M&M Mix and Mega

Not really.
We actually see that Solar Beam ignores the damage reduction in Rain in the Champions trailer with Solar Beam KOing Politoed.
252 SpA Meganium-Mega Solar Beam (60 BP) vs. 0 HP / 0 SpD Politoed in Rain: 212-252 (66 - 78.5%) -- guaranteed 2HKO
So Mega Sol should be able to use damage dealing Fire moves in Heavy Rain, like how Solar Beam keeps it power in opposing Rain.

And you know, the ability is "lets the Pokémon use its moves as if the weather were harsh sunlight.", so if you use a Fire type move it should be treated like its in Harsh Sunlight and get a 50% bonus. So it'd be pretty surprising if GameFreak just made an exception to screw over Fire moves.
i moreso meant it was wishful thinking because youre coming to conclusions based on how PS speculatively implemented an ability. We have no idea how this is supposed to work; the implementation was figured out by talking with researchers and trying to come to conclusions from the description in the move. The base power reduction for Solar Beam is not handled in the same way as the damage increase for fire moves/damage decrease for water moves, so what you're doing right now is conflating the way the game treats both interactions (See how I mentioned base power for solar beam and damage for fire/water moves).
 
Or Solar Beam is still 120 BP because of Mega Sol.
Yeah that's what I mean.
Halving the power of Solar Beam/Blade is a property of Rain, which gets ignored by Mega Sol since Mega Sol acts like Sun is always up.
Causing attacking Fire moves to fail is a property of Heavy Rain, which should mean Mega Sol ignores that too.
 
Halving the power of Solar Beam/Blade is a property of Rain, which gets ignored by Mega Sol since Mega Sol acts like Sun is always up.
on PS currently, halving the power of Solar Beam is a property of Solar Beam, not rain. It’s still way too early to call if that the innate properties of Sun damage amplifiers will affect the other pokemon since only the user is treated like in sun, not the opponent.
 
on PS currently, halving the power of Solar Beam is a property of Solar Beam, not rain. It’s still way too early to call if that the innate properties of Sun damage amplifiers will affect the other pokemon since only the user is treated like in sun, not the opponent.
we know from the trailers that its otherwise, solar beam was unaffected by other weather and so mega sol should equate that into the damage calc stage
 
Halving the power of Solar Beam/Blade is a property of Rain, which gets ignored by Mega Sol since Mega Sol acts like Sun is always up.
Causing attacking Fire moves to fail is a property of Heavy Rain, which should mean Mega Sol ignores that too.
we know from the trailers that its otherwise, solar beam was unaffected by other weather and so mega sol should equate that into the damage calc stage
I don’t want to derail this conversation by speculating about Mega Sol’s mechanics, since there’s no point.
But I want to explain to you why you have no basis for your claims. I think you haven't understood how Utility Umbrella works.

If an attacker is holding a Utility Umbrella and uses Solar Beam under Rain, its Base Power will not be halved to 60. However, if an attacker holding a Utility Umbrella uses a Fire-type move under Primordial Sea, that move will still fail. The Fire-type move would only avoid failing if the defender were holding a Utility Umbrella. The same applies to the damage modifiers from Sunny Day and Rain Dance: it is the defender’s Utility Umbrella that suppresses those modifiers, not the attacker’s.

Through the same logic, Mega Meganium OHKOing Politoed can be explained simply by Solar Beam’s Base Power being protected from rain because of Mega Sol. That has nothing to do with it suppressing rain’s damage modifier. As far as we know, that is an effect "attached" to the defender.

I’m not saying you’re wrong, I’m saying you have no basis for your statements.
 
I don’t want to derail this conversation by speculating about Mega Sol’s mechanics, since there’s no point.
But I want to explain to you why you have no basis for your claims. I think you haven't understood how Utility Umbrella works.

If an attacker is holding a Utility Umbrella and uses Solar Beam under Rain, its Base Power will not be halved to 60. However, if an attacker holding a Utility Umbrella uses a Fire-type move under Primordial Sea, that move will still fail. The Fire-type move would only avoid failing if the defender were holding a Utility Umbrella. The same applies to the damage modifiers from Sunny Day and Rain Dance: it is the defender’s Utility Umbrella that suppresses those modifiers, not the attacker’s.

Through the same logic, Mega Meganium OHKOing Politoed can be explained simply by Solar Beam’s Base Power being protected from rain because of Mega Sol. That has nothing to do with it suppressing rain’s damage modifier. As far as we know, that is an effect "attached" to the defender.

I’m not saying you’re wrong, I’m saying you have no basis for your statements.
i think i misread what cuddly put
 
I don’t want to derail this conversation by speculating about Mega Sol’s mechanics, since there’s no point.
But I want to explain to you why you have no basis for your claims. I think you haven't understood how Utility Umbrella works.

