecharunt — 250 HP ★ Boss ★
:sv/pecharunt:
Pecharunt
The Petulant Pint-sized Peach-Pit Punk!

Typing: Poison/Ghost
Abilities: Poison Puppeteer
Traits: Boss Immunities

HP: 250
Attack: 6
Defen.: 11
Sp.Atk: 6
Sp.Def: 6
Speed: 88
Size: 1
Weight: 1


Phase 2 Behavior:
Action Points: 3 + Current Phase Round Count
Repeat indicators OK.​
Spend as much AP as possible.​

2 AP: [Go away!]
Malignant Chain
Ember
Hex
Confuse Ray
Toxic
Substitute
Disable (Referee's choice)
Feint
Embargo
Gastro Acid
Destroy Raiders


Phase 3 - Dastardly Delta Attack!
Free from Pecharunt's control, the three retainers immediately begin... Raising even more ruckus!? How can that be? Could this have been their nature the whole time...?

Now the source of the Loyal Three's misbehavior is made clear—They weren't being controlled by the poison puppeteer at all! They were
bullying Pecharunt! Surely by defeating them, we can save our Festival!
The "Spread Modifier" is x1/3.​
While any Boss has HP: Bosses have Unfainting.​
Before the player issues orders, the player places a [Pass the Peach] indicator on one of their own Pokemon. As the referee orders, the referee decides which Boss acts with that indicator.​
The Loyal Three have Villainous Vocations, granting their team special effects while in play.​
:okidogi:Okidogi is a :punching glove:Prowling Pugilist, which provides "The user's Attack and Special Attack ranks are at least 12."​
:munkidori:Munkidori is a :covert cloak:Threatening Thief, with provides "When the user lowers a Raider's stat stage: Each Boss has the same stat stage raised, by the same amount, for the next three (3) steps."​
:fezandipiti:Fezandipiti is a :gracidea:Dastardly Duelist, which provides "When another Boss is hit by an attack: Raise their four core stages by one (1) for the next three (3) steps."​

:okidogi:Okidogi, :munkidori:Munkidori, and :fezandipiti:Fezandipiti — 360 total HP ★ Bosses ★
:sv/okidogi:
Okidogi
The Offensive Ogre-Ostracizing Oaf!
Typing: Poison/Fighting
Abilities: Guard Dog
Traits: Boss Immunities
HP: 120
Attack: 9
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 80
Size: 3
Weight: 4
:sv/munkidori:
Munkidori
The Manipulating Monkey Mastermind!
Typing: Poison/Psychic
Abilities: Frisk
Traits: Boss Immunities
HP: 100
Attack: 6
Defen.: 5
Sp.Atk: 9
Sp.Def: 7
Speed: 106
Size: 2
Weight: 2
:sv/fezandipiti:
Fezandipiti
The Foulest Fowl-Feathered Fiend!
Typing: Poison/Fairy
Abilities: Technician
Traits: Boss Immunities
HP: 140
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 9
Speed: 99
Size: 3
Weight: 3

Phase 3 Behavior:
Shared Action Points: 9
Limit 1 of each indicator.​
Spend all AP.​

Okidogi's IndicatorsMunkidori's IndicatorsFezandipiti's Indicators
3 AP: [Prowl]Scr: [Pass the Peach]3 AP: [Plot]Scr: [Pass the Peach]3 AP: [Preen]Scr: [Pass the Peach]
Brick Break
Gunk Shot
Crunch
Fire Punch
Taunt
Spite
Howl
Nullify Abilities
Counter
Knock Off
Dig​
Venoshock
Psychic Noise
Hex
Future Sight
Acid Spray
Screech
Nasty Plot
Mark Target
Noble Roar
Imprison (Referee's choice)
Confuse Ray​
Cross Poison
Moonblast
Tail Slap
Beat Up
Charm
Icy Wind =3
Swords Dance
Purge Conditions
Toxic
Helping Hand
Substitute​


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Vs. The Shadow-Wielding Master and Students!
Level 2
(Leveling)
Team Size: 4 :chesnaught::delphox::greninja::audino:
Backpack Size: 6

Phase Progression
  1. :ninjask:Ninjask x1
  2. :ninjask:Ninjask x1, :zoroark-hisui:Zoroark-Hisui (★) x1, one other Student chosen at random
  3. :ninjask:Ninjask x1, The three remaining Students not chosen
Arena: Hidden Ninja Dojo
This strange dojo, said to be manned by no one, is hidden behind a swamp (you hear some people talk about funny mushrooms growing nearby). Its old, moldy wooden doors open for you before shutting off with a worrying amount of force once you're in. In the center of a perfectly round room, a mysterious silhouette is floating above the floor... You're pretty sure the room is full of hidden contraptions, too.
:sv/shedinja:
As the referee places indicators, they also issue one of these instructions to the player as Master Shedinja:​
  • "Deal a super-effective hit to a Student this round!"
  • "Execute at least two attacks this round!"
  • "Don't Role Swap or switch Pokemon this round!"
  • "Don't spend 10 or more Energy this round!"
  • "Don't create any conditions with actions this round!"
At the end of each round, if the player failed to meet Master Shedinja's instruction: The player gains 1 Demerit, and Master Shedinja can no longer issue that instruction in this Raid.​
When the player gains their third (3) Demerit: The player loses the Raid.​
Arena Move: Smokescreen​


Phases 1, 2, and 3 - Intangibile Shadow Ninja Master
(Remember Master Shedinja's instructions.)​
Ninjask isn't withdrawn as Raid Phases change.​
While Ninjask has HP: Other Raid Pokemon have Unfainting and can't be damaged.​
When another Raid Pokemon faints: Remove Fainting from Ninjask and set their HP to their maximum.​

:ninjask:Ninjask — 50 HP Minion
:sv/ninjask:
Ninjask
The Eternally-Fledgling Student!

Typing: Bug/Flying
Abilities: Speed Boost

HP: 50
Attack: 7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2


Phase 1 Behavior:
Action Points: 2
Repeat indicators OK.​
Spend all AP.​

1 AP: [Alright, deep breaths...]1 AP: [...Here I come!]2 AP: [...Are you going easy on me!?]
Swords Dance
Purge
Seize
Shear​
Leech Life
Acrobatics
Dig
Night Slash​
Place this indicator only while Ninjask is alone.​

Destroy Raiders


Phase 2 - Assassin Aspirant Ambush
(Remember Master Shedinja's instructions, and Ninjask's revives.)​
The referee chooses one of the Students from Phase 3 to accompany Zoroark-Hisui in this phase. Zoroark-Hisui will be copying that student with their Illusion during the first round.​
When sending out, pretend to send out two copies of the chosen student. Designate one as the "Moon" copy and the other as the "Cloud" copy. Tell your Confidant player (secretly) which Student was chosen, and which copy is really Zoroark-Hisui. (These are just fun names. They don't have any effects.)​
The player won't know which Student entered play, or which is "really" Zoroark-Hisui, until the round is reffed.​
Zoroark-Hisui's indicators share names with an indicator from each Student. (Example: Both Zoroark-Hisui and Weezing have an indicator named "[Choking Gas!]".) When ordering for the Raid, the referee decides who each such indicator really "came from".​
While the Raid's Weezing is in play: All of the Raid's Pokemon have Neutralizing Gas.​
See Phase 3, below, for the Students' information.​

:zoroark-hisui:Zoroark-Hisui — 150 HP ★ Boss ★
:ss/zoroark-hisui:
Zoroark-Hisui
The Vengeful-Grudge Student!

Typing: Normal/Ghost
Abilities: Illusion
Traits: Boss Immunities

HP: 150
Attack: 7
Defen.: 5
Sp.Atk: 9
Sp.Def: 5
Speed: 110
Size: 3
Weight: 3


Phase 2 Behavior:
Action Points, before Illusion is broken: 2
Action Points, after Illusion is broken: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Choking Gas!]2 AP: [Poison Needle!]2 AP: [Direct Assault!]2 AP: [Thrown Weapon!]1 AP: [My way, now!]
Defog
Smokescreen
Misty Terrain
Toxic​
Poison Jab
Laser Focus
Toxic Spikes
Spikes​
Bitter Malice
Flamethrower
Grass Knot
Hex​
Bonemerang
Smack Down x2
Octazooka
Syrup Bomb​
Torment
Spite
Curse
Knock Off​


Phase 3 - Aspiring Shadow Ninja Kumite
(Remember Master Shedinja's instructions, and Ninjask's revives.)​
While the Raid's Weezing is in play: All of the Raid's Pokemon have Neutralizing Gas.​

:weezing:Weezing, :drapion:Drapion, :golisopod:Golisopod, :greninja:Greninja — 100 HP ★ Bosses ★, Students
:sv/weezing:
Weezing
The Untouchable-Mist Student!

