On the subject of Let's Go, I like the concept and would love to see it further explored as a side series, especially as PoGo itself gradually encompasses more of the Dex.
If replicating and replacing the original starter triangle is what we're aiming for, then yes.Is that really a factor which matters though?
And that's very closely related to why they stuck to one save per cart for so long.I do agree with your overall sentiment though, I always disliked how most Pokemon games only allowed just one save file per cart (which is why I sometimes end up with both versions of a pair for some games like BW1).
But may I point out that in Gen I was Bulbasaur was Grass/Poison, thus making it quadruple resistant to Grass. If a Type Triangle was concern with the Type resisting itself, and thus the Gen I Starters would be used as a representation of this idea, wouldn't Bulbasaur be pure Grass? But it's not, because GF's concern for the Starters Type triangle is the relation between the two Types and not the relation the individual Type has with itself. One Type was strong against the other which is also resisted, and it was then weak to the other Type that also resisted it. And to be honest this is only because they could then have the Rival choose the Starter that was strong against yours (or later games having a/the Rival choosing the Starter weaker than yours), the point of doing this was to set up the Rival dichotomy, at least for the first few battles where your Starters were likely going to be the strongest.If replicating and replacing the original starter triangle is what we're aiming for, then yes.
Or how in Gen IV Torterra didn't resist Grass due to its secondary type. Or Rowlet in Gen VII providing yet another Grass starter with a double resistance to Grass.But may I point out that in Gen I was Bulbasaur was Grass/Poison, thus making it quadruple resistant to Grass. If a Type Triangle was concern with the Type resisting itself, and thus the Gen I Starters would be used as a representation of this idea, wouldn't Bulbasaur be pure Grass? But it's not, because GF's concern for the Starters Type triangle is the relation between the two Types and not the relation the individual Type has with itself. One Type was strong against the other which is also resisted, and it was then weak to the other Type that also resisted it. And to be honest this is only because they could then have the Rival choose the Starter that was strong against yours (or later games having a/the Rival choosing the Starter weaker than yours), the point of doing this was to set up the Rival dichotomy, at least for the first few battles where your Starters were likely going to be the strongest.
Well not really that important to the point I was making. Codraroll was suggesting since from the start the Types resisting themselves was a requirement for it to be a true Type Triangle. However, if that was the case, all the Gen I Starters than would be either purely their Type or combined with a Type that doesn't mess with the match-ups to exemplify this. But they're not, Bulbasaur's Grass/Poison makes them super resistant to Grass. What they do for later Gen Starters (heck, even what they do for later evolutions after the Starter's basic stage) doesn't really matter as the Type Triangle was meant to more easily help show the Type Match-Ups to new players and set up the Rival as someone to overcome as they'll always picks the Starter stronger to yours (remember, we're talking about Gen I here Gen I) and for the first few battles your Starters will likely be your strongest Pokemon.Or how in Gen IV Torterra didn't resist Grass due to its secondary type. Or Rowlet in Gen VII providing yet another Grass starter with a double resistance to Grass.
Eh, at that point you're kind of asking for the Starters to feel homogenized. I want the Starters to be different and if they want to mix things up would rather they do something like using different Types, make them two-stages or not evolve/have a form change.For Gen 9 I would like to see the starters go Grass / Fire, Fire / Water and Water / Grass. I’d give them Flash Fire, Storm Drain, and Sap Sipper as slot 2 abilities.
For the starters? Not in this universe.make them two-stages or not evolve/have a form change.
That and GF now knows that, despite all the outrage and complaining, Pokemon titles will sell no matter how much lack of effort they put in thus suffering no consequences for cutting corners & content thus encouraging them to continue business as usual. If the squeaky wheel ain't broke and your deaf to the noise don't fix it, the issues are other people's problems.With nearly a year to evaluate its impact I can safely say the worst thing to come out of the SWSH outrage long-term was people becoming convinced Battle Revolution was actually a good game and not the hollow, content-barren imitation of the Stadium titles it was rightfully ridiculed as for over a decade prior
Actually they should start to cut even more corners and contents to save even more money, thusly gets even more money in long term.That and GF now knows that, despite all the outrage and complaining, Pokemon titles will sell no matter how much lack of effort they put in thus suffering no consequences for cutting corners & content thus encouraging them to continue business as usual. If the squeaky wheel ain't broke and your deaf to the noise don't fix it, the issues are other people's problems.