If an attacker is holding a Utility Umbrella and uses Solar Beam under Rain, its Base Power will not be halved to 60. However, if an attacker holding a Utility Umbrella uses a Fire-type move under Primordial Sea, that move will still fail. The Fire-type move would only avoid failing if the defender were holding a Utility Umbrella. The same applies to the damage modifiers from Sunny Day and Rain Dance: it is the defender’s Utility Umbrella that suppresses those modifiers, not the attacker’s.

Through the same logic, Mega Meganium OHKOing Politoed can be explained simply by Solar Beam’s Base Power being protected from rain because of Mega Sol. That has nothing to do with it suppressing rain’s damage modifier. As far as we know, that is an effect "attached" to the defender.

I’m not saying you’re wrong, I’m saying you have no basis for your statements.
"We can't be so sure" is a fair point at least.
With that in mind, have we actually seen footage of Mega Meganium using moves other than Solar Beam?
 
[]Sample Teams
(Updated as of Mar 31, 2026 | Submissions Open)[/]
Hyper Offense
:dragapult::dragonite::basculin-white-striped::arceus-fairy::zamazenta::regieleki: - Basculin Screens by QT
:indeedee-f::eternatus::iron-boulder::kommo-o::great-tusk::deoxys-speed: - Deoxys Psychic Terrain by Time2Bonk
:samurott-hisui::lunala::iron-treads::eternatus::magearna::regieleki: - Dual Power Herb HO by hayedenn
:pelipper::archaludon::basculegion::magearna::great-tusk::dragonite: - London Bridge Rain by zastra
:garganacl::arceus::dragonite::roaring moon::great tusk::deoxys-speed:- Chimechite Garganacl HO by SammyCe123

Bulky Offense
:roaring-moon::eternatus::zamazenta::arceus-water::great-tusk::regieleki: - Roaring Moon BO by seraphz
:magnezone::mandibuzz::milotic::dragonite::great-tusk::deoxys-speed: - DeoZone BO by Clas
:lunala::ho-oh::electrode-hisui::barraskewda::great-tusk::dragonite: - SkewdaTrode Future Sight BO by mmtaccos and zastra
:arceus-ground::barraskewda::arcanine-hisui::dragapult::magearna::eternatus: - SkewdaPult BO by Moccing Machamps

Balance / Fat
:arceus-ground::garganacl::ho-oh::pecharunt::deoxys-speed::regieleki: - Deoxys Balance by QT
:arceus-water::magearna::great-tusk::pecharunt::raging-bolt::regieleki: - Raging Bolt Balance by QT
:pecharunt::ho-oh::dragapult::zamazenta::magearna::regieleki: - Dragapult + BarbZama Balance by zastra

Samples are now updated!!! Thanks to everyone who submitted. Enjoy
 
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Champions Launch Stones:

Clefablite: Magic Bounce
Victreebelite: Innards Out
Starminite: Huge Power (-40 Attack)
Skarmorite: Stalwart
Chimechite: Levitate
Excadrite: Piercing Drill (Contact moves bypass protect, but only deal 25% damage when doing so)
Chandelurite: Infiltrator
Golurkite: Unseen Fist
Floettite: Fairy Aura
Meowsticite: Trace
Hawluchanite: No Guard
Crabominite: Iron Fist
Drampanite: Berserk
Scovillainite: Spicy Spray (Burns opponent whenever they attack)
Glimmoranite: Adaptability
 
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Launch Stones:

Clefablite: Magic Bounce
Victreebelite: Innards Out
Starminite: Huge Power (-40 Attack)
Skarmorite: Stalwart
Chimechite: Levitate
Excadrite: Piercing Drill
Chandelurite: Infiltrator
Golurkite: Unseen Fist
Floettite: Fairy Aura
Meowstite: Trace
Hawluchite: No Guard
Crabominte: Iron Fist
Drampatite: Berserk
Scovillianite: Spicy Spray
Glimmorite: Adaptability
I've updated my spreadsheet with all the new abilities!

also DING DONG THY TIME HAS COME STARMIE, TO THE BANLIST YE GO!
 
Hawluchanite as a +0 spe/spa no guard stone has me intrigued. Could be more balanced than pidgeotite? Time will tell but for now +45 atk makes hawluchanite stone edge look very appealing

Edit: other quick thoughts

Most stones are completely nerfed into the ground lmfao. Stalwart is somehow worse than keen eye for mnm, glimmoranite is now entirely outclassed by lucarionite (ig unless you want 2 adapt
users?), and innards out is comical. They even gutted chandelure, rip my boy

Of the more notable stones, Chimechite stays viable !!! Love to see it, definitely going to be a metagame staple going forward. Hawluchanite i mentioned alr, and admittedly mbounce + flying could have a niche (it wont)

And then theres the elephant in the room.
Spicy Spray - Burns on contact. HIT.
Of all the stones to be banworthy, nobody could have expected f!?@ing scovillain. This abilities existence alone makes beedrillite look like wet spaghetti, and i am absolutely expected a QB on this thing.
 