Typing: Poison
Abilities: Levitate, Neutralizing Gas
Traits: Boss Immunities

HP: 100
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Choking Gas!]1 AP: [Confound Enemies]1 AP: [Survive On Little]
Strange Steam
Clear Smog
Gunk Shot
Grudge​
Will-o-Wisp
Confuse Ray
Spite
Destiny Bond​
Pain Split
Reflect
Light Screen
Purge Conditions
:sv/drapion:
Drapion
The Surprise-Assassin Student!

Typing: Poison/Dark
Abilities: Battle Armor, Sniper
Traits: Boss Immunities

HP: 100
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Poison Needle!]1 AP: [Maintain Weapons]1 AP: [Marking Target]
Cross Poison
Night Slash
Aqua Tail
Retaliate​
Swords Dance
String Shot
Screech
Fake Tears​
Purge Conditions
Nullify Abilities
Mark Target
:sv/golisopod:
Golisopod
The Forward-Assault Student!

Typing: Bug/Water
Abilities: ---
Traits: Boss Immunities

HP: 100
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Direct Assault!]1 AP: [Strike First]1 AP: [Tactical Regroup]
Liquidation
Lunge
Supercell Slam
Dragon Claw​
Aqua Jet
First Impression
Sucker Punch
Leer x2​
Spikes
Purge Conditions
Erase Stages
Seize Items
:sv/greninja:
Greninja
The Slippery-Escape Student!

Typing: Water/Dark
Abilities: Protean
Traits: Boss Immunities

HP: 100
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Thrown Weapon!]1 AP: [Walk Unseen...]1 AP: [Careful Planning!]
Water Shuriken
Seed Bomb
Egg Bomb
Mud Bomb​
Double Team
Leer
Purge Conditions
Erase Stages
Nasty Plot
Swords Dance
Agility​


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Vs. The Heavyweight Champion of All Time!
Level 2
(Leveling)
Team Size: 4 :chesnaught::delphox::greninja::audino:
Backpack Size: 6

Phase Progression
  1. Two (2) random non-Libre phases in a random order, without repeats:
    • :pikachu-rock-star:Pikachu-Rock-Star (★) x1
    • :pikachu-pop-star:Pikachu-Pop-Star (★) x1
    • :pikachu-belle:Pikachu-Belle (★) x1
    • :pikachu-phd:Pikachu-PhD (★) x1
  2. :pikachu-libre:Pikachu-Libre (★) x1
Arena: Catastropika Cage Match!
In the Royal Dome of Alola, one infamous contestant steals all of the thunder! This master of many masks has fought in title bouts, grand melees, battle royales, black belt kumites, and more, all across the world! They've also won pageants, Contests, popularity contests, singing competitions, academic accolades, cereal box sweepstakes... Whatever it is you think you may excel at, think again; the most famous face in all the world is here to show how to do it like a master!

Two different phases, selected randomly from the first four phases, occur in a random order. The third phase is always Pikachu-Libre's.​
Each Boss has new abilities and a held item. Look closely.​
(The bosses do leave and enter play; even though they're the same Pokemon in flavor. They have to duck backstage!)​


Phase 1a - Get me my Cool jacket!
Raiders can't execute Physical-, Special-, or Other-category moves if any raider has executed a move of that category this round.​
(That is, you get one of each per round.)​

:pikachu-rock-star:Pikachu-Rock-Star — 350 HP ★ Boss ★
:sv/pikachu-rock-star:
Pikachu-Rock-Star
The Champion of a thousand faces!

Typing: Electric/Steel
Abilities: Punk Rock, Soundproof
Traits: Boss Immunities

Held Item: :throat spray:Throat Spray

Phase 1, 2, 3, 4 HP: 350
Attack: 12
Defen.: 4
Sp.Atk: 12
Sp.Def: 4
Speed: 95
Size: 2
Weight: 2


Phase 1 to 4 Behavior:
Action Points: Phase Count + Local Round Count (round count in this phase only)​
Repeat indicators OK.​
Spend all AP.​

1 AP: [Pika!]2 AP: [Bridge!]2 AP: [Chorus!]4 AP: [Solo!]
Fake Out
Nuzzle
Purge Conditions
Seize Items
Erase Stages
Nasty Plot
Metal Sound
Sing
Charge
Agility​
Meteor Mash
Psychic Noise
Torch Song
Disarming Voice x3
Nullify Abilities
Overdrive
Clanging Scales
Snarl +4
Surf
Boomburst​


Phase 1b - Bring me my Cute frills!
When the Raiders execute a move: Note that move on Pikachu-Pop-Star.​
Raiders can't executed any of the noted moves.​
Infatuation created by Pikachu-Pop-Star can affect Raiders regardless of their known moves.​

:pikachu-pop-star:Pikachu-Pop-Star — 290 HP ★ Boss ★
:sv/pikachu-pop-star:
Pikachu-Pop-Star
The Champion of a thousand faces!

Typing: Electric/Fairy
Abilities: Wonder Skin, Dazzling
Traits: Boss Immunities

Held Item: :bright powder:Bright Powder

Phase 1, 2, 3, 4 HP: 290
Attack: 12
Defen.: 4
Sp.Atk: 12
Sp.Def: 4
Speed: 95
Size: 2
Weight: 2


Phase 1 to 4 Behavior:
Action Points: Phase Count + Local Round Count (round count in this phase only)​
Repeat indicators OK.​
Spend all AP.​

1 AP: [Pika!]2 AP: [Debut!]2 AP: [Dance!]3 AP: [Collab!]
Fake Out
Nuzzle
Purge Conditions
Seize Items
Erase Stages
Double Team
Flash
Charm
Light Screen
Substitute​
Dig =10
Fly =10
Discharge =12
Draining Kiss x2
Teeter Dance​
Mirror Move
Me First
Copycat
Attract
Encore​


Phase 1c - Fetch me my Beautiful gown!
The duration of positive stages on Pikachu-Belle do not elapse or expire.​

:pikachu-belle:Pikachu-Belle — 410 HP ★ Boss ★
:sv/pikachu-belle:
Pikachu-Belle
The Champion of a thousand faces!

Typing: Electric/Ice
Abilities: Sheer Force, Anger Point
Traits: Boss Immunities

Held Item: :berserk gene:Berserk Gene

Phase 1, 2, 3, 4 HP: 410
Attack: 12
Defen.: 4
Sp.Atk: 12
Sp.Def: 4
Speed: 95
Size: 2
Weight: 2


Phase 1 to 4 Behavior:
Action Points: Phase Count + Local Round Count (round count in this phase only)​
Repeat indicators OK.​
Spend all AP.​

1 AP: [Pika!]2 AP: [Precision!]2 AP: [Poise!]4 AP: [Prettiness!]
Fake Out
Nuzzle
Purge Conditions
Seize Items
Erase Stages
Bulk Up
Growl
Feint
Dizzy Punch
Power-Up Punch​
Icicle Crash
Volt Tackle
Play Rough
Extreme Speed
Brick Break​
Comeuppance
Skull Bash
Focus Punch
Heart Swap​


Phase 1d - Procure my Clever coat!
Pikachu-PhD may have multiple copies of the same ability.​
The Stack Limit of Role Play on Pikachu-PhD is infinite.​
At the end of each round, if Pikachu-PhD is holding nothing: Restore Pikachu-PhD's Toxic Orb.​
(Yes, that's nine of them.)​

:pikachu-phd:Pikachu-PhD — 320 HP ★ Boss ★
:sv/pikachu-phd:
Pikachu-PhD
The Champion of a thousand faces!