This is not how business works. Gamefreak/TPC clearly know what quality their product needs to be to sell a large amount and come out in time. In particular, they know which specific aspects of the game are the most profitable and/or create opportunities for other parts of the Pokemon brand. The increased focus on NPCs in recent games is evidence of the latter.Actually they should start to cut even more corners and contents to save even more money, thusly gets even more money in long term.
at least for the cynical this wouldn't have helpedI just hope they get better at PR. Like a simple "We have post-release updates planned for SwSh so stay tuned." would have been way better than what we got at E3.
Yeah, I feel like a lot of the initial backlash from SwSh really could have been addressed with a announcement that there is more pokemon being added to the game / we are reducing the amount of Pokemon for competitive (vgc) balance, more will be added over time. Most of the dexit issues could have probably been avoided with a clearer announcement that more pokemon would be added to SwSh, just that the base game would natively support only 400 pokemon total because that is what is in the Galar region. I see the angle (from a vgc perspective,) where the native Galar dex would be the only pokemon allowed in the 2020 VGC championships, similar to 2011, 2014, and 2017 where it was only the native Pokemon to the region, and later on adding all the other pokemon to a future format.I just hope they get better at PR. Like a simple "We have post-release updates planned for SwSh so stay tuned." would have been way better than what we got at E3.
I never understood why Battle Revolution was so negatively recieved in the first place. Wasn’t it supposed to be a stadium for DP? I don’t get how it was worse than the other Stadium games.With nearly a year to evaluate its impact I can safely say the worst thing to come out of the SWSH outrage long-term was people becoming convinced Battle Revolution was actually a good game and not the hollow, content-barren imitation of the Stadium titles it was rightfully ridiculed as for over a decade prior
It mainly came down to two things:I never understood why Battle Revolution was so negatively recieved in the first place. Wasn’t it supposed to be a stadium for DP? I don’t get how it was worse than the other Stadium games.
I never understood why Battle Revolution was so negatively recieved in the first place. Wasn’t it supposed to be a stadium for DP? I don’t get how it was worse than the other Stadium games.
I agree wholeheartedly with Yung Dramps, and there was far less singleplayer wise to justify the purchase of PBR. PBR was closer to Stadium in terms of what you got out of the disk, but that was why it was negatively received, Colosseum / XD featured a story mode to go along with the 3D modeled battles, while PBR had no story mode. For all of Colosseum (and XD's) story doubts, it was a clear step up from Stadium JP/1/2, which is why PBR is such seen as worse. It was not the N64 era anymore, and PBR was still essentially living in the N64 era all the way into 2006/07, not even including its own standalone story.It mainly came down to two things:
It also had some awesome music (entire soundtrack)(extended versions of battling music) and had the narrator from the anime commentating on the battle (something you'd think would be in SwSh considering it's based on big sport events... also being a main console game you'd expect ANY voice acting).So while I do get the hypocrisy point (seriously, imagine the current fanbase's response to a 60 bucks battle sim lmao), I also understand the PBR nostalgia.
It had online random battles and 3d for all the Pokemon as well as surprisingly decent graphics (better than SWSH imo). I agree it was literally just a battling simulator but it did offer things that Diamond / Pearl did not. Okay I'm full of shit and just talking through nostalgia goggles. It was a 6/10 game.With nearly a year to evaluate its impact I can safely say the worst thing to come out of the SWSH outrage long-term was people becoming convinced Battle Revolution was actually a good game and not the hollow, content-barren imitation of the Stadium titles it was rightfully ridiculed as for over a decade prior
Perfect example of this is difficulty modes. On one of the " fan edits" of gen 6 there was a tool included to edit Pokemon rosters so they player could change first gym leaders team to 4 pokemon from 6 if they wanted. I ended up playing around with it and you could change every single trainer pokemon in a matter of a few hours while still keeping balance and a cohesive theme in mind (and this was with a third party tool). Game freak could literally have:That and GF now knows that, despite all the outrage and complaining, Pokemon titles will sell no matter how much lack of effort they put in thus suffering no consequences for cutting corners & content thus encouraging them to continue business as usual. If the squeaky wheel ain't broke and your deaf to the noise don't fix it, the issues are other people's problems.