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I don't play Mix and Mega, but I have to disagree with the poster above me about Victreebelite and its Innards Out. You see, despite granting +20 Def, Victreebelite Chansey gives out Gen 7 Pure Hackmons-style nightmares:

252+ Atk Pixilate Fire/Fairy Entei Extreme Speed vs. 252 HP / 0- Def 0 IVs Victreebelite Chansey: 759-894 (107.8 - 126.9%) -- guaranteed OHKO (I didn't even put on Altarianite buffs and this dang Extreme Speed OHKOes)

252+ Atk Dragon/Steel Roaring Moon Iron Head vs. 252 HP / 0- Def 0 IVs Victreebelite Chansey: 724-853 (102.8 - 121.1%) -- guaranteed OHKO (didn't put on Rusted Sword buffs, didn't find Behemoth Bash, still OHKOes)

0 Atk Ho-Oh Sacred Fire vs. 252 HP / 0- Def 0 IVs Victreebelite Chansey: 648-763 (92 - 108.3%) -- 50% chance to OHKO (finally, a non-guaranteed OHKO)

252+ Atk Rusted Sword Roaring Moon Earthquake vs. 252 HP / 0- Def 0 IVs Victreebelite Chansey: 700-824 (99.4 - 117%) -- 93.8% chance to OHKO (not even coverage is safe)

Blowing up and OHKOing a physical attacker Mega or Uber just by getting switched into an attack doesn't feel right.
 
Here are my thoughts + the stats provided with each stone.

Clefablite: Magic Bounce (+10 Attack, +20 Defense, +40 Special Attack, +20 Special Defense, +10 Speed | +
Flying.png
| +2.3 Kg)


Will definitely see some use, especially cause of the Flying type addition.

Victreebelite: Innards Out (+20 Attack, +20 Defense, +35 Special Attack, +25 Special Defense | +110 Kg)

Will 100% be banned. Anything that has big hp stat can just nuke things easily in addition revival dance is free for more abuses.

Starminite: Huge Power (+65 Attack, +20 Defense, +30 Special Attack, +20 Special Defense, +5 Speed )

Will be banned 100%.

Skarmorite: Stalwart (+60 Attack, -30 Defense, +30 Special Defense, +40 Speed | -10.1 Kg)

Worthless ability in singles, won't see real use.

Chimechite: Levitate (+30 Defense, +40 Special Attack, +30 Special Defense | +
Steel.png
| +7 Kg)


Will remain a meta staple better then Latiasite if you want steel or are a steel)!

Excadrite: Piercing Drill (Contact moves bypass protect, but only deal 25% damage when doing so) (+30 Attack, +40 Defense, +15 Special Attack, +15 Speed | +19.6 Kg)

Not much use in Mix n Mega, maybe if a double version was a thing this would be somewhat useful.

Chandelurite: Infiltrator (+20 Attack, +20 Defense, +30 Special Attack, +20 Special Defense, +10 Speed | +35.3 Kg)

Kinda garbage now, loss of fire immunity is a sad thing, may change the dynamics of stuff like Entei Feragatrite.

Golurkite: Unseen Fist (+35 Attack, +25 Defense, +15 Special Attack, +25 Special Defense )

Not gonna see much of any use.

Floettite: Fairy Aura (+20 Attack, +20 Defense, +30 Special Attack, +20 Special Defense, +10 Speed | +99.9 Kg)

Guess it could work on a fairy setup sweeper but otherwise won't see much of any use.

Meowsticite: Trace (+60 Special Attack, +20 Special Defense, +20 Speed | +1.6 Kg)

Seems kinda meh, Trace is interesting but I doubt it will see much use as the ability is hit and miss.

Hawluchanite: No Guard (+45 Attack, +25 Defense, +30 Special Defense | +3.5 Kg)

Will definitely see a lot of experimentation with dynamic punch spam, Zap Cannon spam but I highly doubt it will be banned. What got Pidgeotite banned wasn't just No Guard but rather its high speed and special attack in combination with No Guard.

Crabominite: Iron Fist (+25 Attack, +45 Defense, +40 Special Defense, -10 Speed | +72.8 Kg)

Meh, Iron Fist is a relatively weak amp and the stats don't do much that others do better, maybe on a Trick room team cause it does give nice defenses.

Drampanite: Berserk (+25 Attack, +25 Defense, +25 Special Attack, +25 Special Defense )

Kinda weak, maybe someone will find a use for berserk but the all aroundness of the stats is a shame.

Scovillainite: Spicy Spray (Burns opponent whenever they attack) (+30 Attack, +20 Defense, +30 Special Attack, +20 Special Defense | +7 Kg)

If it works as it says, 100000% banned.

Glimmoranite: Adaptability (+35 Attack, +15 Defense, +20 Special Attack, +15 Special Defense, +15 Speed | +32 Kg)

Seems kinda eh, Lucarionite is probably just better in general but for slower mons this could see use especially on TR possibly.
 
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