Typing: Electric
Abilities: Poison Heal, Poison Heal, Poison Heal, Poison Heal, Poison Heal, Poison Heal, Poison Heal, Poison Heal, Poison Heal
Traits: Boss Immunities

Held Item: :toxic orb:Toxic Orb

Phase 1, 2, 3, 4 HP: 320
Attack: 12
Defen.: 4
Sp.Atk: 12
Sp.Def: 4
Speed: 95
Size: 2
Weight: 2


Phase 1 to 4 Behavior:
Action Points: Phase Count + Local Round Count (round count in this phase only)​
Repeat indicators OK.​
Spend all AP.​

1 AP: [Pika!]1 AP: [Hypothesis!]1 AP: [Testing!]4 AP: [Result!]
Fake Out
Nuzzle
Purge Conditions
Seize Items
Erase Stages
Fling
Role Play
Ember
Acid Spray
Will-o-Wisp​
Torment
Magnet Rise
Disable
Imprison
Venom Drench x2​
Venoshock
Hex
Eerie Spell
Rising Voltage
Electric Terrain + Smog (Fog)​


Phase 2 - I'll show you my real costume!
This phase is always last.​

:pikachu-libre:Pikachu-Libre — 400 HP ★ Boss ★
:sv/pikachu-libre:
Pikachu-Libre
The Champion of a thousand faces!

Typing: Electric/Fighting
Abilities: Mold Breaker, Tinted Lens
Traits: Boss Immunities

Phase 5 HP: 400
Attack: 12
Defen.: 4
Sp.Atk: 12
Sp.Def: 4
Speed: 95
Size: 2
Weight: 2


Phase 5 Behavior:
Action Points: Phase Count + Local Round Count (round count in this phase only)​
Repeat indicators OK.​
Unspent AP rolls over round after round.​

1 AP: [Pump Up!]2 AP: [Rock Rumble!]2 AP: [Pop Power!]2 AP: [Belle's Buster!]2 AP: [PhD Pummel!]
Purge Conditions
Seize Items
Erase Stages
Nullify Abilities
Meteor Mash
Overdrive
Snarl
Nasty Plot​
Draining Kiss
Me First
Copycat
Double Team​
Icicle Crash
Trailblaze x2
Brick Break
Bulk Up​
Electric Terrain
Rising Voltage
Disable
Role Play​


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Last edited:
Vs. Prestructuring :: Presequencing
Level 3
(Leveling)
Team Size: 4 :chesnaught::delphox::greninja::audino:
Backpack Size: 8

Phase Progression
  1. :altaria-mega:
    The Spatial Warden (★) x1
  2. :lucario-mega:The Temporal Warden (★) x1
  3. :iron leaves:Seeker of Time (★), :iron crown:Seeker of Space (★) x1, :iron boulder:Seeker of Power (★) x1
Arena: The Great Void Between Stars
The Great Sunderer and the Great Devourer were sealed in the void between stars eons ago, but not before your civilization's homeworlds were lost to them. You were made to undo them: the height of your civilization's power and carrier of their legacy. You've come to their dread prison to ensure no further worlds suffer the same fate.
But much has changed in the cosmos in the intervening epochs. Other worlds have flourished, free of the great danger. Now, the champions of other worlds have come, seeking the very same power you hope to destroy. You must gain entry to the great danger's prison; and also deny these beast-seekers entry, by force if necessary.
Should the great horrors be freed, all worlds may perish. You must succeed.

Camouflage: Dark | Nature Power: Cosmic Power | Secret Power: 30% chance to inflict Dread on the defender.​


Phase 1 - Prestructuring
The referee will divide their AP as they choose between a Sun set of indicators, and a Moon set of indicators. (Each set still has indicators placed on Raiders, as normal. PRs demand indicators per-Set.)​
As the player orders, they decide which set of indicators they're ordering against. The other set of indicators is discarded.​

:altaria-mega:The Spatial Warden (Altaria-Mega) — 330 HP ★ Boss ★
:sv/altaria-mega:
The Spatial Warden (Altaria-Mega)
Vigilant keyward of the Great Sunderer's prison.

Typing: Dragon/Fairy
Abilities: Natural Cure, Cloud Nine, Pixilate
Traits: Boss Immunities

HP: 330
Attack: 8
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 80
Size: 3
Weight: 2


Phase 1 Behavior:
Action Points: 7, across both sets​
Limit 1 of each indicator, between both sets​
Spend all AP​

2 AP: [The chime of a bell]2 AP: [The light of the stars]1 AP: [Gentle down]1 AP: [Joyous dance]1 AP: [Tender quiet]
Dragon Rush x2
Return x2
Earthquake
Sing
Perish Song​
Dragon Pulse x2
Hyper Voice
Fire Blast x2
Psychic Noise
Cosmic Power x2​
Cotton Guard
Take Heart
Will-o-Wisp
Erase Stages
Nullify Abilities
Victory Dance
Teeter Dance
Pain Split
Purge Conditions
Nullify Abilities
Attract
Defog
Tailwind
Erase Stages
Purge Conditions

(Having an indicator containing Attract isn't the same as knowing Attract.)


Phase 2 - Pre-Sequencing
As the referee places indicators, if there are any indicators Stored as Omens: The referee places those indicators for 0 AP. (Doing so un-Stores them.)​
After the referee places indicators: The referee selects one indicator they didn't place (even as an Omen) and Stores it as an Omen.​

:lucario-mega:The Temporal Warden (Lucario-Mega) — 485 HP ★ Boss ★
:sv/lucario-mega:
The Temporal Warden (Lucario-Mega)
Ruthless keyward of the Great Devourer's prison.

Typing: Fighting/Steel
Abilities: Steadfast, Inner Focus, Justified, Adaptability
Traits: Boss Immunities

HP: 485
Attack: 10
Defen.: 6
Sp.Atk: 10
Sp.Def: 5
Speed: 112
Size: 3
Weight: 4


Phase 1 Behavior:
Action Points: 3
Limit 1 of each indicator​
Spend all AP.​

2 AP: [Comet Strike]1 AP: [Immortalize]99 AP: [Black Hole Strike]99 AP: [Planet Smasher]99 AP: [Primordial Power]
High Jump Kick x1.5
Focus Blast x1.5
Meteor Mash x1.5
Steel Beam x1.5
Stone Edge x1.5
Dark Pulse x1.5​
Purge Conditions
Seize Items
Erase Stages
Nullify Abilities
Mark Target
Extreme Speed
Reversal
Fire Punch x2
Ice Punch x2
Thunder Punch x2​
Circle Throw
Guillotine
Sheer Cold
Fissure​
Swords Dance x2
Nasty Plot x2
Shell Smash x2​


Phase 3 - Worthy Foes
The Raiders' Roles and Vocations are ignored.​
The referee selects two Bosses to send out. (The third was lost long ago.)​
While any Boss has any remaining HP: Bosses have Unfainting.​
Bosses with zero or less HP can't gain HP.​

:iron leaves::iron boulder::iron crown:Seekers of Time, Space, and Power — 190 total HP (not 285) ★ Bosses ★
:sv/iron leaves:
Seeker of Time (Iron Leaves)
A cosmic wayfarer who wishes to travel to more joyous times.

Typing: Grass/Psychic
Abilities: Quark Drive
Traits: Boss Immunities

HP: 95
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 104
Size: 3
Weight: 5


Phase 3 Behavior:
Action Points: 2
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Let us through.]1 AP: [I must see more.]1 AP: [Do not fret.]1 AP: [If we must...!]
Psyblade x2
Leaf Blade x2
Night Slash x2
Retaliate x2
Coaching​
Trailblaze
Endure
Mark Target
Full Renew
Crafty Shield
Heal Pulse
Light Screen​
Helping Hand
Electric Terrain​
:sv/iron crown:
Seeker of Space (Iron Crown)
A cosmic wayfarer who wishes to know the most distant stars.

Typing: Steel/Psychic
Abilities: Quark Drive
Traits: Boss Immunities

HP: 95
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 98
Size: 4
Weight: 5


Phase 3 Behavior:
Action Points: 2
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [We must pass!]1 AP: [I must know more.]1 AP: [Careful, my comrade!]1 AP: [Do not test me!]
Tachyon Cutter x2
Psychic Noise x2
Psyshock x2
Air Slash x2
Future Sight​
Calm Mind
Metal Burst
Erase Stages
Nullify Abilities
Crafty Shield
Heal Pulse
Light Screen​
Secret Sword
Electric Terrain​
:sv/iron-boulder:
Seeker of Power (Iron Boulder)
A cosmic wayfarer who wishes for the might to seize their dreams at any cost.

