Reaction score
0

Profile posts Latest activity Postings About

  • It hits 28 speed with an agility, enough to outspeed scarf gastly, which is the most common set used on shoddy atm.
    its feasible to work as an agility passer. If I EV'd it the spread would be:

    36 HP / 36 Def / 40 SpA / 160 SpD / 236 Spe
    Ok I suggest getting the masterball first lol. It makes things so much easier. If you can transfer some from emerald, even better.
    welcome aboard :) The latest hitch we're having trouble with is where the game begins going through all of the seeds over and over. If you still have a legend you haven't caught, the simplest way to test this would be to try pressing A at different parts of the introduction, etc. (If you need a more in-depth explanation, feel free to ask :))
    yes, through varying methods. each person kinda works on his or her own for a bit, then reports their findings, which then spurs off new things to discover, etc. It's an ongoing process that is very rewarding :)
    that's what the formula helps with. on different beats you can hit different seeds, due to the number to the right of the decimal point changing every time. That way it's infinitely easier to hit your target seed, all you gotta do is just find the tempo and the beat that lands on your seed!
    Sorry for my late reply,
    I am having a trade with Zari shortly.
    After that I'll clone the stuff you wanted to spend credits on and VM you.
    .26667*65536, then convert that answer to hexadecimal. that gives you your starting seed on that beat, provided you can hit it on the dot lol
    oof sorry for not replying for a bit. I got 4 VM conversations going on at once @_@

    back on topic, Take the number to the right of the decimal point, without what's to the left, and multiply it by 65536. That is the seed, in decimal, which you would hit on that beat, at the tempo you chose. granted you still need to round+ convert to hexadecimal, but that gives you the seed :)
    Correct. That is the number of complete cycles. The number to the right of the decimal point is how far through the next cycle the game is at that particular beat

    in this case the beat we're talking about is 2 at any given tempo; trying to find a beat farther down the road only complicates the formula, which I don't want to do for now :)
    okay good :) glad to see you're following this. This next part is a bit of a jump, and It would probably be better to do it with an example; so let's do it with one!:

    c = 15360 / T

    Let's say T = 225 for this example; 15360/225 = 68.26666...

    here's the catch: the number before the decimal point (to the left of it) is a complete cycle. Remember that a cycle is a loop that starts over again. So we know now the number to the left of the decimal point is irrelevant; we should only be concerned with the numbers to the right of it.
    That's kinda difficult to understand. lemme try it a different way:

    1 minute / tempo / time for 1 cycle = # of cycles

    the reason this is true is because 1 minute / tempo is always less than or equal to one. (upper boundary of tempo is 256, lower is 60) At the entered tempo, dividing by the time for one cycle takes time out of the equation (seconds units cancel out), leaving only the number of cycles left.
    okay...well, let's start with cycles. What is a cycle? answer: it is a loop of the game going through all of the seeds, all 65536 of them. If you have a tempo you want to use, the (basic version) formula for cycles is:

    15360 / T = c

    (15360 = 60*256; recall that tempo is in BPM, the time we are using is in seconds, so 1 minute = 60s. you multiply by 256 because that is the same as dividing by 1/256. Originally the formula was 60 / T / .00390625s, but 0.00390625 = 1/256, so that's how the change came about)
    Want me to go through my formulas? They are basically the accumulation of what I'm found out. In a nutshell, If you don't have one of the fancy controllers like mattj and nixhex, you're pretty much stuck with a game cart and a metronome. The formulas I came up with are designed so that people with a metronome have a better chance of hitting a target seed.
    Technically the answer to my previous question is yes, but what the research I'm doing is finding ways to circumvent that obstacle. That's what I'm doing personally with my research. It's kinda an independent work-group discussion kinda thing
  • Loading…
  • Loading…
  • Loading…
Back
Top