For the starters? Not in this universe.make them two-stages or not evolve/have a form change.
If there's one thing that's never going to change is the status quo of fire/water/grass 3 stagers with Blaze/Torrent/Overgrowth as starters.
For the starters? Not in this universe.make them two-stages or not evolve/have a form change.
With nearly a year to evaluate its impact I can safely say the worst thing to come out of the SWSH outrage long-term was people becoming convinced Battle Revolution was actually a good game and not the hollow, content-barren imitation of the Stadium titles it was rightfully ridiculed as for over a decade prior
Actually they should start to cut even more corners and contents to save even more money, thusly gets even more money in long term.That and GF now knows that, despite all the outrage and complaining, Pokemon titles will sell no matter how much lack of effort they put in thus suffering no consequences for cutting corners & content thus encouraging them to continue business as usual. If the squeaky wheel ain't broke and your deaf to the noise don't fix it, the issues are other people's problems.
This is not how business works. Gamefreak/TPC clearly know what quality their product needs to be to sell a large amount and come out in time. In particular, they know which specific aspects of the game are the most profitable and/or create opportunities for other parts of the Pokemon brand. The increased focus on NPCs in recent games is evidence of the latter.Actually they should start to cut even more corners and contents to save even more money, thusly gets even more money in long term.
at least for the cynical this wouldn't have helpedI just hope they get better at PR. Like a simple "We have post-release updates planned for SwSh so stay tuned." would have been way better than what we got at E3.
I just hope they get better at PR. Like a simple "We have post-release updates planned for SwSh so stay tuned." would have been way better than what we got at E3.
I never understood why Battle Revolution was so negatively recieved in the first place. Wasn’t it supposed to be a stadium for DP? I don’t get how it was worse than the other Stadium games.With nearly a year to evaluate its impact I can safely say the worst thing to come out of the SWSH outrage long-term was people becoming convinced Battle Revolution was actually a good game and not the hollow, content-barren imitation of the Stadium titles it was rightfully ridiculed as for over a decade prior
It mainly came down to two things:I never understood why Battle Revolution was so negatively recieved in the first place. Wasn’t it supposed to be a stadium for DP? I don’t get how it was worse than the other Stadium games.
I never understood why Battle Revolution was so negatively recieved in the first place. Wasn’t it supposed to be a stadium for DP? I don’t get how it was worse than the other Stadium games.
I agree wholeheartedly with Yung Dramps, and there was far less singleplayer wise to justify the purchase of PBR. PBR was closer to Stadium in terms of what you got out of the disk, but that was why it was negatively received, Colosseum / XD featured a story mode to go along with the 3D modeled battles, while PBR had no story mode. For all of Colosseum (and XD's) story doubts, it was a clear step up from Stadium JP/1/2, which is why PBR is such seen as worse. It was not the N64 era anymore, and PBR was still essentially living in the N64 era all the way into 2006/07, not even including its own standalone story.It mainly came down to two things:
So while I do get the hypocrisy point (seriously, imagine the current fanbase's response to a 60 bucks battle sim lmao), I also understand the PBR nostalgia.
With nearly a year to evaluate its impact I can safely say the worst thing to come out of the SWSH outrage long-term was people becoming convinced Battle Revolution was actually a good game and not the hollow, content-barren imitation of the Stadium titles it was rightfully ridiculed as for over a decade prior
Perfect example of this is difficulty modes. On one of the " fan edits" of gen 6 there was a tool included to edit Pokemon rosters so they player could change first gym leaders team to 4 pokemon from 6 if they wanted. I ended up playing around with it and you could change every single trainer pokemon in a matter of a few hours while still keeping balance and a cohesive theme in mind (and this was with a third party tool). Game freak could literally have:That and GF now knows that, despite all the outrage and complaining, Pokemon titles will sell no matter how much lack of effort they put in thus suffering no consequences for cutting corners & content thus encouraging them to continue business as usual. If the squeaky wheel ain't broke and your deaf to the noise don't fix it, the issues are other people's problems.
There is of course the issue of someone starting a game on a mode that ends up too hard or too easy for their liking and having to delete their beloved Pokemon to start again, but that can easily be solved by being allowed to change the difficulty setting at any point and not just on file creation.
That's exactly what I just said.Or make it so you can change the difficulty at any time like almost every other modern game.
That's exactly what I just said.
I mean on one hand since literally every casual fan I ever heard even mention Double Battles complains about how they're gimmicky and they'd prefer they wheren't in the games; I'm pretty sure that the only reason Double Battles get as much attention as they do is because they're the official format of the VGCsAnd before anyone says anything, no, trying to boost their numbers by featuring them in major tournaments wouldn't have worked. It's been proven time and time again that trying to inflate an Esport's popularity with massive official prize pools and the like is a waste of time, organic growth needs to happen for said ESport to get anywhere (see Artifact and Heroes of the Storm for examples of how this approach is unhelpful at best and damaging at worst).
They probably think it's gimmicky because in the story mode, double battles only appear at most five times. Your team is never prepared for them because why would you be prepared for double battles when 95% of the game is single battles?I mean on one hand since literally every casual fan I ever heard even mention Double Battles complains about how they're gimmicky and they'd prefer they wheren't in the games; I'm pretty sure that the only reason Double Battles get as much attention as they do is because they're the official format of the VGCs
Our Battle Maison Leaderboards probably have in aggregate half the Triples/Rotations games ever played, lolA discussion on cut features in another thread made me think of this:
The removal of triple and rotation battles is completely justified and understandable. It's simple with 0 need to beat around the bush; despite having 2 generations or the effective equivalent of 6 years to prove themselves nobody played them. While I lack statistics just anecdotally I know that time and time again these formats failed to accrue the relevance and playerbase of Singles and Doubles even with the aforementioned pair of 3-year-long chances. This goes for both the official formats and Smogon: the last Triples VR thread I could find couldn't even get to page 2 of discussion, compare this to the nearly 30-page Gen 6 Doubles VR. Searching for Smogon Rotation Battles threads brings up an old article and absolutely 0 proper resources of any kind.
Look, I'm not saying these formats didn't have their merits or interesting unique quirks, but if your new game format is getting usurped in popularity by the average Smogon OM then maybe it's not worth investing the resources for such little, if any gain.
And before anyone says anything, no, trying to boost their numbers by featuring them in major tournaments wouldn't have worked. It's been proven time and time again that trying to inflate an Esport's popularity with massive official prize pools and the like is a waste of time, organic growth needs to happen for said ESport to get anywhere (see Artifact and Heroes of the Storm for examples of how this approach is unhelpful at best and damaging at worst).