Typing: Rock/Psychic
Abilities: Quark Drive
Traits: Boss Immunities

HP: 95
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 124
Size: 3
Weight: 5


Phase 3 Behavior:
Action Points: 2
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Move aside!]1 AP: [I must have it!]1 AP: [Watch out!]1 AP: [I tire of this!]
Mighty Cleave x2
Zen Headbutt x2
Throat Chop x2
X-Scissor x2
Swords Dance​
Iron Defense
Scary Face
Purge Conditions
Seize Items
Wide Guard
Heal Pulse
Reflect​
Sacred Sword
Electric Terrain​


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Vs. The Self-Perfecting Beast-Slaying Machine!
Level 3
(Leveling)
Team Size: 4 :chesnaught::delphox::greninja::audino:
Backpack Size: 8

Phase Progression
  1. :silvally:Silvally (★) x1
Raid Arena — Tremendous Crater
Once, the islands of Alola faced an incursion of bizarre invaders — Pokemon-like entities known as Ultra Beasts from beyond our world. Fearful of their power, a secret project was initiated to engineer a Pokemon capable of destroying them. The proposed living weapon would adapt itself based on battle data recorded from combat with the Ultra Beasts. Long before the project could be brought to fruition, however, the Ultra Beasts were brought to heel by the island's inhabitants and their guardians. The invaders, such as they were, were lost and confused in a dimension foreign to them, and an understanding was reached between the two groups.
However, the creators of the secret project remained paranoid of their quarry. In their haste to finish the weapon, they left them fatally flawed and incapable of telling friend from foe. Their initial test spelled disaster for their creators, and their unceasing mission to destroy possible threats spiraled out of control. Far from any trace of civilization, the creation that was made to protect the island from the extradimensional menace yet prowls, perceiving any life-form they meet as a threat to be laid low...
Camouflage: Normal | Nature Power: Multi-Attack | Secret Power: Lower the defender's Attack and Special Attack stages by one (1) for their next three (3) turns.​


Phase 1 - Rapid Beast-Killing Type Adaptation
Silvally starts with 17 Memory items—one for each non-Normal type—in their Backpack.​
When Silvally takes a hit from an Attack: For each type of that Attack, destroy the matching Memory item from Silvally's Backpack.​
At the end of each round:​
If Silvally has any Memory items in their Backpack: Destroy all items Silvally is holding, including Memory items; then, the referee selects a remaining Memory for the Boss to equip, if possible.​
When Silvally's last Memory item is destroyed: The challenger loses the battle.​

Silvally's RKS System ability is immutable.​

:silvally:Silvally — 777 HP ★ Boss ★
:sv/silvally:
Silvally
The Self-Perfecting Beast-Slaying Machine!

Typing: Normal
Abilities: RKS System
Traits: Boss Immunities, Changes Type based on equipped Memory item. See 5.10 "Unique Pokemon" in the Handbook.

HP: 777
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 95
Size: 4
Weight: 5


Phase 1 Behavior:
Action Points: 7
Limit 1 of each indicator.​
Spend all AP.​
Load exactly one action from Memory each round, if possible. (The referee decides which indicator slot will load when they order.)​

4 AP: [Multi-Attack]1 AP: [Beast-Slaying Procedure]1 AP: [Adaptive Offense]1 AP: [Adaptive Defense]
Multi-Attack x3​
Flamethrower
Thunderbolt
Ice Beam
Mark Targets
[Action loaded from current Memory]​
Swords Dance
Nasty Plot
Agility
Toxic
Purge Conditions
[Action loaded from current Memory]​
Refresh
Cosmic Power
Thunder Wave
Nullify Abilities
Erase Stages

[Action loaded from current Memory]|​

Actions to load, per Memory:
MemoryBeast-Slaying ProcedureAdaptive OffenseAdaptive Defense
:bug memory:Bug​
Lunge or Bug Buzz​
Infestation =15​
Sticky Web​
:dark memory:Dark​
Foul Play or Night Daze​
Taunt​
Torment​
:dragon memory:Dragon​
Breaking Swipe =7 or Dragon Energy​
Dragon Cheer​
Clangorous Soul​
:electric memory:Electric​
Supercell Slam or Electro Ball​
Electric Terrain​
Electrify​
:fairy memory:Fairy​
Play Rough or Moonblast​
Misty Terrain​
Crafty Shield​
:fighting memory:Fighting​
Brick Break or Focus Blast​
Octolock​
No Retreat​
:fire memory:Fire​
Flare Blitz or Overheat​
Sunny Day​
Will-o-Wisp​
:flying memory:Flying​
Dragon Ascent or Air Slash​
Tailwind​
Defog​
:ghost memory:Ghost​
Phantom Force or Hex​
Spite​
Confuse Ray​
:grass memory:Grass​
Power Whip or Giga Drain​
Leech Seed​
Spore​
:ground memory:Ground​
Earthquake or Earth Power​
Bulldoze =10​
Spikes​
:ice memory:Ice​
Triple Axel or Blizzard =9​
Ice Shard =20​
Snowscape​
:poison memory:Poison​
Dire Claw or Malignant Chain​
Smog (Fog)​
Toxic Spikes​
:psychic memory:Psychic​
Psychic Fangs or Psychic Noise​
Future Sight​
Heal Block​
:rock memory:Rock​
Rock Slide =9 or Meteor Beam​
Rock Tomb =5​
Stealth Rock​
:steel memory:Steel​
Gyro Ball or Tachyon Cutter​
Anchor Shot =5​
Gear Up​
:water memory:Water​
Wave Crash or Muddy Water =9​
Chilling Water =15​
Soak​


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Last edited:
Vs. The Fundamental Elemental Procession!
Level 4
(Pinnacle)
Team Size: 4 :chesnaught::delphox::greninja::audino:
Backpack Size: 8

Player Progress for this Raid is "Number of defeated Bosses, counting Melmetal twice / Total Bosses, counting Melmetal twice", instead.

Phase Progression
  1. :machamp-gmax:Machamp, :gengar-gmax:Gengar (★) x1
  2. :lapras-gmax: Lapras (★), :butterfree-gmax:Butterfree (★),:snorlax-gmax:Snorlax (★),:duraludon-gmax:Duraludon (★), :grimmsnarl-gmax:Grimmsnarl (★) :hatterene-gmax:Hatterene (★), and:corviknight-gmax:Corviknight (★), as appropriate.
  3. :melmetal-gmax:Melmetal (★) x1
Arena: Wyndon Stadium
This Stadium is the most prominent Power Spot in all of Galar. Any Pokemon here can maintain Dynamax far beyond what would be normally possible; all to force you, the challenger, to push your limits as well. Part parade, part marathon, and all grueling: The Elemental Procession the ultimate test of endurance, and your pulse in your ears is already beginning to drown out the cheering crowd of adoring fans... Will you outlast these titanic trials?
Camouflage: Normal | Nature Power: Max Guard | Secret Power: 10% chance to grant the user Protection until the end of the step.​


Phase 1 - The Opening Ceremony!
No more than one Boss may take damage from Raiders' hits each round.​

:machamp:Machamp — 125 HP ★ Boss ★
:sv/machamp-gmax:
Machamp

Typing: Fighting
Abilities: Guts
Traits: Boss Immunities

HP: 125
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 55
Size: 3
Weight: 5


Phase 1 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Fourfold Fists!]1 AP: [Proper Form]1 AP: [Sure Guard]
Close Combat
Stone Edge
Ice Punch
Seismic Toss =14​
Coaching
Helping Hand
Encore
Purge Conditions
Wide Guard
Quick Guard
Tickle x4
Light Screen​
:gengar:Gengar — 135 HP ★ Boss ★
:sv/gengar-gmax:
Gengar

Typing: Ghost/Poison
Abilities: Cursed Body
Traits: Boss Immunities

HP: 135
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 6
Speed: 110
Size: 3
Weight: 3


Phase 1 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Yawning Abyss!]1 AP: [Bag of Tricks]1 AP: [Vanish]
Hex
Sludge Bomb
Focus Blast
Night Shade =14​
Role Play
Helping Hand
Torment
Erase Stages
Hypnosis
Confuse Ray
Spite
Reflect​


Phases 2 - The Elemental Procession!
(You can hit multiple Bosses in this phase.)​
As this phase begins, grant each member of the Elemental Procession a unique condition called Damage Immunity, with the following effects:​
● This condition can't be transferred, and its effects can't be ignored.​
● At the end of the round: Discard this condition.​
● The subject can't take damage.​
Then, send out two different members of the Elemental Procession chosen at random.​
At the end of the round, if there are three or more (3+) members of the Elemental Procession in play: Withdraw the member that entered play least recently.​
At the end of the round: Send out a member of the Elemental Procession, chosen randomly from among those that have entered play the fewest times; then, select and grant that member one of the following conditions:​
● Attack Aid, Defense Aid, Bonus-Proof, Penalty-Proof, Protection from multi-target attacks.​

When a member of the Elemental Procession faints: Discard Fatigue from each Raider.​
This phase doesn't advance until all seven Elemental Procession members have been defeated.​
(If the Raiders somehow get a round with no Bosses in play; good for them.)​

(Read the bosses.)
:sv/lapras-gmax:
Lapras

Typing: Water/Ice
Abilities: Water Absorb, Shell Armor
Traits: Boss Immunities

HP: 105
Attack: 6
Defen.: 6
Sp.Atk: 6
Sp.Def: 7
Speed: 60
Size: 5
Weight: 6


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Resonating Note!]1 AP: [Tide Turner]1 AP: [Siren Song]
Scald x2
Freeze-Dry x2
Alluring Voice x2
Thunder Bolt x2​
Thunder Wave
Horn Drill
Aurora Veil
Purge Conditions
Sing
Nightmare
Snowscape
Nullify Abilities
:sv/butterfree-gmax:
Butterfree

Typing: Bug/Flying
Abilities: Tinted Lens
Traits: Boss Immunities

HP: 85
Attack: 4
Defen.: 4
Sp.Atk: 7
Sp.Def: 6
Speed: 70
Size: 2
Weight: 3


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Fluttering Wings]1 AP: [Scattering Scales]1 AP: [Sharp Eyes]
Hurricane x2
Bug Buzz x2
Psychic x2
Energy Ball x2​
Sleep Powder
Rage Powder
Supersonic
Nullify Abilities
Quiver Dance
Safeguard
Tailwind
Erase Stages
:sv/snorlax-gmax:
Snorlax

Typing: Normal
Abilities: Immunity, Thick Fat
Traits: Boss Immunities

HP: 105
Attack: 8
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 30
Size: 4
Weight: 9


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Great Heft!]1 AP: [Restful Repose]1 AP: [Toss and Turn]
Body Slam x2
Crunch x2
High Horsepower x2
Fire Punch x2​
Yawn
Amnesia
Charm
Erase Stages
Block
Snatch
Fissure
Seize Items
:sv/duraludon-gmax:
Duraludon

Typing: Steel/Dragon
Abilities: Light Metal, Heavy Metal, Stalwart
Traits: Boss Immunities

HP: 95
Attack: 7
Defen.: 8
Sp.Atk: 9
Sp.Def: 4
Speed: 85
Size: 3
Weight: 3


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Beam Barrage!]1 AP: [Support Structure]1 AP: [Emplacement]
Meteor Beam
Electro Shot
Draco Meteor
Steel Beam​
Seize Items
Purge Conditions
:sv/grimmsnarl-gmax:
Grimmsnarl

Typing: Dark/Fairy
Abilities: Prankster, Frisk
Traits: Boss Immunities

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

1 AP: [Dark Intent]1 AP: [Scheme]1 AP: [Binding Hair]
Play Rough
Darkest Lariat
Drain Punch
Thunder Punch​
Taunt
Torment
Imprison (Referee's choice)
Purge Conditions
False Surrender
Spirit Break
Power Whip
Full Renew
:sv/hatterene-gmax:
Hatterene

Typing: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Traits: Boss Immunities

HP: 75
Attack: 7
Defen.: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 29
Size: 4
Weight: 1


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

1 AP: [Simple Beatings]1 AP: [Advanced Spells]1 AP: [Dark Murmurs]
Dazzling Gleam
Expanding Force
Power Whip
Nuzzle​
Psychic Noise
Mystical Fire
Calm Mind
Erase Stages
Magic Room
Charm
Calm Mind
Full Renew
:sv/corviknight-gmax:
Corviknight

Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
Traits: Boss Immunities

HP: 85
Attack: 6
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 67
Size: 4
Weight: 4


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

1 AP: [Dark Plumage]1 AP: [Amass Plating]1 AP: [Favorable Winds]
Iron Head
Sky Attack
Body Press
Power Trip​
Iron Defense
Reflect
Light Screen
Nullify Abilities
Defog
Tailwind
Agility
Full Renew


Phase 5 - The Closing Crescendo!
No more than one Boss may take damage from Raiders' hits each round.​
At the end of the round, if Melmetal is missing 50% or more of their HP: The referee selects a member of the Elemental Procession, above; discards Fainting from them and sets their HP to maximum; grants them Damage Immunity as above; and sends them out.​
When Melmetal faints: The challenger wins the Raid.​

:melmetal-gmax:Melmetal — 275 HP ★ Boss ★
:sv/melmetal-gmax:
Melmetal

Typing: Steel
Abilities: Iron Fist
Traits: Boss Immunities

HP: 275
Attack: 10
Defen.: 10
Sp.Atk: 6
Sp.Def: 5
Speed: 34
Size: 4
Weight: 11


Phase 3 Behavior:
Action Points: 5
Limit 1 of each indicator.​
Spend all AP.​

3 AP: [Amorphous Fist]1 AP: [Protect]1 AP: [Support]1 AP: [Aggress]
Double Iron Bash x2
Dynamic Punch x2
Ice Punch x2
Thunder Punch x2
High Horsepower x2​
Sing
Razor Wind =4
Amnesia
Purge Conditions
Nuzzle =7
Light Screen
Torment
Erase Stages
Bulk Up
Leer x3
Seize Items
Nullify Abilities


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Last edited:
Vs. The Clashing Cataclysmic Colossi!
Level 4
(Pinnacle)

Player Progress for this Raid is "Most Boss missing HP between Phase 1 Bosses, plus Phase 2 Boss Missing HP / Total maximum HP of Groudon Bosses", instead.

Sub-Team Omega:
Team Size: 3 :chesnaught::delphox::greninja:
Switching Rule: Off
Backpack Size: 3

Sub-Team Alpha:
Team Size: 3 :aegislash::venomicon::octillery:
Switching Rule: Off
Backpack Size: 3

Phase Progression
  1. :groudon:Groudon (★), :kyogre:Kyogre (★) x1
  2. :groudon-primal:Groudon-Primal (★) or :kyogre-primal:Kyogre-Primal (★) x1
Both Arenas — The Masterworks of Artifice
Foes for time immemorial, Groudon and Kyogre have vied for all of history, each seeking supremacy over the other. Their conflict arises from their wishes to reshape how life is lived on the planet. Groudon has ever toiled to raise land, where all might live under the light of the sun. Kyogre has ever toiled to carve oceans, where all might live in the caress of the seas.

That they both now encroach upon civilization in stride, shoulder-to-shoulder with each other, bodes terribly ill indeed. The hopes of every person and Pokemon who dwell in between the two, or indeed in the same hemisphere, now rests on two marvelous ships and their daring crews—including you and your Pokemon.

Each craft has 250 maximum HP. (Hull Points)​
When a Pokemon takes damage from an attack hit: The currently-active craft loses that much HP.​
Field Conditions and Battle Conditions are confined to the Arena that they were created in.​
When the player changes arenas, set the disengaging craft to full HP.​

When a craft runs out of HP, or when one sub-team is fully Fainted; except if it is Phase 2 and the Boss is fainted: The challenger loses the Raid.​

Team Omega Arena: — Acevedo Caldera Survey Craft
The A.C.S.C. is a high-tech armored heli-craft specialized for close surveillance and study of volcanic activity, and has been retrofitted with additional protective plating for this highly dangerous excursion: Bringing you to the site of the primordial Groudon's emergence, so you can put them back into hibernation before they can rendezvous with their rival!
While here: The weather is Sun. Non-Sun Weather can't be created.​
Groudon's Abilities are immutable.​
The stack limit of Role Play on Groudon is infinite.​
Camouflage: Steel | Nature Power: Tailwind | Secret Power: Inflict the unique condition created by Ember.​

Team Alpha Arena — R.S.C. Ocean-Eater
A sleek, submersible vehicle with the capacity to open along a "seam" at the front. Leveraging the abilities of its Pokemon-dense crew, barriers can be formed that hold the depths at bay even at abyssal pressures. The ship can dive to great depths to make readings and collect samples, before surfacing to recover air and allow the crew to rest. Now, though, that crew bravely carries you to their most dangerous assignment yet: Stopping the titanic Kyogre from making landfall, and ensuring they never clash with their counterpart!

While here: The weather is Rain. Non-Rain Weather can't be created.​
Kyogre can hold any number of items, cannot have items transferred to or from themselves, and their held items are immutable.​
Camouflage: Ground | Nature Power: Dive | Secret Power: Grant the user the unique condition created by Aqua Ring.​


Phase 1 - World Tendency
The two Bosses are each fought in separate Arenas, far apart from the other. To do so, the player sends two "sub-teams" of 3 raiders, each with its own PR, SU, and AG, for a total of six (6) Raiders. Players decide which team fights which Boss while signing up. Pokemon can't be switched between sub-teams.​
Vocations can't be shared between sub-teams, so a total of six (6) unique Vocations will be needed to fully outfit both sub-teams.​
The player selects one of their sub-teams to control when they first issue orders. That sub-team, their Arena, and their Boss are said to be "active". The other sub-team, Arena, and Boss are said to be "on standby". In the Arena on standby, Pokemon can't take turns or act, durations can't elapse, and non-arena effects are ignored.​
As the player issues orders, they can also include an order to "Disengage" from the current Boss. The player can't Disengage if the Boss on standby is Fainted. The player must order Disengage, and is assumed to do have done so, if the active Boss is Fainted.​
The arena has numeric :red orb:Terrestrial Tendency and :blue orb:Thalassic Tendency values that each start at zero.​
At the end of the round, if both Bosses are Fainted: The sub-team and arena of the most recent Boss to faint become active, and the other Boss' sub-team and arena become inactive. Progress the Raid Phase.​

At the end of the round: Increase the inactive Boss' associated :red orb::blue orb:Tendency by one (1). Then, if Disengage was ordered, switch the active sub-team. (Place the current sub-team and Boss in Limbo, move to the other craft, then return the other sub-team and Boss to the field.)​

In the Arena on standby, Pokemon can't take turns or act, durations can't elapse, and non-arena effects are ignored.​

:groudon:Groudon — 500 HP ★ Boss ★
:sv/groudon:
Groudon
Master of the land and all that rests upon it.

Typing: Ground
Abilities: Drought
At 5+ :red orb:Terrestrial Tendency: Drought, Prankster
At 7+ :red orb:Terrestrial Tendency: Drought, Prankster, Contrary
Traits: Boss Immunities

Held Item: :red orb:Red Orb

HP: 500
Attack: 11
Defen.: 10
Sp.Atk: 7
Sp.Def: 7
Speed: 90
Size: 6
Weight: 12


Phase 1 Behavior:
Action Points: 3 + :red orb:Terrestrial Tendency
Repeat indicators OK.​
Spend all AP.​

1 AP: [Warning]2 AP: [Peril]4 AP: [Disaster]7 AP: [Cataclysm]
Thunder Wave
Bulk Up
Rock Polish
Sand-Attack
Taunt
Role Play
Purge Conditions
Erase Stages
Dig
Fire Punch
Dragon Tail
Light Screen
Defog
Disable (Referee select)
Conversion 2
Seize Items
Precipice Blades
Rock Slide
Heat Wave
High Horsepower x2
Overheat x2
Solar Beam x2
Heat Crash
Mirror Coat​
V-create x2
Overheat x2
Headlong Rush x2​
:kyogre:Kyogre — 500 HP ★ Boss ★
:sv/kyogre:
Kyogre
Master of the sea and all held in its embrace.

Typing: Water
Abilities: Drizzle
Traits: Boss Immunities

Held Item: :blue orb:Blue Orb, :covert cloak:Covert Cloak
At 5+ :blue orb:Thalassic Tendency: :blue orb:Blue Orb, :covert cloak:Covert Cloak, :cleanse tag:Cleanse Tag
At 7+ :blue orb:Thalassic Tendency: :blue orb:Blue Orb, :covert cloak:Covert Cloak, :cleanse tag:Cleanse Tag, :enigma stone:Enigma Stone

HP: 500
Attack: 7
Defen.: 7
Sp.Atk: 11
Sp.Def: 10
Speed: 90
Size: 6
Weight: 8


Phase 1 Behavior:
Action Points: 3 + :blue orb:Thalassic Tendency
Repeat indicators OK.​
Spend all AP.​

1 AP: [Warning]2 AP: [Peril]4 AP: [Disaster]7 AP: [Cataclysm]
Ancient Power =5
Flip Turn =5
Thunder Wave
Calm Mind
Snatch
Embargo
Purge Conditions
Erase Stages
Scald
Ice Beam
Flip Turn
Reflect
Torment
Thief
Toxic
Forest's Curse​
Origin Pulse
Blizzard
Electro Shot
Hydro Pump x2
Thunder x2
Liquidation x2
Iron Head x2
Counter​
Water Spout x2
Electro Shot x2
Meteor Beam x2
Psyshock x2​


Phase 2 - The Primordial Forces
The Boss fought in this phase is the Primal-Reverted forme of the most recent Boss to faint the previous phase; and they are fought by their appropriate team riding the appropriate craft.​
The Boss uses their behavior set from last phase, with their Tendency from last phase; with the stats and additional behavior of their Primal-Reverted forme below.​
At the end of the round: Increase the active Boss' associated
:red orb:
:blue orb:
Tendency by one (1).​

:groudon-primal:Groudon-Primal — 250 HP ★ Boss ★
:sv/groudon-primal:
Groudon-Primal
Incarnate will of the land, pulsing with the blood of the earth.

Typing: Ground/Fire
Abilities: Desolate Land
Traits: Boss Immunities

Held Item: :red orb:Red Orb

HP: 250
Attack: 33 (+)
Defen.: 1 (-)
Sp.Atk: 31 (+)
Sp.Def: -3 (-)
Speed: 90
Size: 6
Weight: 12


Phase 2 Behavior:
Action Points: As Phase 1.​
Place [Terrestrial Doomsday] on the Protector; then, follow Phase 1 behavior.​
When ordering for [Terrestrial Doomsday], chose the lowest-numbered action not yet chosen.​
0 AP: [Terrestrial Doomsday]
1.:poison barb:Piercing Ruination x2
2.:poison barb:Piercing Ruination x3
3. Full Renew
4. Destroy Players
:kyogre-primal:Kyogre-Primal — 250 HP ★ Boss ★
:sv/kyogre-primal:
Kyogre-Primal
Incarnate will of the sea, pulsing with the ocean's currents.

Typing: Water
Abilities: Primordial Sea
Traits: Boss Immunities

Held Item: :blue orb:Blue Orb

HP: 250
Attack: 31 (+)
Defen.: -3 (-)
Sp.Atk: 33 (+)
Sp.Def: 1 (-)
Speed: 90
Size: 7
Weight: 8


Phase 2 Behavior:
Action Points: As Phase 1.​
Place [Thalassic Doomsday] on the Protector; then, follow Phase 1 behavior.​
When ordering for [Thalassic Doomsday], chose the lowest-numbered action not yet chosen.​
0 AP: [Thalassic Doomsday]
1. Ennervate
2. Ennervate
3. Full Renew
4. Ennervate


 
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Vs. The Source of the Enigma!
Level 4
(Pinnacle)
Team Size: 3 Player :chesnaught::delphox::greninja: + 2 Guests :zacian-crowned::zamazenta-crowned: (5 total)
Backpack Size: 6

Phase Progression
  1. :eternatus:Eternatus (★) x1
  2. :eternatus:Eternatus-Eternamax (★) x1
Arena: The Darkest Day
The Darkest Day, as told through legends, was a doomsday that saw the old Kingdoms to their end. Just as the destruction reached its apex, the disaster was driven away by unknown Heroes, allowing Galar to rebuild.
Now, this doom has returned to Galar once more, The beast at the center of it looms, and though the heroes of old have awakened anew, the passage of time is on Ruin's side. You must aid these Heroes in their time of darkest need, and withstand the terror of the enigma within, if dawn is ever to again break upon the land of Galar!
Arena Move: Cosmic Power​
As the battle starts, :zacian-crowned:The Crowned Sword and :zamazenta-crowned:The Crowned Shield are nearly on the verge of defeat. They have each lost a portion of their HP and their Energy, and they are already Fatigued.​
The Crowned Sword and the Crowned Shield are Guests on the player's team for the duration of the Raid. They start on the Bench, and do not cost Technique Control to send out. (Informally, they're already "paid for".)​
The Crowned Sword and the Crowned Shield are not required to oppose Raiders to use their respective Raid Commands; and their Raid Commands affect Raiders as if they were Raid Pokemon; and Bosses as if those Bosses were Raiders.​
When any :zacian:Zacian forme or :zamazenta:Zamazenta forme faints: The player loses the battle.​

:sv/zacian-crowned:
Zacian-Crowned
The Crowned Sword

Typing: Fairy/Steel
Abilities: Intrepid Sword
Traits: Boss Immunities

Held Item: :rusted sword:Rusted Sword

Guest HP: 60 / 95
Guest Energy: 25 / 30
Guest Condition: Fatigue
Attack: 11
Defen.: 8
Sp.Atk: 6
Sp.Def: 8
Speed: 148
Size: 5
Weight: 8


Order Behavior
As a player Guest, The Crowned Sword takes orders from the player. The Crowned Sword knows the following moves and additional Commands:

Thunder Fang + Snarl
Ice Fang + Trailblaze
Psycho Cut + Retaliate
Behemoth Blade + Quick Attack

Purge Conditions
Erase Stages


Behemoth Blade
Psychic Fangs
Snore
Quick Attack

Helping Hand
Howl
Imprison
Swords Dance
Iron Defense
Agility

Protect
Substitute
Rest
Sleep Talk
:sv/zamazenta-crowned:
Zamazenta-Crowned
The Crowned Shield

Typing: Fighting/Steel
Abilities: Intrepid Shield
Traits: Boss Immunities

Held Item: :rusted shield:Rusted Shield

Guest HP: 60 / 95
Guest Energy: 25 / 30
Guest Condition: Fatigue
Attack: 9
Defen.: 10
Sp.Atk: 6
Sp.Def: 10
Speed: 128
Size: 5
Weight: 11


Order Behavior
As a player Guest, The Crowned Shield takes orders from the player. The Crowned Shield knows the following moves and additional Commands:

Aim
Cover
Hide

Thunder Fang + Snarl
Ice Fang + Trailblaze
Howl + Light Screen
Psychic Fangs + Quick Attack

Seize Items
Nullify Abilities


Behemoth Bash
Psychic Fangs
Snore

Helping Hand
Howl
Imprison
Iron Defense
Light Screen
Reflect
Safeguard

Protect
Substitute
Rest
Sleep Talk


Phase 1 - The Darkest Dusk
The Boss has no HP and cannot be damaged.​
The Raid Phase doesn't advance, except by arena effect.​
At the end of rounds 2 or later: Advance the Raid Phase.​

:eternatus:Eternatus — --- HP ★ Boss ★
:sv/eternatus:
Eternatus
The Source of the Enigma.

Typing: Poison/Dragon
Abilities: None
Traits: Boss Immunities

Phase 1 HP: ---
Attack: 10
Defen.: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 130
Size: 7
Weight: 12


Phase 1 Behavior:
Action Points: 9
Limit 1 of each indicator.​
Place at least one indicator on each raider.​
Spend all AP.​

3 AP: [Elve]3 AP: [Jet]1 AP: [Sprite]1 AP: [Aurora]1 AP: [Starter]
Dynamax Cannon
Sludge Bomb
Meteor Beam
Sunny Day
Tail Glow​
Fire Blast
Flash Cannon
Solar Beam
Cross Poison
Outrage​
Mystical Fire
Dragon Tail
Magic Room
Purge Conditions
Nullify Abilities
Light Screen
Reflect
Disable (Referee's choice)
Taunt
Gastro Acid​
Spikes
Toxic Spikes
Stealth Rock
Erase Stages
Mark Target


Phase 2 - The Darkest Dawn
At the end of each Raider's turn: Inflict Space Exposure on that Pokemon until the end of the next step, with the following effect:​
● The subject can't attempt actions that target Pokemon other than the subject.​
Eternatus-Eternamax's Defense and Special Defense ranks are each reduced by seven (7) for each active Raider with Space Exposure.​

:eternatus-eternamax:Eternatus-Eternamax — 999 HP ★ Boss ★
:sv/eternatus-eternamax:
Eternatus-Eternamax
The Source of the Enigma.

Typing: Poison/Dragon
Abilities: Pressure (Uber)
Traits: Boss Immunities, Dynamaxed (Being Dynamaxed provides additional immunities.)

Phase 1 HP: 999
Attack: 8
Defen.: 15
Sp.Atk: 9
Sp.Def: 15
Speed: 130
Size: 2
Weight: 2


Phase 1 Behavior:
Action Points: 9 AP
Limit 1 of each indicator.​
Spend all AP.​

5 AP: [Draconid]4 AP: [Perseid]3 AP: [Leonid]2 AP: [Orionid]1 AP: [Lyseid]
Max Dragon Pulse
Max Sludge Wave
Max Flash Cannon
Max Earthquake
Max Signal Beam
Max Guard​
Flamethrower
Energy Ball
Cross Poison
Dragon Rush
Calm Mind
Purge Conditions
Psychic Noise =5
Mystical Fire =5
Chilling Water =5
Powder Snow =5
Icy Wind = 2
Dragon Dance​
Growth
Cosmic Power
Recover
Disable (Referee's Choice)
Nullify Abilities
Seize Items
Defog
Encore
Torment
Fire Spin
Mark Target
Erase Stages


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Last edited:
Vs. Restructuring :: Resequencing
Level 4
(Pinnacle)
Team Size: 4 :chesnaught::delphox::greninja::audino:
Backpack Size: 6

Challengers must own either a :lustrous globe:Lustrous Globe or an :adamant crystal:Adamant Crystal to sign up.

Phase Progression
  1. :palkia:Palkia (★) x1
  2. :dialga:Dialga (★) x1
  3. :palkia:Palkia x1 and :dialga:Dialga (★) x1
  4. One of these phases:
    • :palkia-origin:Palkia-Origin (★) x1
    • :dialga-origin:Dialga-Origin (★) x1
Arena: The Great Void Between Stars
The Great Sunderer and the Great Devourer were sealed in the void between stars eons ago, but not before your civilization's homeworlds were lost to them. You were made to undo them: the height of your civilization's power and carrier of their legacy. You've come to their dread prison to ensure no further worlds suffer the same fate.
But much has changed in the cosmos in the intervening epochs. Other worlds have flourished, free of the great danger. Now, the champions of other worlds have come, seeking the very same power you hope to destroy. You must gain entry to the great danger's prison; and also deny these beast-seekers entry, by force if necessary.
The worst has come to pass—the interference of the beast-seekers has interrupted your mission, and the great dangers have tore themselves free from their prison! You can already feel time begin to slip, and space begin to contract. Come what may, wherever and whenever you end up, you must finish your destined task—for the sake of all worlds!

Camouflage: Dark | Nature Power: Cosmic Power | Secret Power: 30% chance to inflict Dread on the defender.​


Phase 1 - Spacial Restructuring
The referee will divide their AP as they choose between three sets of indicators: Ruin, Dust, and Void. (Each set still has indicators placed on Raiders, as normal. PRs demand indicators per-Set.)​
As the player orders, they decide which two (2) sets of indicators they're ordering against. The other set of indicators is discarded.​

:palkia:The Spatial Prisoner (Palkia) — 555 HP ★ Boss ★
:sv/palkia:
The Spatial Prisoner (Palkia)
Feared in the cosmos' infancy as the Great Sunderer, now returned to divide all worlds from one another.

Typing: Water/Dragon
Abilities: Pressure (Uber), Telepathy
Traits: Boss Immunities

HP: 555
Attack: 9
Defen.: 7
Sp.Atk: 11
Sp.Def: 9
Speed: 100
Size: 6
Weight: 7


Phase 1 Behavior:
Action Points: 7
Repeat indicators OK.​
Spend all AP.​

3 AP: [Restructuring]1 AP: [Rupturing]1 AP: [Empty Nebula]1 AP: [Dead Stars]1 AP: [Silent Void]
Spacial Rend x2
Hydro Pump x2
Thunder
Earth Power
Power Gem
Aura Sphere
Substitute​
Aqua Tail
Dragon Claw
Dragon Tail
Focus Punch
Bulk Up
Calm Mind​
Stored Power
Ancient Power =6
Cosmic Power
Purge Conditions
Nullify Abilities
Toxic
Thunder Wave
Endure
Erase Stages
Nullify Abilities
Heal Block
Safeguard
Embargo
Purge Conditions
Erase Stages


Phase 2 - Temporal Resequencing
As the referee places indicators, if there are any indicators Stored as Omens: The referee places those indicators for 0 AP. ( Doing so un-Stores them.)​
After the referee places indicators: The referee selects one 99 AP indicator and Stores it as an Omen.​

:dialga:The Temporal Prisoner (Dialga) — 555 HP ★ Boss ★
:sv/dialga:
The Temporal Prisoner (Dialga)
Feared in the cosmos' infancy as the Great Devourer, now returned to resume gorging on all possible futures.

Typing: Steel/Dragon
Abilities: Pressure (Uber), Telepathy
Traits: Boss Immunities

HP: 555
Attack: 9
Defen.: 9
Sp.Atk: 11
Sp.Def: 7
Speed: 90
Size: 7
Weight: 10


Phase 2 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Resequencing]1 AP: [Subsumation]99 AP: [Black Halo]99 AP: [Great Attractor]
Dragon Pulse x2
Flash Cannon x2
Flamethrower
Earth Power
Power Gem
Aura Sphere
Spikes​
Trick Room
Magic Room
Metal Burst
Purge Conditions
Erase Stages
Seize Items
Nullify Abilities
Taunt
Torment
Encore
Imprison (Referee's choice)
Disable (Referee's choice)
Stealth Rock​
Roar of Time
Steel Beam
Meteor Beam
Electro Shot​


Phase 3 - Unstructuring :: Unsequencing
At the end of the round, if one Boss has less HP than the other: The other Boss destroys them. Move to the next phase.​

:palkia:The Great Sunderer (Palkia) — 9999 HP ★ Boss ★
:sv/palkia:
The Great Sunderer (Palkia)
Feared in the cosmos' infancy as the Great Sunderer, now returned to divide all worlds from one another.

Typing: Water/Dragon
Abilities: Telepathy
Traits: Boss Immunities
HP: 9999
Attack: 9
Defen.: 7
Sp.Atk: 11
Sp.Def: 9
Speed: 100
Size: 6
Weight: 7


Phase 3 Behavior:
Action Points: 4
Limit 1 of each indicator.​
Spend all AP.​

3 AP: [Restructuring]1 AP: [Rupturing]
Spacial Rend x2
Hydro Pump x2
Thunder
Earth Power
Power Gem
Aura Sphere
Substitute​
Aqua Tail
Dragon Claw
Dragon Tail
Focus Punch
Bulk Up​
:dialga:The Great Devourer (Dialga) — 9999 HP ★ Boss ★
:sv/dialga:
The Great Devourer (Dialga)
Feared in the cosmos' infancy as the Great Devourer, now returned to resume gorging on all possible futures.

Typing: Steel/Dragon
Abilities: Telepathy
Traits: Boss Immunities

HP: 9999
Attack: 9
Defen.: 9
Sp.Atk: 11
Sp.Def: 7
Speed: 90
Size: 7
Weight: 10


Phase 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Resequencing]1 AP: [Subsumation]
Dragon Pulse x2
Flash Cannon x2
Flamethrower
Earth Power
Power Gem
Aura Sphere
Spikes​
Trick Room
Magic Room
Metal Burst
Purge Conditions
Erase Stages
Seize Items
Nullify Abilities


Phase 4 - Restructuring :: Resequencing
The Boss battled in this phase depends on the result of the prior phase.​

The referee will divide their AP as they choose between three sets of indicators: Ruin, Dust, and Void. (Each set still has indicators placed on Raiders, as normal. PRs demand indicators per-Set.)​
As the referee places indicators, if there are any [Horror] indicators Stored as Omens: The referee places those indicators for 0 AP in two of the three indicator sets. ( Doing so un-Stores them.)​
After the referee places indicators: The referee Stores two [Horror] indicators as Omens.​
As the player orders, they decide which two (2) sets of indicators they're ordering against. The other set of indicators is discarded.​

:palkia-origin:The Spatial Horror (Palkia-Origin) 405 HP — ★ Boss ★
:sv/palkia-origin:
The Spatial Horror (Palkia-Origin)
The Great Sunderer and re-structurer of all space.

Typing: Water/Dragon
Abilities: Pressure (Uber), Telepathy, Intimidate, Defiant
Traits: Boss Immunities

HP: 405
Attack: 22 (+)
Defen.: 2 (-)
Sp.Atk: 26 (+)
Sp.Def: 4 (-)
Speed: 120
Size: 7
Weight: 10


Phase 4 Behavior:
Action Points: 6
Repeat indicators OK.​
Spend all AP.​
When choosing orders for [Horror], chose an action corresponding to indicator set that that [Horror] was placed in.​

1 AP: [Sunder]1 AP: [Remake Space]1 AP: [Dismiss Insects]99 AP: [Horror]
Spacial Rend
Weather Ball
Terrain Pulse
Liquidation
Dragon Claw​
Rain Dance
Sunny Day
Snowscape
Sandstorm
Grassy Terrain
Electric Terrain
Psychic Terrain
Misty Terrain​
Nasty Plot
Cosmic Power
Purge Conditions
Erase Stages
Seize Items
Nullify Abilities
Ruin: :poison barb:Piercing Counter
Ruin: Belly Drum
Dust: :poison barb:Piercing Mirror Coat
Dust: Tail Glow x2
Void: :poison barb:Piercing Magic Coat
Void: :wide lens:Wide Dire Claw​
:dialga-origin:The Temporal Horror (Dialga-Origin) — 405 HP ★ Boss ★
:sv/dialga-origin:
The Temporal Horror (Dialga-Origin)
The Great Devourer and re-sequencer of all time.

Typing: Steel/Dragon
Abilities: Pressure (Uber), Telepathy, Cursed Body, Stakeout
Traits: Boss Immunities

HP: 405
Attack: 22 (+)
Defen.: 4 (-)
Sp.Atk: 26 (+)
Sp.Def: 4 (-)
Speed: 90
Size: 7
Weight: 11


Phase 4 Behavior:
Action Points: 6
Repeat indicators OK.​
Spend all AP.​
When choosing orders for [Horror], chose an action corresponding to indicator set that that [Horror] was placed in.​

1 AP: [Devour]1 AP: [Rewrite Time]1 AP: [Dismiss Insects]99 AP: [Horror]
Roar of Time
Steel Beam
Flamethrower
Dragon Claw
Iron Head
Stone Edge​
Trick Room
Future Sight
Doom Desire
Metal Burst
Torment
Encore​
Calm Mind
Iron Defense
Purge Conditions
Erase Stages
Seize Items
Nullify Abilities
Ruin: :wide lens:Wide Block
Ruin: Perish Song
Dust: :wide lens:Wide Confuse Ray
Dust: :wide lens:Wide Topsy-Turvy
Void: :wide lens:Wide Taunt
Void: :wide lens:Wide Sheer Cold​


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